View Full Version : State of the GAME

08-23-2012, 11:00 PM
<p>Since the PVP patches this game is MUCH better than it was when autoattack one shotted people..</p><p>Well done to the DEVS.. it feels more like the EQ2 that it used to a long time ago.</p><p>some little bits of things need ironing out, and i'm sure they will be ... example healers probably need a bit of tweaking.</p><p>Druids should be able to heal more in PVP than the other healers (at least wardens).. why? because when someone is hit, the first "heal" to count is the Wards.... if there are no wards, the reactive goes off, if they are less than 100% HP (after the reactives have expired) then the HoT's heal... this means Clerics and Shamans are sort of giving the player much more HP to survive burst damage.... a Druid does not.. this is why Druids should be like they used to.. and heal a LOT, to compare to the others. Their hots need to be on all the time ticking.</p><p>no, i don't play a Druid, this is just an observation from PVP'ing a long time.. and wanting a more balanced game.</p><p>not so keen on the massive raid PVP for the towers... the reason is not just because of getting rolled <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> .. it's because of the LAG, although much better than it used to be (years ago).</p>

08-24-2012, 10:55 AM
<p>I agree, well mainly because I enjoy soloing and duoing, or just a single group in combat. I think the less people the more skill it takes. As you are relying less on other people to cover up or fix your mistakes.</p>