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Ilovecows
07-31-2011, 07:20 PM
<p>It is bad enough that these mounts were added in, and that you WON'T GET RID OF THEM, but they make it so you can't be killed in pvp (although the insane run speeds do the same thing)</p><p>Make it so that the jumping mounts are like the flying mounts, so a 50% chance to ground them.</p>

Ssue
08-01-2011, 08:46 AM
<p>Hmmm, I must be doing something wrong, I get caught and killed on mine, though it does take at least two people to do so.</p>

Sprin
08-01-2011, 02:19 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>It is bad enough that these mounts were added in, and that you WON'T GET RID OF THEM, but they make it so you can't be killed in pvp (although the insane run speeds do the same thing)</p><p>Make it so that the jumping mounts are like the flying mounts, so a 50% chance to ground them.</p></blockquote><p>you can get grounded on jumping mounts... its the same chance as flying mounts... already in place</p>

Ilovecows
08-01-2011, 05:34 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>It is bad enough that these mounts were added in, and that you WON'T GET RID OF THEM, but they make it so you can't be killed in pvp (although the insane run speeds do the same thing)</p><p>Make it so that the jumping mounts are like the flying mounts, so a 50% chance to ground them.</p></blockquote><p>you can get grounded on jumping mounts... its the same chance as flying mounts... already in place</p></blockquote><p>Really?  well it must be pretty different then because i hit people on flying mounts 2 or 3 times and they can't fly away... i see someone on a jumper and i hit them 30+ times and then they go hopping along on their merry way.  So with the flying mounts it is 50% chance to ground them... is it like 5% chance with the leapers or something?</p>

Sprin
08-01-2011, 08:55 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>It is bad enough that these mounts were added in, and that you WON'T GET RID OF THEM, but they make it so you can't be killed in pvp (although the insane run speeds do the same thing)</p><p>Make it so that the jumping mounts are like the flying mounts, so a 50% chance to ground them.</p></blockquote><p>you can get grounded on jumping mounts... its the same chance as flying mounts... already in place</p></blockquote><p>Really?  well it must be pretty different then because i hit people on flying mounts 2 or 3 times and they can't fly away... i see someone on a jumper and i hit them 30+ times and then they go hopping along on their merry way.  So with the flying mounts it is 50% chance to ground them... is it like 5% chance with the leapers or something?</p></blockquote><p>SOE math i would presume....  The same reason procs like from Rune Etched Helm and the similar proc from the TSO PVP jewelry item (cant remember name off top of my head) are polar opposites as far as actual proc rate..</p><p>Rune Etched helm which has a smaller ward and a lower "proc per minute" rating given by SOE procs so much to have been considered OP and was nerfed... still proc's tremendously after the nerf... the PVP item with a Higher "proc per minute" and a higher ward amount proc's so seldom that wearing or not gives you about the same result... its considered worthless...</p><p>SOE math and broken items is my guess...</p><p>All I know is that when I'm in KP on my jumping mount and I jump into a force of opposition, I try to jump away and pretty much every time I get hit, I drop to the ground and am forced to run, while 5/6 people in that full group can still jump on leapers and ravage my skull....</p>

Ilovecows
08-01-2011, 09:30 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>It is bad enough that these mounts were added in, and that you WON'T GET RID OF THEM, but they make it so you can't be killed in pvp (although the insane run speeds do the same thing)</p><p>Make it so that the jumping mounts are like the flying mounts, so a 50% chance to ground them.</p></blockquote><p>you can get grounded on jumping mounts... its the same chance as flying mounts... already in place</p></blockquote><p>Really?  well it must be pretty different then because i hit people on flying mounts 2 or 3 times and they can't fly away... i see someone on a jumper and i hit them 30+ times and then they go hopping along on their merry way.  So with the flying mounts it is 50% chance to ground them... is it like 5% chance with the leapers or something?</p></blockquote><p>SOE math i would presume....  The same reason procs like from Rune Etched Helm and the similar proc from the TSO PVP jewelry item (cant remember name off top of my head) are polar opposites as far as actual proc rate..</p><p>Rune Etched helm which has a smaller ward and a lower "proc per minute" rating given by SOE procs so much to have been considered OP and was nerfed... still proc's tremendously after the nerf... the PVP item with a Higher "proc per minute" and a higher ward amount proc's so seldom that wearing or not gives you about the same result... its considered worthless...</p><p>SOE math and broken items is my guess...</p><p>All I know is that when I'm in KP on my jumping mount and I jump into a force of opposition, I try to jump away and pretty much every time I get hit, I drop to the ground and am forced to run, while 5/6 people in that full group can still jump on leapers and ravage my skull....</p></blockquote><p>Or like how fettering is 2.0 times a minute, but this ranger was hitting on me while i sat there and kept canceling fettering everytime it was applied... and sure enough right after i canceled it, the next shot (with a couple exceptions) put fettering back on me lol.</p>

Splatterpunk28
08-02-2011, 08:54 AM
<p>I'd be happy if they just put anyone in combat if they are hit by another player.  Problem solved.</p><p>There is nothing in the game more annoying than having to run after people...forever.  If I am outnumbered, I take it and die.  I know it would be asking too much to have them code in there to make an exception if "heroic" vs solo player, but still...I'd prefer everyone just get put into combat.</p>

Vaylan77
08-02-2011, 11:18 AM
<p><cite>Splatterpunk28 wrote:</cite></p><blockquote><p>I'd be happy if they just put anyone in combat if they are hit by another player.  Problem solved.</p><p>There is nothing in the game more annoying than having to run after people...forever.  If I am outnumbered, I take it and die.  I know it would be asking too much to have them code in there to make an exception if "heroic" vs solo player, but still...I'd prefer everyone just get put into combat.</p></blockquote><p>well we have that in place cause ppl cried about getting killed while questing... soe nerfes this game over and over again. at least i'd like to see a "10% chance to become engaged on a hostile hit". that would stop single players - like the op for example - to run into 30 players with his out of combat guardian and basically won't be killed due to not being put into combat, having all the out of combat run speed and regens. it's pathetic to see people stand in the middle of enemies knowing that no one will take them down cause they just going to run. and with the cross faction communication we see too many idiots nowadays running through our lines alone spamming chat "it's 12 vs. 1 again" - oh yeah morons, when you run into 12 people alone it may be 12 vs. 1 and if one hit would put you into combat you would stop that crap immediately and start to actually play pvp.</p>

Cynicisim
08-03-2011, 04:27 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Splatterpunk28 wrote:</cite></p><blockquote><p>I'd be happy if they just put anyone in combat if they are hit by another player.  Problem solved.</p><p>There is nothing in the game more annoying than having to run after people...forever.  If I am outnumbered, I take it and die.  I know it would be asking too much to have them code in there to make an exception if "heroic" vs solo player, but still...I'd prefer everyone just get put into combat.</p></blockquote><p>well we have that in place cause ppl cried about getting killed while questing... soe nerfes this game over and over again. at least i'd like to see a "10% chance to become engaged on a hostile hit". that would stop single players - like the op for example - to run into 30 players with his out of combat guardian and basically won't be killed due to not being put into combat, having all the out of combat run speed and regens. it's pathetic to see people stand in the middle of enemies knowing that no one will take them down cause they just going to run. and with the cross faction communication we see too many idiots nowadays running through our lines alone spamming chat "it's 12 vs. 1 again" - oh yeah morons, when you run into 12 people alone it may be 12 vs. 1 and if one hit would put you into combat you would stop that crap immediately and start to actually play pvp.</p></blockquote><p>I have not been a big proponent of getting forced into combat. But after spending too much time chasing after pvp while they laugh and jump around until their full group arrives I would agree to placing them in combat upon a single landed strike. I would also like to have the the attacking group placed into combat at the same time even if only one in their group gets a hit off so some of them cannot keep running at warp speed to get a kill after someone lands a shot. This would also have the side benefit of negating the evacer staying out of combat to see how the fight looks.</p><p>I am far to lazy to chase someone across the zone in combat while  they toy with me untill they get overwhelming numbers.</p>

Clarrice
08-04-2011, 11:41 AM
<p>SOE day 1: remove immunity</p><p>Players: "Yay!"</p><p>SOE day 2: let people get the buff and hide out over the sea in WF</p><p>Players: "Aw <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />"</p>