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View Full Version : Why isn't Cella on the Dungeon Finder list?


hoosierdaddy
10-28-2011, 05:26 AM
<p>It's odd that we are able to queue for the other two Vasty Deep zones, but not the one that's required for Epic Repercussions. /boggle</p><p>I asked in chat channel tonight and nobody else could think of a reason either.</p><p>So, is it an oversight or intended or what?</p>

darwich
10-28-2011, 08:07 AM
because its not a 90 dungeon its a 84ish dungeon

Ragnaphore
10-28-2011, 08:23 AM
<p><cite>darwich wrote:</cite></p><blockquote>because its not a 90 dungeon its a 84ish dungeon</blockquote><p>Yeah, sure...</p><p>Btw you can't even zone into Cella at 84.</p>

darwich
10-28-2011, 08:37 AM
i said ISH...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> which protected my statement!

Glenolas
10-28-2011, 11:25 AM
<p><cite>darwich wrote:</cite></p><blockquote>because its not a 90 dungeon its a 84ish dungeon</blockquote><p>Guess again please.</p><p>Of the 8 SF zones available on the Dungeon Finder, all are either level 80-90 or level 85-90, as are 3 of the 4 labeled "General".  There's no "must be level 90" requirement to be on the DF list.</p><p>The OP's question is valid.  The single most "group needed" zone in SF has been left out, and probably needs a red named explanation.   The enervated weapon remains a must have in the game.</p><p>Also missing are the 3 hardest zones from SF days, the other 2 Vigilants and Royal Palace.</p>

Lempo
10-28-2011, 11:40 AM
<p><cite>Ragnaphore wrote:</cite></p><blockquote><p><cite>darwich wrote:</cite></p><blockquote>because its not a 90 dungeon its a 84ish dungeon</blockquote><p>Yeah, sure...</p><p>Btw you can't even zone into Cella at 84.</p></blockquote><p>Derwood has never zoned into Cella much less been part of a group that cleared it.</p>

CoLD MeTaL
10-28-2011, 11:55 AM
<p><cite>DF was DOA anyway.  it's like the Devs have never played their own game.  </cite></p><p><cite>It has to be made cross server AND include all possible dungeon content to be successful.</cite></p>

hoosierdaddy
10-28-2011, 11:57 AM
<p><cite>Glenolas wrote:</cite></p><blockquote><span style="text-decoration: underline;"><strong>The single most "group needed" zone in SF has been left out</strong></span>, and probably needs a red named explanation.   The enervated weapon remains a must have in the game.<p>Also missing are the 3 hardest zones from SF days, the other 2 Vigilants and Royal Palace.</p></blockquote><p>Exactly. That's what seemed so odd--or counterintuitive, I guess.</p>

Felshades
10-28-2011, 07:18 PM
<p>Couldnt pay me to pug Cella anyways.</p>

Glenolas
10-31-2011, 08:44 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Couldnt pay me to pug Cella anyways.</p></blockquote><p>It's easily 3 groupable.  I bring 3 plus the needer when running guildies through it.  </p><p>The final fight adds are all tank killed anyway, from the buff.  Just look at ACT.   It's been single healer for a while.  The 3rd is someone to beat on the queen up top the first two stages,  to spawn the adds,  when they can't do it from the pool via ranged attack.   I'd rather not have the needer be any of the 3, so I can bring up to 3 needers and get their dings.   They can be dead when the queen dies, they'll still get to talk to the dragon afterward.</p>

sorie67
10-31-2011, 10:17 PM
<p>I wish when you hit 90 they would put all the dungeons on it.  Even low ones, what if you wanted to join a low level dungelon at 90 and mentor it?   Wish they would do it.</p>

SlyAtregon
10-31-2011, 11:14 PM
<p>Tried a PUG tonight for my alt's epic and it was a disaster as usual.  A bunch of ill equipped sub 90s trying to finish the zone because nobody decent is running the zone.  A waste of an evening. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Felshades
11-01-2011, 02:24 AM
<p><cite>Glenolas wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Couldnt pay me to pug Cella anyways.</p></blockquote><p>It's easily 3 groupable.  I bring 3 plus the needer when running guildies through it.  </p><p>The final fight adds are all tank killed anyway, from the buff.  Just look at ACT.   It's been single healer for a while.  The 3rd is someone to beat on the queen up top the first two stages,  to spawn the adds,  when they can't do it from the pool via ranged attack.   I'd rather not have the needer be any of the 3, so I can bring up to 3 needers and get their dings.   They can be dead when the queen dies, they'll still get to talk to the dragon afterward.</p></blockquote><p>That isn't the point.</p><p>It still requires a few people to have a brain to run on that last fight. Most pugs don't have the brains to run it from what I've experienced.</p><p>And they're not killed by the tank and the buff unless the tank's geared to the teeth. I tried it on my illusionist in a group with a single healer(templar, bad gear) and a partially HM geared tank and the adds were still tanking him if they didn't die fast enough. Once we got a warden in there as our last person, we finished it without issues.</p>

Eugam
11-01-2011, 02:41 AM
<p>Its not like it matters, since only very few use the DF. Cross-server is required or DF will not work. But the TSO zones plus those in Everfrost, Lavastorm, Kurnak and Commonlands are missing too. They auto-scale and have HQ and other quest updates in them.</p><p>Personally i had rather positive pug experience as long as one is knowing the zone. The reinforcement is bad though, creating only frustration.</p>

Kincaid
11-01-2011, 06:48 AM
<p>Needs to be cross server and either pre DoV zones to have white shards introduced for the missions, or only DoV zones to be part of the random dungeon queue.  I was very excited by this when I heard about it, but because its not really working, we still do all of our looking for grp members through chat channels as opposed to this.</p>

kaedianeq2
11-01-2011, 11:13 AM
<p><cite>SlyAtregon wrote:</cite></p><blockquote><p>Tried a PUG tonight for my alt's epic and it was a disaster as usual.  A bunch of ill equipped sub 90s trying to finish the zone because nobody decent is running the zone.  A waste of an evening. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Threads like this affirm how awesome my guild is. =)</p>

Lcneed
11-01-2011, 11:19 AM
<p><cite>SlyAtregon wrote:</cite></p><blockquote><p>Tried a PUG tonight for my alt's epic and it was a disaster as usual.  A bunch of ill equipped sub 90s trying to finish the zone because nobody decent is running the zone.  A waste of an evening. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>If you have a zerker in your group who knows what he/she is doing, it is very hard to fail the queen fight.   Zerker with battle frenzy AA can solo that fight easily in just about any lv 90 gears.</p>

Yimway
11-02-2011, 12:23 PM
<p>Doesn't really matter what is on the list since no one is using the tool anymore.</p>

CheezeBurgerAnimal
11-02-2011, 01:36 PM
<p>SOE, please add Cella to DF</p>

Kincaid
11-02-2011, 02:03 PM
<p>Yup, wanted a grp for this place earlier, shouted out in channels, got grp together within 5 mins, and cleared the zone.</p><p>Tried Dungeon Finder, went for a random dugeon, and waited... and waited... and gave up after a hour.  Wanted a grp for Iceshard Keep, shouted out in channels, got a grp together within 5 mins.  Wanted to do fortress spire as well, shouted out in channels, got a grp together within 5 mins, went in and cleared the place.</p><p>Its more easier and desirable for us to use channels to form grps for instances as not enough people use Dungeon Finder and they see Dungeon Finder as something not to bother with.</p><p>The biggest thing for me was that as there were no real entry requirements, the grps I got for original DoV content by using Dungeon Finder were pretty dire, and it put me off using the tool.</p><p>Need cross server.  Proper entry requirements i.e. must have a certain amount of crit mit to enter (bring back CM requirements ftw imo), and maybe a minimum health requirement so we dont get freshly dinged lvl 90 monks with 15k health wanting to tank Temple of Rallos Zek.  Velium shards from the key chests, end boss chest and the daily missions from the SF zones.</p><p>Dungeon Finder is just something I dont use because its not fit for purpose.  Its easier and way way way more faster to just ask in channels for grps.</p>

hoosierdaddy
11-02-2011, 03:19 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Yup, wanted a grp for this place earlier, shouted out in channels, got grp together within 5 mins, and cleared the zone.</p><p>Tried Dungeon Finder, went for a random dugeon, and waited... and waited... and gave up after a hour.  Wanted a grp for Iceshard Keep, shouted out in channels, got a grp together within 5 mins.  Wanted to do fortress spire as well, shouted out in channels, got a grp together within 5 mins, went in and cleared the place.</p></blockquote><p>Yep, that's how I actually got my update too. The following night, after posting in frustration about Cella not being on the DF list, I sent out a message in 80-89 and had a solid group assembled in 20 minutes and we were done in under an hour.</p><p>I need to qualify this by mentioning that we were helped out enormously by a sympathetic raid-geared shaman, who saw we couldn't find a healer and volunteered. His name was Shaizan and he single-healed my non-ER having butt all the way through the zone. People like him restore my confidence in the community. (Sorry for the digression...)</p><p>Still believe Cella needs to be on the DF list though...<img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>