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Jovie
11-16-2011, 01:24 PM
<p>I was quite familiar with Mercs from eq1 (enjoyed the heck out of them there) but i am quite concerned with the initial cost and upkeep fees for the eq2 version.</p><p>We all know that the overall money system is quite different between the two games. Eq1 platinum seems overly inflated and everyone has thousands of plat.</p><p>While money is starting to get quite a bit easier to get in eq2, are the prices still going to be at the eq1 level or are they going to be a bit more moderate to afford less money floating around in this game?</p>

Nrgy
11-16-2011, 01:42 PM
<p>It is unfair to say everyone has thousands of plat in EQ2, it would be closer to the truth to say everyone has less than hundreds of plat.  The only real way to acquire Plat in EQ2 is to either farm instances or SLR.  The acution channel does have a lot of activity, but mostly it is a shock to see HM x4 gear selling for 2k to 3k when you yourself only have 200 to 300 plat thinking everyone has more than you.</p><p>I'm sure a few queries into the EQ2 database will let SOE see what the "Average" player has and price Mercs appropriately.  There "should" be some fairly cheap ones available for the casual players.  There will also be some very expensive ones for those with the plat to burn.</p>

cawalton
11-16-2011, 01:50 PM
<p>since we had to pay dearly for the "ex-pak" in the first place just to have mercs, I don't think we should have to pay any ingame cost to maintain them, they should be like pets, tag-a-long and help the owner (ownership has its privileges?)</p>

Jovie
11-16-2011, 02:12 PM
<p>Nrgy reread my post. I said in EQ 1 most people have thousands of plats NOT eq2.</p><p>Cawalton, you have a point. If the call were up to me, the mercs would just take a cut of the coin drop while in the field and not charge you 30+ plat every 15 minutes ala eq1 higher levels.</p>

Lempo
11-16-2011, 02:55 PM
<p>There needs to be a recurring charge for mercs otherwise they will be even more detrimental to the game.</p><p>It is ridiculous to say there should be no charge and that they should take only a cut of the coin drop. The intent of mercs is not to have 100% of the time so it can be used as a semi-afk EXP exploit bot, the charge needs to be considerable and on a 15 minute timer just as in EQ1.</p><p>Cawalton does not have a good point at all you are not paying for the expansion for mercs, you are paying for it to UNLOCK the content. The counter to this statement would be that you shouldn't have to earn the AA that is added since you paid for it, sounds pretty stupid doesn't it.</p><p>There are plenty of ways to earn plat in EQ2, Nrgy has a narrow view and a bit of contempt for those that have more in game than him.</p><p>If there is going to be no charge for mercs then the line should not be drawn at a coin split they should roll on anything and everything that drops as well, since this would not be acceptable a recurring charge for using them is a must.</p><p>Do you people actually know what the definition of mercenary is?</p>

Nikta
11-16-2011, 03:05 PM
<p><cite>Nrgy wrote:</cite></p><blockquote><p>It is unfair to say everyone has thousands of plat in EQ2, it would be closer to the truth to say everyone has less than hundreds of plat. </p></blockquote><p>I just wanted to point out that the OP says EQ1 not EQ2...</p>

Nrgy
11-16-2011, 03:24 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>There are plenty of ways to earn plat in EQ2, Nrgy has a narrow view and a bit of contempt for those that have more in game than him.</blockquote><p>I'm not a hater ... SLR or otherwise.  I have plenty of plat, thank you very much.  Excuse me for thinking using hierloom tags for profiteering is a bad idea.</p><p><cite><a href="mailto<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />[email protected]">[email protected]</a> Bayle wrote:</cite></p><blockquote>I just wanted to point out that the OP says EQ1 not EQ2...</blockquote><p>You mean RE-point out the OP said EQ1 ... I get it.</p>

Jovie
11-16-2011, 04:15 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>There needs to be a recurring charge for mercs otherwise they will be even more detrimental to the game.</p><p>It is ridiculous to say there should be no charge and that they should take only a cut of the coin drop. The intent of mercs is not to have 100% of the time so it can be used as a semi-afk EXP exploit bot, the charge needs to be considerable and on a 15 minute timer just as in EQ1.</p><p>Cawalton does not have a good point at all you are not paying for the expansion for mercs, you are paying for it to UNLOCK the content. The counter to this statement would be that you shouldn't have to earn the AA that is added since you paid for it, sounds pretty stupid doesn't it.</p><p>There are plenty of ways to earn plat in EQ2, Nrgy has a narrow view and a bit of contempt for those that have more in game than him.</p><p>If there is going to be no charge for mercs then the line should not be drawn at a coin split they should roll on anything and everything that drops as well, since this would not be acceptable a recurring charge for using them is a must.</p><p>Do you people actually know what the definition of mercenary is?</p></blockquote><p>When you look at mercenaries, hired thugs, crew, etc there are various ways that they got paid.</p><p>One method is the outright pay scale, you get paid X amount for your time. Another is you get a percentage of the take.</p><p>I know there are a lot of people who play this game that have a lot of plat but i also know that there are just as many and perhaps moreso that don't!</p><p>I have no problem with the every 15 minutes thing but it should be more in lines with the eq2 economy and not the eq1 version. In eq1 it is commonplace for people to have plat in the hundreds of thousands, i highly doubt that is the case in this game. It should be accordingly.</p><p>I'll use myself as an example. I currently have about 144 plat in total on my main. If the fee was 15 gold per 15 minutes, that money would run out in 96 time units. That equates to one full day. Averaging about 3 hours at a time that is all that money gone in 8 days played.</p><p>Now consider money in. Most people make their money on items dropped and sold via the broker or slr or whatever.</p><p>A. There is no guarentee of a return on any item sold in this method.</p><p>B. The coin drop just doesn't come in droves and the vendor trash isn't as valuable as it is in eq1.</p><p>For many of us, the ability to generate income from trash and coin drop is slow (i have no problem with that) and coupled with the potential for how long it takes to broker sell anything mercs might end up being the ultimate plat sink and cause them to sit unused because we are too poor to use them.</p><p>So with all that, i am just hoping that the charge for mercs can be made to be reasonable with all things considered.</p>

Nrgy
11-16-2011, 04:20 PM
<p>Play a Shadowknight with a Merc Healer and I'll be willing to bet you can make that 144 plat from coin and body drops in 1/10th of the time it costs to hire the Merc in the first place.  However, a Templar with a Tank Merc might not fair as well.</p>

Crismorn
11-16-2011, 04:27 PM
<p><cite>Nrgy wrote:</cite></p><blockquote><p>It is unfair to say everyone has thousands of plat in EQ2, it would be closer to the truth to say everyone has less than hundreds of plat.  <strong>The only real way to acquire Plat in EQ2 is to either farm instances or SLR</strong>.  The acution channel does have a lot of activity, but mostly it is a shock to see HM x4 gear selling for 2k to 3k when you yourself only have 200 to 300 plat thinking everyone has more than you.</p><p>I'm sure a few queries into the EQ2 database will let SOE see what the "Average" player has and price Mercs appropriately.  There "should" be some fairly cheap ones available for the casual players.  There will also be some very expensive ones for those with the plat to burn.</p></blockquote><p>You are so off its not even funny.</p><p>I've made tons of plat from farming rare ores and Shinies primarily from DoF / Kos / EoF xpacs.  I'm not talking 100p, close to 1200p over the last month.</p><p>The best part about farming shinies and rares its something you can do and step away from without worry.</p><p>My point is don't assume anything, evaluate the market and go from there plat is easily made by any play from start to finish you just have to look.</p>

SOE-MOD-02
11-16-2011, 05:30 PM
This post has moved: <a href="/eq2/posts/preList.m?topic_id=499962&post_id=5659406" target="_blank" rel="nofollow">/eq2/posts/preList.m?topic_id=49996...post_id=5659406</a> Political comments are not permitted on these forums.

Lempo
11-16-2011, 05:49 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>When you look at mercenaries, hired thugs, crew, etc there are various ways that they got paid.</p><p>One method is the outright pay scale, you get paid X amount for your time. Another is you get a percentage of the take.</p><p><span style="color: #ff9900;">A percentage of the take here would only lead to more moaning and crying from the cannots / have nots, they would be in tears that when they duo with a merc that 50% of the take goes to the merc. Making it X amount per 15 minutes like it is in EQ1 is the most sensible approach, otherwise as I said they will be abused in the sense of being used as semi-afk EXP bots.</span></p><p>I have no problem with the every 15 minutes thing but it should be more in lines with the eq2 economy and not the eq1 version. In eq1 it is commonplace for people to have plat in the hundreds of thousands, i highly doubt that is the case in this game. It should be accordingly.</p><p>I'll use myself as an example. I currently have about 144 plat in total on my main. If the fee was 15 gold per 15 minutes, that money would run out in 96 time units. That equates to one full day. Averaging about 3 hours at a time that is all that money gone in 8 days played.</p><p><span style="color: #ff9900;">You are not taking into account what is gained during the time using the merc, 1 plat per hour is a reasonable charge this is an MMORPG and neither of those M's represent the word mercenary. If there is no cost to bear for using them then more people that are new to the game will just go to them instead of getting into a group which has it's own implications.</span></p><p>Now consider money in. Most people make their money on items dropped and sold via the broker or slr or whatever.</p><p>A. There is no guarentee of a return on any item sold in this method.</p><p><span style="color: #ff9900;">If you put items on the broker at the price where transmuting fodder is priced at it WILL sell and for more than you can get from vendors.</span></p><p>B. The coin drop just doesn't come in droves and the vendor trash isn't as valuable as it is in eq1.</p><p><span style="color: #ff9900;">A level 20 can EASILY generate more than 1 plat per hour in vendor trash and coin drops w/o resorting to selling things on the broker for transmuting, then add in any coin reward from quests.</span></p><p>For many of us, the ability to generate income from trash and coin drop is slow (i have no problem with that) and coupled with the potential for how long it takes to broker sell anything mercs might end up being the ultimate plat sink and cause them to sit unused because we are too poor to use them.</p><p><span style="color: #ff9900;">The mercs should be sitting unused for the most part, they should come into play when a suitable real person can not be used.</span></p><p>So with all that, i am just hoping that the charge for mercs can be made to be reasonable with all things considered.</p><p><span style="color: #ff9900;">I'm just curious as to what you think a reasonable hourly charge is.</span></p></blockquote>

urgthock
11-16-2011, 06:52 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I'll use myself as an example. I currently have about 144 plat in total on my main. If the fee was 15 gold per 15 minutes, that money would run out in 96 time units. That equates to one full day. Averaging about 3 hours at a time that is all that money gone in 8 days played.</p></blockquote><p>Just thought I would point out that your math is off by a magnitude of 10. If the fee was 15 gold per 15 minutes, that money would run out in 96<strong>0</strong> time units. There are 100 gold coins to every platinum, not 10.</p><p>So, that equates to 1<strong>0</strong> full days. So, averaging about 3 hours at a time, that is all that money gone in 8<strong>0 </strong>days played.</p><p>I'm not posting this to make a statement as to whether that is too much or too little. I just wanted to bring a little clarity to your example.</p>

Nrgy
11-16-2011, 07:36 PM
<p><cite>Crismorn wrote:</cite></p><blockquote><p><cite>Nrgy wrote:</cite></p><blockquote><strong>The only real way to acquire Plat in EQ2 is to either farm instances or SLR</strong>. </blockquote><p>You are so off its not even funny. </p></blockquote><p>Chill man... this isn't a "How to make Mad Cash in EQ2" thread...</p><p>That comment was more based off of my misreading of the OP's example of EQ1 (Thousands) of plat.  Where most of the folks in EQ2 with the 10,000 to 50,000 plat banks make it through x4 SLR not farming some silly outdated shiny which they couldn't be bothered enough to waste the time to farm in the first place.  People that don't bother traveling to someones silly "store" to save a 10% to 20% cut.</p><p>Wealth is relative, and I doubt SOE will release content only the top 1%'ers can use (we're not talking about WW1 raid kills so just leave it there).</p>

Jovie
11-17-2011, 01:27 PM
<p><cite>urgthock wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I'll use myself as an example. I currently have about 144 plat in total on my main. If the fee was 15 gold per 15 minutes, that money would run out in 96 time units. That equates to one full day. Averaging about 3 hours at a time that is all that money gone in 8 days played.</p></blockquote><p>Just thought I would point out that your math is off by a magnitude of 10. If the fee was 15 gold per 15 minutes, that money would run out in 96<strong>0</strong> time units. There are 100 gold coins to every platinum, not 10.</p><p>So, that equates to 1<strong>0</strong> full days. So, averaging about 3 hours at a time, that is all that money gone in 8<strong>0 </strong>days played.</p><p>I'm not posting this to make a statement as to whether that is too much or too little. I just wanted to bring a little clarity to your example.</p></blockquote><p>Thank you for fixing my math <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>To the other people talking about making money via the broker, it is still an uncertainty. There is never a guarentee of a sale, the chance of severe underbidding exists and it can take days to sell things.</p><p>Again using myself as the example, in eq1 i never ever used the broker system.(I did not feel the desire to have an account up and running 24x7 while a toon sat in the bazaar hawking my booty.)</p><p>I made my money from coin drops, vendor trash and outright vendoring good treasure that had a decent resale price.</p><p>This covered me and i paid the incredibly high merc prices and there was never ever an issue.</p><p>The lack of instant income possibilities in eq2 makes merc prices an issue. Granted, questing does tend to give decent coin, i don't think it would cover the costs effectively enough.</p><p>What i predict is while i am out soloing in the field, i will bring out the merc only for the toughest of fights and put him away until needed again. (the downside to pocketing a merc is the delay built in preventing from bringing it right back.)</p>

Nikta
11-17-2011, 01:38 PM
<p><cite>Nrgy wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>There are plenty of ways to earn plat in EQ2, Nrgy has a narrow view and a bit of contempt for those that have more in game than him.</blockquote><p>I'm not a hater ... SLR or otherwise.  I have plenty of plat, thank you very much.  Excuse me for thinking using hierloom tags for profiteering is a bad idea.</p><p><cite><a href="mailto<img src="></a>[email protected]">[email protected] Bayle wrote:</cite></p><blockquote>I just wanted to point out that the OP says EQ1 not EQ2...</blockquote><p>You mean RE-point out the OP said EQ1 ... I get it.</p></blockquote><p>Truthfully, I really never saw that he had pointed it out. My apologies.</p>