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View Full Version : Could We Please Be Allowed at Least 2 Published Dungeons?


redwoodtreesprite
12-12-2011, 02:26 AM
<p>It isn't fair for us to have to wipe one dungeon's ratings just so we can playtest another one. </p><p>And I really do not understand why you would limit us to only one published dungeon at a time.  This was corrected in beta towards the end to around five and that was reasonable.</p><p>Why did you go back to just one at a time when this expansion went live?</p>

Valena
12-12-2011, 04:09 AM
<p>Only one? That makes DYOD a totally useless feature imo as if you've had fun making one then you'd not want to destry it whilst making another. Sounds doubly crazy to me when you can have 10 houses.</p><p>Star Trek Oline has a similar mission creating tool and some players have managed to create some great missions due to being able to improve by practise. Unless people can make more than 1 dungein then DYOD will die a quicker death than the DF.</p>

TheSpin
12-12-2011, 04:34 AM
<p>It's one per character.</p><p>In my opinion it totally needs to be an account wide system rather than a character based system.  I would say 5 dungeons per account would be a good way to do it.</p><p>Among the many reasons to make it account wide, but one reason is that I feel carpenters have a major advantage over others.  I would much rather make all my DYOD dungeons with my carpenter and not have to worry about making stuff and then moving it over to the correct toon with the shared bank.  Also, as a person who plays a lot of alts, I don't want to bother making an entire dungeon for each toon just so they can have the benefits of having a dungeon.</p>

apwyork
12-12-2011, 04:37 AM
<p>There's talk that you can unlock additional slots through either published dungeon rewards or mob drops.  So just wait and see how it goes over the next couple days as published dungeons get rewarded</p>

Keikoku
12-12-2011, 12:59 PM
<p>Seems silly that you can create 20 dungeons, but only publish one of them...</p>

Pixiewrath
12-12-2011, 01:11 PM
<p>That is odd... I saw someone publishing two dungeons on our server?</p>

Lempo
12-12-2011, 01:11 PM
<p>You can make and publish more than one if you make one that is good enough to get rated and get an award then you can publish another. This is the way it should be, otherwise there would be a lot of trash in the list (there already is this just mitigates it).</p>

PeterJohn
12-12-2011, 01:17 PM
<p>At least give us the ability to test run our own unpublished dungeons... Then I won't have to keep publishing/unpublishing while testing a new dungeon.</p>

msgnomer
12-12-2011, 02:12 PM
<p>Ah, I wonder if that's what happened last night.  I had gone into a highly rated Frostfell themed dungeon earlier, and when I was grouped with Sunday night friends and family, I wanted to take them into the dungeon.  However, it was gone.   I was surprised such a timely and nicely done dungeon had already disappeared. I saw only part of it before backing out to save it for the group later, only to find it vanished. </p><p>It would be great to be able to play test while leaving one published, not just for the designer but for the curious dungeon crawlers.</p>

redwoodtreesprite
12-12-2011, 03:47 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>You can make and publish more than one if you make one that is good enough to get rated and get an award then you can publish another. This is the way it should be, otherwise there would be a lot of trash in the list (there already is this just mitigates it).</p></blockquote><p>I highly disagree.  For one thing it would be easy for a guild to work together to make false ratings on a dungeon.  I saw this on test. Someone had made a really average, non-imaginative dungeon, with a swarm of mobs at the end that killed your character in the first pull no matter how you pulled them.  You had to die over and over again just to try and reach the end portal.  Yet it had the highest ratings of any dungeon made at that time.</p><p>Bad dungeons will get ignored.  Also dungeon makers need to learn which things work well and are liked and which ones don't work.  Having to wipe clean the ratings on a good dungeon just to test a second one is wrong.  No way to win awards if you don't let a dungeon develop good ratings.  And it will discourage the dungeon maker if they have to wait and pray that they get an award so they can work on and test another one.</p>

Kenisha
12-12-2011, 04:10 PM
<p>You don't actually have to put items in the shared bank to move them from one character to another for dungeon placement. Just give your alts trustee access to the dungeon and then each alt can place the items directly into the dungeon. No muss. No fuss. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Lyndro-EQ2
12-12-2011, 08:51 PM
<p>Unlocking more layouts allows you to publish more dungeons. So if you buy maps from the marketpace, you'll be able to publish more dungeons.</p>

Kryvak
12-12-2011, 09:02 PM
<p><cite>PeterJohn wrote:</cite></p><blockquote><p>At least give us the ability to test run our own unpublished dungeons... Then I won't have to keep publishing/unpublishing while testing a new dungeon.</p></blockquote><p>+1</p>

Pixiewrath
12-13-2011, 12:33 AM
<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>Unlocking more layouts allows you to publish more dungeons. So if you buy maps from the marketpace, you'll be able to publish more dungeons.</p></blockquote><p>Is it possible to add that dungeon counter to the "My Dungeons" page so we can see how many we have left to post?Also, if we loot dungeon layouts will that also add to the amount of dungeons we can have, or only ones bought on the marketplace?Knowing myself right I will sit there with 20 dungeons in the end, lol. But I put lots of effort into them. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Jaxl
12-13-2011, 12:39 AM
<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>Unlocking more layouts allows you to publish more dungeons. So if you buy maps from the marketpace, you'll be able to publish more dungeons.</p></blockquote><p>Really!?  We pay $40 for an expansion and we get to publish one dungeon.. And if we want more, its "extra"?</p>

Pixiewrath
12-13-2011, 12:45 AM
<p><cite>Jaxl wrote:</cite></p><blockquote><p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>Unlocking more layouts allows you to publish more dungeons. So if you buy maps from the marketpace, you'll be able to publish more dungeons.</p></blockquote><p>Really!?  We pay $40 for an expansion and we get to publish one dungeon.. And if we want more, its "extra"?</p></blockquote><p>I think she/he/it meant using tokens. There are like 9 layouts or so for 200 tokens each.</p>

Rainmare
12-13-2011, 04:22 AM
<p>yes the dungeon builder section of the marketplace uses the tokens you get from running dungeons/people running your dungeon.</p>

Evanair
12-13-2011, 06:42 AM
<p>Maketplace items for Dungeons are free, just gotta earn them in game.</p>

TheSpin
12-13-2011, 11:04 AM
<p>Dungeons should be an account thing in my opinion, not character specific.  Especially since the tokens are used on the marketplace rather than an in-game merchant.   It seems like the perfect set up for dyod since you don't even play your actual character in them. </p><p>There's no reason NOT to make the dungeon maker an account wide thing rather than per character.  5 dungeons per account to start with and then additional dungeons available in marketplace.  Then you can collect mobs to spawn in your dungeon with any toon and add it to your dungeon maker account (same with avatars), and you can log in with any toon to edit your dungeon, which can really be important if you have no-trade stuff you want to put in your dungeon.</p>

Pixiewrath
12-13-2011, 12:01 PM
<p>I agree with dungeon maker tools and avatars being account wide.But I disagree with the actual dungeons. You can have more dungeons per player if they are avatar based instead of counting towards a common counter.Would also be neat if the Crafted Vault Expander that is now obsolete got replaced with a dungeon amount expander instead so we can increase the dungeon count by one or two.Creating dungeons is different than houses as houses are mostly for display while dungeons are active so it makes sense to be able to create more dungeons than houses since I am sure people will run out faster.</p>

ShadowMunkie
12-13-2011, 12:05 PM
<p>I've found two ways of actually being able to publish more dungeons.</p><ol><li>Getting awards.</li><li>Buying maps from Dungeon Maker section</li></ol><p>As for other ways I have no clue but, I can publich 3 maps right now on a single character.</p>

CoLD MeTaL
12-13-2011, 01:21 PM
<p><cite>Jaxl wrote:</cite></p><blockquote><p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>Unlocking more layouts allows you to publish more dungeons. So if you buy maps from the marketpace, you'll be able to publish more dungeons.</p></blockquote><p> Really!?  We pay $40 for an expansion and we get to publish one dungeon.. And if we want more, its "extra"?</p></blockquote><p>Welcome to the new Nickel And Dime operation.</p>

intoXILE
12-13-2011, 02:18 PM
<p><cite>redwoodtreesprite wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>You can make and publish more than one if you make one that is good enough to get rated and get an award then you can publish another. This is the way it should be, otherwise there would be a lot of trash in the list (there already is this just mitigates it).</p></blockquote><p>I highly disagree.  For one thing it would be easy for a guild to work together to make false ratings on a dungeon.  I saw this on test. Someone had made a really average, non-imaginative dungeon, with a swarm of mobs at the end that killed your character in the first pull no matter how you pulled them.  You had to die over and over again just to try and reach the end portal.  Yet it had the highest ratings of any dungeon made at that time.</p><p>Bad dungeons will get ignored.  Also dungeon makers need to learn which things work well and are liked and which ones don't work.  Having to wipe clean the ratings on a good dungeon just to test a second one is wrong.  No way to win awards if you don't let a dungeon develop good ratings.  And it will discourage the dungeon maker if they have to wait and pray that they get an award so they can work on and test another one.</p></blockquote><p> Yeah, I've noticed the same thing....rather boring, uncreative and impossible dungeons getting "Top in Creativity" and such, when others have obviously put some serious thought and effort into their dungeon just to get whacked with bad reviews. It's the same with the housing leaderboards though. I really don't think there is anyway to fix this issue, it's just something we have to live with...but seriously, if people would actually judge fairly, you could find the REAL "Top in Creativity" and "Top in Style", instead of just garbage after garbage.</p><p>Not to toot my own horn, but I thought I made a pretty good dungeon. Worked on it over a few days. Totally customized the look and made the mobs interesting. It wasn't too tough or too easy, I test ran in frequently so it ran smoothly. And yet, just after 5 hours of being published, I had 1 and a half stars in both catagories and one just published right before mine was 5 stars in both catagories. I ran the other persons dungeons and it was a sloppy mess of randomly placed items, and the mobs were tightly grouped in sets of 10 (i.e a deathtrap to soloers). *sigh*</p><p>If people judged fairly, they would realize it was for THEIR benefit as well. If someone in your guild makes a crap dungeon, don't just give them 5 stars because they're in your guild. Am I wrong?</p>

Lyndro-EQ2
12-13-2011, 02:39 PM
<p>Yes, that is my mistake for using too few words. You buy them from the dungeon maker marketplace for dungeon maker tokens. We wanted people to "earn" the right through dungeon maker to publish more dungeons.</p>

redwoodtreesprite
12-13-2011, 02:47 PM
<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>Yes, that is my mistake for using too few words. You buy them from the dungeon maker marketplace for dungeon maker tokens. We wanted people to "earn" the right through dungeon maker to publish more dungeons.</p></blockquote><p>But two to start would be much fairer.  That way we can work on one and playtest it while the first one builds ratings.</p>

DuneWarrior
12-13-2011, 03:05 PM
<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>Yes, that is my mistake for using too few words. You buy them from the dungeon maker marketplace for dungeon maker tokens. We wanted people to "earn" the right through dungeon maker to publish more dungeons.</p></blockquote><p>Let me see if i get this straight, you want me to earn the right to make MORE dungeons by making me RUN other peoples dungeons, so i can get tokes, so i can PURCHASE things for those tokens in order to EARN .......</p><p>Ill fix it for you "We made another Timesink"</p><p>Sounds like yet another artificial timesink to me ... so many things i dont get around EQ2-Dev logic, i wonder if it have its own section at urban dictionary yet....</p>

Nrgy
12-13-2011, 03:24 PM
<p>Not that I have tried, but I wouldn't think, that earning 200 tokens is very difficult when some dungeons reward 30 to 80 tokens for a run.  If that run can be completed in an hours time getting 200 tokens is not that daunting a task.  Using those tokens to "upgrade" your dungeon making abilty would "seem" to go hand-in-hand with the desire to use the DM tools in the first place.  Tokens are also rewarded based on ratings and leaderboards, afaik, so you're not required to run other peoples dungeons if you make a populor one yourself.</p><p>It seems like is quite a self-sustained system for those that wish to participate in it.</p><p>The only real question would be; What is the maximum number of dungeons which you can have published at a time?  There are only so many Map-upgrades to buy (w/ DM tokens) and if those allow one additional published dungeon when purchased you'll only get to a certain maximum allowance.</p>

Anestacia
12-13-2011, 09:22 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>Yes, that is my mistake for using too few words. You buy them from the dungeon maker marketplace for dungeon maker tokens. We wanted people to "earn" the right through dungeon maker to publish more dungeons.</p></blockquote><p>Let me see if i get this straight, you want me to earn the right to make MORE dungeons by making me RUN other peoples dungeons, so i can get tokes, so i can PURCHASE things for those tokens in order to EARN .......</p><p>Ill fix it for you "We made another Timesink"</p><p>Sounds like yet another artificial timesink to me ... so many things i dont get around EQ2-Dev logic, i wonder if it have its own section at urban dictionary yet....</p></blockquote><p>Something I think you are missing is that this entire game is one large timesink.  Its whole purpose is to keep people occupied and entertained.  They arent asking you for real money; they just want you to spend your time using this feature and (omg) <em>earn</em> the right to make your dungeon look the best it can.  This "hand me everything" attitude is wildly out of control these days imo.</p>

Keikoku
12-13-2011, 09:36 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>Yes, that is my mistake for using too few words. You buy them from the dungeon maker marketplace for dungeon maker tokens. We wanted people to "earn" the right through dungeon maker to publish more dungeons.</p></blockquote><p>Let me see if i get this straight, you want me to earn the right to make MORE dungeons by making me RUN other peoples dungeons, so i can get tokes, so i can PURCHASE things for those tokens in order to EARN .......</p><p>Ill fix it for you "We made another Timesink"</p><p>Sounds like yet another artificial timesink to me ... so many things i dont get around EQ2-Dev logic, i wonder if it have its own section at urban dictionary yet....</p></blockquote><p>You also get tokens for people running your dungeons.  Just FYI.</p>

intoXILE
12-14-2011, 01:56 PM
<p><cite>digitalbandit wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>Yes, that is my mistake for using too few words. You buy them from the dungeon maker marketplace for dungeon maker tokens. We wanted people to "earn" the right through dungeon maker to publish more dungeons.</p></blockquote><p>Let me see if i get this straight, you want me to earn the right to make MORE dungeons by making me RUN other peoples dungeons, so i can get tokes, so i can PURCHASE things for those tokens in order to EARN .......</p><p>Ill fix it for you "We made another Timesink"</p><p>Sounds like yet another artificial timesink to me ... so many things i dont get around EQ2-Dev logic, i wonder if it have its own section at urban dictionary yet....</p></blockquote><p>You also get tokens for people running your dungeons.  Just FYI.</p></blockquote><p>I woke this morning to find that one of my dungeons on Oasis earned me 85 tokens while I slept. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Whilhelmina
12-14-2011, 03:51 PM
<p>I hate this concept. Seriously.</p><p>If you want to make something "restricted" like that, you should unlock 1 dungeon per map we own, so 6 possible dungeons when starting, and 1 more for every new map we obtain.</p>

Arkenor
12-14-2011, 03:56 PM
<p>I do seem to be able to publish two dungeons, and I haven't won any awards or anything. (awards in my category appear to be for people who make dungeons so difficult that only their alts are willing to put themselves through sufficient pain to rate them).</p><p>It's probably just that the map you got with the CE was enough, so it looks like non-CE folks will only have to buy one map, for 200 tokens, to get to 2 publishable dungeons.</p>

redwoodtreesprite
12-14-2011, 11:21 PM
<p>Here is the big flaw in using awards to give extra dungeons to publish.  It rewards the cheaters, the ones who know how to rig it so their dungeons are at the top of the list when the awards are determined. </p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=511664" target="_blank">http://forums.station.sony.com/eq2/...topic_id=511664</a></p><p>Awards mean nothing when this sort of manipulation can and is being done.  Don't be so stingy in limiting the dungeons we can publish.  Start us with at least 2, and give us 2 for every layout we barter for.  For that matter, let us barter for extra dungeons we can publish.  I would even spend SC for extra slots.</p>