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View Full Version : The twinks are out of control.


BabyAngel
08-02-2010, 04:55 PM
<p>Level locking is NOT the problem, Getting all that AA is the problem.</p><p>This is on a level 35 Swashbuckler</p><p>Items found towards AA - 22Names NPCs killed: 240Quests completed towards AA - 139Exploration events towards AA - 129Collections Completed - 11</p><p>AA Level - 156</p><p><span style="text-decoration: underline;"><strong>/played -  17 days 11 hours 27 minutes</strong></span></p><p>There have always been twinks but even the older twinks have been completely eclipsed by these new ones that do nothing but power level the AA with auto follow with a RAF mount.</p><p>This is on my <span style="text-decoration: underline;">level 62 Wizard</span></p><p>Items found towards AA - 65Names NPCs killed: 752Quests completed towards AA - 535Exploration events towards AA - 700Collections Completed - 209</p><p>AA Level - 149</p><p>There are level 30s running around with quarter of that done with 160+Somethings wrong and needs to be fixed.</p><p><strong><span style="text-decoration: underline;">/played 97 days 10 hours 57 minutes</span></strong></p>

BabyAngel
08-02-2010, 04:59 PM
<p>Just as I typed this in 1 - 9 chat</p><p>Powerleveling level 30 AA 10 plat and hour <-</p><p>No wonder we ran into a population crisis, theres to many twinks, newbies don't have a CHANCE at all, even 10 levels above there stuck</p><p>Put the slider back to 50. Its the only way to fix this problem</p>

Jeht
08-02-2010, 06:32 PM
<p>looks like someone died in pvp and then wanted to cry</p>

Epiph
08-02-2010, 06:57 PM
<p>confirmed, more cry babies play on the PVP servers now a days.  They're so used to the Dev's catering to carebear needs & wants.  Ashame it can't be like it was back in KOS</p>

Joemomm
08-02-2010, 08:43 PM
<p>Don't alienate the casual player! It's obvious that this game isn't perfect and there is nothing wrong with pointing out imperfections. That's what forums are for. If you don't have anything constructive to add to an original post then why not act like an adult and move on to something you CAN add constructive remarks to.</p>

Epiph
08-02-2010, 11:23 PM
<p>ok, stop your crying and deal with it...How's that for being constructive <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

Joemomm
08-02-2010, 11:35 PM
<p><img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

Chakos
08-02-2010, 11:48 PM
<p><cite>BabyAngel wrote:</cite></p><blockquote><p>Just as I typed this in 1 - 9 chat</p><p>Powerleveling level 30 AA 10 plat and hour <-</p><p>No wonder we ran into a population crisis, theres to many twinks, newbies don't have a CHANCE at all, even 10 levels above there stuck</p><p>Put the slider back to 50. Its the only way to fix this problem</p></blockquote><p>You cannot set the slider back to 50... as with everything else, BGs are having a major impact on PvP servers. Notice all the threads, due to BGs, with PvE servers upset over not having ALL the same gear choices as us, or as many means to get them (god forbid we can earn pvp gear through pvp, they need an option other than BGs now, too /sigh ) ? Well, on PvE servers, you can set AA slider to 100% at level 10. You take away the ability to do that for us at 30, then we suddenly can only max spend 53aa at level 35, where they can have 160 spent.</p><p>Like it or not, the slider cannot be maxxed at 50 anymore.</p>

Balrok
08-03-2010, 12:01 AM
<p>Fact 1:  New players get owned by twinks.Solution: Lose the new player tag by playing more.Fact 2: Twinks means more monthly subscriptions then new casual players.Solution: Nothing... casual players that cry or actually get upset after getting rolled just eventually quit anyway.</p><p>Fact 3: PL'ing AA means more monthly subscriptions then new casual players.Solution: Nothing... without it, most would have put their subcriptions on hold or quit.</p><p>Summary.... can't beat them, join them... or level past them (which is extremely easy to do).  You can say the game is dying, but it dies faster without Twinks and PL'ing.  Even Bots being banned are just for PR related motives.  Bots, Twinks and PL'ing all equate to more monthly $.  SoE knows this and now so do you.</p><p>Enjoy</p>

BabyAngel
08-03-2010, 12:36 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>looks like someone died in pvp and then wanted to cry</p></blockquote><p>Actually I'm on a 56 kill streak</p>

Jeht
08-03-2010, 01:24 AM
<p>so many tears</p>

Bosconi
08-03-2010, 01:55 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Don't alienate the casual player! It's obvious that this game isn't perfect and there is nothing wrong with pointing out imperfections. That's what forums are for. If you don't have anything constructive to add to an original post then why not act like an adult and move on to something you CAN add constructive remarks to.</p></blockquote><p><span style="color: #ff6600;">Quest-based tutorial from 1-9 that reinforces introductory level, PvP familiarity is key (will return to edit in details ive mentioned elsewhere as Seliri)...</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">The vital consideration to take into account is that players can buy powerleveling, even pretty darn freakin' cheaply, like BabyAngel mentioned (10p/hr).</span></p><p><span style="color: #ff6600;">A solution ISN'T to remove choice or liberty, but to increase it through entertaining awareness.</span></p>

PeaSy1
08-03-2010, 02:10 AM
people need to stop spending time and maxing out their toons its not fair =((

BabyAngel
08-03-2010, 02:53 AM
<p>I just think something should be done to slow the gain of aa, the fact that in 17 days of play time someone can have 160aa without doing anything but be boxed with a level 90, and also that a black market for buying/selling aa levels.......</p><p>The fact no new players can join a PVP server without being intimidated.....</p><p>The massive griefing going on because of the massive amount of twinks in the game.</p><p>That being said, Level locking is not the problem, and I do not think level locking should be removed. I do think that there has to be some kind of slowing, maybe the slider bar only works for x amount of hours like vitality? I'm not sure but, but on the pvp servers something feels very broken. theres more twinks than level 90s running around. You know somethings wrong when theres less people playing end-game by choice.</p>

Guld_Ulrish
08-03-2010, 07:54 AM
<p>17days is slow lol, think I lvled a lock to 30 and gained 140 AAs in 12hrs</p>

Culsu
08-03-2010, 09:12 AM
<p><cite>BabyAngel wrote:</cite></p><blockquote><p>Level locking is NOT the problem, Getting all that AA is the problem.</p><p>This is on a level 35 Swashbuckler</p><p>Items found towards AA - 22Names NPCs killed: 240Quests completed towards AA - 139Exploration events towards AA - 129Collections Completed - 11</p><p>AA Level - 156</p><p><span style="text-decoration: underline;"><strong>/played -  17 days 11 hours 27 minutes</strong></span></p><p>There have always been twinks but even the older twinks have been completely eclipsed by these new ones that do nothing but power level the AA with auto follow with a RAF mount.</p><p>This is on my <span style="text-decoration: underline;">level 62 Wizard</span></p><p>Items found towards AA - 65Names NPCs killed: 752Quests completed towards AA - 535Exploration events towards AA - 700Collections Completed - 209</p><p>AA Level - 149</p><p>There are level 30s running around with quarter of that done with 160+Somethings wrong and needs to be fixed.</p><p><strong><span style="text-decoration: underline;">/played 97 days 10 hours 57 minutes</span></strong></p></blockquote><p>if your saying is sucks, that after all those days played on a main, you got crapy aa's, I tend to agree.  But if your point is that twinking a char @ 30 and getting max aa?, well it's not really hard, but when we all have mains that can support this, it's not out of control, it's just what it is, and apparantly you rolled a twink to make your point.............so um what is your point?, your twink is OP?</p>

Maevar
08-03-2010, 09:52 AM
<p><cite>BabyAngel wrote:</cite></p><blockquote><p>I just think something should be done to slow the gain of aa, the fact that in 17 days of play time someone can have 160aa without doing anything but be boxed with a level 90, and also that a black market for buying/selling aa levels.......</p><p>The fact no new players can join a PVP server without being intimidated.....</p><p><strong>The massive griefing going on because of the massive amount of twinks in the game.</strong></p><p>That being said, Level locking is not the problem, and I do not think level locking should be removed. I do think that there has to be some kind of slowing, maybe the slider bar only works for x amount of hours like vitality? I'm not sure but, but on the pvp servers something feels very broken. theres more twinks than level 90s running around. You know somethings wrong when theres less people playing end-game by choice.</p></blockquote><p>I am new to pvp recently, and yes it's  a struggle, but also a challenge. With WF, getting gear from scratch isnt that hard. And in my experience griefing doesnt happen than much, twinks are generally out to get tokens so kill you once and move on. Yeah its a pita but its life. If people quit a game coz they don't win right away then they prob aren't gonna be that good at it anyway. </p><p>And being intimidated.. get real. this is a Game, frustrated maybe, but intimidated no.</p>

Taldier
08-03-2010, 12:46 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>confirmed, more cry babies play on the PVP servers now a days.  They're so used to the Dev's catering to carebear needs & wants.  Ashame it can't be like it was back in KOS</p></blockquote><p>Anyone who lvl locks and exploits the lvl range system to avoid fighting other experienced players cannot call anyone else a carebear no matter how much that person whines like a $&#*%.</p><p>Hiding behind bad game mechanics to gain immunity to pvp combat is more carebear than pretty much anything else.</p>

BabyAngel
08-03-2010, 04:34 PM
<p><cite>Culsu wrote:</cite></p><blockquote><p><cite>BabyAngel wrote:</cite></p><blockquote><p>Level locking is NOT the problem, Getting all that AA is the problem.</p><p>This is on a level 35 Swashbuckler</p><p>Items found towards AA - 22Names NPCs killed: 240Quests completed towards AA - 139Exploration events towards AA - 129Collections Completed - 11</p><p>AA Level - 156</p><p><span style="text-decoration: underline;"><strong>/played -  17 days 11 hours 27 minutes</strong></span></p><p>There have always been twinks but even the older twinks have been completely eclipsed by these new ones that do nothing but power level the AA with auto follow with a RAF mount.</p><p>This is on my <span style="text-decoration: underline;">level 62 Wizard</span></p><p>Items found towards AA - 65Names NPCs killed: 752Quests completed towards AA - 535Exploration events towards AA - 700Collections Completed - 209</p><p>AA Level - 149</p><p>There are level 30s running around with quarter of that done with 160+</p><p>Somethings wrong and needs to be fixed.</p><p><strong><span style="text-decoration: underline;">/played 97 days 10 hours 57 minutes</span></strong></p></blockquote><p>if your saying is sucks, that after all those days played on a main, you got crapy aa's, I tend to agree.  But if your point is that twinking a char @ 30 and getting max aa?, well it's not really hard, but when we all have mains that can support this, it's not out of control, it's just what it is, and apparantly you rolled a twink to make your point.............so um what is your point?, your twink is OP?</p></blockquote><p>All that AA was gained without the slider, AT ALL, completely slider free, its locked at 62, as I have been going through all the original end-game content. It has only 252 pvp battles with a 56 kill streak. I am not that interested in PVPing on this character,</p><p>My main concern is the AA gain being so incredibly fast for us veterans. Why would new players join a game to be killed 100 times by people 10 levels below them? The short answer is most of them get killed a few times  by people 10 levels below them, realize PVP is incredibly broken and leave. The 90s know PVP is broke and goto low level characters to PVP on them instead, thus the evil circle.</p><p>I think what it comes down to is this, theres no work involved. If theres no work involved then no ones really playing. This is a game, in games you are suppose to earn things, but powerleveling the AA is earning nothing.... There are people standing in areas with MACRO aoe's power leveling peoples AA over night. I saw this in the temple, in Lavastorm a few days ago. One character macroed the summon shadows while another just macroed aoes. I saw there for an hour and saw the aa gain.</p><p>Thats not balanced game-play... You can't all seriously believe that power-leveling AA's is balanced, its putting veteran players at a big advantage over new players. I know some of you love the fact you can power level AA with no effort, no need to quests. And now status and PVP tokens are handed to us like candy, theres literally ZERO effort to gear up and go off pvping for a veteran, a new player doesn't have a chance.</p><p>AA was originally designed to reward players for doing content in the game, for exploring, questing, finding certain items, killing certain bosses like raid monsters.... it was a system put in place to reward players who actually played and didn't power level.</p><p>Whats the point of doing half the quests in game now, most of them give useless prizes, before it was for the AA to help you spec up your character., if you can power level more aa in the time it takes for the quest to be completed and that the quests gives you. The end result is hundreds of twinks, who have done little content, are sometimes 24 hours old with more AA than those who have had hours of time put into them, with hundreds of quests done.</p><p>Maybe its not even the slider thats the problem, maybe there just needs to be a penalty to slow down the AA gain to even up the playing field and require people to actually begin playing the game again to get rid of the AFK culture.</p>

Peak
08-03-2010, 04:43 PM
<p>You, as a veteran, can gain AA just as fast as they can by utilizing the same methods they do.Even a new player can gain AA just as fast as they do.</p><p>Will a new player know all the tricks? No.Will a new player likely succeed in PVP? No.Will a new player possibly reroll to PVE? Yup.But will a true player that wants to PVP leave? No. They'll adjust and learn.</p><p>Veteran players have spent time playing this game, learning to maximize their character, and now you want to penalize them for that? A brand new player shouldn't immediately start out with a chance against a veteran. A new player shouldn't start out with all the tricks of the trade and PVP insight handed to them on a silver platter. That's not how it works in any game.</p><p>-</p><p>The game evolves and methods change. Four years ago would you be QQing because you don't want to have to suicide to that stupid dog in Freeport over and over to max your AA? Would you QQ because people started disabling quest XP and just gaining straight AA? Would you QQ because people started hitting POF runs and getting 40-50 AA in less than an hour?</p><p>Times change and you need to keep up with them instead of complaining. I've been playing on Nagafen since the server opened and not once have I complained about the methods needed to compete and keep up in PVP. It's pretty surprising to see a "veteran" player posting something that I would expect a new player to post.</p>

yohann koldheart
08-03-2010, 04:49 PM
<p><cite>BabyAngel wrote:</cite></p><blockquote><p>Just as I typed this in 1 - 9 chat</p><p>Powerleveling level 30 AA 10 plat and hour <-</p><p>No wonder we ran into a population crisis, theres to many twinks, newbies don't have a CHANCE at all, even 10 levels above there stuck</p><p>Put the slider back to 50. Its the only way to fix this problem</p></blockquote><p>so put the aa slider back to 50 on pvp servers.</p><p>if they do that then they will have to give the pvp serveres their own lowbie BG's cause then you will be crying that pve players have a unfair advantage due to pve players being able to have more aa at those levels then pvpers.</p>

Crismorn
08-03-2010, 05:08 PM
<p>Remove level ranges, gogogo!</p>

Peak
08-03-2010, 05:11 PM
<p>I'd even be for level ranges being removed. It was like that on Sullon Zek and that server policed itself.</p><p>Find yourself bullying some lowbie? Oh sh--! Here comes his friend.. Let's see.. temping up.. casti---- Oh. Revive screen. Damnit.</p><p>But the carebear cries would be too immense for SOE to handle if they did that.</p>

Kota
08-03-2010, 05:25 PM
tehe lololo

Taldier
08-03-2010, 06:01 PM
<p>The problem with the lvl range system is that lvls mean so little in eq2 compared to everything else.  Kill someone 5 lvls up? Easy.  10 lvls up?  No problem.  15 lvls up? Sure.  20 lvls up?  Been there done that.</p><p>Atleast if a lvl 90 is killing some newbie they dont just assume the game is broken or people are exploiting and quit.  People expect to lose to someone with a 50+ lvl advantage.  And atleast other people can actually kill the offending lvl 90 instead of him being protected by a magic forcefield.</p><p>Whats the difference between some guy dying without hope to a low lvl toon and dying in one hit to a lvl 90?  If the damage exceeds the amount of hp the guy has it doesnt matter how much it exceeds that value by.  Dead is dead.</p><p>Lvl ranges only work if lvl is an actual meaurement of character experience.  Lvl locking provides a workaround to gain infinite experience at any lvl.</p>

Crismorn
08-03-2010, 06:18 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I'd even be for level ranges being removed. It was like that on Sullon Zek and that server policed itself.</p><p>Find yourself bullying some lowbie? Oh sh--! Here comes his friend.. Let's see.. temping up.. casti---- Oh. Revive screen. Damnit.</p><p>But the carebear cries would be too immense for SOE to handle if they did that.</p></blockquote><p>Exactly, by having the 90's "police" the lowbie areas you build a community.</p>

Crismorn
08-03-2010, 06:23 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>The problem with the lvl range system is that lvls mean so little in eq2 compared to everything else.  Kill someone 5 lvls up? Easy.  10 lvls up?  No problem.  15 lvls up? Sure.  20 lvls up?  Been there done that.</p><p>Atleast if a lvl 90 is killing some newbie they dont just assume the game is broken or people are exploiting and quit.  People expect to lose to someone with a 50+ lvl advantage.  And atleast other people can actually kill the offending lvl 90 instead of him being protected by a magic forcefield.</p><p>Whats the difference between some guy dying without hope to a low lvl toon and dying in one hit to a lvl 90?  If the damage exceeds the amount of hp the guy has it doesnt matter how much it exceeds that value by.  Dead is dead.</p><p>Lvl ranges only work if lvl is an actual meaurement of character experience.  Lvl locking provides a workaround to gain infinite experience at any lvl.</p></blockquote><p>Lets just say for a second that instead of a lvl 14 guy waiting for lvl 10's to ding that the level 14 guy was actually lvl 90.</p><p>So here you are a lvl 10 nobody just dinged and a lvl 90 one shots you.</p><p>What choices does the level 10 player have at his disposal?</p><p>Other level 90s, that new guy all of a sudden uses the 1-9 "or w/e channel he has access to" and says "hey guys this 90 just killed me and hes just sitting here waiting to do it again"  immediately follwing this action any level 90 sitting in efp, guildhalls, etc.  just passing the time is now a police officer if he so chooses, now those guys are involved and the cycle continues until you have 90's always patrolling newbie areas looking for hostiles.</p><p>This helps build a community, all of a sudden newguy01 is on your friends list and vetplayer01 is on the new guys friends list and so on and so on to the point where lvl 90's no longer grief the newbie 10's because those newbie 10's have some big friends all over the place just waiting for someone to try and steal and egg "newbie kill"</p><p>It seems complicated, but its really simple.</p><p>tldr</p><p>Get everyone involved in pvp by allowing everyone to pvp each other regaredless of level and build a community while doing so.</p>

Vegeeta
08-03-2010, 07:38 PM
<p><cite>BabyAngel wrote:</cite></p><blockquote><p>Just as I typed this in 1 - 9 chat</p><p>Powerleveling level 30 AA 10 plat and hour <-</p><p>No wonder we ran into a population crisis, theres to many twinks, newbies don't have a CHANCE at all, even 10 levels above there stuck</p><p>Put the slider back to 50. Its the only way to fix this problem</p></blockquote><p>The current system works fine IMO. The fact that your toon in the 60's has low AA is no ones fault but your own. I had 87aa on this character at level 22 before the 100% slider came out. So new players that don't want to take the time to work on AA or just have no clue on what to do are always going to be behind in AA. They implimented this new 100% slider at level 30 to accomodate the players that have been complaining about not being able to level lock for the past year or two when it was taken away. The idea that you can't level lock till level 30 was specifically designed to protect "New Players" that way you didn't have groups in their mid teens going around and killing level 10-12's, thereby allowing a new player to get some playing and experience in before they ran into the "twinked" pvp'r. The fact is that it doesn't matter what the rule is, a veteran who wants a pvp twink will always have a way to do that, this is so that we dont see a huge influx of people leave the game like there was when they took that ability away in the first place.</p><p>You can only put your slider at 50% until you reach level 30, or at least it only gives you 50%. There is currently an issue where players under level 30 are not gaining ANY exp from a PVP kill, but that is something they are working on fixing. IMO a player should not gain more then 2% for any PK at any time, this allows those that do want to twink be able to do that without leveling too quickly. But for you to say, it should be the way you want it isn't really fair to all the others who don't want it that way, now is it? Afterall, we all pay the same monthly fee, so there has to be a medium where both sides are giving up something to get something in order to find a way to make things somewhat fair for all styles of play.</p><p>FFA PVP = the worst idea ever...might work in games that have been that way from the start, but in our world you would have 90's killing 20's all day long...you can see this ANYTIME there is an exile of ANY level...a ****load of 90's will go out of their way to come squash a grey...or even in lowbie fights, watch the 90's gather around a couple of 20's that are fighting just hoping for an AE.</p><p>The biggest problem with New Players being killed is that there is no one to help or teach them. This has been the problem for years now, so instead of complaining why don't you invite them to your guild and show them how to "twink" their toons so they don't get "two shotted"?</p>

raydenwins
08-03-2010, 09:52 PM
Eq2 is almost done anyway. Soe should change mounts to cars and replace pvp weapons for laser guns at this point lol

Bosconi
08-03-2010, 10:23 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>This is an old issue, and one of the reasons my original account is dusty and neglected.  Nagafen has always suffered a dearth of new players, even those who are experienced in the game, for a few reasons, but this is the biggest.  Allowing PvP at the entry point of the game was always a bad idea.  A new player doesn't get a warning.  They don't get a tutorial.  They just have a big "Kill Me" sign over their head.  <span style="color: #ff0000;"><strong>What is so ****ing hard about adding a tutorial that's mandatory at level 5 on a PvP server?</strong></span>  What was it, about three years ago it was asked for?  That, or to change the minimum level from 10 to 15.  Instead you got PvP XP introduced.  Nagafen & Venekor were merged, but the population is stagnant and dying the slow death of attrition.  But then maybe that's the goal.</p></blockquote><p><span style="color: #ff6600;">The above is what I had been suggesting for a long, long time on my original account, searchable under Kurindor_Mythecnea.</span></p><p><span style="color: #ff6600;">IMO, such a PvP-oriented tutorial would need specific quests to run the player through the motions, and it would need to contain all the advice I mentioned in this newbie's request for help at <a href="list.m?topic_id=482455">PvP at max level?</a> and in my PvP briefing.</span></p><p><span style="color: #ff6600;">IIIIII also still think that the amount of players gained by allowing level locking will be more than those lost due to lacking resolve, by greenhorns, in efforts to be acquainted with successful strategies.</span></p></blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><span style="color: #ff6600;">If it's too much to harvest and craft below level 10, until you outfit yourself appropriately enough, then what can you really wonder about when it comes to the perseverance needed to succeed in PvP?</span></p><p><span style="color: #ff6600;">Regardless, for those without enough initiative to inquire on strategies fit to prepare a fresh newbie for PvP, there are good suggestions in this thread...such as tutorial-based quests on the basics, pre-T2.</span></p></blockquote><p><span style="color: #ff6600;">The lack of dev concern for newbie awareness is out of control. The above is the solution that I mentioned I'd edit in! n_n</span></p>

Jeht
08-04-2010, 01:16 AM
<p><cite>Crismorn wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I'd even be for level ranges being removed. It was like that on Sullon Zek and that server policed itself.</p><p>Find yourself bullying some lowbie? Oh sh--! Here comes his friend.. Let's see.. temping up.. casti---- Oh. Revive screen. Damnit.</p><p>But the carebear cries would be too immense for SOE to handle if they did that.</p></blockquote><p>Exactly, by having the 90's "police" the lowbie areas you build a community.</p></blockquote><p>i would just log my higher level toon and grief all the lowbies for fun. lolololololol</p>

YasikoSetsu
08-04-2010, 04:23 PM
<p>43 Warlock, 132 aa.</p><p>12 quests completed, 57 nameds killed. (PoF, lolz)</p><p>2 Days 12 hours played, get at me bro. Also, I almost have a full set of pvp armor (tokens for it attained on the character in question) - this proves how stupidly easy it is to twink a character, as most of that 2 days 12 hours was spent sitting in the Fanged Sea getting plvled, and not PvP'ing.</p><p>Plat will buy you anything in this game. There's a thousand ways to make it. If you genuinely can't figure out how, then just level up as fast as possible, the twinks wont follow you up, I promise. I've been on PvP servers for years, and have NEVER had a problem with twinks - you're doing it wrong if you are.</p>

Jeht
08-04-2010, 04:35 PM
<p><cite>YasikoSetsuna wrote:</cite></p><blockquote><p>43 Warlock, 132 aa.</p><p>12 quests completed, 57 nameds killed. (PoF, lolz)</p><p>2 Days 12 hours played, get at me bro. Also, I almost have a full set of pvp armor (tokens for it attained on the character in question) - this proves how stupidly easy it is to twink a character, as most of that 2 days 12 hours was spent sitting in the Fanged Sea getting plvled, and not PvP'ing.</p><p>Plat will buy you anything in this game. There's a thousand ways to make it. If you genuinely can't figure out how, then just level up as fast as possible, the twinks wont follow you up, I promise. I've been on PvP servers for years, and have NEVER had a problem with twinks - you're doing it wrong if you are.</p></blockquote><p>ever been to the trembling lagoon?</p>

Crismorn
08-04-2010, 04:36 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Crismorn wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I'd even be for level ranges being removed. It was like that on Sullon Zek and that server policed itself.</p><p>Find yourself bullying some lowbie? Oh sh--! Here comes his friend.. Let's see.. temping up.. casti---- Oh. Revive screen. Damnit.</p><p>But the carebear cries would be too immense for SOE to handle if they did that.</p></blockquote><p>Exactly, by having the 90's "police" the lowbie areas you build a community.</p></blockquote><p>i would just log my higher level toon and grief all the lowbies for fun. lolololololol</p></blockquote><p>That is the point, you kill lowbies and the lowbie gets random 90's to come roflstomp the griefer.</p><p>Obviously if you have to kill lower level people you are not good enough to fight various other 90's and come out victorious</p>

Jeht
08-04-2010, 04:42 PM
<p><cite>Crismorn wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Crismorn wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I'd even be for level ranges being removed. It was like that on Sullon Zek and that server policed itself.</p><p>Find yourself bullying some lowbie? Oh sh--! Here comes his friend.. Let's see.. temping up.. casti---- Oh. Revive screen. Damnit.</p><p>But the carebear cries would be too immense for SOE to handle if they did that.</p></blockquote><p>Exactly, by having the 90's "police" the lowbie areas you build a community.</p></blockquote><p>i would just log my higher level toon and grief all the lowbies for fun. lolololololol</p></blockquote><p>That is the point, you kill lowbies and the lowbie gets random 90's to come roflstomp the griefer.</p><p>Obviously if you have to kill lower level people you are not good enough to fight various other 90's and come out victorious</p></blockquote><p>i don't care if they called in 90s i would just go to another zone and grief more lowbies for fun and then when the lowbies call in 90s i'll go to another zone lolololololol</p>

Ralpmet
08-04-2010, 08:22 PM
<p>And it's not like you'd be worried about dying anyway, on no! RESPAWN?!?!?! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO O!!!!!!!!!!!!</p><p>Seriously, you'd gank newbs until someone who could actually kill you showed up, then you'd go somewhere else and do the same thing. You can't police boredom come on.</p>

Captain Apple Darkberry
08-06-2010, 01:41 PM
<p><cite>BabyAngel wrote:</cite></p><blockquote><p>I just think something should be done to slow the gain of aa, the fact that in 17 days of play time someone can have 160aa without doing anything but be boxed with a level 90, and also that a black market for buying/selling aa levels.......</p><p>The fact no new players can join a PVP server without being intimidated.....</p><p>The massive griefing going on because of the massive amount of twinks in the game.</p><p>That being said, Level locking is not the problem, and I do not think level locking should be removed. I do think that there has to be some kind of slowing, maybe the slider bar only works for x amount of hours like vitality? I'm not sure but, but on the pvp servers something feels very broken. theres more twinks than level 90s running around. You know somethings wrong when theres less people playing end-game by choice.</p></blockquote><p>I absolutely disagree with you that the ability to PL AA hurts new players...I believe whole heartedly that the OPPOSITE is true.</p><p>With the ability for a level 90 to PL a low level toon through mass amounts of mobs, and funneling that XP to AA via the slider, ANYONE can have a lower level toon with good amounts of AA in minimal time.  This is much easier for a new player to do than to ask a newb to grind 5 kajillion quests, kill every named that exists, and spend waaaaaaay too much time on making a toon that they can then start to enjoy PvP with.  Make one friend...get them PL you some AA's...easy smeasy.</p><p>To revert the game backwards would increase the difficulty for newbs to form toons worth playing...</p>

Blackpheonix
08-07-2010, 07:28 PM
<p>honestly i liked it back in the old days dont get me wrong i love the aa's but i liked it better back when you didnt have any aa's back when pvp first came out it was much more challenging fighting someone around your lvl with just your main Combat arts buuuut thats just my opoinion</p>

Ralpmet
08-07-2010, 07:37 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>honestly i liked it back in the old days dont get me wrong i love the aa's but i liked it better back when you didnt have any aa's back when pvp first came out it was much more challenging fighting someone around your lvl with just your main Combat arts buuuut thats just my opoinion</p></blockquote><p>Yeah, I remember having 2 aa's on my monk and being super proud of having those 2 aa's spent. </p>

Verrie77
08-08-2010, 07:03 AM
<p><cite>BabyAngel wrote:</cite></p><blockquote><p>Put the slider back to 50. Its the only way to fix this problem</p></blockquote><p>Ofc new ppl can get easy AA's aswell. You just do alot of quests. Kill alot of mobs.On my warlock I have done pretty much every quest there is, tried to kill every named there is.Trust me, there is alot of work behind all this.</p><p>Im lvl72 with 189 AA, and ive earnd them all all by myself with no help from others,  other than help grouping in instances ofc. So I can assure you not everyone goes the easy way and get powerelvled.There is no pride in that.</p><p>I can understand that you are feeling upset. But try it yourself. Go back to noob-places and do as many quests above lvl 10 as you can, and keep an eye out for nameds. Grey quests gives AA aswell if you dont feel like mentoring or perhaps might not have the status for it. Use <a href="http://eq2.wikia.com/wiki/Main_Page" target="_blank" rel="nofollow">http://eq2.wikia.com/wiki/Main_Page</a> to check quest-series in the zones.</p><p>Good luck <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>

EndevorX
08-13-2010, 09:13 PM
<p><cite>Bosconi wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>This is an old issue, and one of the reasons my original account is dusty and neglected.  Nagafen has always suffered a dearth of new players, even those who are experienced in the game, for a few reasons, but this is the biggest.  Allowing PvP at the entry point of the game was always a bad idea.  A new player doesn't get a warning.  They don't get a tutorial.  They just have a big "Kill Me" sign over their head.  <span style="color: #ff0000;"><strong>What is so ****ing hard about adding a tutorial that's mandatory at level 5 on a PvP server?</strong></span>  What was it, about three years ago it was asked for?  That, or to change the minimum level from 10 to 15.  Instead you got PvP XP introduced.  Nagafen & Venekor were merged, but the population is stagnant and dying the slow death of attrition.  But then maybe that's the goal.</p></blockquote><p><span style="color: #ff6600;">The above is what I had been suggesting for a long, long time on my original account, searchable under Kurindor_Mythecnea.</span></p><p><span style="color: #ff6600;">IMO, such a PvP-oriented tutorial would need specific quests to run the player through the motions, and it would need to contain all the advice I mentioned in this newbie's request for help at <a href="list.m?topic_id=482455">PvP at max level?</a> and in my PvP briefing.</span></p><p><span style="color: #ff6600;">IIIIII also still think that the amount of players gained by allowing level locking will be more than those lost due to lacking resolve, by greenhorns, in efforts to be acquainted with successful strategies.</span></p></blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><span style="color: #ff6600;">If it's too much to harvest and craft below level 10, until you outfit yourself appropriately enough, then what can you really wonder about when it comes to the perseverance needed to succeed in PvP?</span></p><p><span style="color: #ff6600;">Regardless, for those without enough initiative to inquire on strategies fit to prepare a fresh newbie for PvP, there are good suggestions in this thread...such as tutorial-based quests on the basics, pre-T2.</span></p></blockquote><p><span style="color: #ff6600;">The lack of dev concern for newbie awareness is out of control. The above is the solution that I mentioned I'd edit in! n_n</span></p></blockquote><p><span style="color: #ff6600;">So I was reviewing what Bosconi quoted, and it appeared relevant to me...</span></p><p><span style="color: #ff6600;">If the F2P model is ever made universal like it shoooould be with that whole </span><span><span><span><span style="color: #ffff00;"><strong><em><span style="color: #ffcc00;">Gold</span></em></strong></span></span></span></span><span style="color: #ff6600;"> plan being made equal to live servers (no race/level cap limits) and </span><span><span><span><span style="color: #ffff00;"><em><strong><span style="color: #e0e0e0;">Platinum</span></strong></em></span></span></span></span><span style="color: #ff6600;"> being given monthly Choose a Loot LoN loot cards[cut into illicit LoN market that cost's SOE profit] and double the SC stipend [1,000 monthly] to be a true bulk purchase discount of 50% instead of 10%, then...</span></p><p><span style="color: #ff6600;">...PvP servers would truly need a thorough quest-based tutorial that instructs them on how to actually compete, unlike the current predicament PvPing newbies are in.</span></p>

Lufei
08-17-2010, 09:22 PM
<p>Honestly, when a group of 5 players, 5 decent players can get all taken down and killed by 2 twinks of an equal level thats just bs. That is all...</p>

max.power
08-18-2010, 06:41 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><span style="color: #ff6600;">So I was reviewing what Bosconi quoted, and it appeared relevant to me...</span></p></blockquote><p>Bosconi is your second account, stop trying to make your opinions more valid with backing them up with yourself replying/agreeing.</p>

Chakos
08-18-2010, 09:28 AM
<p><cite>Lufei wrote:</cite></p><blockquote><p>Honestly, when a group of 5 players, 5 decent players can get all taken down and killed by 2 twinks of an equal level thats just bs. That is all...</p></blockquote><p>Who defines decent? And why shouldnt a group of 5 "decent" players get steamrolled by 2 "skilled" players? Take the time to get the AA, get the gear, upgrade your group's skills and learn team strategies and this won't happen -- though based on the makeup of your group, and the duo facing you, the duo could still win, all other things even, based on skill alone.</p>

Zexxii
08-18-2010, 12:59 PM
<p>To the OP,</p><p>the problem isn't twinks or AA, it's players who grief whether it's you or "new people."</p><p>Some people think it's fun, cool or w/e to grief people.  It's not and THAT is the real problem.  The problem is not twinks, not AA, not the game, it's the players, and no matter what soe does, they're not going to change the player base way of thinking.</p><p>So, you have two choices, deal with the griefers or stop playing on pvp servers.  Because NOT having level locked PVP isn't fun either. </p><p>Just my two copper.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Zex</p>

Bosconi
08-20-2010, 01:13 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Bosconi wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>This is an old issue, and one of the reasons my original account is dusty and neglected.  Nagafen has always suffered a dearth of new players, even those who are experienced in the game, for a few reasons, but this is the biggest.  Allowing PvP at the entry point of the game was always a bad idea.  A new player doesn't get a warning.  They don't get a tutorial.  They just have a big "Kill Me" sign over their head.  <span style="color: #ff0000;"><strong>What is so ****ing hard about adding a tutorial that's mandatory at level 5 on a PvP server?</strong></span>  What was it, about three years ago it was asked for?  That, or to change the minimum level from 10 to 15.  Instead you got PvP XP introduced.  Nagafen & Venekor were merged, but the population is stagnant and dying the slow death of attrition.  But then maybe that's the goal.</p></blockquote><p><span style="color: #ff6600;">The above is what I had been suggesting for a long, long time on my original account, searchable under Kurindor_Mythecnea.</span></p><p><span style="color: #ff6600;">IMO, such a PvP-oriented tutorial would need specific quests to run the player through the motions, and it would need to contain all the advice I mentioned in this newbie's request for help at <a href="list.m?topic_id=482455">PvP at max level?</a> and in my PvP briefing.</span></p><p><span style="color: #ff6600;">IIIIII also still think that the amount of players gained by allowing level locking will be more than those lost due to lacking resolve, by greenhorns, in efforts to be acquainted with successful strategies.</span></p></blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><span style="color: #ff6600;">If it's too much to harvest and craft below level 10, until you outfit yourself appropriately enough, then what can you really wonder about when it comes to the perseverance needed to succeed in PvP?</span></p><p><span style="color: #ff6600;">Regardless, for those without enough initiative to inquire on strategies fit to prepare a fresh newbie for PvP, there are good suggestions in this thread...such as tutorial-based quests on the basics, pre-T2.</span></p></blockquote><p><span style="color: #ff6600;">The lack of dev concern for newbie awareness is out of control. The above is the solution that I mentioned I'd edit in! n_n</span></p></blockquote><p><span style="color: #ff6600;">So I was reviewing what Bosconi quoted, and it appeared relevant to me...</span></p><p><span style="color: #ff6600;">If the F2P model is ever made universal like it shoooould be with that whole </span><span><span><span><span style="color: #ffff00;"><strong><em><span style="color: #ffcc00;">Gold</span></em></strong></span></span></span></span><span style="color: #ff6600;"> plan being made equal to live servers (no race/level cap limits) and </span><span><span><span><span style="color: #ffff00;"><em><strong><span style="color: #e0e0e0;">Platinum</span></strong></em></span></span></span></span><span style="color: #ff6600;"> being given monthly Choose a Loot LoN loot cards[cut into illicit LoN market that cost's SOE profit] and double the SC stipend [1,000 monthly] to be a true bulk purchase discount of 50% instead of 10%, then...</span></p><p><span style="color: #ff6600;">...PvP servers would truly need a thorough quest-based tutorial that instructs them on how to actually compete, unlike the current predicament PvPing newbies are in.</span></p></blockquote><p><span style="color: #ff6600;">Accolades herein are of merit, indeed!</span></p><p><span style="color: #ff6600;">The PvP tutorial system is in need of a drastic revamp, as it is very needy and desirous of much focus, as has been mentioned, for true player efficacy and success.</span></p>