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View Full Version : Qeynos Vs Freeport Guards


songsta
01-05-2012, 12:09 PM
<p>So not only did we have a bunch of our guards removed when they revamped Freeport they have now removed MORE of our guards in Freeport making it EVEN easier for Qs to fight in Freeport,</p><p>BUT</p><p>They still have plenty of roaming 95^^^s and Epics, along with static lower level guards. Along with easily assecible(sp?) zone lines. Cmon Sony, gimme a break.</p>

Ahlana
01-05-2012, 12:26 PM
Yeah, I am unsure why they hate FP so much lol. There is no reason a Q even on a PVE server needs to get into that area. The quests that require you to go there are for FP citizens only.. so why remove the guards?

Peak
01-05-2012, 12:27 PM
<p>This thread makes no sense.</p><p>The only roaming guards in Qeynos Harbor (the only place worth PVPing) are a couple of heroics which die in two hits.</p><p>The only epic in the zone is a million times easy to avoid.</p><p>Just stop.</p>

Ahlana
01-05-2012, 12:39 PM
<cite>[email protected] wrote:</cite><blockquote><p>This thread makes no sense.</p><p>The only roaming guards in Qeynos Harbor (the only place worth PVPing) are a couple of heroics which die in two hits.</p><p>The only epic in the zone is a million times easy to avoid.</p><p>Just stop.</p></blockquote> One could say EFP is the only place worth PVPing in FP.. and the static guards had nothing to do with it. So still no logic in their removal since other parts of Qeynos do have more Epic mobs. /shrug There was absolutely no need to remove them. Not for travel around FP, not for quests.. only to make PVP easier on Qs. I see no PVE purpose for this change at all.

ShadowMunkie
01-05-2012, 12:47 PM
<p><cite>Ahlana wrote:</cite></p><blockquote><cite>[email protected] wrote:</cite><blockquote><p>This thread makes no sense.</p><p>The only roaming guards in Qeynos Harbor (the only place worth PVPing) are a couple of heroics which die in two hits.</p><p>The only epic in the zone is a million times easy to avoid.</p><p>Just stop.</p></blockquote> One could say EFP is the only place worth PVPing in FP.. and the static guards had nothing to do with it. So still no logic in their removal since other parts of Qeynos do have more Epic mobs. /shrug There was absolutely no need to remove them. Not for travel around FP, not for quests.. <strong>only to make PVP easier on Qs.</strong> I see no PVE purpose for this change at all.</blockquote><p>QFFE</p>

V-I-I-I-X-I-I-V
01-05-2012, 01:49 PM
<p><cite>Ahlana wrote:</cite></p><blockquote>Yeah, I am unsure why they hate FP so much lol. There is no reason a Q even on a PVE server needs to get into that area. The quests that require you to go there are for FP citizens only.. so why remove the guards?</blockquote><p>Faction quests for Qeynos citizenship require you to enter various areas within Freeport.</p>

V-I-I-I-X-I-I-V
01-05-2012, 01:51 PM
<p><cite>Ahlana wrote:</cite></p><blockquote><cite>[email protected] wrote:</cite><blockquote><p>This thread makes no sense.</p><p>The only roaming guards in Qeynos Harbor (the only place worth PVPing) are a couple of heroics which die in two hits.</p><p>The only epic in the zone is a million times easy to avoid.</p><p>Just stop.</p></blockquote> One could say EFP is the only place worth PVPing in FP.. and the static guards had nothing to do with it. So still no logic in their removal since other parts of Qeynos do have more Epic mobs. /shrug There was absolutely no need to remove them. Not for travel around FP, not for quests.. only to make PVP easier on Qs. I see no PVE purpose for this change at all.</blockquote><p>Stop relying on guards to save you from pvp. If you need pve mobs to help you pvp you should just queue "the Frozen Tundra" bg all day instead of doing normal open world pvp.</p>

Neskonlith
01-05-2012, 02:41 PM
<p>SOE keeps making it easier for Qeynos because they obviously hate us for our freedoms in Freeport. Deleting our homecity security just demonstrates the lengths SOE will go to rig the game for their own profit while also supressing our attempts to help bring about a Qeynos Spring!</p><p>Qeynos: zoned off to make travel difficult and heavily patrolled with roaming epics to oppress everyone.</p><p>Freeport: free and open enough that invaders can simply walk right in since our cops are mostly grey and out of the way.</p><p><img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

Ssue
01-05-2012, 04:19 PM
<p>Devs, you keep making it harder to live and conduct business in Freeport.  While I like the city PvP and don't want to changed back, I do want to have the ability to use my cities amenties without/or reduced risk to my life and/or coin.</p><p>In order of my preference:</p><p>1) 95+ Epic guards in the area who's aggro area do not extend into travel paths, but cover the whole areas circled.</p><p>2) Make these areas immune to attack.</p><p>3) Disable coin drop in the city.</p><p><img src="http://i229.photobucket.com/albums/ee242/FarFr0mSane/EQ2/EQ2_000007.png" width="775" height="923" /></p>

Exagon
01-05-2012, 04:54 PM
<p>Red con level 100x4's that cannot be killed are much inferior to orange cons that die in 10 seconds, right?</p>

Ahlana
01-05-2012, 05:21 PM
<p><cite>V-I-I-I-X-I-I-V wrote:</cite></p><blockquote><p><cite>Ahlana wrote:</cite></p><blockquote>Yeah, I am unsure why they hate FP so much lol. There is no reason a Q even on a PVE server needs to get into that area. The quests that require you to go there are for FP citizens only.. so why remove the guards?</blockquote><p>Faction quests for Qeynos citizenship require you to enter various areas within Freeport.</p></blockquote><p>None of the areas that are required.. cause you to pass the guards that are there. You can get to every area needed without ever getting near those guards as a Q.. Once again there is no valid PVE purpose for the change</p><p><cite>V-I-I-I-X-I-I-V wrote:</cite></p><blockquote><p><cite>Ahlana wrote:</cite></p><blockquote><cite>[email protected] wrote:</cite><blockquote><p>This thread makes no sense.</p><p>The only roaming guards in Qeynos Harbor (the only place worth PVPing) are a couple of heroics which die in two hits.</p><p>The only epic in the zone is a million times easy to avoid.</p><p>Just stop.</p></blockquote> One could say EFP is the only place worth PVPing in FP.. and the static guards had nothing to do with it. So still no logic in their removal since other parts of Qeynos do have more Epic mobs. /shrug There was absolutely no need to remove them. Not for travel around FP, not for quests.. only to make PVP easier on Qs. I see no PVE purpose for this change at all.</blockquote><p>Stop relying on guards to save you from pvp. If you need pve mobs to help you pvp you should just queue "the Frozen Tundra" bg all day instead of doing normal open world pvp.</p></blockquote><p> I don't rely on them. I want things even.. please remove the guards from Qeynos and everything will be good.</p>

songsta
01-05-2012, 06:58 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>This thread makes no sense.</p><p>The only roaming guards in Qeynos Harbor (the only place worth PVPing) are a couple of heroics which die in two hits.</p><p>The only epic in the zone is a million times easy to avoid.</p><p>Just stop.</p></blockquote><p>Close minded. Very close minded, i forget the only people who go to pvp in Qeynos are 90s?</p><p>Just stop.</p>

Abstract
01-06-2012, 04:14 PM
<p><strong>Qeynos = level 95 x4,   MASSIVE overcon. these x4's are easy. an x4 that can be trio'd. </strong></p><p><strong>Freeport = level 100 x4, Hit like a mack truck. you NEED an x4 to beat them.</strong></p>

Ahlana
01-06-2012, 07:33 PM
<cite>[email protected] wrote:</cite><blockquote><p><strong>Qeynos = level 95 x4,   MASSIVE overcon. these x4's are easy. an x4 that can be trio'd. </strong></p><p><strong>Freeport = level 100 x4, Hit like a mack truck. you NEED an x4 to beat them.</strong></p></blockquote> Qeynos guards wandered... the FP 100 x4 did not.. and you can get around everywhere in FP without passing him. So give us more 95 x4 wanderers then please

Shadowous Nightwing
01-07-2012, 09:47 AM
<p>This is Why peoiple like Myself and several others have left Sony. Sony you need to step up and Listen to the player base. The revamp in Freeport is Nice and the pvp is awesome now that you removed the city pvp immunity from Qeynos finally but the Guard issues need to be addressed. You are Losing your players who have been with Sony since the launch date of the pvp servers and before since you don't want to use our feed back to make the time we pay for and the content we paid for more enjoyable and non bias.</p>

V-I-I-I-X-I-I-V
01-07-2012, 11:35 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><strong>Qeynos = level 95 x4,   MASSIVE overcon. these x4's are easy. an x4 that can be <span style="font-size: small; color: #ff0000;">SOLO'd WITH YOUR EYES CLOSED</span>. </strong></p><p><strong>Freeport = level 100 x4, Hit like a mack truck. you NEED an x4 to beat them.</strong></p></blockquote><p>Fixed his typo.</p>

Ahlana
01-07-2012, 02:25 PM
<p><cite>V-I-I-I-X-I-I-V wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><strong>Qeynos = level 95 x4,   MASSIVE overcon. these x4's are easy. an x4 that can be <span style="font-size: small; color: #ff0000;">SOLO'd WITH YOUR EYES CLOSED</span>. </strong></p><p><strong>Freeport = level 100 x4, Hit like a mack truck. you NEED an x4 to beat them.</strong></p></blockquote><p>Fixed his typo.</p></blockquote><p>Yeah .. no.</p><p>Certain classes.. sure.. in PVE gear not PVP. Those "tissue paper" guards, rip through my assassin in PVP gear.</p><p>Are they easy to avoid? Yes.. but why not put some wandering 94 x4 in FP then.</p><p>Why when people want a little equallity do people come out with BS about being able to solo them with their eyes closed. We all know you are trying to say they are extremely easy in comparison to the ones in FP.. but the ones in FP never moved. So it wasn't really a problem, the ones in qeynos do, and all some of us want are the same type of wandering guards that Q-Town has. Regardless of whether you can solo them with your eyes closed and upside down, while whisteling dixie and checking out new youtube videos. </p>

ShadowMunkie
01-07-2012, 02:56 PM
<p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>V-I-I-I-X-I-I-V wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><strong>Qeynos = level 95 x4,   MASSIVE overcon. these x4's are easy. an x4 that can be <span style="font-size: small; color: #ff0000;">SOLO'd WITH YOUR EYES CLOSED</span>. </strong></p><p><strong>Freeport = level 100 x4, Hit like a mack truck. you NEED an x4 to beat them.</strong></p></blockquote><p>Fixed his typo.</p></blockquote><p>Yeah .. no.</p><p>Certain classes.. sure.. in PVE gear not PVP. Those "tissue paper" guards, rip through my assassin in PVP gear.</p><p>Are they easy to avoid? Yes.. but why not put some wandering 94 x4 in FP then.</p><p><strong>Why when people want a little equallity do people come out with BS about being able to solo them with their eyes closed. </strong>We all know you are trying to say they are extremely easy in comparison to the ones in FP.. but the ones in FP never moved. So it wasn't really a problem, the ones in qeynos do, and all some of us want are the same type of wandering guards that Q-Town has. Regardless of whether you can solo them with your eyes closed and upside down, while whisteling dixie and checking out new youtube videos. </p></blockquote><p>It's not only this, its the simple fact that whenever Sony was designing freeport they clearly stated D'Lere wanted his sitting to be a powerful empire so that obviously means there should be more wandering gaurds that just a SINGLE epic x4, no matter the level of the SINGLE guard.</p><p>Lore vs Gameplay - Gameplay will always win but, in this instance Lore should be thought about as well, by effectively removing the guards from Freeport they are going against the lore of the new freeport.</p>

General_Info
01-07-2012, 05:49 PM
<p>have ANY of you considered the possiblity that when the qeynos revamp comes their guards will be toned down to the same level/difficulty of the FP ones?</p>

ShadowMunkie
01-07-2012, 06:17 PM
<p><cite>General_Info wrote:</cite></p><blockquote><p>have ANY of you considered the possiblity that when the qeynos revamp comes their guards will be toned down to the same level/difficulty of the FP ones?</p></blockquote><p>That is still half a year away which, that might happen but, reality of the matter is; it's completely unfair at the current state in the game.</p>

General_Info
01-07-2012, 06:41 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>General_Info wrote:</cite></p><blockquote><p>have ANY of you considered the possiblity that when the qeynos revamp comes their guards will be toned down to the same level/difficulty of the FP ones?</p></blockquote><p>That is still half a year away which, that might happen but, reality of the matter is; it's completely unfair at the current state in the game.</p></blockquote><p>unfair to who? you can look at it from both sides. Complaining won't accelerate the qeynos revamp freeport got the update first with both the advantages and disadvantages. if you don't like the fact that qeynos on defence they can hide behind strong NPCs and that you cant in freeport then dont pvp in ether of those areas till it evens out and qeynos is revamped.</p>

Ayaka
01-08-2012, 12:19 AM
<p><cite>Exagon wrote:</cite></p><blockquote><p>Red con level 100x4's that cannot be killed are much inferior to orange cons that die in 10 seconds, right?</p></blockquote><p>QFE. These epics are unkillable as they put up a stoneskin even if you try to kill them. The guards in Qeynos are extremely easy. </p><div><p><cite>Shadowous Nightwing wrote:</cite></p><blockquote><p>You are Losing your players who have been with Sony since the launch date of the pvp servers and before since you don't want to use our feed back to make the time we pay for and the content we paid for more enjoyable and non bias.</p></blockquote></div><p>SOE has gained back many more players because of the newfound PvP. City PvP is extremely active, and so are warfields. PvP hasn't been this fun and active in quite awhile.</p>

V-I-I-I-X-I-I-V
01-08-2012, 09:41 AM
<p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>V-I-I-I-X-I-I-V wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><strong>Qeynos = level 95 x4,   MASSIVE overcon. these x4's are easy. an x4 that can be <span style="font-size: small; color: #ff0000;">SOLO'd WITH YOUR EYES CLOSED</span>. </strong></p><p><strong>Freeport = level 100 x4, Hit like a mack truck. you NEED an x4 to beat them.</strong></p></blockquote><p>Fixed his typo.</p></blockquote><p>Yeah .. no.</p><p>Certain classes.. sure.. in PVE gear not PVP. Those "tissue paper" guards, rip through my assassin in PVP gear.</p><p>Are they easy to avoid? Yes.. but why not put some wandering 94 x4 in FP then.</p><p>Why when people want a little equallity do people come out with BS about being able to solo them with their eyes closed. We all know you are trying to say they are extremely easy in comparison to the ones in FP.. but the ones in FP never moved. So it wasn't really a problem, the ones in qeynos do, and all some of us want are the same type of wandering guards that Q-Town has. Regardless of whether you can solo them with your eyes closed and upside down, while whisteling dixie and checking out new youtube videos. </p></blockquote><p>Not really sure what you are whining about... All freetards hide behind the lvl 100 epic x4 every single time Qeynos brings pvp to Freeport... you need more than 1 guard to hide behind & help you win? If you want equality then complain to SoE about speeding up the Qeynos revamp & giving Qeynos players new questlines & crap like you Freeport players got. Until then nothing will be equal.</p>

ShadowMunkie
01-08-2012, 10:06 AM
<p><cite>General_Info wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>General_Info wrote:</cite></p><blockquote><p>have ANY of you considered the possiblity that when the qeynos revamp comes their guards will be toned down to the same level/difficulty of the FP ones?</p></blockquote><p>That is still half a year away which, that might happen but, reality of the matter is; it's completely unfair at the current state in the game.</p></blockquote><p>unfair to who? you can look at it from both sides. Complaining won't accelerate the qeynos revamp freeport got the update first with both the advantages and disadvantages.<strong> if you don't like the fact that qeynos on defence they can hide behind strong NPCs and that you cant in freeport then dont pvp in ether of those areas till it evens out and qeynos is revamped.</strong></p></blockquote><p>This type of mind set is exactly why games go down hill so much and why we have WoW. All we were asking is they stop removing guards from our city. Once again its from a lore aspect with me not from a PvP/Gameplay aspect. As it stands Freeport looks vulnerable in its current state simply because there aren't enough gaurds. I disagree with having static 100x4 guards but, I do not disagree with not having roaming 94x4 gaurds. Roaming guards are far more deadly than static guards to both sides, even if they can be killed.</p>

Shadowous Nightwing
01-08-2012, 11:16 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>General_Info wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>General_Info wrote:</cite></p><blockquote><p>have ANY of you considered the possiblity that when the qeynos revamp comes their guards will be toned down to the same level/difficulty of the FP ones?</p></blockquote><p>That is still half a year away which, that might happen but, reality of the matter is; it's completely unfair at the current state in the game.</p></blockquote><p>unfair to who? you can look at it from both sides. Complaining won't accelerate the qeynos revamp freeport got the update first with both the advantages and disadvantages.<strong> if you don't like the fact that qeynos on defence they can hide behind strong NPCs and that you cant in freeport then dont pvp in ether of those areas till it evens out and qeynos is revamped.</strong></p></blockquote><p>This type of mind set is exactly why games go down hill so much and why we have WoW. All we were asking is they stop removing guards from our city. Once again its from a lore aspect with me not from a PvP/Gameplay aspect. As it stands Freeport looks vulnerable in its current state simply because there aren't enough gaurds. I disagree with having static 100x4 guards but, I do not disagree with not having roaming 94x4 gaurds. Roaming guards are far more deadly than static guards to both sides, even if they can be killed.</p></blockquote><p>This is Why I went to SW ToR</p>

Kimber
01-08-2012, 01:56 PM
<p><cite>V-I-I-I-X-I-I-V wrote:</cite></p><blockquote><p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>V-I-I-I-X-I-I-V wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><strong>Qeynos = level 95 x4,   MASSIVE overcon. these x4's are easy. an x4 that can be <span style="color: #ff0000; font-size: small;">SOLO'd WITH YOUR EYES CLOSED</span>. </strong></p><p><strong>Freeport = level 100 x4, Hit like a mack truck. you NEED an x4 to beat them.</strong></p></blockquote><p>Fixed his typo.</p></blockquote><p>Yeah .. no.</p><p>Certain classes.. sure.. in PVE gear not PVP. Those "tissue paper" guards, rip through my assassin in PVP gear.</p><p>Are they easy to avoid? Yes.. but why not put some wandering 94 x4 in FP then.</p><p>Why when people want a little equallity do people come out with BS about being able to solo them with their eyes closed. We all know you are trying to say they are extremely easy in comparison to the ones in FP.. but the ones in FP never moved. So it wasn't really a problem, the ones in qeynos do, and all some of us want are the same type of wandering guards that Q-Town has. Regardless of whether you can solo them with your eyes closed and upside down, while whisteling dixie and checking out new youtube videos. </p></blockquote><p>Not really sure what you are whining about... All freetards hide behind the lvl 100 epic x4 every single time Qeynos brings pvp to Freeport... you need more than 1 guard to hide behind & help you win? If you want equality then complain to SoE about speeding up the Qeynos revamp & giving Qeynos players new questlines & crap like you Freeport players got. Until then nothing will be equal.</p></blockquote><p>I love statments like this that talk about being fair.  How about we all be fair and if see some one solo only 1 person in your group can attack him after dropping group...........  The guards really did not effect anyones ablility to get around in FP.  They were removed for the simple fact that a group of 2 or 3 people could sit up there near them and pick apart a full group or X2 of Qey that would zone in to PvP in FP ( and expect those same 2 or 3 people to just take the death and not use a tactical advantage ) . </p>

Twinbladed
01-08-2012, 04:50 PM
<p>Who cares about the gaurds,  people staying inside of the city looking for pvp is dumb anyways, look how many zones there are in this game and people only go to great divide,kp,qeynos, and freeport. Get real about anyone who played this game for a while knows pvp used to be all over the place now it's just in certain area's at certain times. It comes in bulk then goes away. You don't see many free roaming anymore. </p>

Kimber
01-08-2012, 05:19 PM
<p>^^ due to so many instances now. </p><p>When PvP was at its best ( imo ) was TSO you had the ROK instances and the TSO instances for a grand total of 46 instances and raid zones for people at lv cap to run and 21 contested mobs. That is just a quick count of wiki.  With SF and DOV we now have close to 100 instances at lv cap for people to run.  People are not out in the world questing anymore so less PvP out there.  I would prefer less instances or if they made many of the instances open like Seb or Chard.  However again this is something that would not go threw cause then they would need to actully set the PvP armor up correctly and would take to much time.</p>

Aleste
01-23-2012, 04:39 PM
<p>I think the only place someone should be safe is their home city.  It's very odd we can sit in immunity in moors but can be attacked in our home city.  Everywhere should be kos beside home cities. No immunitys anywhere else imo.</p>

Twinbladed
01-23-2012, 08:44 PM
<p>Qeynos gaurds are a joke, I can grab everyone of them at one time on my sin an kill them including that x4 in my pvp gear with no help from merc or anything, I go to fp there x4 100 one shots me for 68k, and then has stonskin so you can't touch him, yet these are where mercs are, and these place are where quest updates are, and also player know there gaurds are op thats why they hide behind them.</p>