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Magnis
11-07-2011, 02:35 PM
<p>Haven't done any testing yet,  but  whats the order of damage reduction to lets say a tank.</p><p>If a CA hits for 10,000 and crits for 100% = 20,000 in what order does the reduction work. (this is assuming no wards are in the equation)</p><p>Figthers Raw reduction of 200 Phisical mitigation Overall damage reduction of toughnessCritical mitigation reduction</p><p>I can't think of anymore, atleast not in the figther's side. I'm not sure if  im missing something else. </p>

Diaboloco
11-10-2011, 03:50 AM
<p>Well if he flurries and multiattacks and hits you 6 times for 120,000 I'm not sure any of that reduction really matters, whatever it is.</p>

Shankapotomus
11-10-2011, 04:55 AM
<p>I think your math is off a little.</p><p>The crit multiplier isn't "100%" (critical chance is the chance you have of hitting a critical, and 100% of 10,000 is actually 10,000)</p><p>What you are saying is the crit multiplier is 2, which I don't think it is.</p><p>This is what i know (or think I know)</p><p>Critical Mitigation negates Critical Bonus</p><p>Touchness negates Potency (and everything else)</p>

Magnis
11-11-2011, 11:54 AM
<p>my assasin has 60 crit bonus just for being awesome, 60 from the gear and 40 from PFT.  Shadow step hits for 10900 (says pvp check box)</p><p>when hitting a tank, usually hits for hit for 1700-2*** something.  So regularly I see 20% or less of my potential land.  From trying to do my rtard math, I think crit mit reduces my damage then toughness, then mittigation. and WALLA 2000 damage landing.</p>