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View Full Version : New player... For soloing, and soloing alone. Which is best Necro or Conj?


joeyfishcakes
10-09-2010, 06:25 PM
<p>Subject says it all. I been away from game a really long time and just wondering which of the two is the best at soloing. Not just to 90, but also at level 90. I'm a complete noob (never got character past level 27) so have no idea really what to expect out of the two soloing wise. </p><p>Reason btw between these two is that I like pet classes <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Played mage in EQ1 and Hunter/Warlock in WoW. </p>

BladeBLS
10-09-2010, 09:40 PM
<p>With the right amount of AA it would be the necro, only because they get the ability called tainted heals which heals your pet (tank pet) 18% per heal with about 6 of our spells that can do that</p>

Lamprey_02
10-18-2010, 06:51 PM
<p>Having played necro to 50 and conj to 72, conj is the better soloer. Why? Here's my opinion:</p><p>1. Better AE - I can pop 2 encounter AEs, a blue AE, and the pet has one too2. Faster kills since conj has nukes, not dots<span style="white-space: pre;"> </span>This is important - when you're fighting a heroic encounters, the faster you drops the little mobs in it, the less dmg your pet takes!3. 1 sec cast time on (just about) everything is awesome4. More pet-centric! Conj dmg is more dependent on the pet, but we also get cool pet enhancements (fiery avatar, plane shift)5. Pets look cooler (to me)</p><p>The necro is not a bad class by any means. They have some advantages too:</p><p>1. Better heals for the pet2. Utility - they can heal others without AA3. Much more survivable - lifetaps, feign death</p><p>But in the end, I'll have to say conj is better at soloing, by about 1.5 to 2% (hint: either will work, play both to 20 and see which you like)</p>

Lady Shai
10-18-2010, 08:26 PM
<p><cite>Lamprey_02 wrote:</cite></p><blockquote><p>Having played necro to 50 and conj to 72, conj is the better soloer. Why? Here's my opinion:</p><p>1. Better AE - I can pop 2 encounter AEs, a blue AE, and the pet has one too2. Faster kills since conj has nukes, not dots<span style="white-space: pre;"> </span>This is important - when you're fighting a heroic encounters, the faster you drops the little mobs in it, the less dmg your pet takes!3. 1 sec cast time on (just about) everything is awesome4. More pet-centric! Conj dmg is more dependent on the pet, but we also get cool pet enhancements (fiery avatar, plane shift)5. Pets look cooler (to me)</p><p>The necro is not a bad class by any means. They have some advantages too:</p><p>1. Better heals for the pet2. Utility - they can heal others without AA3. Much more survivable - lifetaps, feign death</p><p>But in the end, I'll have to say conj is better at soloing, by about 1.5 to 2% (hint: either will work, play both to 20 and see which you like)</p></blockquote><p>I respectfully disagree.</p><p>My main is a 90 conjuror, and I have access to a 90 necro as well. The necro is much better at pure surviveability for soloing than my conj.  Don't get me wrong...I LOVE my conjuror and prefer playing her.</p><p>However, the necro can take out things imho with less risk than my conji. Necros get FD, Tainted Heals etc....Conji get great awesome pets but if they die you are usually dead as well. With the Necro you can FD away, resummon pet and try again. My Conj can do great dmg, but again...if I pull aggro from pet there is a good chance I am dead unless I use my Tinker FD and that is only a 3 min use. The Necro can do fantastic dmg pretty close to my Conj but if she gets aggro she can lose it a lot easier.</p><p>Overall if you are looking for a pure soloer, I would recommend the Necro simply cos you have so much more surviveability. Remember you do more dmg being alive than dead!</p>

Crickett
10-18-2010, 08:57 PM
<p>I've a 90 Summoner and a 79 Necro, both are good, but different</p><p>Soloability, survivability, up to 3 mobs...I'd also say Necro.... 22+ AA's give you tainted heals, Summoner doesn't compare with 22+ aa's.</p><p>NOTE: my opinion is based on Expert + spells and MC +armor.</p><p>Note II: above 81 I'd say Summoner, because of AA changes.</p><p>It's all in the gear, spells and aa's.</p>

Maliclipse
10-18-2010, 09:36 PM
<p>Both are good soloers at higher level, The conj has to Kite a bunch of names, however a necro can just tank and spank them. As for level 90 soloing the Conj just can not heal the pet enough, conjs heal has a 5 second cooldown and that is just too long for hard mobs, Also the conj heal barely puts a mark in the pet, Necro hands down is the better soloer,</p>

Ragnaphore
10-18-2010, 11:12 PM
<p>It depends what you mean by "soloing"</p><p>If it's doing the solo questlines and killing non-heroic mobs only, conjs are better by a small margin (better AE and burst DPS while the better survability of necros - FD, Lifetaps, far better pet's heals - isn't needed) but if you want to be able to do some dungeons crawls solo, necros win hand down.</p>

Darkor
10-19-2010, 05:02 AM
<p>When it comes to soloing only the necro will win.</p><p>In groups i prefer a conjuror. They do damage quicker and have better aoe dmg.</p>

MrWolfie
10-19-2010, 10:01 AM
<p>Either. Nowadays you can betray and swap as you see fit and see which u prefer.</p><p>Let's see how long before you'll be shouting at the monitor:</p><p>"Where's my pet? Come on, keep up!"</p><p>"Come on, pet: TAUNT!!"</p><p>"Hello pet?!? I've got aggro!!"</p><p>and</p><p>"What do you mean: you can't see the mob, it's right THERE!!"</p>

thajo
10-19-2010, 01:33 PM
<p>Necro's are pretty leet at solong.  I would say the fact they naturally get a feign death spell easily will save you a lot.  Every other mage when stuff goes *very* bad, we root it/put our pet on it, snare it...and run for our lives and hope it leashes if it hasn't killed us.  Least on a necro when the going gets tough you can just FD, save a death and retry easier :p.  Also FD will come in handy for all sorts of solo techniques beyond saving yourself, if you apply it enough.  Only stand-out advantage I see to conj that can't quite be matched by the necro is their solid snare spell.  Long duration, unbreakable with a damage component and the ability to cast it at long range (wizards have one like this that you gotta be 5m range to use) is awesome.  But tbh I think snare is better for the sorcerer style soloing anyway, shouldn't be as necessary with right pet specs as a necro in the first place.</p>

Banditman
10-19-2010, 01:40 PM
<p>Conjurors have more upside.  They can solo some things a Necro cannot.</p><p>Necromancers are far safer soloers than Conjurors.  Bit off more than you can chew?  FD.  No harm, no foul.</p>

Ragnaphore
10-19-2010, 02:05 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>Conjurors have more upside.  They can solo some things a Necro cannot.</p></blockquote><p>Exemples ?</p>

Rhadamanth
10-19-2010, 02:58 PM
<p>Necros can solo just about anything.  However, to do so can take a really long time.  With a tank-spec and some pet gear, our tank pet can have around 30k-40k hp.  Add that with tainted heals and it can be quite difficult to kill.  However, our tank pet is horrible at keeping aggro.  If you do more than even like 2k dps you can start to take aggro even with Perceptor's Command, ET, and Bewilderment.  Even still, if you have the patience, just about any boss can be taken down.  With lich, hearts, and bloody ritual, it is very difficult for us to run out of power; our pet running out of it, however, can be an issue.    If your mage pet can take the hits from the mob you are fighting, using it is a lot easier to hold aggro.  But I'm assuming this is about fighting difficult mobs that can usually 1 or 2 shot the mage pet...  Making TH useless. </p><p>I haven't played a conjuror, so I don't know if they are better, but I know necros have pretty much everything needed for a group - power regen, heals, tanking, and dps.  That is why they can solo just about anything a group can. </p>

Banditman
10-19-2010, 03:11 PM
<p><cite>Ragnaphore wrote:</cite></p><blockquote><p><cite>Banditman wrote:</cite></p><blockquote><p>Conjurors have more upside.  They can solo some things a Necro cannot.</p></blockquote><p>Exemples ?</p></blockquote><p>If it can be snared, a Conjuror can kill it.  Take your pick of any snare-able mob in the game.</p>

Rhadamanth
10-19-2010, 08:30 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p><cite>Ragnaphore wrote:</cite></p><blockquote><p><cite>Banditman wrote:</cite></p><blockquote><p>Conjurors have more upside.  They can solo some things a Necro cannot.</p></blockquote><p>Exemples ?</p></blockquote><p>If it can be snared, a Conjuror can kill it.  Take your pick of any snare-able mob in the game.</p></blockquote><p>If the mob doesn't 1-shot our tank pet, a necro can kill it.</p>

Lamprey_02
10-22-2010, 05:44 PM
<p>Sounds like I need to give my necro another shot. But man, the conji is just so much more... FUN!</p>

Xalmat
10-25-2010, 10:16 PM
<p>Necro can solo much harder mobs than a Conjuror. However a Conjuror can solo <em>much</em> faster.</p><p>In my opinion, it really doesn't matter which one you play.</p>

Lamprey_02
10-27-2010, 01:53 PM
<p>Well, I did log into my necro, who's 50 with about 10aa because I leveled him back when aa wasn't in the game yet (my conj doesn't have much either at 147, but it's better than 10). Got a very unpleasant shock when I noticed the tank pet's hp was actually dropping when tanking multiple green mobs.</p><p>Some big differences I noticed were:</p><p>1. Necro don't run out of mana. It's not even a concern.</p><p>2. Safer, and long-term the dps is easier to keep up. When soloing some nameds, the conj's limitation was mana - eventually he'd run out, and if the named had more hp than I had mana, he'd solo me instead of the other way around. So it's definitely easy to see how the necro can solo harder things, especially given tainted heals (which I didn't have yet).</p><p>3. Like Xalmat said, way slower. Killing a group encounter took a good while since I had to kill each mob in turn: with a conj, pop off a few AEs and move on to the next encounter. Same story, though not as bad, with single mobs. Conj casts 5 spells in 5 seconds and the mob is dead. Necro casts 2 in 4 seconds, then sits around waiting for DoTs to tick off so he can recast them.</p>

denmom
10-22-2011, 01:29 PM
<p><cite>Aemm@Splitpaw wrote:</cite></p><blockquote><p>Either. Nowadays you can betray and swap as you see fit and see which u prefer.</p><p>Let's see how long before you'll be shouting at the monitor:</p><p>"Where's my pet? Come on, keep up!"</p><p>"Come on, pet: TAUNT!!"</p><p>"Hello pet?!? I've got aggro!!"</p><p>and</p><p>"What do you mean: you can't see the mob, it's right THERE!!"</p></blockquote><p>LOL, I hear that from my guildees and friends when we raid/group!</p>

Romulis
10-24-2011, 10:12 AM
<p><cite>Aemm@Splitpaw wrote:</cite></p><blockquote><p>Either. Nowadays you can betray and swap as you see fit and see which u prefer.</p><p>Let's see how long before you'll be shouting at the monitor:</p><p>"Where's my pet? Come on, keep up!"</p><p>"Come on, pet: TAUNT!!"</p><p>"Hello pet?!? I've got aggro!!"</p><p>and</p><p>"What do you mean: you can't see the mob, it's right THERE!!"</p><p> lol while i find that funny there isnt much truth to that if your aa lines are specced right.  i Leveled necro 1-82 solo and the gameplay didnt suit my playstyle, you can always switch thats the good thing tho @ 82 betrayal timeline is like 6-7 aa and a level when i did it. somone had mentioned level them both to 20 and see how ya like it but that doesnt work since necro has the aoe/ae wise pre 50. once conj has Elemental blast,soulburn and master pet for lvl 90 there is no tearing it off the pet unless you really really try even with the mage pet.. ive been trying the last few days on my 90 conj and if it happens its because i hit the mob first. yeah necro gets lifetaps that are good at lower levels and FD but after a while the lackluster of the lifetaps just isnt worth the dps imo. yesterday i soloed a yellow con ^^ heroic with not so great gear and his buddies with ease as conj only due in part by the direct damage output and not relying on lifeburn.  the main factors really for soloin with any class is the person playing it and how well they know how to solo..</p><p>ps. kiting as a conj is blastphamy!</p></blockquote>

Mohee
12-20-2011, 10:10 AM
<p>I /yawn while soloing epics with my Conj.</p><p>never played a necro so i can't speak for them. But I dont know many that go around soloing epics like i do <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>P.S. I'm not saying they cant! I'm just saying I don't know any <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>by the way, at 90 with my gear, my tank pet can be at 1% health and my pet heal fully heals him. So healing isn't really a problem.</p><p>Not to mention I can cast 8 Stoneskins on my pet, which helps a lot <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Plane Shift, Ele Blast, Blazing Avatar, Elemental Unity, Ele Toxicity = pet wins.</p><p>Yesterday I tried soloing Kael trash for the first time. No problem, piece of cake!</p>

Mohee
12-20-2011, 10:15 AM
<p><cite>Lamprey_02 wrote:</cite></p><blockquote><p>Well, I did log into my necro, who's 50 with about 10aa because I leveled him back when aa wasn't in the game yet (my conj doesn't have much either at 147, but it's better than 10). Got a very unpleasant shock when I noticed the tank pet's hp was actually dropping when tanking multiple green mobs.</p><p>Some big differences I noticed were:</p><p>1. Necro don't run out of mana. It's not even a concern.</p><p>2. Safer, and long-term the dps is easier to keep up. When soloing some nameds, the conj's limitation was mana - eventually he'd run out, and if the named had more hp than I had mana, he'd solo me instead of the other way around. So it's definitely easy to see how the necro can solo harder things, especially given tainted heals (which I didn't have yet).</p><p>3. Like Xalmat said, way slower. Killing a group encounter took a good while since I had to kill each mob in turn: with a conj, pop off a few AEs and move on to the next encounter. Same story, though not as bad, with single mobs. Conj casts 5 spells in 5 seconds and the mob is dead. Necro casts 2 in 4 seconds, then sits around waiting for DoTs to tick off so he can recast them.</p></blockquote><p>I dont have an issue with mana. The first named in Pools takes about 15 minutes to kill, and I still dont run out of mana <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>between Sacrifice, Shards, Manastone, and Essence Shift, its hard to run out of mana on my conj unless the mob has some sort of MASSIVE power drain.</p><p>And as I stated before, my pet heal (which is fast cast/recast) will heal my pet back to 100% health when he's at 1%. +8 stoneskins I can hit my pet with helps a lot as well. (Vehement Skin(3), Stoneskin(3) w/aa, and the AA group Stoneskins(2) = 8 stoneskins.) </p><p>+Plane Shift = godly pet.</p>

Solarax
03-25-2012, 05:01 AM
<p>having both classes 90/320 raid geared and having solod them both up ( i actually have 2 conjies btw) i can say without a doubt necro is far easier to learn and keep alive but later on with skill and aa , a conji can do most of what a necro can .</p><p>in the end though a necro is much harder to squeeze proper raid dps out of with the exact same equipment making good ones much harder to find than conjis</p><p>you might just want to consider a beastlord because they are dominating everything and will for a very long time and anyone who doubts it can just go read where soe posted in black and white that they would never bring beastlords to table in eq2</p>

Urgol
03-29-2012, 10:54 AM
<p>Depends on what you want to solo. If you want to solo rok/tso raids, necro is your best bet, because epic bosses pwn conji's pet hard. Same goes for things like Cella and other SF group instances. Some DoV group instances probably can be soloed by a necro too. Other than that, either it's not worth soloing or it can be done by any class, really.</p>

Mohee
06-08-2012, 07:37 PM
<p><cite>Urgol wrote:</cite></p><blockquote><p>Depends on what you want to solo. If you want to solo rok/tso raids, necro is your best bet, because epic bosses pwn conji's pet hard. Same goes for things like Cella and other SF group instances. Some DoV group instances probably can be soloed by a necro too. Other than that, either it's not worth soloing or it can be done by any class, really.</p></blockquote><p>I've always been able to solo heroics, epics, RoK, TSO and quite a bit of DoV with ease with my Conjy. Both are good classes. It's hard to say which is really better than the other because a lot has to do with player skill.</p><p>Epic bosses down "pwn" my conjuror pets. So not sure where you are getting that information from.</p><p>So from my experience (and experience from watching other people play necromancers), with the right amount of skill, both classes seem to be equal soloers.</p><p>I'm only slightly biased towards a conjuror because that is my main and i've been soloing hard stuff since the very low levels, and doing it with quite a bit of ease.</p>

Azomonas
06-09-2012, 12:47 AM
<p>I have both conj and necro at 92 and I agree with a lot of what has been said here. I think my necro can take on tougher mobs (epics) than my conj, despite having slightly worse gear. I think one benefit the conj has though, is Elemental Blast. It's hard to ignore it, I mean with EB you can negate old scripts in one shot. I find that I actually have to LEARN some of the scripted fights on my necro, and who wants to do that? =p</p><p>Again, only my two cents. IMO both are great for soloing.</p>