PDA

View Full Version : Zero crit heals for fighters??


Brynhild
07-28-2010, 02:02 PM
<p>Totally wrong approach here.  What needs to happen is, any beneficial spell not based on ministration should not heal crit.</p><p>Mages, scouts they also heal a LOT, and you would have to set their heal crit to 0 also to balance it.</p><p>What about power regen? manastone? Is a fighter clicking manastone going to get 150 power, whereas every other class clicking it gets 225-250 because of crit bonus?</p><p>I do agree non-ministration heals on fighters would be more balanced if they didn't crit, but that's the only thing that should change.  </p><p>What's up with these class-defining changes in little updates lately..</p>

Morauk
07-28-2010, 02:20 PM
<p>They didnt nerf your taunts which are you class defining abilities, heals arent. Now you will be in the same boat you were in from original game - TSO. It was broken, now its fixed.</p>

max.power
07-28-2010, 02:22 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>They didnt nerf your taunts which are you class defining abilities, heals arent. Now you will be in the same boat you were in from original game - TSO. It was broken, now its fixed.</p></blockquote><p>Exactly.</p>

Brynhild
07-28-2010, 02:33 PM
<p>Hey  had 50% heal crit in TSO on my pally, and yes it's a big nerf. Everyone has HUGE amounts of HP now where in TSO you didn't, so even a non crit heal made a difference, and now it will be almost useless.</p><p>I do hear a lot of SK crys coming though, but I do admit for them to do 1000+ hps in pvp without having a heal spell is kind of crazy. You also forget that in TSO, SK's heal crit was based on their SPELL crit so they had 100% heal crit already. Now that's going to be zero also?</p><p>I'm more concerned about the power regen crits like manastone for example.  It's based on heal crit. If they reduce heal crit to 0 that won't crit any more.  If they simply change the spell so it won't crit and don't touch anything else then it will be ok.</p>

MaCloud1032
07-28-2010, 03:46 PM
As for "class defining" crusaders always mitigated incomming dmg with some form of a heal. Be it direct(pally) or a life tap(ska) brawlers also got heals for quick patches after a big hit. Warriors broke the mold mainly zerkers when they got "heals". Iam for toning down heals on tanks. We are suposto mitigate dmg better then any other class not negate it by being able to super heal. Persomaly I thing % based heals shouldn't crit and crit bonus shouldn't apply to heals as a non healer. Like the OP sujusted with basing off of ministration. SK's have one spell that uses it that's our reactive. Pallys would need to have there heals toned back as they all use the skill.

Gungo
07-28-2010, 04:13 PM
<p><cite>Brynhild wrote:</cite></p><blockquote><p>Totally wrong approach here.  What needs to happen is, any beneficial spell not based on ministration should not heal crit.</p><p>Mages, scouts they also heal a LOT, and you would have to set their heal crit to 0 also to balance it.</p><p>What about power regen? manastone? Is a fighter clicking manastone going to get 150 power, whereas every other class clicking it gets 225-250 because of crit bonus?</p><p>I do agree non-ministration heals on fighters would be more balanced if they didn't crit, but that's the only thing that should change.  </p><p>What's up with these class-defining changes in little updates lately..</p></blockquote><p>This doesnt solve the issue with % based heals being completely overpowered when they grow at exponential levels on top of thier natural linaer growth. What do you think will happen with uncapped consolidated stats when reaver and rage is healing for 5-10% of the casters health on EVERY hit and it does at the moment.</p><p>I do not agree with the way these changes are implemented because it doesnt solve the issue when a fighter will eventually hit 200-300 potency and still reach these absurd heal levels. So what Xelgad should do it completely prevent all % based heals from benefiting from potency or crit. % based heals will continue to grow with gear based on your max health. Furthermore since consolidated and uncapped stats are causing fighters to heal at absurdly high levels. They should add the same mechanic they gave wards and make ALL fighter # based heals reduced to 1/3 the value of potency or crit bonus.</p>

Oobo
07-28-2010, 06:38 PM
<p>well TBH if you gonna pull the "NOT YOUR CLASS ABILITY" card and say that fighters shouldnt crit heal then you really need to remove the CRAZY DPS some healers are doing..thats NOT thier defining ability either..its time for healers to heal, fighters to taunt and DPS to DPS...</p>

Morauk
07-28-2010, 11:18 PM
<p>id have no problem if they took my defilers dps.</p><p>i didnt read all the zerkers/sks/pallies/monks/bruisers crying above me. because that is all it was, scrubs crying because now they dont have any class to omgwtfpwn people on due to class mechanics.</p><p>and manastone shouldnt crit for anyone imo, its a clicky, it doesnt need it.</p>

Teufell
07-29-2010, 01:42 AM
<p>For me it means that I might actually start playing t9 pvp again, considering it gives an increased chance being able not to get steamrolled by crithealing fighters <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

Morauk
07-29-2010, 03:57 AM
<p>im just excited that now i can kill fighters 1v1, instead of having any idiot with a set of bg armor be able to stalemate my defiler for a week.</p>

MaCloud1032
07-29-2010, 09:59 AM
No it should still be a stalemate. According to you I taunt you heal means neither of us should be able to out dps the other. Your heals should out do my sword and my armor out do your club. A fine line needs to be walked here to insure classes don't get out of hand.(Not like they everdid before though)

BlueEternal
07-29-2010, 10:09 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>im just excited that now i can kill fighters 1v1, instead of having any idiot with a set of bg armor be able to stalemate my defiler for a week.</p></blockquote><p>So you're happy that you'll be able to finally dps a fighter down...playing a healer. This situation is a little ironic, don't you think?</p>

Ilovecows
07-29-2010, 09:01 PM
<p>All heals need to be nerfed for pvp.  i honestly don't understand the sence of a healer being able to out heal 3 or 4 people attacking them and have their heals hardly go down.</p><p>What should happen is all in combat power regen abilities should be taken away, and heals in pvp should be weakened to a level where they are killable by a partial group within 2 or 3 minutes...</p><p>I know a lot of healers are going to complain about this, but, taking a quote strait from a healer, "i didnt read all the zerkers/sks/pallies/monks/bruisers crying above me. because that is all it was, scrubs crying because now they dont have any class to omgwtfpwn people on due to class mechanics."</p><p>Same thing, healers heal to much, and they will complain about their heals being weakened, just like a tank would complain about their heals being weakened.</p><p>And if you think i am just mad about my heal crit being gone, i have low crit, and don't crit heals that much so i don't see it doing too much to an SK, a lot more of a nerf on pallies.</p>

Shredderr
07-30-2010, 04:40 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Brynhild wrote:</cite></p><blockquote><p>Totally wrong approach here.  What needs to happen is, any beneficial spell not based on ministration should not heal crit.</p><p>Mages, scouts they also heal a LOT, and you would have to set their heal crit to 0 also to balance it.</p><p>What about power regen? manastone? Is a fighter clicking manastone going to get 150 power, whereas every other class clicking it gets 225-250 because of crit bonus?</p><p>I do agree non-ministration heals on fighters would be more balanced if they didn't crit, but that's the only thing that should change.  </p><p>What's up with these class-defining changes in little updates lately..</p></blockquote><p>This doesnt solve the issue with % based heals being completely overpowered when they grow at exponential levels on top of thier natural linaer growth. What do you think will happen with uncapped consolidated stats when reaver and rage is healing for 5-10% of the casters health on EVERY hit and it does at the moment.</p><p>I do not agree with the way these changes are implemented because it doesnt solve the issue when a fighter will eventually hit 200-300 potency and still reach these absurd heal levels. So what Xelgad should do it completely prevent all % based heals from benefiting from potency or crit. % based heals will continue to grow with gear based on your max health. Furthermore since consolidated and uncapped stats are causing fighters to heal at absurdly high levels. They should add the same mechanic they gave wards and make ALL fighter # based heals reduced to 1/3 the value of potency or crit bonus.</p></blockquote><p>I dont get it % based heals ? like brawlers only ? are pallies and SK's heals % based other than reaver ? So just brawlers heals need nerfing ?[Removed for Content] , just dont wanna address thte sickening SK situation eh ? They need nerfing tbh its just oo many of em so tired of zoning into Klak with 3 sk's inthe group its getting old .</p>

Kota
07-30-2010, 05:35 PM
<p>the whole situation is a huge jack-wagon tbh. fighters heal too much (excluding guards) and healers dps too much. scouts can do some impressive healing too imo, with vit breach, as well as mental breach for endless power. with a little effort, i think all the casters can basically have unending power. shoot on my templar, and alt mind you, i can mash buttons in combat for like 5 minutes before i run out of power, and i really didn't lean too hard on pwr regen. yeah i think fighters in general are op, but this won't fix it. who knows tho. maybe it'll be a big improvement. i know it will bring all the other fighters down closer to guardians, but they will still be the ba$+ard$ i think. /shrug</p>

Brynhild
07-30-2010, 07:57 PM
<p>What about warlocks approaching 500,000  healed in BG matches? You don't really get to see that in raids because the healers do it, but just about every single class has mass healing abilities now with procs and spells etc.</p><p>Give guards the heal proc zerker has instead of zerker, make % based heals not crit and lifetaps not crit and leave it at that.</p><p>Everyone seems to be forgetting that paladins actually have to cast heals here and they are not 0.3s cast like sk/zerker/etc etc and they can be interrupted easily.  Just like a priest.. Why nerf that? If I spend the time to cast a heal which sometimes , in pvp, takes 5 seconds when it's a 0.8s cast or 8s when it's 1.2s cast and i can't even get that off, it should at least reward us with a crit :/</p>

Morauk
07-31-2010, 02:36 AM
<p>I as a healer with small dps shoul be able to dps a fighter down over time yes, i dont expect it to be quick, but i also dont expect the fighter to be able to heal as effectively as a t8 healer while he fights me.</p>

PeaSy1
07-31-2010, 04:41 AM
i havent played for a bit did i miss a nerf or somethin???

Charmnevac
07-31-2010, 05:41 AM
<p>Heals on several classes need to be nerfed for pvp tbh, not just fighters. Scouts and mages can last a very long time.  Scouts with all the fatal lifetap gear they can acquire, and bangle of blood symphony/symphonic allure. Mages with all the aa's they can put into survivability, like wards ( and rediculous mit and avoidance, but thats for a diff topic ). Last expansion it wasn't really that bad, but this expansion its gotten out of hand, and it can make the difference of who wins a fight, which is pretty lame.</p>

Jab
08-01-2010, 11:40 AM
<p>Sounds fai enough that fighters cant crit heal.</p><p>Like charm says, mages could use a tweak to their wards in pvp..</p><p>In low tier they cant be scratched exept by huge amounts of dps+dispelling.And that kinda goes against the hole concept of cloth wearing.It is simply too much when a sk,swashy,bruiser is pounding away and nothing happends to mages..</p><p>A simple request from me..Fix it =)</p>

bRz
08-01-2010, 12:36 PM
<p>The major points of survivability on a sorc can be dispelled, seems like people just don't want to do it, they would rather just mash damage buttons than use strategy.</p>

Shredderr
08-01-2010, 12:36 PM
<p>well I for one think it wont affect brawlers hardly at all they get 1 heal that could crit so now one spell that wont get them through a fight is nerfed , it was more like a death save for a monk that you had to cast at just the right time and thats it . So a death save gets nerfed they will still be garbage .</p>

Jab
08-01-2010, 12:48 PM
<p><cite>bRz wrote:</cite></p><blockquote><p>The major points of survivability on a sorc can be dispelled, seems like people just don't want to do it, they would rather just mash damage buttons than use strategy.</p></blockquote><p>Firstly.L2read maybe ?</p><p>Secondly. not all classes can dispell at will u know =)</p><p>Thirdly. using pumice stone is a slap in the face of mages in lower ties..it simply dispells too many lvl´s so that the fight becomes loopsided the other way around instead..</p><p>But gg m8.U got the master plan ..</p><p>Cheers Jabib</p>

bRz
08-01-2010, 01:00 PM
<p>Simply pointing out that sorc wards can be dispelled , if you don't want to do it, fine, but don't expect sony to make changes for things that people just aren't willing to do. Lets just keep dumbing the game down to the point that there is just a punch button and a band-aid button for every class, now that is an exciting game.</p>

Jab
08-01-2010, 03:18 PM
<p><cite>bRz wrote:</cite></p><blockquote><p>Simply pointing out that sorc wards can be dispelled , if you don't want to do it, fine, but don't expect sony to make changes for things that people just aren't willing to do. Lets just keep dumbing the game down to the point that there is just a punch button and a band-aid button for every class, now that is an exciting game.</p></blockquote><p>What are u talking about..Dumbing down who said anything about that..Did u just learn/read that concept somewhere on this forum =)</p><p>So u think it is fun to have mages running around that cant take dmg unless u got like 6 out of 24 classes that can dispell <span style="color: #ffff00;">enough lvl´s and often enough</span> with u.Tough break for the solo guys that cant dispell.</p><p>Yeah hat will be fun for alot of players =)</p><p>Fyi i got a warlock myself so i am well aware of how this work...</p><p>Read the stuff in yellow a few times..Just a little hint before u make urself look even more silly =)</p>

magiusthewizard
08-01-2010, 03:56 PM
<p> oki can see where this would be nessecary for PvP....but for PvE?....is it really nessecary to reduce a fighters survivability? i guess SOE thinks so( as well as a lot of you guys who are screaming for the SK nerf)</p>

Charmnevac
08-01-2010, 06:30 PM
<p>a fighter isnt a healer, its a tank, they take damage. Now a healer on the other hand, heals the tank in PVE, so they dont die from the damage they tank. Kind of confusing i know, but thats how its SUPPOSED to work</p>

bRz
08-01-2010, 08:59 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>bRz wrote:</cite></p><blockquote><p>Simply pointing out that sorc wards can be dispelled , if you don't want to do it, fine, but don't expect sony to make changes for things that people just aren't willing to do. Lets just keep dumbing the game down to the point that there is just a punch button and a band-aid button for every class, now that is an exciting game.</p></blockquote><p>What are u talking about..Dumbing down who said anything about that..Did u just learn/read that concept somewhere on this forum =)</p><p>So u think it is fun to have mages running around that cant take dmg unless u got like 6 out of 24 classes that can dispell <span style="color: #ffff00;">enough lvl´s and often enough</span> with u.Tough break for the solo guys that cant dispell.</p><p>Yeah hat will be fun for alot of players =)</p><p>Fyi i got a warlock myself so i am well aware of how this work...</p><p>Read the stuff in yellow a few times..Just a little hint before u make urself look even more silly =)</p></blockquote><p>Perhaps I misunderstood you but it seemed to me that in your previous post you were asking for a change to an ability that can already be countered. My reply about dumbing down is exactly that, when someone wants sony to make changes to something that they already have the tools to effect the skill or ability in question.</p><p>All mages can dispel magic, both crusaders can as well, brawlers have an excellen pvp weapon that dispels(though yes i understand this is a level 80 item and not applicable for lower levels) swash can dispel magic, both shamans can dispel both druids can dispel. that leaves brigs, bards and predators that will just have to use a pumice stone, yea not the greatest option but by my count that is far more than six.</p><p>You can be as hotheaded as you like I am just simply stating the options.</p><p>(p.s.) sorry for derailing this post. In respect to the op's intent I will not continue to post on this issue in this thread. </p>

Kota
08-02-2010, 12:43 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p> oki can see where this would be nessecary for PvP....but for PvE?....is it really nessecary to reduce a fighters survivability? i guess SOE thinks so( as well as a lot of you guys who are screaming for the SK nerf)</p></blockquote><p>imo yes.  for most heroic content i (a zerk) out heal a healer, unless there are mob aoe's.  in which case healing the rest of the group inflates the healer's parse.</p>

Notsovilepriest
08-02-2010, 03:26 AM
<p><cite>bRz wrote:</cite></p><blockquote> both shamans can dispel</blockquote><p>Sure they can waste 24 aa to stop some survivability of sorcs, but its a terrible spec and not worth it. Also,  sorcs are way out of balance especially vs. melee</p>

Wolfsight
08-02-2010, 07:49 AM
<p>Rather they looked at survivability as a whole rather than blanket nerf fighters some things have went out of control in t9 and survivability for all classes is one of them.</p>

Jab
08-02-2010, 08:20 AM
<p><cite>bRz wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>bRz wrote:</cite></p><blockquote><p>Simply pointing out that sorc wards can be dispelled , if you don't want to do it, fine, but don't expect sony to make changes for things that people just aren't willing to do. Lets just keep dumbing the game down to the point that there is just a punch button and a band-aid button for every class, now that is an exciting game.</p></blockquote><p>What are u talking about..Dumbing down who said anything about that..Did u just learn/read that concept somewhere on this forum =)</p><p>So u think it is fun to have mages running around that cant take dmg unless u got like 6 out of 24 classes that can dispell <span style="color: #ffff00;">enough lvl´s and often enough</span> with u.Tough break for the solo guys that cant dispell.</p><p>Yeah hat will be fun for alot of players =)</p><p>Fyi i got a warlock myself so i am well aware of how this work...</p><p>Read the stuff in yellow a few times..Just a little hint before u make urself look even more silly =)</p></blockquote><p>Perhaps I misunderstood you but it seemed to me that in your previous post you were asking for a change to an ability that can already be countered. My reply about dumbing down is exactly that, when someone wants sony to make changes to something that they already have the tools to effect the skill or ability in question.</p><p>All mages can dispel magic, both crusaders can as well, brawlers have an excellen pvp weapon that dispels(though yes i understand this is a level 80 item and not applicable for lower levels) swash can dispel magic, both shamans can dispel both druids can dispel. that leaves brigs, bards and predators that will just have to use a pumice stone, yea not the greatest option but by my count that is far more than six.</p><p>You can be as hotheaded as you like I am just simply stating the options.</p><p>(p.s.) sorry for derailing this post. In respect to the op's intent I will not continue to post on this issue in this thread. </p></blockquote><p>There are so many things wrong with ur reply that i dont know where to start. =) hehe</p><p>First off just because a class have a dispell ability dosent mean it is a good one,just like a 10% snare is not a good snare.</p><p>Secondly some of the dispells out there are on a somewhat long recast meaning the wards will be back up before u can say dispell again.</p><p>Thirdly The dumbing down is not an issue here,the point is that mages didnt used to be like this so infact they got "dumbed up" if u want to be more specific.What im saying is that anybody new to the game with enough AA and pvp gear can run around without alot of knowledge and fear of game design due to being boosted like crazy.</p><p>Ur class count is way off if u factor in how low the amount of buffs that gets dispelled by these dispelling options,also there is this thing called buff protection.I.E running around with buffs that are not essential to ur survivability..im talking about about totems/shrink/pets/illusions e.t.c.</p><p>Anyways im not here to cause a fuss, but plz dont sound like u are the oracle from delphi when it is clear u are just trying to push ur own aggenda m8.</p><p>Stay safe and cheers</p><p>Jabib</p>

Roald
08-02-2010, 11:21 AM
<p>Jabib you seem to be confusing sorcerers with all mages. Only 2 of the 6 mages get a regenerating ward on Magi Shielding. It takes the same time to write sorcs as it does mages, so try to do that in future posts, or you may come across to people that you don't know what you are really talking about. And we'd hate that.</p><p>Cheers</p>

convict
08-02-2010, 11:58 AM
<p> SoE allowed OP classes to be OP too long, and now that the tables turn, we are here. Someone said, it's like giving a "kid" an icecream cone, and then taking it away before they finish. That's what were seeing with these OP classes, same goes for complaining about classes being harder to kill and not the usual update they once were.</p>

Wigg
08-02-2010, 12:03 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>There are so many things wrong with ur reply that i dont know where to start. =) hehe</p><p>First off just because a class have a dispell ability dosent mean it is a good one,just like a 10% snare is not a good snare.</p><p>Secondly some of the dispells out there are on a somewhat long recast meaning the wards will be back up before u can say dispell again.</p><p>Thirdly The dumbing down is not an issue here,the point is that mages didnt used to be like this so infact they got "dumbed up" if u want to be more specific.What im saying is that anybody new to the game with enough AA and pvp gear can run around without alot of knowledge and fear of game design due to being boosted like crazy.</p><p>Ur class count is way off if u factor in how low the amount of buffs that gets dispelled by these dispelling options,also there is this thing called buff protection.I.E running around with buffs that are not essential to ur survivability..im talking about about totems/shrink/pets/illusions e.t.c.</p><p>Anyways im not here to cause a fuss, but plz dont sound like u are the oracle from delphi when it is clear u are just trying to push ur own aggenda m8.</p><p>Stay safe and cheers</p><p>Jabib</p></blockquote><p>I will agree that Sorcs survivability is a bit extreme, but thats because every class pretty much is out of wack right now.  Try killing a well equipped temp in 80 BGs... Trust me I haven't seem one lately, but they are beyond hard.</p><p>Second, and this is where the disagreeing starts.  While that might be a problem in open pvp, (which is where this argument needs to be taken if it is),  BGs are 6v6, 12v12, 24v24.  Tanks are not ment to 1v6 and live through it.  If you are killing the average Sorc and can't kill him on a swashy/brig because you can't dispel him, /delete your toon for not knowing how to debuff.  BGs are ment to be a group effort.  If you are killing a group 6v6 and actually working together, you would all dispell the sorc on the other team around the same time.  Bam, every bit of survivability he had is now gone.  You could throw a wet paper bag at him to kill him (minus toughness but that stat is just throwing everything to heck and back).  The same goes for any class, you have to work together.  Problem is, some tanks were just healing so much that regardless if you worked together or not, they were still standing there asking, "whats tickling me?"  When you have to tell everyone in the raid to stop hitting a zerker so a mage or 2 can finally kill them.  That's not right. </p>

Wigg
08-02-2010, 12:05 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Jabib you seem to be confusing sorcerers with all mages. Only 2 of the 6 mages get a regenerating ward on Magi Shielding. It takes the same time to write sorcs as it does mages, so try to do that in future posts, or you may come across to people that you don't know what you are really talking about. And we'd hate that.</p><p>Cheers</p></blockquote><p>We need to make a new thread that actually has already been posted 10000 times.  Survivability for Summoners 2011!!!!</p>

bRz
08-02-2010, 01:21 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>bRz wrote:</cite></p><blockquote> both shamans can dispel</blockquote><p>Sure they can waste 24 aa to stop some survivability of sorcs, but its a terrible spec and not worth it. Also,  sorcs are way out of balance especially vs. melee</p></blockquote><p>I guess thats just a matter of opinion, I used int line for pvp and was quite happy with it, and very successful as a pvp mystic. I am sure you do just fine in pvp we just have different pvp playstyles. I am not currently playing my mystic as of this expansion so It may not be the best option now, but prior to the expansion I loved it.</p><p> As far as sorcerers being out of balance, I agree that they are very strong defensively, which is odd, but survivability in general is out of whack. First the crusade was  to nerf damage and now that everyone is geared up its all about nerfing survivability. I say pick one, let mages be glass cannons or give them tools for survivability.</p>

Kota
08-03-2010, 05:40 PM
the more i think about it, the more i think it stinks that fighters are the only archetype out of 4 that aren't getting blanket crits. yes btw i think fighters heal too much and something needed to be done.

Crismorn
08-03-2010, 05:51 PM
<p>Honestly guys they could have nerfed fighters alot harder in alot of various different ways, cutting crit heals is pretty much a joke due to potency and it will not affect fighters nearly as much as they think it will.</p>

Kota
08-04-2010, 02:52 AM
not gonna whoop out any real numbers or math, but shooting from the hip i'm gonna say that my heals will be about cut in half. i will re-state my opinion that fighters were healing too much, but it just doesn't seem fair to me. scouts, priests, mages, all crit on everything. not fighters. just seems kattywompus to me.

EQ2Player
08-04-2010, 12:38 PM
<p>-1 No Heal Crits for Fighters - Do no like this change at all.</p>

Jab
08-05-2010, 11:04 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Jabib you seem to be confusing sorcerers with all mages. Only 2 of the 6 mages get a regenerating ward on Magi Shielding. It takes the same time to write sorcs as it does mages, so try to do that in future posts, or you may come across to people that you don't know what you are really talking about. And we'd hate that.</p><p>Cheers</p></blockquote><p>/noted</p><p>Altho i have seen chanters take a hella beating in low tiers so there is still some valid to my statement.</p><p>But ur right none the less.</p>

Shredderr
08-05-2010, 09:01 PM
<p><cite>convict wrote:</cite></p><blockquote><p> SoE allowed OP classes to be OP too long, and now that the tables turn, we are here. Someone said, it's like giving a "kid" an icecream cone, and then taking it away before they finish. That's what were seeing with these OP classes, same goes for complaining about classes being harder to kill and not the usual update they once were.</p></blockquote><p>True dat</p>

Rudrick
08-17-2010, 06:24 PM
<p>LOLOLOLOL at noobs crying over this, so what heals wont crit just start using ability mod, also heal crit never really affected the zerker the only heal we get is a reactive 33% chance for a 400 heal, battle frenzy is a % base heal crusaders are still and looks like will always be OP</p>

Thinwizzy
08-17-2010, 06:51 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>LOLOLOLOL at noobs crying over this, so what heals wont crit just start using ability mod, also heal crit never really affected the zerker the only heal we get is a reactive 33% chance for a 400 heal, battle frenzy is a % base heal crusaders are still and looks like will always be OP</p></blockquote><p>You don't really understand the class you play, do you?  Crit made it possible to get a much higher heal out of blood rage than with just potency and ability mod.  Yes, battle frenzy is a % based heal, but it also would crit.  The same goes for the 2 death saves.</p>

Ilovecows
08-18-2010, 12:40 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>bRz wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>bRz wrote:</cite></p><blockquote><p>Simply pointing out that sorc wards can be dispelled , if you don't want to do it, fine, but don't expect sony to make changes for things that people just aren't willing to do. Lets just keep dumbing the game down to the point that there is just a punch button and a band-aid button for every class, now that is an exciting game.</p></blockquote><p>What are u talking about..Dumbing down who said anything about that..Did u just learn/read that concept somewhere on this forum =)</p><p>So u think it is fun to have mages running around that cant take dmg unless u got like 6 out of 24 classes that can dispell <span style="color: #ffff00;">enough lvl´s and often enough</span> with u.Tough break for the solo guys that cant dispell.</p><p>Yeah hat will be fun for alot of players =)</p><p>Fyi i got a warlock myself so i am well aware of how this work...</p><p>Read the stuff in yellow a few times..Just a little hint before u make urself look even more silly =)</p></blockquote><p>Perhaps I misunderstood you but it seemed to me that in your previous post you were asking for a change to an ability that can already be countered. My reply about dumbing down is exactly that, when someone wants sony to make changes to something that they already have the tools to effect the skill or ability in question.</p><p>All mages can dispel magic, both crusaders can as well, brawlers have an excellen pvp weapon that dispels(though yes i understand this is a level 80 item and not applicable for lower levels) swash can dispel magic, both shamans can dispel both druids can dispel. that leaves brigs, bards and predators that will just have to use a pumice stone, yea not the greatest option but by my count that is far more than six.</p><p>You can be as hotheaded as you like I am just simply stating the options.</p><p>(p.s.) sorry for derailing this post. In respect to the op's intent I will not continue to post on this issue in this thread. </p></blockquote><p>There are so many things wrong with ur reply that i dont know where to start. =) hehe</p><p>First off just because a class have a dispell ability dosent mean it is a good one,just like a 10% snare is not a good snare.</p><p>Secondly some of the dispells out there are on a somewhat long recast meaning the wards will be back up before u can say dispell again.</p><p>Thirdly The dumbing down is not an issue here,the point is that mages didnt used to be like this so infact they got "dumbed up" if u want to be more specific.What im saying is that anybody new to the game with enough AA and pvp gear can run around without alot of knowledge and fear of game design due to being boosted like crazy.</p><p>Ur class count is way off if u factor in how low the amount of buffs that gets dispelled by these dispelling options,also there is this thing called buff protection.I.E running around with buffs that are not essential to ur survivability..im talking about about totems/shrink/pets/illusions e.t.c.</p><p>Anyways im not here to cause a fuss, but plz dont sound like u are the oracle from delphi when it is clear u are just trying to push ur own aggenda m8.</p><p>Stay safe and cheers</p><p>Jabib</p></blockquote><p>Sorcerers aren't really that tough to take down.  what you need is you need to be able to do a lot of dps, or you won't have a chance of killing them.  if you are specced to survive well, it will most likely end as a draw.</p>

Eboncross
08-23-2010, 05:51 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>LOLOLOLOL at noobs crying over this, so what heals wont crit just start using ability mod, also heal crit never really affected the zerker the only heal we get is a reactive 33% chance for a 400 heal, battle frenzy is a % base heal <strong><span style="color: #ff0000;">crusaders</span></strong> are still and looks like will always be OP. <span style="color: #ff0000;">I have never seen a Paladin completely out of power stay alive with 12 people beating on them. I see this all the time with Warriors oops I mean Zerkers.</span></p></blockquote><p>I love how they throw it out as Crusaders. Paladins put out way less DPS then SK's which is why we have amends. We don't have evac, we dont have bloodletter, we dont have death march equivilant, and we don't have feign death. Our death save sucks if we don't put 5 aa into it and only heals for a sliver of health. Divine Aura is a joke and is dispelled easily.</p>