View Full Version : A big "What the hell?" - Dungeon Maker and Vitality

12-16-2011, 12:27 AM
<p>So, I decided to drink a vitality potion I got laying around, and I run a dungeon maker dungeon.</p><p>When I finished, I gained roughly 1 yellow bubble of XP. That costed me 42% of my vitality.</p><p>That is a big "What the hell?" moment. I went out to grind to test this, and I got another bubble for 10% of my vitality off enemies who are a slightly higher level. Where did all that vitality go?</p><p>I wasted half of my vitality pot (which admittedly was free, but still).</p><p>Do NOT run a DM dungeon if you have vitality. It leeches it, badly.</p>

12-16-2011, 04:15 AM
<p>You gain exp from running Dungeon Maker dungeons which in turn is boosted by Vitality, Vetern Bonus', and Experience Potions.</p><p>A good example of this is whenever guildies and I run dungeons we simply pop a 2 hour potion and run the dungeons to get the maximum benefit from the dungeon.</p>

12-16-2011, 05:50 AM
<p>I understand that, but it seems like the effects of vitality are greatly watered down in DMs.</p><p>I spent almost 50% of my vitality in a single DM and got one bubble of experience. I then used the other half to get the rest of the level. This caught me off guard and might leave some, especially those who invest money on vitality potions, feeling cheated.</p>

12-16-2011, 05:05 PM
<p>Its being "looked at":</p><p>GM Trogkeeper here responding to your petition about vitality being burnt through in player made dungeons. I tried this myself in a number of player made dungeons and can confirm that character vitality does get eaten up while in them. As to the rate at which it is being eaten up, I don't know whether it is working as intended or not. I will alert the Development Team about this and they will take a look at it. If it is determined that it is not working correctly they will work on a fix which you will be able to see on the Update Notes.</p>

12-16-2011, 06:40 PM
<p>I'm right along with you. I think the dungeon maker eats up vitality WAAAAY too fast. So fast to the point that I now won't run them if I have vitality. I wouldn't eat up that much vitality killing regular mobs which those are equal to. I hope they do put a fix in for that. If I'm going to lose all that vitality I'd like to actually be playing my actual toon and not an avatar that has a whopping 4 abilities :/</p>