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View Full Version : Please raise the reward for the solo mission


Eugam
11-02-2011, 04:55 AM
<p>Hi,</p><p>it should be 2-3 shards and 2 clouded on success. DF or LFG/LFM spam doesnt work for people looking for ToFS , Crystal Caves and ascent. Close to expansion its almost to late already. Three yellow adornments plus one of the cheap mechand fabled items is 85 shards and not really realistic.</p><p>Also let overland mobs and PQ (any difficulty) occasionally drop a frozen shard of magic. After doing all factions to 40k+ i should have one or two in my bags. RyGorr gems.. should probably drop sometimes as well.</p><p>Not asking for easy mode, just some sort of achievement for my spent time.</p>

Aneova
11-02-2011, 11:08 AM
<p>Why? There aren't any new dungeons coming with the new expansion, and the DYOD Dungeons will be run for a month at most then forgotten due to being to tedious or no difficult enough. We aren't gaining more level's likely till 2013 (barring the end of the world) that's been stated, and DoV content will be released as regular updates till they finally decide it's done.</p>

Nrgy
11-02-2011, 11:20 AM
<p><cite>Eugam wrote:</cite></p><blockquote><p>Hi,</p><p>it should be 2-3 shards and 2 clouded on success. DF or LFG/LFM spam doesnt work for people looking for ToFS , Crystal Caves and ascent. Close to expansion its almost to late already. Three yellow adornments plus one of the cheap mechand fabled items is 85 shards and not really realistic.</p><p>Also let overland mobs and PQ (any difficulty) occasionally drop a frozen shard of magic. After doing all factions to 40k+ i should have one or two in my bags. RyGorr gems.. should probably drop sometimes as well.</p><p>Not asking for easy mode, just some sort of achievement for my spent time.</p></blockquote><p>Outside of the four basic DoV factions there is nothing to spend CVJ's on.  You can't use the CVJ's to buy PQ gear or PQ adornments, so why would anyone need more.  Especially since now you really only need to "work" for two of the factions on any Alt you might have and those only really need to "work" their Othmir and Snowfang factions to 20k not 40k.</p><p>It takes less than 5 minutes to run the daily ... for 1 shard.  It takes a good group ~30 minutes, a weak group an hour to run an easy zone like Ascent or Pools for 3 shards and a DF group can't finish it without manually swapping in Alts to make the group successful.  I think the time spent is in line.  If someone had 5 toons @ 90 with the 10k Thurgadin faction they could get 5 shars in under 30 minutes... every day.</p><p>For the most part any of the three ToFS zones drop junk and Rime 1 & 2 aren't much better outside of the rare mob or a fabled chest from the final boss.  Kael zones are the only place where true upgrades will begin to drop.  People primarily run ToFS & Rime 1/2 for Primal Velium Shards and mute or alt all the gear.  Its not uncommon to run those zones with 4 or 5 boxed toons.</p>

Eugam
11-03-2011, 04:09 AM
<p><cite>Nrgy wrote:</cite></p><blockquote><p><cite>Eugam wrote:</cite></p><blockquote><p>Hi,</p><p>it should be 2-3 shards and 2 clouded on success. DF or LFG/LFM spam doesnt work for people looking for ToFS , Crystal Caves and ascent. Close to expansion its almost to late already. Three yellow adornments plus one of the cheap mechand fabled items is 85 shards and not really realistic.</p><p>Also let overland mobs and PQ (any difficulty) occasionally drop a frozen shard of magic. After doing all factions to 40k+ i should have one or two in my bags. RyGorr gems.. should probably drop sometimes as well.</p><p>Not asking for easy mode, just some sort of achievement for my spent time.</p></blockquote><p>Outside of the four basic DoV factions there is nothing to spend CVJ's on.  You can't use the CVJ's to buy PQ gear or PQ adornments, so why would anyone need more.  Especially since now you really only need to "work" for two of the factions on any Alt you might have and those only really need to "work" their Othmir and Snowfang factions to 20k not 40k.</p><p>It takes less than 5 minutes to run the daily ... for 1 shard.  It takes a good group ~30 minutes, a weak group an hour to run an easy zone like Ascent or Pools for 3 shards and a DF group can't finish it without manually swapping in Alts to make the group successful.  I think the time spent is in line.  If someone had 5 toons @ 90 with the 10k Thurgadin faction they could get 5 shars in under 30 minutes... every day.</p><p>For the most part any of the three ToFS zones drop junk and Rime 1 & 2 aren't much better outside of the rare mob or a fabled chest from the final boss.  Kael zones are the only place where true upgrades will begin to drop.  People primarily run ToFS & Rime 1/2 for Primal Velium Shards and mute or alt all the gear.  Its not uncommon to run those zones with 4 or 5 boxed toons.</p></blockquote><p>True, but you dont understand how the life of a casual works <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> The suggested changes dont matter to people who have a daily guild group to run 3-5 instances. They do matter for those who know they will never see Kael or Drunder from inside but want to progress a bit their own way. Doing solo missions for 33  days for a faction charm is to much. 15 days would be acceptable, 10 would be ok. People like me dont need better item to progress beyond Eastern Wastes quest rewards, but need something to make us log in. Some of the high end faction items are the holy grail because of their yellow slot or their proc. Its endgame so to speak. Just 33 days on one item is to much. And its the same every day, over and over. Also many casuals have time to group one or two days a week and want to pull their own weight ofc.</p><p>I suggest more CJV for those to come. It is to slow. Soon enough nobody will run RW or SG PQ's. Solo they just pay xp and a CJV, but no armor. People then will need Thurgadin. RyGorr doesnt work, they need rare and expensive gems. Only Emerald and Moon Stone are cheap enough to buy but maybe not available on broker soon-ish.</p>

Nrgy
11-03-2011, 10:58 AM
<p>I'd be 100% fine if they took all Primal Velium Shard costs of all mechant gear, below Drunder of course, as long as they make it un-mutable.  Those gear items, while coveted by some, have zero usefullness for those who are running Kael & Drunder.  They could, however, be usefull to those folks who only get a few groups a month in some of the ToFS & Rime zones.</p><p>As far as Faction goes, I use to think it was a lot of work, but have since changed my opionion.  Ry'Gorr overland quests will take you all the way to +50K, Thurgadin overland quests will take you up to about +20K, Othmir and Snowfang Gnolls overland quests will get you to +10K.  Only Ry'Gorr and Thurgadin really need to be at +40k and they can be shared across toons on the same account.  Othmir and Snowfang will sell the good adornments @ +20k and unless you really want the gear from the +30 and +40 range don't server much purpose.  There are far better and far more choices to that faction gear above 20k.</p><p>You can get 4 CVJ's per toon per day, and although they are not Hierloom (iirc) they can be shared in a sense for Ry'Gorr and Thurgadin faction through the purchased faction token.  Getting one toon to 40k faction for Ry'Gorr and Thurgadin and 20k faction for Othmir and Snowfang requires about 80 CVJ's if you include all the overland quests, which you could get in 20 days on one toon.  If you wanted all overland factions @ +40k (for the gear) it would take another 20 days to get the Othmire and Snowfang faction up.  And all of that is without doing a single Daily faction quest which most factions offer two small daily faction bumps.</p><p>So, One toon doing only overland quests and PQ's and Daily Shard missions could have full faction in 5 to 6 weeks.  In which time they would also have about 35 to 40 Primal Velium Shards to buy the yellow adornments with.  Add a second toon into the rotations and they can amass quite a pile of shards.</p>

Cratoh
11-03-2011, 11:28 AM
<p>I'm sorry but OP - behave! It is already extremely easy to get what you need. End of story.</p>

NardacMM
11-03-2011, 12:22 PM
<p>sorry, I gotta disagree simply b/c the daily mission is too easy.  Whether you go my route, which is run in, let mobs see you, click the items, kill <em>only</em> the nameds, and get 50g/1PVS <em>or</em> you decide to sneak in without being seen to get the CVJ too, it's just way too easy.  I complete it in 5 minutes each day.</p><p>I am by no means a "hardcore" player. I do about 1-2 instances per week, max (lately none).  But if you want to obtain all your gear through soloing, then why do you even need this gear? What solo content requires it?</p><p>If they made a more challenging daily mission, then I'd absolutely support your request.</p>

Azxira
11-03-2011, 01:32 PM
<p>OK.. I solo a lot... it is what it is in the RL/gaming balance.   I don't want to take away from people who put in a ton of time doing raids and instances and what not... it's just the current solo shard quest is only one piece every 33 days.</p><p>Just make the void and mark solo quests also give shards if you are level 90.   Can grind three solo quests...  That's a big time sink but I think fair.  It'd also be an advantage to those who normally do the instances becasue they would be able to get additional shards at a faster rate.</p><p>BUT! the way I'm figuring... expansion = new armor and this will be a moot point.</p>

LordPazuzu
11-03-2011, 04:46 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>OK.. I solo a lot... it is what it is in the RL/gaming balance.   I don't want to take away from people who put in a ton of time doing raids and instances and what not... <strong>it's just the current solo shard quest is only one piece every 33 days.</strong></p><p>Just make the void and mark solo quests also give shards if you are level 90.   Can grind three solo quests...  That's a big time sink but I think fair.  It'd also be an advantage to those who normally do the instances becasue they would be able to get additional shards at a faster rate.</p><p>BUT! the way I'm figuring... expansion = new armor and this will be a moot point.</p></blockquote><p>Wrong, it's one yellow adornment every 5 days.  Get a crafter to make your gear with no faction or shard requirements.  Can't get easier than that.</p>

Nrgy
11-03-2011, 04:58 PM
<p>Come to my Server .. I'll sell you Primal Velium Shards ... what would you be willing to pay for them.  I'm thinking 6 to 11 plat each with a 1 Plat refund with the shard.  Should be able to get you about 30 or more a week.</p>

Azxira
11-03-2011, 10:49 PM
<p><cite>[email protected] DLere wrote:</cite></p><blockquote><p>Wrong, it's one yellow adornment every 5 days.  Get a crafter to make your gear with no faction or shard requirements.  Can't get easier than that.</p></blockquote><p>While I appreciate you pointing out there are other means of getting items without the faction, it wasn't my point.  I already have my Thug faction and armor. I'm working towards the Snowfang faction items and they do take a lot of shards.  </p><p>I'm not going to be going after the higher level armor.  For my play style it's not necessary.    I just think there is room for  consideration of the rate at which the solo/casual players can obtain level and playstyle appropriate items.</p>

Trynt
11-03-2011, 10:57 PM
<p>One heroic shard for literally 5 minutes of effort is generous.  Complaining that the reward isn't enough for such a simple/easy quest is sad, especially since the shards are heirloom.</p>

kaboro
11-04-2011, 02:37 AM
<p>I notice some players are not able to fathom the meaning of the word "solo", even after the OP did repeatedly an honest effort to explain, ive been seeing this for 5 years now, guess some things never change.</p><p>Im just curious why players who have no idea what the notion of "solo" means, feel the need to post answers in threads that dont concern them and their playstyle at all.</p>

Eugam
11-04-2011, 04:20 AM
<p><cite>Nrgy wrote:</cite></p><blockquote><p>I'd be 100% fine if they took all Primal Velium Shard costs of all mechant gear, below Drunder of course, as long as they make it un-mutable. </p></blockquote><p>Faction items are un-mutable.</p>

Eugam
11-04-2011, 04:38 AM
<p><cite>kaboro wrote:</cite></p><blockquote><p>I notice some players are not able to fathom the meaning of the word "solo", even after the OP did repeatedly an honest effort to explain, ive been seeing this for 5 years now, guess some things never change.</p><p>Im just curious why players who have no idea what the notion of "solo" means, feel the need to post answers in threads that dont concern them and their playstyle at all.</p></blockquote><p>Doesnt matter <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Its the curse of an aging game that is extremely cap headed.</p><p>I know the devs care. Velious is well done item wise for my playstyle. Its not like i demand to solo, but i cant progress at the speed of the crowd. I did post it, because the devs grand picture sometimes is grand++ <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Its true, the lifetime of the current content is more then enough to gain all faction solo and get all of the items. But that means Othmir mission quests, Gnoll mission quests, checking if RW is up, Forgemaster mission, solo shard mission, checking if SG is up, RyGorr mission, Othmir mission, Danak solo mission (for the AA), maybe the cave quests for some plat. The same every day for many, really many days. And on the weekend quite some queuing for ToFS, caverns, ascent to finish HQ and quests. I am not that dull and need a break doing some older HQs and zones self-mentored. That or i go crazy and burn out from rinse-repeat missions.</p>

Rijacki
11-04-2011, 11:29 AM
<p><cite>Eugam wrote:</cite></p><blockquote><p><cite>Nrgy wrote:</cite></p><blockquote><p>I'd be 100% fine if they took all Primal Velium Shard costs of all mechant gear, below Drunder of course, as long as they make it un-mutable. </p></blockquote><p>Faction items are un-mutable.</p></blockquote><p>Anything you can purchase from an NPC is un-mutable.</p>

Elskidor
11-04-2011, 11:33 AM
<p><cite>Trynt wrote:</cite></p><blockquote><p>One heroic shard for literally 5 minutes of effort is generous.  Complaining that the reward isn't enough for such a simple/easy quest is sad, especially since the shards are heirloom.</p></blockquote><p>And that's only 5 minutes if trying to get the cloudy reward. If don't care about the extra rewards then can be done in under 2 minutes.</p>

Pixiewrath
11-04-2011, 11:24 PM
<p><cite>kaboro wrote:</cite></p><blockquote><p>I notice some players are not able to fathom the meaning of the word "solo", even after the OP did repeatedly an honest effort to explain, ive been seeing this for 5 years now, guess some things never change.</p><p>Im just curious why players who have no idea what the notion of "solo" means, feel the need to post answers in threads that dont concern them and their playstyle at all.</p></blockquote><p>If all you do is solo, you will not need the Ry'Gorr gear anyway ^_^Anyway, running a dungeon or two every once in a while isn't so horrible. The Ascent for example is over in like 30-40 minutes usually. It's not like a 7 hour long raid zone. Can't expect to get everything solo.I don't expect to get raiding gear without raiding either. The biggest problem being, that raids seldom have PuGs whereas group content do.</p>

yohann koldheart
11-05-2011, 12:07 AM
<p>you can already get full rygor with no shards as long as you have the plat. nothing needs to be changed.</p>

Eugam
11-07-2011, 05:03 AM
<p><cite>[email protected] Bazaar wrote:</cite></p><blockquote><p><cite>kaboro wrote:</cite></p><blockquote><p>I notice some players are not able to fathom the meaning of the word "solo", even after the OP did repeatedly an honest effort to explain, ive been seeing this for 5 years now, guess some things never change.</p><p>Im just curious why players who have no idea what the notion of "solo" means, feel the need to post answers in threads that dont concern them and their playstyle at all.</p></blockquote><p>If all you do is solo, you will not need the Ry'Gorr gear anyway ^_^Anyway, running a dungeon or two every once in a while isn't so horrible. The Ascent for example is over in like 30-40 minutes usually. It's not like a 7 hour long raid zone. Can't expect to get everything solo.I don't expect to get raiding gear without raiding either. The biggest problem being, that raids seldom have PuGs whereas group content do.</p></blockquote><p>No groups lower then Kael or Drunder. DF or not. If ascent is DD then i might have a chance to get into a group. Thats once a week or so if its not a weekday. I think people dont even do to ToFS if its HZ or DD.</p><p>I dont need better armor. But i want the the secondary/randed and charm items with yellow slot plus the shards to buy yellow adornments and i d like to buy the belt, earring and bangle for their procs. Those all make me a better healer, cm or cc is no topic for me <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> But the amount of shards is just not realistic, rather the carrot on the stick you never reach.</p><p>Since yesterday i am 90/300. I have 217 plat on me. I have 50k faction with RyGorr, 40k+ with Othmir and the Gnolls and 31k with Thurgadin. I am at 100 cm and 150 cc and 29k HP. I bought 3 yellow adornments for 10 shards each and have 32 left. But i need like 150 -200 more and AoD will release maybe this month :p Thast why i think the solo mission should drop 3 shards. Maybe one as reward and one on each named. And it should drop 3 clouded ones since my Thurgadin faction is to low at the end of the expansion. This just as hint for further balancing...</p><p>Its what someone said already. You guys dont know the progression SOE created for the casual. Its there, just you dont know it at all.</p>

Cratoh
11-07-2011, 05:19 AM
<p>Eugam, I am really sorry to say this mate - but you are just simply asking for too much - either play more or find a game that will give you the progression you want from an MMO. </p><p>Main point sbeing - it is already totally easy to get armor. Jewelry, I grant you is not as easy. But to just let people buy it, would completely render pointless doing any grouping whatsoever.</p><p>Added to the fact that by your own admission 'you are luck to do ascent once a week' you really do not need anything better than the quested jewelry. Period.</p><p>They already allowed you to get thurgadin armor for a few common raw t9 materials and a few fuel. They allowed you to get Ry'gorr for a gem. You just hve to choose which fabled item you want to go for firt and slowly get it.</p><p>How many hours do you play a week - what server, and at what time of day? </p><p>If you oly played for say 5 hours a week, then you maybe need to change what time you play in order to be at peak time for more chance of a group. </p>

Eugam
11-07-2011, 05:36 AM
<p><cite>Cratoh wrote:</cite></p><blockquote><p>Eugam, I am really sorry to say this mate - but you are just simply asking for too much - either play more or find a game that will give you the progression you want from an MMO. </p></blockquote><p>Play it my way and see. Its not wrong. SOE does balance this, they do care really. There is one item each slot for a casual. Just the rewards are to low to get them in (reasonably sane) time. People who do group, x2 and x4 progression wont recognize it. But there is a conscious designed casual progression in EQ2, juist a tiny bit to slow on Thurgadin and shards <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

Troubor
11-07-2011, 09:56 AM
<p><cite>Eugam wrote:</cite></p><blockquote><p>Hi,</p><p>it should be 2-3 shards and 2 clouded on success. DF or LFG/LFM spam doesnt work for people looking for ToFS , Crystal Caves and ascent. Close to expansion its almost to late already. Three yellow adornments plus one of the cheap mechand fabled items is 85 shards and not really realistic.</p><p>Also let overland mobs and PQ (any difficulty) occasionally drop a frozen shard of magic. After doing all factions to 40k+ i should have one or two in my bags. RyGorr gems.. should probably drop sometimes as well.</p><p>Not asking for easy mode, just some sort of achievement for my spent time.</p></blockquote><p>I guess I have to disagree as well with both of your suggestions.  If you do have coin, then gems for Ry'gor armor, along with both fabeld and legendary items that equal or exceed the fabled that can be had via shards and since you mentioned it items made from the Frozen Shard of Magic are often on the broker.  Usually yes for a fairly spendy price but far from always, at least for the quality level of item. </p><p>As for groups, I can only go by my server but I always see people on level chat LFG for everything from TOFS and Pools to Drunder and EOW and everything inbetween.  Based on comments on what they need to get enough to start, the groups seem to fill in most cases.  It might take instead of just saying "LFG" to actually say "Okay, group forming for TOFS:SC" or whatever zone(s) you want to do.  And maybe even waiting for the zones you like/want to do to be hot zones and/or DD's.  I don't know, I can't comment on your server but I see groups form all the time on my server.  About the only time it's a waste of time to try is middle of the night, especially on a weekend.  (Unless it's a holiday weekend, then one may have a chance if it's not one where people often leave town to celebrate it).</p><p>Anyway, I don't think there's an issue now.  For the record, I'm not a raider, I am quite well geared for being in heroic gear, but I'm out there on my server as well LFG, I don't raid.</p>

Pixiewrath
11-07-2011, 12:39 PM
<p>I know exactly how you are feeling about having a hard time finding groups. I play on The Bazaar and since I live in sweden, during daytime to me it's almost dead on the server. You see 100 players online whenever you do a /who but the majority are boxing alts, sadly. Or just ignoring the general chat.The only way for me to be able to find groups relatively easy is to play around 21:00 or later, that's when americans start going online. It does have an impact on my progression, as well as the fact that I like doing low level content since there are tons of quests I still have never tried out.But every now and then I become determined to run a zone or two with DoV content and it usually works. Somtimes you need to spam the chat for a while to get a group, somtimes almost an hour or more during the absolute anti-peak times of the day.I try to adapt as good as I can to the american playing hours but I am not expecting items to become easily available, because I chose to play on an american server (due to the LG feature that I cannot even use in hindsight, sigh...)Either way, if you want more powerful items, you need to put some effort into them. It's the nature of gaming. I don't expect to find fabled DoV gear from running around, doing qeynos writs in Thundering Steppes, like I am doing now in my quest to do all Qeynos writs available.</p>