View Full Version : Can we have a "Fun" rating?

12-09-2011, 06:01 AM
<p>I really like DM instances till now, but would it be possible to add one more rate: Fun?</p><p>Some of the instances are pretty well designed, they look nice but are not fun at all. For example when I zone in to DM andthere is 10 mobs just after zoning in and I can't move, so to kill them all I have to die 8-9 time. Then I move to another room and it is the same - no matter how I try to enter another room 10 mobs are coming to me so I die and die... It is not Fun for me and it might destroy DM feelings for other players too...</p><p>It would be good to add possibility to rate dungeon even when I decide to leave before finishing it, because I simply don't want to die 20 times in 10 min...</p><p>So can we have one more option to vote?</p>

12-09-2011, 10:02 AM
<p>I had this happen to me last night.  Each room had "groups" (set in 2's and 3's) of about 10 mobs that you were forced to die over and over to kill one or 2 each lifetime.  I was intending to /house and leave - then I decided I WOULD finish the thing just to rate it low.  Took about 20-25- deaths, but I did finish it so I could rate it. </p>

12-09-2011, 10:34 AM
Yea right now thats about the best thing you can do. I had one i spent nearly 30 minutes clearing, all mobs just 2 or 3 together, just to get to the end and there was 15. Died so fast i couldnt even kill one at a time to thin em out, and ended up just rage quitting it. Needs to be some way to report things like this so other players dont waste time in them.

12-09-2011, 11:26 AM
<p>lol totally agree with this one. +1</p>

12-09-2011, 11:44 AM
<p>Here are changes I'd make to the rating system:</p><p>1. Show the number of people who have entered the dungeon</p><p>2. Show the number of people who have finished the dungeon</p><p>3. Change the voting system to only Like - Don't Like and limit voting per account to once every 10 minutes.</p><p>4. Add a comment area so you can make suggestions to provide feedback. Perhaps this can be sent to the dungeon maker via an ingame mail.</p>

12-10-2011, 05:29 AM
<p>I disagree with you all on this, I personally put as many mobs in my dungeon as possible because I want Challenging content. I ran a guildie that actaully designed her dungeon with nice pretty effects but, it bored me to death because it took 30 minutes to get 50 tokens. I can get 50 tokens in about half the work if I design the dungeon without all the pretty effects.</p><p>In fact: I have a dungeon designed that takes 1 hour to clear for guildies and myself that gives 175 Tokens, it consists of 5 rooms with over 50 mobs in each room. Do we die? Sometimes whenever we are not working together. Can it be killed solo? Yes if you use the right avatar/adventurer. Should it be rated low because its not "fun" for some people? No it shouldn't because it's not designed for casual players.</p><p>The Challenge Rating NEEDS to be somewhere before you actually enter the dungeon. That will fix all of this, those that want challenging content can simply do the ones with higher challenge rating and those that want to take it easy can do the easy ones.</p><p>Side Note: 100 Challenge Rating = 1 Token. My dungeon is sitting at 17,585.</p>

12-10-2011, 03:23 PM
<p>There definitely needs to be a way to distinguish between the token farms and other dungeons.  Dying a number of times upon entering a dungeon and trying to get your bearings is not fun.  Dying a number of times everytime you take a step through a dungeon is not fun.  I have zoned out of more dungeons than I have actually played through.</p><p>I really didn't think I would like this feature.  But, even in the limited time it has been out I have played through a couple very well done maps.  I don't want the "my fun = number of tokens" crowd to ruin this feature.  It will get ruined though if there isn't someway to avoid the farms.</p>

12-11-2011, 04:51 PM
<p>I strongly agree with Gravy in all points exept "<span style="color: #d2c5a9; font-family: verdana, arial, helvetica, sans-serif; background-color: #221f1c;">3. Change the voting system to only Like - Don't Like</span><span style="color: #d2c5a9; font-family: verdana, arial, helvetica, sans-serif; background-color: #221f1c;"> </span>". I think, we still should have 2 independant ratings, just not the same we have now. I assume, "challenge" and "fun" will be great.</p><p>Also, I think, it should be cool to allow creators to give their dungeons a short annotations in addition to name and screenshot - just something like "munchkin's choice - 175 tokens in a hour!" or "it's a dramatic story about cursed tomb - surely read scattered diaries!"</p>

12-12-2011, 01:30 AM
<p>If there was a fun rating I would just rate all dungeons unfun <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

12-12-2011, 02:23 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>If there was a fun rating I would just rate all dungeons unfun <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>So you would go out of your way and waste your time by playing through all the dungeons created by a feature you obviously dislike just to grief on those that like the feature?</p>

12-12-2011, 03:57 PM
<p>How about us being able to put a description?  Then those who make a "gonna die tons - isn't it cool" dungeon can make that clear.  Me, I like to make dungeons fun to wander through and enjoy, and those would not be liked by those that like the many death challenge ones.  So I would like to make that clear for my dungeons.  Less a waste of time for all playstyle types if they know what type of dungeon they were going to do.</p><p>Even a selection of types to choose from would work.  Would be simpler to program, and would still make it clearer for us when we choose a dungeon to play.</p>