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View Full Version : Item counts-Houses vs guild halls-Can we get a bit of a bump for gh's please?


Senya
12-10-2010, 02:45 AM
<p>Any large house with a balcony has a base of 700 items.  With crafted expander, 800.  With marketplace expanders that brings the total to 1,000.  </p><p>The MM Crag Estate now has a base of 800 (which it definitely needed).  With crafted expander, 900.  With marketplace expanders, 1,100. </p><p>T1 guild halls have a base of 750.  With expander the max you can place in a T1 is 850.  That's 250 LESS items than the biggest personal house (with expanders).</p><p>T2 guild halls have a base of 1,000.  With expander the max in a T2 is 1,100.  That's exactly the same as the largest personal house (with expanders).</p><p>I'm thrilled that we have more freedom than ever to decorate our personal houses.  Ecstatic even!  But can we please, please, please, get a bit of a bump on item count limits for guild halls.  A T1 should at least be on par with a personal house (1,000 base) and a T2, imo, at least 1,400 base given that it's considerably larger.  T3's could use a bump too, but honestly they are so big (and lag is so bad for some people) that I wouldn't have a clue what a good number would be.</p>

Indabuff
12-10-2010, 03:53 AM
<p>I totally agree....<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Writer Cal
12-10-2010, 04:21 AM
<p>Agreed.</p>

Andowen
12-10-2010, 09:41 AM
<p>I completely agree with this!</p>

Kahlef
12-10-2010, 10:32 AM
<p>I agree. Right now guild hall decoration feels a lot more constrained than a 6/7-room house due to item count. I won't even compare it to the Craig State since I won't have one for many years to come.... But I bet that would make me even less happy considering the size of the place is comparable with a T1 guild hall and has more item count with all the expanders.</p>

Aiana
12-11-2010, 11:49 AM
<p>/agree. Well said.</p>

Neversea
12-11-2010, 03:04 PM
<p>I complately agree on this.  Guild Halls should have a higher limit than personal homes.  Trying to decorate a t3 with only 1,500 items can leave some rooms rather bare, because it's such a large place.</p>

Morghus
12-11-2010, 03:10 PM
<p>I would hope that they address some of the issues associated with such large item limits first before expanding it. I myself do not have such a problem, but I know it has been troublesome for some guild members who crash and get stuck in large guildhalls/houses due to too many items being loaded to memory. In such cases they remain stuck unless they either have someone else with a better computer log them in and move them, or get help through a petition. That of course isn't counting the ridiculous load time.</p>

Tigress
12-11-2010, 03:42 PM
<p>wasnt there a thread abt this last week?  NO, pls, NO!  the lag in one of my guild halls is beyond absurd.  they have almost 700 items packed into the tier 1 qeynos hall.  this is a terrible idea.  it's to the point to where i abhor going to the guild hall and avoid if at all possible.  just bc you can pack stuff in, doesnt mean that you should.  that guild hall is the ONLY place that i get lag in the game.  please do NOT allow more items, pls.  please NO!!!!!!!!!!!!!</p>

Atmu
12-12-2010, 06:46 AM
<p><cite>Neversea wrote:</cite></p><blockquote><p>I complately agree on this.  Guild Halls should have a higher limit than personal homes.  Trying to decorate a t3 with only 1,500 items can leave some rooms rather bare, because it's such a large place.</p></blockquote><p>"Bare" is a friendly understatement, empty is the right word. If you put just a little level of detail in a tier 3 GH like a kitchen or a tradeskill hall, you have to give up rooms. When I enter our GH on AB it makes me so unhappy when I think about all the empty space and about the fact that I cannot decorate  the beach we broke out to.</p><p>Greetings Mu!</p>

Mistal
12-15-2010, 03:52 PM
<p>/agrees also .. the large guild halls now particularly with the break out feature can easily accommodate a much larger item count  </p>

whitenorth08
12-15-2010, 06:12 PM
<p><cite>Senya wrote:</cite></p><blockquote><p>Any large house with a balcony has a base of 700 items.  With crafted expander, 800.  With marketplace expanders that brings the total to 1,000.  </p><p>The MM Crag Estate now has a base of 800 (which it definitely needed).  With crafted expander, 900.  With marketplace expanders, 1,100. </p><p>T1 guild halls have a base of 750.  With expander the max you can place in a T1 is 850.  That's 250 LESS items than the biggest personal house (with expanders).</p><p>T2 guild halls have a base of 1,000.  With expander the max in a T2 is 1,100.  That's exactly the same as the largest personal house (with expanders).</p><p>I'm thrilled that we have more freedom than ever to decorate our personal houses.  Ecstatic even!  But can we please, please, please, get a bit of a bump on item count limits for guild halls.  A T1 should at least be on par with a personal house (1,000 base) and a T2, imo, at least 1,400 base given that it's considerably larger.  T3's could use a bump too, but honestly they are so big (and lag is so bad for some people) that I wouldn't have a clue what a good number would be.</p></blockquote><p>I agree with the guild halls needing a larger base.  We have a T3 guildhall and the 1500 limit only allows decor for maybe 1/4 to 1/2 of the space given.  I am sure I used over 150 items alone just doing the main hall.</p><p>My question, is how did you manage to use an expander on your hall??  I got an expander and it didn't work, which one is utilized?</p>

Senya
12-15-2010, 06:42 PM
<p>The crafted dimensional pocket expander (+100) works on guild halls.  The guild leader has to be the one to use it though.</p>

Alvane
12-15-2010, 07:06 PM
<p>Yeah - bump all the guild halls by 300. That should really be fun with lag!</p><p>Merry Merry!</p>

whitenorth08
12-15-2010, 11:18 PM
<p><cite>Senya wrote:</cite></p><blockquote><p>The crafted dimensional pocket expander (+100) works on guild halls.  The guild leader has to be the one to use it though.</p></blockquote><p>Thank you, appreciate it muchly <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Peogia
12-15-2010, 11:35 PM
<p><cite>Senya wrote:</cite></p><blockquote><p>Any large house with a balcony has a base of 700 items.  With crafted expander, 800.  With marketplace expanders that brings the total to 1,000.  </p><p>The MM Crag Estate now has a base of 800 (which it definitely needed).  With crafted expander, 900.  With marketplace expanders, 1,100. </p><p>T1 guild halls have a base of 750.  With expander the max you can place in a T1 is 850.  That's 250 LESS items than the biggest personal house (with expanders).</p><p>T2 guild halls have a base of 1,000.  With expander the max in a T2 is 1,100.  That's exactly the same as the largest personal house (with expanders).</p><p>I'm thrilled that we have more freedom than ever to decorate our personal houses.  Ecstatic even!  But can we please, please, please, get a bit of a bump on item count limits for guild halls.  A T1 should at least be on par with a personal house (1,000 base) and a T2, imo, at least 1,400 base given that it's considerably larger.  T3's could use a bump too, but honestly they are so big (and lag is so bad for some people) that I wouldn't have a clue what a good number would be.</p></blockquote><p>Marketplace expanders work on the guild halls too</p>

Senya
12-15-2010, 11:46 PM
<p>No you can't.  At least not according to <span style="color: #ff0000;"><a href="http://forums.station.sony.com/eq2/posts/list.m?start=45&topic_id=488417#5435110" target="_blank">Domino</a></span>:</p><p><cite><span style="color: #ff0000;">DominoDev</span> wrote:</cite></p><blockquote><span style="color: #ffffff;"> It applies to the character, and therefore to the house that character owns.  Guildhalls are not owned by characters in the same way and this item has nothing to do with them.</span><p><span style="color: #ffffff;"></span></p><p><span style="color: #ffffff;">Whether we will make some guild expander in the future is not something we've discussed yet, so I can't confirm or deny.</span></p></blockquote>

Peogia
12-15-2010, 11:58 PM
<p><cite>Senya wrote:</cite></p><blockquote><p>No you can't.  At least not according to <span style="color: #ff0000;"><a href="http://forums.station.sony.com/eq2/posts/list.m?start=45&topic_id=488417#5435110" target="_blank">Domino</a></span>:</p><p><cite><span style="color: #ff0000;">DominoDev</span> wrote:</cite></p><blockquote><span style="color: #ffffff;"> It applies to the character, and therefore to the house that character owns.  Guildhalls are not owned by characters in the same way and this item has nothing to do with them.</span><p><span style="color: #ffffff;"></span></p><p><span style="color: #ffffff;">Whether we will make some guild expander in the future is not something we've discussed yet, so I can't confirm or deny.</span></p></blockquote><p><span style="font-family: Verdana, Arial, Helvetica, sans-serif; color: #000000; font-size: small;"><span style="font-size: 12px;"><span style="font-family: verdana, arial, helvetica, sans-serif; color: #444444; font-size: small;"><span style="font-size: 11px;"></span></span></span></span></p></blockquote><p><img src="http://i800.photobucket.com/albums/yy289/Icexstorm69/EQ2_000021.jpg" width="1023" height="531" /></p><p>It wasn't a debate it was a fact</p><p>Although I do have to admit your right about the current system it isn't balanced at all when a regular house surpasses a guild halls</p>

Peogia
12-16-2010, 12:49 AM
<p><cite>Morghus wrote:</cite></p><blockquote><p>I would hope that they address some of the issues associated with such large item limits first before expanding it. I myself do not have such a problem, but I know it has been troublesome for some guild members who crash and get stuck in large guildhalls/houses due to too many items being loaded to memory. In such cases they remain stuck unless they either have someone else with a better computer log them in and move them, or get help through a petition. That of course isn't counting the ridiculous load time.</p></blockquote><p>This is not a game related issue and is failure to meet the games system specification requirements</p><p>An example 500+ item house depending on what items are inside it can crush a system with only 1 gig ram</p><p>Also depends on os and back round processes ect</p>