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View Full Version : An interesting idea, Contested inside a city


Killque
06-13-2010, 11:43 PM
<p>Ever since the removal of Avatars, I miss that type of action...</p><p>What if they put 1 raid mob (only attackable by the opposite faction) inside the city. Say North Qeynos and North Freeport.</p><p>Have a decent loot table for the mob, and maybe a pvp based strat or something.</p><p>I know that whole "cannot attack until attacked" thing may be bothersom, but I am not conviced it would be a deal breaker.</p>

Kota
06-13-2010, 11:45 PM
sounds fun. except for the 25 seconds spell lag that will no doubt ensue from the 300 ppl piling into nq.

max.power
06-14-2010, 07:12 AM
<p><cite>[email protected] wrote:</cite></p><blockquote>sounds fun. except for the 25 seconds spell lag that will no doubt ensue from the 300 ppl piling into nq.</blockquote><p>Exactly.</p><p>First SOE has to fix servers so they can handle a massive amount of people in one zone, THEN we can talk about contested targets in cities or zones again.</p>

Sprin
06-14-2010, 07:18 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>sounds fun. except for the 25 seconds spell lag that will no doubt ensue from the 300 ppl piling into nq.</blockquote><p>Exactly.</p><p>First SOE has to fix servers so they can handle a massive amount of people in one zone, THEN we can talk about contested targets in cities or zones again.</p></blockquote><p>you guys are so silly...</p><p>The Devs will "fix" this by just making it so that for every 12 people in the zone, they will create a 2nd and 3rd North Qeynos... so that nobody in one zone can actually complete the task and people will be forced to "need an invite to NQ1 to kill epic" or else nothing can get done...</p>

Jacquotte
06-16-2010, 07:29 AM
<p><cite>[email protected] wrote:</cite></p><blockquote>sounds fun. except for the 25 seconds spell lag that will no doubt ensue from the 300 ppl piling into nq.</blockquote><p>won't be an issue, since they are reverting the title-system first</p>

Neskonlith
06-16-2010, 01:18 PM
<p><span style="color: #ff0000;">Titles cause lag!</span></p>

Jacquotte
06-17-2010, 08:30 AM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p><span style="color: #ff0000;">Titles cause lag!</span></p></blockquote><p>lol, well you should be able to disable them, just like you can do with guildnames</p>