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View Full Version : Who's brilliant idea was it to make the cities pvp zones?


Zorella
12-29-2011, 02:59 AM
<p>I mean, come on, really? Who was the brainiac who thought this was a way to keep players in a dying game? Don't get me wrong, pvp is great, when you are out in the world.  Where are the safe zones? I have played this game for over six years now and this is the change that may be the perverbial straw.</p>

Ahlana
12-29-2011, 03:16 AM
<p><cite>Zorella wrote:</cite></p><blockquote><p>I mean, come on, really? Who was the brainiac who thought this was a way to keep players in a dying game? Don't get me wrong, pvp is great, when you are out in the world.  Where are the safe zones? I have played this game for over six years now and this is the change that may be the perverbial straw.</p></blockquote><p> Safe zones? Halas... Greater Fay.. Moors main island Neriak.. Tim Deep.. Painell ( I am sure I butchered that last one haha) How many safe zones does one need?</p>

thephantomposter
12-29-2011, 05:20 AM
<p><cite>Zorella wrote:</cite></p><blockquote><p>I mean, come on, really? Who was the brainiac who thought this was a way to keep players in a dying game? Don't get me wrong, pvp is great, when you are out in the world.  Where are the safe zones? I have played this game for over six years now and this is the change that may be the perverbial straw.</p></blockquote><p>This has me considering coming back to pvp from a pve server, lose one gain one.</p>

TalisX1
12-29-2011, 10:05 AM
<p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Zorella wrote:</cite></p><blockquote><p>I mean, come on, really? Who was the brainiac who thought this was a way to keep players in a dying game? Don't get me wrong, pvp is great, when you are out in the world.  Where are the safe zones? I have played this game for over six years now and this is the change that may be the perverbial straw.</p></blockquote><p>Safe zones? Halas... Greater Fay.. Moors main island Neriak.. Tim Deep.. Painell ( I am sure I butchered that last one haha) How many safe zones does one need?</p></blockquote><p>No kidding right. Especially since Qeynos and Freeport have not been lowbie/starter areas for a long while now.</p><p>Silat</p>

EQ2Playa432
12-29-2011, 11:22 AM
<p>Exactly, new players don't start in Freeport or Qeynos. It's a cool dynamic that they happened upon on accident and ran with.</p>

ShadowMunkie
12-29-2011, 11:45 AM
<p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Zorella wrote:</cite></p><blockquote><p>I mean, come on, really? Who was the brainiac who thought this was a way to keep players in a dying game? Don't get me wrong, pvp is great, when you are out in the world.  Where are the safe zones? I have played this game for over six years now and this is the change that may be the perverbial straw.</p></blockquote><p> Safe zones? Halas... Greater Fay.. Moors main island Neriak.. Tim Deep.. Painell ( I am sure I butchered that last one haha) How many safe zones does one need?</p></blockquote><p>You also missed Butcherblock Mountains Dock area.</p>

songsta
12-29-2011, 12:40 PM
<p>We have guild halls too, like I feel like they should open up everything to pvp except one starter CITY area per faction. Like Kelethin for Qeynos and Timorous Deep for Freeport, open up the newb zones again and open up halas/neriak, or vice versa. The less safe zones the more we're going to promote pvp. This is a pvp server, you want safe zones? Theres quite a few options for PVE servers.</p>

Snached
12-29-2011, 12:44 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Exactly, new players don't start in Freeport or Qeynos. It's a cool dynamic that they happened upon on accident and ran with.</p></blockquote><p><img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /> I like it a lot..</p>

Magnis
12-29-2011, 12:46 PM
<p>cities are open zones? woot! I had completly forgoten long ago i was in a pvp server.</p>

Peak
12-29-2011, 05:48 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>We have guild halls too, like I feel like they should open up everything to pvp except one starter CITY area per faction. Like Kelethin for Qeynos and Timorous Deep for Freeport, open up the newb zones again and open up halas/neriak, or vice versa. The less safe zones the more we're going to promote pvp. This is a pvp server, you want safe zones? Theres quite a few options for PVE servers.</p></blockquote>

Winter12345
12-29-2011, 05:53 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>We have guild halls too, like I feel like they should open up everything to pvp except one starter CITY area per faction. Like Kelethin for Qeynos and Timorous Deep for Freeport, open up the newb zones again and open up halas/neriak, or vice versa. The less safe zones the more we're going to promote pvp. This is a pvp server, you want safe zones? Theres quite a few options for PVE servers.</p></blockquote></blockquote><p>+1 as well</p><p>Open up the t2 zones again, I miss those days. It's boring when all the pvp in this game is centered around two or three tiers.</p><p>If it was a perfect world, I'd also prefer the removal of level locking + aa sliders so we could see open world pvp once again...where everyone had to get their aa from open ZONES rather than closed INSTANCES.</p>

Seliri
12-29-2011, 08:22 PM
<p><p style="color: #000000;"><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>We have guild halls too, like I feel like they should open up everything to pvp except one starter CITY area per faction. Like Kelethin for Qeynos and Timorous Deep for Freeport, open up the newb zones again and open up halas/neriak, or vice versa. The less safe zones the more we're going to promote pvp. This is a pvp server, you want safe zones? Theres quite a few options for PVE servers.</p></blockquote></blockquote></p><div><p><span style="color: #ff6600;">I think it's obvious that T2 zones should have city PvP rules removed to return to the proper, classic PvP environment we once had.</span></p><p><span style="color: #ff6600;">Immunity should only be present WITHIN city limits at New Halas, as is the case in Kelethin, & as WAS the case in Neriak & Darklight Woods...</span></p><p><span style="color: #ff6600;">...youch on whoever approved such a short sighted & apathetic setback. =</span></p><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>We have guild halls too, like I feel like they should open up everything to pvp except one starter CITY area per faction. Like Kelethin for Qeynos and Timorous Deep for Freeport, open up the newb zones again and open up halas/neriak, or vice versa. The less safe zones the more we're going to promote pvp. This is a pvp server, you want safe zones? Theres quite a few options for PVE servers.</p></blockquote></blockquote><p>+1 as well</p><p>Open up the t2 zones again, I miss those days. It's boring when all the pvp in this game is centered around two or three tiers.</p><p>If it was a perfect world, I'd also prefer the removal of level locking + aa sliders so we could see open world pvp once again...where everyone had to get their aa from open ZONES rather than closed INSTANCES.</p></blockquote><div><p><cite>Seliri wrote:</cite></p><blockquote><p><span style="font-size: 11px; font-style: italic; font-weight: bold;">[email protected] wrote:</span></p><div><blockquote><p>Will SOE also consider the removal of level locking + aa sliders in PvP?</p><p><strong>My reasoning</strong>: If we really wanted open world pvp back in all tiers, I gurantee that this would fix it. By forcing people to get their aa in open zones rather than closed instances, pvp would certainly get a boost. Furthermore, by removing level locking SOE wouldn't have to consistently worry about creating new pvp gear when everyone is slowly moving up the tiers, trying to get enough tokens to gear themselves out in the next tier. Obviously the only tier that would have a problem is t9, but SOE could do a RoK approach by creating different sets of gear that took awhile to get so everyone would be satisfieid. </p><p>I miss the days where you could find pvp in every tier, not just t4 or t9. It was also super fun to slowly level throughout each tier to relive the content, and also find loads of pvp in the process. </p><p>If anything, at least remove the aa slider, or allow it to only go up to 50%. In the state that it is, those that have lv 90 alts will always have an edge through powerleveling. If the slider was taken out, it would actually help level the playing field as everyone would have to get their aa from open zones (which makes more sense, as it's supposed to be "achievement" points, not something that takes a hour to grind). </p></blockquote></div><p><cite>Crismorn wrote:</cite></p><blockquote><p>I'd rather they just remove level ranges because that would solve the whole level locking issue as well as create 1 tier for pvp.</p></blockquote><p><span style="color: #ff6600;">Lol @ the utterly PvP inexperienced & self righteous haters (Crismorn & Intercede) seeking to trivialize the content that many enjoy & utilize when they're (the level lockers) often the voice too engaged in PvP to forum hawk & lobby.</span></p><p><span style="color: #ff6600;">If you were concerned with PvP health, or even basic awareness, you would understand that level lockers & level locking was pervasive & fought against even when level locking was mistakenly disabled.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff0000;"><strong>To disavow so much content that AVOIDS far more radical class/gear imbalances & a far less burdensome competency adoption rate is to fully & absolutely share your ignorance on PvP design in MMOGs.</strong></span></p><p><span style="color: #ff6600;">Level locking only suffers ATM due to: SOE arrogance/bureaucracy denying the rightful, classic +/- 1 rank PvP title system, wrongful Toughness/critical mitigation on PvP gear less than LVL 80, & poor PvP equipment system that puts utterly no emphasis on contested farming.</span></p></blockquote></div></div>

TalisX1
12-29-2011, 09:30 PM
<p><cite>Seliri wrote:</cite></p><blockquote><p><p style="color: #000000;"><span style="color: #ff6600;">I think it's obvious that T2 zones should have city PvP rules removed to return to the proper, classic PvP environment we once had.</span></p></p><div><p><span style="color: #ff6600;">Immunity should only be present WITHIN city limits at New Halas, as is the case in Kelethin, & as WAS the case in Neriak & Darklight Woods...</span></p><p><span style="color: #ff6600;">...youch on whoever approved such a short sighted & apathetic setback. =</span></p><p><span style="color: #ff0000;"><SNIP></span></p></div></blockquote><p>If they gave me my way I would prefer that T2 zones get enabled to have carnage flagging but no other city pvp restrictions.</p><p>Example: Any level can attack anyone within the zone level range. This however results in the attacking party becoming carnage flagged. This would allow higher levels to patrol their zones if they desired and secure them. It might even encourage level 90 PvP in the T2 zones which would possibly show new people what higher level PvP can be like.</p><p>Barring this I'd wish for level ranges to be greatly expanded and City PvP rules removed from T2 zones....preferably back to their initial ranges at PvP launch.</p><p>Silat</p>

Arckon
12-30-2011, 05:06 AM
I don't think there should be any safe zones besides guild halls. The entire server should be a war zone. This is why I go back to the other thread in this category about the T7 locked server, let all these carebear players that cry about having to pvp on a pvp server stay on nagafen and let the players who enjoy the thrill of real pvp enjoy it there way. To all the players that whine to have every thing made to where you can just run away. You are the reason this game is failing.

Seliri
12-30-2011, 07:52 AM
<p><cite>Arckon wrote:</cite></p><blockquote>I don't think there should be any safe zones besides guild halls. The entire server should be a war zone. This is why I go back to the other thread in this category about the T7 locked server, let all these carebear players that cry about having to pvp on a pvp server stay on nagafen and let the players who enjoy the thrill of real pvp enjoy it there way. <span style="color: #33cccc;">To all the players that whine to have every thing made to where you can just run away. You are the reason this game is failing.</span></blockquote><p><span style="color: #ff6600;">possibly true :o</span></p><p><span style="color: #ff6600;">except auto-engaging when hit would be wrong as ganking would be wrongly incentivized & not relocation/reformation/strategery excellence</span></p><p><span style="color: #ff9900;"><strong>i possibery would be fine with all zones having no permanent immunity, but dah carebears wud kry dem tears :{</strong></span></p>

Valonia
12-31-2011, 10:06 AM
<p><cite>Arckon wrote:</cite></p><blockquote>I don't think there should be any safe zones besides guild halls. The entire server should be a war zone. This is why I go back to the other thread in this category about the T7 locked server, let all these carebear players that cry about having to pvp on a pvp server stay on nagafen and let the players who enjoy the thrill of real pvp enjoy it there way. To all the players that whine to have every thing made to where you can just run away. You are the reason this game is failing.</blockquote><p>Why should guild halls be any safer than the rest of the server?! Seriosly .. why?</p><p>Either you damand safe zones for everyone that are a single recall away .. or you demand no safe zones for everyone alike. But not such a halfbaked suggestion that only caters to big guilds that can effectively life out of their guild halls.</p>

Muusic
01-02-2012, 05:46 AM
<p>While you're all on the "open it all up" bandwagon please don't forget to add removing pvp gear. Becuase PvP gear is nothing more than a crutch for players who just don't have the skill and could care less to invest the time in getting real gear. I love that our vocal minority of sadists continue to dictate how the other 95% of us actually play the game.</p><p>SoE, try an in-game poll for once and get a real opinion on improvements.</p>

Crismorn
01-02-2012, 08:02 AM
<p>Without pvp gear the raiders would have an even larger advantage than they currently have with stats that still bypass the gear seperation.  Flurry, primary stat, cast speed, reuse, dps/haste mod, etc...</p><p>Raiders are already ahead if you cannot succeed with your current advantage then I would suggest adjusting your UI or  rethinking your aa selection for pvp.</p>

Griffildur
01-02-2012, 08:06 AM
<p><cite>Zorella wrote:</cite></p><blockquote><p>I mean, come on, really? Who was the brainiac who thought this was a way to keep players in a dying game? Don't get me wrong, pvp is great, when you are out in the world.  Where are the safe zones? I have played this game for over six years now and this is the change that may be the perverbial straw.</p></blockquote><p>I am not pvp-er but I find it's hilarious that you're complaining about having open pvp anywhere. If you want safe zones, me thinks you should not roll on a pvp server lol.</p>

kAzuNGu
01-02-2012, 10:09 AM
<p>I agree this was a very bad idea. At least move Banker/Broker/Reforging NPCs to an immune area. Going through long lists of want to reforge options while carrying upwards of 3pp reforging fees is a lame sitting duck situation we are being forced into. This has nothing to do with how hardcore are you of a pvp'er.</p>

Blindsite
01-02-2012, 11:20 AM
<p><cite>Zorella wrote:</cite></p><blockquote><p>I mean, come on, really? Who was the brainiac who thought this was a way to keep players in a dying game? Don't get me wrong, pvp is great, when you are out in the world.  Where are the safe zones? I have played this game for over six years now and this is the change that may be the perverbial straw.</p></blockquote><p>someone is just mad that he went afk in the city, and didnt realize it was a open pvp zone. now hes complaining that he rolled on a pvp server just to sit in the city afk and complain about not having pvp, so he comes here and complains about dieing in pvp.  </p><p>personally tho, city pvp being open is alot better than having to get carnage flagged for pvp in the zones makes it more worthwhile and gives you that risk factor of going into the city. </p>

Phineus
01-02-2012, 05:32 PM
<p>Contested vp was possibly the most fun Ive had. Glad to see soe opening the cities for pvp. Will be nice to see qeynos zones consolidated.</p>