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Iamken
11-11-2011, 11:00 AM
<p>DCOU had 1 million new subscribers in the first week they went F2P. They admittingly were not ready for that and it caused a lot of problems. Is the EQ2 side ready to handle a situation like this? Just curious. =)</p>

Valdaglerion
11-11-2011, 11:02 AM
<p>Good point. The merger of Bazaar to Freeport means we are moving to newer hardware but to a server with higher population. </p><p>I am hoping with these consolidations and removal of the special ruleset servers SOE will be able to funnel additional resources to additional hardware upgrades "sooner" rather than later.</p>

Kursa
11-11-2011, 11:03 AM
This game hardly has the advertising or hype DCUO did. TBH i wouldnt be proud of making a new game (under a year old) F2P it doesnt speak well that it didnt last a year under subscription based model. Even in these times player find the money to pay for EQ2 and Other games F2P is a desperate move for a company that is facing Bankruptcy.

Banedon_Toran
11-11-2011, 11:11 AM
F2P and the SC Shop is recognition that =some= people have significant disposable incomes and are willing to spend them on interesting and vibrant games. However these people typically don't want to simply play on their own, you can't run a game on just high value players in the same way that you can't run a casino on high-rollers only. Even players who never spend a cent actually contribute toward the atmosphere of the game, a vibrant atmosphere attracts those with money to spend.

Zepor
11-11-2011, 11:28 AM
<p>EQ2 is already F2P and has been for quite some time, there won't be any influx (let alone a massive influx) of new players.</p><p>The only difference is that now there is no differentiation between F2P servers and normal ones.</p>

Kursa
11-11-2011, 11:32 AM
And to be fair, dont let SOE BS you, they didnt have 1mil new "SUBSCRIBERS", they had 1mil people make an account and play for free, I doubt if a hefty majority "Subscribed"

Nolrog
11-11-2011, 11:49 AM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote>And to be fair, dont let SOE BS you, they didnt have 1mil new "SUBSCRIBERS", they had 1mil people make an account and play for free, I doubt if a hefty majority "Subscribed"</blockquote><p>But even if only say 5% actually subscribed, that's 50,000 subscribers that they didn't have before.  And besides subscriptions, there's the micro-transactions, so people spend money that way too.</p><p>With regards to EQ2 though, it's been F2P for over a year via the X.  Will there still be an influx?  </p>

Frenzywolf
11-11-2011, 12:07 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote>And to be fair, dont let SOE BS you, they didnt have 1mil new "SUBSCRIBERS", they had 1mil people make an account and play for free, I doubt if a hefty majority "Subscribed"</blockquote><p>I know I was one of them to check out the F2P server. I played all of two days at the beginning and never went back to play lol, saw no point since I had higher characters on AB and was only curious. Just deleated the characters I had on EQX server last night. Saw no point in keeping them and then after the change it affecting what I do have already on AB... definately did not want that nightmare!</p><p>If for some reason I was not able to afford my monthly subscription I will not be playing for free until I could afford it. Why? Well why would  I want to be scaled back to not having all my characters to play? I have all 9 tradeskillers at level 90 plus some non-tradeskillers I enjoy playing. All my characters are in either MC gear or better of course with my level 90 main toon Frenzywolf. There is no way I would want to log on with naked toons and a gold/plat restriction and inventory restriction.. heck logging on would basically be like logging on to a fancy chat room is all. Could not really fully enjoy the game as I would like under F2P.</p><p>The price for this expansion coming is way overpriced concidering the content it offers. No increased levels other than 50 points more of AA to grind, the beastlord class which I have no intention of even starting concidering there will be beastlords up the wazzoo when the expansion launches, mercs which imo is going to hurt getting a group even more than we have now, tradeskill apprentice is the only thing I see <strong>maybe</strong> as a positive in the entire expansion.</p><p>With F2P coming to our servers it is going to be rough for guilds trying to decide how long to keep someone that joined the guild then quits playing altogether. F2Pers have a huge turn over, I have seen it in many F2P games I have checked out.. many don't stick around when they start getting to a level where gear really starts to count they either start paying or they leave completely. I think we will start seeing "dead" toons that take up names that people are already complaining about and seeing guilds having to do cleanouts of non-active players more often. Most guilds want active players that are contributing members of the guild, not dead weight... other than another guild I shall not mention that doesn't remove any inactive members to keep it's numbers up to be the top dog on the server/game.</p><p>I think all these SoE announcements are not that exciting right now. Makes me wonder really where this once wonderful game is heading... makes me sad.</p>

thesiren
11-11-2011, 01:10 PM
<p><cite>Nolrog wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote>And to be fair, dont let SOE BS you, they didnt have 1mil new "SUBSCRIBERS", they had 1mil people make an account and play for free, I doubt if a hefty majority "Subscribed"</blockquote><p>But even if only say 5% actually subscribed, that's 50,000 subscribers that they didn't have before.  And besides subscriptions, there's the micro-transactions, so people spend money that way too.</p><p>With regards to EQ2 though, it's been F2P for over a year via the X.  Will there still be an influx?  </p></blockquote><p>Don't any of you follow Smedley's twitter feed?  <a href="http://twitter.com/j_smedley" target="_blank">http://twitter.com/j_smedley</a></p><p>He mentions a TV and internet ad campaign coming later this month.  Freeport Extended had hit 8-10 instances of the popular zones on peak by last February when DoV launched, and this mainly just by word of mouth.  I sure hope that TV/net ad campaign includes EQ2- if it does, we'll draw them in fine, especially with AoD and Frostfell on the horizon.</p><p>If anything, I worry that AB and Freeport will spontaneously combust, like Freeport wound up doing last February. The question isn't really so much that new players won't come if they advertise, it's how do we get them to gravitate toward the quieter servers instead of the already-red ones like AB and Freeport?</p><p>Nagafen is going to boom more than anything, though:  Back when Extended first launched, there were lots posting on the Extended forums saying they weren't touching the game until an open PvP F2P launched.  But again, open PvP has a lot of issues in EQ2 as is stands now.  BGs, WFs, flying/leaping immunity, AA slider/locked twinks and other things all need fixes if it is to thrive for any length of time and Naggy regain any of her former glory.</p>

Nolrog
11-11-2011, 01:16 PM
<p><cite>thesiren wrote:</cite></p><blockquote><p><cite>Nolrog wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote>And to be fair, dont let SOE BS you, they didnt have 1mil new "SUBSCRIBERS", they had 1mil people make an account and play for free, I doubt if a hefty majority "Subscribed"</blockquote><p>But even if only say 5% actually subscribed, that's 50,000 subscribers that they didn't have before.  And besides subscriptions, there's the micro-transactions, so people spend money that way too.</p><p>With regards to EQ2 though, it's been F2P for over a year via the X.  Will there still be an influx?  </p></blockquote><p>Don't any of you follow Smedley's twitter feed?  <a href="http://twitter.com/j_smedley" target="_blank">http://twitter.com/j_smedley</a></p><p>He mentions a TV and internet ad campaign coming later this month. </p></blockquote><p>Yes, I saw that.  I assumed it was in relation to DCUO, not EQ2 though.</p>

Labruja
11-11-2011, 01:21 PM
<p>EQ2X has been running for a year, so I doubt there will be such a vast influx of players that they will not be able to handle it, even if they DO advertise the game on TV and the Internet.  If that was to be the case there would have been more than one F2P server by now.  I think a lot of people are scaring themselves silly with 'what ifs' and can no longer think clearly.  Wait and see.  That is the only way you will know for sure.</p>

Golbezz
11-11-2011, 03:56 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>DCOU had 1 million new subscribers in the first week they went F2P. They admittingly were not ready for that and it caused a lot of problems. Is the EQ2 side ready to handle a situation like this? Just curious. =) </p></blockquote><p>I would be surprised if the number of totally new players exceeds the number of returning players in the first month. I don't think SOE will have to worry about excessive server loading at least in the short term.</p><p>Think in terms of relative game populations, game age and existing but inactive accounts between EQ2 and DCUO. I don't see a huge interest with this announcement as EQ2x has already been around for a while and didn't generate enough new players to require a server split due to overpopulation (I remember this happening in EQ during it's peak where crowded servers were split 1 into 2).</p>

SmokeJumper
11-11-2011, 03:59 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>DCOU had 1 million new subscribers in the first week they went F2P. They admittingly were not ready for that and it caused a lot of problems. Is the EQ2 side ready to handle a situation like this? Just curious. =)</p></blockquote><p>I sincerely hope we have that problem. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Our servers can handle a *lot* more people than they're handling right now. (The majority of them got upgraded last year, remember?) Also, we built in a queuing system when we launched EQ2X, so we're dusting that off and running it through its paces, just in case.</p><p>The queue algorithm is smart, but just in case it can't handle everything, we have plans to order new hardware, if need be.</p>

Fazzamar
11-11-2011, 04:07 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>DCOU had 1 million new subscribers in the first week they went F2P. They admittingly were not ready for that and it caused a lot of problems. Is the EQ2 side ready to handle a situation like this? Just curious. =)</p></blockquote><p>I sincerely hope we have that problem. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Our servers can handle a *lot* more people than they're handling right now. (The majority of them got upgraded last year, remember?) Also, we built in a queuing system when we launched EQ2X, so we're dusting that off and running it through its paces, just in case.</p><p>The queue algorithm is smart, but just in case it can't handle everything, we have plans to order new hardware, if need be.</p></blockquote><p>I noticed you pointedly avoided commenting on the speculation in this thread about whether the upcoming ad campaign will include EQ2 or not, because without that, I don't forsee any influx of players for reasons mentioned by several in this thread, specifically that f2p EQ2 has been around for a year+. Why would people suddenly decide to try it because, from their point of view, the only difference is there are more f2p servers than before.</p>

aislynn00
11-11-2011, 04:43 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>DCOU had 1 million new subscribers in the first week they went F2P. They admittingly were not ready for that and it caused a lot of problems. Is the EQ2 side ready to handle a situation like this? Just curious. =)</p></blockquote><p>I sincerely hope we have that problem. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Our servers can handle a *lot* more people than they're handling right now. (The majority of them got upgraded last year, remember?)</p></blockquote><p>It doesn't seem the Splitpaw hardware is able to handle even the current load.  </p><p>Raids were canceled yesterday because of the server-side lag we were experiencing.  It continued while some of us ran Drunder group instances instead and only stopped after something like 22:30 CET (4:30pm EST).</p><p>This has been happening the last week, I believe.</p>

Valdaglerion
11-11-2011, 05:20 PM
<p>Free to Play models are the forethought these days and not the desperate after thoughts. The real motivation for any game is quality of play and community of players (at least for online games).</p><p>The decison to streamline the subscription model and make it standard on all servers is a solid one.</p><p>Now you can invite friends to come play for free and be up and running within 15 minutes on your server, no matter which one you play. I see this as a positive move for all the servers and their player communities to bring in new players.</p>

Zorastiz
11-11-2011, 05:55 PM
<p>There will be no huge influx.</p>

Dreyco
11-11-2011, 06:10 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>DCOU had 1 million new subscribers in the first week they went F2P. They admittingly were not ready for that and it caused a lot of problems. Is the EQ2 side ready to handle a situation like this? Just curious. =)</p></blockquote><p>I sincerely hope we have that problem. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Our servers can handle a *lot* more people than they're handling right now. (The majority of them got upgraded last year, remember?) Also, we built in a queuing system when we launched EQ2X, so we're dusting that off and running it through its paces, just in case.</p><p>The queue algorithm is smart, but just in case it can't handle everything, we have plans to order new hardware, if need be.</p></blockquote><p>I hope that Gold Members get Priority Queuing? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Dreyco
11-11-2011, 06:13 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>There will be no huge influx.</p></blockquote><p><img src="http://files1.guildlaunch.net/guild/library/213362/ZimDoom.jpg" /></p>

Cocytus
11-11-2011, 06:23 PM
<p>I don't think we will see the surge DCUO saw. DC in general is a popular comic/media company. DCUO also had a lot of build up, and it was recent.</p><p>EQ2 has never really been that famous, and when it WAS a big deal, was 6-7 years ago for all the EQ players (mainly) at the time.</p>

Deveryn
11-11-2011, 07:31 PM
<p><cite>Cocytus wrote:</cite></p><blockquote><p>I don't think we will see the surge DCUO saw. DC in general is a popular comic/media company. DCUO also had a lot of build up, and it was recent.</p><p>EQ2 has never really been that famous, and when it WAS a big deal, was 6-7 years ago for all the EQ players (mainly) at the time.</p></blockquote><p>F2P and the new content distro might actually win back quite a few people. It's going to be one of the best F2P offerings out there, especially with all the content. I've played a number of other F2Ps. There's not much to them.</p>

Zorastiz
11-11-2011, 08:06 PM
<p><cite>Dreyco wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>There will be no huge influx.</p></blockquote><p><img src="http://files1.guildlaunch.net/guild/library/213362/ZimDoom.jpg" /></p></blockquote><p>Not dooming at all dude, just saying EQ2 has about run it's course, how many new people want to play a 7 year old game?</p>

Dreyco
11-11-2011, 08:10 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><cite>Dreyco wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>There will be no huge influx.</p></blockquote><p><img src="http://files1.guildlaunch.net/guild/library/213362/ZimDoom.jpg" /></p></blockquote><p>Not dooming at all dude, just saying EQ2 has about run it's course, how many new people want to play a 7 year old game?</p></blockquote><p>Considering the fact that none of the newer games are gaining any traction?  I'd think that it's a pretty good opportunity.  Especially with World of Warcraft bleeding 800,000 subs a quarter.</p>

Nolrog
11-11-2011, 08:44 PM
<p><cite>Dreyco wrote:</cite></p><blockquote>Especially with World of Warcraft bleeding 800,000 subs a quarter.</blockquote><p>That's what happens when it takes you 2 years to develop half an expansion and you change talents more often than some people change their underwear.</p>

Deveryn
11-11-2011, 09:13 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><cite>Dreyco wrote:</cite></p><p>Not dooming at all dude, just saying EQ2 has about run it's course, how many new people want to play a 7 year old game?</p></blockquote><p>It may be 7 years old, but at least it has 7 years worth of content and more to do than many others. It's got a lot going for it. They keep adding more and more to it. Look at EQ1 still going strong. Going by the success of that game, EQ2 still has a long way to go. The F2P and new content release model can only help it.</p>

gourdon
11-11-2011, 10:27 PM
<p>EQ2 will get most new players in the near term from returning players, EQ and friends of current players.  EQ2X really wasn't well designed for friends of current players to start up, so there might be a nice influx there, especially on the crafting side now that Antonia Bayle will be open.  I agree that the influx will be nothing like DCUO.  There is no reason to expect any correlation between the two.</p>

dawy
11-11-2011, 10:52 PM
<p><cite>gourdon wrote:</cite></p><blockquote><p>EQ2 will get most new players in the near term from returning players, EQ and friends of current players.  EQ2X really wasn't well designed for friends of current players to start up, so there might be a nice influx there, especially on the crafting side now that Antonia Bayle will be open.  I agree that the influx will be nothing like DCUO.  There is no reason to expect any correlation between the two.</p></blockquote><p>Have to agree longer term though,and i suspect we mere players will never find out,is how many stay and use the sub model/cash shop etc over the next 12 months,no doubt there will be all sorts of numbers thrown about by SOE in the next few months about subscriber numbers going up by the cajillion but how many will stay long term..thats the answer.</p><p>I tried DC online it was woeful they had a nerve asking a sub for it in the first place.</p>

Mezza
11-12-2011, 11:08 AM
<p><cite>thesiren wrote:</cite></p><blockquote><p>Don't any of you follow Smedley's twitter feed?  <a href="http://twitter.com/j_smedley" target="_blank">http://twitter.com/j_smedley</a></p></blockquote><p><img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /> Why on earth would I? Don't get me wrong but I just find it funny how you say it so matter of fact as if we all should be logging onto Twitter to see what is going to be happening in EQ2. Anyway the only reference I found to any advertising had DCUO in the sentence before so I doubt he is referring to EQ2.</p><p>I would like to think they will advertise EQ2 for once as I am sure many would enjoy it if they actually knew it existed. Marketing for this game has been a joke for as long as I can remember.</p>

Coolit
11-12-2011, 12:29 PM
<p><p>I hope I'm wrong but I don’t think EQ2 will get that much of an influx either. The only thing this will change is there will be a unified path to start playing EQ2 and you won’t just go to freeport and "check the game out" leaving the live service to shed numbers over time.</p><p>EQ2 has lots of great content but fundamentally the game engine is still terrible by today’s standards and that will hold the game back massively especially when put against other recent AAA f2p games.</p><p>Improve the game engine and polish what’s already there and EQ2 will get a better uptake for sure.</p></p>

zzvalarzz
11-12-2011, 12:37 PM
<p>They changed DCUO to F2P because it was horrible and dead. Right now alot of people are checking it out but...well only SoE will know how many stay. As far as returning players to EQ2 let me give you an example, 2 friends (husband and wife) left shortly after SF came out so they have lvl 80 chars. Assuming they would want to sub (which they would instead of having all the restrictions...like having to buy char slots and pay to "unlock" all the gear on all their chars) to get "current" they would have to buy DoV and AoD for each account and pay for the 2 subs...or almost $190. Thats alot of cash to pick up an old game and start playing again.</p>

Zorastiz
11-12-2011, 03:06 PM
<p><cite>Coolit wrote:</cite></p><blockquote><p>I hope I'm wrong but I don’t think EQ2 will get that much of an influx either. The only thing this will change is there will be a unified path to start playing EQ2 and you won’t just go to freeport and "check the game out" leaving the live service to shed numbers over time.</p><p>EQ2 has lots of great content but fundamentally the game engine is still terrible by today’s standards and that will hold the game back massively especially when put against other recent AAA f2p games.</p><p>Improve the game engine and polish what’s already there and EQ2 will get a better uptake for sure.</p></blockquote><p>^^^ This</p>

Zorastiz
11-12-2011, 03:09 PM
<p><cite>Dreyco wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><cite>Dreyco wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>There will be no huge influx.</p></blockquote></blockquote><p>Not dooming at all dude, just saying EQ2 has about run it's course, how many new people want to play a 7 year old game?</p></blockquote><p>Considering the fact that none of the newer games are gaining any traction?  I'd think that it's a pretty good opportunity.  Especially with World of Warcraft bleeding 800,000 subs a quarter.</p></blockquote><p>So where do you get your info? Nearly a million leaving every 3 months?</p><p>Trust me they aren't coming here, unless you have a monster PC as some of us do this game runs like shiznit.</p><p>Todays players will try EQ2 and lag, lag, lag, leave!</p>

Nolrog
11-12-2011, 04:15 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote>So where do you get your info? Nearly a million leaving every 3 months?<p>Trust me they aren't coming here, unless you have a monster PC as some of us do this game runs like shiznit.</p><p>Todays players will try EQ2 and lag, lag, lag, leave!</p></blockquote><p>I think a million every 3 months is a bit high, but WoW is losing tons of players.</p><p><a href="http://www.bbc.co.uk/news/technology-15672416">http://www.bbc.co.uk/news/technology-15672416</a></p><p><a href="http://www.eurogamer.net/articles/2011-08-04-world-of-warcraft-subscribers-dip-again">http://www.eurogamer.net/articles/2...ibers-dip-again</a></p>

Crismorn
11-12-2011, 09:19 PM
<p>Is this thread a joke? </p>

Cratoh
11-13-2011, 04:39 AM
<p>When half the veteran players likemyself quit with their 1 - 6 accounts that will free up plenty of room for the couple of thousand 12 year olds that can't afford a subscription mmo that will roll in for a few weeks and leave in an ever repeating cycle.</p>

retro_guy
11-13-2011, 05:28 AM
<p>This is awesome news!</p><p>I don't mind paying the subscription, or paying for expansions, or even buying a bit if SC every few months (when it's a double SC weekend). I enjoy buying 'fluff' (e.g. houses) on the SC Market, and know they the extra money I pay over and above my subscription goes toward making the game better and adding to it's longevity.</p><p>What I don't like it walking around and seeing nobody about.</p><p>I long to see the lower level dungeons and zones full of people again, and if there are plenty of new players about at low levels there will hopefully be less pressure to level to 90!</p><p>Bring on the new players, even if they are free. Some of them will sub and the game will be better for it!</p><p>I know FTP worked for me. After a 18 month break I decided to try Xtended when I saw it launch, but got frustrated with the restrictions, so resubbed to Live, I probably wouldn't have come back if it hadn't been for FTP to ease me back into the game.</p>

MixxitNDance_Live
11-13-2011, 05:32 AM
<p><cite>retro_guy wrote:</cite></p><blockquote><p>This is awesome news!</p><p>I don't mind paying the subscription, or paying for expansions, or even buying a bit if SC every few months (when it's a double SC weekend). I enjoy buying 'fluff' (e.g. houses) on the SC Market, and know they the extra money I pay over and above my subscription goes toward making the game better and adding to it's longevity.</p><p>What I don't like it walking around and seeing nobody about.</p><p>I long to see the lower level dungeons and zones full of people again, and if there are plenty of new players about at low levels there will hopefully be less pressure to level to 90!</p><p>Bring on the new players, even if they are free. Some of them will sub and the game will be better for it!</p></blockquote><p>yay!!!</p>

Crismorn
11-13-2011, 06:31 AM
<p>Its easy to refill lowbie zones in a 6 yr old mmo, all you have to do is spend all your time and resources on new players and ignore cap content.  It might take over a year of dedication ignoring issues at cap, but eventually those players will quit and you can now work on all levels with your new playerbase</p>

Wingrider01
11-13-2011, 09:52 AM
<p><cite>Crismorn wrote:</cite></p><blockquote><p>Its easy to refill lowbie zones in a 6 yr old mmo, all you have to do is spend all your time and resources on new players and ignore cap content.  It might take over a year of dedication ignoring issues at cap, but eventually those players will quit and you can now work on all levels with your new playerbase</p></blockquote><p>If it is so easy then how come the are a myriad of posts screaming about no groups in the lower level zones.</p><p>/rofl if they take a "year of dedication ignoring the issues at cap" that will hurt the game even more then this might. In the upcoming year there will be a myriad of new games hitting the internet that will again draw the player base away.</p><p>Ignoreing cap content is a stupid business move, long time bread and butter subscribers conentrate on cap content, it would be interesting to see what the actual churn count of the f2p model is as compared to pay to play.</p><p>Personally I am on of the myriad of players that all my accounts pay attention to "cap content" they ignore that and they lose a number of paid accounts to the other games that are coming out.</p>

Avirodar
11-13-2011, 02:54 PM
<p><a href="http://en.wikipedia.org/wiki/Sarcasm" target="_blank">^^http://en.wikipedia.org/wiki/Sarcasm</a></p>

Mirrian
11-13-2011, 03:14 PM
<p>I just have a question if anybody knows, when this goes free to play are they gonna move everybody to the one f2p server (Freeport) or are the servers going to stay the same, but just change to a free to play type server.</p>

gourdon
11-13-2011, 03:47 PM
<p><cite>zzvalarzz wrote:</cite></p><blockquote><p>They changed DCUO to F2P because it was horrible and dead. Right now alot of people are checking it out but...well only SoE will know how many stay. As far as returning players to EQ2 let me give you an example, 2 friends (husband and wife) left shortly after SF came out so they have lvl 80 chars. Assuming they would want to sub (which they would instead of having all the restrictions...like having to buy char slots and pay to "unlock" all the gear on all their chars) to get "current" they would have to buy DoV and AoD for each account and pay for the 2 subs...or almost $190. Thats alot of cash to pick up an old game and start playing again.</p></blockquote><p>They could still play SF for free while they are checking the game out.  They would get crushed in the Great Divide anyway.  The main point is that coming back to check the game out doesn't require paying up front.</p><p>There are definitely issues with character slots though.  There needs to be a solution for having 7+ characters and only 2 slots.  There needs to be a mechanism for picking which characters, so they aren't stuck with those that were logged on last.</p><p>There is also the option to just start back from scratch, which may or may not be appealing.  I agree that there are some issues with returning players that need to be addressed.</p><p>As for making FTP more playable for this particular pair in the near term, they could buy silver and two bag unlockers for 800SC and be able to use their entire inventory for one character and have access to four characters.  Again, I think having been a subscription player should probably give you a bit more as FTP in order to facilitate returns to the game.  There are still going to be problems with race and class restrictions.</p><p>I also agree that not including DoV with AoD was a mistake.  However, buying DoV is only $28 on Amazon, so the total is $166.  Further, buying AoD at the $40 premium really makes no sense for newly returning level 80s.  This means their return cost is more like 28*2+15*2=$86.  Then they could save subscription SC to buy AoD and/or take advantage of the likely double SC promotion in December.</p><p>I do still agree that a few things need to be done to make the existing characters more playable</p>

Crismorn
11-13-2011, 08:04 PM
<p><cite>Wingrider01 wrote:</cite></p><blockquote><p><cite>Crismorn wrote:</cite></p><blockquote><p>Its easy to refill lowbie zones in a 6 yr old mmo, all you have to do is spend all your time and resources on new players and ignore cap content.  It might take over a year of dedication ignoring issues at cap, but eventually those players will quit and you can now work on all levels with your new playerbase</p></blockquote><p>If it is so easy then how come the are a myriad of posts screaming about no groups in the lower level zones.</p><p>/rofl<strong> if they take a "year of dedication ignoring the issues at cap"</strong> that will hurt the game even more then this might. In the upcoming year there will be a myriad of new games hitting the internet that will again draw the player base away.</p><p>Ignoreing cap content is a stupid business move, long time bread and butter subscribers conentrate on cap content, it would be interesting to see what the actual churn count of the f2p model is as compared to pay to play.</p><p><strong>Personally I am on of the myriad of players that all my accounts pay attention to "cap content" they ignore that and they lose a number of paid accounts to the other games that are coming out.</strong></p></blockquote><p>There is no if, this is exactly what has and is happening for the last year.</p><p>Well I've got some bad news for you, the next step for the path SoE has choses is to rework low level content for whatever time it takes.</p>

Nolrog
11-13-2011, 09:13 PM
<p><cite>Mirrian wrote:</cite></p><blockquote><p>I just have a question if anybody knows, when this goes free to play are they gonna move everybody to the one f2p server (Freeport) or are the servers going to stay the same, but just change to a free to play type server.</p></blockquote><p>The servers are going to stay the same and just change to free to play.  With the exception of the merges that they already announced as part of the conversion.</p>

Emlar_from_Halas
11-15-2011, 09:04 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>Our servers can handle a *lot* more people than they're handling right now. (The majority of them got upgraded last year, remember?)</p></blockquote><p>If majority has been upgraded, it means at least one server wasn't.Does it mean that Storms wasn't upgraded ?(There's an open topic on french forum, but it didn't get any answer).</p>

kahonen
11-15-2011, 09:56 AM
<p>I was one of the new people to try DCUO.  I downloaded it from Steam, logged in, created a toon and managed to play for all of 20 minutes before I was kicked off and for the next 3 days every time I "logged in" I found I was in a queue and didn't bother.  Result?  It's now uninstalled and I just can't be bothered to even try it again.</p><p>Any stats for how many others had the same experience and left as opposed to just saying how many tried it?  No?  Didn't think so.</p><p>Some of the people on here really need to widen their horizons and look further afield than the official forums.  When it comes to server loads and whether SOE will be able to cope with the influx of new people, I really wouldn't worry.   The number of loyal veteran players leaving as a result of recent changes, the price of the "ExPack" and the recent announcements that a lot of people that just happen to live in the right part of the world will be getting it for free, will far outweigh the number of new players.  If anything, the lag on Splitpaw that has prevented us from raiding for the last week or so will improve.</p><p>The final straw could be the fact that SmokeJumper even mentioned "a queueing system" in his post.  I can just imagine the impact of a situation where one of the few raiding guilds left is in the middle of a fight when half the raid get kicked out of game "because they've had their allocated time" and then have to queue for 3 days to get back in.</p><p>And no, I'm not a nay sayer or anything even similar, just a realist.</p>

kaedianeq2
11-15-2011, 10:58 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>DCOU had 1 million new subscribers in the first week they went F2P. They admittingly were not ready for that and it caused a lot of problems. Is the EQ2 side ready to handle a situation like this? Just curious. =)</p></blockquote><p>I sincerely hope we have that problem. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Our servers can handle a *lot* more people than they're handling right now. (The majority of them got upgraded last year, remember?) Also, we built in a queuing system when we launched EQ2X, so we're dusting that off and running it through its paces, just in case.</p><p>The queue algorithm is smart, but just in case it can't handle everything, we have plans to order new hardware, if need be.</p></blockquote><p>ITT:  SJ prepares for a Stationcashgasm</p>