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View Full Version : In this thread, post Ideas that would increase open world pvp on nagafen.


japanfour
07-29-2012, 06:29 PM
<p>World pvp is something odd at the moment, I hope developers are kind of paying attention to how the server, open world pvp is being treated. At the moment on nagafen it seems like people only come out for warfields, and then resume queing up for battlegrounds. In my opinion this destroys almost all reasons for nagafen being a pvp server, I mean if warfields is the only thing making pvp happen, why dont you just put it on all the servers and give all people a pvp flag for the zone when the event is active? Anyhow, after talking about this with a few people and thinking about how to kind of start a discussion about it, I figure I would start this thread. Here are my ideas, for trying to increase open pvp on our server, making nagafen closer to the amazing place it used to be, an organic world with consistent world pvp and infinite challenge!</p><p>1) add pvp quests in all the open dungeons for writs that can only be completed in the dungeon. Kael, the Hole, KoS zones, all would be very fun places for pvp.</p><p>2) Give out havoc tokens for completing PQs on nagafen. I have no idea why you havent done this, pvping to control the event is fun, maybe find out how to make this work some how for pvp? I just think there is something you can do with it to make it worth doing</p><p>3) Give nagafen some exclusive Contested mobs, better yet, design an event where we have to fight a contested mob in a zone, and have whoever kills it get tokens, and win the event. I am trying to be vague with that Idea because it has alot of possibilities</p><p>Please post some ideas if you have them, please be constructive.</p><p>Devs feel free to join and tell us what is or isnt possible based on the ideas presented if youd like <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> just be realistic, and communicate with us and maybe we can get somewhere good with this. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

japanfour
07-29-2012, 06:55 PM
<p>After looking at the other thread, I think you need to make something for exile that makes them gain a reward for warfields. Maybe Make a tower for them as well? I dont know.</p><p>Maybe make a pvp event that all 3 factions can get involved and compete in would be nice.</p>

Lilflier
07-29-2012, 07:18 PM
<p>All quests in open zones.    No instances.</p>

BlueEternal
07-29-2012, 07:40 PM
<p>Disable BG's on Nagafen.</p>

neefing
07-29-2012, 08:14 PM
disable bgs on nagafen and take out warfeilds.. and add writ givers to kunark zones only that give a good amount of tokens and maybe infamy for completing. also maybe dont give updates for this writs if you in more than a 6man group

thephantomposter
07-29-2012, 08:15 PM
<p>Kill BGs</p><p>Kill WFs</p><p>Get rid of fast travel.</p><p>That forces people to get their pvp kick in the open world.</p><p>That forces people to adventure in the open world.</p><p>Right now, people will do WFs. When WFs are not up they are in BGs.</p><p>If they quest, they get to where they want to be in one shot and call home.</p><p>Just my 2 cents</p>

Darkmantis
07-29-2012, 09:45 PM
<p>Battlegrounds on Nagafen should be disabled.Need new things for open world pvp.-Contested-New type of Warfield-Double Token night (random zone once a month on like a saturday)</p>

Azekah1
07-30-2012, 02:40 AM
<p>Open a <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=502801" target="_blank">T7 PvP server</a></p>

Dorsan
07-30-2012, 03:51 AM
Do not disable BGs on Nagafen. I like BGs, they are fun, you have no right to limit my gameplay. The -real- solution is simple: Add long non-instanced questlines with rewards that are both useful in PvP and PvE. Add repeatable quests for temporary adornments. Both of these should not require PvP kills, just some PvE tasks that would force people to be out in the open a lot.

BlueEternal
07-30-2012, 06:58 AM
<p><cite>[email protected] wrote:</cite></p><blockquote> The -real- solution is simple: Add long non-instanced questlines with rewards that are both useful in PvP and PvE. Add repeatable quests for temporary adornments. </blockquote><p>How would these two solve anything? Once people finish the questline, they'll stop going out to wherever the location is required. And a temp adorn quest doesn't sound all too appetizing to promote healthy open world pvp.</p>

Shadowous Nightwing
07-30-2012, 07:47 AM
<p>PVp hot zones not fast travel ie NPC Mounts, Bells, Druid Rings, Evac. and No mount over the fastest a Druid or Bard can travel by their aa's. And since you remove the pve and pvp only stats remove the must not be in pvp combat off of the Gear with procs such as all the mastercrafted Fabled gear and all the gear from the Launch of DOV to this recent GU. Add Exile war field towers since you are allowing Exile players to recieve and be pvp updates from the other 2 factions so they have a reward above the pvp reward from pvping to try  and win War fields. OPen Dark Light Woods Greater Faydark and the rest of the starter city zones to pvp at lvl 10 once again. and if War Fields are going to be kept on the server fix it so that the only players allowed in the war Field zones at the time are not ABove that zone's war field range, Such asANt War field is 10 to 39 so no one lvl 40 and over can farm the players trying to play the enyented ingame event. Bring back the tiered pvp zones, like all t1 t2 zones 4 lvl pvp range going up by 1 like to a maxuim lvl range of 8 at lvl 92.</p>

Dorsan
07-30-2012, 07:54 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote> The -real- solution is simple: Add long non-instanced questlines with rewards that are both useful in PvP and PvE. Add repeatable quests for temporary adornments. </blockquote><p>How would these two solve anything? Once people finish the questline, they'll stop going out to wherever the location is required. And a temp adorn quest doesn't sound all too appetizing to promote healthy open world pvp.</p></blockquote><p>Nah, fresh max level toons, alts would be out there for quite some time. And it is enough to have 2-3 people doing the questline to make it worthwile for 2-6 people to hunt them, and then it is worthwile for the 6-12 people to hunt the 2-6 and so on and so on. And yeah even a temp adorn quest would make a few people go out there. Lack of contested pve content = death of pvp. Nothing else you can do to promote PvP than to add actual PvE contested content worth doing. Removing BGs or whatever would do nothing. People would just leave or play less. Also removal of stuff like fast travel is not an option because you can't limit other people's gaming experience by forcing them to your own playstyle. The problem I see here is people are trying to -force- other people to PvP. That can't work. This is a game, you can't force people to do anything. You can  offer them rewards for doing what you think is good, but not limit the game experience. As soon as you try to impose limitations people will just leave.</p>

Darkmantis
07-30-2012, 09:48 AM
<p><cite>[email protected] wrote:</cite></p><blockquote>Do not disable BGs on Nagafen. I like BGs, they are fun, you have no right to limit my gameplay. The -real- solution is simple: Add long non-instanced questlines with rewards that are both useful in PvP and PvE. Add repeatable quests for temporary adornments. Both of these should not require PvP kills, just some PvE tasks that would force people to be out in the open a lot.</blockquote><p>Your right they shouldnt Disable BG's, however they should disable rewards for nagafen players while in a bg.</p>

thephantomposter
07-30-2012, 12:35 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>Do not disable BGs on Nagafen. I like BGs, they are fun, you have no right to limit my gameplay. </blockquote><p>I really do feel BGs is one of the top 3 reasons open world pvp died.</p><p>Q for you, this is just curiosity, if you like the BGs, does it make a difference what server your on? I am not talking about friends or money to transfer as reasons to be on a specific server.</p><p>I guess I am asking, "IF" BGs did kill open world pvp, are you saying you would rather have BGs at the expense of open world PVP? Which then limits someone elses game play?</p>

Exilon
07-30-2012, 01:35 PM
<p>LIMIT BGS on Nagafen. Just make it so you can only enter every 30 minutes. Or better yet only so many times per week, but you could use all of your time in one day if you wanted to.</p>

Xzerius
07-30-2012, 02:03 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Disable BG's on Nagafen.</p></blockquote><p>Disable BG's game wide.  There is no incentive to play on our server.  Disabling BG's on our server will only cause more of an exodus or merely an occassional alt log in by someone who plays mostly on a blue server.</p>

thephantomposter
07-30-2012, 02:53 PM
<p><cite>Xzerius wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Disable BG's on Nagafen.</p></blockquote><p>Disable BG's game wide.  There is no incentive to play on our server.  Disabling BG's on our server will only cause more of an exodus or merely an occassional alt log in by someone who plays mostly on a blue server.</p></blockquote><p>lol whut? If you disable BGs there is no incentive to play on a pvp? The ONLY pvp server? That is enough incentive for me. Why else go to a pvp server, to pvp in  the open world.</p><p>BGs takes that away, hence why I am on permafrost. Get rid of BGs, WFs and quick travel and that is incentive enough for me to come back. I miss it dearly and that is why I post on this topic. But I do love eq2, so I dont pvp now, I just quest, do housing.</p>

Balrok
07-30-2012, 03:35 PM
<p>I really hate to point out the obvious.. but here's an idea.</p><p>Wait till the newness of a very active Battlegrounds passes.  I'd give it 2-3 more weeks.</p><p>It's very active and to most that means very fun.  This will fade and people will start heading back out into the wild.  I don't think many realize how many more tokens you net from open world PvP.  It's alot more, epecially if you run around solo... and by alot, I mean alot.  Just need targets that are currently in active BGs.  This is what the devs have basically stated in saying that if gaining Havoc tokens faster is not incentive enough.. then we can't really help you.</p><p>relax and try and have fun.</p>

Xzerius
07-30-2012, 07:33 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I really hate to point out the obvious.. but here's an idea.</p><p>Wait till the newness of a very active Battlegrounds passes.  I'd give it 2-3 more weeks.</p><p>It's very active and to most that means very fun.  This will fade and people will start heading back out into the wild.  I don't think many realize how many more tokens you net from open world PvP.  It's alot more, epecially if you run around solo... and by alot, I mean alot.  Just need targets that are currently in active BGs.  This is what the devs have basically stated in saying that if gaining Havoc tokens faster is not incentive enough.. then we can't really help you.</p><p>relax and try and have fun.</p></blockquote><p>FUN?    LOL  More like...   "the easiest way to grind out tokens for gear."   Most of the generated set ups are horrendous  so it's nothing more than a steam roll  or  a lick your wounds and collect tokens anyway with a seldom decent battle on occassion.  It might be a little more fun if you could actually zone your group of friends into one with you but I'm sure most of us know how that turns out.................</p>

Peak
07-30-2012, 08:02 PM
<p>Don't disable BGs.</p><p>Instead, do something that Seliri has suggested for the longest time. I hate to agree with him, but he frequently makes good points that would improve PVP. Warfields NEED to be up constantly, not every 2 hours.</p><p>Change warfields to promote constant PVP, rather than once every 2 hours. To do this, I suggest the following:</p><ul><li>Warfields should run constantly.</li><li>Rather than destroying a tower, there should be two (or three, if you include exiles) towers per warfield zone. One tower for each faction. These towers would be controllable, much like capture points in Smuggler's Den. However, rather than simply standing near them, a player should have to cast a minute-long "capture" ability, which would be easily interruptable.</li><li>Controlling all towers in a zone would give that faction a beneficial PVP buff. This could be a buff to damage, heals, health, or even an increase in token drops.</li><li>One could also factor in contested mobs to this. Perhaps once all towers are controlled by a faction, a contested mob spawns that must be defeated by the faction in question. If the faction loses a tower during the fight, the mob despawns. It'd be an epic type battle, not necessarily hard, but a time consuming fight.</li></ul><div>That alone would give a decent amount of incentive to PVP more than just once every 2 hours. The tokens you can gain from open world PVP is much greater than you can get from battlegrounds, however the PVP just isn't anywhere to be found.</div><div></div><div>Another alternative option, still changing the warfields themselves: open up a game-wide Kylong Plains instance (and EL, Ant for low level if you want) that's available to all players from every server. Run the same type of warfield in each instance, all the time, allowing all players to take a stab at something more like "open world" PVP rather than battlegrounds.</div><div></div><div><strong>Oh, I forgot to mention: Capturing a tower would give tokens to all those of the same faction within a certain range of the tower.</strong></div>

Balrok
07-30-2012, 10:18 PM
<p>Thank you Peak for a number of things.  <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p>1. Disabling BG's is not a solution.  It results in KP dock zerg mashup with unplayable lag... this is not desired open world PvP and BG's are a PvP option we should be allowed access too.</p><p>2. Translating orange text.  I can't make heads or tails of what that guy is trying to say 99% of the time.  That is a great idea, just wish he would have typed in common english to make his points clear. </p><p>I'll also note that the number one promoter of open world PvP is new content.  This update was a few month late on the SkyShrine release... as it would have promoted some awesome PvP. </p><p>The whole concept of Warfield really isn't open world PvP... it's a time of day you know there should be PvP.  It's not "3, 2, 1 Go" PvP that battlegrounds are.. but it's a close second.  True open world PvP is found roaming available content looking for others questing or doing the same.  It's a game of cat and mouse.... baiting and fleeing.  This game is what.. going on 10 years old?  ... so yeah, the open world everyone really wants has pretty much ran it's course.  It resurfaces for a breif moment when an explansion is released... and then fades away.</p>

Peak
07-30-2012, 11:42 PM
<p>I don't really think he ever suggested an idea quite like that, but he has suggested having warfields run constantly since the day they came out.</p>

Peak
07-30-2012, 11:43 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>The whole concept of Warfield really isn't open world PvP... it's a time of day you know there should be PvP.  It's not "3, 2, 1 Go" PvP that battlegrounds are.. but it's a close second.  True open world PvP is found roaming available content looking for others questing or doing the same.  It's a game of cat and mouse.... baiting and fleeing.  This game is what.. going on 10 years old?  ... so yeah, the open world everyone really wants has pretty much ran it's course.  It resurfaces for a breif moment when an explansion is released... and then fades away.</p></blockquote><p>And this.</p><p>Have to deal with what we have now.</p>

Loldawg
07-31-2012, 01:00 AM
<p>You know why BG's are popular? Because they grant rewards useful in both PVE and PVP. Add PVE rewards - i.e. quested items, charms, special red adorns, mounts, etc - that you get in open PVE zones and you'll get people out into the open more. Think about when Skyshrine first launched - all of a sudden you had open PVP at the zone in point for the city of dracur - because people were working on their quest for access / mount. </p>

Daalilama
07-31-2012, 01:53 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Don't disable BGs.</p><p>Instead, do something that Seliri has suggested for the longest time. I hate to agree with him, but he frequently makes good points that would improve PVP. Warfields NEED to be up constantly, not every 2 hours.</p><p>Change warfields to promote constant PVP, rather than once every 2 hours. To do this, I suggest the following:</p><ul><li>Warfields should run constantly.</li><li>Rather than destroying a tower, there should be two (or three, if you include exiles) towers per warfield zone. One tower for each faction. These towers would be controllable, much like capture points in Smuggler's Den. However, rather than simply standing near them, a player should have to cast a minute-long "capture" ability, which would be easily interruptable.</li><li>Controlling all towers in a zone would give that faction a beneficial PVP buff. This could be a buff to damage, heals, health, or even an increase in token drops.</li><li>One could also factor in contested mobs to this. Perhaps once all towers are controlled by a faction, a contested mob spawns that must be defeated by the faction in question. If the faction loses a tower during the fight, the mob despawns. It'd be an epic type battle, not necessarily hard, but a time consuming fight.</li></ul><div>That alone would give a decent amount of incentive to PVP more than just once every 2 hours. The tokens you can gain from open world PVP is much greater than you can get from battlegrounds, however the PVP just isn't anywhere to be found.</div><div></div><div>Another alternative option, still changing the warfields themselves: open up a game-wide Kylong Plains instance (and EL, Ant for low level if you want) that's available to all players from every server. Run the same type of warfield in each instance, all the time, allowing all players to take a stab at something more like "open world" PVP rather than battlegrounds.</div><div></div><div><strong>Oh, I forgot to mention: Capturing a tower would give tokens to all those of the same faction within a certain range of the tower.</strong></div></blockquote><p>Hmm I like these ideas... as for a new kp zone devoid of all trash mobs, etc for a warfields zone would prob do more to alliviate some fo the zone lag people are dealing with.</p>

Applo
07-31-2012, 01:56 AM
<ol><li>Disable BGs </li><li>PvP hotzones</li><li>Make all tokens NO TRADE, not heirloom.</li><li>PvP writs that have<em> a chance </em>to give unique items or bonuses.</li><li>Force WF zones to open a new instance if Qeynos or Freeport player numbers exceed the other by, say, 10%.   Begin this the moment the towers pop and until it's over.  Exiles should be forced to enter the newest instance available, the rest should be forced to the oldest instance until it closes the % gap.  </li><li>Revamp wfs altogether, only have one tower where the guardians have unlimited HPs and the 'winner' is the faction that did the most damage to the guardians.  Have them run every hour.   Use #5 rule above too. </li></ol>

Winter12345
07-31-2012, 04:43 AM
<p>You guys don't understand what's really killing open world pvp. It isn't BGs, and it isn't warfields either. It's the aa slider, and the fact that people are able to grind AA + levels in CLOSED instances rather than getting those achievement points and levels in OPEN zones.</p><p>The solution is simple; REMOVE the AA slider and make people get AA ONLY FROM QUESTS. If people are forced to get AA only from quests, they will HAVE to go out into OPEN PVP ZONES and quest obviously! Anyhow, they're called ACHIEVEMENT points, so they should be challenging to recieve.</p><p><strong><span style="font-size: medium;"></span></strong></p><p><strong><span style="font-size: medium;">In summary. REMOVE THE AA SLIDER and make achievement experience come from quests ONLY. This will surely stimulate open world pvp because people will be forced to go out into the open to twink their toon. You can still have level locking, but just make it where AA is ONLY from quests or nameds!!! Then, REMOVE warfields so pvp is not centered to just 3 zones.</span></strong></p><p><strong><span style="font-size: medium;">Please give me feedback on the idea!</span></strong></p>

Peak
07-31-2012, 06:23 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>You guys don't understand what's really killing open world pvp. It isn't BGs, and it isn't warfields either. It's the aa slider, and the fact that people are able to grind AA + levels in CLOSED instances rather than getting those achievement points and levels in OPEN zones.</p><p>The solution is simple; REMOVE the AA slider and make people get AA ONLY FROM QUESTS. If people are forced to get AA only from quests, they will HAVE to go out into OPEN PVP ZONES and quest obviously! Anyhow, they're called ACHIEVEMENT points, so they should be challenging to recieve.</p><p><strong><span style="font-size: medium;"></span></strong></p><p><strong><span style="font-size: medium;">In summary. REMOVE THE AA SLIDER and make achievement experience come from quests ONLY. This will surely stimulate open world pvp because people will be forced to go out into the open to twink their toon. You can still have level locking, but just make it where AA is ONLY from quests or nameds!!! Then, REMOVE warfields so pvp is not centered to just 3 zones.</span></strong></p><p><strong><span style="font-size: medium;">Please give me feedback on the idea!</span></strong></p></blockquote><p>No, this is a pointless idea as I already mentioned in the other thread you made.</p><p>And also, that's not the reason why there is no open PVP.</p>

Cherri
07-31-2012, 06:37 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Disable BG's on Nagafen.</p></blockquote><p>This seems like a good idea.</p><p>Gets a bit imba premade naggy group vs bluebies. Especially when nagafen can earn tokens for pvp gear much faster.</p>

Peak
07-31-2012, 07:55 AM
<p><cite>[email protected]_old wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Disable BG's on Nagafen.</p></blockquote><p>This seems like a good idea.</p><p>Gets a bit imba premade naggy group vs bluebies. Especially when nagafen can earn tokens for pvp gear much faster.</p></blockquote><p>There are a lot of good PVE players that can put together good PVP groups.</p><p>Sounds like you should work on your PVP skills rather than blaming it on something like that.</p><p>Plus, battlegrounds have been out for a long time now so it's not really a valid excuse anymore.</p>

Darq
07-31-2012, 10:12 AM
<p><cite>thephantomposter wrote:</cite></p><blockquote><p>Kill BGs</p><p>Kill WFs</p><p>Get rid of fast travel.</p><p>That forces people to get their pvp kick in the open world.</p><p>That forces people to adventure in the open world.</p><p>Right now, people will do WFs. When WFs are not up they are in BGs.</p><p>If they quest, they get to where they want to be in one shot and call home.</p><p>Just my 2 cents</p></blockquote><p>people would adventure if there was something to adventure for, solo questing is the most boring aspect of eq2</p><p>- remove toughness and lethality- add loot to contested mobs that is better than instanced loot- allow levellocking from level 10 on, not 30- disable BGs- disallow dungeon maker or visiting decorated houses for 5 mins after a pvp fight- fix mage dps or survivability (not both)- do NOT remove AA slider- add faction fortresses which could also be claimed by guilds (shamelessly stolen from daoc)</p>

Winter12345
08-01-2012, 01:02 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>You guys don't understand what's really killing open world pvp. It isn't BGs, and it isn't warfields either. It's the aa slider, and the fact that people are able to grind AA + levels in CLOSED instances rather than getting those achievement points and levels in OPEN zones.</p><p>The solution is simple; REMOVE the AA slider and make people get AA ONLY FROM QUESTS. If people are forced to get AA only from quests, they will HAVE to go out into OPEN PVP ZONES and quest obviously! Anyhow, they're called ACHIEVEMENT points, so they should be challenging to recieve.</p><p><strong><span style="font-size: medium;"></span></strong></p><p><strong><span style="font-size: medium;">In summary. REMOVE THE AA SLIDER and make achievement experience come from quests ONLY. This will surely stimulate open world pvp because people will be forced to go out into the open to twink their toon. You can still have level locking, but just make it where AA is ONLY from quests or nameds!!! Then, REMOVE warfields so pvp is not centered to just 3 zones.</span></strong></p><p><strong><span style="font-size: medium;">Please give me feedback on the idea!</span></strong></p></blockquote><p>No, this is a pointless idea as I already mentioned in the other thread you made.</p><p>And also, that's not the reason why there is no open PVP.</p></blockquote><p>You have in no way proved why this is a pointless idea. None of your reasons made the slightest sense in my other thread (which I responded to) and you've failed to give a reason to why the idea wouldn't work.</p><p>I see your opposition to the idea more out of laziness than anything else. Boo hoo, you have to actually WORK for your AA, not just spend 1 hour grinding it in a dungeon. Prove me wrong?</p>

Peak
08-01-2012, 01:19 AM
<p>The reason why open PVP is dead is because people want instant gratification, and guaranteed rewards.</p><p>Battlegrounds meet both of those requirements. Warfields meet both of those requirements.</p><p>It doesn't matter if you win or lose either of those, because you'll still get rewarded.</p><p>People don't want to go and hunt for PVP when they're guaranteed to find it if they go to location X, Y, and Z.</p><p>Also, to further add to this - there are no places where people are going to quest or get gear in DOV part 2. Everything is in instances, and furthermore it's all in SS. You can instantly teleport to SS and immediately zone in with no risk of PVP. That's counterproductive to encouraging open world PVP.</p>

Winter12345
08-01-2012, 01:29 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>The reason why open PVP is dead is because people want instant gratification, and guaranteed rewards.</p><p>Battlegrounds meet both of those requirements. Warfields meet both of those requirements.</p><p>It doesn't matter if you win or lose either of those, because you'll still get rewarded.</p><p>People don't want to go and hunt for PVP when they're guaranteed to find it if they go to location X, Y, and Z.</p><p>Also, to further add to this - there are no places where people are going to quest or get gear in DOV part 2. Everything is in instances, and furthermore it's all in SS. You can instantly teleport to SS and immediately zone in with no risk of PVP. That's counterproductive to encouraging open world PVP.</p></blockquote><p>So your solution to open world pvp is to have never ending warfields? How does that even fix open world pvp? All that would do is contain pvp to 3 zones. Antonica, Enchanted Lands, or Kylong Plains.</p>

Peak
08-01-2012, 01:56 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>The reason why open PVP is dead is because people want instant gratification, and guaranteed rewards.</p><p>Battlegrounds meet both of those requirements. Warfields meet both of those requirements.</p><p>It doesn't matter if you win or lose either of those, because you'll still get rewarded.</p><p>People don't want to go and hunt for PVP when they're guaranteed to find it if they go to location X, Y, and Z.</p><p>Also, to further add to this - there are no places where people are going to quest or get gear in DOV part 2. Everything is in instances, and furthermore it's all in SS. You can instantly teleport to SS and immediately zone in with no risk of PVP. That's counterproductive to encouraging open world PVP.</p></blockquote><p>So your solution to open world pvp is to have never ending warfields? How does that even fix open world pvp? All that would do is contain pvp to 3 zones. Antonica, Enchanted Lands, or Kylong Plains.</p></blockquote><p>Go find Exur's post about open world PVP being dead.</p><p>The type of gameplay people are dreaming about is long gone.</p>

ysslik
08-01-2012, 02:23 AM
<p>Make open pvp gear better then bg gear make it like pve gear vs pvp gear is now both good but both are better in thier own enviroment.</p><p>Its been said many times that healthy pvp enviroment needs  heathy pve enviroment.So the i ilke the long quest lines that involve no instances.</p><p>more contested names in the open But they need to drop stuff people whant.</p><p>I think open pvp should have  a double token weekend.Since bgs just had one.</p><p>WF good concept on paper but just doesnt realy work in reality.basically its a zerg And i had more fun in the kp zerg trying to get to the writ giver or trying to block the writ giver from the other factions.2 reasons </p><p>1) it was something all factions needed and didnt want the other too get it.</p><p>2) the most important it wasnt scripted players decided to do it </p><p>We need something like that. </p>

Daalilama
08-01-2012, 09:03 AM
<p>The old TG/DL zerg in kp was tbh better pvp then it is today.  The battles to get the the writ giver at TG was at its basis organized chaos and there would be hours of non stop large scale battles not sure why SOE decided to carebear open world pvp and add the warfields...as a side benefit the lag at the zerg was funny enough 1/10th if that of todays current warfields....</p>

Vlahkmaak
08-01-2012, 05:53 PM
<p>We saw an increase in open world PVP in SS at at opening zone quest givers with the release of the SS content.  Had the PVP/BG armor upgrade been availible at the start I think everyone would have been alot happier.  Next lvl cap change/ or major pve armor upgrade SOE must release a pvp/bg update at the same time to corespond with the pve update to keep the pvp/e game married.</p>

Balrok
08-01-2012, 11:01 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>We saw an increase in open world PVP in SS at at opening zone quest givers with the release of the SS content.  Had the PVP/BG armor upgrade been availible at the start I think everyone would have been alot happier.  Next lvl cap change/ or major pve armor upgrade SOE must release a pvp/bg update at the same time to corespond with the pve update to keep the pvp/e game married.</p></blockquote><p>Dev flat out told me this mistake would not happen again.  He wasn't around for DoV release and apologized for missing this with SkyShrine.  We'll see... but at least he owned up-to-it.  The PvP dev is also the proc dev... so he said all future procs would be evaluated for PvP before releasing.  He promised.  <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>

Twinbladed
08-02-2012, 10:01 PM
<p>I love the assumption that bg's are this huge factor in the lack nagafen.</p><p>1. Amp up the player's confidence</p><p>2. Learn how to play the class you have</p><p>3. Stop making excuses why you failed, and start thinking of how to fix the flaws you noticed</p><p>If I were to put anything as a finger point as to why people lost all of the above, I would put it on WF's, not BG's. What made it ok to die over and over without a loss or penalty in a mindless pvp mindset that people still go on today to do? Why is it, you can't go any place and find someone to kill, why does the clock have to strike every two hours for people to come out and fight??? What made people think that the only hope they have of getting any place in pvp was only being inside of a group hold? PvP was lost when it became completely mindless. I know someone has taken the time to actually think about how player's were before they came, and how they are now. You adapt to a enviroment so long that you forget about what it was like before, yet you feel the need to have what used to be back. You got to learn how to play like you did before. Playing for title's was a fail, playing for gear was a fail, playing for tokens was a fail. I remember when playing for fun was the win.</p>

thephantomposter
08-02-2012, 11:27 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I love the assumption that bg's are this huge factor in the lack nagafen.</p><p> <span style="color: #0000ff;">No assumption, fact. WFs trained people to pvp during a certain time, taking away from open world pvp. Then came BGs, this trained people to get their pvp kick in a seperate zone, which is not a part of open world pvp. There was a huge amount of pvp and now its all divided up. To many options, so little accounts.</span></p><p> I know someone has taken the time to actually think about how player's were before they came, and how they are now. You adapt to a enviroment so long that you forget about what it was like before, yet you feel the need to have what used to be back.</p><p><span style="color: #0000ff;">I could agree with this except for the fact that open world declined DURING WFs and was killed DURING BGs. The are other factors like speedy travel too. I played during all of this and before, I know what I experienced.</span></p><p><span style="color: #0000ff;">I guess I am in the minority. Shame, was one of the most exciting games to play before. I have a feeling I will be on permafrost from now on.</span></p></blockquote>

Kagink
08-04-2012, 12:44 AM
<ol><li>Create gear called artifacts. This gear comes from contested zones.</li><li>The gear called artifacts have a player holding life of 7 days. This life can be extended bye killing players of the opostite faction which feeds the artifact. one kill will equal 12 hours only in open field pvp. (if a player gains an artifact and dosent kill anyone or die in open world pvp the item dissapears and goes back to the boss it came from)</li><li>although there maybe 100 artifacts if the artifact expires it will tell everyone who is in the game or logs into the game that the artifact will respawn on a certain boss at such time.</li><li>If a player with an artifact is killed it is automatically dropped and lootable.</li><li>All players  carrying an artifact will be querable with the command /arti or /relic</li><li>Artifacts can be used in bgs but not "fed" by praticipating or killing in bgs nor is it lootable in bgs.</li><li>artifacts are very powerful items whether being armor or weapons they are the best of the best gear.</li></ol><p>Thats what i would do if i had any input.</p><p>ps. make more zones if not all zones on nag contested.</p><p>Peace!</p>

japanfour
08-04-2012, 01:26 PM
<p>I dont think BGs or warfields train people to do anything. They are just the logical choices to choose if you want to earn pvp gear the fastest way, the hotzones they recently introduced are flopping, no one wants to go out there for the extra 2 marks per kill( wow instead of 3-5 marks i get 6-8 marks per standard kill, you guys realise how much this gear costs? Pro tip: 10 looks alot bigger than 9, a dollar looks more than 99 cents, do you understand what logic I am getting at?).</p><p> We need more options in world pvp, or none at all so we are forced to just do it the old way. The one option we have is kind of forcing us to do the same thing at once, which results in lag, bugged out warfields, etc.</p>

japanfour
08-04-2012, 01:37 PM
<p>EDIT: my pc sucks and makes a post whenever I press enter.</p>