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View Full Version : combat breaking in 4 seconds


Jacquotte
08-15-2010, 08:59 AM
<p>i know that it makes sense in Battlegrounds, but in a live pvp environment, combat breaking in about 4 seconds if you fail to inflict damage on someone having second thoughts and is sprinting for his/her life is quite disheartening</p><p>please fix in-combat timerexpiration, there are enough runners on this server as it is, making this cowardly combatstyle easier is not the way to go about it</p><p>reroll time for live pvp, keep it for BG's if you want, we dont care much for those anyway</p>

Auxillery
08-15-2010, 09:08 AM
<p>Sigh... Many others have already expressed their complaints about this. My personal experience being a brig, people run when I dispatch and I get rolled later >.></p>

convict
08-15-2010, 09:09 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>i know that it makes sense in Battlegrounds, but in a live pvp environment, combat breaking in about 4 seconds if you fail to inflict damage on someone having second thoughts and is sprinting for his/her life is quite disheartening</p><p>please fix in-combat timerexpiration, there are enough runners on this server as it is, making this cowardly combatstyle easier is not the way to go about it</p><p>reroll time for live pvp, keep it for BG's if you want, we dont care much for those anyway</p></blockquote><p>Just another item that needs fixed now, not after the free servers, or expansion go live.</p>

Auxillery
08-15-2010, 09:23 AM
<p><cite>convict wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>i know that it makes sense in Battlegrounds, but in a live pvp environment, combat breaking in about 4 seconds if you fail to inflict damage on someone having second thoughts and is sprinting for his/her life is quite disheartening</p><p>please fix in-combat timerexpiration, there are enough runners on this server as it is, making this cowardly combatstyle easier is not the way to go about it</p><p>reroll time for live pvp, keep it for BG's if you want, we dont care much for those anyway</p></blockquote><p>Just another item that needs fixed now, not after the free servers, or expansion go live.</p></blockquote><p>+1</p>

Duotang
08-23-2010, 07:08 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Sigh... Many others have already expressed their complaints about this. My personal experience being a brig, people run when I dispatch and I get rolled later >.></p></blockquote><p>On the contrary, brigs on freeport side run from me on a daily basis. They hit their dispatch, I usually parry it, then it's off to the races. (No, I'm not a crusader)</p>

Olihin
08-23-2010, 07:39 PM
<p><span style="font-size: medium;">Greetings,</span></p><p><span style="font-size: medium;">The system is set to 10 seconds of non combat action along with a range from last attacker before breaking combat.  We are evaluating this to make sure it lines up with the rest of the changes coming in GU58. </span></p><p><span style="font-size: medium;">I believe there is a nice balance that will need to be made to avoid this from being a huge issue in the future. </span> </p><p><span style="font-size: x-large; color: #ff0000;">Olihin</span></p>

Ilovecows
08-23-2010, 08:16 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><span style="font-size: medium;">Greetings,</span></p><p><span style="font-size: medium;">The system is set to 10 seconds of non combat action along with a range from last attacker before breaking combat.  We are evaluating this to make sure it lines up with the rest of the changes coming in GU58. </span></p><p><span style="font-size: medium;">I believe there is a nice balance that will need to be made to avoid this from being a huge issue in the future. </span> </p><p><span style="color: #ff0000; font-size: x-large;">Olihin</span></p></blockquote><p>I can garuntee to you it is not 10 seconds of no combat, because i have been fighting someone, a couple others come up, i stealth and run, and i am out of combat in much less than 10 seconds.</p><p>Edit:  either that or the 10 second isn't working properly and is shortened while stealthed.</p>

raydenwins
08-24-2010, 12:50 AM
Hopefully the change upcoming will repair this issue. My 35 and 40 are parked until fixed. For chasing all night or engaging with a q until they realize they'll lose, then they run for the hills, and 4 seconds later on a disc is not very enjoyable.

Sprin
08-24-2010, 06:48 AM
<p>I have heard people talk of exploits to this... might wanna look into those.. I'm sure you can ask the "petition" department for the 10's of 1000's of people who petition the exploit every day from Nagafen server...  something is borked in the 10 seconds rule... sometimes you get stuck in combat indefinately until you attack another mob, say if you attack some PVP and they zone without attacking you back, you get stuckin combat until you kill a mob....  People use this to exploit the 10second rule for and against them all the time... I don't know how, I'm not an exploiter, but I'm sure you guys can figure it out and fix it.</p>

Xal
08-24-2010, 07:39 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p><span style="font-size: medium;">Greetings,</span></p><p><span style="font-size: medium;">The system is set to 10 seconds of non combat action along with a range from last attacker before breaking combat.  We are evaluating this to make sure it lines up with the rest of the changes coming in GU58. </span></p><p><span style="font-size: medium;">I believe there is a nice balance that will need to be made to avoid this from being a huge issue in the future. </span></p><p><span style="font-size: x-large; color: #ff0000;">Olihin</span></p></blockquote><p>It is clearly not working as intended then. You can definitely break combat in less than 10 seconds. Even if it did work, though, I'd consider it a bad idea because it obviously starts counting after your last hostile action. Means if you manage to mezz/root your opponent for 8 seconds, you're pretty safe. Please consider changing it so that once you've actively engaged in combat, you can not break combat for at least 20 seconds after your last hostile action, while you have active detrimentals running on an opponent or that opponent is actively damaging you (not counting dot ticks).</p>

Guld_Ulrish
08-24-2010, 11:49 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p><span style="font-size: medium;">Greetings,</span></p><p><span style="font-size: medium;">The system is set to 10 seconds of non combat action along with a range from last attacker before breaking combat.  We are evaluating this to make sure it lines up with the rest of the changes coming in GU58. </span></p><p><span style="font-size: medium;">I believe there is a nice balance that will need to be made to avoid this from being a huge issue in the future. </span> </p><p><span style="color: #ff0000; font-size: x-large;">Olihin</span></p></blockquote><p>Even 10sec is to litle, make it 20 or 30 sec. And fix the fame in GU58 too.</p>

Proud_Silence
08-24-2010, 01:18 PM
<p>some scenarios i run into on a daily basis:</p><p>my grp is fighting another grp, i joust out 10m to use a few bow attacks, i do this in stealth, and before i reach range or a position to use my rear attacks, i am out of pvp combat. Takes around 3 - 10 sec to get out of combat, regardless of range to opponent or the dmg dealt.</p><p>On the other hand, i can attack someone, stealth and move away a bit, go out of combat, then use a pvp poster to get new writ and it puts me into pvp combat again AND it takes a considerable ammount of time to get out of combat again, while not engaging into any kind of combat.</p><p>Very annoying are fights against classes that can mez.  To prevent dieing they just mez and sprint away, by the time i get out of mez the other dude is already out of combat, way out of range.</p><p>Instead of tieing the whole process of getting out of combat to damage and range, might want to consider that there's CC effects that make it really easy to run away. Warden AA enhanced root for example, and aforementioned mez.</p>

Azekah1
08-24-2010, 03:40 PM
<p>Been spending most our lives living in the Runner's Paradise</p>

Lufei
08-24-2010, 04:57 PM
<p>Running is a valid strategy. Only a [Removed for Content] stays and fights a loosing battle.</p>

Sprin
08-24-2010, 08:33 PM
<p><cite>Lufei wrote:</cite></p><blockquote><p>Running is a valid strategy. Only a [Removed for Content] stays and fights a loosing battle.</p></blockquote><p>go kick yourself in the nuts IRL pls. thanks</p><p>As for the topic... Ohiliilininliin said when BG's first came out that the PVP mechanics would be the same as BG's and since bluebie crybabie PVE'rs get their way on anything, BG's mechanics are now PVP mechanics... BG's you can break combat nearly instantly, so PVP you can do the same...   as long as BG's determine how PVP mechanics work, BLuebie sissies will get their way and control PVP servers... this is how Ohilillilhhillin "fixes" pvp... the end</p>

Azekah1
08-25-2010, 11:42 AM
<p>Did you see the thread started by a blubie on the BG forums that said remove taunts from PvP?</p>

Duotang
08-26-2010, 05:03 AM
<p><cite>Lufei wrote:</cite></p><blockquote><p>Running is a valid strategy. Only a [Removed for Content] stays and fights a loosing battle.</p></blockquote><p>ROFL!!</p><p>Only a [Removed for Content] would type out that loser attitude.</p><p>It's a good thing boxers don't run out of the ring. Would make for a freeport style fight.</p>

max.power
08-26-2010, 07:33 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Lufei wrote:</cite></p><blockquote><p>Running is a valid strategy. Only a [Removed for Content] stays and fights a loosing battle.</p></blockquote><p>ROFL!!</p><p>Only a [Removed for Content] would type out that loser attitude.</p><p>It's a good thing boxers don't run out of the ring. Would make for a freeport style fight.</p></blockquote><p>Only a [Removed for Content] would type out that running is a "freeport style fight" <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p>Like it or not: Running IS a valid strategy and people from ALL factions do it from time to time. It's part of open world PvP, if you don't like/understand it, maybe the "Gears of Klak'Anon"-BG is what you are looking for: A cage with no escape.</p><p>People trying to get away from a (pointless) fight isn't the issue, it's the short time it takes to get out of combat! If it would take 10+ seconds to get out of combat and someone manages to get away mid-fight while he is under attack from one or more players, I'd have to say "well done".</p>

Duotang
08-28-2010, 12:46 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Only a [Removed for Content] would type out that running is a "freeport style fight" <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p>Like it or not: Running IS a valid strategy</p></blockquote><p>Funny, every poster in this thread that validates running away is from Freeport.</p>

Taldier
08-28-2010, 05:15 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Lufei wrote:</cite></p><blockquote><p>Running is a valid strategy. Only a [Removed for Content] stays and fights a loosing battle.</p></blockquote><p>ROFL!!</p><p>Only a [Removed for Content] would type out that loser attitude.</p><p>It's a good thing boxers don't run out of the ring. Would make for a freeport style fight.</p></blockquote><p>If the entire audience charged the ring to help out one of the two boxers, Im pretty sure no rational person would blame the other fighter for leaving.</p><p>Its hilarious to point to a sport like boxing when every fight vs a q ends up involving atleast 10 of their friends.</p><p>"He isnt laying on the floor and letting us all stomp on him at once! Coward!!!!"</p>

Mosha D'Khan
08-28-2010, 07:33 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Lufei wrote:</cite></p><blockquote><p>Running is a valid strategy. Only a [Removed for Content] stays and fights a loosing battle.</p></blockquote><p>go kick yourself in the nuts IRL pls. thanks</p><p>As for the topic... Ohiliilininliin said when BG's first came out that the PVP mechanics would be the same as BG's and since bluebie crybabie PVE'rs get their way on anything, BG's mechanics are now PVP mechanics... BG's you can break combat nearly instantly, so PVP you can do the same...   as long as BG's determine how PVP mechanics work, BLuebie sissies will get their way and control PVP servers... this is how Ohilillilhhillin "fixes" pvp... the end</p></blockquote><p>pretty sure they said that BGs would not effect the PvE servers as well and look where that got us, a giant fighter nerf in heals because we can heal to much in BGs..... so just shut it, you have no room for talking either</p>

Taldier
08-28-2010, 08:00 PM
<p><cite>Mosha DKhan wrote:</cite></p><blockquote><p>pretty sure they said that BGs would not effect the PvE servers as well and look where that got us, a giant fighter nerf in heals because we can heal to much in BGs..... so just shut it, you have no room for talking either</p></blockquote><p>If the devs wanted to nerf heals in pvp they would have only had to nerf heals in pvp.  You do realize that the mechanics between pve and pvp are completely seperate?  That the code allows for them to make a pve spell have no effect, or summon a pet chicken, or whatever they want it to do in pvp combat...damage and heals are already calculated with totally different formula's in pve and pvp.</p><p>Maybe you shouldnt get your news from the other blubie carebears that want to blame everything on pvp.</p><p>Also...bg's epic fail in every way imaginable from every viewpoint.  Dont try to blame them on us.</p>