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Cloakentuna
07-21-2010, 03:57 PM
<p>Any chance getting a short immunity timer to knockbacks?  You nerfed all other forms of CC back at the beginning of SF yet you can still be punted across maps effectively locking you down completely from casting spells.</p><p>Make it happen.</p>

Skudwhistle
07-21-2010, 04:06 PM
u want druids and clerics to be unkillable?

Cloakentuna
07-21-2010, 04:08 PM
<p>They already are unkillable <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" /></p>

Nemas Ravenor
07-21-2010, 04:13 PM
<p>Oh my god.  Why didn't I think of this? </p><p>Froggleg is absolutely right.  You mez somebody and they are immune to Mezzing for 30 seconds and can run in and kill you.  You root somebody, they are immune to root for thirty seconds and they can run in to kill you.  Stun, Daze -- it's all been nerfed to hell.  Heck, even Charm became a Mez in PVP and once you've mezzed someone... well, yeah, they are immune to mez for 30 seconds.</p><p>And yet for every class that needs to stand still in order to cast anything -- all mages and healers -- you can be knocked back off your feet over and over and over and over.</p><p>As a coercer I can no longer lock anyone down, but I can essentially be locked down by being "punted across maps," exactly as Froggleg put it.</p>

Ralpmet
07-21-2010, 04:17 PM
<p><cite>Nemas Ravenor wrote:</cite></p><blockquote><p>Oh my god.  Why didn't I think of this? </p><p>Froggleg is absolutely right.  You mez somebody and they are immune to Mezzing for 30 seconds and can run in and kill you.  You root somebody, they are immune to root for thirty seconds and they can run in to kill you.  Stun, Daze -- it's all been nerfed to hell.  Heck, even Charm became a Mez in PVP and once you've mezzed someone... well, yeah, they are immune to mez for 30 seconds.</p><p>And yet for every class that needs to stand still in order to cast anything -- all mages and healers -- you can be knocked back off your feet over and over and over and over.</p><p>As a coercer I can no longer lock anyone down, but I can essentially be locked down by being "punted across maps," exactly as Froggleg put it.</p></blockquote><p>You can cycle cc's and lock someone down, I do it all the time.</p>

Cloakentuna
07-21-2010, 04:29 PM
<p>All other CCs can be countered by procs, clickies, and potions.  Knockbacks can't.  5-6 seconds of immunity before you can be KBd again is all I'm really asking for.  Enough time to cast a few spells.</p>

Joemomm
07-21-2010, 04:59 PM
<p>Wow! I'm so glad you brought this up because I had recently acquired the master version of the knockback hammer on my Templar and it got me wondering if it works at all in pvp.</p><p>So does it? I NEVER use the thing as it is, but if knockback works in pvp, and works well, then I just might start using that little green button. Yea I know, shame on me for not trying to use it before asking about it but I'm lazy.</p>

Creatu
07-23-2010, 11:42 AM
<p>Templar hammer works fine in pvp.</p><p>Not constantly knocking you down but can be very annoying</p>