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Elquinjena
01-09-2012, 01:20 PM
<p></p><p >Get the word out about your dungeon on the Jethal Silverwing show.</p> <p > </p> <p >We want to highlight your dungeon on our weekly online radio show broadcasted by onlinegamingradio.com</p> <p >Point the spot light on dungeons who are not grind fests where the maker has taken some time, trouble, creative thought</p> <p >Into crafting a truly noteworthy dungeon.</p> <p > </p> <p >It’s very simple, Just post the following information here:</p> <p > </p> <p >Name of dungeon:</p> <p >Server it is on:</p> <p >Map used:</p> <p >Your Name:</p> <p >Theme to dungeon:</p> <p >Story line behind the creation:</p> <p >How many Marks does it give:</p> <p >Flavor Text: none, some, a lot?</p> <p >Exit placed at entrance?:</p> <p >How long did it take you to create your dungeon:</p> <p >Did you play test it:</p> <p >Avatar used for testing:</p> <p >Can this be solo’ed?:</p> <p >Does it need heals?:</p> <p >Time it took to do solo?:</p> <p >Time it took to do with a group?:</p> <p >Would you be willing to come on the show ( we use skype):</p> <p >Anything else you would like to share about your creation:</p>

Elquinjena
01-10-2012, 01:13 PM
<p></p><p style="text-indent: -0.25in;"><span style="font-family: Symbol;"><span>·<span style="font: 7pt "Times New Roman";">         </span></span></span>*Looks around in the dark & listens to the crickets*</p> <p >Really?</p> <p > </p> <p >No one thinks that they have a great dungeon they would like others to know about?</p> <p >No one besides Bink is proud of the work they have done?</p> <p > </p> <p >Tonight on <a href="http://www.onlinegamingradio.com/" target="_blank">the Jethal SIlverwing show</a> we will talk about what we know about Bink’s dungeon and also Brasses “Badger, Badger, Badger” dungeon on Crushbone. I have not been able to set aside enough time to create toons and level them up to 20 on either Crushbone or Butcherblock so I do not have firsthand experience with either dungeon so will have to rely on what has been reported here at least on <span >Scripted Affinity Inc. </span></p> <p > </p> <p >I would sure like to add your dungeon to the list and get the word out about your creations.</p>

Darkorn
01-10-2012, 01:48 PM
<p>I pushed this live the other day, just to run it and see how it goes, but it's called the Sewknee Workshop on Antonia Bayle... It's a Lair of Scale dungeon if I recall correctly (am at work) and was just to amuse myself as kind of an in-game run through the Sewknee office <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>I did some flavor text, but after seeing that they only seem to kick off at half-health and occassionally other points, I gave up.  I have more that I will add eventually (such as a book to indicate that the wolves behind you when you log in, are the wolves at the door that need to be kept in mind...lol).</p><p>Basically, you start out in the front office, with the CSRs and Forum folks... then go through the Dev offices... then the Art and Animation section... then the large open area that has the Legal and Accounting departments... then on through to the end (one surprise guest) and then the big bad meany of days gone past himself...</p><p>Again, it's by no means done, but it's currently up for anyone who wants to give it a go and amuse themselves...</p><p> Additional:</p><p>Gives about 83 tokens if memory serves.</p><p>Can be solo'd, but may die a couple times (watch for roamers and try to watch the pulls.  There are a couple areas where I need to space them out a bit more - would be nice to have a social-range-indicator!!)</p><p>Haven't tried with a group, but solo wasn't too bad.  Did with one of the basic warrior avatars with a couple deaths (due to rushing where I shouldn't have...lol).  General pulls are between 1 and 4 mobs, but with the roamers, you can pull more).</p><p>Kraaglin Demuerte</p><p>*Editing out stupid typos...</p>

Kraag
01-10-2012, 04:07 PM
<p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Organically Grown Rats</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Antonia Bayle server</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Lair of Scale</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Character name:<span style="mso-spacerun: yes;">  </span>Jezzie</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Short run dungeon – 40-ish marks I think</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">The dungeon is set in a storage warehouse, in which you are shrunk down to the size of a rat.<span style="mso-spacerun: yes;">  </span>You navigate through a maze, a bedroom and the warehouse proper.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">It is my second dungeon, and attempted to create it with minimal outside furnishings, in a few days.<span style="mso-spacerun: yes;">  </span>It does not utilize the entire map, as I wanted a fast but intensely immersive experience.<span style="mso-spacerun: yes;">  </span>There is some flavor text, but not enough to irritate you.<span style="mso-spacerun: yes;">  </span>Not an epic decorating legend, but also not your typical mobs sprinkled on the generic map.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Getting to the exit is part of the challenge, but its location is hinted at for you on a sign at the entrance.<span style="mso-spacerun: yes;">  </span>I wanted to give players some vertical stimulation rather than just a hack n slash.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">I have tested it solo with the default warrior avatar.<span style="mso-spacerun: yes;">  </span>It is a fast 10-15 minute run through, with groups of no more than 3 if you pull carefully.</span></span></p>

Puddlejump
01-10-2012, 04:40 PM
<p>Name of dungeon: The Gardens of Eternity (formerly The Gardens of Dangerous Delights but changed because too long for list)Server it is on: CrushboneMap used: Chardok1Your Name: PuddlejumpTheme to dungeon: Indoor Garden, with undead, fey, snakes and related monstersStory line behind the creation: The long dead Overlord Balthraxas tried to overcome life itself; instead his spirit was broken up into "Remains" which haunt his garden eternally, along with his former victims, former denizens of the garden now trapped there and interlopers from the outside.How many Marks does it give: 25-35, depending if all monsters killedFlavor Text: none, some, a lot? Substantial, but not all monsters have text, or much text (unintelligent undead, animals)Exit placed at entrance?: No - it's a short dungeon and with a bit of caution the difficulty level is not high - veteran players will probably not find it challengingHow long did it take you to create your dungeon: About 3 weeks, working off and on - somehow managed to place over 1800 objects, if that counter is correct...Did you play test it: YesAvatar used for testing: Drolvarg ShadowknightCan this be solo’ed?: YesDoes it need heals?: NoTime it took to do solo?: 20 minutes (avoiding some mobs)Time it took to do with a group?: Not tested with group, 10 minutes or lessWould you be willing to come on the show ( we use skype): I have almost no eq2 decorating experience, would be more interested in hearing how an experienced designer goes about working on a dungeonAnything else you would like to share about your creation: there was some great garden-y stuff I couldn't put in due to limited funds, would have loved to have had more "moonlight enchantment" stuff like those expensive wall-clinging vines.  </p>

cassleiner
01-11-2012, 02:44 AM
<p><span ><p>Name of dungeon: The Fellowship</p> <p>Server it is on: Guk</p> <p>Map used: Crushbone Keep 5</p> <p>Your Name: Kerissa</p> <p>Theme to dungeon: Lord of the Rings: The Fellowship of the Ring</p> <p>Story line behind the creation: I was trying to think of ideas for a dungeon, and I was inspired to come up with themed dungeon. Somehow, this idea popped in my head and wouldn't leave</p> <p>How many Marks does it give: 80</p> <p>Flavor Text: none, some, a lot? There is a little. There are a few signs, some character text, and the beginning of a book being written in the first room</p> <p>Exit placed at entrance?: No, I placed the exit at the end of the dungeon for a more traditional-style dungeon</p> <p>How long did it take you to create your dungeon: About a couple weeks. I had to create most of the furniture I used, plus I scavenged all my toons' houses and the guild hall for items.</p> <p>Did you play test it: Yes. I'm glad I did, too. I discovered a couple things I had overlooked previously. I quickly unpublished it, fixed my oopses, and re-published it again.</p> <p>Avatar used for testing: Windrider Curate (my favorite)</p> <p>Can this be solo’ed?: Yes!</p> <p>Does it need heals?: There are a couple pulls that may need heals. I haven't played any other avatars enough to be familiar enough with them to tell.</p> <p>Time it took to do solo?: I'm not sure, I wasn't really timing myself. This is a small layout, it doesn't take too long to clear</p> <p>Time it took to do with a group?: I haven't tried it with a group.</p> <p>Would you be willing to come on the show ( we use skype): I don't have skype or a cam. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p> <p>Anything else you would like to share about your creation:</p><p>I wanted something that was not only visually nice, but something to keep you engaged in the story. If you are familiar with LotR:tFotR, you should have no problems following along with the story. I'm very happy with how my first dungeon turned out and I hope that everyone else enjoys it as well.</p><p><strong><span style="text-decoration: underline;">My room layout:</span></strong></p><p>Room 1 : Bag End - Hobbiton</p><p>Room 2 : The Inn of the Prancing Pony</p><p>Room 3: Weathertop - river to Rivendell</p><p>Room 4: Rivendell</p><p>Room 4.5 (hall): Caradhras Pass</p><p>Room 5: The Mines of Moria</p><p>Room 6: Lothlorien</p><p>Room 7: End Forest fight</p></span></p>

Zabjade
01-12-2012, 03:06 AM
<p><span style="font-size: large; color: #00cc00;">AMENDED</span></p><p>Name of dungeon: <span style="color: #00cc00;">Lich's Lair</span></p> <p>Server it is on: <span style="color: #00cc00;">Oasis</span></p> <p>Map used: <span style="color: #00cc00;">Mistmore 1</span></p> <p>Your Name: <span style="color: #00cc00;">Klornie</span></p> <p>Theme to dungeon: <span style="color: #00cc00;">a Necromancery Research Center with Orcs and Were's Guarding and the researchers as Vampires. </span></p> <p>Story line behind the creation: <span style="color: #00cc00;">You are an escaping test subject (start in the cell) and you have to make your way to the exit which is guarded by the War-Lich (the defualt Boss mob you get with AoD)</span></p> <p>How many Marks does it give: <span style="color: #00cc00;">94</span></p> <p>Flavor Text: none, <span style="color: #00cc00;"><span style="color: #ffffff;">Some, a lot?</span> Some of the names have it some of the "trash" don't </span></p> <p>Exit placed at entrance?:<span style="color: #00cc00;"> Nope</span></p> <p>How long did it take you to create your dungeon: <span style="color: #00cc00;">Collecting enough of the right type of mob took a couple of days and planning the layout and getting my Carpenter to make some items took another couple of days.</span></p> <p>Did you play test it:<span style="color: #00cc00;"> Yes</span></p> <p>Avatar used for testing: <span style="color: #00cc00;">A Dvorlag[sp] Fighter of some type.</span></p> <p>Can this be solo’ed?: <span style="color: #00cc00;">It should be if your careful there are some rooms that you can expect to die in.</span></p> <p>Does it need heals?: <span style="color: #00cc00;">Either that or a rest between pulls, expect to die a lot, lots of social aggro.</span></p> <p>Time it took to do solo?:<span style="color: #00cc00;"> a couple of hours</span></p> <p>Time it took to do with a group?: <span style="color: #00cc00;">Dunno</span></p> <p>Would you be willing to come on the show ( we use skype): <span style="color: #00cc00;">I don't have skype.</span></p> <p>Anything else you would like to share about your creation: <span style="color: #00cc00;">There is a book in my dungeon made by an alt of mine called Medical Necromancery, or something similar.</span></p>

Crombie
01-12-2012, 12:43 PM
<p><cite>Elquinjena wrote:</cite></p><blockquote><p> Tonight on <a href="http://www.onlinegamingradio.com/" target="_blank">the Jethal SIlverwing show</a> we will talk about what we know about Bink’s dungeon and also Brasses “Badger, Badger, Badger” dungeon on Crushbone. I have not been able to set aside enough time to create toons and level them up to 20 on either Crushbone or Butcherblock so I do not have firsthand experience with either dungeon so will have to rely on what has been reported here at least on <span>Scripted Affinity Inc.</span></p></blockquote><p>GAH!  Sorry I missed this!  Just saw the message for this last night and apologize for not providing anything more for you there. </p><p>I do greatly appreciate the publicity, and thanks for speaking out about one of my creations... we need more from people!</p><p>Thanks again.</p>

Carthington
01-12-2012, 02:52 PM
<p>Name of dungeon:  <strong>Queen of the Damned</strong></p><p>Server it is on:  <strong>Butcherblock</strong></p><p>Map used:  Mistmoore (one of the large ones)</p><p>Your Name:  Carthington Severing</p><p>Theme to dungeon:  Undead</p><p>Story line behind the creation:  Slightly inspired by the movie, wanted it to be a very challenging zone</p><p>How many Marks does it give: 265</p><p>Flavor Text: none, some, a lot?  none---yet</p><p>Exit placed at entrance?:  no</p><p>How long did it take you to create your dungeon:  6-7 hours total</p><p>Did you play test it:  Several times</p><p>Avatar used for testing:  Duhjalm Sentinel</p><p>Can this be solo’ed?:  Yes</p><p>Does it need heals?:  No</p><p>Time it took to do solo?:  2h 39m before tweak</p><p>Time it took to do with a group?:  did not do it with grp</p><p>Would you be willing to come on the show ( we use skype):  Sure</p><p>Anything else you would like to share about your creation:  This zone is meant to be for those who don't mind a good challenge.  Pulling can be a bit tricky but is workable.  There are choke points if you have an unlucky pull but nothing you can't work through.  The point is to kill mobs hard and fast.  The original decorations are in the zone, only mobs were placed.  Pulling can get you anywhere from 3-6 mobs at once...If you want a zone to blow through and get some easy marks, this zone isn't for you.</p>

Carthington
01-12-2012, 02:59 PM
<p>Name of dungeon:  Hall of Necromancy</p><p>Server it is on:  Butcherblock</p><p>Map used: one of the small mistmoore maps</p><p>Your Name:  Carthington Severing</p><p>Theme to dungeon:  Necromancer/undead</p><p>Story line behind the creation:  The idea came from being a necromancer myself, having myself as the boss (using the lich boss) with nothing but undead</p><p>How many Marks does it give:  100</p><p>Flavor Text: none, some, a lot?  Some flavor text, boss mobs only</p><p>Exit placed at entrance?:  No</p><p>How long did it take you to create your dungeon: 3 hours</p><p>Did you play test it:  Yes</p><p>Avatar used for testing:  Duhjalm Sentinel</p><p>Can this be solo’ed?:  Yes</p><p>Does it need heals?:  No</p><p>Time it took to do solo?:  45m</p><p>Time it took to do with a group?:  30 (2 people)</p><p>Would you be willing to come on the show ( we use skype):  Sure</p><p>Anything else you would like to share about your creation:  The zone is meant to be more fun and entertaining than it is challenging, but I always like a challenge so I didn't make this too terribly easy.  The beginning of the zone really is the only challenging part to the zone and is the place where I died the most when I tested it.  I got the idea of putting an alternate form of myself as the head boss.  Each mob I used as a boss I raised a level on.  This is a fun zone, decent enough to be challenging, short enough to make some good marks.  Also as a note, I redecorated it, not many items but enough to give it a decent visual appeal.  I may go back in and add more decoration</p>

Kenisha
01-14-2012, 11:01 AM
<p>Name of dungeon: Museum of Mob Art</p><p>Server it is on: Unrest</p><p>Map Used: Mistmoore 1</p><p>Your Name: Ffanci</p><p>Theme to dungeon: Museum. Exhibits include the breathtaking Hall of Fire and Ice, the mysterious Tomb of Sand, the enchanting Topiaries of New Tunaria, and many more! </p><p>Story line behind the creation: I wanted to create a truly unique dungeon that did not rely heavily on the same dungeon maker furniture placed ad nauseum room after room. With over 1600  furniture items in the dungeon, less than a dozen of those are from the dungeon maker furniture toolbox (a couple candlesticks and forge which I used as a pottery kiln). I had to use the housing layout editor extensively for many of the themes found in the dungeon, but I believe it was well worth the effort.</p><p>How many Marks does it give: 76 marks</p><p>Flavor Text: Some but it does not all reliably display.</p><p>Exit placed at entrance?: No. It is placed in the final room of the dungeon. Though I am hoping SOE will decide soon that any means of exiting the dungeon will still earn rewards.</p><p>How long did it take you to create your dungeon: Well over 150 hours</p><p>Did you play test it: Repeatedly (both solo and duo on numerous avatars)</p><p>Avatar used for testing: Tidesylph Defender, Bellywhumper Cursecleaner, Nightblood Reaver, Dreadknight, Avazek Challenger</p><p>Can this be solo'ed?: YES</p><p>Does it need heals?: No, though they help if you pull haphazardly</p><p>Time it took to do solo?: Average 30-40 minutes depending on avatar used</p><p>Time it took do with a group?: 20-25 minutes (duo)</p><p>Would you be willing to come on the show (we use skype): While I would absolutely love to, I'm afraid it wouldn't be possible due to medical conditions that affect my voice.</p><p>Anything else you would like to share about your creation: When completing this dungeon I really hoped that others would run it and it would inspire them to really push the limits of what could be done in Dungeon Maker. Sadly, there are not many people running the dungeons on Unrest at the moment. I am still hopeful though. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

ZullieZevize
01-15-2012, 12:04 AM
<p><span ><p>Name of dungeon: AMBUSHED!</p> <p>Server it is on: Freeport</p> <p>Map used: Mistmoore Manor</p> <p>Your Name: Skamper</p> <p>Theme to dungeon: Well, Mobs you cant see, until they agro you.  Alot of places you dont 'pull'... just plow.</p> <p>Story line behind the creation: I build for the kills, the action.  Not really about storyline or anything.  I just like to kill stuff, to have close calls, and to feel a sense of victory, having overcome hardships.</p> <p>How many Marks does it give: Little over 200</p> <p>Flavor Text: none, some, a lot? Not Really</p> <p>Exit placed at entrance?: Yes</p> <p>How long did it take you to create your dungeon: About 2 days, but would run it, unpublish it, etc.. to tweek mob placement.</p> <p>Did you play test it: Multiple times.</p> <p>Avatar used for testing: Tested solo with dreadknight, and grouped with guildies for some basic tests as group</p> <p>Can this be solo’ed?: Yes, with persistance and some deaths.. and patience to wait for walkers, etc.</p> <p>Does it need heals?: Absolutely, if you intend to play without any deaths</p> <p>Time it took to do solo?: Didn't time it, but took about 2 hours, with my daily life interuptions</p> <p>Time it took to do with a group?:</p> <p>Would you be willing to come on the show ( we use skype):</p> <p>Anything else you would like to share about your creation: Few simple pulls, many rare and sc spawners, 4 bosses, and EVERY type of effect objects available in game</p></span></p>

Elquinjena
01-15-2012, 03:05 PM
<p>Hi all,</p><p>This past week we did talk about Kraaglin Demuerte, Jezzie and Puddlejump Dungeons and I touched on binks dungeon too (( the offer still stands bink to come on the show for a bit and talk about your creation))</p><p>if you did not catch the show <a href="http://podcast.onlinegamingradio.com/jethal_20120110.mp3" target="_blank">here is the podcast location</a></p><p>This next Tuesday night I will make sure to talk about the other dungeons you guys have listed!!</p><p><span >Carthington Severing since you said you would be willing to come on the show, are you free this Tuesday evening after 7pm PSTto come on the show for a bit and talk about your two dungeons?</span></p>

Pixiewrath
01-15-2012, 04:47 PM
<p>Name of dungeon: Delving into the Depths - Part I, II and II  (Tree different dungeons)</p><p>Server it is on: Freeport</p><p>Map used: Mistmoore Layout 1 (Hall of Fame Section), Mistmoore Layout 3, Mistmoore Layout 2</p><p>Your Name: Pixiewrath</p><p>Theme to dungeon: Orcs struggling to achieve eternal life by the help of their Overseer, The Mistress.</p><p>Story line behind the creation: Wanted to build something which felt like a real dungeon with story and twisting plots. It includes both storyline in books spread out everywhere in different (ingame) languages, as well as in dialogue from mobs. That doesn't always trigger... -_-</p><p>How many Marks does it give: 102, 117, and 150 respectively.</p><p>Flavor Text: none, some, a lot? More than you can stand, in certain rooms.</p><p>Exit placed at entrance?: Absolutely not. Would ruin the sense of achievement.</p><p>How long did it take you to create your dungeon: 25 hours, 35 hours, and 50-ish hours. Not including token grinding for effect objects and similiar. Just decorating, crafting and bookwriting etc.</p><p>Did you play test it: Yes, several times to make them challenging but still soloable. Very balanced.</p><p>Avatar used for testing: Windrider Curate, Bloodhorn Sentinel and Duhjalm Sentinels. Healers and tanks basically.</p><p>Can this be solo’ed?: Absolutely!</p><p>Does it need heals?: Not if you pull correctly and stay away from scout/mage classes while soloing.</p><p>Time it took to do solo?: 40-50 minutes on each dungeon.</p><p>Time it took to do with a group?: About 30-40% longer than soloing in a 6-man group, depending on setup.</p><p>Would you be willing to come on the show ( we use skype): If videostreaming, yes. Audio only if it's during a time comfortable for someone living in Sweden. Besides, it's more interesting to hear other people's opinions than talking yourself! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Anything else you would like to share about your creation: Trailers! Below! (Or click my sig to see my entire movie thread.)<a href="http://www.youtube.com/watch?v=J4AYkua5r6Y" target="_blank"><span style="text-decoration: underline;">Delving into the Depths - Part I - Trailer</span></a><a href="http://www.youtube.com/watch?v=z95POD3B_nU" target="_blank"><span style="text-decoration: underline;">Delving into the Depths - Part II - Trailer</span></a><a href="http://www.youtube.com/watch?v=v4-R-99UF7Q" target="_blank"><span style="text-decoration: underline;">Delving into the Depths - Part III - Trailer</span></a></p>

Pixiewrath
01-16-2012, 11:53 AM
<p>Finished my trailer for part III so updated with link.</p>

Carthington
01-16-2012, 03:12 PM
<p><cite>Elquinjena wrote:</cite></p><blockquote><p>Hi all,</p><p>This past week we did talk about Kraaglin Demuerte, Jezzie and Puddlejump Dungeons and I touched on binks dungeon too (( the offer still stands bink to come on the show for a bit and talk about your creation))</p><p>if you did not catch the show <a href="http://podcast.onlinegamingradio.com/jethal_20120110.mp3" target="_blank">here is the podcast location</a></p><p>This next Tuesday night I will make sure to talk about the other dungeons you guys have listed!!</p><p><span>Carthington Severing since you said you would be willing to come on the show, are you free this Tuesday evening after 7pm PSTto come on the show for a bit and talk about your two dungeons?</span></p></blockquote><p>Gah, I am sorry I misread the time zone, I live in EST I don't end raids until after 11:30pm EST.  Fri, Sat, Sun I don't raid</p>

CatamanderEQ2
01-19-2012, 10:25 PM
<p>Name of dungeon:  Spiders-v-Insects - Round Map</p><p>Server it is on: Permafrost</p><p>Map used:  Lair of Scale</p><p>Your Name:  Catta</p><p>Theme to dungeon:  Lair of scale with some modfications for ease of use, style, and flavor.  Blocked down to just a few rooms, forming a circle.</p><p>Story line behind the creation:  Wanted to try to make a short, story-driven dungeon with the exit at the entrance and at the end -- which right now means a round map.  Played around with telling story through mob names and flavor text, using objects to help mark out the pathway.</p><p>How many Marks does it give:  75 normally.</p><p>Flavor Text: none, some, a lot?  A fair deal.  Most mobs have at least one flavor text set.  Many are set with multiples or with flavor text that nearly always fires</p><p>Exit placed at entrance?: Yes, and at the end (round map)</p><p>How long did it take you to create your dungeon: A few evenings, off and on.</p><p>Did you play test it:  Multiple times, with two different avatars.</p><p>Avatar used for testing:  Amyg. Knight is my preferred, but the default Drolvarg also works, just slower.</p><p>Can this be solo’ed?:  Yes, have done it myself.  One encounter can be a little hairy.  Pulls are all pretty clean.  Hard to train yourself.</p><p>Does it need heals?:  No.</p><p>Time it took to do solo?:  About 20 minutes with Amygd. Dreadknight.</p><p>Time it took to do with a group?:  -- have not tried.</p><p>Would you be willing to come on the show ( we use skype):  Sure.</p><p>Anything else you would like to share about your creation:  This is my fifth dungeon.  The other four all sit in the top five slots in the Permafrost Hall of Fame.  Honestly, this one will probably not be as popular as the orc-based just-for-fun dungeon I made that currently sits at #1 in the Hall of Fame, because it lacks the humor.  However, it is a solid play and story with some good and, I think, creative elements.  The "Enter" and "Exit" signs, the rounding of the map, etc., are elements I would like to incorporate into my next dungeon, but that one will wait until I have some new joke material and likely for the poet's palace map.</p>

Cyliena
01-19-2012, 10:59 PM
<p>Finally published mine the other night!</p><p><span><p><em><strong>Name of dungeon</strong></em>: Keepers of the Ages</p> <p><strong><em>Server it is on</em></strong>: Everfrost</p> <p><em><strong>Map used</strong></em>: Chardok 1</p> <p><em><strong>Your Name</strong></em>: Cyliena (published under my carpenter, Trimia)</p> <p><em><strong>Theme to dungeon</strong></em>: Based off of an area on my MUD (Dark Rifts) called Cavern of Ages. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> (clarification: the mud is called <a href="http://www.darkrifts.org/" target="_blank">Dark Rifts</a>, the area/zone is called Cavern of Ages)</p> <p><em><strong>Story line behind the creation</strong></em>: The Keepers are embodiments of various facets of the world. Death, fate, passion, time.. there's quite a few keepers <em>(11 in all! 4 major, 7 minor)</em>. In the dungeon the Keepers you see are projections of themselves <em>(because really killing time or death would be bad, mmkay?)</em>, and they surround themselves with like-minded or fanatical creatures. Other magical creatures inhabit the dungeon as well; the power of the keepers have drawn them there.</p> <p><em><strong>How many Marks does it give</strong></em>: 110-ish (published when the bonus day started so not completely sure, but should be around that)</p> <p><em><strong>Flavor Text: none, some, a lot?</strong></em> I tried to use magic mouths but alas, they don't work. Forgot to set flavor text on the mobs and didn't go the notebook route. Sorry!</p> <p><em><strong>Exit placed at entrance?</strong></em>: No.</p> <p><em><strong>How long did it take you to create your dungeo</strong></em>n: Almost two very intense weeks!</p> <p><em><strong>Did you play test it</strong></em>: Oh yes, a bunch! I had several short-duration publishings as I added more creatures to ensure that fights wouldn't be too insane, and also duo ran it several times as well.</p> <p><em><strong>Avatar used for testing</strong></em>: Libant Frostfuser (duo w/ hubby playing Nightblood Scourge), Widowmage (duo w/ hubby playing Nightblood Scourge) and Mystic Moppet (solo--forget exact avatar name offhand).</p> <p><em><strong>Can this be solo’ed?</strong></em>: Yes, but a few spots can be dangerous so a first run through might earn you a couple of deaths.</p> <p><em><strong>Does it need heals?</strong></em>: It shouldn't!</p> <p><em><strong>Time it took to do solo?</strong></em>: ~40-45 minutes (with a death)</p> <p><em><strong>Time it took to do with a group?</strong></em>: ~20-30 minutes (or 40 mins if you're running it with an 11yo and 7yo <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" />)</p> <p><em><strong>Would you be willing to come on the show (we use skype)</strong></em>: Yup!</p> <p><em><strong>Anything else you would like to share about your creation</strong></em>:</p><p>My clock? Probably was the most stress-inducing decoration I made! <a rel="nofollow" href="http://twitpic.com/88l5dp/full" target="_blank">http://twitpic.com/88l5dp/full</a></p><p>Also, lore text directly from my mud, one NPC's explaination of the Keepers:</p><blockquote>"Ah, you wish to know more about the Keepers. The beings that you came across in the halls of the caverns were not the Keepers themselves, but instead what they call projections of themselves. Once the Keepers had discovered that the cavern was once again revealed to outsiders after centuries of being hidden, they chose to protect the hallway to the labyrinth in this fashion. The six companions that were chosen to assist the four Keepers also placed their projections in several abodes, in hopes of further protection from outsiders. Some adventurers, such as yourself, have managed to break through these attempts of concealment. As you see, I know much of the Keepers you have encountered above, so if you wish to know more of them individually, please ask it of me."</blockquote></span></p><blockquote><p>"The companions are simply overseers of their domains, whether it be a certain emotion or an occurance of life.. or afterlife, for one of them. They are quite different then the Keepers, as they are not as strong, knowledgable or prestigeous. They will only answer to each other and the Keepers. Outsiders are ignored until they step foot in one of their domains."</p></blockquote><blockquote><p>"Tai`Shar is the Keeper of Time. She is the most patient sentient being I have ever had the pleasure of meeting. She is the one who speaks with the Sun, telling it that it is time to rise, and whispers to the Moon that it is time for the darkness of night. She can slow or quicken the flow of time if she so desires."</p></blockquote><p>There's a lot more lore text to that guy but I'll spare ya'll the spam. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>

Elquinjena
01-24-2012, 10:24 PM
<p>Tonight on the Jethal Silverwing show airing at 7pm PST <a href="http://www.onlinegamingradio.com/" target="_blank">from http://www.onlinegamingradio.com/</a> where you can tune in and listen to the show broadcasted Live!</p><p>we will spot light :</p><p>KerissaKlornieCarthington SeveringFfanciSkamperCattaCylienaand Pixiewrath's dungeons.</p><p>Special guest tonight is none other than Linda "Brasse" Carlson,  Director of Global Community Relations, everyone’s favorite Dwarven Overlord from <span >Sony Online Entertainment</span>.If you have a dungeon you would like to get spot lighted for next weeks show just post your information here.</p>

oafgirl
01-25-2012, 12:04 AM
<p>Name of Dungeon: Foggy BottomServer it is on: Antonia BayleMap used: Lair of Scale 4 (the little one)Your Name: CheddarellaTheme to Dungeon: Weather-Mage's Abandoned Workshop(The following is from the Guide Book placed at the Entrance)You have stumbled into what was once the work space of a powerful weather-mage who called himself Cumulonimbus. (Please ignore the mumbles from some of the workers on the dig who have started to refer to him as Accumulated Nimnutz.)As we have delved into this long-abandoned structure, we realized it had originally been divided into zones for each season: Summer, Spring, Winter, Autumn -- all maintained in careful balance by interwoven spells, artifacts, and magical creatures.We believe the mage used this room to play chess with some of the avatars of natural forces, and we have collected a few of the artifacts that represent what you will find in the seasonal rooms.We do not know what caused Cumulonimbus to leave this place, allowing the systems to run down -- why, for example, has nearly all of the water left the Summer Room, with most of it apparently running down to the lowest room (Spring), which we have taken to calling Foggy Bottom.It may be due to the appearance of a powerful Naiad in what was Autumn, but has since been transformed into a type of "Throne Room" for the powerful beauty. She is the focus of the room, but she has her hidden protectors, nonetheless. Some have said that Cumulonimbus fell in love with her, but the feeling was not mutual, and it drove him mad.NOTE: We're sorry that the rock slide that brought you down here is not stable enough to allow you to exit the same way. The only place strong enough to support an egress is located between the Winter Room and the Naiad's Room.The Archaeological Dig Team at the Free University of NorrathStory Line Behind Creation: I was hunting in Sinking Sands and looting so many Crocodile spawners, I figured I had to make a swamp to put them in.Marks Given: with 25% boost = 43; should be 34 or 35 normallyOnly a few Flavor Texts, due to bugs, none necessary for completion.Exit not at Entrance (as stated in Guide Book)How Long to Create: About a month, due to needing great quantities of Sandy Squares and the grotto events just ended...I play-tested it for hours to try to adjust spacing, tiers/levels, etc., to reduce social aggro deaths in the Summer Room. I used the Marketplace avatar: Bloodhorn Sentinel. It has nice Interrupt, small AoE, and powerful Gore attack.Can be solo'ed, if careful -- walk slowly around perimeter of Summer room and Foggy Bottom. Takes about 20-30 minutes max, probably less once you learn the tricks.Easy duo -- especially with heals.Yes, will be willing to talk on show -- obviously not the same night as Brasse.I want players to consider this a quick, light challenge -- best compliment would be Entertaining!</p>

Breshegh
01-29-2012, 03:55 AM
<p><span ><p>Name of dungeon: "Orkfest (Solo 31, Updated!)"</p> <p>Server it is on: Antonia Bayle</p> <p>Map used: Crushbone 5</p> <p>Your Name: Miaou</p> <p>Theme to dungeon: Orcs at work and play</p> <p>Story line behind the creation: No rank upon rank of militant orcs here, but rather a mellower, sprawling home, as it were. While they're not known to be the world's best decorators or housekeepers, some effort has been made to liven the place up a bit. Just what did happen to the apprentice cook's pet, Tiny? Will the orc painter actually add more mauve, as the exhumed art critic recommends? Just where did Jeeves put that ledger?  Is that map upside-down, or can that orc just not read it? Who is winning the card game?  What does one do with a drunken orc bard?  And why, oh why, do you not want to wake up Fluffy?  (Are three heads really better than one?)</p> <p>How many Marks does it give: 31</p> <p>Flavor Text: none, some, a lot? moderate (on the sentients)</p> <p>Exit placed at entrance?: No</p> <p>How long did it take you to create your dungeon: Original 20-mark version, 4 hours. Then another 4 hours after I pulled it off the Hall of Fame to craft, decorate, update flavor text and add 3 more rooms of furniture and mobs.</p> <p>Did you play test it: yes</p> <p>Avatar used for testing: windrider curate, but should be doable with any</p> <p>Can this be solo’ed?: easily - there are also several spots where you can bypass mobs if you want to move through faster (but get less tokens)</p> <p>Does it need heals?: Not if you practice sane pulling.  Designed so you get 1-2 mobs at a time</p> <p>Time it took to do solo?:</p> <p>Time it took to do with a group?: n/a</p> <p>Would you be willing to come on the show ( we use skype): not able to</p> <p>Anything else you would like to share about your creation: I tried to add a bit of personality and flavor to this, instead of making it a grindfest, so that it would be good for the novice dungeoneer, as well as those who like to sightsee as they go.  While I added a bunch of decorations to the place, I tried to leave a lot of bare stone as well - this is the home of orcs, after all, and they'd not be at home if I fancied it up too much.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p></span></p>

Carthington
01-30-2012, 10:59 PM
<p>I got to listen to this show over the weekend when I had some time, thank you for mentioning my dungeons I know they're not great looking, I have a new one coming out but this one is going to be taking me a while.  Its going to be sort of a puzzle type zone with different types of mobs...</p><p>anyhow, don't want to spoil the fun!!</p>

LordPazuzu
02-23-2012, 07:29 PM
<p>Name of dungeon: The Lichlord's Necrotic Laboratory</p><p>Server it is on: Crushbone</p><p>Map used:Mistmoore... 5 I think.</p><p>Your Name: Meaghan</p><p>Theme to dungeon: EQ1 Plane of Hate</p><p>Story line behind the creation: The Lord of Loathing's lair, where loathing liches create undead constructs.</p><p>How many Marks does it give: 95</p><p>Flavor Text: none, some, a lot? A lot, which seems to rarely fire off.</p><p>Exit placed at entrance?: At? No.  Very close? Yes.</p><p>How long did it take you to create your dungeon: A week or so.</p><p>Did you play test it: Many times.</p><p>Avatar used for testing: Amygdalan Dreadknight</p><p>Can this be solo’ed?: Yes, but only if you play  strong avatar and know how to pull.</p><p>Does it need heals?: Helps a lot.  More than three definitely.  For a full group, take 2.</p><p>Time it took to do solo?:  Didn't time it.</p><p>Time it took to do with a group?:  Didn't time it.</p><p>Would you be willing to come on the show ( we use skype): Sure.</p><p>Anything else you would like to share about your creation:  Like I said, it's my tribute to the Plane of Hate from EQ1.  I tried to make it as doable as possible- i.e. no ridiculous massive pulls.  The major bosses are both orange con epics when in a 5+ group.  Stock avatars are not recommended.</p>

Zabjade
03-05-2012, 12:54 PM
<p><span style="color: #00cc00;">I've made a few small changes to my Dungeon, took out some of the mobs that where clustered and would be the death of solos and added an Actual Lich I ran across doing a Befallen dungeon so now the Dungeon has 2 Boss Mobs.  Challenge rating a little over 9005 still. </span></p><p><span style="color: #00cc00;">I would have a exit portal at the entrance, but I can only have one exit portal it seems. </span></p><p><span style="color: #00cc00;">I would love to be able to put a non-aggro version of some of these mobs in my houses my Provie Sentaiga has a Bar and Buffet going on (it hit hall of fame recently, going to do a few modifications come Brewday)</span></p>

Tarna
03-22-2012, 11:35 AM
<p>Name of dungeon: <strong>The Parody</strong></p><p>Server it is on: <strong>Unrest</strong></p><p>Map used: <strong>Crushbone Keep</strong></p><p>Your Name: <strong>Gourou</strong></p><p>Theme to dungeon: <strong>Take off of movies, famous people etc,.</strong></p><p>Story line behind the creation: <strong>It should be a very funny and entertaining dungeon to go through. Visually pleasing and fun.</strong></p><p>How many Marks does it give: <strong>75</strong></p><p>Flavor Text: none, some, a lot? <strong>Lots!</strong></p><p>Exit placed at entrance?: <strong>No</strong></p><p>How long did it take you to create your dungeon: <strong>2 weeks</strong></p><p>Did you play test it: <strong>Yes</strong></p><p>Avatar used for testing: <strong>Tank</strong></p><p>Can this be solo’ed?: <strong>Yes, all mobs will be pulled by 2's</strong></p><p>Does it need heals?: <strong>No</strong></p><p>Time it took to do solo?: <strong>25 mins</strong></p><p>Time it took to do with a group?:</p><p>Would you be willing to come on the show ( we use skype): <strong>Sure</strong></p><p>Anything else you would like to share about your creation: <strong>Enjoy</strong></p>

faydh
03-28-2012, 12:58 PM
<p><span style="font-size: 11px;"><strong><em></em></strong></span></p><blockquote><p> Name of dungeon: <strong>The Masquerade (Exit near the Entrance)</strong></p> <p>Server it is on:<strong> Splitpaw (EU)</strong></p> <p>Map used:<strong> Mistmoore Manor, Layout 1</strong></p> <p>Your Name: <strong>Doran</strong></p> <p>Theme to dungeon: <strong>Vampires and their prisoners/guests.</strong></p> <p>Story line behind the creation:</p> <p>How many Marks does it give: <strong>135</strong></p> <p>Flavor Text: none, some, a lot? <strong>Some</strong></p> <p>Exit placed at entrance?: <strong>Yes</strong></p> <p>How long did it take you to create your dungeon: <strong>A weekend</strong></p> <p>Did you play test it: Yes</p> <p>Avatar used for testing: <strong>Nightblood Reaver</strong></p> <p>Can this be solo’ed?: <strong>Yes</strong></p> <p>Does it need heals?: <strong>The Reaver got a small heal but i think it can be done without</strong></p> <p>Time it took to do solo?: <strong>around 45 min</strong></p> <p>Time it took to do with a group?: <strong>Not tried that</strong></p> <p>Would you be willing to come on the show ( we use skype): <strong>No i have stagefright 8(</strong></p> <p>Anything else you would like to share about your creation: <strong>This is my first Dungeon ever so any constructive criticism is appreciated.</strong></p></blockquote>

Whilhelmina
03-29-2012, 09:03 AM
<p><strong>Name of dungeon: </strong>Domino's Sanctuary is under attack!</p> <p><strong>Server it is on: </strong>Test</p> <p><strong>Map used:</strong> Lair of Scale 2</p> <p><strong>Your Name:</strong> Leucosia</p> <p><strong>Theme to dungeon:</strong> Halfling temple dedicated to the great goddess Domino</p> <p><strong>Story line behind the creation:</strong> I wanted to create a temple to Domino, something better than the small altar I had in a room. I decided to try a dungeon that would be attacked and that adventurers have to defend. Sadly, it's not possible to make mobs non-aggressive so you'll have to kill the priests.The history is the following:</p><p style="padding-left: 30px;"><em>Somewhere on Norrath, probably in Baubbleshire, there is a hidden portal that leads to a very special zone, the Sanctuary of Domino. In this sacred place dwell Domino's worshipers and priests. They spend their days in prayer, play music and, of course, eat the delectable dishes prepared by the myconid cooks. Naysayers may think that Domino is not a goddess, but they should know better!As you, as a random adventurer, enter the place to pay your respects, you'll find a grievous sight: orcs and foul beasts are defiling the temple! They even killed a messenger sent by the High Priestress who teleported away to find help, leaving the temple in the hands of the High Priest!</em></p> <p><strong>How many Marks does it give:</strong> 125</p> <p><strong>Flavor Text: </strong>none, some, a lot? none, it's too random to make a good storyline out of those</p> <p><strong>Exit placed at entrance?:</strong> no but in the middle of it. The exit is on the 2nd room if you go straight forward after entering the temple. It'll take 10 minutes to reach</p> <p><strong>How long did it take you to create your dungeon: </strong>2 months of planning, 2 weeks of intensive decorating</p> <p><strong>Did you play test it: </strong>yes</p> <p><strong>Avatar used for testing:</strong> Nightblood reaver</p> <p><strong>Can this be solo’ed?: </strong>yes</p> <p><strong>Does it need heals?: </strong>not really but a life-taping char is prefered. You may die a couple of times if you AE in the wrong places (carefull with the entrance) or on the boss (Tallonite expedition leader)</p> <p><strong>Time it took to do solo?: </strong>50-60 minutes</p> <p><strong>Time it took to do with a group?:</strong> <span>35-40 minutes (nightblood reaver + tidelsiph defouler)</span></p> <p><strong>Would you be willing to come on the show ( we use skype):</strong> not the right hour for me, being in Europe.</p> <p><strong>Anything else you would like to share about your creation: </strong>Don't miss the recipe books in the kitchen! You'll find a book at the entrance detailing the plot and giving tips on the dungeon. Mostly, don't hug walls or you'll get stuck in decor, it being a hobbit hole and dunegons having horrendous loading times.Screenshots can be found here: <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=516356" target="_blank">http://forums.station.sony.com/eq2/...topic_id=516356</a>I'll duplicate it after the 1st of april on Storms server with my live main Whilhelmina (depending on the Prosieben deal it may end up somewhere else, probably Everfrost)<span>LONG LIVE TO DOMINO, GODDESS OF HALFLINGS, TRADESKILLERS, DECORATORS AND COOKIES!</span></p>