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Ilovecows
07-24-2010, 08:35 PM
<p>I am going to say this right now, if you play in T9, care only about T9, this might not apply to you so much.</p><p>I would like it if i would be able to be an exile and pvp.  the problem is all exiles are FFA(free for all) so if i go anywhere and am killing a lot of people, they will call a high level to come in and kill me.  this is no fun.  pvp would be a lot more fun with an exile faction.  Make it so that exile can have a guild hall, shared bank, pvp vendors and everything else so that exile can be just as good as freeport or Qeynos.  In simpler words, make exile playable by people other than 80-90, and as convenient as good or evil. </p><p>I think a third faction that would be desirable to play on would be a lot of fun.  I hope this will be looked at and acted upon.  anyone else's ideas please add.</p>

yohann koldheart
07-24-2010, 08:38 PM
<p>exiles can already have guild halls .</p><p>they just lack the shared bank, pvp gear/pvp writs etc</p>

Taldier
07-24-2010, 10:21 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I am going to say this right now, if you play in T9, care only about T9, this might not apply to you so much.</p><p>I would like it if i would be able to be an exile and pvp.  the problem is all exiles are FFA(free for all) so if i go anywhere and am killing a lot of people, they will call a high level to come in and kill me.  this is no fun.  pvp would be a lot more fun with an exile faction.  Make it so that exile can have a guild hall, shared bank, pvp vendors and everything else so that exile can be just as good as freeport or Qeynos.  In simpler words, make exile playable by people other than 80-90, and as convenient as good or evil. </p><p>I think a third faction that would be desirable to play on would be a lot of fun.  I hope this will be looked at and acted upon.  anyone else's ideas please add.</p></blockquote><p>I think exile should be made a legitimate third faction.</p><p>I also think it should always be entirely ffa, just my opinion.  There have been plenty of great players who survived and even thrived in exile at lower tiers despite the difficulties.</p><p>Exile as a faction has just been largely killed off by the pointless penalties against it.  Its one thing to be outnumbered and everything, but stupid convenience  things like shared banks being disabled?  And the faction hasnt had any kind of raiding advantage or anything for a long time, I dont see how pvp gear would be to much to ask tbh.</p><p>I think for a long time theres just been a big anti-exile movement purely because people disliked specific people who were in exile.</p>

YasikoSetsu
07-24-2010, 11:53 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I am going to say this right now, if you play in T9, care only about T9, this might not apply to you so much.</p><p>I would like it if i would be able to be an exile and pvp.  the problem is all exiles are FFA(free for all) so if i go anywhere and am killing a lot of people, they will call a high level to come in and kill me.  this is no fun.  pvp would be a lot more fun with an exile faction.  Make it so that exile can have a guild hall, shared bank, pvp vendors and everything else so that exile can be just as good as freeport or Qeynos.  In simpler words, make exile playable by people other than 80-90, and as convenient as good or evil. </p><p>I think a third faction that would be desirable to play on would be a lot of fun.  I hope this will be looked at and acted upon.  anyone else's ideas please add.</p></blockquote><p>+1 to exile being a legit 3rd faction.</p><p>I always loved pvp'ing in exile back in KoS days, but would be far too inconvenient now.</p>

Ilovecows
07-25-2010, 01:51 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I am going to say this right now, if you play in T9, care only about T9, this might not apply to you so much.</p><p>I would like it if i would be able to be an exile and pvp.  the problem is all exiles are FFA(free for all) so if i go anywhere and am killing a lot of people, they will call a high level to come in and kill me.  this is no fun.  pvp would be a lot more fun with an exile faction.  Make it so that exile can have a guild hall, shared bank, pvp vendors and everything else so that exile can be just as good as freeport or Qeynos.  In simpler words, make exile playable by people other than 80-90, and as convenient as good or evil. </p><p>I think a third faction that would be desirable to play on would be a lot of fun.  I hope this will be looked at and acted upon.  anyone else's ideas please add.</p></blockquote><p>I think exile should be made a legitimate third faction.</p><p>I also think it should always be entirely ffa, just my opinion.  There have been plenty of great players who survived and even thrived in exile at lower tiers despite the difficulties.</p><p>Exile as a faction has just been largely killed off by the pointless penalties against it.  Its one thing to be outnumbered and everything, but stupid convenience  things like shared banks being disabled?  And the faction hasnt had any kind of raiding advantage or anything for a long time, I dont see how pvp gear would be to much to ask tbh.</p><p>I think for a long time theres just been a big anti-exile movement purely because people disliked specific people who were in exile.</p></blockquote><p>people have survived/thrived in lower tiers you like you have stated, but i was thinking more on the size of having a full group of people fight, and if we are fighting another group, knowing some of the people on freeport side, and on qeynos side, they will probably hate us and want to writ updates so they call in a 90 to kill us.  it might be fun for a single person to go around, kill hide kill hide etc. but for group pvp it wouldn't work very well.  It doesn't really make sence to be ffa, and then we can't go to the WF, cause have you seen all of the 90s at the WF?</p>

Waking
07-25-2010, 03:18 AM
<p>What's inconvenient about it now?</p><p>You can still do BG's, use city merchants, and even do pvp writs.</p>

Taldier
07-25-2010, 04:09 AM
<p><cite>Waking wrote:</cite></p><blockquote><p>What's inconvenient about it now?</p><p>You can still do BG's, use city merchants, and<strong> even do pvp writs.</strong></p></blockquote><p>Confirmation on this?  Pretty sure youre wrong...considering I have pvp gear that still says good/evil only on it...seems silly to be able to buy things you are restricted from using...</p>

YasikoSetsu
07-25-2010, 04:36 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Waking wrote:</cite></p><blockquote><p>What's inconvenient about it now?</p><p>You can still do BG's, use city merchants, and<strong> even do pvp writs.</strong></p></blockquote><p>Confirmation on this?  Pretty sure youre wrong...considering I have pvp gear that still says good/evil only on it...seems silly to be able to buy things you are restricted from using...</p></blockquote><p>I suppose he's not technically wrong, all he said was you can 'do' the writs.</p><p>Good luck picking up a new poster though, once you're out of them.</p>

Ilovecows
07-25-2010, 05:07 AM
<p>Yeah you can use the city merchants, but you have to go into either freeport or Qeynos and being a low level that can't sneak past all of the guards this is rather annoying, seeing as the guards stand right next to some of the merchants.</p>

YasikoSetsu
07-25-2010, 05:43 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Yeah you can use the city merchants, but you have to go into either freeport or Qeynos and being a low level that can't sneak past all of the guards this is rather annoying, seeing as the guards stand right next to some of the merchants.</p></blockquote><p>When I said 'good luck' I was sarcastically hinting to the fact that you can not in fact pick up a new pvp poster once in exile. You can only finish your current one.</p>

ysslik
07-25-2010, 01:36 PM
<p>Agreed exile needs to become a viable faction.This could help with the faction pop ballance as well.It would be easy to explain lore wise.make it so they ally with the void everyone hates the void so that is viable.</p>

Vegeeta
07-25-2010, 07:07 PM
<p>I agree, if exiles could get posters, buy gear and not be ganked up on by 90's I would do this just to increase pvp on our server. It would give the q's and freeps alike another few to attack. They should be able to do everything any of the other factions can, get writs, buy pvp gear, use shared bank....take away that exiles can kill eachother and take away that they can be attacked by any level and maybe we've got something there.</p><p>Othewise, there is absolutely no reason to do it, you have everything against you and nothing for you.</p>

Arieneth
07-25-2010, 09:00 PM
<p>+1 Third Faction</p>

Taldier
07-25-2010, 09:58 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I agree, if exiles could get posters, buy gear and not be ganked up on by 90's I would do this just to increase pvp on our server. It would give the q's and freeps alike another few to attack. They should be able to do everything any of the other factions can, get writs, buy pvp gear, use shared bank....<span style="font-size: x-small;"><strong><span style="text-decoration: underline;">take away that exiles can kill eachother</span></strong> </span>and take away that they can be attacked by any level and maybe we've got something there.</p><p>Othewise, there is absolutely no reason to do it, you have everything against you and nothing for you.</p></blockquote><p>No, ffa is the entire appeal of the exile faction.  No restrictions, no magical forcefields protecting some idiot just because they happen to live in the same city as you. </p><p>If they took off all `the pointless limitations I'd be over there the next day and I know Im not the only one.</p>

Misterbucket
07-25-2010, 10:10 PM
<p>/signed</p>

Ilovecows
07-25-2010, 10:13 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I agree, if exiles could get posters, buy gear and not be ganked up on by 90's I would do this just to increase pvp on our server. It would give the q's and freeps alike another few to attack. They should be able to do everything any of the other factions can, get writs, buy pvp gear, use shared bank....<span style="font-size: x-small;"><strong><span style="text-decoration: underline;">take away that exiles can kill eachother</span></strong> </span>and take away that they can be attacked by any level and maybe we've got something there.</p><p>Othewise, there is absolutely no reason to do it, you have everything against you and nothing for you.</p></blockquote><p>No, ffa is the entire appeal of the exile faction.  No restrictions, no magical forcefields protecting some idiot just because they happen to live in the same city as you. </p><p>If they took off all `the pointless limitations I'd be over there the next day and I know Im not the only one.</p></blockquote><p>I agree, exiles should still be able to fight, i know i sometimes wish to be able to fight my guildies but i can't, although do take away the part where a 90 can grief you, that just gets boring and takes away the appeal of exile.</p>

Dorsan
07-26-2010, 06:26 AM
Whoever said exiles can do PvP writs is wrong. You can finish a writ that you had active when you exiled, but if you try to use your poster after the first writ is done it will say that you do not have the skill to use that item.

Cigam
07-26-2010, 12:30 PM
<p>You can still BG and get most of the gear anyways.  Wish that was around when I was in exile.</p>

Ilovecows
07-26-2010, 06:59 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>You can still BG and get most of the gear anyways.  Wish that was around when I was in exile.</p></blockquote><p>You can still Get BG gear and such as an exile, but like stated earlier, there is still an amount of items you can't use while in exile.  Also, without writs or status on kills, it might not matter much to a solo, but if you want to have a guild on exile, it would be pretty tough to level it without getting status from pvp.  i don't know about other guilds, but my current guild is level 25 and probably 95% of the status we have earned is from pvp, and without pvp we would have hardly leveled at all.</p>

EndevorX
07-27-2010, 04:32 AM
<p><span style="color: #ff6600;">I dont harbor positive feelings for the bureaucracy at SOE that impedes innovation.</span></p><p><span style="color: #ff6600;">Having a quality, viable 3rd faction is a very promotable, appealing feature for an MMO.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">I completely agree with:</span></p><p><span style="color: #ff6600;">· Allowing shared banks</span></p><p><span style="color: #ff6600;">· Allowing class-specific PvP gear in Exile (LVL 65/80 sets, particularly).</span></p><p><span style="color: #ff6600;">· Removing limitless PvP ranges against all who are exiled, by faction players.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">PvP level ranges are required for proper balance, especially in EverQuest II, as the advances that come through each tier are simply too major for it to be something reasonable.</span></p><p><span style="color: #ff6600;">Even allowing 90s to attack even anything below 82, IMO, is too much.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">I'd support something like an 8 LVL PvP range in all zones, all the time, but I worry that, for some reason, that position is too radical, because of potential unwillingness at SOE to consider things in a perspective that promotes PvP health.</span></p><p><span style="color: #ff0000;">Largest problem, as I see it, is community morale when it comes to faith in SOE to seriously consider easy options like these for PvP invigoration.</span></p>

Duotang
07-27-2010, 11:11 AM
<p>You all sound like a bunch of sniveling pinheads.</p><p>Exile is not about having the luxuries of home. It is not about being able kick back, and have amenities at your disposal. You are a traitor, plain and simple. You are watching over your shoulder 24/7 just like any other exile in history. You shouldn't even have a bank account. I'm still dumbfounded that exiles can purchase a guild hall. I would love to hear the logic behind that decision.</p>

Taldier
07-27-2010, 05:01 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>You all sound like a bunch of sniveling pinheads.</p><p>Exile is not about having the luxuries of home. It is not about being able kick back, and have amenities at your disposal. You are a traitor, plain and simple. You are watching over your shoulder 24/7 just like any other exile in history. You shouldn't even have a bank account. I'm still dumbfounded that exiles can purchase a guild hall. I would love to hear the logic behind that decision.</p></blockquote><p>They are an organized group of anarchist rebels who have a secret impenetrable underground base inside of a complex tunnel system which spans the sea between the antonican and d'lere islands.</p><p>These are not lone exiles on the run from the authorities within a nation state, a silly comparison since the military might of the two city states does not extend far beyond their fortified walls.</p><p>It is not at all unrealistic for such a group to be able to smuggle anything the cities have out of the cities.</p><p>How do they get a guild hall?  Cash, like anyone else.  It is also not unrealistic to assume there are some corrupt officials willing to sell one of those private fortified islands for the right number of platinum coins without asking who is going to be coming in and out.</p><p>Dont bring up bs lore arguments when its easy to make lore say just about anything.  Your arguments are shallow and a waste of air.</p><p>A functioning thrid faction would do alot to help the population imbalances and provide a playable option for those who want ffa pvp without having simple conveniences disabled for no reason.</p>

Morauk
07-27-2010, 05:56 PM
<p>#1 - Dont change a thing about exile.</p><p>#2 - Displaced is recruiting GOOD players if you want to be exiled~</p>

EndevorX
07-27-2010, 06:20 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>You all sound like a bunch of sniveling pinheads.</p><p>Exile is not about having the luxuries of home. It is not about being able kick back, and have amenities at your disposal. You are a traitor, plain and simple. You are watching over your shoulder 24/7 just like any other exile in history. You shouldn't even have a bank account. I'm still dumbfounded that exiles can purchase a guild hall. I would love to hear the logic behind that decision.</p></blockquote><p>They are an organized group of anarchist rebels who have a secret impenetrable underground base inside of a complex tunnel system which spans the sea between the antonican and d'lere islands.</p><p>These are not lone exiles on the run from the authorities within a nation state, a silly comparison since the military might of the two city states does not extend far beyond their fortified walls.</p><p>It is not at all unrealistic for such a group to be able to smuggle anything the cities have out of the cities.</p><p>How do they get a guild hall?  Cash, like anyone else.  It is also not unrealistic to assume there are some corrupt officials willing to sell one of those private fortified islands for the right number of platinum coins without asking who is going to be coming in and out.</p><p>Dont bring up bs lore arguments when its easy to make lore say just about anything.  Your arguments are shallow and a waste of air.</p><p>A functioning thrid faction would do alot to help the population imbalances and provide a playable option for those who want ffa pvp without having simple conveniences disabled for no reason.</p></blockquote><p><span style="color: #ff6600;">QFE.</span></p><p><cite>[email protected] wrote:</cite></p><blockquote><p>#1 - Dont change a thing about exile.</p><p>#2 - Displaced is recruiting GOOD players if you want to be exiled~</p></blockquote><p><span style="color: #ff6600;">Simply because you're level 90 doesn't waive the need to consider the priorities of the OVERALL game over your limited, top tier experience.</span></p><p><span style="color: #ff6600;">Promoting liberty and expansion in the game's ruleset is required for overall health and community development.</span></p><p><span style="color: #ff6600;">The below would achieve such.</span></p><p><span style="color: #ff6600;">I totally had to quote it again for your viewing pleasure, due to edits made...</span></p><p><cite>[email protected] wrote:</cite></p> <blockquote><p><span ><p><span style="color: #ff6600;">I dont harbor positive feelings for the bureaucracy at SOE that impedes innovation.</span></p><p><span style="color: #ff6600;">Having a quality, viable 3rd faction is a very promotable, appealing feature for an MMO.</span></p></span></p><p><span style="color: #ff6600;">I completely agree with:</span></p><p><span style="color: #ff6600;">· Allowing shared banks</span></p><p><span style="color: #ff6600;">· Allowing class-specific PvP gear in Exile (LVL 65/80 sets, particularly).</span></p><p><span style="color: #ff6600;">· Removing limitless PvP ranges against all who are exiled, by faction players.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">PvP level ranges are required for proper balance, especially in EverQuest II, as the advances that come through each tier are simply too major for it to be something reasonable.</span></p><p><span style="color: #ff6600;">Even allowing 90s to attack even anything below 82, IMO, is too much.</span></p><p><span ><span style="color: #ff6600;">I'd support something like an 8 LVL PvP range in all zones, all the time, but I worry that, for some reason, that position is too radical, because of potential unwillingness at SOE to consider things in a perspective that promotes PvP health.</span></span></p><p><span ><span style="color: #ff0000;">Largest problem, as I see it, is community morale when it comes to faith in SOE to seriously consider easy options like these for PvP invigoration.</span></span></p></blockquote>

Charmnevac
07-28-2010, 01:07 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>#1 - Dont change a thing about exile.</p><p>#2 - Displaced is recruiting GOOD players if you want to be exiled~</p></blockquote><p><span style="color: #ff6600;">Simply because you're level 90 doesn't waive the need to consider the priorities of the OVERALL game over your limited, top tier experience.</span></p><p><span style="color: #ff6600;">Promoting liberty and expansion in the game's ruleset is required for overall health and community development.</span></p><p><span style="color: #ff6600;">The below would achieve such.</span></p><p><span style="color: #ff6600;">I totally had to quote it again for your viewing pleasure, due to edits made...</span></p></blockquote><p>I agree with Zacii tbh, its been that way forever, we shouldnt change it because a few people now want to cry about it. Guilds wanted changes when we were originally there, like The Kraken and Onyx, nothing happened then. None of it is necessary though quite honestly. If you choose to be in exile, you choose to face the consequences. If you're going to have FFA pvp, you will not get certain pieces of pvp gear, you will not have a shared bank, etc. It is silly that it is this way, but i think its fair in a sense.</p>

EndevorX
07-28-2010, 01:55 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>#1 - Dont change a thing about exile.</p><p>#2 - Displaced is recruiting GOOD players if you want to be exiled~</p></blockquote><p><span style="color: #ff6600;">Simply because you're level 90 doesn't waive the need to consider the priorities of the OVERALL game over your limited, top tier experience.</span></p><p><span style="color: #ff6600;">Promoting liberty and expansion in the game's ruleset is required for overall health and community development.</span></p><p><span style="color: #ff6600;">The below would achieve such.</span></p><p><span style="color: #ff6600;">I totally had to quote it again for your viewing pleasure, due to edits made...</span></p></blockquote><p>I agree with Zacii tbh, its been that way forever, we shouldnt change it because a few people now want to cry about it. Guilds wanted changes when we were originally there, like The Kraken and Onyx, nothing happened then. None of it is necessary though quite honestly. If you choose to be in exile, you choose to face the consequences. If you're going to have FFA pvp, you will not get certain pieces of pvp gear, you will not have a shared bank, etc. It is silly that it is this way, but i think its fair in a sense.</p></blockquote><p><span style="color: #ff6600;">That's just a terribly draconic and aged manner of reasoning.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">Having an ample amount of variety and freedom for players will attract more loyal consumers.</span></p><p><span style="color: #ff6600;">Trying to claim options should remain limited just because they always were is like saying there never should've been critical mitigation or critical bonus existing in the land of plenty.</span></p><p><span style="color: #ff6600;">Being against any other changes that brought positive, multi-faceted choice would also fit well into an analogy on such an unacceptable level of compromise.</span></p><p><span style="color: #ff6600;">While I remember when it was said by Rothgar that a particular thread on amenities was a place for feedback and not debate, whether or not those views are held still or not, I don't know.</span></p><p><span style="color: #ff0000;">But what matters is that it is simple fact, that there is far more practicality in increasing options and increasing enjoyable paths and playstyles over limiting them.</span></p><p><span style="color: #ff6600;">We see this with the return of level locking and liberation of the AA caps.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">Just because you're jaded about having been exiled when the powers that be at SOE might've not been as reasonable, it's no reason to bloccade healthy and productive change that could greatly invigorate the PvP scene.</span></p>

Charmnevac
07-28-2010, 02:03 AM
<p>Lol personally i think alot of things like toughness and the way they made resists function as 1 individual resist for 3 ( arcane would be magic/mental/divine ) are just stupid. DPS went down instead of up from lvl 80 - 90 for alot of classes in pvp, but thats for a diff topic.</p>

EndevorX
07-28-2010, 02:17 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Lol personally i think alot of things like toughness and the way they made resists function as 1 individual resist for 3 ( arcane would be magic/mental/divine ) are just stupid. DPS went down instead of up from lvl 80 - 90 for alot of classes in pvp, but thats for a diff topic.</p></blockquote><p><span style="color: #ff6600;">TBH I think we could benefit from some thorough testing on returning to universal critical mitigation and abolishing toughness.</span></p><p><span style="color: #ff6600;">Uber geared, 2 priest groups can be impossible to kill against even odds if they have OP items like the Ring of Blood and Rage, and probably even without it.</span></p><p><span style="color: #ff6600;">The damage mitigation from toughness, I feel, is probably too much.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">I too disagree with resist and statistical consolidation and wonder if there were any performance improvements at all.</span></p><p><span style="color: #ff6600;">And the whole making spell upgrades a higher numerical version instead of having a weightier, unique name, I think, detracts from immersion in a roleplaying game.</span></p><p><span style="color: #ff6600;">Though, spell/combat art/resist/crit/da consolidation and "extraneous spell/ca removal" are aspects I don't think SOE will relent on.</span></p><p><span style="color: #ff6600;">I realize the lowbie spells that are actually wholly removed will still be granted later, and that the spells/cas that won't be auto-granted can still be scribed, but it's all just needless and a waste of developer time and communal thought.</span></p>

Snork
07-28-2010, 02:10 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Yeah you can use the city merchants, but you have to go into either freeport or Qeynos and being a low level that can't sneak past all of the guards this is rather annoying, seeing as the guards stand right next to some of the merchants.</p></blockquote><p>try the frostfang docks.  aren't there ones in gorowyn as well?</p><p>the big problem isn't using the merchants, it's that you can't get the writs.  i don't even think you can finish out an existing writ once you clear your current quest.</p>

Morauk
07-28-2010, 02:19 PM
<p>Well, if they change exile then more people will go there, they will most likely also make it so exiles cant fight eachother. I for one dont want every scrub on nagafen in exile.</p>

Snork
07-28-2010, 02:20 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>You all sound like a bunch of sniveling pinheads.</p><p>Exile is not about having the luxuries of home. It is not about being able kick back, and have amenities at your disposal. You are a traitor, plain and simple. You are watching over your shoulder 24/7 just like any other exile in history. You shouldn't even have a bank account. I'm still dumbfounded that exiles can purchase a guild hall. I would love to hear the logic behind that decision.</p></blockquote><p>They are an organized group of anarchist rebels who have a secret impenetrable underground base inside of a complex tunnel system which spans the sea between the antonican and d'lere islands.</p><p>These are not lone exiles on the run from the authorities within a nation state, a silly comparison since the military might of the two city states does not extend far beyond their fortified walls.</p><p>It is not at all unrealistic for such a group to be able to smuggle anything the cities have out of the cities.</p><p>How do they get a guild hall?  Cash, like anyone else.  It is also not unrealistic to assume there are some corrupt officials willing to sell one of those private fortified islands for the right number of platinum coins without asking who is going to be coming in and out.</p><p>Dont bring up bs lore arguments when its easy to make lore say just about anything.  Your arguments are shallow and a waste of air.</p><p>A functioning thrid faction would do alot to help the population imbalances and provide a playable option for those who want ffa pvp without having simple conveniences disabled for no reason.</p></blockquote><p>i don't even think they should stop at three.  maybe every guild should have to be aligned with a particular city, and every non-guild char should be generically <Freeport citizen> or some such, where even the so-called "good" or "evil" guys can fight each other, so long as they don't mind taking faction hits for the home city.</p><p>how much would it rule to see someone who is a hero in qeynos, only to be KOS in kel?</p><p>i remember back in eq, i was able to move freely through neriak on my troll, right up until i got too close to the SK area <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Kota
07-28-2010, 03:40 PM
wasn't that long ago the lynch mob was up in arms about getting rid of exiles. i remember all the onyx hate. haha now ppl want exile back. lolza

Charmnevac
07-28-2010, 05:59 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>wasn't that long ago the lynch mob was up in arms about getting rid of exiles. i remember all the onyx hate. haha now ppl want exile back. lolza</blockquote><p>So true.</p>

EndevorX
07-28-2010, 06:53 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Well, if they change exile then more people will go there, they will most likely also make it so exiles cant fight eachother. I for one dont want every scrub on nagafen in exile.</p></blockquote><p><span style="color: #ff6600;">There's no reason to remove the ability of exileds to attack one another, but within level ranges only or it's just pointless and unfair.</span></p><p><span style="color: #ff6600;">Also, everyone still wouldn't be going exile because the pick-up group situation is far more grave.</span></p><p><span style="color: #ff6600;">Just introducing a little more freedom though, I think, could promote some change and positive distribution of the population!</span></p>

Morauk
07-28-2010, 11:23 PM
<p>****** please the distribution is fine I just want to kill everyone, all day, every day. its a pvp server, circle jerking in warfields isnt pvp. Leave exile alone, if you dont want to deal with the negative part of exile, you shouldnt be entitled to the positive aspects. SOE is big on risk v reward, exile is the perfect example of this in eq2.</p>

EndevorX
07-28-2010, 11:54 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>****** please the distribution is fine I just want to kill everyone, all day, every day. its a pvp server, circle jerking in warfields isnt pvp. Leave exile alone, if you dont want to deal with the negative part of exile, you shouldnt be entitled to the positive aspects. SOE is big on risk v reward, exile is the perfect example of this in eq2.</p></blockquote><p><span style="color: #ff6600;">Any Freeportians and Qeynosians are well aware of the imbalanced population at top tier.</span></p><p><span style="color: #ff6600;">The old crashing warfields zones with 150+ Qeyonsians and 30-40 Freeportians is evidence enough, and even current warfields with 60-90 Qeynosians and 5-20 Freeportians.</span></p><p><span style="color: #ff6600;">If some restrictions are freed on Exileds, there should also be at least 1 global channel instated so that their link to the community isn't entirely lost. Disallowing cross-faction tells though, should still be a restriction.</span></p><p><span style="color: #ff0000;">The lack of company can definitely be a drain on a quality play experience. =]</span></p><p><span style="color: #ff6600;">The following quote is proof you dont have the health of the server in mind, but your own limited, top tier desires.</span></p><p><cite>[email protected] wrote:</cite></p><blockquote><p>Well, if they change exile then more people will go there, they will most likely also make it so exiles cant fight eachother. I for one dont want every scrub on nagafen in exile.</p></blockquote>

Morauk
07-29-2010, 12:15 AM
<p>Yes and no. My statement is 100% true for every person that has exiled on nagafen. I have spent 3 of my ~5 now years on nagafen in exile, and it doesnt need a change. I mean christ, were already op enough, it only takes a x8 to take our group out of qh!</p>

Taldier
07-29-2010, 01:21 AM
<p><cite>[email protected] wrote:</cite></p><blockquote>wasn't that long ago the lynch mob was up in arms about getting rid of exiles. i remember all the onyx hate. haha now ppl want exile back. lolza</blockquote><p>There was and is a segment of players who would enjoy an fully functional ffa faction.  There has just always been such an anti-exile outcry before because random people had too many personal drama issues with onyx members.</p><p>The ffa ruleset in exile should remain entirely.  Its always been silly though that the exile faction loses simple convenience things like shared banks.  Whats the point of that?  And with most of the pvp gear being handed out for free to blubies, why is some of it still kept good/evil only?  Why not just removed the tags?</p><p>But then I suppose my opinion wont matter much in a couple months since I already canceled my sub after seeing SOE's plan to turn eq2 into a profiteering RMT scam.  Good luck getting them to pay any attention to any of the numerous issues we have on pvp servers, let alone small simple stuff like this, now that they've found their new RMT cash cow.</p>

Morauk
07-29-2010, 03:59 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>wasn't that long ago the lynch mob was up in arms about getting rid of exiles. i remember all the onyx hate. haha now ppl want exile back. lolza</blockquote><p>There was and is a segment of players who would enjoy an fully functional ffa faction.  There has just always been such an anti-exile outcry before because random people had too many personal drama issues with onyx members.</p><p>The ffa ruleset in exile should remain entirely.  Its always been silly though that the exile faction loses simple convenience things like shared banks.  Whats the point of that?  And with most of the pvp gear being handed out for free to blubies, why is some of it still kept good/evil only?  Why not just removed the tags?</p><p>But then I suppose my opinion wont matter much in a couple months since I already canceled my sub after seeing SOE's plan to turn eq2 into a profiteering RMT scam.  Good luck getting them to pay any attention to any of the numerous issues we have on pvp servers, let alone small simple stuff like this, now that they've found their new RMT cash cow.</p></blockquote><p>I agree with you, but I need to say this because its been a long time and I think I will never be able to say it again.</p><p>You are from Venekor, therefore your opinion is irrelevant.</p>

asaron
07-29-2010, 12:45 PM
<p>LOL at the damp cranky cave folk and the gnomish cheater supporting it with spam</p>

Ilovecows
07-29-2010, 08:39 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>wasn't that long ago the lynch mob was up in arms about getting rid of exiles. i remember all the onyx hate. haha now ppl want exile back. lolza</blockquote><p>There was and is a segment of players who would enjoy an fully functional ffa faction.  There has just always been such an anti-exile outcry before because random people had too many personal drama issues with onyx members.</p><p>The ffa ruleset in exile should remain entirely.  Its always been silly though that the exile faction loses simple convenience things like shared banks.  Whats the point of that?  And with most of the pvp gear being handed out for free to blubies, why is some of it still kept good/evil only?  Why not just removed the tags?</p><p>But then I suppose my opinion wont matter much in a couple months since I already canceled my sub after seeing SOE's plan to turn eq2 into a profiteering RMT scam.  Good luck getting them to pay any attention to any of the numerous issues we have on pvp servers, let alone small simple stuff like this, now that they've found their new RMT cash cow.</p></blockquote><p>I agree with you, but I need to say this because its been a long time and I think I will never be able to say it again.</p><p>You are from Venekor, therefore your opinion is irrelevant.</p></blockquote><p>Zacii, you are just one person. there may be 10-20 of you who are already exile, but your opinions aren't the only ones that matter.  I don't see why you wouldn't want shared banks and pvp gear, those are just stupidly taken away benefits, and most of the other changes don't effect your Tier, like not getting attacked by reds.  It seems to me that from this and some of your earlier posts, you have been saying that people have been asking for changes for years and never gotten them so they shouldn't get them now.  here is the translation i find from what you have said.  "We didn't get what we want, so why should you be able to have what you want?"</p><p>your not the only one on the server zacii.</p>

Waking
07-31-2010, 12:57 AM
<p>Has anyone with 10k faction in a city (But not citizenship) actually tried to get the writs? I brought all my characters out of exile already and don't feel like doing it again just to prove a point, but someone's got to be on the edge.</p>

Morauk
07-31-2010, 02:22 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>wasn't that long ago the lynch mob was up in arms about getting rid of exiles. i remember all the onyx hate. haha now ppl want exile back. lolza</blockquote><p>There was and is a segment of players who would enjoy an fully functional ffa faction.  There has just always been such an anti-exile outcry before because random people had too many personal drama issues with onyx members.</p><p>The ffa ruleset in exile should remain entirely.  Its always been silly though that the exile faction loses simple convenience things like shared banks.  Whats the point of that?  And with most of the pvp gear being handed out for free to blubies, why is some of it still kept good/evil only?  Why not just removed the tags?</p><p>But then I suppose my opinion wont matter much in a couple months since I already canceled my sub after seeing SOE's plan to turn eq2 into a profiteering RMT scam.  Good luck getting them to pay any attention to any of the numerous issues we have on pvp servers, let alone small simple stuff like this, now that they've found their new RMT cash cow.</p></blockquote><p>I agree with you, but I need to say this because its been a long time and I think I will never be able to say it again.</p><p>You are from Venekor, therefore your opinion is irrelevant.</p></blockquote><p>Zacii, you are just one person. there may be 10-20 of you who are already exile, but your opinions aren't the only ones that matter.  I don't see why you wouldn't want shared banks and pvp gear, those are just stupidly taken away benefits, and most of the other changes don't effect your Tier, like not getting attacked by reds.  It seems to me that from this and some of your earlier posts, you have been saying that people have been asking for changes for years and never gotten them so they shouldn't get them now.  here is the translation i find from what you have said.  "We didn't get what we want, so why should you be able to have what you want?"</p><p>your not the only one on the server zacii.</p></blockquote><p>I like having the disadvantages, it is one of the reason I have always enjoyed exile, it makes the game a little more difficult. Exile is not an easily viable faction, and it is a lot easier now than it used to be. This game is so [Removed for Content] easy already, I see it as playing an fps in a hard difficulty setting. I do not want any changes for personal reasons, however my reasoning is not all personal. Exile has always been a haven (no pun intended) for the more hardcore playerbase, and I see no reason why it should not remain that way. If they made these changes, then exile would not only become viable, it would become the most viable faction, which will lead to hordes of terrible people coming and turning it into the next Qeynos. If you are not willing to take the risk, why should you garner the reward?</p><p>Also, the only change I could see being reasonable is the level range restriction in exile. In order to make it more viable to lower tier players, but not make it easy why not take the level range and double it, instead of making all exiles unlimited?</p>

PeaSy1
07-31-2010, 04:53 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><strong><em></em></strong></p><p>I agree with you, but I need to say this because its been a long time and I think I will never be able to say it again.</p><p>You buy,sell, and trade accounts, therefore your opinion is irrelevant.</p></blockquote><p>see what i did there</p><p>side note please dont change exile if i ever come back thats where im prolly gonna go! ^.^</p>

Charmnevac
07-31-2010, 05:34 AM
<p>There's no point in making the game any easier, and its really quite annoying that people still want it that way. They've already made it plenty easy, which helped ruined pvp in the process, such as the new travel system & handing out gear w/ no risk for reward ( fame ).</p><p>If you dont like exile the way it is now, then dont exile. Or if you want FFA pvp and can't handle the consequences of exile in this game, then go to a different carebear pvp game where you can have someone hold your hand and tell you its going to be alright. If you exile at a lower tier, you choose to accept the consequences of being able to be attacked by anyone, even if they're 50 levels higher.</p><p>It's not stupid, it may not seem fair to the people who exile, but its how its supposed to be. No one was ever supposed to stay in exile in the first place, GM's will tell you that. It's part of lore or whatever that people don't get certain benefits like shared banks in exile.</p><p>Exile is perfectly fine the way it is TBH. Nothing about it needs to be changed. You are even allowed to have guild halls, which is more than enough to ask for. Seriously quit bickering. If you want FFA pvp bad enough, then suck it up and go exile. You wouldn't get respect from anybody if it were to change, and then you decided to go. You would just fit in the same category as every other noob and scrub out there. =)</p>

EndevorX
07-31-2010, 10:37 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I like having the disadvantages, it is one of the reason I have always enjoyed exile, it makes the game a little more difficult. Exile is not an easily viable faction, and it is a lot easier now than it used to be. This game is so [Removed for Content] easy already, I see it as playing an fps in a hard difficulty setting. I do not want any changes for personal reasons, however my reasoning is not all personal. Exile has always been a haven (no pun intended) for the more hardcore playerbase, and I see no reason why it should not remain that way. If they made these changes, then exile would not only become viable, it would become the most viable faction, which will lead to hordes of terrible people coming and turning it into the next Qeynos. If you are not willing to take the risk, why should you garner the reward?</p><p>Also, the only change I could see being reasonable is the level range restriction in exile. In order to make it more viable to lower tier players, but not make it easy why not take the level range and double it, instead of making all exiles unlimited?</p></blockquote><p><span style="color: #ff6600;">lol. There are essentially no differences that would lighten your supposedly disadvantageous situation if penalties were more liberally moderated on LVL 80 and LVL 65 PvP gear, as well as PvP ranges.</span></p><p><span style="color: #ff6600;">I'm getting the impression that people like you and Charmnevac are consumed by the elitist, chipped shoulder attitude that pompously discludes others from ever being comparable to you, but the only thing that defines your competence in game are the social cliques you cling to.</span></p><p><span style="color: #ff0000;">Nobody is anything without teamwork, and if you want to stand in the way of teamwork that is valid communal reform for the success of our server in the face of F2P (free to play) revisions for the trial, then YOU are taking the easy, proud route, unlike "<em>those who supposedly will only exile if all these terrible changes happen</em>."</span></p><p><span style="color: #ff6600;">If you have problems with people in Exile, the whole appeal to those who seem a bit bitter like you and Charmnevac are making yourselves out to be, is being able to kill them.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">Again, to truly promote an innovative and community oriented reformation, the things that would be needed include:</span></p><p><span style="color: #ff6600;">· Global chat channel (at least 1)</span></p><p><span style="color: #ff6600;">· PvP ranges that are competitively fair (8-10)</span></p><p><span style="color: #ff6600;">· PvP equipment fair use</span></p><p><span style="color: #ff6600;">· Shared banks</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">Exile status will always be "hardcore," because you'd always be able to attack any other exiles who you can't find it in your heart to appreciate.</span></p><p><span style="color: #ff6600;">And any exile below 8 levels from you is likely too impotent to have any negative effect. ;D</span></p><p><cite>[email protected] wrote:</cite></p> <blockquote><p>There's no point in making the game any easier, and its really quite annoying that people still want it that way. They've already made it plenty easy, which helped ruined pvp in the process, such as the new travel system & handing out gear w/ no risk for reward ( fame ).</p><p>If you dont like exile the way it is now, then dont exile. Or if you want FFA pvp and can't handle the consequences of exile in this game, then go to a different carebear pvp game where you can have someone hold your hand and tell you its going to be alright. If you exile at a lower tier, you choose to accept the consequences of being able to be attacked by anyone, even if they're 50 levels higher.</p><p>It's not stupid, it may not seem fair to the people who exile, but its how its supposed to be. No one was ever supposed to stay in exile in the first place, GM's will tell you that. It's part of lore or whatever that people don't get certain benefits like shared banks in exile.</p><p>Exile is perfectly fine the way it is TBH. Nothing about it needs to be changed. You are even allowed to have guild halls, which is more than enough to ask for. Seriously quit bickering. If you want FFA pvp bad enough, then suck it up and go exile. You wouldn't get respect from anybody if it were to change, and then you decided to go. You would just fit in the same category as every other noob and scrub out there. =)</p></blockquote> <p><span style="color: #ff6600;">Steppen made a quality rebuttal to the paradigm of yours that seems to be pride. It's now quoted below in green, in case you missed it. Feel free to envision Steppen saying "Charmnevac" in place of "Zacii".</span></p><p><span style="color: #ff6600;">The thing is, Charmnevac, people could care less whether some smug elitist "respects" them or not. The problem seems to be is that what you respect is being jaded toward your trivialized ideas on lore, exile being fine, or carebearisms.</span></p><p><span style="color: #ff6600;">What's carebear is that you're letting arrogance impede your ability to promote principles in support of invigorating life into the PvP server, and for only superficial and shallow reason.</span></p><p><span style="color: #ff6600;">Yeah, like any of the above changes are somehow comparable to someone "holding your hand and telling you it's going to be alright". You're kidding yourself into accepting a grossly bitter heart about positive reformation for the entirety of the PvP community.</span></p><p><span style="color: #ff0000;">Your attitude is the carebear, self-serving one, over the truly valuable "What's best for Nagafen & Vox?" approach. What you think GMs will tell you, or even what GMs will tell you is <em><strong>COMPLETELY IRRELEVANT</strong></em> to appropriate and valid game design.</span></p><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>wasn't that long ago the lynch mob was up in arms about getting rid of exiles. i remember all the onyx hate. haha now ppl want exile back. lolza</blockquote><p>There was and is a segment of players who would enjoy an fully functional ffa faction.  There has just always been such an anti-exile outcry before because random people had too many personal drama issues with onyx members.</p><p>The ffa ruleset in exile should remain entirely.  Its always been silly though that the exile faction loses simple convenience things like shared banks.  Whats the point of that?  And with most of the pvp gear being handed out for free to blubies, why is some of it still kept good/evil only?  Why not just removed the tags?</p><p>But then I suppose my opinion wont matter much in a couple months since I already canceled my sub after seeing SOE's plan to turn eq2 into a profiteering RMT scam.  Good luck getting them to pay any attention to any of the numerous issues we have on pvp servers, let alone small simple stuff like this, now that they've found their new RMT cash cow.</p></blockquote><p>I agree with you, but I need to say this because its been a long time and I think I will never be able to say it again.</p><p>You are from Venekor, therefore your opinion is irrelevant.</p></blockquote><p><span style="color: #00ff00;"> Zacii, you are just one person. there may be 10-20 of you who are already exile, but your opinions aren't the only ones that matter.  I don't see why you wouldn't want shared banks and pvp gear, those are just stupidly taken away benefits, and most of the other changes don't effect your Tier, like not getting attacked by reds.  It seems to me that from this and some of your earlier posts, you have been saying that people have been asking for changes for years and never gotten them so they shouldn't get them now.  here is the translation i find from what you have said.  "We didn't get what we want, so why should you be able to have what you want?"</span></p><p><span style="color: #00ff00;">your not the only one on the server zacii.</span></p></blockquote><p><span style="color: #ff6600;">(P.S. How dare you doubt so harshly the care of SOE!) ;[</span></p>

Charmnevac
07-31-2010, 12:16 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><span style="color: #ff6600;">Steppen made a quality rebuttal to the paradigm of yours that seems to be pride. It's now quoted below in green, in case you missed it. Feel free to envision Steppen saying "Charmnevac" in place of "Zacii".</span></p><p><span style="color: #ff6600;">The thing is, Charmnevac, people could care less whether some smug elitist "respects" them or not. The problem seems to be is that what you respect is being jaded toward your trivialized ideas on lore, exile being fine, or carebearisms.</span></p><p><span style="color: #ff6600;">What's carebear is that you're letting arrogance impede your ability to promote principles in support of invigorating life into the PvP server, and for only superficial and shallow reason.</span></p><p><span style="color: #ff6600;">Yeah, like any of the above changes are somehow comparable to someone "holding your hand and telling you it's going to be alright". You're kidding yourself into accepting a grossly bitter heart about positive reformation for the entirety of the PvP community.</span></p><p><span style="color: #ff0000;">Your attitude is the carebear, self-serving one, over the truly valuable "What's best for Nagafen & Vox?" approach. What you think GMs will tell you, or even what GMs will tell you is <em><strong>COMPLETELY IRRELEVANT</strong></em> to appropriate and valid game design.</span></p><p><cite>[email protected] wrote:</cite></p><blockquote><p><span style="color: #00ff00;"> Zacii, you are just one person. there may be 10-20 of you who are already exile, but your opinions aren't the only ones that matter.  I don't see why you wouldn't want shared banks and pvp gear, those are just stupidly taken away benefits, and most of the other changes don't effect your Tier, like not getting attacked by reds.  It seems to me that from this and some of your earlier posts, you have been saying that people have been asking for changes for years and never gotten them so they shouldn't get them now.  here is the translation i find from what you have said.  "We didn't get what we want, so why should you be able to have what you want?"</span></p><p><span style="color: #00ff00;">your not the only one on the server zacii.</span></p></blockquote></blockquote><p>Lol, don't you think if they really cared they would have done this years ago? Olihin said they wouldnt do it as of late TSO due to Lore. Exile is fine, it doesn't need to be changed.</p>

Morauk
08-01-2010, 02:49 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I like having the disadvantages, it is one of the reason I have always enjoyed exile, it makes the game a little more difficult. Exile is not an easily viable faction, and it is a lot easier now than it used to be. This game is so [Removed for Content] easy already, I see it as playing an fps in a hard difficulty setting. I do not want any changes for personal reasons, however my reasoning is not all personal. Exile has always been a haven (no pun intended) for the more hardcore playerbase, and I see no reason why it should not remain that way. If they made these changes, then exile would not only become viable, it would become the most viable faction, which will lead to hordes of terrible people coming and turning it into the next Qeynos. If you are not willing to take the risk, why should you garner the reward?</p><p>Also, the only change I could see being reasonable is the level range restriction in exile. In order to make it more viable to lower tier players, but not make it easy why not take the level range and double it, instead of making all exiles unlimited?</p></blockquote><p><span style="color: #ff6600;">lol. There are essentially no differences that would lighten your supposedly disadvantageous situation if penalties were more liberally moderated on LVL 80 and LVL 65 PvP gear, as well as PvP ranges.</span></p><p><span style="color: #ff6600;">I'm getting the impression that people like you and Charmnevac are consumed by the elitist, chipped shoulder attitude that pompously discludes others from ever being comparable to you, but the only thing that defines your competence in game are the social cliques you cling to.</span></p><p><span style="color: #ff0000;">Nobody is anything without teamwork, and if you want to stand in the way of teamwork that is valid communal reform for the success of our server in the face of F2P (free to play) revisions for the trial, then YOU are taking the easy, proud route, unlike "<em>those who supposedly will only exile if all these terrible changes happen</em>."</span></p><p><span style="color: #ff6600;">If you have problems with people in Exile, the whole appeal to those who seem a bit bitter like you and Charmnevac are making yourselves out to be, is being able to kill them.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">Again, to truly promote an innovative and community oriented reformation, the things that would be needed include:</span></p><p><span style="color: #ff6600;">· Global chat channel (at least 1)</span></p><p><span style="color: #ff6600;">· PvP ranges that are competitively fair (8-10)</span></p><p><span style="color: #ff6600;">· PvP equipment fair use</span></p><p><span style="color: #ff6600;">· Shared banks</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">Exile status will always be "hardcore," because you'd always be able to attack any other exiles who you can't find it in your heart to appreciate.</span></p><p><span style="color: #ff6600;">And any exile below 8 levels from you is likely too impotent to have any negative effect. ;D</span></p><p><cite>[email protected] wrote:</cite></p> <blockquote><p>There's no point in making the game any easier, and its really quite annoying that people still want it that way. They've already made it plenty easy, which helped ruined pvp in the process, such as the new travel system & handing out gear w/ no risk for reward ( fame ).</p><p>If you dont like exile the way it is now, then dont exile. Or if you want FFA pvp and can't handle the consequences of exile in this game, then go to a different carebear pvp game where you can have someone hold your hand and tell you its going to be alright. If you exile at a lower tier, you choose to accept the consequences of being able to be attacked by anyone, even if they're 50 levels higher.</p><p>It's not stupid, it may not seem fair to the people who exile, but its how its supposed to be. No one was ever supposed to stay in exile in the first place, GM's will tell you that. It's part of lore or whatever that people don't get certain benefits like shared banks in exile.</p><p>Exile is perfectly fine the way it is TBH. Nothing about it needs to be changed. You are even allowed to have guild halls, which is more than enough to ask for. Seriously quit bickering. If you want FFA pvp bad enough, then suck it up and go exile. You wouldn't get respect from anybody if it were to change, and then you decided to go. You would just fit in the same category as every other noob and scrub out there. =)</p></blockquote> <p><span style="color: #ff6600;">Steppen made a quality rebuttal to the paradigm of yours that seems to be pride. It's now quoted below in green, in case you missed it. Feel free to envision Steppen saying "Charmnevac" in place of "Zacii".</span></p><p><span style="color: #ff6600;">The thing is, Charmnevac, people could care less whether some smug elitist "respects" them or not. The problem seems to be is that what you respect is being jaded toward your trivialized ideas on lore, exile being fine, or carebearisms.</span></p><p><span style="color: #ff6600;">What's carebear is that you're letting arrogance impede your ability to promote principles in support of invigorating life into the PvP server, and for only superficial and shallow reason.</span></p><p><span style="color: #ff6600;">Yeah, like any of the above changes are somehow comparable to someone "holding your hand and telling you it's going to be alright". You're kidding yourself into accepting a grossly bitter heart about positive reformation for the entirety of the PvP community.</span></p><p><span style="color: #ff0000;">Your attitude is the carebear, self-serving one, over the truly valuable "What's best for Nagafen & Vox?" approach. What you think GMs will tell you, or even what GMs will tell you is <em><strong>COMPLETELY IRRELEVANT</strong></em> to appropriate and valid game design.</span></p><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>wasn't that long ago the lynch mob was up in arms about getting rid of exiles. i remember all the onyx hate. haha now ppl want exile back. lolza</blockquote><p>There was and is a segment of players who would enjoy an fully functional ffa faction.  There has just always been such an anti-exile outcry before because random people had too many personal drama issues with onyx members.</p><p>The ffa ruleset in exile should remain entirely.  Its always been silly though that the exile faction loses simple convenience things like shared banks.  Whats the point of that?  And with most of the pvp gear being handed out for free to blubies, why is some of it still kept good/evil only?  Why not just removed the tags?</p><p>But then I suppose my opinion wont matter much in a couple months since I already canceled my sub after seeing SOE's plan to turn eq2 into a profiteering RMT scam.  Good luck getting them to pay any attention to any of the numerous issues we have on pvp servers, let alone small simple stuff like this, now that they've found their new RMT cash cow.</p></blockquote><p>I agree with you, but I need to say this because its been a long time and I think I will never be able to say it again.</p><p>You are from Venekor, therefore your opinion is irrelevant.</p></blockquote><p><span style="color: #00ff00;"> Zacii, you are just one person. there may be 10-20 of you who are already exile, but your opinions aren't the only ones that matter.  I don't see why you wouldn't want shared banks and pvp gear, those are just stupidly taken away benefits, and most of the other changes don't effect your Tier, like not getting attacked by reds.  It seems to me that from this and some of your earlier posts, you have been saying that people have been asking for changes for years and never gotten them so they shouldn't get them now.  here is the translation i find from what you have said.  "We didn't get what we want, so why should you be able to have what you want?"</span></p><p><span style="color: #00ff00;">your not the only one on the server zacii.</span></p></blockquote><p><span style="color: #ff6600;">(P.S. How dare you doubt so harshly the care of SOE!) ;[</span></p></blockquote><p>tl;dr, I believe most people are not comparable to me or a lot of the people I play with because I beat them in pvp, or in pve. This is an elitist attitude, but it is fact, not a presumption or the product of an over-inflated ego. Im out there just about every night fighting, and so far onyx is the only guild that has beat us 6v6 since we have become established, in fact most guilds usually like to bring a x2 or a x3. And dont try and pull the gear card, because even though most of our core has been in onyx or another high end guild, im the only one wearing any current raid gear, and im super squishy because of the horrific idea to split crit mit pve/pvp.</p><p>dudoes, come back and come exile, the pvp is actually fun!</p>

Ilovecows
08-01-2010, 08:57 PM
<p>What i am seeing from this is that most of the current exiles lick the disadvantages and would rather keep it that way.  fine.  keep the disadvantages i wasn't saying i wanted it to be exactly as easy as freeport/qeynos(atleast that isn't what i meant).  What i thought was needed was the ffa taken away.  that doesn't effect any of the current level 90 exiles, it just means the hardcore T4/T5/nonT9 players can go and play exile and not get griefed by T9.</p><p>And, second most is to let me use the pvp gear that is evil/good only, i want to use it but i can't.  that means i need to find a new bow, weapon, shield and a couple other pieces.  i'd rather be able to keep this.</p><p>Thirdly, i'd like pvp writs and status on kills so if i make a guild over there i can level it.  Not really any other way being a low level guild other than selling status items or raiding, which there aren't a lot of raids at lower levels.</p><p>Anything else, i don't care one bit about and would almost prefere to stay out of exile.</p><p>I understand what you are saying and it makes sence to me.  i hope you can agree that these things up there ^^ are needed and would help without bringing every freep and Q to exile.</p>

PeaSy1
08-02-2010, 12:34 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><strong><em></em></strong></p><p>dudoes, come back and come exile, the pvp is actually fun!</p></blockquote><p>im thinkin about it for a lil pvp here and there</p><p>have i mentioned that i hate how quoting stacks 20 previous quotes together.</p>

plavem_davem
08-02-2010, 01:07 PM
<p>Just for the record our group killed your group of  6 multiple times. Sure it took 45 minutes but we did. Bigby, Bloodfed, Malith, Plavem, Novecaine, Novaraine.</p><p>When you form an epic times 2 there is no touching you.</p>

Darkmantis
08-09-2010, 04:02 PM
<p><cite>Jacksalot wrote:</cite></p><blockquote><p>Just for the record our group killed your group of  6 multiple times. Sure it took 45 minutes but we did. Bigby, Bloodfed, Malith, Plavem, Novecaine, Novaraine.</p><p>When you form an epic times 2 there is no touching you.</p></blockquote><p>For the record, if the fight lasted longer than 45mins good chance there was more than your 6 man group fighting us. try x3 or more plus zergers.6v6 go?</p>

plavem_davem
08-10-2010, 01:07 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Jacksalot wrote:</cite></p><blockquote><p>Just for the record our group killed your group of  6 multiple times. Sure it took 45 minutes but we did. Bigby, Bloodfed, Malith, Plavem, Novecaine, Novaraine.</p><p>When you form an epic times 2 there is no touching you.</p></blockquote><p>For the record, if the fight lasted longer than 45mins good chance there was more than your 6 man group fighting us. try x3 or more plus zergers.6v6 go?</p></blockquote><p>darkmantis we did own elwins group 6v6 lol your times 2 will kill us go figure. But darkmantis you prolly die more than anyone. Hows the view form the aqueduct?</p>

Putyo
08-10-2010, 06:15 AM
<p>insurrection transfers off the server when pvp is involved, lets not get to excited.</p>

Darkmantis
08-10-2010, 12:36 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>insurrection transfers off the server when pvp is involved, lets not get to excited.</p></blockquote><p>^^^^</p>

plavem_davem
08-10-2010, 12:59 PM
<p>OMG you are right holy batman! That why insurection is still on the server. OMG! Maybe you should make a Freep then /who insurection.</p><p>Goood job</p>

Thinwizzy
08-10-2010, 01:04 PM
<p>Aren't they back on this server because the server they ran to closed up due to lack of PvP?</p>

Cigam
08-10-2010, 01:09 PM
<p>And half the population of Nagafen before the merger was mostly Venekor peeps that left also?</p>

EndevorX
08-13-2010, 09:32 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I like having the disadvantages, it is one of the reason I have always enjoyed exile, it makes the game a little more difficult. Exile is not an easily viable faction, and it is a lot easier now than it used to be. This game is so [Removed for Content] easy already, I see it as playing an fps in a hard difficulty setting. I do not want any changes for personal reasons, however my reasoning is not all personal. Exile has always been a haven (no pun intended) for the more hardcore playerbase, and I see no reason why it should not remain that way. If they made these changes, then exile would not only become viable, it would become the most viable faction, which will lead to hordes of terrible people coming and turning it into the next Qeynos. If you are not willing to take the risk, why should you garner the reward?</p><p>Also, the only change I could see being reasonable is the level range restriction in exile. In order to make it more viable to lower tier players, but not make it easy why not take the level range and double it, instead of making all exiles unlimited?</p></blockquote><p><span style="color: #ff6600;">lol. There are essentially no differences that would lighten your supposedly disadvantageous situation if penalties were more liberally moderated on LVL 80 and LVL 65 PvP gear, as well as PvP ranges.</span></p><p><span style="color: #ff6600;">I'm getting the impression that people like you and Charmnevac are consumed by the elitist, chipped shoulder attitude that pompously discludes others from ever being comparable to you, but the only thing that defines your competence in game are the social cliques you cling to.</span></p><p><span style="color: #ff0000;">Nobody is anything without teamwork, and if you want to stand in the way of teamwork that is valid communal reform for the success of our server in the face of F2P (free to play) revisions for the trial, then YOU are taking the easy, proud route, unlike "<em>those who supposedly will only exile if all these terrible changes happen</em>."</span></p><p><span style="color: #ff6600;">If you have problems with people in Exile, the whole appeal to those who seem a bit bitter like you and Charmnevac are making yourselves out to be, is being able to kill them.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">Again, to truly promote an innovative and community oriented reformation, the things that would be needed include:</span></p><p><span style="color: #ff6600;">· Global chat channel (at least 1)</span></p><p><span style="color: #ff6600;">· PvP ranges that are competitively fair (8-10)</span></p><p><span style="color: #ff6600;">· PvP equipment fair use</span></p><p><span style="color: #ff6600;">· Shared banks</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">Exile status will always be "hardcore," because you'd always be able to attack any other exiles who you can't find it in your heart to appreciate.</span></p><p><span style="color: #ff6600;">And any exile below 8 levels from you is likely too impotent to have any negative effect. ;D</span></p><p><cite>[email protected] wrote:</cite></p> <blockquote><p>There's no point in making the game any easier, and its really quite annoying that people still want it that way. They've already made it plenty easy, which helped ruined pvp in the process, such as the new travel system & handing out gear w/ no risk for reward ( fame ).</p><p>If you dont like exile the way it is now, then dont exile. Or if you want FFA pvp and can't handle the consequences of exile in this game, then go to a different carebear pvp game where you can have someone hold your hand and tell you its going to be alright. If you exile at a lower tier, you choose to accept the consequences of being able to be attacked by anyone, even if they're 50 levels higher.</p><p>It's not stupid, it may not seem fair to the people who exile, but its how its supposed to be. No one was ever supposed to stay in exile in the first place, GM's will tell you that. It's part of lore or whatever that people don't get certain benefits like shared banks in exile.</p><p>Exile is perfectly fine the way it is TBH. Nothing about it needs to be changed. You are even allowed to have guild halls, which is more than enough to ask for. Seriously quit bickering. If you want FFA pvp bad enough, then suck it up and go exile. You wouldn't get respect from anybody if it were to change, and then you decided to go. You would just fit in the same category as every other noob and scrub out there. =)</p></blockquote> <p><span style="color: #ff6600;">Steppen made a quality rebuttal to the paradigm of yours that seems to be pride. It's now quoted below in green, in case you missed it. Feel free to envision Steppen saying "Charmnevac" in place of "Zacii".</span></p><p><span style="color: #ff6600;">The thing is, Charmnevac, people could care less whether some smug elitist "respects" them or not. The problem seems to be is that what you respect is being jaded toward your trivialized ideas on lore, exile being fine, or carebearisms.</span></p><p><span style="color: #ff6600;">What's carebear is that you're letting arrogance impede your ability to promote principles in support of invigorating life into the PvP server, and for only superficial and shallow reason.</span></p><p><span style="color: #ff6600;">Yeah, like any of the above changes are somehow comparable to someone "holding your hand and telling you it's going to be alright". You're kidding yourself into accepting a grossly bitter heart about positive reformation for the entirety of the PvP community.</span></p><p><span style="color: #ff0000;">Your attitude is the carebear, self-serving one, over the truly valuable "What's best for Nagafen & Vox?" approach. What you think GMs will tell you, or even what GMs will tell you is <em><strong>COMPLETELY IRRELEVANT</strong></em> to appropriate and valid game design.</span></p><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>wasn't that long ago the lynch mob was up in arms about getting rid of exiles. i remember all the onyx hate. haha now ppl want exile back. lolza</blockquote><p>There was and is a segment of players who would enjoy an fully functional ffa faction.  There has just always been such an anti-exile outcry before because random people had too many personal drama issues with onyx members.</p><p>The ffa ruleset in exile should remain entirely.  Its always been silly though that the exile faction loses simple convenience things like shared banks.  Whats the point of that?  And with most of the pvp gear being handed out for free to blubies, why is some of it still kept good/evil only?  Why not just removed the tags?</p><p>But then I suppose my opinion wont matter much in a couple months since I already canceled my sub after seeing SOE's plan to turn eq2 into a profiteering RMT scam.  Good luck getting them to pay any attention to any of the numerous issues we have on pvp servers, let alone small simple stuff like this, now that they've found their new RMT cash cow.</p></blockquote><p>I agree with you, but I need to say this because its been a long time and I think I will never be able to say it again.</p><p>You are from Venekor, therefore your opinion is irrelevant.</p></blockquote><p><span style="color: #00ff00;"> Zacii, you are just one person. there may be 10-20 of you who are already exile, but your opinions aren't the only ones that matter.  I don't see why you wouldn't want shared banks and pvp gear, those are just stupidly taken away benefits, and most of the other changes don't effect your Tier, like not getting attacked by reds.  It seems to me that from this and some of your earlier posts, you have been saying that people have been asking for changes for years and never gotten them so they shouldn't get them now.  here is the translation i find from what you have said.  "We didn't get what we want, so why should you be able to have what you want?"</span></p><p><span style="color: #00ff00;">your not the only one on the server zacii.</span></p></blockquote><p><span style="color: #ff6600;">(P.S. How dare you doubt so harshly the care of SOE!) ;[</span></p></blockquote><p>tl;dr, I believe most people are not comparable to me or a lot of the people I play with because I beat them in pvp, or in pve. This is an elitist attitude, but it is fact, not a presumption or the product of an over-inflated ego. Im out there just about every night fighting, and so far onyx is the only guild that has beat us 6v6 since we have become established, in fact most guilds usually like to bring a x2 or a x3. And dont try and pull the gear card, because even though most of our core has been in onyx or another high end guild, im the only one wearing any current raid gear, and im super squishy because of the horrific idea to split crit mit pve/pvp.</p><p>dudoes, come back and come exile, the pvp is actually fun!</p></blockquote><p><span style="color: #ff6600;">I'd like to note that insular perspectives like the one espoused pretty shamelessly by Zacii, they seem to not take into account values of the collective whole over the individual.</span></p>

BlueEternal
08-13-2010, 09:59 PM
<p><cite>Jacksalot wrote:</cite></p><blockquote><p>OMG you are right holy batman! That why insurection is still on the server. OMG! Maybe you should make a Freep then /who insurection.</p><p>Goood job</p></blockquote><p>Lol, looks like we have a new Insurrection member here. If you only knew...</p>

Ilovecows
03-11-2011, 10:10 PM
<p>I still don't see why as an exile I can't get writs, status on kills, or use some of my pvp gear.</p>

Oobo
03-12-2011, 12:00 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>#1 - Dont change a thing about exile.</p><p>#2 - Displaced is recruiting GOOD players if you want to be exiled~</p></blockquote><p><span style="color: #ff6600;">Simply because you're level 90 doesn't waive the need to consider the priorities of the OVERALL game over your limited, top tier experience.</span></p><p><span style="color: #ff6600;">Promoting liberty and expansion in the game's ruleset is required for overall health and community development.</span></p><p><span style="color: #ff6600;">The below would achieve such.</span></p><p><span style="color: #ff6600;">I totally had to quote it again for your viewing pleasure, due to edits made...</span></p></blockquote><p>I agree with Zacii tbh, its been that way forever, we shouldnt change it because a few people now want to cry about it. Guilds wanted changes when we were originally there, like The Kraken and Onyx, nothing happened then. None of it is necessary though quite honestly. If you choose to be in exile, you choose to face the consequences. If you're going to have FFA pvp, you will not get certain pieces of pvp gear, you will not have a shared bank, etc. It is silly that it is this way, but i think its fair in a sense.</p></blockquote><p>YES give Exiles pvp Writs, take away ALLLLL faction restriction on 65, 80 gear...FFA was always fun in EQ1 and would be a blast here... also Charm and Zacii you two dingleberries are on flames constantly spamming how this game blows and you two DONT PLAY any longer so tbh stf*, your opinions dont even matter any longer, not to mention your both terrible at pvp..=(...</p>

Notsovilepriest
03-12-2011, 01:09 AM
Well considering this is a necro'ed post from 7 months ago.

Ilovecows
03-12-2011, 03:12 AM
<p><cite>[email protected] wrote:</cite></p><blockquote>Well considering this is a necro'ed post from 7 months ago.</blockquote><p>So what if this is an older post?  that doesn't change the fact that it is valid, and there is no reason why I shouldn't be able to get writs as an exile, use some of my pvp gear, or get status when I kill someone.</p><p>It wouldn't really be any different if I were to start a new post.  The problem is the same, and is still there.</p>

Greggthegrmreapr
03-12-2011, 03:34 AM
<p>All the disadvantages of exile were really never that bad if you enjoyed it.  Denna was in Exile for over 2 years and the only reason I went back to the city was because there was a huge lack of players in exile at the time to do anything with. </p><p>The huge amount of exile hate was usually do to the fact that exile had better gear and therefore kicked the crap out of the cities on a usual basis.</p><p>No need to change it or anything.  Just fix the PvP in general in the game and the factions will fix themselves.</p>

Ilovecows
03-12-2011, 05:59 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>All the disadvantages of exile were really never that bad if you enjoyed it.  Denna was in Exile for over 2 years and the only reason I went back to the city was because there was a huge lack of players in exile at the time to do anything with. </p><p>The huge amount of exile hate was usually do to the fact that exile had better gear and therefore kicked the crap out of the cities on a usual basis.</p><p>No need to change it or anything.  Just fix the PvP in general in the game and the factions will fix themselves.</p></blockquote><p>Why are you so oppossed to me being able to have writs in exile?  or for me to be able to use my shield?  How does that affect you at all?</p><p>For what reason do you say that I can't have writs or use my shield in exile?  It doesn't effect you, and, so far, you have not provided any reason as to why exile shouldn't have writs... all you have said basicly is that it shouldn't be changed.  Nothing else.  Just opposition with no reason.</p><p>So tell me, why are you opposed to writs for exiles?</p><p>If you don't want writs as an exile, just don't pick them up then.  No big deal.</p>

Greggthegrmreapr
03-12-2011, 10:56 AM
<p>I am really not opposed to having writs in exile, but I think there are more important things to fix in the game than adding those in.  Exile has been in the game long enough that everyone who has played for more than a few weeks knows what to expect when they leave the cities.</p>

Ilovecows
03-12-2011, 04:41 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I am really not opposed to having writs in exile, but I think there are more important things to fix in the game than adding those in.  Exile has been in the game long enough that everyone who has played for more than a few weeks knows what to expect when they leave the cities.</p></blockquote><p>It isn't like adding writs would really be taking away a whole bunch of attention from them.  It should be very simple for them to add them in, and also add in some pvp merchants to Haven.</p><p>Yes, most players know what to expect when they live Exile, but that isn't the point.  The point is that there is no reason they can't take the good evil tag off of some of the gear, and add in writs.  It would hardly take any time away from what problems that you consider to be "more important."</p>

Vaylan77
03-21-2011, 07:27 AM
<p>no need for a third faction imho. exile is a temporary thing and should stay this way. ppl are just going exile on pvp servers anyway to get more from the cake in the end to kill qs and freeps. today this exile hopping is annoying to the max anyway. today you see someone being a q, tomorrow he is an exile and the day after he fights side by side with you. one time he is a ranger, next time an assassin and then a ranger again. this whole exile thing is crap. it was there to give u a chance to become the opposing faction. now that most of the class factions restrictions are gone nonetheless there is even less reason to become exile.exiles are outlaws. and the way they are treated now is ok for me. that's the penalty you have to take when betraying your home city. otherwise why no add a 4th and 5th faction? yeah make neriak its own faction and gorowyn and freeport and queynos...</p>

Ilovecows
03-22-2011, 10:44 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>no need for a third faction imho. exile is a temporary thing and should stay this way. ppl are just going exile on pvp servers anyway to get more from the cake in the end to kill qs and freeps. today this exile hopping is annoying to the max anyway. today you see someone being a q, tomorrow he is an exile and the day after he fights side by side with you. one time he is a ranger, next time an assassin and then a ranger again. this whole exile thing is crap. it was there to give u a chance to become the opposing faction. now that most of the class factions restrictions are gone nonetheless there is even less reason to become exile.exiles are outlaws. and the way they are treated now is ok for me. that's the penalty you have to take when betraying your home city. otherwise why no add a 4th and 5th faction? yeah make neriak its own faction and gorowyn and freeport and queynos...</p></blockquote><p>I like the idea of having 4 or 5 factions, the only thing is there would be a few things that must be changed to allow that to work.  Since Freeport and Qeynos are no longer starting cities, they would probably need to be made starting cities again.  Also, the gear, quests, etc. would have to be brought up to an equal level with the other starting zones.</p><p>But I don't think that would be very likely to happen.</p><p>However, exile would be very easy to be made into a faction of a sorts, and would be very good balance for pvp to have 3 factions all fighting each other, in my opinion.  some may disagree with me, but most of the people i have spoken with said it was a lot of fun when some people from my guild went exile.  3 factions = good.  2 factions = easy to become unbalanced and stay that way.</p><p>Exile would really help for balance.  Make it so.</p>