View Full Version : Experience in Dungeon Maker Dungeons.

03-18-2012, 03:15 PM
<p>I've been gone for a while, and was thrilled when I ran my first player-made dungeon, but I've come to a sad realization. Expirience doesn't seem to scale based on your actual level, making the expirience a non-factor on higher level characters and the only reason for running dungeons being the collection of tokens and the new enviroment.</p><p>Is this the way its intended ? </p>

03-18-2012, 04:54 PM
<p>I think that since all dungeons are level 50, the experience is the same regardless of the character running them.</p>

03-24-2012, 01:02 PM
<p>I can't figure out why one time I run a dungeon and get 288 exp per kill and the next time I get 76...then sometimes I get 172. It's really inconsistant when I haven't changed anything...same dungeon, same avitar, same level. Makes no sense.</p>

04-01-2012, 06:04 PM
<p>Adventure vitality can play a big part of these differences.  Also the invisible room buffs and 1 critter buffs.  Though I don't know why a group with L30 and L50 players receive different awards.</p>

04-17-2012, 03:54 PM
<p>Hm, my experiences with the experience scale is that lower levels get less...I run a dungeon @ 90 and get 6-10% of an AA a run (288 exp a kill). It may be the challenge ratings though, or something else perhaps?</p>