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View Full Version : How to avoid/escape assassin perma-stun


Umub
06-09-2010, 02:47 PM
<p>I was playing in Smuggler's Den yesterday and a certain assassin totally owned my Ranger (you know who you are Stranger). First the mistakes, I was running in the open by myself (had just revived) on the road. I should have been using some cover. I had also let my vision of the cat totem lapse so I couldn't see stealthed.</p><p>Anyway, then an assassin jumped me from the ridge above the road. From that moment on until death I was stunned except for a brief moment when I hit my charm clicky (can't remember the name but something like runed victims skull I believe) but I got stunned again immediately. I have about 21k hit points and close to 500 toughness with decent critical mitigation and about 70% avoidance. The fight took maybe 15 seconds.</p><p>I am hoping to learn something from this. In particular, how to avoid getting stunned and how to get unstunned.</p><p>I know of 3 ways to get unstunned (when you don't have help from someone else anyway)</p><ul><li>BG Charm Clicky (runed victims skull i think)</li><li>Sgnet (sorry at work can't remember exactly which signet)</li><li>Freedom of Action potion</li></ul><p>The problem with the charm and potion is that the recast is quite long. The problem with the signet is that you can only carry one at a time. So in this particular case, my signet was already gone and my potion wasn't available yet.</p><p>Are there any other ways to get unstunned?</p><p>As far as avoiding getting stunned. The only gear related way I can think of is the other BG charm which gives you protection against daze for 1 minute I think and the signets. The other way is of course to not let the assassin get the jump on you.</p><p>Are there any other gear related ways to avoid getting stunned? Any other recommendations for dealing with assassins?</p>

Darkonx
06-09-2010, 02:53 PM
<p>I doubt it was a perma-stun. Most likely it was a short stun, then a stifle/root, then a longer stun via proc. Best way to avoid it is to snare him before he gets within range and kite him down as a ranger. If he's already too close, cheapshot+snare while backing out of melee range. Spam cheapshot at all times, even while he's OOR, because if he shadowsteps you, it'll land before he can combo into a stifle or his own stun.</p>

Yimway
06-09-2010, 02:53 PM
<p>Dont run into assasins one on one?</p><p>Also, doesn't stamina increase your ability to outright resist it?</p>

Vlahkmaak
06-09-2010, 03:30 PM
<p>Carry all the signets for immunity to stife/stun both the long and short use and freedom of action and mind potions.  If you see an assassin heading your way click on the stifle immunity - the assassin stifle is far deadlier than any stun proc as it lasts along time in a pvp fight.</p><p>As a scout also hit your de-aggros (invest in the TSO AA deaggro/nuke) to get the other scout off you followed by cheap shot then root/snare and let your deadly ranger auto attk do its job (invest in a piece of proc gear for every slot to maximize auto attk damge).  Assassin are deadly at range too so don't underestimate front load plus their bow attacks - once you get ranged on them try to take them down fast.  If oyur not using it get the Tribunal stun cloak - even nerfed it is stil a great piece of pvp gear esp for rangers.</p>

YasikoSetsu
06-09-2010, 04:36 PM
<p>Here's what happened to you:</p><p>15 second root (paralyzing strike)</p><p>11 second stifle (jugular sclice)</p><p>3 second stun (cheap shot)</p><p>So in effect, if the root doesnt break, and you cant cure the stifle, yes, an assassin can lock you down for 14 seconds. (Those are the correct pvp durations.)</p><p>Not much you can do about it, other than carry a freedom of mind, every stun/stufle signet you can, and hope ones up when you see the shadowy dude running at you.</p>

Umub
06-09-2010, 04:44 PM
<p>Thanks for the tips. I was assuming that it was more than one affect not just one long stun. But I wasn't paying close enough attention to the stifle vs. stun issue for sure. I also only have one set of signets (long use I think). I'll check out the other's tonight and make sure I carry both.</p><p>I do have the Justice cloak, but I don't always remember to swap back to it from my Harvesting cloak in Smuggler's Den. I need to pay more attention to that.</p><p>Is there any gear that procs stifle/stun/root/etc. resist or cancel?</p><p>What do you mean by the TSO AA deaggo/nuke? The one I know of is Evasive Maneuvers in the Scout TSO line. It is single target and in PVP only does damage doesn't deaggro. Is there another one? I do spam click Evade to try and force them to lose their target. There is also a buf proc for forcing them to lose their target don't recall the spell name.</p>

HerbertWalker
06-09-2010, 08:52 PM
<p>I also call it perma-stun - any combo of moves which prevents you from casting at all during an entire battle.</p><p>Only the best brigands can do that to me.    You got to laugh it off though.   Nothing you can do hehe.</p><p>You can carry the potions to resist all stuns and stifles, but you got to pop it before you get perma stunned  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

Vlahkmaak
06-09-2010, 08:59 PM
<p>Primal reflex is the ranger re-active deaggro - oyur right about evasive manuevers - i read it unclicked - seems to deaggro for me all the same though tbh.</p>

Meirril
06-09-2010, 10:24 PM
<p><cite>HerbertWalker wrote:</cite></p><blockquote><p>I also call it perma-stun - any combo of moves which prevents you from casting at all during an entire battle.</p><p>Only the best brigands can do that to me.    You got to laugh it off though.   Nothing you can do hehe.</p><p>You can carry the potions to resist all stuns and stifles, but you got to pop it before you get perma stunned  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>It shouldn't take a good brigand to stun-lock someone. Brigs have more stuns than anyone else, no stiffles and two CA that locks your facing and movement. Against one person it shouldn't take skill. Now dealing with multiple people...that is a problem.</p>

StaticLex
06-10-2010, 03:13 AM
<p>If you let a assassin jump you as a ranger then you straight up failed as a ranger.  <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" />  Anyway signet or potion is all you can really do, but by then you're probably dead.</p>

bks6721
06-11-2010, 08:41 PM
<p>I just laugh and hope he doesn't facehump me while I decide where to revive.</p>

Odys
06-14-2010, 04:47 AM
<p>Classical PVP issue, stuns are overpowered especially if you consider the lack of countermesures, most anti stun have rather long reuse timers. The best bet is to have huge resistances, a toxic brelium set may help to resist the perma stun combo.</p><p>The PVP game is yet another complet failure of SOE team, with classes parsing at 15-25k dps with tp to target and 15 second stun it's clear that none of my healer will ever enter a BG. I don't play to be scout food.</p><p>I would probably give BG a try if serenity was usable when stunned, if tranquility was ticking each 2 seconds.</p>

bks6721
06-14-2010, 06:53 PM
<p><cite>Odys@Storms wrote:</cite></p><blockquote><p>Classical PVP issue, stuns are overpowered especially if you consider the lack of countermesures, most anti stun have rather long reuse timers. The best bet is to have huge resistances, a toxic brelium set may help to resist the perma stun combo.</p><p>The PVP game is yet another complet failure of SOE team, with classes parsing at 15-25k dps with tp to target and 15 second stun it's clear that none of my healer will ever enter a BG. I don't play to be scout food.</p><p>I would probably give BG a try if serenity was usable when stunned, if tranquility was ticking each 2 seconds.</p></blockquote><p>actually, Wardens are pretty darn strong in BG's.  My wiz is in full bg gear and most wardens can outheal my dmg. I've also found that trying to root a warden is a waste of my time.  lol</p>

Odys
06-15-2010, 03:31 AM
<p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p>actually, Wardens are pretty darn strong in BG's.  My wiz is in full bg gear and most wardens can outheal my dmg. I've also found that trying to root a warden is a waste of my time.  lol</p></blockquote><p>She indeed does well in duels, except against assassins and true scouts (i mean non bards); even with tranquility, serenity she often bite the dust. But note that duel do not allow to go far away (root, snare).</p><p>I would probably try PVP if all players were in the same standard gear, as a healer and as a user of parsers i know how gear do impact extremely the dps/hps and mitigation of people.</p><p>As it is PVP is simply a gear confrontation, and skill & fun on both side happens probably very rarely : to have fun you first need teams with similar level of gear, moreover the team composition is also a big issue : a team with an inqui + warden against a team with no healer is probably bound to win.</p><p>At some point WOW almost got an interesting PVP mini game, it was a 3 versus 3 with premade persistent teams.The idea was quite interesting but gear issues ruined it.</p>

Guld_Ulrish
06-15-2010, 07:27 AM
<p>Odys you have clearly no idea how the pvp works, enter the BG with your warden and you migth be suprised.</p>

StaticLex
06-15-2010, 08:00 AM
<p><cite>Odys@Storms wrote:</cite></p><blockquote><p> would probably give BG a try if serenity was usable when stunned, if tranquility was ticking each 2 seconds.</p></blockquote><p>Uhh, Serenity can be used while stunned.  Tranquility is solid, get the red adorn if you want to to tick more frequently.</p>

mrsma
06-15-2010, 09:07 AM
<p><cite>Guld_Ulrish wrote:</cite></p><blockquote><p>Odys you have clearly no idea how the pvp works, enter the BG with your warden and you migth be suprised.</p></blockquote><p>This ^^^^ Wardens are beastly in PVP<img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /> </p><p>30 Seconds of immunity from not only Stuns & Interrupts and some knockdowns  but with the Shadow AA's you also get Stifle immunity AND a reduction in re-casting speed. Time that with the TWO discord charms you can get get and cyclone and 4 x death prevents and greater banshee hoop and banshee hoop, shifting buckler, censor of protection and the challenger gear with the max resists / damage wards = WIN</p><div><div><div><div><div><div> </div></div><table style="BORDER-RIGHT: black 1px solid; BORDER-TOP: black 1px solid; BORDER-LEFT: black 1px solid; BORDER-BOTTOM: black 1px solid; BACKGROUND-COLOR: #cccccc" cellpadding="0" width="400"><caption></caption><tbody><tr><td align="center"> </td></tr><tr><td><table style="BORDER-RIGHT: black 3px solid; BORDER-TOP: black 3px solid; MARGIN: 0px; BORDER-LEFT: black 3px solid; BORDER-BOTTOM: black 3px solid" cellspacing="0" cellpadding="0" width="100%"><tbody><tr><td colspan="2" align="left">Serenity</td><td align="right">Rank (*/1)</td></tr><tr><td width="25%" align="left"><span>Stamina</span></td><td width="50%"> </td><td width="25%" align="right">2 point</td></tr><tr><td colspan="3"></td></tr><tr><td colspan="3"> </td></tr><tr><td colspan="2">Serenity grants the Serenicist immunity to stun, interrupt and some knockdown effects. Serenity can be cast while stunned.</td><td align="right"> </td></tr><tr><td colspan="3"> </td></tr><tr><td>Target</td><td>Self</td></tr><tr><td>Casting</td><td>0.5 seconds</td></tr><tr><td>Recast</td><td>5 minutes</td></tr><tr><td>Duration</td><td>30.0 seconds</td></tr><tr><td colspan="3"> </td></tr><tr><td colspan="3">Effects:</td></tr><tr><td colspan="3"><ul><li>Makes caster immune to Stun effects </li><li>Prevents caster from being Interrupted </li></ul></td></tr></tbody></table></td></tr><tr><td>Grants the prefix title '<strong><a title="Serenicist" href="http://forums.station.sony.com/wiki/Serenicist"><span style="color: #002bb8;">Serenicist</span></a>'</strong></td></tr></tbody></table><div> </div><div>  AND</div></div></div></div></div><p><table style="background-color: #cccccc; border: black 1px solid;" cellpadding="0" width="400"><caption></caption><tbody><tr><td align="center"></td></tr><tr><td><table style="margin: 0px; border: black 3px solid;" cellspacing="0" cellpadding="0" width="100%"><tbody><tr><td colspan="2" align="left">Pure Serenity</td><td align="right">Rank (*/<img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></td></tr><tr><td width="25%" align="left"><span>Sentinel's Fate Attributes</span></td><td width="50%"> </td><td width="25%" align="right">1 point</td></tr><tr><td colspan="3"><span style="color: #ff0000;">Requires Level 81, 70 points in Druid tree</span></td></tr><tr><td colspan="3"> </td></tr><tr><td colspan="2">Reduces the recast of <a title="Serenity" href="http://forums.station.sony.com/wiki/Serenity"><span style="color: #002bb8;">Serenity</span></a>. The final point in this ability adds an immunity to stifles.</td><td align="right"> </td></tr><tr><td colspan="3"> </td></tr><tr><td colspan="3">Passive Spell</td></tr><tr><td colspan="3"> </td></tr><tr><td colspan="3">Effects:</td></tr><tr><td colspan="3"><ul><li>Reduces the recast of Serenity by x seconds. </li></ul></td></tr></tbody></table></td></tr></tbody></table></p>

Davngr1
06-15-2010, 11:09 AM
<p>lol at assassins having a perma stun..</p><p> you clearly have not delt with brig/swash and chanters :p</p>

Odys
06-16-2010, 01:31 AM
<p>Yes i have serenity, and i love the imrproved one.  But you cannot use it when stiffled.</p><p>I would probably give PVP a try if gear issues were not so important. If someone in BG gear was not 2-3 time more powerfull than a player in good PVE gear, but instead 20-30% stronger things would be fine.</p><p>I wonder <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />,  I did all the  x1 content, and farming it is not fun (unless i do it with friends), x4 content require many people and too much organisation (i m doing zone twice a week).</p><p>So PVP is a possibility.</p>

yellowbelly08
06-21-2010, 11:20 AM
<p>skull charm..instant qued impenetrable...he blows his load..cancel impen at 5 sec crucially as hes waiting duration...cheap shot...snare...sprint backwards...own his face.</p>

Meirril
06-21-2010, 08:51 PM
<p><cite>Odys@Storms wrote:</cite></p><blockquote><p>Yes i have serenity, and i love the imrproved one.  But you cannot use it when stiffled.</p><p>I would probably give PVP a try if gear issues were not so important. If someone in BG gear was not 2-3 time more powerfull than a player in good PVE gear, but instead 20-30% stronger things would be fine.</p><p>I wonder <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />,  I did all the  x1 content, and farming it is not fun (unless i do it with friends), x4 content require many people and too much organisation (i m doing zone twice a week).</p><p>So PVP is a possibility.</p></blockquote><p>Are you sure about this? You've got the full 8 points into the SF line to improve it? The last point is where you gain the immunity to stiffle.</p><p>Honestly, I never bother to use it when I'm stiffled. With Nature Walk wardens are immune to roots so when I'm stiffled I usually just run for a bit and let it wear off. Why waste my stun immunity when you can just out manuver your opponent?</p><p>The funniest thing is that in PvP I think the warden's group root is one of the most valuable spells we have. By cutting an entire group's mobility your keeping their fighters locked down and preventing the other team's members from moving into position to cover each other. Even rooting just their tank or healer can really throw off the other group's mojo.</p>

StaticLex
06-22-2010, 04:41 AM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Odys@Storms wrote:</cite></p><blockquote><p>Yes i have serenity, and i love the imrproved one.  But you cannot use it when stiffled.</p></blockquote><p>Are you sure about this? You've got the full 8 points into the SF line to improve it? The last point is where you gain the immunity to stiffle.</p></blockquote><p>Odys is right actually and I've bugged it multiple times.  If you get stifled you cannot use Serenity to bust out of it.  If you use Serenity BEFORE you get stifled however, you will be immune to stifles for the duration of the buff.  It's really stupid that it's been broken this long and it <strong>still</strong> needs to be fixed.</p>

Oakum
06-24-2010, 05:24 PM
<p><cite>YasikoSetsuna wrote:</cite></p><blockquote><p>Here's what happened to you:</p><p>15 second root (paralyzing strike)</p><p>11 second stifle (jugular sclice)</p><p>3 second stun (cheap shot)</p><p>So in effect, if the root doesnt break, and you cant cure the stifle, yes, an assassin can lock you down for 14 seconds. (Those are the correct pvp durations.)</p><p>Not much you can do about it, other than carry a freedom of mind, every stun/stufle signet you can, and hope ones up when you see the shadowy dude running at you.</p></blockquote><p>Hmm, all warden roots including our emergancy deaggro root were nerfed to last only 8 seconds according to what I read/see. How come scouts get longer ones?</p>

Oakum
06-24-2010, 05:28 PM
<p><cite>StaticLex wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Odys@Storms wrote:</cite></p><blockquote><p>Yes i have serenity, and i love the imrproved one.  But you cannot use it when stiffled.</p></blockquote><p>Are you sure about this? You've got the full 8 points into the SF line to improve it? The last point is where you gain the immunity to stiffle.</p></blockquote><p>Odys is right actually and I've bugged it multiple times.  If you get stifled you cannot use Serenity to bust out of it.  If you use Serenity BEFORE you get stifled however, you will be immune to stifles for the duration of the buff.  It's really stupid that it's been broken this long and it <strong>still</strong> needs to be fixed.</p></blockquote><p>Yes, getting serenity is a waste of points bascially. Your better off keeping tranquility on yourself so that you will get cured/healed every 15 seconds. The stun/stifle chain of assasins brigands or brigands with their debuffs is quite nasty to leather wearing druids. Now for clerics and shaman with the better armor its not quite as bad but that is why druids are supposed to do mor dps then the other two healer types. The tradeoff of armor for damage.</p>