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View Full Version : Cure Curse ability needs to be uninterruptible already


Rixan
10-04-2010, 04:11 AM
<p>The topic says it all, really.</p><p>Three expansions later, it's obviously about time for Cure Curse to be uninterruptible already. In all honesty, it would greatly help priest types that do not already have Steadfast, which is a passive AA with interrupt immunity.</p><p>A <strong>fail condition curse</strong> is a curse that needs to be cured in time before it expires itself and spreads to other people in the surrounding area.</p><p>Here are the examples of fights that have interrupt AoE's and at least one fail condition curse:</p><p>1.) Arkatanthis the Destroyer2.) Maalus Shadowfyre/Maalus Imbued3.) Xaalax, Yaalax, Zaalax4.) Mosaasus5.) Saalax6.) Some others I can't think of...</p><p>When someone has the fail condition curse, either a Shaman or Druid starts casting Cure Curse on that person, there is a chance for an AoE to interrupt their casting Cure Curse on someone, resulting in fail condition curse to expire and spread to others. Trust me, I'm sure this is extremely frustrating for non-Cleric people.</p><p>All we're asking for is Cure Curse to be uninterruptible. Now, who is with me?</p>

Shotneedle
10-04-2010, 04:24 AM
<p>Or they can just remove the interrupts on the aoes. That'd be a better idea imo!</p>

slippery
10-04-2010, 04:38 AM
Short duration curses that wipe your raid just encourage raids to stack clerics that can't be interrupted on that cure.

Jeal
10-04-2010, 05:18 AM
<p>^^^</p>

Slowin
10-04-2010, 12:54 PM
<p>Yep.  This change shoulda been implemented months ago.  There is nothing challenging about having to spam your curse cure 2-3 times only to see the curse expire just before you can get it to land.</p>

Pyra Shineflame
10-04-2010, 01:03 PM
<p>Maybe its just us, but we get around it by communication. As soon as you get interrupted, call for someone else to start curing. Easy.</p>

slippery
10-04-2010, 01:13 PM
<p><cite>Zulaika@Antonia Bayle wrote:</cite></p><blockquote><p>Maybe its just us, but we get around it by communication. As soon as you get interrupted, call for someone else to start curing. Easy.</p></blockquote><p>Go pull XYZ or Saalax and then talk to me.</p>

thajo
10-04-2010, 01:46 PM
<p>Well what alot of people reading this who are mid-progressed through the expansion, or better, not progressed into deeper UD territory, arn't aware of some of the curses in game now I don't think.  An interrupt isn't really a problem, or shouldn't be a problem on Maalus or Ark because you get such a long time to cure it.  It's the fights like Slip mentioned, mostly wing 3, where a curse hits and pretty much begins with a 7 - 8s countdown timer.  If I had to /target and cast my Ice Comet on people that were cursed within 8 seconds, there would be alot of raid wipes.  I honestly feel bad for healers who have to deal with that and take the flack for wiping a raid under those conditions.</p>

Banditman
10-04-2010, 02:02 PM
<p>What is worse, for the Cure Curse ability specifically, is that it is not modifiable . . . your stats don't make it cast any faster or come back up any faster . . . both of which would help with the healer stacking issue.</p><p>If Curse is going to be the raid wiping mechanic, it needs a very close inspection as to what can possibly interfere.  8 seconds is not a long time to:  A.  Recognize the need   B.  Process responsibility for action   C.  Take action.</p><p>Factor in a little lag, plus the cast time and you've got barely 5 seconds to get thru the entire chain of events from recognition to resolution.  That doesn't make for a "fun" time for those people responsible for that facet of "wipe prevention".</p>

Eritius
10-04-2010, 02:55 PM
<p>I don't understand the reason for making cure curse such an important aspect of fights. I hear of bosses doing it 5-6 or more times a minute requiring a cure chain going with 7-8 healers. 8 healers in a 24 man raid is one third of the raiding force dedicated to curing. Something doesn't seem right about that.</p><p>When I did my raiding in WoW, it was very rarely that curing curses or any debuff was 'required' and when it was, the classes capable of doing such were not just healers. Paladins, Druids, and Priests were capable of curing alot, but there were times where they were doing it when they weren't in healing roles. Mages were capable of curing some things as well.</p><p>We didn't have access to group cures (till later), but we did have single target Cure Over Time spells that would cure instantly and then again every couple of seconds. Perhaps something of that sort would be better if they are going to put alot of emphasis on curing. Convience doesn't make things easy. But I don't see why half the challenge has to be finding 8 priests for a 24 man raid. The entire challange should be in the execution of the encounter.</p>

Gungo
10-04-2010, 03:11 PM
<p>I think the current change on test (cure curse not having its timer expire if it doesnt cure anything) will fix part of this issue. </p><p>But while they can make cure curse uninteruptable I think the major issue is nearly every AOE now has an interupt tied to it. The sad part is next game update is adding an NPC casting bar. Which will show players what an NPC is casting and when. This should allow players to be more intuitive and precast heals or cures. Instead it makes precasting cures/abilites pointless since they will ultimately be interupted.</p><p>So I think the change needed is for MOST Aoe's not to interupt casting. Sure the occassional interupt aoe is fine and dandy to add challenge but copy and pasting these abilites is not intuitive.</p>

LardLord
10-04-2010, 03:17 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>The sad part is next game update is adding an NPC casting bar.</p></blockquote><p>You mean 58??? I hadn't heard about that.</p><p>But on topic, I think all cures should be uninterruptable.</p>

kcirrot
10-04-2010, 03:19 PM
<p><cite>Taemien@Lucan DLere wrote:</cite></p><blockquote><p><span style="text-decoration: underline;"><strong>I don't understand the reason for making cure curse such an important aspect of fights. I hear of bosses doing it 5-6 or more times a minute requiring a cure chain going with 7-8 healers. 8 healers in a 24 man raid is one third of the raiding force dedicated to curing. Something doesn't seem right about that.</strong></span></p><p>When I did my raiding in WoW, it was very rarely that curing curses or any debuff was 'required' and when it was, the classes capable of doing such were not just healers. Paladins, Druids, and Priests were capable of curing alot, but there were times where they were doing it when they weren't in healing roles. Mages were capable of curing some things as well.</p><p>We didn't have access to group cures (till later), but we did have single target Cure Over Time spells that would cure instantly and then again every couple of seconds. Perhaps something of that sort would be better if they are going to put alot of emphasis on curing. Convience doesn't make things easy. But I don't see why half the challenge has to be finding 8 priests for a 24 man raid. The entire challange should be in the execution of the encounter.</p></blockquote><p>The developers can't figure out any way to make raiding harder without nerfing people.  Cure Curse can't really be improved so it's a handy target for the encounter designer because she or he knows that this is a limited resource.</p><p>What's silly about this to me is that they consolidated the other cures and provided consolidated group cures to the healers because it was unfair how cures worked before.  Then they introduced Cure Curse which creates new unfairness with this interrupt thing.</p>

Slowin
10-04-2010, 03:51 PM
<p><cite>Quabi@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>The sad part is next game update is adding an NPC casting bar.</p></blockquote><p>You mean 58??? I hadn't heard about that.</p><p>But on topic, I think all cures should be uninterruptable.</p></blockquote><p>This works too and i think would rid most if not all issues people have with aoe's which interrupt.  Clerics still get benefit from steadfast and every other healer can cure with equal effectiveness (for those concerned about pvp.. the long cooldown on healer group cures should make this added mechanic a non-issue). </p><p>Can anyone think of a downside to making cures uninterruptable?  I suppose it could be interpretted as trivializing certain encounters... HM Construct comes to mind.. since there would be almost no way a skilled healer could ever let an AE tick.. but then again .. leaving as is gives clerics a pretty unfair advantage over other healers who can be interrupted (not to mention encouraging stacking of clerics in raid as was mentioned earlier).</p>

TheGeneral
10-04-2010, 04:31 PM
<p>The curse/cure curse mechanic has been and most likely always will be the worst implementation of a game mechanic I have ever seen.</p>

Sleap
10-04-2010, 05:23 PM
<p><cite>slippery wrote:</cite></p><blockquote>Short duration curses that wipe your raid just encourage raids to stack clerics that can't be interrupted on that cure.</blockquote><p>Thats not exactly true, my Inq gets interrupted during curse cures.</p>

Notsovilepriest
10-04-2010, 05:32 PM
<p><cite>Primel@Befallen wrote:</cite></p><blockquote><p><cite>slippery wrote:</cite></p><blockquote>Short duration curses that wipe your raid just encourage raids to stack clerics that can't be interrupted on that cure.</blockquote><p>Thats not exactly true, my Inq gets interrupted during curse cures.</p></blockquote><p>Stop moving</p>

Crismorn
10-04-2010, 05:41 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Primel@Befallen wrote:</cite></p><blockquote><p><cite>slippery wrote:</cite></p><blockquote>Short duration curses that wipe your raid just encourage raids to stack clerics that can't be interrupted on that cure.</blockquote><p>Thats not exactly true, my Inq gets interrupted during curse cures.</p></blockquote><p>Stop moving</p></blockquote><p>^^</p><p>And lol</p>

Terrius
10-04-2010, 05:57 PM
<p>+1 for making cure curse uninterruptible, the new mechanic to prevent wasting cure curses is definitely a step in the right direction though.</p><p><cite>Gungo wrote:</cite></p><blockquote><p>The sad part is next game update is adding an NPC casting bar. Which will show players what an NPC is casting and when. This should allow players to be more intuitive and precast heals or cures. Instead it makes precasting cures/abilites pointless since they will ultimately be interupted.</p></blockquote><p>Where was this announced? I haven't heard anything about it, but I'm often just clueless so a link would be awesome <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Anastasie
10-04-2010, 06:01 PM
<p>Seeing the mobs cast bar doesn't help all that much if it's going to interrupt your cure cast anyway. You used to be able to anticipate ae's and cure them fast by watching casting animations, but that is impossible now with nearly every ae having an interrupt. They either need to remove a large number of interrupts from ae's or make cures (especially curse cures) uninterruptible.</p>

Crismorn
10-04-2010, 06:13 PM
<p>They are already adding a feature that will see cure curse be spammed by every healer in the raid without fear of wasting it.</p><p>Making it uninteruptable will just lead to more curing needing to be done just like when the whole cure consolidation happened with trauma, arcane, elemental and noxious being combined into cure.</p>

Gungo
10-04-2010, 07:10 PM
<p><cite>Tariuss@Antonia Bayle wrote:</cite></p><blockquote><p>+1 for making cure curse uninterruptible, the new mechanic to prevent wasting cure curses is definitely a step in the right direction though.</p><p><cite>Gungo wrote:</cite></p><blockquote><p>The sad part is next game update is adding an NPC casting bar. Which will show players what an NPC is casting and when. This should allow players to be more intuitive and precast heals or cures. Instead it makes precasting cures/abilites pointless since they will ultimately be interupted.</p></blockquote><p>Where was this announced? I haven't heard anything about it, but I'm often just clueless so a link would be awesome <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>On rothgars web blog<a href="http://blog.gregsplace.com/">http://blog.gregsplace.com/</a></p><p><a href="http://www.gregsplace.com/blogimages/npc_casting.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="http://www.gregsplace.com/blogimages/npc_casting.jpg" border="0" /></a></p>

Landiin
10-04-2010, 07:19 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Tariuss@Antonia Bayle wrote:</cite></p><blockquote><p>+1 for making cure curse uninterruptible, the new mechanic to prevent wasting cure curses is definitely a step in the right direction though.</p><p><cite>Gungo wrote:</cite></p><blockquote><p>The sad part is next game update is adding an NPC casting bar. Which will show players what an NPC is casting and when. This should allow players to be more intuitive and precast heals or cures. Instead it makes precasting cures/abilites pointless since they will ultimately be interupted.</p></blockquote><p>Where was this announced? I haven't heard anything about it, but I'm often just clueless so a link would be awesome <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>On rothgars web blog<a href="http://blog.gregsplace.com/">http://blog.gregsplace.com/</a></p><p><a href="http://www.gregsplace.com/blogimages/npc_casting.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="http://www.gregsplace.com/blogimages/npc_casting.jpg" border="0" /></a></p></blockquote><p>Plus its already on test. It will def help them that don't have a system to handle animation and partials in raid.</p>

Gungo
10-04-2010, 07:24 PM
<p><cite>Toranx@Crushbone wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Tariuss@Antonia Bayle wrote:</cite></p><blockquote><p>+1 for making cure curse uninterruptible, the new mechanic to prevent wasting cure curses is definitely a step in the right direction though.</p><p><cite>Gungo wrote:</cite></p><blockquote><p>The sad part is next game update is adding an NPC casting bar. Which will show players what an NPC is casting and when. This should allow players to be more intuitive and precast heals or cures. Instead it makes precasting cures/abilites pointless since they will ultimately be interupted.</p></blockquote><p>Where was this announced? I haven't heard anything about it, but I'm often just clueless so a link would be awesome <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>On rothgars web blog<a href="http://blog.gregsplace.com/">http://blog.gregsplace.com/</a></p><p><a href="http://www.gregsplace.com/blogimages/npc_casting.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="http://www.gregsplace.com/blogimages/npc_casting.jpg" border="0" /></a></p></blockquote><p>Plus its already on test. It will def help them that don't have a system to handle animation and partials in raid.</p></blockquote><p>I am actually hoping this will eventually lead to interupting Aoe's becoming a viable tactic again, as it was when TSO was first released. This can also lead to enchanters being more reactive on raids.</p>

Notsovilepriest
10-04-2010, 10:08 PM
<p><cite>Toranx@Crushbone wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Tariuss@Antonia Bayle wrote:</cite></p><blockquote><p>+1 for making cure curse uninterruptible, the new mechanic to prevent wasting cure curses is definitely a step in the right direction though.</p><p><cite>Gungo wrote:</cite></p><blockquote><p>The sad part is next game update is adding an NPC casting bar. Which will show players what an NPC is casting and when. This should allow players to be more intuitive and precast heals or cures. Instead it makes precasting cures/abilites pointless since they will ultimately be interupted.</p></blockquote><p>Where was this announced? I haven't heard anything about it, but I'm often just clueless so a link would be awesome <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>On rothgars web blog<a href="http://blog.gregsplace.com/">http://blog.gregsplace.com/</a></p><p><a href="http://www.gregsplace.com/blogimages/npc_casting.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="http://www.gregsplace.com/blogimages/npc_casting.jpg" border="0" /></a></p></blockquote><p>Plus its already on test. It will def help them that don't have a system to handle animation and partials in raid.</p></blockquote><p>You don't need a good computer to see them, you just need to know the settings to turn up a little</p>

Sleap
10-04-2010, 10:12 PM
<p>hah i dont move, its the AE's with or without knockbacks.. but i logged my Inq in to scope out the other AA's i didnt pay much attention to.. more AA's and ill have the endline so i wont get interrupted.</p>

Notsovilepriest
10-04-2010, 10:56 PM
<p><cite>Primel@Befallen wrote:</cite></p><blockquote><p>hah i dont move, its the AE's with or without knockbacks.. but i logged my Inq in to scope out the other AA's i didnt pay much attention to.. more AA's and ill have the endline so i wont get interrupted.</p></blockquote><p>Seriously what else would you be specing if you don't have steadfast?</p>

Odys
10-04-2010, 11:07 PM
<p>Less and less people are indeed willing to play healers, big aoe, constant and timed cure + occasional curse.  Why do they put so much burden on healers ?  Raids are indeed loosing healers at high rate, the positive point for us is that finding a raid spot is not too long.</p>

DeathtoGnomes
10-09-2010, 10:49 AM
<p>Im in favor of making Cure Curse a reactive buff that fails when it fails to cure, that will put some excitement in raids! 15% fail rate or so, not too high, OR make it trigger based( 3-5 triggers?) like just about every other spell...</p><p>Its easier to change how one spell works instead of changing the game to fit the spell. Any changes to reduce spamming keypresses is a plus.</p>

Sedenten
10-09-2010, 05:02 PM
<p>Just bring back spell fizzles and my life as a healer would rock.</p>

Nakaru-Nitepaw
10-09-2010, 06:19 PM
<p>They really need to make cure curse more healer friendly. During fights sometimes we gotta take turns with multiple healers because the reuse timer is terrible, plus it takes as long to cast as a group cure. When curses were first introduced in the game i could understand this because they were used sparingly but in the later expansions they are now being landed on us as much as the casual noxious sometimes. Now it's just another thing to cure and yawn after. If SOE makes it uninteruptable please also make group cure uninteruptable. And possibly add cure curse to group cure's list since it's no longer anything special.</p>

StaticLex
10-11-2010, 03:16 PM
<p>I generally don't mind the idea of curses since it gives healers something unique that only they can do.  HOWEVER, the fact that only clerics have access to an ability that makes the curse cure uninterruptable is poor design.  The incoming change tommorrow (overkill as usual) that will keep healers from wasting cures might help a little I guess, but I would have much rather seen something like an uninterruptable component added to the AA enchancement for curse cures.</p>

pantherr
10-11-2010, 06:33 PM
<p>+1 to Cure Curse being uninterruptable</p><p>However it would be even better if so many aoes simply didn't have an interrupt to them.</p>