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View Full Version : Before you add new AA caps, you should make all available AA's useful.


Talathion
10-28-2011, 04:27 PM
<p>Several AA's in Several subclass aa classes trees are completely garbage and need fixed, if you don't the classes with good aa's in these trees will have a huge advantage over classes with to a lesser extent better aas.</p><p>To start, what I would do is make all 5 trees in each subclass tree about the same power and strength so players have more options and won't go down 1 cookie cutter spec, this should include some nerfs as well, but it won't be a nerf because all trees would and SHOULD have about the same power and effectiveness, but just effect different parts of gameplay.</p><p>The trees that need this change most are the basic subclass trees.</p><p>The subclass trees need looked at the most out of all, and all trees should have something good that will atleast increase one thing "Support/Defence/Offence/Crowd Control" by atleast 10%, if it doesn't make atleast a 10% difference in either of these then it should not be their at all, and should be replaced by something that makes more sense.</p><p>Even though it is a bit cookiee cutter, it should be done to help drop the cookiee cutter specs we have now, currently everyone pretty much goes down the same lines because the other ones are just not worth it.</p><p>An Example of this would be the Crusader Strength Line, No Crusader would not go down this line because of how much it gives, and it is currently one of the most powerful lines they have.</p><p>If an endline or aa fully put into does not even make a 1% Difference in current gameplay, then it should be scrapped and replaced, and You will be suprised at how many AAs are like this.</p>

Nrgy
10-28-2011, 04:35 PM
<p>What the heck does any of that have to do with Avatars?? </p>