Log in

View Full Version : Commanding Roar


Balrok
07-13-2012, 01:31 AM
<p>We're trying to figure out how this works and I think it's just buggy.  Doesn't work basically.</p><p>Is <span ><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Commanding Roar a maintained buff so it can be seen? Not seeing a </span></span></span><span ><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Commanding Roar buff at all, so not really sure if it's not procing or just not working.  On that note.. if it's not a buff, it needs to be so we can see it up (This will add skill to a tank taunts vs just guessing if it's there or not).</span></span></span></p><p><span ><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Sometimes we see Lost Focus, but most times we don't.  (side note, but can "Lost Focus" pop up to the far left in the buff window?  Similar to the location of the stun, mez, interupt, stifle, daze, root and fear immunities proc.)</span></span></span></p><p>Interesting idea...</p>

Omougi
07-13-2012, 02:39 PM
<p>Weird, will give it a look.</p>

spudsmckenzie2
07-13-2012, 05:49 PM
<p>A well geared scout will destroy 3 people in the amount of time it takes commanding roar to expire (10 secs). Am i missing something here? if your going to go this route just remove taunts from the game and make it more like rift or something. if we cant save our group members because of taunt immunity there is no real purpose for pvp tanks anymore... every man for themselves works for me i guess  8(</p><p>                                                                                                                                   -weaklings</p>