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View Full Version : No entry from PVE to PVP yet it's a PVP server?


iduckie
09-13-2011, 06:51 PM
<p>Okay, I'm not complaining about dying to geared PVP players so leave your comments about that at the door.</p><p>Here is a view point from a brand new PVP player:</p><p>You start out in a PVE enviremont with no PVP content till you are lv30 in which case you are picked off by lv38's to high lv40's you won't recieve any kill credits there for any writs, no tokens, no PVP gear. Your forced to repeatedly die or zone in and hide till the Warfields are over so you can collect your 3 tokens and pass go.</p><p>Why isn't there a entry from PVE to PVP?</p><p>I know that there use to be the option to atleast wear MC gear to get you into battle but why is that no longer a option?</p><p>BG was a option until you forced us to auto mentor with the level restriction between tiers so neither party recieves kill credits for token quests and achievements.</p><p>On a side note why aren't Jumping mounts disabled in combat like the rest of the mounts?</p><p>Why play on a PVP server when everyone is forced to PVE anyway?</p><p>I honestly don't mind dying repeatedly but atleast give me some light at the end of the tunnel for my efforts.</p>

Kimber
09-13-2011, 07:11 PM
<p>The addition of BG's killed the MC gear option.</p><p>The extended city PvP rules in TD, DLW, NH, and GF killed pretty much any lv 10-29 ish PvP which btw is the entry point LV 10 that is.</p><p>The mounts are disabled once you enter combat but if they dont they can still leap away.</p>

iduckie
09-13-2011, 07:22 PM
<p>There is the level entry but no armor/environment for lv10-29 so you're forced to level to atleast 30 and stand on the side lines for tokens</p>

Kimber
09-13-2011, 09:31 PM
<p>There is gear on the vitnage wares merchant.  You can get your first writ at lv 10 also.  The Ant WF covers lv 10-39 so you can get your tokens.  I know this is not what you are wanting to hear and the system could be better.  However that would require that SoE actually care about PvP and take it into consideration when content is being developed.</p>

thephantomposter
09-13-2011, 09:34 PM
<p>pvp is broken, I went blue till they fix pvp</p>

Twinbladed
09-14-2011, 03:01 AM
<p>They made a fix for level 90's with fable mc gear, but they didn't do it for any other teir. It doesn't make sense I know. The switch of gear because they don't have time to make pve gear reductions in pvp according to what I have been reading eventually ended up at a point of you must die a lot before you can pvp to earn the faction and tokens or if your a vet pvp you more than likely already had your old set a lot of spair tokens to feed alts and used your 90 mc fable set to get factions for you 90 then got that gear turned around an used the rest on your new toon got his faction up.....in short terms they never thought it all the way out, if you come from a blue server or start the game / make a a new toon on a pvp server you don't stand a chance in pvp till you have gear that you will more than likely die a lot to get.</p>

Sprin
09-14-2011, 01:41 PM
<p>Hey just thank your lucky stars they made those starter zones the way they did and unlocked PVP experience until lvl 30... because before that, all you had were a 100+ little no tallent "twinks" repeatedly ravaging the lvl 10's as they tried to quest and learn the game...   You can blame those little kids that came before you that ruined it for everyone else, because all they did all day was sit at the quest turn in areas in the lowbie zones and repeatedly killed the questers / new players until they rage quit...</p><p>So you could barely get past the teens to make it to the 30's, let alone try and PVP at T2 as a new player, forget about it, you were fighting fully PVP geared / fully mastered / fully adorned toons that never left raids to kill solo questers...</p><p>Its unfortunately but yes SOE has destroyed PVP at all tiers of this game with their lack of insight as to what their PVE updates would do to PVP... jumpy mounts, 130% run speed on all ground mounts, taking off Toughness off MC gear, providing no way of entering into the PVP world unless you become a free update for someone 1000 times trying to earn  2-3 tokens at a time in WF's every 2 hours as your only option...</p><p>Ask our "PVP Dev"... oh wait, he only answers posts about house items and PVP videos</p>

karnath
09-14-2011, 06:10 PM
<p>ya now lvl 90's sit at quest turn in and popular harvest spots and kill under geared lower lvl players.</p>

GussJr
09-14-2011, 06:14 PM
<p><cite>thephantomposter wrote:</cite></p><blockquote><p>pvp is broken, I went blue till they fix pvp</p></blockquote><p>I'm in the process of going blue for good. <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>

Sasquatch
09-14-2011, 07:59 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Okay, I'm not complaining about dying to geared PVP players so leave your comments about that at the door.</p><p>Here is a view point from a brand new PVP player:</p><p>You start out in a PVE enviremont with no PVP content till you are lv30 in which case you are picked off by lv38's to high lv40's you won't recieve any kill credits there for any writs, no tokens, no PVP gear. Your forced to repeatedly die or zone in and hide till the Warfields are over so you can collect your 3 tokens and pass go.</p><p>Why isn't there a entry from PVE to PVP?</p><p>I know that there use to be the option to atleast wear MC gear to get you into battle but why is that no longer a option?</p><p>BG was a option until you forced us to auto mentor with the level restriction between tiers so neither party recieves kill credits for token quests and achievements.</p><p>On a side note why aren't Jumping mounts disabled in combat like the rest of the mounts?</p><p>Why play on a PVP server when everyone is forced to PVE anyway?</p><p>I honestly don't mind dying repeatedly but atleast give me some light at the end of the tunnel for my efforts.</p></blockquote><p>Very good point Aliya. There use to be and could be an entry from PvE to PvP, but SoE decided to make the minimum</p><p>locking level 30 and make open world zones such as Darklight Woods, Timorous Deep, and Frostfang Sea city zones so</p><p>you get carnaged flagged and cant fight unless you get attacked. So if someone decided to PvP at t2 or t3 which some</p><p>do, it will be troublesome to find PvP because you can't completely level lock and most of the PvP is within those city</p><p>zones. If level locking started at level 10 again that would create an entry point from PvE into PvP because its PvE gear</p><p>based until 30. Some will consider the gear the Vintage merchant offers for lvls 15-25 is PvP gear because you purchase</p><p>it with PvP tokens but the gear doesnt provide toughness or pvp stats which is why t2 and t3 would be alot more</p><p>enjoyable to PvP at.</p>

Sprin
09-14-2011, 08:15 PM
<p><cite>Sasquatch wrote:</cite></p><blockquote><p>Very good point Aliya. There use to be and could be an entry from PvE to PvP, but SoE decided to make the minimum</p><p>locking level 30 and make open world zones such as Darklight Woods, Timorous Deep, and Frostfang Sea city zones so</p><p>you get carnaged flagged and cant fight unless you get attacked.</p></blockquote><p>The players decided this for SOE when all they did was grief questers and follow people about to ding 10 from 9 and ravage them repeatedly even though they were on recent, in a 6 v 1 or 12 v 1 type manner...  </p><p>Blame the junker little kids that "PVP'd" in T2, not SOE on this one...   SOE was trying to avoid people leaving the game due to a bunch of idiots in full gear destroying new players to the game in quest gear, because they weren't good enough to  kill anyone else</p>

Buzzing
09-14-2011, 08:24 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Sasquatch wrote:</cite></p><blockquote><p>Very good point Aliya. There use to be and could be an entry from PvE to PvP, but SoE decided to make the minimum</p><p>locking level 30 and make open world zones such as Darklight Woods, Timorous Deep, and Frostfang Sea city zones so</p><p>you get carnaged flagged and cant fight unless you get attacked.</p></blockquote><p>The players decided this for SOE when all they did was grief questers and follow people about to ding 10 from 9 and ravage them repeatedly even though they were on recent, in a 6 v 1 or 12 v 1 type manner...  </p><p>Blame the junker little kids that "PVP'd" in T2, not SOE on this one...   SOE was trying to avoid people leaving the game due to a bunch of idiots in full gear destroying new players to the game in quest gear, because they weren't good enough to  kill anyone else</p></blockquote><p>Oh man... this is sooooo true. >.< I have been raiding on a PVE server for years and a while back I made an alt on a pvp server to get my "fix" before BG even came into the picture. I was owned countinuesly by those little kids until you get anoyed and log off or back to my main. I have some lowbie alts I'll be leveling on nagafen for kicks now that I can actually get to 30 and get some aa before being completely owned.</p>

Sasquatch
09-15-2011, 01:50 AM
<p>Thats the best part of PvP though is making people rage quit, im sorry it bothers them so much, I remember going through</p><p>that to when i first started on naggy but it was SO EASY to get twinked and return the favor.</p>

Daalilama
09-15-2011, 02:56 AM
<p>The last major accomplishment pvp wise that didnt stink was the introduction of the class specific pvp gear from ROK/TSO...the armor was well thought out as was the jewelry/weapons/etc and the pvp was more fluid and better balanced.  Since then we have been repeatedly given heavy doses of carebear open world pvp from the warfields to bg's to the bland and often without thought pvp gear currently available.  BG's should have never been introduced into the pvp servers but were even though there was major vocal opposition to that but as usual we were ignored.  Major changes instituted without any clear reason or explanation (nerfing healer cures in pvp comes to mind).  TBH the only thing I feel that may bring back open world pvp from the walking dead situation it is now is remove the wf's (at least the 80's/90's in KP) reinstitute the pvp writ givers in the open world again and I can believe I'm saying this but bring back the zerg...it wasn't carebearish, no need to wait for some stupid towers to pop for carebear pvp quests and drop them. The devs could as well add to the pvp servers pvp armor with some darn originality like TSO but doubt it.  Currently the amassed issues of open world pvp are the end result of years of failed bandaids.</p>

Twinbladed
09-15-2011, 03:07 AM
<p>That was the most balanced the game had ever been..TSO was fun times</p>

Notsovilepriest
09-15-2011, 03:25 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>That was the most balanced the game had ever been..TSO was fun times</p></blockquote><p>You must be new here then, KoS/EoF things were far more balanced than they were in TSO</p>

Twinbladed
09-15-2011, 03:43 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>That was the most balanced the game had ever been..TSO was fun times</p></blockquote><p>You must be new here then, KoS/EoF things were far more balanced than they were in TSO</p></blockquote><p>No they were not, I remember being in a exile guild on venekor and half the server was rangers and monks. I watch jeremyah beat down groups solo, people like molok and stun would sit on top of edge of islands and 2 shot anyone who landed on the pads. It wasn't the most horrible time, it still was fun, but at the same time, the same thing that helped ruin pvp also helped fix some classes wasn't available in the bundle, i remember getting like 1 aa when your toon hit 30 in kos. Might have been 20 not sure, I can't remember all the mechanics from back then. I guess it's a matter of opinion I played a wizard before aa's came out, then made a templar. Wizzy was mad hard to play back then, templar was easy could actually survive a lot of things. I dunno, I do remember when manasheild came out, lol it over helped.</p>

Notsovilepriest
09-15-2011, 04:15 AM
I killed a full group of OD solo as a Mystic back then too, didn't mean they were OP though, it meant I outplayed the group. Back then it wasn't a matter of outgearing and insta-win it was about skill dictating a fight with a minor handicap with some class matchups. Shaman were extremely weak vs brigs since they could taunt our wards right off and no cast speed gear. TSO wasn't that bad, but there were more dumb things like Dirge Myth proc working and things like that.

Sprin
09-15-2011, 02:43 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>I killed a full group of OD solo as a Mystic back then too, didn't mean they were OP though, it meant I outplayed the group. Back then it wasn't a matter of outgearing and insta-win it was about skill dictating a fight with a minor handicap with some class matchups. Shaman were extremely weak vs brigs since they could taunt our wards right off and no cast speed gear. TSO wasn't that bad, but there were more dumb things like Dirge Myth proc working and things like that.</blockquote><p>TSO was mentally rahtarded... you could take on a x2+ with just about any solo healer class and never die, never run out of power....   Dispersion etc gear / + banshee hoop before nerf / add to that the Zarakon belt if you had it, before nerf etc etc etc ......   and if you had the fear house proc... fahgedaboutit</p><p>Endless power, endless fears, endless stoneskin,</p><p>Got to the point where you didn't want a tank in your group becuase a tank would prevent all your dispersion gear from procing...</p>

BixxbyIndestructible
09-15-2011, 05:20 PM
<p>EQ2 pvp has been garbage since day 1.</p>

Sprin
09-15-2011, 07:25 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>EQ2 pvp has been garbage since day 1.</p></blockquote><p>Well you are very wrong... but thanks for the input...</p>

Kimber
09-15-2011, 11:15 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>I killed a full group of OD solo as a Mystic back then too, didn't mean they were OP though, it meant I outplayed the group. Back then it wasn't a matter of outgearing and insta-win it was about skill dictating a fight with a minor handicap with some class matchups. Shaman were extremely weak vs brigs since they could taunt our wards right off and no cast speed gear. TSO wasn't that bad, but there were more dumb things like Dirge Myth proc working and things like that.</blockquote><p>TSO was mentally rahtarded... you could take on a x2+ with just about any solo healer class and never die, never run out of power....   Dispersion etc gear / + banshee hoop before nerf / add to that the Zarakon belt if you had it, before nerf etc etc etc ......   and if you had the fear house proc... fahgedaboutit</p><p>Endless power, endless fears, endless stoneskin,</p><p>Got to the point where you didn't want a tank in your group becuase a tank would prevent all your dispersion gear from procing...</p></blockquote><p>And Ever Scout of KOS, EOF, and part of ROK was better? </p><p>At least in TSO the class's were closer to balanced than they had been or are now.  Dont get me wrong though there were the exceptions in TSO where they had just the right set up of gear and what not making certian players much better than others of the same class.  You will have that in every game or expansion though.  TSO leveled the playing field in PvP though and it was great imo. </p>

Notsovilepriest
09-16-2011, 03:54 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>I killed a full group of OD solo as a Mystic back then too, didn't mean they were OP though, it meant I outplayed the group. Back then it wasn't a matter of outgearing and insta-win it was about skill dictating a fight with a minor handicap with some class matchups. Shaman were extremely weak vs brigs since they could taunt our wards right off and no cast speed gear. TSO wasn't that bad, but there were more dumb things like Dirge Myth proc working and things like that.</blockquote><p>TSO was mentally rahtarded... you could take on a x2+ with just about any solo healer class and never die, never run out of power....   Dispersion etc gear / + banshee hoop before nerf / add to that the Zarakon belt if you had it, before nerf etc etc etc ......   and if you had the fear house proc... fahgedaboutit</p><p>Endless power, endless fears, endless stoneskin,</p><p>Got to the point where you didn't want a tank in your group becuase a tank would prevent all your dispersion gear from procing...</p></blockquote><p>And Ever Scout of KOS, EOF, and part of ROK was better? </p><p>At least in TSO the class's were closer to balanced than they had been or are now.  Dont get me wrong though there were the exceptions in TSO where they had just the right set up of gear and what not making certian players much better than others of the same class.  You will have that in every game or expansion though.  TSO leveled the playing field in PvP though and it was great imo. </p></blockquote><p>Don't see it was Everscount. You had to pay attention if you didn't have track but you could definately do it. Also back then there was group PvP to balance things out instead of a zerg. I did just fine solo as a Mystic back then, only brigs gave me a really hard time, bruisers sometimes with KO combo.</p>

Kimber
09-16-2011, 04:26 AM
<p>Just going from my experiance, then again I was still on my first toon and rolled a zerk running around in treasured gear for the most part too lol.</p><p>I will say this though we all agree that things are hosed atm though and just cannot agree what point we would like it to go back to.</p>