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Arckon
12-08-2011, 03:13 AM
<p>So I was fighting a 39 ranger today on my 39 Assassin and his dirge merc rezzed him after I killed him. This should be fixed that is just beyond stupid.</p>

Brigh
12-08-2011, 03:55 AM
kill the pet first?

Ilovecows
12-08-2011, 03:56 AM
<p><cite>Arckon wrote:</cite></p><blockquote><p>So I was fighting a 39 ranger today on my 39 Assassin and his dirge merc rezzed him after I killed him. This should be fixed that is just beyond stupid.</p></blockquote><p>Oh i think i was there!  but that's not the point.</p><p>Mercs should just be dismissed automatically when some engages in pvp.  They were a bad idea to allow in pvp.</p>

Ragemaster
12-08-2011, 10:25 PM
<p>lol i was running around on my 15 twink beastlord that I made and i brought a heal merc with me. Yeah, i completely owned every person i came across even an orange con because they didnt have merc but i did. Its worth noting, that the merc ai is kinda buggy in pvp and more than once my merc engaged a player in response to getting hit thus causing a pvp engaged when I didnt want to. Yes, was pvp engaged even though I spammed for him to ignore everything and follow me. Also I smoked a blue con beastlord and noticed that my merc started running off to where he respawned, apparently still aggroed on the qeynos wherever he respawned.</p><p>The merc has good buffs and can heal but their ai is not that good if your fighting a player with a merc try and cc the player and drop the merc the healer merc doesnt do good when its getting beat on, granted im not sure how pvp gear and potency plays into things, methinks soe implemented mercs without testing their effect on pvp.</p><p>I think they are a nice addition to the game but should be balanced/tested more in pvp before any changes are made.</p>

Vlahkmaak
12-09-2011, 12:00 AM
<p><cite>Arckon wrote:</cite></p><blockquote><p>So I was fighting a 39 ranger today on my 39 Assassin and his dirge merc rezzed him after I killed him. This should be fixed that is just beyond stupid.</p></blockquote><p>Dirges rez - thats what they do.</p>

Ilovecows
12-09-2011, 03:41 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Arckon wrote:</cite></p><blockquote><p>So I was fighting a 39 ranger today on my 39 Assassin and his dirge merc rezzed him after I killed him. This should be fixed that is just beyond stupid.</p></blockquote><p>Dirges rez - thats what they do.</p></blockquote><p>I'm going to guess maybe what he is saying is that dirges don't get a rez at 39, and therefore the mercs at 39 shouldn't either?</p>

Vlahkmaak
12-09-2011, 01:26 PM
<p>Its a new super charged dirge.      BTW - did you pick up your cow warder yet?   Plenty in CL just outside xrds.</p>

Ahlana
12-09-2011, 01:28 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Arckon wrote:</cite></p><blockquote><p>So I was fighting a 39 ranger today on my 39 Assassin and his dirge merc rezzed him after I killed him. This should be fixed that is just beyond stupid.</p></blockquote><p>Dirges rez - thats what they do.</p></blockquote><p>I'm going to guess maybe what he is saying is that dirges don't get a rez at 39, and therefore the mercs at 39 shouldn't either?</p></blockquote><p>They shouldn't but the mercs are 90's mentored down. It is lame as (that place that burns all the time)</p>

Rahatmattata
12-09-2011, 01:44 PM
<p>Mercs in pvp are stupid. In a few months you will see WFs and PvP groups where everyone has a merc and it's going to be tarded as fk.</p>

Ragemaster
12-10-2011, 10:08 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Mercs in pvp are stupid. In a few months you will see WFs and PvP groups where everyone has a merc and it's going to be tarded as fk.</p></blockquote><p>We will need all the extra mercs we can get because the player population on Nagafan is going to continually go down for as long as SOE ignores the PVP side of things.</p><p>Also, if Everquest Original is anything to go by, they will continue to ignore the pvp server until it practically is a ghost town. News flash: Mercs were added to eq1 awhile back, where do you think they got the idea for eq 2? Guess what the only surviving pvp server on eq1 is like population wise? Life support! I hope SOE turns this server around but at this point I doubt it.</p>

Dawnstrike
12-11-2011, 09:29 AM
<p>Yeah this is lame. I brought up concerns about this before the xpac came out in another thread. So I will share what I experienced today.</p><p>I was in the Frostfell instance and had track up;  I saw a yellow Beastlord that I sought out and picked fight with. My level 36 ranger has full PVP gear and poisons so was feeling pretty excited about a great one on one fight and I'm pretty rusty in PVP these days.  Well after taking down the player relatively quickly I was at about half health.  Then I found myself fighting his merc (can't remember which one he had). Well the Merc ended up taking me down.  I didn't notice if I lost fame but really, in PVP it should be that when the player dies thier Merc dies?</p><p>So this game is not Player verses Player now.  It's Player vs Player + Merc.  </p>

jdez
12-11-2011, 09:52 AM
<p>I think you guys are cry baby's and the reason why everything keeps getting broken. If you have problems and want to whine then buy a better merc or the new xpac. you guys are the same people that want to cry about mercs in pvp and you know what you will still cry when they don't use mercs and you die. get over yourselves your not immortal, it's just a game' and quit crying about things that don't need to be fixed. I would recommend the wizard merc (HE DOMINATES EVERYTHING IN HIS PATH <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />- )</p>

Leko
12-11-2011, 09:56 AM
<p>This exact concern was raised by me serveral times at Fan Faire. The Dev team made promises that the PvP community old have the chance to test Mercs before launch. We of course did not get that chance and now we are stuck "beta" testing a feature that could break the play style we love so dear. </p>

Dawnstrike
12-11-2011, 09:59 AM
<p><cite>jdez wrote:</cite></p><blockquote><p>I think you guys are cry baby's and the reason why everything keeps getting broken. If you have problems and want to whine then buy a better merc or the new xpac. you guys are the same people that want to cry about mercs in pvp and you know what you will still cry when they don't use mercs and you die. get over yourselves your not immortal, it's just a game' and quit crying about things that don't need to be fixed. I would recommend the wizard merc (HE DOMINATES EVERYTHING IN HIS PATH <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />- )</p></blockquote><p>I have to assume from your post that you are not a player that is not on a PVP server considering your multiple references "to you guys".  Please post on something you actually have experience in. Or better yet, move your toons over to Nagafen, we'll give you a nice warm welcome <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Dawnstrike
12-11-2011, 10:47 AM
<p>I think my biggest issue with Mercs in PVP is that there is the separation in our gear stats.  We're typically in PVP gear when we are out in the world to fight other players.  Then the Mercs are introduced which their stats are PVE based.  This causes an obvious issue when you're fighing both at the same time.  Either bring back the merged stat gear on PVP servers, or better yet, introduce PVP to every server so everyone can experience this disability in gear! </p>

Talathion
12-11-2011, 02:22 PM
<p>Lol they can't separate stats or this happens <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Ilovecows
12-11-2011, 06:16 PM
<p><cite>Dawnstrike wrote:</cite></p><blockquote><p><cite>jdez wrote:</cite></p><blockquote><p>I think you guys are cry baby's and the reason why everything keeps getting broken. If you have problems and want to whine then buy a better merc or the new xpac. you guys are the same people that want to cry about mercs in pvp and you know what you will still cry when they don't use mercs and you die. get over yourselves your not immortal, it's just a game' and quit crying about things that don't need to be fixed. I would recommend the wizard merc (HE DOMINATES EVERYTHING IN HIS PATH <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />- )</p></blockquote><p>I have to assume from your post that you are not a player that is not on a PVP server considering your multiple references "to you guys".  Please post on something you actually have experience in. Or better yet, move your toons over to Nagafen, we'll give you a nice warm welcome <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Or some scrub who can suddenly start killing people since he has a merc with him and they don't <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Talathion
12-11-2011, 06:33 PM
<p>I can't wait for a PVPER to get an elite merc.. that does 10 times the damage of a regular one start trashing pvpers.</p>

Valonia
12-12-2011, 06:23 AM
<p>The INQ merc (and probably a few others, dunno) will hopefully be nerfed soon(tm). Reason? Their buffs are not scaled down to your level. At level 10 the INQ gives the whole group 1200 hps, 33 dps and whatever fanaticism gives ... and at such low levels that's clearly not working as intended in PvP and PvE alike.</p>

Rahatmattata
12-12-2011, 04:00 PM
<p><cite>Ragemaster wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Mercs in pvp are stupid. In a few months you will see WFs and PvP groups where everyone has a merc and it's going to be tarded as fk.</p></blockquote><p>We will need all the extra mercs we can get because the player population on Nagafan is going to continually go down for as long as SOE ignores the PVP side of things.</p></blockquote><p>That makes total sense because mercs = mobs and killing mobs = pvp. Oh wait, no...</p>

Talathion
12-12-2011, 07:38 PM
<p>Mercs won't be balanced until PVE stats are merged into PVP stats.</p>

Ilovecows
12-14-2011, 05:47 AM
<p>the 1# priority going forward for pvp should be to remove Mercs from PVP.  They are not a good thing and NEED to go.  Nothing else is as game breaking as mercs in pvp, therefore it should be fixed asap.</p>

Seliri
12-14-2011, 06:40 AM
<p><cite>Ragemaster wrote:</cite></p><blockquote><p>lol i was running around on my 15 twink beastlord that I made and i brought a heal merc with me. Yeah, i completely owned every person i came across even an orange con because they didnt have merc but i did. Its worth noting, that the merc ai is kinda buggy in pvp and more than once my merc engaged a player in response to getting hit thus causing a pvp engaged when I didnt want to. Yes, was pvp engaged even though I spammed for him to ignore everything and follow me. Also I smoked a blue con beastlord and noticed that my merc started running off to where he respawned, apparently still aggroed on the qeynos wherever he respawned.</p><p>The merc has good buffs and can heal but their ai is not that good if your fighting a player with a merc try and cc the player and drop the merc the healer merc doesnt do good when its getting beat on, granted im not sure how pvp gear and potency plays into things, methinks soe implemented mercs without testing their effect on pvp.</p><p>I think they are a nice addition to the game but should be balanced/tested more in pvp before any changes are made.</p></blockquote><p><span style="color: #ff6600;">LOL>>>>>>>>>..<><><.,><.,...</span></p><p><span style="color: #ff6600;">i truly think THERE IS NO ROOM TO COMPROMISE here.</span></p><p><span style="color: #ff6600;">mercs must auto-hide when engaged in PvP.</span></p><p><strong><span style="color: #ff6600;">all this faulty "feature" will do is breed gameplay centering on cowardice & who can find better mercs.</span></strong></p><p><strong><span style="color: #ff6600;">mercs may die quickly to top tier players, but the EXCESSIVE & traumatically scarring impact they've had on lowbie PvP is reason enough to demolish their PvP presence.</span></strong></p><p><strong></strong></p><p><span style="color: #ff6600;">while it seems cool to have a "raid" when you're really just a group, this is venturing into territory where balance is impossible.</span></p><p><span style="color: #ff6600;">6 people all get DPS mercs? just...no.</span></p>

Muusic
12-14-2011, 11:58 AM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>Mercs won't be balanced until PVE stats are merged into PVP stats.</p></blockquote><p>QFE</p><p>The whole breaking up of pve/pvp stats are what killed pvp. If one player wants to risk running around with coin to have a merc in pvp the the risk vs. reward should balance it out. If Johnny Lizardrider wants to play 2 hours a week and can't afford the merc he shouldnt be able to cry nerf players who invest a lot of time in their toons and bankrolls just because it "isn't fair".</p><p>Next thing coming is f2p bronze members complaining they cant wear fabled pvp gear/weapons which will result in all gear reverting to legendary stats and all spells working at a max of expert levels during pvp combat because it "isn't fair".</p>

Rahatmattata
12-14-2011, 04:15 PM
<p>mercs won't be balanced until they're disabled in pvp</p>

Ilovecows
12-14-2011, 11:01 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>mercs won't be balanced until they're disabled in pvp</p></blockquote><p>QFE couldn't agree more.</p><p>There should be no talk about trying to balance them, they just need to be out right removed from pvp.</p>

Ahlana
12-15-2011, 12:19 AM
<p>you ever see what a merc does to a level 15 player?</p><p>I am ashamed to say I have. It is essentially like having a mentored 90 with you that can attack on demand.</p><p>Disable during PVP please</p>

Seliri
12-15-2011, 02:29 AM
<p><cite>Ahlana wrote:</cite></p><blockquote><p>you ever see what a merc does to a level 15 player?</p><p>I am ashamed to say I have. It is essentially like having a mentored 90 with you that can attack on demand.</p><p>Disable during PVP please</p></blockquote><p><span style="color: #ff6600;">i nominate Ahlana for prime imperator of wizerdree in the land!</span></p><p><span style="color: #ff6600;">may such sage knowledge spread with momentous combustion...</span></p>

alabama
12-15-2011, 05:14 PM
<p>mercs and flying mounts should of never worked in pvp. period.</p>

Ilovecows
12-15-2011, 08:23 PM
<p>I really hope the mercs will be removed in PvP at the latest by tuesday of next week.  I know many people that really don't like mercs in pvp, and share my opinion that they are more ruining to pvp atm than flying mounts are by far.  If they aren't taken out soon, I am sure that there will be many people leaving soon.</p>

Ragemaster
12-15-2011, 10:44 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I really hope the mercs will be removed in PvP at the latest by tuesday of next week.  I know many people that really don't like mercs in pvp, and share my opinion that they are more ruining to pvp atm than flying mounts are by far.  If they aren't taken out soon, I am sure that there will be many people leaving soon.</p></blockquote><p>They probably wont remove mercs until the next GU, after doing some more pvp with mercs when my enemy no mercs it was avery lopsided fight in my favor. I agree, they should auto-hide mercs in pvp, or make it so they cannot effect a pvp encounter in any way. They should also make it so players cannot kill mercs, since they will no longer be able to defend their group. I think that is a good compromise.</p>

Ilovecows
12-16-2011, 05:18 AM
<p><cite>Ragemaster wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I really hope the mercs will be removed in PvP at the latest by tuesday of next week.  I know many people that really don't like mercs in pvp, and share my opinion that they are more ruining to pvp atm than flying mounts are by far.  If they aren't taken out soon, I am sure that there will be many people leaving soon.</p></blockquote><p>They probably wont remove mercs until the next GU, after doing some more pvp with mercs when my enemy no mercs it was avery lopsided fight in my favor. I agree, they should auto-hide mercs in pvp, or make it so they cannot effect a pvp encounter in any way. They should also make it so players cannot kill mercs, since they will no longer be able to defend their group. I think that is a good compromise.</p></blockquote><p>I don't know if I can personally wait so long for them to fix it if they wait until gu63.  They just released a new gu 2 weeks ago, and it seems to take 3-4 months before they release a new one.  I have a lot more patience than most people I know who play, and I am seriously doubting I could stand waiting that long.</p><p>If they do wait until gu63 to remove them, they might as well leave them in, since I predict a large majority will have left eq2 for either swtor, gw2, the secret world, or some other mmo out there that will fix issues in a timely manner.</p><p>An easy solution is these mercs have a fright function, where if the fright gets to 100 they leave or something like that, which could be altered for pvp to be instantly set to 100 whenever the player or the merc engages in pvp combat.</p>

raydenwins
12-17-2011, 08:55 PM
<p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p>

Seliri
12-17-2011, 09:02 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p></blockquote><p><span style="color: #ff6600;">true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{</span></p><p><strong></strong></p><p><strong><span style="color: #ff6600;">endgame obviously isnt the only content that matters</span></strong></p><p><strong><span style="color: #ff6600;">having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs</span></strong></p><p><strong><span style="color: #ff6600;">such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future</span></strong></p>

raydenwins
12-17-2011, 09:58 PM
<p><cite>Seliri wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p></blockquote><p><span style="color: #ff6600;">true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{</span></p><p><strong></strong></p><p><strong><span style="color: #ff6600;">endgame obviously isnt the only content that matters</span></strong></p><p><strong><span style="color: #ff6600;">having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs</span></strong></p><p><strong><span style="color: #ff6600;">such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future</span></strong></p></blockquote><p>Speak English dude. Your commentary is worthless, for you are out of touch with EQ2</p>

Ilovecows
12-18-2011, 12:10 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Seliri wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p></blockquote><p><span style="color: #ff6600;">true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{</span></p><p><strong></strong></p><p><strong><span style="color: #ff6600;">endgame obviously isnt the only content that matters</span></strong></p><p><strong><span style="color: #ff6600;">having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs</span></strong></p><p><strong><span style="color: #ff6600;">such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future</span></strong></p></blockquote><p>Speak English dude. Your commentary is worthless, for you are out of touch with EQ2</p></blockquote><p>Seliri is right here.  You aren't.  It is your opinion that if something doesn't bug you, then it shouldn't be fixed.  That is very self-centered and just plain rude to other people.  If it bothers other people, and no one really likes it, then it should be removed.</p>

raydenwins
12-18-2011, 10:20 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Seliri wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p></blockquote><p><span style="color: #ff6600;">true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{</span></p><p><strong></strong></p><p><strong><span style="color: #ff6600;">endgame obviously isnt the only content that matters</span></strong></p><p><strong><span style="color: #ff6600;">having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs</span></strong></p><p><strong><span style="color: #ff6600;">such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future</span></strong></p></blockquote><p>Speak English dude. Your commentary is worthless, for you are out of touch with EQ2</p></blockquote><p>Seliri is right here.  You aren't.  It is your opinion that if something doesn't bug you, then it shouldn't be fixed.  That is very self-centered and just plain rude to other people.  If it bothers other people, and no one really likes it, then it should be removed.</p></blockquote><p>Now there are two out of touch lol. I usually stay clear of these forums because of posts from people like you. I solve my problems while playing the game. My opinion is clear, zip it and play. The mercs are weak, kill them first. If you still don't like it, buy the expansion and hire one. Speak English if you plan to reply please.</p>

arrkvin
12-18-2011, 12:03 PM
<p>As a Returnee who has never seen Mercs yet, all I can say is 'OH MY'. I have already left PvP combat in the old game I also just left that I no longer play because the game people did almost exactly the same thing to the PvP game balance. I am also only playing on the PvP servers here in EQ2 and I did get mowed over by someone using a MERC while I was gathering some stuff. Whap loading please wait.</p><p>The only solution is, everyone gets to use Mercs with or without subscriptions to the expansion that added them on the Pvp servers only. Else the Mercs must vanish as PvP combat including the Towers Events begins to begin. That means no help any where any way from any Mercs including acting as obstacles or barriers to targeting PvP Players.</p><p>Yes they cost in game money to maintain, but not enough it seems.</p>

Vlahkmaak
12-18-2011, 02:29 PM
<p><cite>arrkvin wrote:</cite></p><blockquote><p>As a Returnee who has never seen Mercs yet, all I can say is 'OH MY'. I have already left PvP combat in the old game I also just left that I no longer play because the game people did almost exactly the same thing to the PvP game balance. I am also only playing on the PvP servers here in EQ2 and I did get mowed over by someone using a MERC while I was gathering some stuff. Whap loading please wait.</p><p>The only solution is, everyone gets to use Mercs with or without subscriptions to the expansion that added them on the Pvp servers only. Else the Mercs must vanish as PvP combat including the Towers Events begins to begin. That means no help any where any way from any Mercs including acting as obstacles or barriers to targeting PvP Players.</p><p>Yes they cost in game money to maintain, but not enough it seems.</p></blockquote><p>If you just returned to the game your gonna get rolled over regardelss if someone was using a merc or not.</p>

Rahatmattata
12-19-2011, 01:25 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Now there are two out of touch lol. I usually stay clear of these forums because of posts from people like you. I solve my problems while playing the game. My opinion is clear, zip it and play. The mercs are weak, kill them first. If you still don't like it, buy the expansion and hire one. Speak English if you plan to reply please.</p></blockquote><p>Maybe you should continue to stay clear of these forums. Kill the mercs first... right cuz there's nothing funner than a little pve before my pvp. That's why tundra is such a hit right?</p>

Twinbladed
12-19-2011, 10:50 AM
<p>Just disable them from pvp. The only classes I see getting a huge benefit from it is ranged. Still the same having a extra boost on a pve staged system in pvp is frankly dumb.</p>

Bhrom
12-19-2011, 12:43 PM
<p><span style="font-family: "><span style="color: #ffcc00;">All that i have seen change with the addition of adding mercs is the fact that gankers have a noticeable disadvantage on getting the drop on someone. The merc is a sort of insurance policy on getting ganked from an assassin dropping temps and/or giving a small chance at getting a critical heal off in the initial few seconds of a PVP gank, if the merc can get off a heal or cure a big detriment like plaguebringer, it’s a game changer on your ganking style.</span></span></p><p><span style="font-family: "><span style="color: #ffcc00;">In straight up PVP fights, they are not that big of a deal, target the merc, burn it down, switch to the player and do your business. </span></span></p><p><span style="font-family: "><span style="color: #ffcc00;">All of you ladies keep your wining that you no longer can gank someone in the 3 seconds it takes you to pop your temps to get quick and easy kills need to grow a sack and get your own mercs and evolve to the change in this GU. What fun is it to have the same o, same o way of doing things.</span></span></p><p><span style="font-family: "><span style="color: #ffcc00;">This is a paradym shift, adjust and evolve your tactics.</span></span></p>

Araktir
12-19-2011, 01:30 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Seliri wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p></blockquote><p><span style="color: #ff6600;">true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{</span></p><p><strong></strong></p><p><strong><span style="color: #ff6600;">endgame obviously isnt the only content that matters</span></strong></p><p><strong><span style="color: #ff6600;">having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs</span></strong></p><p><strong><span style="color: #ff6600;">such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future</span></strong></p></blockquote><p>Speak English dude. Your commentary is worthless, for you are out of touch with EQ2</p></blockquote><p>Seliri is right here.  You aren't.  It is your opinion that if something doesn't bug you, then it shouldn't be fixed.  <span style="color: #ff0000;"><strong>That is very self-centered and just plain rude to other people</strong></span>. <span style="color: #00ff00;"><strong> If it bothers other people, and no one really likes it, then it should be removed.</strong></span></p></blockquote><p>Firstly, you lose points for agreeing with Seliri. </p><p>Secondly, the red portion I highlighted can be turned back onto yourself.</p><p>Lastly, the green portion reeks of the horrible generalizations people tend to make in forums such as these. </p><p>Personally, I haven't actively taken part in PvP since the armour changes, save the first few weeks.  I have full PvP gear on a couple of toons, and I could destroy people who don't have it, and while it may be a little fun at first, it quickly loses its appeal. </p><p>I don't feel Mercenaries can be truly judged until they make the changes they intend to for PvP in the coming (months?).</p>

Seliri
12-19-2011, 02:14 PM
<p><cite></cite> <cite>Bhrom wrote:</cite></p><blockquote><p><span style="font-family: "><span style="color: #ffcc00;">All that i have seen change with the addition of adding mercs is the fact that gankers have a noticeable disadvantage on getting the drop on someone. The merc is a sort of insurance policy on getting ganked from an assassin dropping temps and/or giving a small chance at getting a critical heal off in the initial few seconds of a PVP gank, if the merc can get off a heal or cure a big detriment like plaguebringer, it’s a game changer on your ganking style.</span></span></p><p><span style="font-family: "><span style="color: #ffcc00;">In straight up PVP fights, they are not that big of a deal, target the merc, burn it down, switch to the player and do your business. </span></span></p><p><span style="font-family: "><span style="color: #ffcc00;">All of you ladies keep your wining that you no longer can gank someone in the 3 seconds it takes you to pop your temps to get quick and easy kills need to grow a sack and get your own mercs and evolve to the change in this GU. What fun is it to have the same o, same o way of doing things.</span></span></p><p><span style="font-family: "><span style="color: #ffcc00;">This is a paradym shift, adjust and evolve your tactics.</span></span></p></blockquote><p><span style="color: #ff6600;">lol...what?how can you not think you're trying to perpetuate cluelessness?you claim merks give gankers a...noticeable disadvantage...lol.</span></p><p><span style="color: #ff6600;">it is very obvious that gankers would have an advantage with added burst DPS from merks.</span></p><p><cite></cite> </p><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Seliri wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p></blockquote><p><span style="color: #ff6600;">true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{</span></p><p><strong></strong></p><p><strong><span style="color: #ff6600;">endgame obviously isnt the only content that matters</span></strong></p><p><strong><span style="color: #ff6600;">having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs</span></strong></p><p><strong><span style="color: #ff6600;">such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future</span></strong></p></blockquote><p>Speak English dude. Your commentary is worthless, for you are out of touch with EQ2</p></blockquote><p>Seliri is right here.  You aren't.  It is your opinion that if something doesn't bug you, then it shouldn't be fixed.  <span style="color: #ff0000;"><strong>That is very self-centered and just plain rude to other people</strong></span>. <span style="color: #00ff00;"><strong> If it bothers other people, and no one really likes it, then it should be removed.</strong></span></p></blockquote><p>Firstly, you lose points for agreeing with Seliri. </p><p>Secondly, the red portion I highlighted can be turned back onto yourself.</p><p>Lastly, the green portion reeks of the horrible generalizations people tend to make in forums such as these. </p><p>Personally, I haven't actively taken part in PvP since the armour changes, save the first few weeks.  I have full PvP gear on a couple of toons, and I could destroy people who don't have it, and while it may be a little fun at first, it quickly loses its appeal. </p><p>I don't feel Mercenaries can be truly judged until they make the changes they intend to for PvP in the coming (months?).</p></blockquote><p><span style="color: #ff6600;"><strong>yep, certainly there is some imaginary point system of which you arbitrate.</strong></span></p><p><span style="color: #ff6600;"><strong>especially with your oversensitive grudge bearing & trivialization of peers, surely youd be qualified therein, right?</strong></span></p><p><span style="color: #ff6600;"><strong>i do jest, good sir, i do jest.</strong></span></p><p><span style="color: #ff6600;"><strong></strong></span></p><p><span style="color: #ff6600;"><strong>PvP was never about relying on a bot to trump others, but individual CHARACTER preparedness & situational awareness.</strong></span></p><p><span style="color: #ff6600;"><strong>everyone who has Age of Discovery doesnt deserve such an advantage over those below LVL 90.</strong></span></p><p><span style="color: #ff6600;"><strong>RoK, TSO, SF largely didnt affect level locked PvP in so drastic a manner & this isnt a precedent that needs to be set.</strong></span></p><p><span style="color: #ff6600;"><strong></strong></span></p><p><span style="color: #ff6600;"><strong>pets were for summoners, not everyone.</strong></span></p><p><span style="color: #ff6600;"><strong>merks wrongly have potency enough to go AFK & obtain kills while you send your pet on auto defend.</strong></span></p><p><span style="color: #ff6600;"><strong>that, & AoD is the only expansion that hasnt included prior expansions in its cost.</strong></span></p><p><span style="color: #ff9900;"><strong>in order for Smokejumper's claim to be true that this is optional content, they must be utterly nullified in PvP.</strong></span></p>

draxhellion
12-19-2011, 03:03 PM
<p><cite>Arckon wrote:</cite></p><blockquote><p>So I was fighting a 39 ranger today on my 39 Assassin and his dirge merc rezzed him after I killed him. This should be fixed that is just beyond stupid.</p></blockquote><p>Please stop trying to get the nerf bat out... This is one of the reasons why pvp is messed up like people say. People like you... Educate yourself and just deal with it. Take out pet first or try stiffling it jug slice... </p><p>They make people who enjoy solo pvp interesting... </p>

Snached
12-19-2011, 03:16 PM
<p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; color: #888888; font-size: small;">Imo </span></p><p style="margin: 0in 0in 10pt;"><span style="font-size: small;"><span style="font-family: Calibri;"><span style="color: #888888;">Any new variable is fine with me. One of the most monotints things about PVP currently is the same old same old. Here comes @#$% should be an easy kill for me, or here comes @#$% bye bye hunter. <span style="mso-spacerun: yes;"> </span></span></span></span></p><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; color: #888888; font-size: small;">Maybe Mercs will add an element of change to what is currently the same thing over and over again. Any variable is a good one in my opinion.</span></p>

Chunkaliscious
12-19-2011, 03:38 PM
<p><cite>Ahlana wrote:</cite></p><blockquote><p>you ever see what a merc does to a level 15 player?<span style="color: #ff0000;">(or against any player who doesnt have one)</span></p><p>I am ashamed to say I have. It is essentially like having a mentored 90 with you that can attack on demand.</p><p>Disable during PVP please</p></blockquote><p>I so far have been on both the giving and recieving end of merc pvp love.  Though, going 1 v5, dying mid fight, getting a rez from your merc and finishing of the group is crazy fun, it is something that shouldn't happen.  Mercs need to be disabled in PvP, no questions asked, no balancing attempted.</p><p>Diabled, not dismissed or suspended.  If the merc gets dismissed or suspended then the kids are going to start playing the "let's cost the other guy some plat" game and engaging just to make you pay to pull your merc back out after they evac.</p>

Rahatmattata
12-19-2011, 03:41 PM
<p>Mercs aren't a pet, they are another group member. At T4 they do more damage and are harder to kill than a lot of players are. And they have abilities at level 39 they shouldn't, like dirge rez and warlock rift, etc.</p><p>If you think you are  going to 1v1 with someone and they have a merc, you are 1v2. It's not like a summoner or something with a pet.</p>

Broan
12-19-2011, 03:52 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Arckon wrote:</cite></p><blockquote><p>So I was fighting a 39 ranger today on my 39 Assassin and his dirge merc rezzed him after I killed him. This should be fixed that is just beyond stupid.</p></blockquote><p>Oh i think i was there!  but that's not the point.</p><p>Mercs should just be dismissed automatically when some engages in pvp.  They were a bad idea to allow in pvp.</p> </blockquote><p>QFE!</p>

Broan
12-19-2011, 04:02 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Seliri wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p></blockquote><p><span style="color: #ff6600;">true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{</span></p><p><strong></strong></p><p><strong><span style="color: #ff6600;">endgame obviously isnt the only content that matters</span></strong></p><p><strong><span style="color: #ff6600;">having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs</span></strong></p><p><strong><span style="color: #ff6600;">such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future</span></strong></p></blockquote><p>Speak English dude. Your commentary is worthless, for you are out of touch with EQ2</p></blockquote><p>Seliri is right here.  You aren't.  It is your opinion that if something doesn't bug you, then it shouldn't be fixed.  That is very self-centered and just plain rude to other people.  If it bothers other people, and no one really likes it, then it should be removed.</p></blockquote><p>Now there are two out of touch lol. I usually stay clear of these forums because of posts from people like you. I solve my problems while playing the game. My opinion is clear, zip it and play. The mercs are weak, kill them first. If you still don't like it, buy the expansion and hire one. Speak English if you plan to reply please.</p></blockquote><p>guess it makes 3 now herp derp, at t9 yeah they wudnt make much difference but at the lower tiers of pvp like t2-t8 they make all the difference, they are way op from my experience and should be disabled when entering pvp combat.</p><p>Disregard skill; Acquire merc. thats  what its become now.</p>

draxhellion
12-19-2011, 06:14 PM
<p><cite>Broan wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Seliri wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p></blockquote><p><span style="color: #ff6600;">true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{</span></p><p><strong></strong></p><p><strong><span style="color: #ff6600;">endgame obviously isnt the only content that matters</span></strong></p><p><strong><span style="color: #ff6600;">having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs</span></strong></p><p><strong><span style="color: #ff6600;">such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future</span></strong></p></blockquote><p>Speak English dude. Your commentary is worthless, for you are out of touch with EQ2</p></blockquote><p>Seliri is right here.  You aren't.  It is your opinion that if something doesn't bug you, then it shouldn't be fixed.  That is very self-centered and just plain rude to other people.  If it bothers other people, and no one really likes it, then it should be removed.</p></blockquote><p>Now there are two out of touch lol. I usually stay clear of these forums because of posts from people like you. I solve my problems while playing the game. My opinion is clear, zip it and play. The mercs are weak, kill them first. If you still don't like it, buy the expansion and hire one. Speak English if you plan to reply please.</p></blockquote><p>guess it makes 3 now herp derp, at t9 yeah they wudnt make much difference but at the lower tiers of pvp like t2-t8 they make all the difference, they are way op from my experience and should be disabled when entering pvp combat.</p><p>Disregard skill; Acquire merc. thats  what its become now.</p></blockquote>

draxhellion
12-19-2011, 06:16 PM
<p><cite>Broan wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Seliri wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p></blockquote><p><span style="color: #ff6600;">true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{</span></p><p><strong></strong></p><p><strong><span style="color: #ff6600;">endgame obviously isnt the only content that matters</span></strong></p><p><strong><span style="color: #ff6600;">having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs</span></strong></p><p><strong><span style="color: #ff6600;">such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future</span></strong></p></blockquote><p>Speak English dude. Your commentary is worthless, for you are out of touch with EQ2</p></blockquote><p>Seliri is right here.  You aren't.  It is your opinion that if something doesn't bug you, then it shouldn't be fixed.  That is very self-centered and just plain rude to other people.  If it bothers other people, and no one really likes it, then it should be removed.</p></blockquote><p>Now there are two out of touch lol. I usually stay clear of these forums because of posts from people like you. I solve my problems while playing the game. My opinion is clear, zip it and play. The mercs are weak, kill them first. If you still don't like it, buy the expansion and hire one. Speak English if you plan to reply please.</p></blockquote><p>guess it makes 3 now herp derp, at t9 yeah they wudnt make much difference but at the lower tiers of pvp like t2-t8 they make all the difference, they are way op from my experience and should be disabled when entering pvp combat.</p><p>Disregard skill; Acquire merc. thats  what its become now.</p></blockquote><p>Skill? It doesnt take much skill for this... People claim they have skills but yet there best skills is running in a fight they are loosing, crying in game and braging.   I agree with the previous poster zip it. </p>

Matanzas
12-19-2011, 07:13 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Broan wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Seliri wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p></blockquote><p><span style="color: #ff6600;">true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{</span></p><p><strong></strong></p><p><strong><span style="color: #ff6600;">endgame obviously isnt the only content that matters</span></strong></p><p><strong><span style="color: #ff6600;">having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs</span></strong></p><p><strong><span style="color: #ff6600;">such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future</span></strong></p></blockquote><p>Speak English dude. Your commentary is worthless, for you are out of touch with EQ2</p></blockquote><p>Seliri is right here.  You aren't.  It is your opinion that if something doesn't bug you, then it shouldn't be fixed.  That is very self-centered and just plain rude to other people.  If it bothers other people, and no one really likes it, then it should be removed.</p></blockquote><p>Now there are two out of touch lol. I usually stay clear of these forums because of posts from people like you. I solve my problems while playing the game. My opinion is clear, zip it and play. The mercs are weak, kill them first. If you still don't like it, buy the expansion and hire one. Speak English if you plan to reply please.</p></blockquote><p>guess it makes 3 now herp derp, at t9 yeah they wudnt make much difference but at the lower tiers of pvp like t2-t8 they make all the difference, they are way op from my experience and should be disabled when entering pvp combat.</p><p>Disregard skill; Acquire merc. thats  what its become now.</p></blockquote><p>Skill? It doesnt take much skill for this... People claim they have skills but yet there best skills is running in a fight they are loosing, crying in game and braging.   I agree with the previous poster zip it. </p></blockquote><p>As much as you may want to think it, your opinion isn't anymore important than anyone else, and just because you like a change doesn't mean everyone should just shut up and do what you want.</p>

Souse
12-24-2011, 12:25 AM
<p><cite>Matanzas wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Broan wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Seliri wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p></blockquote><p><span style="color: #ff6600;">true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{</span></p><p><strong></strong></p><p><strong><span style="color: #ff6600;">endgame obviously isnt the only content that matters</span></strong></p><p><strong><span style="color: #ff6600;">having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs</span></strong></p><p><strong><span style="color: #ff6600;">such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future</span></strong></p></blockquote><p>Speak English dude. Your commentary is worthless, for you are out of touch with EQ2</p></blockquote><p>Seliri is right here.  You aren't.  It is your opinion that if something doesn't bug you, then it shouldn't be fixed.  That is very self-centered and just plain rude to other people.  If it bothers other people, and no one really likes it, then it should be removed.</p></blockquote><p>Now there are two out of touch lol. I usually stay clear of these forums because of posts from people like you. I solve my problems while playing the game. My opinion is clear, zip it and play. The mercs are weak, kill them first. If you still don't like it, buy the expansion and hire one. Speak English if you plan to reply please.</p></blockquote><p>guess it makes 3 now herp derp, at t9 yeah they wudnt make much difference but at the lower tiers of pvp like t2-t8 they make all the difference, they are way op from my experience and should be disabled when entering pvp combat.</p><p>Disregard skill; Acquire merc. thats  what its become now.</p></blockquote><p>Skill? It doesnt take much skill for this... People claim they have skills but yet there best skills is running in a fight they are loosing, crying in game and braging.   I agree with the previous poster zip it. </p></blockquote><p>As much as you may want to think it, your opinion isn't anymore important than anyone else, and just because you like a change doesn't mean everyone should just shut up and do what you want.</p></blockquote><p>Apparently over 10,000 people are out of touch as well :3 because Mercs are welcome and a nice addition (thought not really healthy for the economy, but that's a different issue), for PvE, but for PvP, they are simply:</p><ul><li>Overpowering for lower tier PvP<ul><li>Like having a mentored 90 fight for you in lower tier PvP</li><li>Abilities a lower leveled person should have like dirge rez</li><li>Autoattack and simplistic spell usage with auto-sight pathing (enuffsaid)</li></ul></li><li>Underpowered in late tier<ul><li>With so many people in tier 9, why would you waste a slot and get a merc? It doesn't matter at high tiers, but it does at lower. That's almost half the playbase.</li></ul></li></ul><p>Everythign else said is off topic :3</p>

Broan
12-24-2011, 03:51 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Broan wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Seliri wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p></blockquote><p><span style="color: #ff6600;">true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{</span></p><p><strong></strong></p><p><strong><span style="color: #ff6600;">endgame obviously isnt the only content that matters</span></strong></p><p><strong><span style="color: #ff6600;">having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs</span></strong></p><p><strong><span style="color: #ff6600;">such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future</span></strong></p></blockquote><p>Speak English dude. Your commentary is worthless, for you are out of touch with EQ2</p></blockquote><p>Seliri is right here.  You aren't.  It is your opinion that if something doesn't bug you, then it shouldn't be fixed.  That is very self-centered and just plain rude to other people.  If it bothers other people, and no one really likes it, then it should be removed.</p></blockquote><p>Now there are two out of touch lol. I usually stay clear of these forums because of posts from people like you. I solve my problems while playing the game. My opinion is clear, zip it and play. The mercs are weak, kill them first. If you still don't like it, buy the expansion and hire one. Speak English if you plan to reply please.</p></blockquote><p>guess it makes 3 now herp derp, at t9 yeah they wudnt make much difference but at the lower tiers of pvp like t2-t8 they make all the difference, they are way op from my experience and should be disabled when entering pvp combat.</p><p>Disregard skill; Acquire merc. thats  what its become now.</p></blockquote><p>Skill? It doesnt take much skill for this... People claim they have skills but yet there best skills is running in a fight they are loosing, crying in game and braging.   I agree with the previous poster zip it. </p></blockquote><p>Kindly shut up, you obv are a carebear therefore you love the merc addition to pvp and have been waiting for a new crutch to carry you to pvp greatness or something or other. mercs are way 2 op in lower tiers and they should be disabled upon entering upon pvp combat.</p>

ShadowMunkie
12-25-2011, 05:48 AM
<p><cite>Broan wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Broan wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Seliri wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p></blockquote><p><span style="color: #ff6600;">true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{</span></p><p><strong></strong></p><p><strong><span style="color: #ff6600;">endgame obviously isnt the only content that matters</span></strong></p><p><strong><span style="color: #ff6600;">having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs</span></strong></p><p><strong><span style="color: #ff6600;">such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future</span></strong></p></blockquote><p>Speak English dude. Your commentary is worthless, for you are out of touch with EQ2</p></blockquote><p>Seliri is right here.  You aren't.  It is your opinion that if something doesn't bug you, then it shouldn't be fixed.  That is very self-centered and just plain rude to other people.  If it bothers other people, and no one really likes it, then it should be removed.</p></blockquote><p>Now there are two out of touch lol. I usually stay clear of these forums because of posts from people like you. I solve my problems while playing the game. My opinion is clear, zip it and play. The mercs are weak, kill them first. If you still don't like it, buy the expansion and hire one. Speak English if you plan to reply please.</p></blockquote><p>guess it makes 3 now herp derp, at t9 yeah they wudnt make much difference but at the lower tiers of pvp like t2-t8 they make all the difference, they are way op from my experience and should be disabled when entering pvp combat.</p><p>Disregard skill; Acquire merc. thats  what its become now.</p></blockquote><p>Skill? It doesnt take much skill for this... People claim they have skills but yet there best skills is running in a fight they are loosing, crying in game and braging.   I agree with the previous poster zip it. </p></blockquote><p>Kindly shut up, you obv are a carebear therefore you love the merc addition to pvp and have been waiting for a new crutch to carry you to pvp greatness or something or other. mercs are way 2 op in lower tiers and they should be disabled upon entering upon pvp combat.</p></blockquote><p>Broan you and Punox make two very valid arguements.</p><ol><li>Mercenaries are completely overpowered below level 90.</li><li>People running from fights they are loosing is completely annoying. Nothing like getting someone to 3%, they automagically disengage combat and evac.</li></ol><p>I am fine with mercenaries under 2 circumstances.</p><ol><li>They are nerfed so much they are worthless in PvP combat.</li><li>They give updates.</li></ol><p>If they give updates and they actually hit as hard as players do I wouldn't mind but, whenever a mercenary is hitting you for 4x what his owner hits you for that is a little overpowered.</p>

Efrath
01-10-2012, 09:25 AM
<p>I personally want Mercs disabled in PVP as well. First of all, the PVP target button works on every Merc. INCLUDING friendly ones. Second, it makes it just frustrating to target people when there's raids of people, all with mercs  in a big pile. Just makes it frsutrating and tedious to get a good target.</p><p>The fact that they're Overpowered in lower tiers and unfair to anyone that doesn't own the expansion doesn't really make things any better either. But some peoplre are still like "LOL STOP WHINING NOOB" while they get easy kills against people without mercs and pretend that they're actually good.</p><p>The Inquisitor Healer mercs seems to be invisible too, making it very difficult to take players down, since you can't target and kill their healer merc at all.</p>

Kimber
01-10-2012, 01:50 PM
<p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=502967">http://forums.station.sony.com/eq2/...topic_id=502967</a></p><p>Old Thread that got little attention and well nuff said.  Since at that time was when this should have been addressed.  Much like flying mounts now its too late.  If disabled in PvP it would be like taking removing the leapers gliders and flying mounts and dropping ground mount speeds back to where they should be ( which I think they should but it will not happen as we all know )</p>

Broan
01-11-2012, 05:34 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Arckon wrote:</cite></p><blockquote><p>So I was fighting a 39 ranger today on my 39 Assassin and his dirge merc rezzed him after I killed him. This should be fixed that is just beyond stupid.</p></blockquote><p>Please stop trying to get the nerf bat out... This is one of the reasons why pvp is messed up like people say. People like you... Educate yourself and just deal with it. Take out pet first or try stiffling it jug slice... </p><p>They make people who enjoy solo pvp interesting... </p></blockquote>

Broan
01-11-2012, 05:35 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Arckon wrote:</cite></p><blockquote><p>So I was fighting a 39 ranger today on my 39 Assassin and his dirge merc rezzed him after I killed him. This should be fixed that is just beyond stupid.</p></blockquote><p>Please stop trying to get the nerf bat out... This is one of the reasons why pvp is messed up like people say. People like you... Educate yourself and just deal with it. Take out pet first or try stiffling it jug slice... </p><p>They make people who enjoy solo pvp interesting... </p></blockquote><p> lol derp, if you have amerc it isnt soloing anymore, such simple concept how do you not see it, strong logic bro.</p>

Lokjaw
02-03-2012, 12:14 AM
<p>There are many issues with mercs in pvp..</p><p>1. Caster mercs are massively overpowered in t4. So much that it has ruined pvp in that tier.</p><p>2. In normal pvp without mercs, you can die 100 times and your gear does not recieve damage. While in a fight with a player with a merc, your armor takes damage...pain.</p><p>3. A weak player in t4 who has garbage gear can beat a player with many months/years into a character and building faction, by simply sending a merc into combat until said good/geared proper player is near death and hit them with one arrow or spell from a distance and get a kill and an update.</p><p>4. Mercs are the first target on the "HOSTILE PVP" hotkey... even friendly mercs are targeted with the hotkey..Very annoying.</p><p>I have actually challenged a player to a one v one.. we said go, I began attacking...he waited for me to engage.. pulled out the caster merc and the rest is history.. Basically the whole merc in pvp (T4 in particular) is broken. The only way to fix it is to GET RID OF THE MERCS.</p><p>I have AOD and have mercs, but only because I don't want to bring a knife to a gun fight... Please get rid of the mercs in PVP.  I have been an avid player for a number of years and love the PVP, but am willing to give it up if the mercs aren't disabled in pvp.</p>

Dorsan
02-03-2012, 12:59 PM
Yup mercs should be removed from PvP and they shouldn't be a valid target for next hostile PvP. Also the next hostile PvP targeting should be as it used to be, it's halfway broken even without the mercs. It was working well some 6 months / 1 year ago.

Lokjaw
02-03-2012, 07:40 PM
<p>So do the devs have anything to say in these forums? I would love hear what they have to say about mercs in pvp... With all this merc business set ablaze I would think that someone from SOE would have something to quell this..</p><p>I have talked to many people in game and many are just tired of it.. I actually talked to sombody who didn't have the expantion and it was a sad state of affairs to which I have never thought of. He was mentioning how he simply cannot fight anyone who has a caster merc... He is fully geared (pvp) and is a good player.. but since he cannot purchase a merc, he simply gets done bone dry by people with mercs.. which is most people I see. This is a very grim story, imagine if everywhere you went you knew that around the corner, regardless of how much time you have spent getting discord faction, or how well you know your toon, you will get owned my some guy with a necro, wizzy or warlock merc... just sad.</p><p>Please help the good loyal customers of EQ2 and remove mercs from PVP.. please.</p>

Gninja
02-03-2012, 08:19 PM
<p>While I can't really address everything being said in this post right now I can say we have been taking a look and we have a plan on how to make mercs not quite as overpowered in PVP combat as they are currently. Once we get the fix in place and we can accurately test it I can lay out the plan for you guys.</p><p>If you die to a merc you should not take damage to your gear. This will be addressed asap and we should be getting some power tweaks for them out to you as we can.</p>

Talathion
02-03-2012, 08:29 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>While I can't really address everything being said in this post right now I can say we have been taking a look and we have a plan on how to make mercs not quite as overpowered in PVP combat as they are currently. Once we get the fix in place and we can accurately test it I can lay out the plan for you guys.</p><p>If you die to a merc you should not take damage to your gear. This will be addressed asap and we should be getting some power tweaks for them out to you as we can.</p></blockquote><p>You should just remove PVP only stats/Lower player damage done to other players, gear separation ruins gameplay.</p><p>Just need to find that sweetspot, 60-67%.</p>

Lokjaw
02-04-2012, 12:38 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>While I can't really address everything being said in this post right now I can say we have been taking a look and we have a plan on how to make mercs not quite as overpowered in PVP combat as they are currently. Once we get the fix in place and we can accurately test it I can lay out the plan for you guys.</p><p>If you die to a merc you should not take damage to your gear. This will be addressed asap and we should be getting some power tweaks for them out to you as we can.</p></blockquote><p>What about the targeting? This is a very big issue while trying to wade through a mass of players/mercs.. atleast changing the friendly mercs not being targeted by the "NEXT HOSTILE" hotkey.</p><p>As for the mercs, specifically overpowered are the casters, I really don't think imo that the others are specifically overpowered. I do know for sure that when I am up against or have a caster merc out myself, fights go reaaalllly fast. Caster mercs damage needs to go down.. Honestly if they did the same amount of damage as a normal caster in that tier they would be fine.</p><p>Thanks for your reply Gninja. I am glad to see the devs are actually keeping an eye on the forums.</p>

Dorsan
02-04-2012, 03:04 PM
<p>In end tier tageting allied mercs with Next PvP target is a much greater annoyance than the mercs themselves.</p><p>edit: And what the hell happened with the next PvP target anyway? It doesn't work at all. If there are 50 people near me, it will usually cycle target 2-3 people. Also why doesn't it clears target when there is no PvP target available and you're targeting something else? It worked well for years then like 6 months ago you guys broke it and its bad since.</p>

Leko
02-04-2012, 05:27 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>While I can't really address everything being said in this post right now I can say we have been taking a look and we have a plan on how to make mercs not quite as overpowered in PVP combat as they are currently. Once we get the fix in place and we can accurately test it I can lay out the plan for you guys.</p><p>If you die to a merc you should not take damage to your gear. This will be addressed asap and we should be getting some power tweaks for them out to you as we can.</p></blockquote><p>Will you still drop coin and have a chance to drop an item?</p>

BDHandcuff
02-04-2012, 08:33 PM
<p>Lol - i just looked at my bonecaster merc - I have a lvl 39 warden wearing no gear atm and not buffed either.  The merc has 8600+ hp.  How many PC casters at that lvl have even 1/2 that much HP (maybe 2/3's that in raid form?)? then how much HP would my merc have in a group setting?  it's insane. </p><p>I mostly play a lvl 38 Q and refuse to use a merc for pvp'ing (my choice) at WF's,  90% of the time it is a merc that kills me, not the PC.  It also gives well equipped lvl30's balls or even under equipped lvl 39's to fight and if it was not for the merc they would run away with thier tails between thier legs. Also the merc during WF's can be attacking the tower while the PC is outside trying to kill me.  Mercs parse higher on the tower guards then the PC's do.  Deos this make sense that PC's really do not even have to hit the guards to take down the towers if they did not want too.</p><p>I know mercs have a place for questing, but WF's is not a quest.</p><p>I know it is difficult for the developers to try to balance this out, but if run speed, ect can drop if you attack someone, why can't the merc be dropped also??</p><p>or</p><p>The mercs are lvl 90 mentored down... then just like a mentored lvl 90 or even a group with a mentored lvl 90 can not attack (first) in pvp why can't a PC/group/raid with a merc be put into that same situation?</p><p>My lousy comments / suggestions take it as you will.</p>

Talathion
02-04-2012, 08:45 PM
<p>Mercs wouldn't be a problem at all if PVP/PVE stats werent separated, hint hint wink wink.</p>

Ilovecows
02-05-2012, 02:47 AM
<p>Your statement is incorrect Talathion.  At low levels they would still be overly powerful in all the ways that they are now.  And then in t9 they would also probably be stronger than they currently are.</p>

Talathion
02-05-2012, 04:38 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Your statement is incorrect Talathion.  At low levels they would still be overly powerful in all the ways that they are now.  And then in t9 they would also probably be stronger than they currently are.</p></blockquote><p>All fixed by adding decent fabled low level PvP gear. (Just with PvE Stats.)</p><p>Also Low level Mercs one shot anything.</p><p>For Low Level PVP gear replace toughness with critical chance, lower its cost by alot <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.</p>

Ilovecows
02-05-2012, 05:59 AM
<p>you are a fool if you think undoing the pve/pvp split would make any difference in pvp with mercs.</p>

Chakos
02-05-2012, 10:46 AM
<p>The point is that he IS a fool, Steppen. No sense even bothering to reply to his posts in this thread (or any other, tbh, he is a pretty dim bulb) as he doesn't pvp, he doesn't understand it's issues AT ALL. Just let him spew his nonsense, don't acknowledge him and just allow those who know what they are talking about continue to debate / discuss things amongst themselves.</p>

V-I-I-I-X-I-I-V
02-05-2012, 10:49 AM
<p><cite>Gninja wrote:</cite></p><blockquote><p>While I can't really address everything being said in this post right now I can say we have been taking a look and we have a plan on how to make mercs not quite as overpowered in PVP combat as they are currently. Once we get the fix in place and we can accurately test it I can lay out the plan for you guys.</p><p>If you die to a merc you should not take damage to your gear. This will be addressed asap and we should be getting some power tweaks for them out to you as we can.</p></blockquote><p>Does no one who works for SoE have any common sense? Who is telling you they want mercs enabled in pvp? Do you know what pvp means? Player vs player. What is wrong with you people? No one wants to fight NPCs in PvP.</p>

Rahatmattata
02-05-2012, 12:49 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>While I can't really address everything being said in this post right now I can say we have been taking a look and we have a plan on how to make mercs not quite as overpowered in PVP combat as they are currently. Once we get the fix in place and we can accurately test it I can lay out the plan for you guys.</p><p>If you die to a merc you should not take damage to your gear. This will be addressed asap and we should be getting some power tweaks for them out to you as we can.</p></blockquote><p>Don't waste your time trying to balance them, you can't even balance beast lords, much less like 8 or something different merc classes. What will happen is you will get a few balanced satisfactory at level 90, one will be OP, one will be useless, and you will scale that down through the lower tiers where it will just be all kinds of whack.</p><p>Regardless of your likely inability to balance anything, no one wants essentially a heroic mob beating on them every time they engage in PvP. Have you even looked at Frozen Tundra feedback in the last 8 months?</p><p>The all-around best option is to disable them entirely in PvP. And don't even thinking about implementing this merc trash in BGs.</p>

Lokjaw
02-05-2012, 06:50 PM
<p>Well put..  Honestly I will take anything I can get with regards to taking mercs from pvp or de-powering the caster mercs. Ideally removing them from being able to engage in pvp would be great. I know 2 people who have decided to quit the game because of this terrible implimentation. One of which has 2 accounts.. gone due to mercs in pvp. PLEASE DISABLE THEM IN PVP!....please.</p>

Sty Frost
02-06-2012, 01:13 AM
<p>I think you have the option of using mercs also so u would be able to do the same.</p>

Rahatmattata
02-06-2012, 03:08 AM
<p>Yea, for the low price of forty bucks a pop we can all pvp with mobs killing each other. Sounds like fail/fail to me.</p>

dale2112
02-06-2012, 08:31 AM
<p>I'm canceling my accout.</p><p>Mercs were fun till now, with the 12 min timer.</p><p>PvP nref coming too.</p><p>Later.</p>

Rahatmattata
02-06-2012, 01:44 PM
<p>Another scrub that can't compete without an NPC helping him bites the dust <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" /> Hello Kitty Adventure Island is that way <img src="/eq2/images/smilies/d6741711aa045b812616853b5507fd2a.gif" border="0" /></p>

Seliri
02-06-2012, 02:01 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>While I can't really address everything being said in this post right now I can say we have been taking a look and we have a plan on how to make mercs not quite as overpowered in PVP combat as they are currently. Once we get the fix in place and we can accurately test it I can lay out the plan for you guys.</p><p>If you die to a merc you should not take damage to your gear. This will be addressed asap and we should be getting some power tweaks for them out to you as we can.</p></blockquote><p><span style="font-size: large; color: #ff0000;">pretty sure that the consensus is clearly REMOVE & DO NOT TRY TO "BALANCE" MERCENARIES IN PVP</span></p><p><cite>V-I-I-I-X-I-I-V wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>While I can't really address everything being said in this post right now I can say we have been taking a look and we have a plan on how to make mercs not quite as overpowered in PVP combat as they are currently. Once we get the fix in place and we can accurately test it I can lay out the plan for you guys.</p><p>If you die to a merc you should not take damage to your gear. This will be addressed asap and we should be getting some power tweaks for them out to you as we can.</p></blockquote><p>Does no one who works for SoE have any common sense? Who is telling you they want mercs enabled in pvp? Do you know what pvp means? Player vs player. What is wrong with you people? No one wants to fight NPCs in PvP.</p></blockquote> <p><cite>[email protected] wrote:</cite></p> <blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>While I can't really address everything being said in this post right now I can say we have been taking a look and we have a plan on how to make mercs not quite as overpowered in PVP combat as they are currently. Once we get the fix in place and we can accurately test it I can lay out the plan for you guys.</p><p>If you die to a merc you should not take damage to your gear. This will be addressed asap and we should be getting some power tweaks for them out to you as we can.</p></blockquote><p>Don't waste your time trying to balance them, you can't even balance beast lords, much less like 8 or something different merc classes. What will happen is you will get a few balanced satisfactory at level 90, one will be OP, one will be useless, and you will scale that down through the lower tiers where it will just be all kinds of whack.</p><p>Regardless of your likely inability to balance anything, no one wants essentially a heroic mob beating on them every time they engage in PvP. Have you even looked at Frozen Tundra feedback in the last 8 months?</p><p>The all-around best option is to disable them entirely in PvP. And don't even thinking about implementing this merc trash in BGs.</p></blockquote> <p><cite>Lokjaw wrote:</cite></p> <blockquote><p>There are many issues with mercs in pvp..</p><p>1. Caster mercs are massively overpowered in t4. So much that it has ruined pvp in that tier.</p><p>2. In normal pvp without mercs, you can die 100 times and your gear does not recieve damage. While in a fight with a player with a merc, your armor takes damage...pain.</p><p>3. A weak player in t4 who has garbage gear can beat a player with many months/years into a character and building faction, by simply sending a merc into combat until said good/geared proper player is near death and hit them with one arrow or spell from a distance and get a kill and an update.</p><p>4. Mercs are the first target on the "HOSTILE PVP" hotkey... even friendly mercs are targeted with the hotkey..Very annoying.</p><p>I have actually challenged a player to a one v one.. we said go, I began attacking...he waited for me to engage.. pulled out the caster merc and the rest is history.. Basically the whole merc in pvp (T4 in particular) is broken. The only way to fix it is to GET RID OF THE MERCS.</p><p>I have AOD and have mercs, but only because I don't want to bring a knife to a gun fight... Please get rid of the mercs in PVP.  I have been an avid player for a number of years and love the PVP, but am willing to give it up if the mercs aren't disabled in pvp.</p></blockquote> <p><cite>[email protected] wrote:</cite></p> <blockquote>Yup mercs should be removed from PvP and they shouldn't be a valid target for next hostile PvP. Also the next hostile PvP targeting should be as it used to be, it's halfway broken even without the mercs. It was working well some 6 months / 1 year ago.</blockquote> <p><cite>[email protected] wrote:</cite></p> <blockquote><p>I personally want Mercs disabled in PVP as well. First of all, the PVP target button works on every Merc. INCLUDING friendly ones. Second, it makes it just frustrating to target people when there's raids of people, all with mercs  in a big pile. Just makes it frsutrating and tedious to get a good target.</p><p>The fact that they're Overpowered in lower tiers and unfair to anyone that doesn't own the expansion doesn't really make things any better either. But some peoplre are still like "LOL STOP WHINING NOOB" while they get easy kills against people without mercs and pretend that they're actually good.</p><p>The Inquisitor Healer mercs seems to be invisible too, making it very difficult to take players down, since you can't target and kill their healer merc at all.</p></blockquote> <p><cite>[email protected] wrote:</cite></p> <blockquote><p><cite>Broan wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Broan wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Seliri wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p></blockquote><p><span style="color: #ff6600;">true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{</span></p><p><strong></strong></p><p><strong><span style="color: #ff6600;">endgame obviously isnt the only content that matters</span></strong></p><p><strong><span style="color: #ff6600;">having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs</span></strong></p><p><strong><span style="color: #ff6600;">such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future</span></strong></p></blockquote><p>Speak English dude. Your commentary is worthless, for you are out of touch with EQ2</p></blockquote><p>Seliri is right here.  You aren't.  It is your opinion that if something doesn't bug you, then it shouldn't be fixed.  That is very self-centered and just plain rude to other people.  If it bothers other people, and no one really likes it, then it should be removed.</p></blockquote><p>Now there are two out of touch lol. I usually stay clear of these forums because of posts from people like you. I solve my problems while playing the game. My opinion is clear, zip it and play. The mercs are weak, kill them first. If you still don't like it, buy the expansion and hire one. Speak English if you plan to reply please.</p></blockquote><p>guess it makes 3 now herp derp, at t9 yeah they wudnt make much difference but at the lower tiers of pvp like t2-t8 they make all the difference, they are way op from my experience and should be disabled when entering pvp combat.</p><p>Disregard skill; Acquire merc. thats  what its become now.</p></blockquote><p>Skill? It doesnt take much skill for this... People claim they have skills but yet there best skills is running in a fight they are loosing, crying in game and braging.   I agree with the previous poster zip it. </p></blockquote><p>Kindly shut up, you obv are a carebear therefore you love the merc addition to pvp and have been waiting for a new crutch to carry you to pvp greatness or something or other. mercs are way 2 op in lower tiers and they should be disabled upon entering upon pvp combat.</p></blockquote><p>Broan you and Punox make two very valid arguements.</p><ol><li>Mercenaries are completely overpowered below level 90.</li><li>People running from fights they are loosing is completely annoying. Nothing like getting someone to 3%, they automagically disengage combat and evac.</li></ol><p>I am fine with mercenaries under 2 circumstances.</p><ol><li>They are nerfed so much they are worthless in PvP combat.</li><li>They give updates.</li></ol><p>If they give updates and they actually hit as hard as players do I wouldn't mind but, whenever a mercenary is hitting you for 4x what his owner hits you for that is a little overpowered.</p></blockquote> <p><cite>Seliri wrote:</cite></p> <blockquote><p><cite>Ahlana wrote:</cite></p><blockquote><p>you ever see what a merc does to a level 15 player?</p><p>I am ashamed to say I have. It is essentially like having a mentored 90 with you that can attack on demand.</p><p>Disable during PVP please</p></blockquote><p><span style="color: #ff6600;">i nominate Ahlana for prime imperator of wizerdree in the land!</span></p><p><span style="color: #ff6600;">may such sage knowledge spread with momentous combustion...</span></p></blockquote> <p><cite>Seliri wrote:</cite></p> <blockquote><p><cite></cite> <cite>Bhrom wrote:</cite></p><blockquote><p><span><span style="color: #ffcc00;">All that i have seen change with the addition of adding mercs is the fact that gankers have a noticeable disadvantage on getting the drop on someone. The merc is a sort of insurance policy on getting ganked from an assassin dropping temps and/or giving a small chance at getting a critical heal off in the initial few seconds of a PVP gank, if the merc can get off a heal or cure a big detriment like plaguebringer, it’s a game changer on your ganking style.</span></span></p><p><span><span style="color: #ffcc00;">In straight up PVP fights, they are not that big of a deal, target the merc, burn it down, switch to the player and do your business. </span></span></p><p><span><span style="color: #ffcc00;">All of you ladies keep your wining that you no longer can gank someone in the 3 seconds it takes you to pop your temps to get quick and easy kills need to grow a sack and get your own mercs and evolve to the change in this GU. What fun is it to have the same o, same o way of doing things.</span></span></p><p><span><span style="color: #ffcc00;">This is a paradym shift, adjust and evolve your tactics.</span></span></p></blockquote><p><span style="color: #ff6600;">lol...what?how can you not think you're trying to perpetuate cluelessness?you claim merks give gankers a...noticeable disadvantage...lol.</span></p><p><span style="color: #ff6600;">it is very obvious that gankers would have an advantage with added burst DPS from merks.</span></p><p><cite></cite> </p><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Seliri wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Wow you people can complain about anything. Level to 90 already mercs are a minimal impact.</p></blockquote><p><span style="color: #ff6600;">true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{</span></p><p><strong></strong></p><p><strong><span style="color: #ff6600;">endgame obviously isnt the only content that matters</span></strong></p><p><strong><span style="color: #ff6600;">having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs</span></strong></p><p><strong><span style="color: #ff6600;">such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future</span></strong></p></blockquote><p>Speak English dude. Your commentary is worthless, for you are out of touch with EQ2</p></blockquote><p>Seliri is right here.  You aren't.  It is your opinion that if something doesn't bug you, then it shouldn't be fixed.  <span style="color: #ff0000;"><strong>That is very self-centered and just plain rude to other people</strong></span>. <span style="color: #00ff00;"><strong> If it bothers other people, and no one really likes it, then it should be removed.</strong></span></p></blockquote><p>Firstly, you lose points for agreeing with Seliri. </p><p>Secondly, the red portion I highlighted can be turned back onto yourself.</p><p>Lastly, the green portion reeks of the horrible generalizations people tend to make in forums such as these. </p><p>Personally, I haven't actively taken part in PvP since the armour changes, save the first few weeks.  I have full PvP gear on a couple of toons, and I could destroy people who don't have it, and while it may be a little fun at first, it quickly loses its appeal. </p><p>I don't feel Mercenaries can be truly judged until they make the changes they intend to for PvP in the coming (months?).</p></blockquote><p><span style="color: #ff6600;"><strong>yep, certainly there is some imaginary point system of which you arbitrate.</strong></span></p><p><span style="color: #ff6600;"><strong>especially with your oversensitive grudge bearing & trivialization of peers, surely youd be qualified therein, right?</strong></span></p><p><span style="color: #ff6600;"><strong>i do jest, good sir, i do jest.</strong></span></p><p><span style="color: #ff6600;"><strong>PvP was never about relying on a bot to trump others, but individual CHARACTER preparedness & situational awareness.</strong></span></p><p><span style="color: #ff6600;"><strong>everyone who has Age of Discovery doesnt deserve such an advantage over those below LVL 90.</strong></span></p><p><span style="color: #ff6600;"><strong>RoK, TSO, SF largely didnt affect level locked PvP in so drastic a manner & this isnt a precedent that needs to be set.</strong></span></p><p><span style="color: #ff6600;"><strong>pets were for summoners, not everyone.</strong></span></p><p><span style="color: #ff6600;"><strong>merks wrongly have potency enough to go AFK & obtain kills while you send your pet on auto defend.</strong></span></p><p><span style="color: #ff6600;"><strong>that, & AoD is the only expansion that hasnt included prior expansions in its cost.</strong></span></p><p><span style="color: #ff9900;"><strong>in order for Smokejumper's claim to be true that this is optional content, they must be utterly nullified in PvP.</strong></span></p></blockquote>

Talathion
02-06-2012, 07:07 PM
<p>I made a beastlord just to send my pet/merc at people and run away.</p>

BDHandcuff
02-06-2012, 08:43 PM
<p>Some more of my 2 cents</p><p>To quote  (sorry a noob to these forms) Gninja: If you die to a merc you should not take damage to your gear...</p><p>I don't really care about paying the repair bill, it's just the fact that 90% of the time it is the merc that kills you not the PC.  Many times i have been killed by mercs only and do not even give an update to the PC's that sent the multi mercs on me - Is this PVP???</p><p>To quote Bhrom: <span ><span><span style="color: #ffcc00;">In straight up PVP fights, they are not that big of a deal, target the merc, burn it down, switch to the player and do your business. </span></span></span></p><p>At lvl 90 they may be no big deal but at anything below lvl 90 they are - say you are lvl 89 - no lvl 90 pvp gear yet and a fully geared lvl 90 with a merc engages you, Are you really going to be able to kill the merc, turn around and then kill the PC??  If you can you are a much better player then most of us.  This obvousily is about 1v1 fights, not about the 6,12+ v 1 gankfests.</p><p>Someone also said get out of T4 and lvl to 90... fine I power lvl to 90 and somehow get my 320AA's at the same time.  Where do i get the approximately 2750 pvp tokens I need to gear?  if you can do 6 WF's and get 5 writs done a day (most likely not) it would take approximately 42 days to earm those tokens - probably more like 2 months minimum to earn those tokens, and thats doing nothing but WF's and pvping.</p><p>And at the moment it seems (even the precious 90's) are at the Ant (T4) wf's - close to 100 PC's in Ant WF's (maybe 20+ for KP and EL WF's at the start?) for 10 mins then log to other tiers to get more tokens.   Obvousily the seperation of gear is part of the problem for this 'token farming" but being human people need a reason to do WF's, pvp even raid... it's all for the gear (pvp or raid), or glory of the kill, whether it be the PC you are fighting (why else be on a PVP server) or the X4 HM boss we are trying to kill.  People need something to work for or it gets boring.</p><p>Mercs in PVP affect all parts of the pvp system, even titles and bringing new adventurer into the game.  Its easy for those of us that have been playing for years.  We have tokens (to equip a low lvl toon) and buy PVP gear but not until lvl 30).  You get new people into the game that have no resources and as they lvl up they get "ganked" over and over by a geared PC with a merc as they have no chance to really fight back or try to run to survive how much fun is that?  This is especially true at lvl 30 since you can not get "real" pvp gear, a jumping mount, or you max AA's.  I see more and more lvl 30's with titles now then ever and I think it is all do to "Mercs in PVP"</p><p>Last - for me it is all about PVP I have never played on a blue server, I would get bored.  The excitement of knowing that around any corner I or someone else maybe lurking, even while questing, keeps me here.  Being somewhat of a puriest and keeping within the "rules" of the game I do not use a merc in PVP (questing I do),  and I die for it. </p><p>Enough said... If anyone want to agree, disagree or discuss this you can find me on Gilmo, Klawzz, Lumps, Odeth, Sassiee, or Tinkrbell.  the other names I have you may never know <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />)</p>

Tesiyr
02-07-2012, 10:53 AM
<p><cite>BDHandcuff wrote:</cite></p><blockquote><p>Some more of my 2 cents</p><p>To quote  (sorry a noob to these forms) Gninja: If you die to a merc you should not take damage to your gear...</p><p>I don't really care about paying the repair bill, it's just the fact that 90% of the time it is the merc that kills you not the PC.  Many times i have been killed by mercs only and do not even give an update to the PC's that sent the multi mercs on me - Is this PVP???</p><p>To quote Bhrom: <span><span><span style="color: #ffcc00;">In straight up PVP fights, they are not that big of a deal, target the merc, burn it down, switch to the player and do your business. </span></span></span></p><p>At lvl 90 they may be no big deal but at anything below lvl 90 they are - say you are lvl 89 - no lvl 90 pvp gear yet and a fully geared lvl 90 with a merc engages you, Are you really going to be able to kill the merc, turn around and then kill the PC??  If you can you are a much better player then most of us.  This obvousily is about 1v1 fights, not about the 6,12+ v 1 gankfests.</p><p>Someone also said get out of T4 and lvl to 90... fine I power lvl to 90 and somehow get my 320AA's at the same time.  Where do i get the approximately 2750 pvp tokens I need to gear?  if you can do 6 WF's and get 5 writs done a day (most likely not) it would take approximately 42 days to earm those tokens - probably more like 2 months minimum to earn those tokens, and thats doing nothing but WF's and pvping.</p><p>And at the moment it seems (even the precious 90's) are at the Ant (T4) wf's - close to 100 PC's in Ant WF's (maybe 20+ for KP and EL WF's at the start?) for 10 mins then log to other tiers to get more tokens.   Obvousily the seperation of gear is part of the problem for this 'token farming" but being human people need a reason to do WF's, pvp even raid... it's all for the gear (pvp or raid), or glory of the kill, whether it be the PC you are fighting (why else be on a PVP server) or the X4 HM boss we are trying to kill.  People need something to work for or it gets boring.</p><p>Mercs in PVP affect all parts of the pvp system, even titles and bringing new adventurer into the game.  Its easy for those of us that have been playing for years.  We have tokens (to equip a low lvl toon) and buy PVP gear but not until lvl 30).  You get new people into the game that have no resources and as they lvl up they get "ganked" over and over by a geared PC with a merc as they have no chance to really fight back or try to run to survive how much fun is that?  This is especially true at lvl 30 since you can not get "real" pvp gear, a jumping mount, or you max AA's.  I see more and more lvl 30's with titles now then ever and I think it is all do to "Mercs in PVP"</p><p>Last - for me it is all about PVP I have never played on a blue server, I would get bored.  The excitement of knowing that around any corner I or someone else maybe lurking, even while questing, keeps me here.  Being somewhat of a puriest and keeping within the "rules" of the game I do not use a merc in PVP (questing I do),  and I die for it. </p><p>Enough said... If anyone want to agree, disagree or discuss this you can find me on Gilmo, Klawzz, Lumps, Odeth, Sassiee, or Tinkrbell.  the other names I have you may never know <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />)</p></blockquote><p>New to the forums but not new to EQII</p><p>I couldn't agree with you more.  Mercenaries in PvP makes asolutely no sence.  I know its been said before but I want to get my word in as well.  Having an AI fight alongside you is NOT PvP, this is PvE and is definately not what I signed up for when I chose to play on Nagy, if I wanted to fight computers I would play on my Antonia Bayle toons (which I more or less abanoned when I discovered PvP 2 years ago).  Once I first started playing PvP I was hooked and cannot go back to only playing PvE.  PvP opens up a whole new side of Everquest II that no other game <strong>could</strong> match, but over the years PvP has degraded to what it is today....fights that depend on who's merc can kill who first.</p><p>I'm begging you devs, <strong>PLEASE</strong> remove mercs from PvP, this is no longer Player vs. Player!  Keep them on the server for those who use them for PvE purposes, but please make it so they have no impact in PvP fights.</p><p>And don't get me started on the horrible effect leapers/flyer mounts have on PvP as well...I'll save that discussion for another thread since this once is specificly for mercs.</p>

DariusIV
02-07-2012, 04:19 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>While I can't really address everything being said in this post right now I can say we have been taking a look and we have a plan on how to make mercs not quite as overpowered in PVP combat as they are currently. Once we get the fix in place and we can accurately test it I can lay out the plan for you guys.</p><p>If you die to a merc you should not take damage to your gear. This will be addressed asap and we should be getting some power tweaks for them out to you as we can.</p></blockquote><p>Don't waste your time trying to balance them, you can't even balance beast lords, much less like 8 or something different merc classes. What will happen is you will get a few balanced satisfactory at level 90, one will be OP, one will be useless, and you will scale that down through the lower tiers where it will just be all kinds of whack.</p><p>Regardless of your likely inability to balance anything, no one wants essentially a heroic mob beating on them every time they engage in PvP. Have you even looked at Frozen Tundra feedback in the last 8 months?</p><p>The all-around best option is to disable them entirely in PvP. And don't even thinking about implementing this merc trash in BGs.</p></blockquote><p> I agree completely.  Eliminate Mercs in PVP altogether.  Tinkering around the edges will not please anyone.  There is no way to balance them.  They should have never been part of PVP to begin with.  Win or Lose, I want it to be against another player, not some lame Merc.</p>

Ilovecows
02-08-2012, 05:08 AM
<p><cite>DariusIV wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>While I can't really address everything being said in this post right now I can say we have been taking a look and we have a plan on how to make mercs not quite as overpowered in PVP combat as they are currently. Once we get the fix in place and we can accurately test it I can lay out the plan for you guys.</p><p>If you die to a merc you should not take damage to your gear. This will be addressed asap and we should be getting some power tweaks for them out to you as we can.</p></blockquote><p>Don't waste your time trying to balance them, you can't even balance beast lords, much less like 8 or something different merc classes. What will happen is you will get a few balanced satisfactory at level 90, one will be OP, one will be useless, and you will scale that down through the lower tiers where it will just be all kinds of whack.</p><p>Regardless of your likely inability to balance anything, no one wants essentially a heroic mob beating on them every time they engage in PvP. Have you even looked at Frozen Tundra feedback in the last 8 months?</p><p>The all-around best option is to disable them entirely in PvP. And don't even thinking about implementing this merc trash in BGs.</p></blockquote><p> I agree completely.  Eliminate Mercs in PVP altogether.  Tinkering around the edges will not please anyone.  There is no way to balance them.  They should have never been part of PVP to begin with.  Win or Lose, I want it to be against another player, not some lame Merc.</p></blockquote><p>This.  Although recently I have mostly been playing in the T9, I know they are still very annoying for all my friends in the lower levels.  no tweaking, just straight removal.</p>

Adjorr
02-08-2012, 07:38 PM
I think the developers are under the impression that since so many peopel are using mercs that people must like them. that is not true most peopel who are using mercs hate them, but are usign them because you need them to be competative now

Ilovecows
02-09-2012, 03:28 AM
<p><cite>Adjorr wrote:</cite></p><blockquote>I think the developers are under the impression that since so many peopel are using mercs that people must like them. that is not true most peopel who are using mercs hate them, but are usign them because you need them to be competative now</blockquote><p>This is a perfect opportunity for them to test out the new in-game pole feature that they are adding in.  I really hope that they can put it to use for pvp.  It would be such a waste to ignore it.  Or *shudder* use it for pve.</p>

Maegi
02-09-2012, 12:28 PM
<p>I see a whole lot of opinions and no facts to back up either side of this argument. So I'll give mine too. I've played almost every online game that's been MMO since Ultima Online and one before that. I only mention this because there's a pattern. Anytime something big changes, in this case, mercs being added, there is a learning curve and people don't like learning curves. They scream nerf and revert back and whatever else they can to try and convince the devs to cater to their wishes. That said, once people actually try it and get used to the changes, they see it's not the end of the world and actually start to enjoy it. Mercs could use some tweaking, on that I'll agree. Removed from PvP completely? No thanks, it's part of why I paid real money for this expansion.</p><p>I got writs filled before merc came out easily enough. I still get writs filled now. If you learn your class and what you can and can't do, it's not that hard. If you work with a group or at least a partner, it's even easier. A merc provides a paid for partner if a player chooses to hire one. For those saying it's not fair for people that didn't buy AOD, then don't PvP. I don't say that to sound harsh. I do mean it though. If you can't compete, it's not the people's fault who paid for the expansion is it? If it is then the whole game is going to get nerfed because it certainly isn't fair for you to have 6 bag slots when a free account only has 2, and you can wear mastercrafted fabled but they can only wear treasured gear. How can they compete? Don't you see where this is going.</p><p>Free to play is just to dangle a carrot in front of a hungry rabbit. It's seeing that the game is fun and could be a LOT more fun if you spend money to play it that creates subscriptions and keeps Everquest and Everquest 2 alive. Simple economics. I've learned to adapt to the merc in PvP. I didn't like them at first either. If I'm fighting a war with bow and arrows and suddenly my enemies have M-16's and I get owned over and over, I'm gonna want to use an M-16 too. All I'm saying is you all have a right to have an opinion, but keep in mind that very few actual players come to these forums or voice their opinions here. Me included as this is my first post on these forums. So in no way are we seeing what "the majority" of players want. You know why? Because the majority of players are playing the game and having a darn good time.</p>

Ilovecows
02-10-2012, 12:22 AM
<p><cite>Maegi wrote:</cite></p><blockquote><p>I see a whole lot of opinions and no facts to back up either side of this argument. So I'll give mine too. I've played almost every online game that's been MMO since Ultima Online and one before that. I only mention this because there's a pattern. Anytime something big changes, in this case, mercs being added, there is a learning curve and people don't like learning curves. They scream nerf and revert back and whatever else they can to try and convince the devs to cater to their wishes. That said, once people actually try it and get used to the changes, they see it's not the end of the world and actually start to enjoy it. Mercs could use some tweaking, on that I'll agree. Removed from PvP completely? No thanks, it's part of why I paid real money for this expansion.</p><p>I got writs filled before merc came out easily enough. I still get writs filled now. If you learn your class and what you can and can't do, it's not that hard. If you work with a group or at least a partner, it's even easier. A merc provides a paid for partner if a player chooses to hire one. For those saying it's not fair for people that didn't buy AOD, then don't PvP. I don't say that to sound harsh. I do mean it though. If you can't compete, it's not the people's fault who paid for the expansion is it? If it is then the whole game is going to get nerfed because it certainly isn't fair for you to have 6 bag slots when a free account only has 2, and you can wear mastercrafted fabled but they can only wear treasured gear. How can they compete? Don't you see where this is going.</p><p>Free to play is just to dangle a carrot in front of a hungry rabbit. It's seeing that the game is fun and could be a LOT more fun if you spend money to play it that creates subscriptions and keeps Everquest and Everquest 2 alive. Simple economics. I've learned to adapt to the merc in PvP. I didn't like them at first either. If I'm fighting a war with bow and arrows and suddenly my enemies have M-16's and I get owned over and over, I'm gonna want to use an M-16 too. All I'm saying is you all have a right to have an opinion, but keep in mind that very few actual players come to these forums or voice their opinions here. Me included as this is my first post on these forums. So in no way are we seeing what "the majority" of players want. You know why? Because the majority of players are playing the game and having a darn good time.</p></blockquote><p>What you are forgeting is that AoD was made as an optional feature pack that you wouldn't need to compete... But now you need to buy it to compete in pvp?  what?  Someone should be able to compete as well without AoD as with AoD since it is supposed to be OPTIONAL.  NOT MANDITORY.</p>

Adjorr
02-10-2012, 06:05 AM
so mercs damaging gear is what they patch? forget the fact that sendign a merc to attack dosent put u in combat and peopel are using this for compeltely risk free pvp, i guess thats intended gameplay

Tesiyr
02-10-2012, 11:05 AM
<p><cite>Adjorr wrote:</cite></p><blockquote>so mercs damaging gear is what they patch? forget the fact that sendign a merc to attack dosent put u in combat and peopel are using this for compeltely risk free pvp, i guess thats intended gameplay</blockquote><p>This happens all the time.  People send their mercs to do all the work and since mercs are so overpowered, many times they get the kill and the update.  I just don't understand how anyone can be for mercenaries being able to contribute in PvP fights.  Don't you all see that having AI assist you is not Player vs. Player!</p>

Gninja
02-10-2012, 11:30 AM
<p><cite>Adjorr wrote:</cite></p><blockquote>so mercs damaging gear is what they patch? forget the fact that sendign a merc to attack dosent put u in combat and peopel are using this for compeltely risk free pvp, i guess thats intended gameplay</blockquote><p>This is being addressed as well along with a few other fixes. Keep an eye on the patch notes for full details.</p>

Tesiyr
02-10-2012, 12:18 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Adjorr wrote:</cite></p><blockquote>so mercs damaging gear is what they patch? forget the fact that sendign a merc to attack dosent put u in combat and peopel are using this for compeltely risk free pvp, i guess thats intended gameplay</blockquote><p>This is being addressed as well along with a few other fixes. Keep an eye on the patch notes for full details.</p></blockquote><p>Thank you for fixes, they truly are appreciated!!</p>

Freejazzlive
02-10-2012, 12:29 PM
<p>I am the Care-iest of Care Bears, & I agree that Mercs should be automatically disabled in PvP.</p>

Raffir
02-10-2012, 02:20 PM
<p>Even though I have aod, I don't use mercs.  It just seems to fly in the face of what the game is about.  To me anyway.  But, not using a merc in pvp as it stands now almost guarantees you're going to die faster than you would if you don't use a merc.  Unless you're in a good group.</p><p>Raf</p>

Tesiyr
02-10-2012, 04:15 PM
<p>I don't use mercs either because it isn't PvP.  If I need some help in PvE then sure the merc comes out, but just like you said it goes against what PvP stands for.  I don't use mercs and I don't fight people with mercs.</p>

BDHandcuff
02-11-2012, 01:13 AM
<p>LOL, I just bought the Necro merc for fun:</p><p>At lvl 38 he has 8374 HP - whats that 2-3x (atleast) the normal HP for a nerco at that lvl??  I only looked at 1 spell - Life tap - it says it does 2650 damage / 1650 damage every 0 secs and heals for 242 / 60 every 0 secs - this is pvp mode.   The lvl 38 version of life tap does 923 damage (1/3rd the damage lol) / heals for 250 - pvp mode.</p><p>I really hope you are planning and massively dumming down the merc lol - this is total BS as it is atm.</p>

Adjorr
02-11-2012, 05:35 AM
while i would rather not have mercs in pvp at all i am at least relieved to hear from a dev that they are working on fixing them

Vinyard
02-12-2012, 01:18 PM
<p>Level 23 bruiser</p><p>Turning in a quest. Some guys merc (wizard merc I think) crits me for 1.3k (level 30 sk/merc).</p>

Lokjaw
02-14-2012, 12:06 PM
<p><img src="desktop/crazyness.jpg" /><cite>BDHandcuff wrote:</cite></p><blockquote><p>LOL, I just bought the Necro merc for fun:</p><p>At lvl 38 he has 8374 HP - whats that 2-3x (atleast) the normal HP for a nerco at that lvl??  I only looked at 1 spell - Life tap - it says it does 2650 damage / 1650 damage every 0 secs and heals for 242 / 60 every 0 secs - this is pvp mode.   The lvl 38 version of life tap does 923 damage (1/3rd the damage lol) / heals for 250 - pvp mode.</p><p>I really hope you are planning and massively dumming down the merc lol - this is total BS as it is atm.</p></blockquote><p>oh wait it gets better klawzz, I have a level 16 pally with a conjy merc... he has a spell called icy annihilation that casts in .5 secs and does 2519 and 519 every 2 seconds for 14 SECONDS... but wait, that ONE spell has an 8 second recast! so he can get that off a second time before the first durration runs out!.. That is just one of the many spells that a 16th level conjy merc has.. THIS IS INSANE! WE CANNOT HAVE AN HONEST FIGHT WITH THIS CRAP! THIS IS NOT PVP! PLEASE DISABLE THEM IN PLAYER VS PLAYER!</p>

Vegeeta
02-14-2012, 08:54 PM
<p><cite>Lokjaw wrote:</cite></p><blockquote><p><img src="desktop/crazyness.jpg" /><cite>BDHandcuff wrote:</cite></p><blockquote><p>LOL, I just bought the Necro merc for fun:</p><p>At lvl 38 he has 8374 HP - whats that 2-3x (atleast) the normal HP for a nerco at that lvl??  I only looked at 1 spell - Life tap - it says it does 2650 damage / 1650 damage every 0 secs and heals for 242 / 60 every 0 secs - this is pvp mode.   The lvl 38 version of life tap does 923 damage (1/3rd the damage lol) / heals for 250 - pvp mode.</p><p>I really hope you are planning and massively dumming down the merc lol - this is total BS as it is atm.</p></blockquote><p>oh wait it gets better klawzz, I have a level 16 pally with a conjy merc... he has a spell called icy annihilation that casts in .5 secs and does 2519 and 519 every 2 seconds for 14 SECONDS... but wait, that ONE spell has an 8 second recast! so he can get that off a second time before the first durration runs out!.. That is just one of the many spells that a 16th level conjy merc has.. THIS IS INSANE! WE CANNOT HAVE AN HONEST FIGHT WITH THIS CRAP! THIS IS NOT PVP! PLEASE DISABLE THEM IN PLAYER VS PLAYER!</p><p>Great info here, I didn't bother noting the amounts of damage done, but Merc's definately do waay more damage than players do in lower tiers...not sure about end-game. In addition, they have twice the health of a player or more!</p><p>I have seen people time and time again, send in their merc, leap around so they cant be hit themselves (allowing them to judge if they should fight or run/zone) <em><strong>then come in to hit when a players life is low to get the kill credit</strong></em>. This seems to be yet another move to try to make all players equal regardless of the effort they put into their characters.</p><p>Truth be told, <strong>people want to be elite without having to do a thing to become that</strong> and SOE is handing them just that. It doesn't matter if you've spent days gaining AA, they'll just drop the cap for your tier. It doesn't matter that you've spent months getting your gear...they'll just make getting gear EZ street. <strong><em>It doesn't matter if you can't PVP yourself, they'll just let you rent an NPC that will kill people for you</em></strong>. So Next Patch, Can I get a Zone Wide Instant Death to All Nuke...Oh and of course, I don't want to have to do anything for it, heck I'll even pay some SC!</p><p>Pull your heads out and get a clue! Forget a nerf, <strong>mercs don't belong in PVP...period.</strong> You've made the game EZ mode from 0-90, at least leave PVP so that players actually have to earn something themselves.</p><p><strong><span style="font-size: small;">***Legitimize Exiles***</span></strong></p></blockquote>

Lokjaw
02-15-2012, 04:08 PM
<p>So here it is devs, many people want pvp mercs disabled... so it is plainly obvious that you will just nerf them from what we have heard. May I make one more request? Give us updates for mercs! We have to fight and kill them, why not give us some credit for having to kill these massively OP mercs at lower levels ( when I say OP mercs, I mean caster mercs cause all the rest of them are near poinless save ressurection of the healer). Give us an update for killing mercs. It would soften the blow of them being there in the first place. Because honestly, I am on a pvp server to fight A PLAYER. If I wanted to fight a mob like this, I would go to a pve server and fight a orange con ^^^ mob. This is pvp not PVE! Give us back PVP.</p><p>Sincerly and humbly,</p><p>The All mighty Beavyr <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

convict
02-16-2012, 05:23 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Adjorr wrote:</cite></p><blockquote>so mercs damaging gear is what they patch? forget the fact that sendign a merc to attack dosent put u in combat and peopel are using this for compeltely risk free pvp, i guess thats intended gameplay</blockquote><p>This is being addressed as well along with a few other fixes. Keep an eye on the patch notes for full details.</p></blockquote><p>What's it take to get you guy's to listen? Do you ignore the players and think you know best for a reason? Why waste time patching that, then posting this that there's gonna be "another" patch? How bout disable mercs in pvp, 1 patch to fix the problem.. It's no wonder this game is in the shape it's in, too many people worried about their dev ego.</p>

Lokjaw
02-16-2012, 06:47 PM
<p>Gninja,</p><p>I am addressing you first hand because I would humbly request a response.. I do not understand why the plans for mercs has to be hush hush... Many people have voiced thier opinions in this forum and 95% of people do not want mercs in pvp. Even the people who do have access to mercs dont like them. Listen, everybody thinks mercs are cool.. IN PVE. We all applaud you for their creation, they are a wonderful addition to the game, to questing, zones and most of the game. However they are an abomination to the pvp we are all accustomed to. Please respond with some info as to what we can expect... Take an in game poll, the numbers will speak for themselves...</p><p>Please address these concerns:</p><ul><li><span style="text-decoration: line-through;">damage to gear upon death from a merc</span>  <span style="color: #ff0000;">fixed</span></li><li>player does not engage when the merc does</li><li>we do not get updates for killing a merc</li><li>the complete OPness of the caster mercs</li><li>possible disabling of mercs in pvp</li></ul><p>please....</p>

Vegeeta
02-16-2012, 07:07 PM
<p><cite>Bhrom wrote:</cite></p><blockquote><p><span style="font-family: "><span style="color: #ffcc00;">All that i have seen change with the addition of adding mercs is the fact that gankers have a noticeable disadvantage on getting the drop on someone. The merc is a sort of insurance policy on getting ganked from an assassin dropping temps and/or giving a small chance at getting a critical heal off in the initial few seconds of a PVP gank, if the merc can get off a heal or cure a big detriment like plaguebringer, it’s a game changer on your ganking style.</span></span></p><p><span style="font-family: "><span style="color: #ffcc00;">In straight up PVP fights, they are not that big of a deal, target the merc, burn it down, switch to the player and do your business. </span></span></p><p><span style="font-family: "><span style="color: #ffcc00;">All of you ladies keep your wining that you no longer can gank someone in the 3 seconds it takes you to pop your temps to get quick and easy kills need to grow a sack and get your own mercs and evolve to the change in this GU. What fun is it to have the same o, same o way of doing things.</span></span></p><p><span style="font-family: "><span style="color: #ffcc00;">This is a paradym shift, adjust and evolve your tactics.</span></span></p></blockquote><p> As I was reading this, I found it quite funny...nothing against Bhrom himself of course, he's a good pvp'r. But people always give scouts a bad name about the no warning attack...That is part of that classes strength. So to request a "straight up" fight from a scout, expecting them to stand in front of you and wait for immunity to run out or until you give them a signal that you're ready, is not a "straight up" fight at all, it leaves the scout at a disadvantage since part of that classes strength is the element of surprise. I mean, I'm sure a Wizzard would love for you to stand in front of him until he's ready so he pre-cast his AE timing it so the exact moment your immunity runs out is the exact moment his attack hits you.</p><p>All players should take into account that each class has strengths and weaknesses and part of PVP is using those strengths and trying to take advantage of others weaknesses.</p><p>With that out of the way and back to the main topic at hand...There should be no "nerf" for merc PVP, they should be removed from the PVP equation all together. You could say they don't play as significant a part in end-game pvp as they do in T2-T6, but a decision should not be made based on one tier, but rather all tiers as a whole. In addition, how is having any kind of merc in PVP fair to those who have not purchased the expansion to be able to even get a merc?</p><p>All the merc does is allow a player to rely on the skill of their merc instead of their own skill...once again SOE making it so someone can become elite without having to actually do anything (see previous post). Since this seems to be the way SOE is going...why not put a new eilite PVP set up on marketplace and at least make them pay for eliteness...and just sell kills players in 100 kill blocks and add some PVP titles for purchase while you're at it. Since you're giving everything away, you may as well build your own bott program, charge people for it, let them go AFK for pvp and let the bott do the work...isn't that esentially what a merc does?</p><p>Now it seems from my count that the majority of <strong>posters</strong> would prefer to have mercs removed from PVP. Based on that, why have a forum if you're not going to listen to what your customers are saying?  Why not try your new stupid in-game pole? Then at least you'll have made an effort to see what the majority want...to be honest, I think if all people voted, we may see the vote is to have mercs stay during pvp, afterall, this has been a blessing to those who coulnd't get kills on their own.</p>

Yonaton
02-17-2012, 03:29 AM
<p>I had seen a lot of complaints in world chat about mercs in t4 pvp. Figured I'd bring out my ranger and see waht it was all about. My ranger is in good pvp gear,has weapons and all and is a tough toon honestly. I think it's a rediculous class and toon period for the dps it does.</p><p>I went out to Antonica at warfield,and found another ranger. I'm certain he was similarly geared. Was on a leaper mount and had a warlock Merc. I engage him and we go to duke it out. I'm literally destroying this guy. He turns and runs with his merc pounding on me. I have him to 2%. Merc apocolypses me,rifts me. I'm dead. That's all it took. Now without that merc,he'd have been an update without a doubt.</p><p>The ranger's name was Spanque. The dps for the fight broke down to:</p><p>Me,Ponch: 179.9 dps</p><p>Spanque: 152.11 dps</p><p>The warlock merc: 81.61 dps</p><p>That was without me casting a single temp for the whole of the 27 second fight. Since it was an experiment,I think it shows what mercs are doing for at least t4 pvp. Which is to say,turning it into a joke.</p><p>I looked around at some of the other groups out there. I'd say a good 95-98% has a caster merc following them. Which tends to tell me that the mercs have become crutches. Personally,I've never agreed with the idea of mercs in pvp,and this just reinforces my opinion on the matter. Your mileage may vary.</p><p>Edit to add: The merc was only engaged the last 13 seconds of the fight,according to act. I'd say it was set to just follow,and wasn't sent in to attack unless one was obviously losing. At any rate,in that 13 seconds I was turned from winning the round to being dead via merc. Broken.</p>

Gninja
02-21-2012, 02:22 PM
<p><cite>Lokjaw wrote:</cite></p><blockquote><p>Gninja,</p><p>I am addressing you first hand because I would humbly request a response.. I do not understand why the plans for mercs has to be hush hush... Many people have voiced thier opinions in this forum and 95% of people do not want mercs in pvp. Even the people who do have access to mercs dont like them. Listen, everybody thinks mercs are cool.. IN PVE. We all applaud you for their creation, they are a wonderful addition to the game, to questing, zones and most of the game. However they are an abomination to the pvp we are all accustomed to. Please respond with some info as to what we can expect... Take an in game poll, the numbers will speak for themselves...</p><p>Please address these concerns:</p><ul><li><span style="text-decoration: line-through;">damage to gear upon death from a merc</span>  <span style="color: #ff0000;">fixed</span></li><li>player does not engage when the merc does</li><li>we do not get updates for killing a merc</li><li>the complete OPness of the caster mercs</li><li>possible disabling of mercs in pvp</li></ul><p>please....</p></blockquote><p>Sorry, its been a while since I responded. Its been busy around here. To address your concerns mentioned above:</p><ul><li><span style="text-decoration: line-through;">damage to gear upon death from a merc</span>  <span style="color: #ff0000;">fixed  - Yay!</span></li><li>player does not engage when the merc does<span style="color: #ff0000;"> - We are fixing this</span></li><li>we do not get updates for killing a merc<span style="color: #ff0000;"> - No need to get updates from them after changes</span></li><li>the complete OPness of the caster mercs -<span style="color: #ff0000;"> This should be already taken care of. Please parse them. They should be doing VERY little in PVP now. In fact all mercs should be doing very little in PVP.</span></li><li>possible disabling of mercs in pvp <span style="color: #ff0000;">- I understand there is a large part of the community that just wants these disabled on pvp servers. Unfortunately they are a major feature in the expansion that just released and we won't be eliminating a feature completely. What we did however, was took all the spells that the mercs cast and made them hit much much less in PVP when it comes to damage potential. If you are still seeing otherwise let me know and I can look at the specific spell or ability that is hitting overly hard. Once we have the damage under control (which was the biggest problem with mercs in pvp) We can address any other abilities that mercs do for their owners/group that give an unfair advantage in pvp. </span></li></ul>

Gninja
02-21-2012, 02:26 PM
<p>Actually, it looks like the damage changes didn't make it to live yet. I am looking into it.</p>

Tesiyr
02-21-2012, 02:41 PM
<p>Thank you so much Gninja, our biggest concern is that mercs dominate PvP and take all the fun out of fighting another player.  Idealy mercs would not be able to engage in PvP combat, but if they are at least GREATLY nerfed when engaged against another player, then I'd be happy with that as well.</p><p>Thank you again!</p><p>Edit:  We all talk about not wanting mercs to play any role in PvP.  I feel it is unanimous that mercs are a great adition to Pv<span style="text-decoration: underline;"><strong>E</strong></span> (especially for soloing), but an abomination to Pv<span style="text-decoration: underline;"><strong>P</strong></span>. </p>

Tesiyr
02-22-2012, 01:41 AM
<p>Damage isn't the only problem though Gninja.  Healer mercs are a problem in PvP as well, it is impossible to kill an equally geared opponent with a healing merc because the merc will outheal your damage every time.  If healing abilities of mercs aren't reduced while engaged in PvP combat as well then everone will run around with healing mercs instead and PvP will remain broken.  Please address this issue as well.</p>

Adjorr
02-22-2012, 04:13 AM
<p><cite>Tesiyr wrote:</cite></p><blockquote><p>Damage isn't the only problem though Gninja.  Healer mercs are a problem in PvP as well, it is impossible to kill an equally geared opponent with a healing merc because the merc will outheal your damage every time.  If healing abilities of mercs aren't reduced while engaged in PvP combat as well then everone will run around with healing mercs instead and PvP will remain broken.  Please address this issue as well.</p></blockquote><p>I would like to think the devs would have realised this on there own. but given there track record itd be a safe bet that they didnt</p>

Tesiyr
02-22-2012, 11:05 AM
<p><cite>Adjorr wrote:</cite></p><blockquote><p><cite>Tesiyr wrote:</cite></p><blockquote><p>Damage isn't the only problem though Gninja.  Healer mercs are a problem in PvP as well, it is impossible to kill an equally geared opponent with a healing merc because the merc will outheal your damage every time.  If healing abilities of mercs aren't reduced while engaged in PvP combat as well then everone will run around with healing mercs instead and PvP will remain broken.  Please address this issue as well.</p></blockquote><p>I would like to think the devs would have realised this on there own. but given there track record itd be a safe bet that they didnt</p></blockquote><p>I'm sure oversights on their part weren't on purpose.  I'm just making sure all merc spells get reduced since he specified "Damage" more than once.  This unsettles me since obviously damage is not the only factor in a fight.  I really hope they dont only nerf damage but also address buffs, debuffs, and heals as well.</p>

Theodrec
02-22-2012, 12:00 PM
<p>Glad to see Merc damage will at least be nerfed.  Am curious about heals/buffs etc now.</p><p>Just returning to Nagafen and starting from scratch with a small guild - we have learned first hand in the early tiers it is impossible to compete without mercs.</p><p>Our first experience - 5 of us - all undergeared to be honest yet a balanced group - were easily dispatched by one enemy and her merc.  Or should I say we were dispatched by the merc because the pc did very little.</p>

BDHandcuff
02-22-2012, 03:39 PM
<p>Thank you Gninja for letting us know what is happening.</p><p>But like you said the damage (as of 2/21/12) has not been reduced.  I did not parse it cause my parse program does not work atm  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />(  but just he fact that last night 2 necro mercs had me in red in no time without the PC's even engaging.  I was able to evac but died infront of the NQ gates from the DoTs lol.</p><p>Like someone said - healing mercs are going to be the next fun issue.</p><p>I am not a game developer or computer wiz by any stretch, but I wonder since anyone being mentored can not attack first why can't this be the case if you are grouped with a merc?  It would seem to me to make no diference to the PVE aspect of the game.</p><p>my 2 cents</p>

Gninja
02-22-2012, 05:40 PM
<p>Yes, I am aware of the healing. Just getting issues done one at a time to make sure the first is taken care of before moving to the next. It is extremely likely helaing will need to be toned down but right now I am focused on making sure the extreme damage potential is brought under control first.</p><p>Thanks for the feedback! As far as I know the PVP damage changes should be incoming in the next patch.</p>

Adjorr
02-22-2012, 06:33 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Yes, I am aware of the healing. Just getting issues done one at a time to make sure the first is taken care of before moving to the next. It is extremely likely helaing will need to be toned down but right now I am focused on making sure the extreme damage potential is brought under control first.</p><p>Thanks for the feedback! As far as I know the PVP damage changes should be incoming in the next patch.</p></blockquote><p> unfortunatly this just replaces one problem with another. now everyone with half a brain will grab a healer merc and will be very difficult to burn down solo until there is a fix, and to add to the problem other mercs will have very low dps and wont be able to even the odds like they do now.</p><p>add to this that healer mercs dont have to enter combat to heal a player you now have out of combat healers with nearly unlimited mana.</p><p>I was looking forward to the merc fixes but now it seems like things will be more broken then ever</p>

Lokjaw
02-23-2012, 12:20 AM
<p>Gninja,</p><p>One more important issue that will now be VERY PREVOLANT is the mercs being targeted with the "next hostile pvp" hotkey.. now that they are not as devistating, we can go strait for the throat and get to a player and having the hotkey pick up every merc, including your friendly mercs, this will become quite a drag in pvp.. Please fix this as well if you can.. it would be greatly appreciated...</p><p>I would also like to extend a thank you for hearing us out and getting the caster mercs under control..</p>

Tesiyr
02-23-2012, 10:14 AM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Yes, I am aware of the healing. Just getting issues done one at a time to make sure the first is taken care of before moving to the next. It is extremely likely helaing will need to be toned down but right now I am focused on making sure the extreme damage potential is brought under control first.</p><p>Thanks for the feedback! As far as I know the PVP damage changes should be incoming in the next patch.</p></blockquote><p>Thank you!  It is great to hear feedback from developers and to know someone is listening.  Fixes are GREATLY appreciated.  I am looking forward to the days when mercs don't play a part in PvP combat.</p><p>Thanks again Gninja <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>

Gninja
02-23-2012, 12:25 PM
<p><cite>Lokjaw wrote:</cite></p><blockquote><p>Gninja,</p><p>One more important issue that will now be VERY PREVOLANT is the mercs being targeted with the "next hostile pvp" hotkey.. now that they are not as devistating, we can go strait for the throat and get to a player and having the hotkey pick up every merc, including your friendly mercs, this will become quite a drag in pvp.. Please fix this as well if you can.. it would be greatly appreciated...</p><p>I would also like to extend a thank you for hearing us out and getting the caster mercs under control..</p></blockquote><p>Are you saying they currently arent targetted using that or are targetted and shouldn't be? This may be something we can get try to turn around quickly on.</p>

Adjorr
02-23-2012, 12:43 PM
<p>currently pressign the target next hostile pvp button will target the nearest non hostile merc top priority, second priority is hostile mercs, 3rd priotrity seems to be any firendly mercs that are grouped with the other friendly merc and will then cycle between these to. very very rarely does it ever target a hostile player when there are mercs around. in fact you can have a player directly in front of you with a merc, and you can hit target next pvp until ur blue in teh face but it will only target the merc. also when people are leaping on there moutns target next hostile pvp wont target them</p><p>pressing target next hostile pvp targets friendly mercs more often then anything else, includign mercs belonging to other peopel in your own group</p>

Lokjaw
02-23-2012, 01:04 PM
<p><cite>Adjorr wrote:</cite></p><blockquote><p>currently pressign the target next hostile pvp button will target the nearest non hostile merc top priority, second priority is hostile mercs, 3rd priotrity seems to be any firendly mercs that are grouped with the other friendly merc and will then cycle between these to. very very rarely does it ever target a hostile player when there are mercs around. in fact you can have a player directly in front of you with a merc, and you can hit target next pvp until ur blue in teh face but it will only target the merc. also when people are leaping on there moutns target next hostile pvp wont target them</p><p>pressing target next hostile pvp targets friendly mercs more often then anything else, includign mercs belonging to other peopel in your own group</p></blockquote><p>Gninja,</p><p>Adjorr has it right here for you.. mercs are targeted with the next hostile pvp hotkey, even friendly mercs. This is very disruptive when we are trying to get a player targeted. So in closing, I would like to see mercs not be targeted by that hotkey. Thanks for the quick response.</p>

Gninja
02-23-2012, 02:48 PM
<p><cite>Lokjaw wrote:</cite></p><blockquote><p><cite>Adjorr wrote:</cite></p><blockquote><p>currently pressign the target next hostile pvp button will target the nearest non hostile merc top priority, second priority is hostile mercs, 3rd priotrity seems to be any firendly mercs that are grouped with the other friendly merc and will then cycle between these to. very very rarely does it ever target a hostile player when there are mercs around. in fact you can have a player directly in front of you with a merc, and you can hit target next pvp until ur blue in teh face but it will only target the merc. also when people are leaping on there moutns target next hostile pvp wont target them</p><p>pressing target next hostile pvp targets friendly mercs more often then anything else, includign mercs belonging to other peopel in your own group</p></blockquote><p>Gninja,</p><p>Adjorr has it right here for you.. mercs are targeted with the next hostile pvp hotkey, even friendly mercs. This is very disruptive when we are trying to get a player targeted. So in closing, I would like to see mercs not be targeted by that hotkey. Thanks for the quick response.</p></blockquote><p>Gotcha, will have a look.</p>

EQ2Playa432
02-23-2012, 10:51 PM
<p>Gninja, the adventurers in dungeon maker have the same issue, they are tagged as NPCs. Any way this also can be fixed?</p>

Yonaton
02-24-2012, 03:39 AM
<p><cite>Gninja wrote</cite></p><blockquote><blockquote>Gotcha, will have a look.</blockquote></blockquote><p>Appreciate what you all are doing to address this. Already some talk by those who are merc dependent about switching to healer mercs on Naggy. So I'd say that it will definetly be the next big issue. And seconded on the targetting problems. That's aggravating at any tier. It also happens on the next hostile npc hotkey. Auto targets the merc in group. Never targets the hostile mob first.</p>

Seliri
02-24-2012, 10:30 PM
<p><span style="color: #ff6600;">so how are mercs in PvP now?</span></p>

Adjorr
02-26-2012, 03:18 PM
<p><cite>Seliri wrote:</cite></p><blockquote><p><span style="color: #ff6600;">so how are mercs in PvP now?</span></p></blockquote><p>DPS mercs have been nerfed completely, can barely feel them hit you. Healer mercs on the other hand are quiklly taking over the field and makign it near imposible to burn peopel down, especially if there is more than 1 healer in a group. there cast time on there big heals is 2seconds and recast about 3.4 seconds so there essentially healing 2k hp every couple seconds. without the dps mercs to balance them they are nearly invincible especially if they are higher level then you. there heals should have been nerfed in the same way damage was. now instead of 2 second deaths to mercs, its 20 minute battles to see whos merc runs out of power first.</p><p>They also cure everything nearly instantly so roots snares dots and mez's are completely useless</p>

Freejazzlive
02-26-2012, 03:33 PM
<p><cite>Adjorr wrote:</cite></p><blockquote><p>Healer mercs on the other hand are quiklly taking over the field</p></blockquote><p>According to Gninja, this too shall pass.</p><p>I guess I'll have to withdraw my charge that SOE simply "doesn't care" about PvP. WTG, G!</p>

Adjorr
02-26-2012, 04:39 PM
<p><cite>Freejazzlive wrote:</cite></p><blockquote><p><cite>Adjorr wrote:</cite></p><blockquote><p>Healer mercs on the other hand are quiklly taking over the field</p></blockquote><p>According to Gninja, this too shall pass.</p><p>I guess I'll have to withdraw my charge that SOE simply "doesn't care" about PvP. WTG, G!</p></blockquote><p>Hopefully its not to long. I to am glad and appreciative that they are adressing these issues. Im just sick of mercs beign the main factor in pvp battles</p>

Freejazzlive
02-27-2012, 11:56 AM
<p><cite>Adjorr wrote:</cite></p><blockquote><p>Im just sick of mercs beign the main factor in pvp battles</p></blockquote><p>Yea, they never should have been usable in PvP in the first place.</p>

Gninja
02-27-2012, 12:37 PM
<p>Glad to see the damage changes are working. I will be looking at Healing and cures today. However, I do want to mention that the buffs that the different mercs provide will likely have to stay for now as it would be very difficult as well as potentially easy to introduce further bugs by trying to pvp/pve predicate them. Healing and cures should be fairly easy to track down without impacting PvE.</p>

Adjorr
02-27-2012, 07:47 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Glad to see the damage changes are working. I will be looking at Healing and cures today. However, I do want to mention that the buffs that the different mercs provide will likely have to stay for now as it would be very difficult as well as potentially easy to introduce further bugs by trying to pvp/pve predicate them. Healing and cures should be fairly easy to track down without impacting PvE.</p></blockquote><p>awesome Gninja you really are our hero if u can get this stuff fixed. The main problem i see lookign at my healers abilities is that they are giant heals with very short cast and reuse times. same with the cures and group cures.</p><p>Now speakign of merc problems being attacked by a mercenariry will keep you in pvp combat forever! which is very frustrating and could also use a look i think.</p><p>example i was just in in enchanted lands in the water on  the south side of the map, i killed a player and then started runnign from his healer merc becuase i was out of power. thoguh the merc never hit me once i swam all the way around the island to the north side and was still in combat, despite not having hit the merc or anythign else for about 5 or ten minutes. i eventually had to scrape some power together and try and burn it down. this happens frequently, it is nearly imposible to get out of combat when beign chased by a merc.</p>

Vegeeta
02-28-2012, 12:56 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Glad to see the damage changes are working. I will be looking at Healing and cures today. However, I do want to mention that the buffs that the different mercs provide will likely have to stay for now as it would be very difficult as well as potentially easy to introduce further bugs by trying to pvp/pve predicate them. Healing and cures should be fairly easy to track down without impacting PvE.</p></blockquote><p>The fix seems to have worked well for limiting damage, but there are still some concerns of course...<strong><em>The issues below is based on T4</em></strong> and may not be as much of an issue in higher tiers.</p><p>-Targeting of mercs with next PVP target (which you already know)</p><p>-Mercs rezzing a player shortly after a fight allowing the victor to be killed since fights are often so close that the victor is left with little life and/or power. <strong>This allows the player that is rezzed from their merc the chance for a free update</strong> since you're still engaged, so your previous victory is now canceled out cause you just got killed by merc rez (basically).</p><p>-Healer mercs heal quite a bit, now of course both players could get a healer, which in a sense could cancel each other out, but <strong>what about those that don't have AOD</strong> and therefore can't get a merc to begin with?  You've made so many changes to protect newer upcoming players, so this seems to go completely against those efforts.</p><p>-Still, I see people sending their mercs in to attack, but they are still able to continue to leap around. Damage not being much of an issue, but if they're grouped with someone, and they have a healer merc, their merc can heal without engaging them in combat allowing them to keep evac up in case it doesn't go how they hope or simply allowing them to escape. <strong>Also I have seen mercs taunt players off their target</strong>...another big issue since that player does not have to be engaged for this to happen...so I could send in my SK merc while my buddy is killing someone, the SK will taunt them off of him, thereby giving him a huge advantage by forcing his opponent to have to re-target constantly.</p><p>-<strong>LAG .... LAG  ... LAG!</strong>  Lately there has been significant lag in Ant WF's...I mean so bad that one attack takes a minute of longer to actually act. I don't know if this is because everyone has a merc, or for some other reason (more likely), but could it be looked into...In these cases there were about 100 player TOTAL in Ant.</p><p>Quite honestly I think the easiest solution is once someone is engaged (by them attack or being attacked), their merc simply needs to die or immediately suspend or something like that. It's a great option to have when you're questing or just out adventuring, but they simply don't belong in a PVP fight.</p><p>Thanks for all the work you guys are doing to try to address our concerns</p>

Maegi
02-28-2012, 02:23 PM
<p>Gninja, it's been a while since I posted, this will be only the scond time ever for me. Not trolling, but I like to represent the other side of this argument since not many others do. As I said in my previous post, people posting here to complain in no way represent the majority of players or how the majority of players feel. Obviously, neither do I. However, judging from the many posts here complaining and asking for changes, I see a lot of "opinions" thrown in,  with sayings like "the majority of players want" or "everyone feels this should be changed" and other examples.</p><p>Reducing the caster damages was a necessary change. I have noticed a huge difference since that occured. People with PvP titles from merc killers no longer have those titles. That's a good thing. I'm trying to stick to the facts, rather than my opinion only here. I am not sure if healers are really unbalancing to the PvP scenario. Healers have always been a part of PvP, and anyone that has AoD can hire one to balance the playing field. What exactly are we trying to do here? I want to know what you as developers feel is the goal here? To satisfy the Nagafen server or a few loud people that complain about something, just because it's not the same as it was pre-expansion?</p><p>I know not everyone bought Age of Discovery. So those of us that did and actually are enjoying it, should get nerfed? Punished? Have these few changes the expansion actually added taken away? Where's my 40 dollars gone if that happens? By buying the expansion we help support Everquest 2 as a whole. The servers, the GMs, the devs, etc. I have purchased every expansion because I love the game. I only love it from a PvP standpoint, however. If Nagafen closes, so will all my accounts. Fact, not a threat.</p><p>It seems certain players are going to always find something to complain about. The other classes are too OP, flying mounts and jumpers. I agree those are annoying, but didn't break PvP. Just made it more tedious than it should be.</p><p>We have in game polls now, why not use those to get a more accurate reading of what the people actually playing the game truly want instead of relying on a few critical posters that might represent 3% of the total Nagafen population? that's all I'm suggesting here. Those of us that DO enjoy the content are not here posting and crying. We are PLAYING the game! Try it.</p>

Freejazzlive
02-28-2012, 02:32 PM
<p><cite>Maegi wrote:</cite></p><blockquote><p>I know not everyone bought Age of Discovery. So those of us that did and actually are enjoying it, should get nerfed, punished, have these few changes the expansion actually added taken away? Where's my 40 dollars gone if that happens?</p></blockquote><p>Um ..... this seems a pretty extreme reaction to Mercs getting nerfed in PvP, for at least three reasons ....</p><p>1. Nerfing mercenaries in PvP has no effect at all on any of the other features included in AoD.</p><p>2. Nerfing mercenaries in PvP does not mean they're worthless, that they've been "taken away," or that anyone is being "punished." You can still use them in PvE, which is probably what they were intended for in the first place.</p><p>3. Mercenaries in PvP mean that if you didn't buy AoD, you're not competitive. $40 for the privilege of being able to compete is, IMO, galling. You might as well just open the server to "pay to win" at that point.</p><p>IMO, Gninja's changes, while appreciated, don't go nearly far enough. I entirely agree with those who say that mercenaries should not be involved in PvP at all.</p>

Adjorr
02-28-2012, 03:43 PM
Im happy that they are nerfing mercs to be useles in pvp. but the real simple solution which more people want is for them not to be a factor in pvp at all. Currently the main factor in a pvp fight is mercenaries, they trump skill gear and fly in the face of evertything that player vs player combat represents. people use them because they have to, if you dont have one your pretty much guranted an autoloss except at 90 where they dont matter much apprently. but not everyone wants to level into the top tier where the most time and effort is required, but thats a bit off topic. NPC's that are often better then the actual player do not belong in a player vs player game, especially in the extremely broken way they have been put into our pvp game. I would like them not useabe in pvp at all, but they say that isnto going to happen, which is a slap in the face to the pvp community. I am at least glad they are getting "fixed". but it seems liek a lot of work to me to balance them to the point of uselessness when they could just have them autosuspend when you enter pvp combat.

Maegi
02-28-2012, 04:08 PM
<p><cite>Freejazzlive wrote:</cite></p><blockquote><p>Um ..... this seems a pretty extreme reaction to Mercs getting nerfed in PvP, for at least three reasons ....</p><p>1. Nerfing mercenaries in PvP has no effect at all on any of the other features included in AoD.</p><p>2. Nerfing mercenaries in PvP does not mean they're worthless, that they've been "taken away," or that anyone is being "punished." You can still use them in PvE, which is probably what they were intended for in the first place.</p><p>3. Mercenaries in PvP mean that if you didn't buy AoD, you're not competitive. $40 for the privilege of being able to compete is, IMO, galling. You might as well just open the server to "pay to win" at that point.</p><p>IMO, Gninja's changes, while appreciated, don't go nearly far enough. I entirely agree with those who say that mercenaries should not be involved in PvP at all.</p></blockquote><p>Really? What features other than adding beastlords did AoD add? It's the only expansion to date that hasn't included previous expansions. So other than mercenaries and a new class, the rest is fluff content at best. I didn't say they were worthless. As far as your "pay to win", let's be honest for a second. That's already the case. Always has been. There's no way you or anyone else will ever convince me that someone on a free to play account can compete in PvP. It's impossible due to gear restrictions. So it's already pay to win.</p><p>Tokens and seperating PvP stats is the most unbalancing thing about Nagafen atm. A truly new player to this server stands 0 chance in a warfields vs geared out players. We all know it. Even before AoD came out, this was true.</p><p>Try reading a post before you insult people's intelligence. If I log in today and a merc does massive damage, and then after a patch they don't even do a third, math says they took something away. I agreed that caster mercs and even some of the melee mercs were a bit OP at T4. Those changes were fine. You didn't see me complain there and you won't.</p><p>The healing mercs however are fine as they are now. That was my point. I don't have any trouble killing players now, or even before when the mercs were a little too strong.</p>

Freejazzlive
02-28-2012, 04:54 PM
<p><cite>Maegi wrote:</cite></p><blockquote><p>What features other than adding beastlords did AoD add?</p></blockquote><p>Not sure why you're asking me, since you can read the content description as well as I can, but .........</p><p>More AAs</p><p>Item Re-forging</p><p>Tradeskill apprentices</p><p>Dungeon Maker</p><p><strong>Whether that stuff is "all fluff" or not is irrelevant to what you claimed</strong>. You tried to imply the entire feature pack is worthless if your Merc gets nerfed in PvP; I'm telling you to step back from the edge. <strong>Please note the difference</strong>.</p><p>When we're talking about "pay to win," we're <strong>not</strong> talking about just F2P players. Kinda blown away you'd even imply that only F2P players are affected by this.</p><p>I have absolutely <strong>NO  IDEA AT ALL</strong> where you're coming up with this "insult someone's intelligence" nonsense, tho. I said your reaction was "extreme;" I did not say it was "stupid," nor did I say or imply that you are.</p>

Tesiyr
02-29-2012, 10:14 AM
<p>I agree with Freejazzlive 100%. </p><p>Also, if someone thinks that healer mercs don't need ballanced as well then they've never fought someone with a healing merc.  Go ahead and test it out if you've got buddies on the opposite faction.  Have them hire a priest merc and throw everything you've got at them until your power runs out.  I guarentee you in a 1v1 the merc will outheal any and all damage you can dish out until you're out of power.</p><p>Maegi you are missing a huge point here in the argument for auto-suspending mercs in PvP combat, and that argument is that PvP stands for <strong>Player </strong>vs. <strong>Player</strong> and not <strong>Player </strong>vs. <strong>Player and his AI assisted merc</strong>!  I've said it time and again, if I wanted to fight the AI I would play on a PvE server, because thats what mercs are, PvE.</p><p>The reason mercs were added to the game was to give solo/small group's the ability to take larger mobs by themselves in PvE, this is FACT.  The full impact of mercs on Nagafen certainly was not fully taken into consideration.  Mercs are great for their intended purpose of allowing soloing of stronger mobs, but they have absolutely no place in Player vs. Player fights.  There is no argument to remove them from the server, just to make it so they do not engage at all, or auto-suspend when the player engages another player.</p>

Vegeeta
02-29-2012, 11:11 AM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Yes, I am aware of the healing. Just getting issues done one at a time to make sure the first is taken care of before moving to the next. It is extremely likely helaing will need to be toned down but right now I am focused on making sure the extreme damage potential is brought under control first.</p><p>Thanks for the feedback! As far as I know the PVP damage changes should be incoming in the next patch.</p></blockquote><p>Hey Gninja, could you check on Wizzy merc...I just had a fight with a lvl 26 that had one and it hit Ice Comet for 1198... half of my level 22's life. Just seems like a bit much and thought maybe the wiz got overlooked.</p>

Adjorr
02-29-2012, 05:01 PM
<p><cite>Tesiyr wrote:</cite></p><blockquote><p>Maegi you are missing a huge point here in the argument for auto-suspending mercs in PvP combat, and that argument is that PvP stands for <strong>Player </strong>vs. <strong>Player</strong> and not <strong>Player </strong>vs. <strong>Player and his AI assisted merc</strong>!  I've said it time and again, if I wanted to fight the AI I would play on a PvE server, because thats what mercs are, PvE.</p></blockquote><p>Exactly this. I really wish they would suspend them in pvp combat so there not a factor at all. if they auto suspended you wouldn thave to worry about there buffs there taunts there damage there heals, all this stuff that they have to "balance" when basicly the entire veteran pvp community simply wants them removed. They could at least do one of there fancy new in game polls and ask us what the peopel on naflagen think. PVP players have been given the shaft by pve content consistantly since pvp started. its time to draw the line. Merc's are not welcome in PVP we love them in PVE i know i do, but PVP combat is PLAYER VS PLAYER and mercs are ruining that. Not removing them is basicly sayign to the pvp community, what little is left of it, that SOE dosent care at all what we think and that theyre going to shove whatever game breakign content down our throats that they want and we have to either swalow it or leave.</p>

Rahatmattata
02-29-2012, 08:41 PM
<p>Mercs are so bad. Remove them.</p>

Tesiyr
02-29-2012, 10:23 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Mercs are so bad. Remove them.</p></blockquote><p>That is far too general of a statement.  Mercs are here to stay, Gninja said they will not remove content.  However in a perfect Nagafen server mercs would remain avalable for PvE but would not be able to engage in PvP combat at all.</p>

Yonaton
03-01-2012, 02:45 AM
<p><cite>Maegi wrote:</cite></p><blockquote><p>Really? What features other than adding beastlords did AoD add? It's the only expansion to date that hasn't included previous expansions. So other than mercenaries and a new class, the rest is fluff content at best. I didn't say they were worthless. As far as your "pay to win", let's be honest for a second. That's already the case. Always has been. There's no way you or anyone else will ever convince me that someone on a free to play account can compete in PvP. It's impossible due to gear restrictions. So it's already pay to win.</p><p>Tokens and seperating PvP stats is the most unbalancing thing about Nagafen atm. A truly new player to this server stands 0 chance in a warfields vs geared out players. We all know it. Even before AoD came out, this was true.</p><p>Try reading a post before you insult people's intelligence. If I log in today and a merc does massive damage, and then after a patch they don't even do a third, math says they took something away. I agreed that caster mercs and even some of the melee mercs were a bit OP at T4. Those changes were fine. You didn't see me complain there and you won't.</p><p>The healing mercs however are fine as they are now. That was my point. I don't have any trouble killing players now, or even before when the mercs were a little too strong.</p></blockquote><p>New players getting rolled in pvp has always happened. It happened to me years ago. It's happened to all those 'geared out players'. Merc do not aid this. Geared out players use mercs,have the game time and the plat to buy the merc's services. New players hardly have this kind of cash flow.</p><p>Free to play is a completely different animal. You aren't paying to compete,or for anything else but the most basic services. Should f2p players get all the game features that those of us pay monthly subs for? If that was the case,why would any of us pay a sub at all? That doesn't make sense in pvp or pve.</p><p>I sympathize with your situation,and I'm not going to insult you. But honestly,how are mercenaries necessary for anyone in pvp? This game has done fine without them,and players have done fine without them since the pvp servers were installed. There was no need for mercs before,and none now. I understand that what I say is opinion as well,but I simply can't see the need for it.</p><p>The healing mercs are fine now? Are you also using a merc? I'd say that the answer is 'yes',considering what your argument is so far. If you can kill other players with mercs against their merc,then it should be no problem to kill them when you both do not have a mercenary. So in essence,the merc is null to your ability to fight in pvp. So it honestly shouldn't be an issue if they are nerfed down or removed to your enjoyment of pvp. And they'll still be there for everyone's pve use.</p><p>I hope my explanation of my reasoning after reading your opinion makes some sort of sense,if not,I apologise.</p>

BDHandcuff
03-01-2012, 04:45 AM
<p>First again, Ty Gninja for what you are doing - We pvp'r make it difficult for you i am sure!</p><p>Those that say healing merc's don't hurt pvp (again lower lvls, cause we all know the 90's say they are irrevelent at that lvl) here is 1 of my fights - I get a 1v1 with a beastie and we fight 1v1 no mercs, he has only 1 week of PVP under his belt he says, so he is not in pvp gear.  Obvousily I beat him without too much trouble.  We fight a 2nd time and I tell him to use his merc (inquisy merc) I never get him out of green before I die.  This seems to be a big impact on PVP I would think. </p><p>Again I guess I dont see why if you use a merc, why you can't be put into a mentored state.   As far as i know this only happens on a pvp server (never having played a PVE server), it would not impact the PVE nature that the mercs were intended for in the first place.  Then it would be our choice to engage the PC with a merc or to taunt and laugh at them for hiding behind a merc.  I guess this could be a problem with AOE's tho and like some loser 40+'s and 90's or mentored 90's  (Ant WF's) that stand around a low lvl fight hoping to get hit by an AOE so would these "merc users".   Unfortunetly it is impossible to eliminate all of the, what i would call loser tatics.  Just as it is impossible to stop people for locking a lvl 30, getting fully pvp geared, killing groups of lvl 20 somethings questing that basically have no chance, getting a title, and thinking they are special, what a joke they are to me.   Mounts to me are not a big problem, If someone does not want to fight they will run away.  I think titles is more of an issue in pvp (but that is for a different fourm). </p><p>2 more cents</p>

Tesiyr
03-01-2012, 10:05 AM
<p>+1 for being in a mentored state while having your merc out.  This is yet another solution to removing mercs from PvP, and making it so the devs don't have to go through the hassle of ballancing mercs throughout all the tiers and then fixing the bugs after initial ballancing.  This would make players happy and save a lot of time for the devs!</p>

ceester
03-01-2012, 12:52 PM
Agree with the mentoring thing!!

Adjorr
03-01-2012, 03:38 PM
big problem i see with the mentoring idea is that if 2 players want to fight and both of them have merc, neither will be able to initiate combat. so you could basicly carry a merc with you all the time to be relativly safe from pvp, because anyoen who attacked you would have to do it without a merc of there own and you'd have the advantage. Personnaly I think they should just suspend during pvp combat. Balancign them is a waste of dev resources when the community just wants them out of pvp all togehter. So they fix the damage, now healers are op, next they fix the healers and everyoen gets a tank merc to taunt, then if they nerf the tanks everyoen goes and gets a dirge to get the buffs. Mercs simply should NOT BE A FACTOR in a pvp engagment, and until they are suspended from pvp combat they will be a major factor in pvp battles. at least put it to a poll, we know you can do it. listen to your community for once! you have the technology!

Tesiyr
03-01-2012, 04:20 PM
<p>Yes attempting to ballance will always leave an OP merc class.  A poll that takes the ideas of the entire community would be great.  Lets see some poll results of mercs in PvP!</p><p>What would anger me though is if a poll for mercs was done game-wide instead of specifically on Nagafen server...this would drasticly skew results.</p>

BDHandcuff
03-01-2012, 06:55 PM
<p><span >Adjorr Worte - </span></p><p><span >big problem i see with the mentoring idea is that if 2 players want to fight and both of them have merc, neither will be able to initiate combat. so you could basicly carry a merc with you all the time to be relativly safe from pvp, because anyoen who attacked you would have to do it without a merc of there own and you'd have the advantage. </span></p><p><span ><strong>I thought to this would be -  if you wanted to pvp you would not have a merc out to begin with or both suspend (manually - yes, this costs but at lower lvls where they seem to be the most problem does not cost much) and if the person does not want to PVP they will run anyways.  What it would do is if you are questing and fighting a mob and get attacked then the attacker knows you have the merc and are taking their chances fighting you and your merc.</strong></span></p><p><span ><strong> </strong> Personnaly I think they should just suspend during pvp combat. Balancign them is a waste of dev resources when the community just wants them out of pvp all togehter. </span></p><p><span ><strong>This would be the best option (supended during PVP combat), but obvousily does not seem to be an option the developers can do (hence all the talk about nerfing them and nothing about supending them).</strong> So they fix the damage, now healers are op, next they fix the healers and everyoen gets a tank merc to taunt, then if they nerf the tanks everyoen goes and gets a dirge to get the buffs. Mercs simply should NOT BE A FACTOR in a pvp engagment, and until they are suspended from pvp combat they will be a major factor in pvp battles. </span></p><p><strong>It would be great if mercs were not a factor in PVP but, I realize that mercs are not going away and the developers are working on what they can and doing their best.  So that being said if PC's with merc's were mentored you would know that you are taking your chances fighting them as you would if you decided to fight a PC with a actual mentored 90</strong> <strong>PC.</strong></p><p><strong>Lag issues are bad in Ant WF's probably cause you have anywhere from 50 - 100 PC and another 45 - 90 mercs in 1 zone.   I wish there was away so that merc's could not help take down the towers and the PC's actually had to do it themselves, but again I am sure this is near to impossible for the developers to make happen.</strong></p><p><strong>My now 4 cents (inflation)</strong></p>

Adjorr
03-01-2012, 08:09 PM
somethign to ad dhere i dont thinkt he sin merc was nerfed, as its doing 3k hits at level 46 consistantly

Vegeeta
03-02-2012, 03:35 AM
<p><cite>BDHandcuff wrote:</cite></p><blockquote><p>First again, Ty Gninja for what you are doing - We pvp'r make it difficult for you i am sure!</p><p>Those that say healing merc's don't hurt pvp (again lower lvls, cause we all know the 90's say they are irrevelent at that lvl) here is 1 of my fights - I get a 1v1 with a beastie and we fight 1v1 no mercs, he has only 1 week of PVP under his belt he says, so he is not in pvp gear.  Obvousily I beat him without too much trouble.  We fight a 2nd time and I tell him to use his merc (inquisy merc) I never get him out of green before I die.  This seems to be a big impact on PVP I would think. </p><p>Again I guess I dont see why if you use a merc, why you can't be put into a mentored state.   As far as i know this only happens on a pvp server (never having played a PVE server), it would not impact the PVE nature that the mercs were intended for in the first place.  Then it would be our choice to engage the PC with a merc or to taunt and laugh at them for hiding behind a merc.  I guess this could be a problem with AOE's tho and like some loser 40+'s and 90's or mentored 90's  (Ant WF's) that stand around a low lvl fight hoping to get hit by an AOE so would these "merc users".   Unfortunetly it is impossible to eliminate all of the, what i would call loser tatics.  Just as it is impossible to stop people for locking a lvl 30, getting fully pvp geared, killing groups of lvl 20 somethings questing that basically have no chance, getting a title, and thinking they are special, what a joke they are to me.   Mounts to me are not a big problem, If someone does not want to fight they will run away.  I think titles is more of an issue in pvp (but that is for a different fourm). </p><p>2 more cents</p></blockquote><p>Well, at least it's good thinking, but let me add the negative I can see if this were to be the fix.</p><p>Scenario: My buddy drops our group of 4 to pvp with you and then drops his merc. We sit there in our "mentored" state and watch, but shortly after you engage (thinking you're somewhat safe), we drop our mercs and join in on the kill, thanks for the 4 updates.</p><p>This would also allow a player to basically block you from an update, didn't we remove city immunity for similar reasons? As far as I know, killing a "mentored" toon gives you absolutely nothing...so you will soon find no one drops their merc until you're engaged, or at low life, or low power...anything that gives them a huge advantage...no question about it, you will have people constantly following you around with their mercs on, just waiting for you to make a mistake...not to mention I can leap around and let you burn your power while my merc attacks you or burn your power and top CA's trying to kill my merc....which is often more difficult than killing the player themselves, then I can jump in at my leisure by suspending my merc....afterall I am not in combat, only you are.</p><p>**As previous post....you kill a player, it was a close fight, so you're at low health and power, maybe even a close enough fight to be under 5%, you cant leave, your merc is still engaged with his merc...his merc rezzes him and he kills you...boom, update for him....or should we say, update for his merc (hmm)</p><p>**Another huge problem with mercs right now....you engage someone, they simply leap away...OK, that sucks, but I guess that's what leapers were kinda for right, so those that didn't want to PVP can run? But wait, that's not what that person is doing, he just shouted or sent a tell, or typed in group chat...etc..."Got this guy engaged on me". Meanwhile, his merc is attacking you while he leaps in circles, so you cannot break combat because you cannot outrun his merc, who is dotting you and attacking you and most of the time keeping you locked for over a minute...his friends have time to get over to you and now it's a 6 vs 1. I'm sure this is yet another oversight since the Dev team removed locking in pvp combat when you're attacked, the merc locking you because you attacking seems to go against that, no?</p><p>Again, simple solution, it's not P vs P+NPC(merc), it's just PVP so take the NPC out of the equation.</p>

Gninja
03-02-2012, 03:01 PM
<p><cite>Adjorr wrote:</cite></p><blockquote>somethign to ad dhere i dont thinkt he sin merc was nerfed, as its doing 3k hits at level 46 consistantly</blockquote><p>Was that auto attack hits or abilities?</p>

Gninja
03-02-2012, 03:02 PM
<p>Mercs not pulling you into combat is a bug and will get fixed as soon as we can.</p>

Adjorr
03-02-2012, 05:19 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Adjorr wrote:</cite></p><blockquote>somethign to ad dhere i dont thinkt he sin merc was nerfed, as its doing 3k hits at level 46 consistantly</blockquote><p>Was that auto attack hits or abilities?</p></blockquote><p>sent you a screenshot through PM that shows its abilites in pvp. Im sure its autoattack is probably pretty insane to.</p>

Ilovecows
03-02-2012, 05:23 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Mercs not pulling you into combat is a bug and will get fixed as soon as we can.</p></blockquote><p>So when someone sends a merc in to attack you they are placed in combat?  Good.  Thanks for the attention you guys at soe have recently been paying to pvp.  The several month stretch of nothing for pvp was very aggravating.</p>

Adjorr
03-05-2012, 08:24 PM
<p>still of the opinion that mercs should be removed from pvp combat, and i think im goign to have to vote with my wallet on this one. They completely destroy class balance and as long as they are the primary factor in pvp fights then pvp is a joke. you cant even use roots stuns and stifles anymore because healer mercs cure detrementals nearly immediatly, its hard enoguh to find someone willign to fight, now they can jsut run aroudn and you can root or snare them on there 150% mount because as soon as u do its cured. Mercs are killing what is left of pvp, and pvp used to be a lot of fun. now there is so many mercs around you cant even fight in ant during a wf becuase the zone will lock up. Please SOE listen to your players for once in the history of pvp development and take mercs out of PVP. This isnt removign a feature becuase they will still be available for PVE. I for one am voting with my wallet, as much as i love the game and have many friends ill miss, when my subscrition ends i will not be renuing. You are wasting developer resources tryign to "balance" mercs when after 6 years of pvp you barely have the player classes balanced, how logn do they want to through resources at this feature before they get it right? i doubt that anyone will ever be happy with mercs in pvp so whats the point of tryign to fix them? So long eq2 i was excited to return after being gone so long, but im not going to pay to keep fight NPC's in all my pvp battles, if i wanted to fight NPC's id jus tdo pve content, i cam back for the pvp, for the rush of fighting another player, not to fight there npc companion that is usally 10x tougher to kill then the player themselves.</p>

StarScream
03-07-2012, 04:12 PM
<p>I don't think mercs belong in PVP at all myself either, but if that's what the majority wants, then so be it (although I don't think soe has attempted to see if that's what the majority wants, but rather just said that's the way it's going to be and leave our game if you don't like it)</p><p>BUT, the big issue I have is when I kill someone and either their merc raises them and then they kill me because I could not get away since the merc has me locked in combat, OR just when I can't break combat with their merc and another player kills me while my life and power is low. The other day I was in Butcher Block and ran from the <strong><em>quarry by Lesser Faydark all the way to the docks and their merc followed me the entire way even though they were dead</em></strong>. I was stuck in combat the entire time, no health or power regen and could not even attack their merc, it said it was an illegal target. Finally some other came through the bell and when his immunity dropped he killed me quite easily since I was around 20% health. A little funny in some ways, but also a huge oversight and a perfect example of why these NPC's should not be in PVP at all.</p>

Freejazzlive
03-07-2012, 04:52 PM
<p>I was going to start a character on Nagafen, just to enjoy the lolz of PvP every now & then. I never expected to do well, since I'm just sticking a tippy-toe into the server, but I did expect to have some fun & occasionally blow off some steam.</p><p>Mercenaries in PvP put the nail in that coffin. As others have said, Nagafen is about PvP, & mercenaries are not players. Of course, I'm no longer playing EQ2 at all, due to the Pro7 deal, but even if I was I would not play on Nagafen at this time. Take the mercs out, & I'd reconsider.</p>

dale2112
03-12-2012, 10:51 PM
<p>Was having a conversation with a friend at work who only plays on pve. We both have lots of issues with the game being so dumbed down its not even worth playing. We can cite things that were outlawed from the beginning of EQ and the progression of the whiners. My conclusion is that as long as the game is controlled by the level 90s it will continue to be a horrible game. I can't understand for the life of me what could possibly fun about a bunch of level 90s playing whack a mole for 15 mins in freeport ROFLMAO! Give me a 15 sec fight between two low level twinks any day. Of course thats not gonna happen because the end game needs to hold everyone else hostage.</p>

Wolfsight
03-13-2012, 08:17 PM
<p>If target is player then merc is unable to attack. (Mercs won't attack players)</p><p>If player is being attacked by another player then merc will not heal that player. (Merc won't ooc heal you if attacked by PvP)</p><p>If player is engaged in PvP then suspend merc until 1 minute after PvP combat is over. (Merc drops if you are engaged in PvP combat dropping buffs and will come back after 1 minute when PvP is over preventing instantly being rezzed after death) </p><p>Random thought from someone that no longer plays but still reads these forums from time to time. Not sure why devs are so against suspending in PvP the feature is aimed at PvE players only thing suspending mercs in PvP combat would do is make contested content less safe, well as safe as before mercs were added anyway. Kind of the reason people play on PvP servers no?</p>

Vegeeta
03-14-2012, 07:26 PM
<p>Looks like there's no update on this?  Let's keep it alive though, I think it's worth the effort to remove the NPC's from player PVP combat.</p><p>I laugh out of frustration everytime a merc keeps me locked in combat for 2 min though...had one the other day keep me locked in Ant from Oracle Tower to the Dock Bell, no power left to kill it and finally to my relief someone came and finished me off =)</p>

Adjorr
03-14-2012, 07:27 PM
DEV's Please use your ingame pollign system to find out if peopel want mercs in PVP. Disabling somethign in PVP does not mean removing a PVE feature. Mercs are an unwanted pvp feature, but they are loved in pve. Please at least ask your players what they want, you have the technology do somethign with it! as for me 11 days till sub runs out then my vote is with my wallet

PrinceOfDeath
03-14-2012, 07:43 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Mercs not pulling you into combat is a bug and will get fixed as soon as we can.</p></blockquote><p>Bug? You should try playing some lower level PVP with mercs. Seems there are more issues than you are aware and I don't think you can fix something unless you know how it is broken. Nough Said</p>

Vivender
03-14-2012, 08:56 PM
<p>I think Adjorr has a brilliant idea there. . . </p><p>POLL NAGAFEN TO SEE IF WE WANT MERCS TO PARTICIPATE IN PVP OR NOT.</p><p>Please!</p><p>Freaking great idea.</p>

StarScream
03-15-2012, 06:24 PM
<p><cite>PrinceOfDeath wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>Mercs not pulling you into combat is a bug and will get fixed as soon as we can.</p></blockquote><p>Bug? You should try playing some lower level PVP with mercs. Seems there are more issues than you are aware and I don't think you can fix something unless you know how it is broken. Nough Said</p></blockquote><p>Also Wrote: "</p><p>"Furthermore, I think this can also be said for the mercs in pvp situation that seems to be another hot topic that Sony will probably neglect and we'll end up losing a portion of our pvp players. Why did they add these NPCs to a Player vs Player fight to begin with is beyond me, but I hope next they come out with a marketplace in-game AK-47 or something, I mean hey we got NPCs to fight our fights for us, why not throw in some guns too?"</p><p>That's too funny and yet so true on some levels. They have made PVP a PVE event by making these NPCs that attack you even after you've killed their controller and/or ressurect players during battle when the fight should have been long over. The more I experience pvp with mercenaries and think about the things I see happening, the more I think it may have been one of their worst moves in pvp. You fight a 6 v 6, which is now a 12 v 12 IF Everyone Has The Expak to Get a Merc but, you kill three people and a minute later their mercs have resurrected them back into the fight, except they dont have to start fighting again if they dont want to. They can sit there and gain power before attacking you, or evac their group to save them. It's just a really bad addition and should have been thought about a little more. Don't get me wrong, it's a WONDERFUL ADDITION FOR PVE, including while someone is just running a zone on Naggy but, those NPCs should immediately suspend the moment another player attacks or the moment I attack another player. Their buffs, ressurections, heals and ability to keep a player locked in combat for what seems to be an indefinate time, DO NO BELONG IN PLAYER VERSUS PLAYER, that should have been a no-brainer. Maybe they made this decision with a game of pin the tail on the donkey.</p>

Adjorr
03-21-2012, 04:47 PM
so sick of mercs cant believe they are still in pvp, 3 days till subscription runs out, love eq2 but cant stand developers slappign pvp players across the face consitantly for 6 years straight. Eq2 devs please try playign on pvp server for a while see how "fun" these mercs in pvp are since you lvoe them so much

Pink_Poodle
03-21-2012, 09:23 PM
<p><cite>StarScream wrote:</cite></p><blockquote><p><cite>PrinceOfDeath wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>Mercs not pulling you into combat is a bug and will get fixed as soon as we can.</p></blockquote><p>Bug? You should try playing some lower level PVP with mercs. Seems there are more issues than you are aware and I don't think you can fix something unless you know how it is broken. Nough Said</p></blockquote><p>Also Wrote: "</p><p>"Furthermore, I think this can also be said for the mercs in pvp situation that seems to be another hot topic that Sony will probably neglect and we'll end up losing a portion of our pvp players. Why did they add these NPCs to a Player vs Player fight to begin with is beyond me, but I hope next they come out with a marketplace in-game AK-47 or something, I mean hey we got NPCs to fight our fights for us, why not throw in some guns too?"</p><p>That's too funny and yet so true on some levels. They have made PVP a PVE event by making these NPCs that attack you even after you've killed their controller and/or ressurect players during battle when the fight should have been long over. The more I experience pvp with mercenaries and think about the things I see happening, the more I think it may have been one of their worst moves in pvp. You fight a 6 v 6, which is now a 12 v 12 IF Everyone Has The Expak to Get a Merc but, you kill three people and a minute later their mercs have resurrected them back into the fight, except they dont have to start fighting again if they dont want to. They can sit there and gain power before attacking you, or evac their group to save them. It's just a really bad addition and should have been thought about a little more. Don't get me wrong, it's a <strong>WONDERFUL ADDITION FOR PVE, including while someone is just running a zone on Naggy but, those NPCs should immediately suspend the moment another player attacks or the moment I attack another player. Their buffs, ressurections, heals and ability to keep a player locked in combat for what seems to be an indefinate time, DO NO BELONG IN PLAYER VERSUS PLAYER</strong>, that should have been a no-brainer. Maybe they made this decision with a game of pin the tail on the donkey.</p></blockquote><p>This. I think the devs should implement a silly lore reason for why they suspend such as "the merc doesn't want to kill a potential customer" okay there you go.</p>

Hekter
03-26-2012, 07:26 AM
REMOVE MERCS from nagafen RIGHT NOW please - they completely ruin low level pvp and mess up targeting in high level, make them DESPAWN ONCE ENGADED IN PVP COMBAT or completely REMOVE THEM from the pvp server. thank you.

Vlahkmaak
03-28-2012, 02:37 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>..... make them DESPAWN ONCE ENGADED IN PVP COMBAT ...............</blockquote><p>This.</p><p>ALSO</p><p>Add "The Sky is not Safe" debuff in addition to the WF buff.  It should be an uncurable/cancalable curse effect to prevent clearing it prematurly.  you get the buff it reamins for 45 min regardless if you choose to leave the zone. </p><p>Players can continue to use the pvp ground mount for faster speeds but would be effectivelly grounded if the WF buff is applied.  Players choosing to forgo the buff and participate in the WF w/o the WF buff would be able to continue to use their mounts. </p><p>Player choice left intact.</p>

Vivender
03-30-2012, 01:58 PM
<p>Yes, the "Sky is not Safe"</p><p>Another great idea.</p><p>Here's a running tally:</p><p>1) Poll Nagafen about what we want mercs to do in PvP</p><p>a) Parcicpate and fight!</p><p>or</p><p>b) Despawn, like when you enter BG's, for the duration of the fight. The owner can recall them w/o cost when PvP is over.</p><p>These are really the only two options, as the devs have stated that they will not "remove" mercs from the server (it's too much of a large part of the content for the AoD xpac)</p><p>2) A debuff that keeps people from leaping around or flying to the ceiling and out of range of everything during WF's. It's already bad enough that you need a x2 to kill someone that refuses to engage and get off their PvP mount, the constant leaping is just ridiculous.</p>

Putresce
04-23-2012, 04:01 AM
<p>  I'm a new player to EQ2 but not to MMOs with PvP.  I think EQ2 has the best story and most in depth character development out of all the MMOs, but the mercs helping out in PvP is a laugher.  PvP means "Player Versus Player"  not "Player Versus Player and Player's NPC".  I haven't won a fight yet (came close once) because I refuse to use a merc.  I would rather try to win fights myself and by my own skill not because some merc bailed my lack of skill out by providing an additional target to occupy my opponent's attention.  Granted, I have found a few sportsman and women on Nag that drop their merc before engaging me.  Much respect to those people.  However, most out there enjoy the lack of accountability a merc provides them and sit back while sending their merc in to gank me from behind while I am fighting a mob and maintain a safe distance while the merc occupies my time.  I'm sure these are the same people who brag about having such PvP skill simply from statistics.  Drop your merc, fight, win, THEN brag about skill.  Anything besides that would have to equate to putting training wheels on a Harley Davidson with most of you probably riding a Sportster.  I do think mercs have a practical value in the world though.  You can't always find a buddy to help complete a heroic quest and it is nice to be able to purchase help when help is not available.  That should be the ONLY use for mercs in this game.  </p><p>  Sadly, I am going to have to go back to Warcraft it seems.  Granted, their story and depth is inferior to EQ's, but the PvP aspect leaves EQ in the dust.  I would rather play a Warlock getting pwned over and over by cheap rogue stun-locks than any toon in EQ2 when it comes to PvP.  </p><p>  Drop the mercs in PvP Sony.  Then you will have the perfect MMO.  When I am done with school I am going to know how to write the codes for you.  I will do it for free just to get this game playable.</p>

Rufy
04-30-2012, 03:29 PM
<p>No pvp mercs in this game.</p><p>Tired of getting 1 shot or tired of 1 shotting people at lvl 92? Tired of only finding pvp in a wf? Tired of hearing the same 5 trolls in 1-9? Never spend hours looking for 1 kill again. Finally there's a game that has fun pvp and pve content. Come join an amazing pvp adventure in Tera Online. Give it a try, if u don't like it come back and feed SoE more money so they can add more shi#$y pve content and neglect pvp. Give up on SoE. Don't feed them your hard earned cash any longer. I hope u suspend me sony, but in the process I hope more people leave your piece of sh$t game. Try Tera Online, it's actually fun. I'll be taking advantage of your free to play SoE. Thank you.</p>