View Full Version : Why GU#64 Doesn't Offer a Robust PvP Experience

08-05-2012, 05:34 PM
<p><span style="color: #ff6600;">Lol @ how PvE/PvP integration was attempted, so terrible...</span></p><p><span style="color: #ff6600;">Phuaearoeeoaurking with crit chance rates, potency capped higher than CB, MA/flurry/DPS caps FAR too low...</span></p><p><span style="color: #ff6600;">What has it beeen, 3 or 4 yrs with 100+ crit & now estimating focus/spike damage is just urinating in the wind unless you have mage odds.</span></p><p><span style="color: #ff6600;">Shouldve just adjusted toughness' strength with LIGHT scaling on MA/flurry (auto attack damage is vital for many classes & obviously SOE's budget is too feeble to focus on adjusting melee CA damage).</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">"In PvP" for PvE gear should have stats reduced to old DoV PvP gear status, HP at least...PvE procs should work in PvP, but they should be obtainable in pvp, even if as rare drops or rare drop quests requiring a variety of class/zone/hot zone specific kills.</span></p><p><span style="color: #ff6600;">Now the fastest way to compete is PvE raiding, then the long haul battlegrounds/warfield grind...Warfields are still so mundane an objective they really shouldve never been implemented with as dry a premise behind them...</span> <span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">Body drop tokens also discourage open world pvp & writs should return, as the gain is just so miniscule when split between large #s that battlegrounds becomes the obvious fastest route amidst a sprinkled warfields round, which is truly ignorant & unacceptable for promoting open world PvP.</span></p><p><span style="color: #ff6600;">Cleric/Shaman group heals shouldntah been nerfed, neither Doom Judgement, crowd control for the 2nd time, Sanctuary, or some of the other flippantly undermined goodies.</span></p><p><span style="color: #ff6600;">That just further reduces player morale & pushes toward a loss of individuality, tactics, & veteran favor.</span></p><p><span style="color: #ff6600;">Aaaand also lm/-o @ scaling 30-89 "level agnostic" battlegrounds. Absolutely unacceptable...</span></p><p><span style="color: #ff6600;">If match queues & #s are so low, it's a sign that even inadvertent/passive attempts to undermine level locking wont revive poor attendance.</span></p><p><span style="color: #ff6600;">Rewarding the best pvp pieces for all toons if a 1st-3rd competitor in battlegrounds or with CLASSIC PVP ranks remains the more respectable attempt at stimulus.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">Removing player choice to enjoy success in lower level locking tiers, those revered for less overpowered gimmicks & less time until competency is adopted, it only breeds disagreement & abandonment.</span></p><p><span style="color: #ff6600;">See: further population decline when T2-T3 LVL locking niches were erased with wrongful imposition of city pvp rules in T2 zones.</span></p><p><span style="color: #ff6600;">Lowbie PvP has already been seriously bastardized & destroyed with the annihilation of spike DPS as toughness wrongly remains in place on lowbie PvP gear when originally designed for crit bonus introduced in sentinel's fate -- now still with its life being leeched through terrible PvE/PvP integration & damage balance.</span></p><p><span style="color: #ff6600;">Plus all the other stuff in my 45 PoAfEP (dat siggy link).</span></p><p><span style="color: #ff6600;">Of course, these 3 threads are appropriate & well founded.</span></p><p><span><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=520809">In this thread, post Ideas that would increase open world pvp on nagafen.</a></span></p><p><span><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=521033">Seriously what will it take...</a></span></p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=519686" target="_blank">Discuss GU #64 PvP Abilities/AA Changes</a></p><p><span style="color: #ff6600;">On the plus side, token cost for PvP gear is high, which means there will be some content longevity out of this for the diehards...but the T1-T2 prices are ridiculous, especially being worse than old DoV PvP gear...</span></p>

08-06-2012, 10:42 PM
<p>I know you've invested a lot of time and effort in this game, but dude, seriously, there's a time to give up and move on. This is your time. There are so many other games out there, it's not worth it to be so hung up on EQ2 and devs that will never listen to you. And there is no way the population is ever going to go back to what it was at it's height. No matter how much better they make it, most everyone else has moved on and even if they do every single thing you want, without population it's just not worth it to play here any more.</p><p>Cheers</p>

08-07-2012, 12:52 AM
<p><span style="color: #ff6600;">also, the lack of the +/- 1 PvP rank fame range means titles remain an impossibility for casuals & regular PvPers due to fame XP being impossibly miniscule when split.</span></p><p><span style="color: #ff6600;">+/- 1 PvP rank fame ranges gave fuller doses of XP even when a group helped kill a target that only rewarded 1 player</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">as a sidenote, SOE's track record of bad decision making with PvP is clearly a CIA/NSA/God-inspired plan to destroy my fervor for Norrath... ;{ .__. .---. .__. .---. .__. .---. .__. .---. .__. .---. .__. .---. .__. .---. .__. .---. .__.</span></p>

08-09-2012, 09:23 AM
<p><span style="color: #ff6600;">oops, posted in wrong thread, why cant we delete posts again? =]</span></p>