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View Full Version : Vendor Display Cap Removed


LaurnaRose Fauldorn
04-29-2011, 07:07 AM
<p>I just wanted to bring this to your attention in case it managed to slip by you as well. </p><p><img src="http://i173.photobucket.com/albums/w58/Laurnarose/MMOs/omgomgomg.jpg" width="647" height="313" /></p><p>Oh I see MALLs in the imediate future of the Norrathian Homeshow!!!</p><p>*edited because evidently w/o coffee my redneck was showing "you all's"  roflmao</p>

retro_guy
04-29-2011, 08:36 AM
<p>Interesting, but it's a bit confusing for people. I can't count how many times I've gone to buy from X's house only to find I was supposed to go to Y's house where X's crate has been placed. </p><p>What I'd love would be if my once I list my furniture items on the market, I could the place them in my house (much like I place a sales case) then people can see what they are buying and by clicking on the item can buy it! We could set up real showrooms <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

LaurnaRose Fauldorn
04-29-2011, 11:47 AM
<p><cite>retro_guy wrote:</cite></p><blockquote><p>Interesting, but it's a bit confusing for people. I can't count how many times I've gone to buy from X's house only to find I was supposed to go to Y's house where X's crate has been placed. </p><p>What I'd love would be if my once I list my furniture items on the market, I could the place them in my house (much like I place a sales case) then people can see what they are buying and by clicking on the item can buy it! We could set up real showrooms <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>I get why you would want that, but at least this is a step in the right direction.  I played preNGE SWG and one of the best things about the vendor system there was that you could have basically unlimited vendors in one location.  Basically creating a "supermall" which eventually led to a LOT of "impulse buys" from customers coming to purchase one specific item.  I think removing the vendor cap was a really great treat.  I've been asking for it since sales display crates were entered into the game as the cap was based on the old "no offline selling" to limit zone lag w/500 afk vendor bots standing around inside a house.  The cap really had no place in the games current economy and broker functionality.</p>

Cloudrat
04-29-2011, 03:48 PM
<p><cite>retro_guy wrote:</cite></p><blockquote><p>Interesting, but it's a bit confusing for people. I can't count how many times I've gone to buy from X's house only to find I was supposed to go to Y's house where X's crate has been placed. </p><p>What I'd love would be if my once I list my furniture items on the market, I could the place them in my house (much like I place a sales case) then people can see what they are buying and by clicking on the item can buy it! We could set up real showrooms <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Unfortunately I don't see that working for the rest of the crafters<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Back in the olden days,  I had a furniture store where people could come see everything made and examine it and then decide if they wanted to buy it.  Of, course as recipes got added, item count stopped that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />   Hmmm multi housing could bring it back<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Kamimura
04-29-2011, 04:06 PM
<p>Hmmm.... It's a very tempting idea to get a larger house and make it into a shop or mall type thing for all my crafters - have a little jewelry store, a bakery/cafe, dress shop, sword shop and all that. However, I know a lot of people hate searching for the right sales crate if there is more than one, and really hate when the crate is anywhwere but the first room. :/ Maybe a book by the door telling where each shop type/vendor is located in the home? (Original idea was just to have each character have their own shop, but this seems so much more fun.)Also toying with the idea of making an 'outdoor' type market, but I don't think I'd want to make people load a whole breakout area to buy things. Maybe if we ever get blank plots of land, though...</p>

LaurnaRose Fauldorn
04-29-2011, 08:13 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Hmmm.... It's a very tempting idea to get a larger house and make it into a shop or mall type thing for all my crafters - have a little jewelry store, a bakery/cafe, dress shop, sword shop and all that. However, I know a lot of people hate searching for the right sales crate if there is more than one, and really hate when the crate is anywhwere but the first room. :/ Maybe a book by the door telling where each shop type/vendor is located in the home? (Original idea was just to have each character have their own shop, but this seems so much more fun.)Also toying with the idea of making an 'outdoor' type market, but I don't think I'd want to make people load a whole breakout area to buy things. Maybe if we ever get blank plots of land, though...</p></blockquote><p>It would be nice if they would either allow a /vendor command to open up a broker screen in the house where you could purchase any item in the house or allow you to use the market board in homes for the same function (but not allow either to actually list or make purchaseable items on the world market).</p>

Twinklin
04-29-2011, 08:36 PM
<p>I will most likely add broker boxes to all of my stores in my frostfell shopping mall now I just don't know if I want to confuse people by having boxes of my alts in my mains' home. I usually find it a bit confusing myself trying to figure out which name to visit when 2 names are listed on the broker window.</p>