PDA

View Full Version : PvP discussion video


Riny
06-21-2012, 10:27 PM
<p>I'm surprised no one else has posted this yet...</p><p><a href="http://www.twitch.tv/soe/b/322239118">http://www.twitch.tv/soe/b/322239118</a></p><p>Sony posted a video of a discussion between the director and three designers. The focus was on changes that will show up on the test server soon. These include changes to the fighter class and also changes to PVP. The PVP discussion starts around  minute 12:20. Having worked for Dave in the past, I was surprised to see how much his hairline has receeded. But enough trivia, here are some notes that struck me about the PVP portion.</p><p>1) the PVP designer appears to be an engineer named Brian Ferguson</p><p>2) most of the discussion was about BG changes which disappointed me cuz I'm an open world PvPer.</p><p>3) discussed stat changes to gear (PvP vs PVE which has been discussed elsewhere on the forum)</p><p>4) token rewards for OW and BG is gonna be combined, with OW getting tokens faster</p><p>5) over 1000 new PVP items</p><p>6) BG will be lvl agnostic for 30-89 game</p><p>EDIT: Just found some more info on the following page. It provides a little more detail about some of the things they talked about in the video:</p><p><a href="http://www.everquest2.com/news/article?month=062012&id=51249">http://www.everquest2.com/news/arti...062012&id=51249</a></p>

thesiren
06-21-2012, 11:56 PM
<p>Yeah, I was really disappointed too.  There have been umpteen posts about everything from flight immunity/leapers/travel to the AA slider/twinking, auto-attack damage, and lack of balance at 90, and they seem to be ignoring it all. </p><p>I wondered for a minute when they talked about all levels going against each other in the Battlegrounds if they were going to take out the zone level restrictions on Nagafen as well to eliminate locked twinks, but there was no mention of anything else besides PvE and PvP gear getting more similar stats. </p><p>Oh well, on the other hand, it's kind of surprising they're doing anything at all for poor Naggy besides just shuttering her once and for all and offering free transfers off to the blue server of choice.</p>

Balrok
06-22-2012, 01:28 AM
<p>As a whole.. I liked what I heard.  They could of addressed so much more, but it's a start.</p>

Splatterpunk28
06-22-2012, 02:42 AM
<p>They gave naggy the middle finger.</p><p>But yay for BGs!  Now all we need is to remove level restricted AA Tab caps again and we're set. </p><p>/wave Nagafen</p>

Daalilama
06-22-2012, 03:32 AM
<p>Yeah from what I saw and heard they were being typical SOE slugs ignoring open world pvp updates and problems for the betterment of carebear land aka BG's...gear seperation ending is a start but more needs to be done.</p>

Ayaka
06-22-2012, 07:47 AM
<p>No Q/A...winning. </p>

Ahlana
06-22-2012, 12:56 PM
<p>I am excited about body drops again.. and writs.. so combo tokens!</p><p>/dusts off the ol PVP characters.</p><p>Time to get back in the swing of things before it goes live.</p>

Seliri
06-23-2012, 12:51 AM
<p><cite>Riny wrote:</cite></p><blockquote><p>I'm surprised no one else has posted this yet...</p><p><a href="http://www.twitch.tv/soe/b/322239118">http://www.twitch.tv/soe/b/322239118</a></p><p>Sony posted a video of a discussion between the director and three designers. The focus was on changes that will show up on the test server soon. These include changes to the fighter class and also changes to PVP. The PVP discussion starts around  minute 12:20. Having worked for Dave in the past, I was surprised to see how much his hairline has receeded. But enough trivia, here are some notes that struck me about the PVP portion.</p><p>1) the PVP designer appears to be an engineer named Brian Ferguson</p><p>2) most of the discussion was about BG changes which disappointed me cuz I'm an open world PvPer.</p><p>3) discussed stat changes to gear (PvP vs PVE which has been discussed elsewhere on the forum)</p><p>4) token rewards for OW and BG is gonna be combined, with OW getting tokens faster</p><p>5) over 1000 new PVP items</p><p>6) BG will be lvl agnostic for 30-89 game</p></blockquote><p><span style="color: #ff6600;">The PvP rank/fame system changes seem like a travesty that won't promote group engagement AS THE ORIGINAL, CLASSIC SYSTEM did.</span></p><p><span style="color: #ff6600;"><strong>If the ORIGINAL +/- 1 rank range for affecting others' titles doesn't return, this will only discourage group play in favor of isolative solo/duo engagement, thus reserving the fame system for diehards & not the masses (which is wrong).</strong></span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">Although my specialty can be channeling the inner draconic naysayer, the lack of transparency on the PvP rank system's new protocols...can only leave one with doubt & discontent.</span></p><p><span style="color: #ff6600;"><strong>Bottom line though, is that the classic PvP rank system must return, & not some adulterated, 3rd rendition of abomination.</strong></span></p><p><span style="color: #ff6600;">And considering Riny's #6, see my post in the Battlegrounds section thread, "</span><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=519378" target="_blank">Level Agnostic Bg's</a><span style="color: #ff6600;">"...</span></p><p><cite>Seliri wrote:</cite></p><blockquote><p style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px;"><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>Level Up.</p></blockquote><p style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px;"><cite>thesiren wrote:</cite></p><blockquote><p><cite>Twyxx wrote:</cite></p><blockquote><p>Definitely some good stuff coming for bg's from today's webcast:  <a rel="nofollow" href="http://www.twitch.tv/soe/b/322239118" target="_blank">http://www.twitch.tv/soe/b/322239118</a></p><p>But... there's no way to compensate for the 89's having all the extra aa's and skills that 39's don't have....</p></blockquote><p>Ah, like there's no way for newbies in the 30s on Nagafen to compensate for the locked 39s having all the extra aa's and twinked gear/spells that newbies don't have?  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>But...it's okay when you're the longstanding twink on the winning end, even if it has practically killed off Nagafen's population, and practically no one on the blue servers plays BGs because of the twinks?</p><p>I agree with Tal here:  Level up.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />  It's about time SOE started, in the tiniest way, recognizing that twinks kill off PvP in every form.</p></blockquote><p style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px;"> </p><p style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px;"><span style="color: #ff6600;">Level locking is a valid means for content with longevity, that of which is available to players who don't have the vast swathes of time required (comparatively) for T9-T10 competency.</span></p><p style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px;"><span style="color: #ff6600;"><strong>Ignoring this fact showcases a strong inability to contribute as a quality respondent.</strong></span></p><p style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px;"><span style="color: #ff6600;">And, merging & scaling outside tiers is not an intelligent compromise that can be made.</span></p><p style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px;"><span style="color: #ff6600;"><strong></strong></span></p><p style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px;"><span style="color: #ff6600;">If activity boosts are desired in other tiers, implementing some form of seasonal leaderboards & rewards is the appropriate route.</span></p><p style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px;"><span style="color: #ff6600;">For instance, give TRULY novel, in-demand rewards for 50-59, 60-69, & 70-79 level ranges.</span></p><p style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px;"><span style="color: #ff6600;">These rewards could be conditional on (reasonable amounts of) PvP activity in that SPECIFIC level range.</span></p><p style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px;"><span style="color: #ff0000;"><strong>Consider that having a leaderboard champion in one tier could allow for THE BEST PvP ITEM ON ALL OF YOUR CHARACTERS, but FOR ONLY ONE TO TWO SLOTS.</strong></span></p></blockquote>

Lilflier
06-23-2012, 08:13 AM
<blockquote><p><span style="color: #ff6600;"><strong>If the ORIGINAL +/- 1 rank range for affecting others' titles doesn't return, this will only discourage group play in favor of isolative solo/duo engagement, thus reserving the fame system for diehards & not the masses (which is wrong).</strong></span></p></blockquote><p>You and people like you, are why the pvp server is el stinko.   Always asking for changes.   You're one of the ones who didn't like the original system and was complaining about it before it got changed...   so shut up and play the craptastic game you asked for.</p>

Seliri
06-23-2012, 11:34 AM
<p><cite>Lilflier wrote:</cite></p><blockquote><blockquote><p><span style="color: #ff6600;"><strong>If the ORIGINAL +/- 1 rank range for affecting others' titles doesn't return, this will only discourage group play in favor of isolative solo/duo engagement, thus reserving the fame system for diehards & not the masses (which is wrong).</strong></span></p></blockquote><p>You and people like you, are why the pvp server is el stinko.   Always asking for changes.   You're one of the ones who didn't like the original system and was complaining about it before it got changed...   so shut up and play the craptastic game you asked for.</p></blockquote><p><span style="color: #ff6600;"><span style="color: #ff0000;">*Please do not bring Politics into these forums, thank you!*</span></span></p><p><span style="color: #ff6600;">You're actually deeply deluded & absolutely off base & out of touch if you think I didn't like the original PvP rank system...I PvPed rigorously & most gratifyingly from my level locking days in T2-T8 (primarily T3, some T4, T5, T6, T7).</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">But seriously, Lol @ blaming me for changes I don't even sign off on.</span></p><p><span style="color: #ff6600;">I don't agree with pushing half baked iterations of concepts.</span></p><p><span style="color: #ff6600;">And crowd control shouldn't be nerfed again... O_o</span></p><p><strong><span style="color: #ff6600;">Also, the success/failure of the altered PvP rank system is seen once optimal PvP gear is obtained for most regulars...so with "1,000 new PvP pieces", a verdict on the state of fame's stimulus may remain at large for awhile (i.e. how many will be regularly pursuing PvP rank progression).</span></strong></p>

Lilflier
06-23-2012, 01:46 PM
<p>What's this Seleri?    Oh that's right?  It's you not asking for the original fame system to be changed.</p><p> <a href="http://forums.station.sony.com/eq2/posts/list.m?start=120&topic_id=439232">http://forums.station.sony.com/eq2/...topic_id=439232</a></p><p>12/22/2008 06:05:38</p><p><span style="color: #ffff00;">Seliri supports flat, kill count-relative PvP titles. They stand to be only a positive promoter to PvP activity, and EQ2 needs it when it's struggling so much. I can sit in Sinking Sands, the one zone that pretty much all tiers below 80 have devolved to activity in, for HOURS and see maybe 4 people in my PvP range. And of course, I'm Nagafenian.</span></p><p><span style="color: #ffff00;"><strong><span style="text-decoration: underline;">The point is to have FAME be meaningful and enhancing for gameplay.</span></strong> Most believe it instills evasion of confrontation so that people can ensure odds are in their favor. People DO flee to call in the cavalry, to get themselves and their cohorts a hit of renown made more than easy. <em>As it is, enown is only a commodity to the players of greatest veterancy.</em> Sprinng's chart, if not a flat, kill count-based ranking system, is the best solution.</span></p><p><span style="color: #ffff00;">There are a LIST of things that make ranks trivial. People can control their encounters far too much and they'd rather flee than try to amass a competitive force when they see someone known for treachery. Zoning into a new area should require that you stay within the zone for 2 minutes. Zones tied by bells should have all options within consolidated into one bell, in case people make accidental entry.</span></p><p><span style="color: #ffff00;">That, and scouts shouldn't have an evacuation that can only be interrupted by fear and mesmerizing (maybe not even that). Scout evacuation needs to be degraded, scouts need to be made to only have the ability to track stealth (even with totems), and mages need to be able to track (with only the ability to track invisibility (even with totems). Also, push their reuse to 30 minutes.</span></p><p><span style="color: #ffff00;">Scouts dominate the usability of the playing environment in EverQuest II. It's no coincidence that people call this game EverScout. Mages need their utility equalized as the two archetypes are equal on terms of DPS and other buffing modifications. Manual respawning at a location shouldn't be allowed when your group is engaged -- only priest, in-comabt resurrections should give rescuscitation. </span></p><p><span style="color: #ffff00;">Blitzing is against the grain of integrity, cross with skill and dexterity. People want fame to MEAN something if it is to remain dynamically contestable as it is. Like writs, no fame should be given when a player is attacked by more than 6 players. Focusing damage for an easy kill isn't something of renown, it's shameless ganking that everyone frowns upon. If everything I said here was implemented, Sprinng's diagram WOULD BE THE BEST, PERIOD. </span></p><p><span style="color: #ffff00;">Fame decay is terrible...unless Sprinng's system were to be incorporated. Right now, I barely even PvP because my tier's PvP content is so dry. Rothgar, like we discussed in the post-developer chat talk, objectives* circulating throughout the relevant tier zones could resolve many players' focus on evasion and sustaining virtual life, my in-game opposers with their constant zoning and evacuating is known to be my strife.</span></p><p><span style="color: #ffff00;">People feel that accomplishments with fame/notoriety/infamy should have a feeling of significance, not being subject to partiality and imbalance. If all these changes were included in EverQuest II, PvP would be meaningful, dynamic, and, as I believe, a lot more incentivized and active. Hopefully, PvP gear sold from the "Lucanic Knights" faction merchants (near the T2 guild hall) gets revamped, and hopefully more additions are made. </span></p><p><span style="color: #ffff00;">The fact is that there aren't "all those players who play solely for fame" like the embittered believe -- people are so accustomed to enemies who have a penchant for fleeing that they are this cynical and callous in their conceptions. As it is, the system is only an additional plus to PvP. People would probably just flee less, as those adept tend to just want a fight no matter the toughness of an enemy's bite.</span></p><p><span style="color: #ffff00;">Succinctly enough, until all of the things I speak of are dealt with (no ultimatum, any veteran will just agree, is all), the only solution that would be healthy for PvP is a renown ranking system dependent upon kill count. If all above things were to be handled, ranks could be transitioned to the model Sprinng outlined. Compartmentalizing ranks as they are now is insensible and excluding of extra incentive for those who make progress within the contestable fame interface.</span></p><p><span style="color: #ffff00;">*Objectives - rewards could include void shards, Rise of Kunark PvP tokens, or The Shadow Odyssey tokens</span></p>

Seliri
06-23-2012, 07:23 PM
<p><span style="color: #ff6600;">Ive already confessed that I suggested THAT EXACT poor idea for fame in the past, you can find my post mentioning that, too (I think in 1 of my larger threads, or the "x words or less" thread, can't remember, & it doesn't matter because your premise is flawed for the below reasons & more). =]</span></p><p><span style="color: #ff6600;">Point being though, is that I didn't originally instigate attempts to change fame.</span></p><p><span style="color: #ff6600;">Designers wanted fame changed & that was simply a route I thought BETTER THAN fame decay, which was the primary suggestion at the time (again, which I, in another post [kind of recently, 6-8-12 monthsish?], mentioned exactly why the classic PvP rank system is the best...flat killcount PvP ranks equate to easymode progression & no rivalry).</span></p><p><span style="color: #ff6600;">Can you honestly say kill-count based PvP ranks w/ rewards wouldn't have been better than the age of apathy triggered by fame decay? Nope.</span></p><p><span style="color: #ff6600;">And again, fame decay is still an incompetent handicap to the classic fame system's PvP motivation (lack of content longevity due to the inevitable erosion of labor [prompting extreme apathy toward title progression in the masses & even some diehards] & inability to maintain PvP ranks on multiple characters).</span></p><p><span style="color: #ff6600;">My post noting that 1 mistaken idea of mine is probably, exactly why you "remembered" me supposedly "wanting fame changed".</span></p><p><span style="color: #ff6600;">Lol @ thinking you "got one up on me" when you're just ignoring the gravity of the current changes.</span></p><p><span style="color: #ff6600;">Typical partisan, childishly combative mindset constantly seeking conflict, rather than resolution, though.</span></p><p><span style="color: #ff6600;">But, yep, because of my fairly recent "confession" noting that mistaken suggestion of mine, I did feel you were thinking of that post when you were busy trying to puff yourself up & act like the big bad, up-until-now, reserved "sage". heh.</span></p><p><span style="color: #ff6600;">That'd be funny to claim you didn't ever complain about perceived weaknesses in EQ2 design, though, or that your complaints have been fundamentally "better than" the majority of mine. =]</span></p>

Kimber
06-24-2012, 12:57 AM
<p><img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" />  Double talk BS ruins anouther thread</p>

ysslik
06-24-2012, 04:50 AM
<p>Sounds like more of a BG update .Not sure if i unstood it corectly but are these bonus tokens only for BGs I really hope not.I hope they put a limit on that retaluation bonus.It still gave me more questoins then awnsers.but at least were getting closser.</p><p>I did get a laugh after they talked about geting rid of gear seperation when they said thats what the community wanted and Dave said yea eversince we put it in.</p>

aerietti
06-24-2012, 08:15 AM
<p><strong>So tokens that will be merged...</strong></p><p><strong>Are the Bg tokens merging into Discord tokens or something completely different?  What I really care about is what's happening to all the tokens I already have (BG and Discord).  I need to know which to do, spend them or keep hoarding them lol</strong></p>

ekylok
06-24-2012, 10:55 AM
<p>New tokens for the new gear. Getting rid of the old gear vendors.</p><p>PvP and BG tokens will be the same now.</p><p>Old tokens can still be used to buy consumables.</p><p>Curious as to if Discord Faction will still be needed...</p>

Kimber
06-24-2012, 11:42 PM
<p>Not sure if I like the old gear going away if they leave the Vintage Wares Merch stuff alone it might be ok.</p>

Omougi
06-25-2012, 04:15 AM
<p><cite>aerietti wrote:</cite></p><blockquote><p><strong>So tokens that will be merged...</strong></p><p><strong>Are the Bg tokens merging into Discord tokens or something completely different?  What I really care about is what's happening to all the tokens I already have (BG and Discord).  I need to know which to do, spend them or keep hoarding them lol</strong></p></blockquote><p>I recommend holding onto your tokens on live until you can take a look at what we're doing with the old tokens on test server.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Ralpmet
06-25-2012, 04:33 AM
<p><cite>Omougi wrote:</cite></p><blockquote><p><cite>aerietti wrote:</cite></p><blockquote><p><strong>So tokens that will be merged...</strong></p><p><strong>Are the Bg tokens merging into Discord tokens or something completely different?  What I really care about is what's happening to all the tokens I already have (BG and Discord).  I need to know which to do, spend them or keep hoarding them lol</strong></p></blockquote><p>I recommend holding onto your tokens on live until you can take a look at what we're doing with the old tokens on test server.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>People like me quit every once in awhile for a span of time because content gets stale.</p><p>There was nothing to come back to this time, at least no PvP updates for the last 2ish years. Nothing to attract players at least. Changing the PvP gear to PvP only really killed your server. If, from what I'm hearing, there's still tons of issues with engaging in pvp fights and people getting away with ease on mounts, I probably still won't return after this update.</p><p>Yea, BGS were fun. If there was a leaderboard I probably was tops in t4 and t8. But that's not what this server is about, PvP was dying when I quit (massive amounts of self heal procs, damage procs, ect killed it. Every single item had them. Move, the, hell, away, from, that.), was hard enough finding actual open world PvP BEFORE there were even crazy fly/jump away mounts.</p><p>If you want players like me, who come to play during the winter months, to return it would be best to fix these sorts of issues as a priority. Battlegrounds updates are just a bandaid to a greater issue with this server. No one rolled on the PvP server to play battlegrounds, it's thrilling to be in the open world and engage in a sudden fight, it's not thrilling to zerg in the BGS for 15 minutes.</p><p>Thanks for finally adding gear, this will weight pretty heavy in the discussion with my friends and I, but we'll look at it before we resub. And we'll definitely wait to see what happens with these mounts and the level 92's mentoring to 90's to avoid giving updates before we fully commit to playing again.</p><p>edit:</p><p>I'd like to add, this was the server that should've been least ignored in all honesty. Even when tons of raid mobs were contested, we had 3 of the top 10 world wide raid guilds. Let that sink in. While these guilds had to fight eachother AND the mobs to get them downed, they still managed to beat out a majority of guilds in any server for their gear. That's dedication, and those are the types of players you want to keep.</p>

Seliri
06-25-2012, 10:00 AM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p><cite>Omougi wrote:</cite></p><blockquote><p><cite>aerietti wrote:</cite></p><blockquote><p><strong>So tokens that will be merged...</strong></p><p><strong>Are the Bg tokens merging into Discord tokens or something completely different?  What I really care about is what's happening to all the tokens I already have (BG and Discord).  I need to know which to do, spend them or keep hoarding them lol</strong></p></blockquote><p>I recommend holding onto your tokens on live until you can take a look at what we're doing with the old tokens on test server.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>People like me quit every once in awhile for a span of time because content gets stale.</p><p>There was nothing to come back to this time, at least no PvP updates for the last 2ish years. Nothing to attract players at least. Changing the PvP gear to PvP only really killed your server. If, from what I'm hearing, there's still tons of issues with engaging in pvp fights and people getting away with ease on mounts, I probably still won't return after this update.</p><p>Yea, BGS were fun. If there was a leaderboard I probably was tops in t4 and t8. But that's not what this server is about, PvP was dying when I quit (massive amounts of self heal procs, damage procs, ect killed it. Every single item had them. Move, the, hell, away, from, that.), was hard enough finding actual open world PvP BEFORE there were even crazy fly/jump away mounts.</p><p>If you want players like me, who come to play during the winter months, to return it would be best to fix these sorts of issues as a priority. Battlegrounds updates are just a bandaid to a greater issue with this server. No one rolled on the PvP server to play battlegrounds, it's thrilling to be in the open world and engage in a sudden fight, it's not thrilling to zerg in the BGS for 15 minutes.</p><p>Thanks for finally adding gear, this will weight pretty heavy in the discussion with my friends and I, but we'll look at it before we resub. And we'll definitely wait to see what happens with these mounts and the level 92's mentoring to 90's to avoid giving updates before we fully commit to playing again.</p><p>edit:</p><p>I'd like to add, this was the server that should've been least ignored in all honesty. Even when tons of raid mobs were contested, we had 3 of the top 10 world wide raid guilds. Let that sink in. While these guilds had to fight eachother AND the mobs to get them downed, they still managed to beat out a majority of guilds in any server for their gear. That's dedication, and those are the types of players you want to keep.</p></blockquote><p><span style="color: #ff6600;">With no weekly limits to usage of leapers, gliders, fliers, & battlegrounds (Tues. & Wed. only), it's likely world PvP will remain the LEAST EFFECTIVE ROUTE for equipping one's self expeditiously.</span></p><p><span style="color: #ff6600;">Maybe I'm wrong about that depending upon how many tokens will be rewarded with however much time spent in a battlegrounds match...don't know yet... ~_o</span></p><p><span style="color: #ff6600;">Mentoring to 90 & now being able to fight back while mentored will also remain a significant exploit.</span></p><p><span style="color: #ff6600;">Grandfathering old tokens & keeping PvP tokens heirloom will also make the path to optimal advantage far too escalated for healthy content longevity.</span></p><p><span style="color: #ff6600;">Again, nerfing crowd control is also wrong & needs to be reverted, not exacerbated.</span></p><p><span style="color: #ff6600;">The minimization of utility & effective priest performance continues.</span></p><p><span style="color: #ff0000;"><strong>And I don't even know if players can still escape from PvP by attempting to utilize the dungeon maker, dungeon finder, & house touring utilities -- they probably can.</strong></span></p><p><strong><span style="color: #ff6600;">If, for some reason, understanding why the classic PvP rank scheme is the ONLY & THE BEST option for fame IS STILL, SOMEHOW a hurdle for onlookers, understand that with a +/- 1 rank range, RISK TAKING IS PROMOTED, allowing diehards to play along WITH casual participants in the PvP rank system.</span></strong></p><p><strong><span style="color: #ff6600;">If a player is not rewarded with downtime from the PvP rank hunt (having their foes limited as they advance, also making progression more difficult), then THE BEST PATH TO PVP RANK ADVANCEMENT remains ISOLATION  (obviously less variables to consider when engaging 1-2-3 foes as opposed to 6-18 ) -- this is for extreme diehards & having a PvP rank system connected to "time alive" will only promote participation from a very, very limited sample.</span></strong></p><p><span style="color: #ff6600;">The classic PvP rank system also gave more reward if killing someone ranked 1 title above, or subtracted more if dying to someone ranked 1 notch below...ranks also required, seemingly, far less monumental XP than currently obligated.</span></p><p><strong><span style="color: #ff0000;">If entry-level PvP wishes to be encouraged, then level locking needs to ONCE AGAIN start at LVL 10, & battlegrounds, too (obviously less time constraints for competency than even T4 PvP).</span></strong></p><p><strong><span style="color: #ff0000;">The problem STILL REMAINS that lower level PvPers are given PvP gear with 15%-30% damage reduction DESPITE NEVER, EVER HAVING to deal with CRITICAL CHANCE, CRITICAL BONUS, & POTENCY on the level introduced with LVL 80 Sentinel's Fate PvP & now LVL 92 Age of Discovery PvP.</span></strong></p><p><strong><span style="color: #ff0000;">T2 zones STILL NEED THEIR CITY PVP RULES REMOVED & zoning immunity STILL needs to be reduced from 60 seconds, to 30 -- there's simply far too much leeway for the promotion of avoidance now & it's truly unacceptable & it doesn't reflect the combative atmosphere that EQ2 PvP once knew.</span></strong></p><p><span style="color: #ff6600;">T2-T3 PvP was a solid niche & now there remains T4 alone for those seeking PvP competency on the tightest time schedule.</span></p><p><span style="color: #ff6600;">Exposing new players to no engagement from the get-go truly does implicate an air of death & desertion, which I noted a couple posters in this section starting threads on in the past months.</span></p><p><span style="color: #ff6600;">Designer unwillingness to ERASE & REPLACE the guild strategist flag with an amenity that PvP track locks of 3 targets in the open world, unimmune for 3+ minutes, is still an impasse to supporting open world presence.</span></p><p><span style="color: #ff6600;">Global bells & zone-specific portals from DoV content SHOULD STILL be disabled on Nagafen (not that they ever were), & entry to the Great Divide should be placed at least 30 seconds from the docks at 90% runspeed (which would be acceptable if Tues & Wed were the only days to use gliders/leapers/fliers on Nagafen...can probably cover all of Sinking Sands at 150% runspeed).</span></p><p><strong><span style="color: #ff6600;">Why not do a poll for all of these inclusions, to work toward increasing open world PvP presence?</span></strong></p><p><cite>Seliri wrote, in "<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=519378" target="_blank">Level Agnostic Bg's</a>":</cite></p><blockquote><p><span style="color: #ff6600;">It's just more than obvious to anyone reviewing the issue with common sense that YOU CANNOT MAKE UP for lost spells/CAs gained from leveling, the extra AAs, or the affects of mythicals & the obvious disparity in survivability that there will be with more potent equipment available at T10.</span></p><p><span style="color: #ff6600;">Stimulating lower tier battlegrounds should be *PURSUED* in a way that WILL NOT absolutely eradicate the viability of CASUAL COMPETENCY (see: my suggestion above).</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">If this goes forward, level lockers will ABSOLUTELY be ONLY useless pawns in a herd with zero to little impact that their time commitments deserve.</span></p><p><strong><span style="color: #ff6600;">"More active" battlegrounds, imo, isn't an acceptable trade-off for eliminating the possibility of level lockers ever achieving maximal potency under casual time constraints.</span></strong></p></blockquote><p><strong><span style="color: #ff6600;">*Note* - If your attention span is terrible & you don't want to find my suggestion again, it was "unlock 1-2 of THE BEST PvP pieces for specific slots (for all of that accounts' characters, in every tier) from having a leaderboard champion in open world PvP or battlegrounds within tiers two to nine (10-89)"</span></strong></p><p><span style="color: #ff6600;">Aaand the 45 PoAfEP mentions other solid rewards which could promote participation in the PvP rank system with seasonal leaderboards (every 2-3 months?).</span></p>

Riny
06-25-2012, 10:22 PM
<p>I just posted another link into the OP that has some additional info.</p>

Seliri
06-26-2012, 01:59 AM
<p><span style="color: #ff6600;">And as ysslik mentioned in the other thread, yeah, mercenaries are still not wanted in PvP by the majority. O_o</span></p>