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View Full Version : Quest rewards and no-trade armor for sale on broker.


Mascouti
11-07-2011, 05:33 PM
<p>Quest rewards and no-trade armor for sale on broker.  May want to get it fixed.  Though I never understood why you can't buy/sell everything.</p>

CoLD MeTaL
11-07-2011, 05:36 PM
<p><cite>Mascouti wrote:</cite></p><blockquote><p>Quest rewards and no-trade armor for sale on broker.  May want to get it fixed.  Though I never understood why you can't buy/sell everything.</p></blockquote><p>Hopefully they finally did away with the useless no-trade flag since SLR totally bypasses its value.</p>

Golbezz
11-07-2011, 05:53 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p>Hopefully they finally did away with the useless no-trade flag since SLR totally bypasses its value.</p></blockquote><p>The no-trade tag has existed since EQ, although I think there it was called no-drop. It was intended to allow players to loot an item but not be able to trade it after looting. In terms of gear it was a very early version of attuning which prevented players from using an item and then reselling when they no longer needed it. The result of that would be a flood of high power items for a low price and with early EQ items this meant L1's could use L50 items and be way overpowered.</p><p>Making gear attune in EQ2 made it no-trade once equipped. For those of us who were here when EQ2 launched there were some issues where some gear could be worn then sold after use before nearly everything went attune-to-equip which made the items no-trade. I seem to recall crafters complaining about adventurers using gear then reselling it once it was outleveled and went "grey con".</p><p>SLR does nothing to the value of the no-trade tag as once the item is looted a player can not trade the item (except with the 48 hour thing with players present when item was looted, IF that even works right now).</p>

CoLD MeTaL
11-07-2011, 05:57 PM
<p><cite>Golbezz wrote:</cite></p><blockquote><p>...SLR does nothing to the value of the no-trade tag as<span style="color: #ff0000; font-size: medium;"> once the item is looted</span> a player can not trade the item (except with the 48 hour thing with players present when item was looted, IF that even works right now).</p></blockquote><p>Attuneable serves the same purpose of locking it in to its final buyer, no trade is uesless and redundant because of SLR.  No-trade needs to go bye-bye.</p>

Golbezz
11-07-2011, 07:22 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p>Attuneable serves the same purpose of locking it in to its final buyer, no trade is uesless and redundant because of SLR.  No-trade needs to go bye-bye.</p></blockquote><p>The only problems would be those LoN un-attune items that could allow some items to enter the market again after being used or another mass un-attune by SOE if item stats ever change again.</p>

CoLD MeTaL
11-07-2011, 07:38 PM
<p><cite>Golbezz wrote:</cite></p><blockquote><p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p>Attuneable serves the same purpose of locking it in to its final buyer, no trade is uesless and redundant because of SLR.  No-trade needs to go bye-bye.</p></blockquote><p>The only problems would be those LoN un-attune items that could allow some items to enter the market again after being used or another mass un-attune by SOE if item stats ever change again.</p></blockquote><p>I don't see either one of those as legitimate as the soe unattune has happened once in 6 years, and the LoN are extremely expensive per card.  Statistically those 2 would have zero impact.</p>

Cloudrat
11-07-2011, 07:52 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Golbezz wrote:</cite></p><blockquote><p>...SLR does nothing to the value of the no-trade tag as<span style="color: #ff0000; font-size: medium;"> once the item is looted</span> a player can not trade the item (except with the 48 hour thing with players present when item was looted, IF that even works right now).</p></blockquote><p>Attuneable serves the same purpose of locking it in to its final buyer, no trade is uesless and redundant because of SLR.  No-trade needs to go bye-bye.</p></blockquote><p><img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>

melaine_dvarvensplitter
11-07-2011, 08:38 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Golbezz wrote:</cite></p><blockquote><p>...SLR does nothing to the value of the no-trade tag as<span style="color: #ff0000; font-size: medium;"> once the item is looted</span> a player can not trade the item (except with the 48 hour thing with players present when item was looted, IF that even works right now).</p></blockquote><p>Attuneable serves the same purpose of locking it in to its final buyer, no trade is uesless and redundant because of SLR.  No-trade needs to go bye-bye.</p></blockquote><p>I agree NO-TRADE needs to die.... Let things go on the broker and make it useful again. I rarely find anything worth buying on the broker.</p>

urgthock
11-08-2011, 11:44 AM
<p><cite>melaine_dvarvensplitter wrote:</cite></p><blockquote><p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Golbezz wrote:</cite></p><blockquote><p>...SLR does nothing to the value of the no-trade tag as<span style="color: #ff0000; font-size: medium;"> once the item is looted</span> a player can not trade the item (except with the 48 hour thing with players present when item was looted, IF that even works right now).</p></blockquote><p>Attuneable serves the same purpose of locking it in to its final buyer, no trade is uesless and redundant because of SLR.  No-trade needs to go bye-bye.</p></blockquote><p>I agree NO-TRADE needs to die.... Let things go on the broker and make it useful again. I rarely find anything worth buying on the broker.</p></blockquote><p>Also agreed. Get rid of No Trade (except in rare instances for quest items etc) and just make everything that was No Trade Attuneable instead. Same difference.</p>

Balino
11-08-2011, 12:15 PM
<p>All Kael Contested named drops are tradable , some EoW too, all rygorr parts are tradable and fabled molds like Bloodied Remnant of Rage.</p><p>I dont think to make all items tradbale is a good idea, to find some nice stuff on broker is good but everything isnt.</p>

CoLD MeTaL
11-08-2011, 12:23 PM
<p><cite>Balino wrote:</cite></p><blockquote><p>All Kael Contested named drops are tradable , some EoW too, all rygorr parts are tradable and fabled molds like Bloodied Remnant of Rage.</p><p>I dont think to make all items tradbale is a good idea, to find some nice stuff on broker is good but everything isnt.</p></blockquote><p>Why?  Seriously why shouldn't anything be possible to put on the broker?  I couldn't afford it i know, but I can't see any reason that even HM raid gear shouldn't be on the broker.  People ARE ALREADY SELLING IT via SLR.</p>

Rocc
11-08-2011, 12:27 PM
<p>The one that bothers me the most is LORE. I hate not being able to equip two identical weapons!</p>

Gilli
11-08-2011, 12:50 PM
<p><cite>urgthock wrote:</cite></p><blockquote><p><cite>melaine_dvarvensplitter wrote:</cite></p><blockquote><p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Golbezz wrote:</cite></p><blockquote><p>...SLR does nothing to the value of the no-trade tag as<span style="color: #ff0000; font-size: medium;"> once the item is looted</span> a player can not trade the item (except with the 48 hour thing with players present when item was looted, IF that even works right now).</p></blockquote><p>Attuneable serves the same purpose of locking it in to its final buyer, no trade is uesless and redundant because of SLR.  No-trade needs to go bye-bye.</p></blockquote><p>I agree NO-TRADE needs to die.... Let things go on the broker and make it useful again. I rarely find anything worth buying on the broker.</p></blockquote><p>Also agreed. Get rid of No Trade (except in rare instances for quest items etc) and just make everything that was No Trade Attuneable instead. Same difference.</p></blockquote><p>QFE.  Get rid of the hassle and time wasting of SLR and just put stuff on the broker.  Or at least do it for all previous expac stuff on back.  There is so much neat looking (and occasionally useful) gear throughout the expansions and level progression that I'd love to see it flooding the broker at all levels making running old zones - and shopping - fun again.</p>

Balino
11-08-2011, 01:23 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Balino wrote:</cite></p><blockquote><p>All Kael Contested named drops are tradable , some EoW too, all rygorr parts are tradable and fabled molds like Bloodied Remnant of Rage.</p><p>I dont think to make all items tradbale is a good idea, to find some nice stuff on broker is good but everything isnt.</p></blockquote><p>Why?  Seriously why shouldn't anything be possible to put on the broker?  I couldn't afford it i know, but I can't see any reason that even HM raid gear shouldn't be on the broker.  People ARE ALREADY SELLING IT via SLR.</p></blockquote><p>SLR is a big difference to tradable Items, you can buy it only if nobody needs , only 40min after drop and if you are unlocked to the zone.</p><p>I dont like the idea that only money is  important factor how good people are geared.</p>

Valdaglerion
11-08-2011, 01:39 PM
<p>I have asked for years for the removal of no-trade tags, lore can go with it as well as heirloom as far as I am concerned. Think of all the development overhead that alone would save. No more meetings and contemplations on what tagging to apply to the items, no more checks on the brokers to see if the tags allow it to be place there, or in banks, or in shared banks, etc.</p><p>Free the economy of the game to trade and let the prices fall where they might. Quest items as well. There are very few quest items I have found in the over 4000 quests completed on my primary which I found useful at all if for only a short time at best. Most got sold for next to nothing prior to transmuting being an option and most went that way after. It would have been nice to have had the option of selling them to someone who could use them or wanted to and profited for my time invested in acquiring the item.</p><p>SOE needs to look at these requests as an opportunity to put a much needed sink in the game. Free the markets for trade and manage them better.</p><p style="padding-left: 30px;"><ul><li>Add a listing fee to all brokers. This keeps garbage from being on the broker and would help stabilize pricing</li><li>Modify brokering fees and listings by city<ul><li>Same city - 10% brokering fee</li><li>Same alignment of city - 20% fee</li><li>Nuetral city - 30% fee</li><li>Opposiite aligned city 60% fee (there is danger in dealing with the enemy)</li><li>Allow the broker listings to be filtered or sorted based on the city where the item is listed</li></ul></li></ul><div></div><div>The game needs coin sinks, there is far too much coin in the game and inflation is out of control.</div></p>

Crismorn
11-08-2011, 04:36 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Balino wrote:</cite></p><blockquote><p>All Kael Contested named drops are tradable , some EoW too, all rygorr parts are tradable and fabled molds like Bloodied Remnant of Rage.</p><p>I dont think to make all items tradbale is a good idea, to find some nice stuff on broker is good but everything isnt.</p></blockquote><p>Why?  Seriously why shouldn't anything be possible to put on the broker?  I couldn't afford it i know, but I can't see any reason that even HM raid gear shouldn't be on the broker.  People ARE ALREADY SELLING IT via SLR.</p></blockquote><p>Puts limits and restrictions ont he gear entering the game and keeps the market low.</p><p>Removing no-trade would make all HM gear skyrocket in value, which is fine if you are a high end raider who wants bigger plat splits, but for everyone else?  Not so much.</p><p>Current system works, in fact it works well and with how many things are broken in eq2 at this time taking the time to try and rework something that is perfectly fine would be a waste of time that would probably break something else along the way.</p>

Crismorn
11-08-2011, 04:38 PM
<p><cite>[email protected] Bazaar wrote:</cite></p><blockquote><p>I have asked for years for the removal of no-trade tags, lore can go with it as well as heirloom as far as I am concerned. Think of all the development overhead that alone would save. No more meetings and contemplations on what tagging to apply to the items, no more checks on the brokers to see if the tags allow it to be place there, or in banks, or in shared banks, etc.</p><p>Free the economy of the game to trade and let the prices fall where they might. Quest items as well. There are very few quest items I have found in the over 4000 quests completed on my primary which I found useful at all if for only a short time at best. Most got sold for next to nothing prior to transmuting being an option and most went that way after. It would have been nice to have had the option of selling them to someone who could use them or wanted to and profited for my time invested in acquiring the item.</p><p>SOE needs to look at these requests as an opportunity to put a much needed sink in the game. Free the markets for trade and manage them better.</p><p style="padding-left: 30px;"><ul><li>Add a listing fee to all brokers. This keeps garbage from being on the broker and would help stabilize pricing</li><li><strong>Modify brokering fees and listings by city</strong><ul><li><strong>Same city - 10% brokering fee</strong></li><li><strong>Same alignment of city - 20% fee</strong></li><li><strong>Nuetral city - 30% fee</strong></li><li><strong>Opposiite aligned city 60% fee (there is danger in dealing with the enemy)</strong></li><li><strong>Allow the broker listings to be filtered or sorted based on the city where the item is listed</strong></li></ul></li></ul><div><strong></strong></div><div>The game needs coin sinks, there is far too much coin in the game and inflation is out of control.</div></p></blockquote><p>Doesnt work since everyone can use a share bank and alts to buy anything</p>

Golbezz
11-08-2011, 05:00 PM
<p><cite>[email protected] Bazaar wrote:</cite></p><blockquote><p>I have asked for years for the removal of no-trade tags, lore can go with it as well as heirloom as far as I am concerned. Think of all the development overhead that alone would save. No more meetings and contemplations on what tagging to apply to the items, no more checks on the brokers to see if the tags allow it to be place there, or in banks, or in shared banks, etc.</p><p>Free the economy of the game to trade and let the prices fall where they might. Quest items as well. There are very few quest items I have found in the over 4000 quests completed on my primary which I found useful at all if for only a short time at best. Most got sold for next to nothing prior to transmuting being an option and most went that way after. It would have been nice to have had the option of selling them to someone who could use them or wanted to and profited for my time invested in acquiring the item.</p><p>SOE needs to look at these requests as an opportunity to put a much needed sink in the game. Free the markets for trade and manage them better.</p><p style="padding-left: 30px;"><ul><li>Add a listing fee to all brokers. This keeps garbage from being on the broker and would help stabilize pricing</li><li>Modify brokering fees and listings by city<ul><li>Same city - 10% brokering fee</li><li>Same alignment of city - 20% fee</li><li>Nuetral city - 30% fee</li><li>Opposiite aligned city 60% fee (there is danger in dealing with the enemy)</li><li>Allow the broker listings to be filtered or sorted based on the city where the item is listed</li></ul></li></ul><div></div><div>The game needs coin sinks, there is far too much coin in the game and inflation is out of control.</div></p></blockquote><p>Players would bypass the listing fee by spamming the auction channel much like SLR now.</p><p>A listing fee really isn't the answer but removing the ability to purchase directly without a broker cost might work since players would still want to list items on the broker and the only ways to purchase would be broker direct or contacting that player to buy direct.</p><p>In the old days of EQ2 I had alts in both freeport and qeynos and if I needed something from the enemy city broker that was expensive I had the alt in that city pick up the item directly, then I would meet a friend somewhere to trade it to bypass the 40% broker fee. You would be surprised how many people did things like this to avoid broker fees on expensive items. You can bet that players would use an alt in each city to bypass the broker fees you suggest and simply use the shared bank to move the items now.</p>