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View Full Version : Combat XP turns off when FD.


Wytie
06-08-2010, 10:43 PM
<p>I noticed that when my alt is FD's from a SK he no longer gains xp for combat kills while FD'd. Now I could understand if he was actually dead not gaining xp, but just being FD prevents you from receiving combat xp.</p><p>How can that be intended?</p>

hempick
06-08-2010, 11:43 PM
<p>I never noticed this.  Is it the same for other classes with FD?</p>

Eritius
06-09-2010, 02:47 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I noticed that when my alt is FD's from a SK he no longer gains xp for combat kills while FD'd. Now I could understand if he was actually dead not gaining xp, but just being FD prevents you from receiving combat xp.</p><p>How can that be intended?</p></blockquote><p>If you are removed from combat, you don't get exp. What you'll need to do is FD the alt and then get them back into combat. What you are trying to do is keep them safe from drawing agro while PLing exp into them. That isn't what FD is intended to be used for.</p><p>I'm going to make a safe bet and say this is intended. Just be glad it doesn't break the encounter for anyone who gets FD. And hopefully no one flames me for this response, I'm just playing devil's advocate here. Sure I wouldn't mind FDing a person to keep them safely gaining Exp, but I won't fault the powers that be for making the decision. Just isn't worth getting the codpiece in a bunch as a NPC Arasai once said lol.</p>

Jaremai
06-09-2010, 08:14 AM
<p>I think it would be working as intended also, given what FD represents.</p><p>If you want to PL your alt, just have them autofollow you.  If they are just standing there not healing or buffing you in any way, mobs should ignore them while you fight.</p>

Jihanna
06-09-2010, 09:07 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I think it would be working as intended also, given what FD represents.</p><p>If you want to PL your alt, just have them autofollow you.  If they are just standing there not healing or buffing you in any way, mobs should ignore them while you fight.</p></blockquote><p>I can absolutely confirm that is the case.  If your alt is not engaged or providing "help" in any way, they shouldn't get hurt.  You may run into an occasional issue where AE spells do some damage, but the only time I've really encountered that was in DFC. </p><p>I ran my little illusionist behind my SK from 8-48 in her "island" issued armor and her health only dropped in Deathfist (those darned arrow shooting orcs!) </p><p>In fact, if you are engaged in combat and feign yourself, as long as the alt hasn't assisted in any way, the mob will run off because the alt isn't on their hate list. </p>

Wytie
06-09-2010, 10:47 AM
<p><cite>[email protected] DLere wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I noticed that when my alt is FD's from a SK he no longer gains xp for combat kills while FD'd. Now I could understand if he was actually dead not gaining xp, but just being FD prevents you from receiving combat xp.</p><p>How can that be intended?</p></blockquote><p>If you are removed from combat, you don't get exp. What you'll need to do is FD the alt and then get them back into combat.<span style="color: #ff0000;"><strong> What you are trying to do is keep them safe from drawing agro while PLing exp into them. That isn't what FD is intended to be used for.</strong></span></p><p>I'm going to make a safe bet and say this is intended. Just be glad it doesn't break the encounter for anyone who gets FD. And hopefully no one flames me for this response, I'm just playing devil's advocate here. Sure I wouldn't mind FDing a person to keep them safely gaining Exp, but I won't fault the powers that be for making the decision. Just isn't worth getting the codpiece in a bunch as a NPC Arasai once said lol.</p></blockquote><p>Do you know the reuse time on the SK's FD?</p><p>Then you would know better than to say something like that. Do you think waiting 5 min for each pull only to have to stand them back up to move everytime is a good way to PL an alt?</p><p>Of course not, but what the SK's FD is good for, is saving that alt before he dies if you happen to pull too much, and gets hit by too many frontals from being on AF. FD'n them stops them from following you for its duration, allowing you to pull the mobs away and hopefully save him from a death.</p><p>What sucks is not knowing that everytime you do that you are pretty much wasting your time killing those mobs, and thats not only agrivating but dumb.</p>

Wytie
06-09-2010, 10:59 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>If you want to PL your alt, just have them autofollow you.  If they are just standing there not healing or buffing you in any way, mobs should ignore them while you fight.</p></blockquote><p>I love it when people make comments like this, it make me lol, like I dont already know this........</p><p>They do ignor them the problem is, (if you had any experiance PL'n alt you would know this) people on AF, follow so close they get nailed constantly by AE's and even frontals of the mobs you are pulling, even with careful placement.  So if you have no way of constantly healing them they either die alot and you lose time starting over, or you FD them every so often if you cant intercept and heal them enough.</p><p>Which is fine but the alt on AF is contributing no more or no less to the fight FD or not FD'd so it still makes no sense and his buffs are still active either way.</p>

Grong
06-09-2010, 11:08 AM
<p>Wondering when someone will start a thread and then ridicule everyone who posts......oh wait.</p>

Jaremai
06-09-2010, 11:09 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I love it when people make comments like this, it make me lol, like I dont already know this........</p></blockquote><p>You didn't know FD stops xp, which also seems rather basic.. so I suppose I should lol at you also?</p><p>Was trying to be helpful.  If you just want to vent about stuff, go to eq2flames.</p>

JoarAddam
06-09-2010, 12:08 PM
Pull the mobs, face your alt, TAP S twice... magically, your alt is no longer hit by barrage. SK FD is on a Very long timer, TBH. Compared to the FD from the brawlers or the Rogue Int line... Even with AA's the fastest is 2 min 30 sec. You can actually spend more AA's in this than you can actually use, due to the reuse cap. Same with Rescue. I miss being able to FD out of group. That was a great way to win shinys...

Wytie
06-09-2010, 12:10 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I love it when people make comments like this, it make me lol, like I dont already know this........</p></blockquote><p>You didn't know FD stops xp, which also seems rather basic..</p></blockquote><p>Oh really care to explain how thats "basic" ? or are you just trying to save face?</p><p>Does AA xp disable also while FD'd? is that basic too? Do you know or are you going to wait untill someone else confirms to say you know that also?</p>

Wytie
06-09-2010, 12:12 PM
<p><cite>JoarAddam wrote:</cite></p><blockquote>Pull the mobs, face your alt, TAP S twice... magically, your alt is no longer hit by barrage. SK FD is on a Very long timer, TBH. Compared to the FD from the brawlers or the Rogue Int line... Even with AA's the fastest is 2 min 30 sec. You can actually spend more AA's in this than you can actually use, due to the reuse cap. Same with Rescue. I miss being able to FD out of group. That was a great way to win shinys...</blockquote><p>Ill give it a try, thanks but usally im pulling 10-15 so no matter how I move, ultimatly they all end up all around me with no way to protect my AF'r.</p>

Aule
06-09-2010, 02:15 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>JoarAddam wrote:</cite></p><blockquote>Pull the mobs, face your alt, TAP S twice... magically, your alt is no longer hit by barrage. SK FD is on a Very long timer, TBH. Compared to the FD from the brawlers or the Rogue Int line... Even with AA's the fastest is 2 min 30 sec. You can actually spend more AA's in this than you can actually use, due to the reuse cap. Same with Rescue. I miss being able to FD out of group. That was a great way to win shinys...</blockquote><p>Ill give it a try, thanks but usally im pulling 10-15 so no matter how I move, ultimatly they all end up all around me with no way to protect my AF'r.</p></blockquote><p>When you pull, run into a corner (or wall if no corner avail) and keep running into it for a little while.  The mobs will try to run at where the game predicts you're going and they'll stack up nicely.  Eliminates the cloud of mobs around you in a circle issue and makes your trample attacks work better.</p>

Eritius
06-09-2010, 03:09 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] DLere wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I noticed that when my alt is FD's from a SK he no longer gains xp for combat kills while FD'd. Now I could understand if he was actually dead not gaining xp, but just being FD prevents you from receiving combat xp.</p><p>How can that be intended?</p></blockquote><p>If you are removed from combat, you don't get exp. What you'll need to do is FD the alt and then get them back into combat.<span style="color: #ff0000;"><strong> What you are trying to do is keep them safe from drawing agro while PLing exp into them. That isn't what FD is intended to be used for.</strong></span></p><p>I'm going to make a safe bet and say this is intended. Just be glad it doesn't break the encounter for anyone who gets FD. And hopefully no one flames me for this response, I'm just playing devil's advocate here. Sure I wouldn't mind FDing a person to keep them safely gaining Exp, but I won't fault the powers that be for making the decision. Just isn't worth getting the codpiece in a bunch as a NPC Arasai once said lol.</p></blockquote><p>Do you know the reuse time on the SK's FD?</p><p>Then you would know better than to say something like that. Do you think waiting 5 min for each pull only to have to stand them back up to move everytime is a good way to PL an alt?</p><p>Of course not, but what the SK's FD is good for, is saving that alt before he dies if you happen to pull too much, and gets hit by too many frontals from being on AF. FD'n them stops them from following you for its duration, allowing you to pull the mobs away and hopefully save him from a death.</p><p>What sucks is not knowing that everytime you do that you are pretty much wasting your time killing those mobs, and thats not only agrivating but dumb.</p></blockquote><p>Yeah I know what the FD cooldown is for. But then again I don't need to use it on PL my alts or other's alts either. They don't pull threat from me. So all I can say is its working as intended.</p><p>Your making stabs at people for just trying to give input. They make a post and you claim you know how it all works already. But if that was the case you won't have started this thread. Or is this an attempt at trolling? Cause right now -THAT- isn't clear.</p>

woolf2k
06-09-2010, 04:05 PM
<p>don't get [Removed for Content] just because your trying to do something that isn't part of normal game play. </p><p>you already know how it works, now either deal with it or change your post and try to make a plea to have it changed. </p>

Keikoku
06-09-2010, 05:58 PM
<p>As someone who has PL'd several alts by having them auto follow me, I have no clue where you're going that you're alt is being hit by frontal's and ae's.  I mean, tbh, mobs aren't really up long enough to be an issue anyway.  And if pulling 10-15 is causing you an issue, maybe scale it back a bit.</p><p>And yes, as a brawler, I've noticed for a long time that I don't get xp of any kind when I'm FD'd.  So, I think it's safe to say this is intended.</p>

Wytie
06-09-2010, 06:02 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>JoarAddam wrote:</cite></p><blockquote>Pull the mobs, face your alt, TAP S twice... magically, your alt is no longer hit by barrage. SK FD is on a Very long timer, TBH. Compared to the FD from the brawlers or the Rogue Int line... Even with AA's the fastest is 2 min 30 sec. You can actually spend more AA's in this than you can actually use, due to the reuse cap. Same with Rescue. I miss being able to FD out of group. That was a great way to win shinys...</blockquote><p>Ill give it a try, thanks but usally im pulling 10-15 so no matter how I move, ultimatly they all end up all around me with no way to protect my AF'r.</p></blockquote><p>When you pull, run into a corner (or wall if no corner avail) and keep running into it for a little while.  The mobs will try to run at where the game predicts you're going and they'll stack up nicely.  Eliminates the cloud of mobs around you in a circle issue and makes your trample attacks work better.</p></blockquote><p>Worth a shot thanks for the tip.</p>

Wytie
06-09-2010, 06:11 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>As someone who has PL'd several alts by having them auto follow me, I have no clue where you're going that you're alt is being hit by frontal's and ae's.  I mean, tbh, mobs aren't really up long enough to be an issue anyway.  And if pulling 10-15 is causing you an issue, maybe scale it back a bit.</p><p>And yes, as a brawler, I've noticed for a long time that<span style="color: #ff0000;"> I don't get xp of any kind when I'm FD'd.</span>  So, I think it's safe to say this is intended.</p></blockquote><p>So you are saying you dont get any AA xp either? Are you sure?</p><p>Why is you gain AA xp when you are dead and now you are saying you dont when FD'd?</p><p>How does that make any sense? How is that consistent?</p><p>So you say since you noticed something for a long time it must be intended? lol what kind of logic is that?</p>

Wytie
06-09-2010, 06:29 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>don't get [Removed for Content] just because your trying to do something that isn't part of normal game play. </p><p>you already know how it works, now either deal with it or change your post and try to make a plea to have it changed. </p></blockquote><p>How would you know what I am doing and if its part of normal gameplay? You have no clue, just like you have no clue about this thread.</p><p>Did you seriously log in to post that? lol</p>

Volimor
06-10-2010, 01:18 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Did you seriously log in to post that? lol</p></blockquote><p>Way to make new friends <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

Wingrider01
06-10-2010, 08:41 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>As someone who has PL'd several alts by having them auto follow me, I have no clue where you're going that you're alt is being hit by frontal's and ae's.  I mean, tbh, mobs aren't really up long enough to be an issue anyway.  And if pulling 10-15 is causing you an issue, maybe scale it back a bit.</p><p>And yes, as a brawler, I've noticed for a long time that<span style="color: #ff0000;"> I don't get xp of any kind when I'm FD'd.</span>  So, I think it's safe to say this is intended.</p></blockquote><p>So you are saying you dont get any AA xp either? Are you sure?</p><p>Why is you gain AA xp when you are dead and now you are saying you dont when FD'd?</p><p>How does that make any sense? How is that consistent?</p><p>So you say since you noticed something for a long time it must be intended? lol what kind of logic is that?</p></blockquote><p>logical</p><p>successful fd in a single player mode = complete loss of agro, in a single encounter the npc returns to it's location as if nothing happened - no xp/aa</p><p>successful fd in a group = complete loss of agro to the FD player, tank in group picks up target, fd player gets up and starts attack thereby entering back to the hate list - xp/aa</p><p>successful fd in a PL group = complete loss of agro to the FD player, PL'r kills target, FD character never regains the agro so not on the hate list = no xp/aa</p><p>was like that back in eq 1, besides why should a character that is NOT on the hate list gain XP?</p>

PlaneCrazy
06-10-2010, 12:06 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] DLere wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I noticed that when my alt is FD's from a SK he no longer gains xp for combat kills while FD'd. Now I could understand if he was actually dead not gaining xp, but just being FD prevents you from receiving combat xp.</p><p>How can that be intended?</p></blockquote><p>If you are removed from combat, you don't get exp. What you'll need to do is FD the alt and then get them back into combat.<span style="color: #ff0000;"><strong> What you are trying to do is keep them safe from drawing agro while PLing exp into them. That isn't what FD is intended to be used for.</strong></span></p><p>I'm going to make a safe bet and say this is intended. Just be glad it doesn't break the encounter for anyone who gets FD. And hopefully no one flames me for this response, I'm just playing devil's advocate here. Sure I wouldn't mind FDing a person to keep them safely gaining Exp, but I won't fault the powers that be for making the decision. Just isn't worth getting the codpiece in a bunch as a NPC Arasai once said lol.</p></blockquote><p>Do you know the reuse time on the SK's FD?</p><p>Then you would know better than to say something like that. Do you think waiting 5 min for each pull only to have to stand them back up to move everytime is a good way to PL an alt?</p><p>Of course not, but what the SK's FD is good for, is saving that alt before he dies if you happen to pull too much, and gets hit by too many frontals from being on AF. FD'n them stops them from following you for its duration, allowing you to pull the mobs away and hopefully save him from a death.</p><p>What sucks is not knowing that everytime you do that you are pretty much wasting your time killing those mobs, and thats not only agrivating but dumb.</p></blockquote><p>Actually with Gear and AA modifiers, my FD refresh is 2:30.</p><p>FD was NEVER meant as a means to run alts behind other toons and PL them.  Learn some other way to do that if you want. You can stand quite far away and still get XP... way farther then any AOE can reach.  I remember when there was an exploit where necros could FD in a mid level dungeon and put their pets in guard mode and then level up on just the pet kills while they were afk.  Or lower level alts would sit AFK in some corner of a dungeon while FD'd and the rest of the group would kill everything for them.  I'm glad they have moved to stop that sort of exploit.</p><p>I love my FD. It allows me to take risks I normally wouldn't and it's an awesome means of controlling aggro in a group. When my healer goes a little overboard and draws aggro on the pull, I can just target him and drop him before he even has time to spill his coffee, then take over until he get's his act together <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

BMonkeeus
06-10-2010, 12:14 PM
<p>This thread=<img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /> X infinity... Please carry on though.</p>

Korizan
06-10-2010, 01:51 PM
<p>Funny I always thought FD was for the following;</p><p>When your group  was about to wipe in the middle of a dungeon you could FD and then res the healer so you all didn't have to start over again from the revive point.</p><p>Or for scouting or pulling etc etc.</p><p>I never realized it was intended for what you all are talking about <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p>

Wytie
06-10-2010, 05:43 PM
<p><cite>Wingrider01 wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>As someone who has PL'd several alts by having them auto follow me, I have no clue where you're going that you're alt is being hit by frontal's and ae's.  I mean, tbh, mobs aren't really up long enough to be an issue anyway.  And if pulling 10-15 is causing you an issue, maybe scale it back a bit.</p><p>And yes, as a brawler, I've noticed for a long time that<span style="color: #ff0000;"> I don't get xp of any kind when I'm FD'd.</span>  So, I think it's safe to say this is intended.</p></blockquote><p>So you are saying you dont get any AA xp either? Are you sure?</p><p>Why is you gain AA xp when you are dead and now you are saying you dont when FD'd?</p><p>How does that make any sense? How is that consistent?</p><p>So you say since you noticed something for a long time it must be intended? lol what kind of logic is that?</p></blockquote><p>logical</p><p>successful fd in a single player mode = complete loss of agro, in a single encounter the npc returns to it's location as if nothing happened - no xp/aa</p><p><span style="color: #ff0000;">Same as a death so consistant. Cant argue with you there.</span></p><p>successful fd in a group = complete loss of agro to the FD player, tank in group picks up target, fd player gets up and starts attack thereby entering back to the hate list - xp/aa</p><p><span style="color: #ff0000;">Same as a death so consistant. Cant argue with you there either. Except AA would be rewarded regargless of death or FD as long as someone in the group killed the name or npc that granted AA.</span></p><p>successful fd in a PL group = complete loss of agro to the FD player, PL'r kills target, FD character never regains the agro so not on the hate list = no xp/aa</p><p><span style="color: #ff0000;">but the FD's player is still supplying buffs to the PL'r and may have even contributed to the death of the NPC but by the fact he is FD at the time of death gains no xp but would still gain AA.</span></p><p>was like that back in eq 1, besides why should a character that is NOT on the hate list gain XP?</p><p><span style="color: #ff0000;">We cant see the actual hate list of NPCs, just our personal agro from the meter, so we have no actual way of knowing if something is on it or not, and or what actions may or may not place you on that list or remove you. Though most likely someone in the group agro'n the mob places everyone on that list and only Death or FD would remove you from it I assume.</span></p></blockquote><p>Good post great points, but AA xp does not follow the same rules of adventure XP. Though I do understnad why, becuase it was annoying to players to lose AA due to the fact that they might have died or been dead just as the name might have died. I just feel that adventure XP should follow the same rules, its only make sense to be consistant, imo.</p>

Wytie
06-10-2010, 05:47 PM
<p><cite>[email protected] DLere wrote:</cite></p><blockquote><p>Funny I always thought FD was for the following;</p><p>When your group  was about to wipe in the middle of a dungeon you could FD and then res the healer so you all didn't have to start over again from the revive point.</p><p>Or for scouting or pulling etc etc.</p><p>I never realized it was intended for what you all are talking about <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p></blockquote><p>I only used FD to save my alt from a death and save myself from having to revive him and start the zone over also.</p><p>The kicker is I didnt know everytime I did that I was basicly wasting my time killing the mobs I had current pulled and might as well FD the tank to reset the encounter since combat xp wasnt going to be rewarded to my alt anyway.</p><p>I would go as far to say it "was intended" to be used this way but wouldnt say it wasnt inteded either just a possiable feature since the SK'd FD is targetable. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>