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ysslik
06-09-2010, 02:50 AM
<p><strong>PVP WARFIELDS</strong></p><ul><li>Chaos Flag is now a beneficial buff and lasts for 1 hour. </li><li>The call to arms for Warfields now correctly states the zone it is in.     </li><li>All eligible players will be rewarded equally for participation in the Warfields. </li><li>A few changes to Most Wanted Posters have been made to remove the focus on the Warfield's reward and back to PvP fights.</li></ul><p><strong>PVP MERCHANTS</strong></p><ul><li>Discord’s Prescient and Enduring Disks can be exchanged for tokens through the Priest of Discord for a limited time.</li></ul><p><strong>PVP ITEMS</strong></p><ul><li>Discord’s Prescient Disk now grants increased power and toughness instead of in combat speed. </li><li>Discord’s Enduring Disk now grants increased health and toughness instead of in combat speed.  </li><li>Discord’s Prescient and Enduring Disks are now available through the Battleground vendors. </li></ul><p><strong>PVP WRITS</strong></p><ul><li>Most Wanted Posters now have 20 Charges. </li><li>The reuse timer for the Most Wanted Posters is now 5 Minutes. </li><li>You may still obtain a new writ while in combat.</li></ul><p>Seen this on test server update notes.When will this be live.I like the wanted poster change.</p><p>The only thing with the warfield change is now theres no incentive to win might as well take the towers out and just have a call to come and fight.</p><p>The alure of warfields was to posibly get 15 tokens plus filling writs it  worked and pvp came out.But now you took the alure away so basically you have 2 zones where you get free tokens for fighting in for 30 min.I guess now there like hot zones.</p><p>Now being a freep the issue was we were out numbered the zone was locked with 80qs 10 freeps we had no chance to win.We didnt want tokens to be even for participating we wanted a even number playing grround so we could win our extra tokens. Now warfields is watered down doesnt seem apealing any more.</p><p>Im hoping your looking at some of the other ideas floating on the boards and your working on implemting some.We shall see im hoping this doesnt kill it.</p>

Sprin
06-09-2010, 02:54 AM
<p><cite>ysslik wrote:</cite></p><blockquote><p>.</p><p>The only thing with the warfield change is now theres no incentive to win might as well take the towers out and just have a call to come and fig</p></blockquote><p>if there is no incentive for one faction to defend their flag, then they wont, and this will decrease openworld pvp...</p>

YasikoSetsu
06-09-2010, 03:22 AM
<p><cite>ysslik wrote:</cite></p><blockquote><p><strong>PVP WARFIELDS</strong>   </p><ul><li>All eligible players will be rewarded equally for participation in the Warfields. </li></ul></blockquote><p>Lol, what. xD</p><p>This update reads to me: "Well, we know theres not enough Freeps to even put up a slight contest, so as a pity reward, we'll give you the same amount of tokens as the billion Q's."</p>

Chia_Pet
06-09-2010, 03:25 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>ysslik wrote:</cite></p><blockquote><p>.</p><p>The only thing with the warfield change is now theres no incentive to win might as well take the towers out and just have a call to come and fig</p></blockquote><p>if there is no incentive for one faction to defend their flag, then they wont, and this will decrease openworld pvp...</p></blockquote><p>Actually you are both wrong.</p><p>Currently:</p><p>Freeps wont come to antonica because they know they cant win with Q numbers. they wont waste thier time for 5 tokens.</p><p>Freeps dont come out to defend as much in commonlnads because they cant win, and are outnumbered, and its not worth the effort for 5 tokens</p><p>After implementation:</p><p>Freeps will be more likely to come out into Antonica to get PvP tokens, since now it doesnt matter if they win or lose.</p><p>Freeps will now come out into Commonlands because now its worth thier effort. actually since the towers dropping on common lands happens reletively quickly its easier for both sides to get 15 tokens then in Antonica which lasts for a full 30 minutes...</p><p>This however will do NOTHING for the lag as the limit on players in a zone is bypassed by grouping.</p><p>Warfields needs to be split up by tier and zone, nothing short will work, period.</p>

YasikoSetsu
06-09-2010, 03:37 AM
<p>Put a cap of 50 freeps, and a cap of 50 q's on commonlands and antonica. When either side of that 50 is hit, a new instance of it opens. Disable the 'move to group member' function in ONLY commonlands and antonica.</p><p>You'll have like 3-4 warfields with nothing but Q's, but hey, it would help with lag, for sure.</p>

Harbringer Doom
06-09-2010, 10:49 AM
<p><cite>ysslik wrote:</cite></p><blockquote><p><strong>PVP WARFIELDS</strong></p><ul><li>Chaos Flag is now a beneficial buff and lasts for 1 hour. </li><li>The call to arms for Warfields now correctly states the zone it is in.     </li><li><strong>All eligible players will be rewarded equally for participation in the Warfields. </strong></li><li>A few changes to Most Wanted Posters have been made to remove the focus on the Warfield's reward and back to PvP fights.</li></ul></blockquote><p>So... there's is absolutely no point in trying to kill the tower guards now?</p><p>Its just a call to the zone where you'll get some free tokens if you PvP for a while?</p>

MaCloud1032
06-09-2010, 11:00 AM
Wtb server transfers

baldwinboy3
06-09-2010, 11:01 AM
<p>WARFIELDS:</p><p>1. Put back winning WF gives 15 tokens and Losing gives 5.  FYI I am a FP.</p><p>2. Split up the zones WF's are in by tier. 70-90 in CL one with towers, 40-60 CL two with towers, and CL three 39 and down! This was each tier can do the WF and not worry about greys and lag as much. You can split up the tiers a little better this is just the concept.</p>

gauged
06-09-2010, 12:06 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>Wtb server transfers</blockquote><p>+1</p>

Omgidomms
06-09-2010, 12:13 PM
<p>I like the updates, but one thing is missing.</p><ul><li>Commonlands and Antonica now only allow a faction to use up to 50% of the zones player limit, this also works when trying to zone in group members.</li></ul>