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View Full Version : Welcome to my dungeon, have fun, but not two levels worth of fun....


NITROX-UANG
03-02-2012, 10:17 AM
<p>I made a dungeon, published it, and after a few runs on my account, 2nd and guildmates through the dungeon, I have a few observations:</p><p>You have to be level 20 Adv or Tradeskill to go into a dungeon.</p><p>-- If you go into a dungeon, you can get a single level ding, and then stop at 1 xp before the second ding?</p><p>-- -- Level 20 went in, came out at 21, DING, and stopped at 1 XP to 22</p><p>-- -- Level 22 went in, came out at 23, DING, and stopped at 1 XP before Level 24</p><p>-- -- Level 24 went in, came out at 24 and change, since all vitality was gone.</p><p>In asking on my 1-9, response I got where just make smaller dungeons so this doesn't happen. How much XP did I lose? The mob counter never stopped saying 505 experience... messages</p><p>And if you hit this wall, do marks stop adding up?</p><p>Does it really make a difference if I go into a dungeon at 20 and come out at 23 or 25? To much data in a buffer to handle, but why don't you exit the player from the dungeon and reward marks</p><p>/begin inane rambling I was too lazy to try and make sense of</p><p>-- Yes people will want simple dungeons with easy grinds for fast marks. Give them what they want, or make your cossal dungeon d'magnifique for arts sake. But don't wine and cheese to the devs about it. They can't force people to look at your macaroni art project and call it awesome.</p><p>-- Exits. People want them to get marks. Designers want them to get firsts. The large Chardock design with the portals in the middle, and three "wings" of mobs is a good balance of this.</p><p>-- Simple dungoens will always appeal to someone. HEY FAST FREE MARKS is inticing to um, humans. Don't blame the designers for wanting visitors</p><p>-- "Firsts" is something we had when E2 launched, but after several GU's went away.  It seems strange that the devs would reintroduce "Firsts" into the DM system and not make it very clear in UI text.</p><p>-- -- Add a notice to the player when they publish a dungeon that they only earn marks on a first accounts run through the dungeon.</p><p>-- -- The devs already have the player voting system to be vote, or change vote. Makes it hazily clear that they only get one vote regardless of times run.</p><p>-- -- I don't think the random players on the server care wether the Designer gets bonus marks or not.</p><p>-- -- Where is the UI help menu on "First" dungeon zone in that tells the player about "First" voing, "first bonus marks to the designer"?</p>

Yimway
03-02-2012, 02:29 PM
<p>Leveling characters playing a souless avatar is going to make players even worse when they get to end tier =/</p>

Memlan
03-02-2012, 03:42 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Leveling characters playing a souless avatar is going to make players even worse when they get to end tier =/</p></blockquote><p>you can't really learn to play your character (imo) untill max lvl and decent amount of the aa and gear it going to use. playing a lvl 30 toon with 90 aa and quest gear is a whole other deal then lvl 90, 270+ aa and decent gear. so imo sprinting thought stuff and knowledge you have no use isn't making players worse =)</p>

Yimway
03-02-2012, 04:55 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Leveling characters playing a souless avatar is going to make players even worse when they get to end tier =/</p></blockquote><p>you can't really learn to play your character (imo) untill max lvl and decent amount of the aa and gear it going to use. playing a lvl 30 toon with 90 aa and quest gear is a whole other deal then lvl 90, 270+ aa and decent gear. so imo sprinting thought stuff and knowledge you have no use isn't making players worse =)</p></blockquote><p>Not even reading your spells leveling up is a good thing for a new player?</p>

NITROX-UANG
03-04-2012, 05:06 PM
<p>Just to go back onto track -- I am still not sure why after just running a dungeon with my guildmates, I exited at 1 XP needed to ding 74.</p><p>As for the siderail, Its a great way to level an alt and see new content if your a guru on the lower level Shattered Lands zones from the launch, 2 boosters and first expansions.  Regardle3ss of how you level, getting to 90 doesn't make anyone an expert in their class.</p><p>Now if you run a dungeon and pick a different avatar each time, you actually would be learning more about grouping and class abilities which is probably going to help you more in the long run.</p>

Yimway
03-05-2012, 04:02 PM
<p>Don't think its really a side-rail conversation.</p><p>I think the XP rewards were locked to discourage people using DM as a means of leveling up.</p>

NITROX-UANG
03-05-2012, 04:23 PM
<p>I don't recall anything trying to discourage anyone being in a dungeon. And going down that route as the purpose. What's the point? Just look at your bar and make a note 50k till next level, and after a bit leave the dungeon and go back in.</p><p>If that was really the case, a player going into a dungeon at level 80 with 1,000 xp to 81 would be pretty ticked to come out expecting 100,000 XP and find themselves earning 999 xp and need 1 to level, the rest gone. Extreme example, but whats the limit?</p>

Kryvak
03-06-2012, 06:08 PM
<p>What I'd want to know is if vitality is still being consumed after xp gain is stopped because of the 2 level limit. I would hate to go into a dungeon and get 2 levels after 30 kills or however many, and then have the 200 other kills not give me anything but Dungeon Marks and suck all my vitality.</p>

Raknid
03-07-2012, 12:26 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Don't think its really a side-rail conversation.</p><p>I think the XP rewards were locked to discourage people using DM as a means of leveling up.</p></blockquote><p>I don't think so. I think it is a quirk with how the experieience is rewarded, in that it is added in a chunk mechanically like a quest. It is that way with collection quests too. You can only get one ding and 1 xp shy of the next ding.</p>

Daisey
03-07-2012, 07:31 AM
<p>At least you can get into your dungeon.  I can't take any of my lower level chars (under 80something) into my biggest dungeon.  Nothing happens when I click ready...  It's sad.  It's <strong>only</strong> 401 tokens.  Is that too much to get?</p>

NITROX-UANG
03-07-2012, 10:28 AM
<p>I have a large dungeon in Mistmoore 3 or 4, and its got 11,000 points, or 110 marks. And its full of encounters in every room. It seems a bit strange to have that much stuff in a few rooms as a DM, and as a player, do you enjoy running through something that loaded with stuff?</p>

Daisey
03-07-2012, 11:44 AM
<p>I just like seeing how many beasties I can get into a dungeon and still have it be pretty easy to do.  I normally don't do more than 2 or 3 rooms when I actually go through it.  It hit hall of fame yesterday (took 20 days) so someone apparently likes long ones.  Some folks are actually finishing it because every so often I get a 40 token claim on my dungeon. </p>