View Full Version : Social Aggro Range Increase ninja'd in?

12-09-2011, 06:49 PM
<p>Loving the new Dungeon Maker feature, and see a lot of potential in it.</p><p>But recently it seems like theres been an increase in the social aggro range of creatures.</p><p>I say this because my dungeon 'Gnoll Invasion' on Butcherblock server, was made with several 'clusters' of mobs.</p><p>Up until yesterday, I could manage single or double pulls and 'pull them away' from the group. And no, the dungeon doesn't use the fireplace aggro range increaser.</p><p>And yet as of yesterday (and obviously today) It's impossible to pull anything but the entire group</p><p>So I find myself asking, when did SoE ninja in this increase? Is this working as intended?</p>

12-09-2011, 07:27 PM
<p>If anything it was too high to begin with.  I'd really love for SOE to allow the designer to control this.  Since dungeon marks are tied to the kill, there's no reason why we shouldn't be to turn this down if we want to.</p>