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View Full Version : I Have an idea but dont know how to execute help


therodge
12-30-2010, 05:42 PM
<p>ok so here is a list of questions with an explination</p><p>first things first I want to build a giant pentagonal tower and in order to get the alignment just right i am going to have to use the layout editor.</p><p>i was going to use orignally 50 mossy briorwould dividers and 50 teak dividers. the mossy being an outer wall the take being an inner cloumn that would contain the inner rooms (i figuered 5 for each level at full size the tower would be huge.) however after further thinking i realized that the outerwall would have to be larger then the inner to contain it, also i realized that even if that wasent the case i would have the problem of completly sealing off the inner rooms so would have to make a doorway in each center level, and of course you cant have a giant menecing tower without a spiralling staircase that runs through the entire tower all the way to the top. so here are the questions</p><p>1. is scaleing geometrically equal, for instance if 2 objects are completly the same size if one is scaled to largest and the other is scaled to half that will it take 50 for the outer wall and 100 for the inner wall and be the same height?</p><p>2. any ideas on how to make the doorway on each floor to the inner rooms? while still keeping the inner colonm solid all the way up minus the doorway?</p><p>3.  any readily available matteral for the stairs. preferably something less then 25 gold an item, as 400 or 500 of them might get expensive. also is their a way in the layout editor to make the spiral to fit the specifications of a tower so big if not i can always do it manually</p><p>4. im either thinking freeblood apartment or the newhalas 5 room which is a better fit (literally it has to have stable ground unless i build off the ocean which is an idea)</p><p>5. and just to speed things up in the layout editor can you essentally copy paste items but just on a higher plain? (litterally stacking the floors.)</p>

NightGod473
12-31-2010, 05:56 AM
<p><cite>therodge wrote:</cite></p><blockquote><p>ok so here is a list of questions with an explination</p><p>first things first I want to build a giant pentagonal tower and in order to get the alignment just right i am going to have to use the layout editor.</p><p>i was going to use orignally 50 mossy briorwould dividers and 50 teak dividers. the mossy being an outer wall the take being an inner cloumn that would contain the inner rooms (i figuered 5 for each level at full size the tower would be huge.) however after further thinking i realized that the outerwall would have to be larger then the inner to contain it, also i realized that even if that wasent the case i would have the problem of completly sealing off the inner rooms so would have to make a doorway in each center level, and of course you cant have a giant menecing tower without a spiralling staircase that runs through the entire tower all the way to the top. so here are the questions</p><p>1. is scaleing geometrically equal, for instance if 2 objects are completly the same size if one is scaled to largest and the other is scaled to half that will it take 50 for the outer wall and 100 for the inner wall and be the same height?</p></blockquote><p>Dunno about the rest, but this one is basic math, you're probably just not thinking it all the way through. If you make one square half the size of a larger square (while still keeping a square shape and not converting it to a rectangle), you're actually make it take up 1/4th of the volume. For example, half of a a 4x4 square is a 2x2 square. 4 * 4 = 16, 2 *2 = 4 So you'd need 4 times as many of the smaller sized squares to fill the same area as the larger ones.</p><p>Of course, the beauty of EQ2 is that you don't have to choose between "full-size" or "half-size". There are plenty of minor steppings along the way between the size differences.</p>

Geden
12-31-2010, 05:38 PM
<p><cite>therodge wrote:</cite></p><blockquote><p>1. is scaleing geometrically equal, for instance if 2 objects are completly the same size if one is scaled to largest and the other is scaled to half that will it take 50 for the outer wall and 100 for the inner wall and be the same height?</p><p><span style="color: #99cc00;"><span style="font-size: medium;"><span style="font-family: book antiqua,palatino;">Yes to the geometrically equal, but not so sure about the same height. I suspect you want to scale down one type of divider and see if it can be brought to same height as the outer wall elements? I would recommend you play with scaling down of them, and see if the height of the ceiling equals the 1/2 scaled divider. </span></span></span></p><p><span style="color: #99cc00;"><span style="font-size: medium;"><span style="font-family: book antiqua,palatino;">Another issue with height is that most of wall components are rectangular, meaning they are longer than they are taller. If you scale them down enough the height will not be equal. But if both dividers are scaled up enough then you might get away with pushing the "leftover" height into the floor.         </span></span></span></p><p>2. any ideas on how to make the doorway on each floor to the inner rooms? while still keeping the inner colonm solid all the way up minus the doorway?</p><p><span style="color: #99cc00;"><span style="font-size: medium;"><span style="font-family: book antiqua,palatino;">Not really, and reason being is that solid objects in game cannot be cut to make an opening. You'll have to use the fake door (just make one, the door knob, even open it a tad) with teleportation pad to the next area.</span></span></span></p><p>3.  any readily available matteral for the stairs. preferably something less then 25 gold an item, as 400 or 500 of them might get expensive. also is their a way in the layout editor to make the spiral to fit the specifications of a tower so big if not i can always do it manually</p><p><span style="color: #99cc00;"><span style="font-size: medium;"><span style="font-family: book antiqua,palatino;">Many things: 90 degree pitch of any room divider (the edges make each stair more believable), 90 pitch of sumac, teak bookcase. Alternatively you can use briarwood fence flat on its side as a walking scaffolding, or kerra steps from Kerra island (need 20k faction I believe). All work for staircase, but more majestic are of course the first choice, but oh well they are item count killer <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></span></span></p><p>4. im either thinking freeblood apartment or the newhalas 5 room which is a better fit (literally it has to have stable ground unless i build off the ocean which is an idea)</p><p><span style="color: #99cc00;"><span style="font-size: medium;"><span style="font-family: book antiqua,palatino;">It is not really much work to break out, and you get a total freedom of making your penthouse the way you want. I always recommend breakout <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></span></span></p><p>5. and just to speed things up in the layout editor can you essentally copy paste items but just on a higher plain? (litterally stacking the floors.)<span style="color: #99cc00;"><span style="font-size: medium;"></span></span></p><p><span style="color: #99cc00;"><span style="font-size: medium;"><span style="font-family: book antiqua,palatino;"> I know that players can create groups of objects, and then move the group in certain direction. So yes, you can. I, however never had to use this feature (yet), so maybe someone will explain it better.</span></span></span></p><p><span style="color: #99cc00;"><span style="font-size: medium;"><span style="font-family: book antiqua,palatino;">Hope this help you in your project, and good luck!</span></span></span></p></blockquote>

Aner
12-31-2010, 05:44 PM
my thoughts on the doors, if you dont want them open the entire height of each floor is have a matching divider dropped part way down to shorten door height, use columns/posts/paintings/books to skinny it up but the main thing would be have the doors on opposite/not the same direction each floor, so the partially dropped divider can be camouflaged into the floor above or dont use a dropped divider but more of the same listed above to continue the frame, leave a little window above the door, whatever

Rhyme
12-31-2010, 05:49 PM
<p>All I can say here is I hope you remember all the stuff you learned in those advanced math classes that you probably said you would never use in real life.  My recomendation is to build the entire ground floor while experimenting w/ the layout editor....DO NOT build up beyond that until you get the first level structure EXACTLY how you want it or you will just find yourself redoing everything above it later on.</p><p>Once you get that first level done and you figure out all the dimensions and angles, you can esentialy just duplicate the entire sturcture and move the whole thing up above the first level.  Then you may need to do some minor tweaking so that the stairs line up between them.  Once you get that out the other levels are all just duplicating them in the editor and moving the Y axis up the same amount as you did to the 2nd level.</p><p>Most of your time will be spent experimenting to get it all to work. </p><p>P.S. if you dont have your own carpenter.....it will get VERY expensive no matter what.</p>

therodge
12-31-2010, 06:19 PM
<p>whelp its comming along nicely i i decided  to use a decagon for the outer wall and it looks way better and the spiral staircase only ended up haveing be to 300 steps</p>