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View Full Version : WFP Epic x4 Freeport Guards - vs 6 Qs - [Removed for Content]


mrsma
06-07-2010, 12:21 PM
<p>These Epic x4 guards can be taken down by 6 Q's no problem - I reckon the two at the gates on the CL side could be killed solo. Either way they offer NO protection to WFP, at all.  May as well re-name WFP - South Q.</p><p>NFP is even worse - Here we have a Epic x2 lvl 55 - [Removed for Content] - yep that will keep Law and Order.</p><p>Have you noticed that <strong><span style="text-decoration: underline;">ALL</span></strong> the City PVP is in WFP - Ask yourself WHY ???? </p><p>Just sort it out and make the guards tough as hell - like a x4 should be. Either that or just make all citizens of Norrath Q.</p><p>It is a complete Joke at the moment.  Sort it out !!!</p>

Kaita
06-07-2010, 12:55 PM
<p>It's in wfp because its easy access for the Q's waiting outside in the Commonlands. I don't see why you need the Guards for protection, They just get in the way to me.</p>

TheVekk
06-07-2010, 01:06 PM
<p>TBH the I solo the epic gaurds in qeynos and freep on my warden eaisly....</p>

mrsma
06-07-2010, 01:09 PM
<p><cite>TheVekk wrote:</cite></p><blockquote><p>TBH the I solo the epic gaurds in qeynos and freep on my warden eaisly....</p></blockquote><p>There you go - case proved - Why have them as a Epic x4 ? They are not !!</p>

Thinwizzy
06-07-2010, 01:11 PM
<p>Why do you even need the guards?</p>

Costa
06-07-2010, 01:13 PM
<p>I think Mrsmall has a point. What is the point in having epic guards if they hit like heroics? I can understand the NFP issue due to it being the place you go to finish betrayal quests. I would expect the same from Q guards as well so if people want to go fight in the cities they have the risk of finding an epic that will kill their group in a short space of time, or have a huge amount of HP that you need at least an x3 of geared players to take down in a short space of time.</p>

Thinwizzy
06-07-2010, 01:16 PM
<p>Give the guards a loot table or remove them if they are so useless.</p>

TheVekk
06-07-2010, 01:21 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Why do you even need the guards?</p></blockquote><p>Well what else are guards suppost to do they "Guard" the city lol.</p><p>the idea is your suppost to be sneaky when you got into someone else city, trying to avoid the guards, people dont even worry about the guards anymore they are a joke...</p>

mrsma
06-07-2010, 01:30 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Give the guards a loot table or remove them if they are so useless.</p></blockquote><p>No - Make them EPIC x4 like they are supposed to be so they can kick your sorry backsides back to Qeynos <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Loot table indeed. Nice try. lol.</p>

Costa
06-07-2010, 01:33 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Give the guards a loot table or remove them if they are so useless.</p></blockquote><p>The guards are there to defend the city against the opposing faction. They don't need a loot table as they're not there to be farmed for loot they are purely there to guard (as Vekk said). The complaint is that their defensive abilities are a joke and as such do nothing in the defence of the city.</p><p>All thats being asked is that they get beefed up to epic capabilities rather than left as a heoric encounter with anepic tag.</p>

Taldier
06-07-2010, 02:07 PM
<p>Dont see why we should need better guards to help kill people in pvp.  Its not like the q's can sneak in and stab you in the back while youre at the bank.  You dont need a guard, everyone has uber immunity protection until they attack the intruders.</p><p>If the city pvp system didnt exist, then yeah I'd say all the city zones would have to have super bad @ss guards...but it does...</p><p>Could be interesting if they gave all the guards a pvp gear or pvp token loot table but buffed them to be more along the lines of a difficult contested raid mob.  Maybe find a way to set them as a pvp encounter so that players can fight them in pvp gear?  Just a thought.</p>

MurFalad
06-07-2010, 02:18 PM
<p><cite>TheVekk wrote:</cite></p><blockquote><p>TBH the I solo the epic gaurds in qeynos and freep on my warden eaisly....</p></blockquote><p>That shows the con system is pretty broken then as its clearly not working.</p><p>The con system is supposed to tell us roughly what is possible, if one person can kill a 24 man epic at the correct level then either</p><ul><li>You are too powerful for the level (not singling you out, but more a case of all the players <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</li><li>The guards are too weak for the level</li><li>Or the guards are mislabelled</li></ul><p>With the state of the stats and gear at the top end I suspect the first one.</p>

Vlahkmaak
06-07-2010, 02:33 PM
<p>The lag in CL is terrible - I appreciate the few Q that come into the city to fight in the less lag intensive areas.  At first it was just a grp or 2 now its up to an x4 sometimes worth of Q coming in and the 5 sec lag is still far preferable to the 15-20 sec lag or more that occurs in CL during a WF event if one can even get into the event these days.  Outside of SBH WFP/NFP seems to be the pvp places of choice. </p><p>Q guards are just as sorry as freeport guards becuase it seems they are just for show.  I hade two Q epics on me + the heroic guards this past week with just 1 super defiler wowzeer healing me and we still fought a Q grp.  They don't need to be beefed up becuase they are just polish.  Think about what you ask for - if we had "real" epic strength guards in the cities we would be forced into the lag fields and lag fields just suck atm due to server being incapable of properly hosting the even with minimal lag. </p><p>The guards are just fine as is.  More pvp in WFP/NFP/ SFP/QHarbor ftw = less lag enviornments compared to CL/ANT during an actual WF event.</p>

Thinwizzy
06-07-2010, 02:55 PM
<p>For a while, we had all sorts of complaints on these forums about how the only pvp to be found was in BGs.  Now, we have pvp happening outside BGs, and you are complaining because the NPC guards aren't strong enough to kill the other players for you. </p><p>Seriously?</p>

Neskonlith
06-07-2010, 03:12 PM
<p><span style="color: #ff0000;">Are we to soon expect: </span></p><p style="padding-left: 30px;"><em><span style="color: #ff0000;">SOE: "Zone performance is suffering due to popularity, so we are taking measures to reduce fun"</span></em></p><p style="padding-left: 30px;"><em><span style="color: #ff0000;">player: "WTB access to WFP2, paying 10p!"</span></em></p><p><span style="color: #ff0000;">The solution to lag is more lockout instances with low pop caps, just like the BeeGees!  There is no open-pvp, just new maps for Red servers only: CL= map4, Ant=map5, WFP=map6, NFP=map7</span></p>

Dorsan
06-07-2010, 04:04 PM
This whole thread is silly. Queynos guards are same as Freeport guards. I can solo the level 95 epic x4 ones in Queynos without any problems. (Been there, done that) The reason why the PvP is in Freeport has nothing to do with guard strength.

Sprin
06-07-2010, 11:04 PM
<p><cite>mrsmall wrote:</cite></p><blockquote><p>These Epic x4 guards can be taken down by 6 Q's no problem - I reckon the two at the gates on the CL side could be killed solo. Either way they offer NO protection to WFP, at all.  May as well re-name WFP - South Q.</p><p>NFP is even worse - Here we have a Epic x2 lvl 55 - [Removed for Content] - yep that will keep Law and Order.</p><p>Have you noticed that <strong><span style="text-decoration: underline;">ALL</span></strong> the City PVP is in WFP - Ask yourself WHY ???? </p><p>Just sort it out and make the guards tough as hell - like a x4 should be. Either that or just make all citizens of Norrath Q.</p><p>It is a complete Joke at the moment.  Sort it out !!!</p></blockquote><p>LOL so your argument against the Freeport guards being so weak is that they are almost, or are approaching the weakness of the guards in all of Qeynos cities...</p><p>So why should the Qeynos guards be weaker then the FP guards?  The guards in Qeynos are a joke, there is one or 2 roaming epic guards in NQ and the rest are stationary epics on top of some roof, nowwhere near any doors or travel points, (the one in Qeynos Harmor) or wimpy heroic guards traveling in a 3 pack...</p><p>Qeynos is FAR FAR FAR FAR less protected then freeport, yet you want your guards to be beefed up because they are almost as bad as Qeynos guards?!</p><p>/fail at making points tbh</p><p>And i have seen 2 people take out the 95 epic x4 in NQ... which means he can probably be solo'd by the right class...</p><p>The reason that all the PVP is in Freeport is because the wimps in Freeport never leave the city and will ONLY fight if they think there is one or 2 weak carnaged flag Q's that they can either insta-kill or get to follow you into one of the 10 Epic guards in WFP alone...</p>

Dorsan
06-07-2010, 11:27 PM
<p>What I don't get is why are people so much againts city PvP? If those guards were real epic x4 that would simply kill city PvP. And it is really the only PvP we have. Plus if you are a freep in freeport, you can chose when to attack or to attack or not at all.</p>

Blambil
06-08-2010, 12:21 AM
<p>it's worse... I'm watching a 90 SK solo one of the 95 x4's....</p>

Edgard
06-09-2010, 02:35 AM
<p><cite>mrsmall wrote:</cite></p><blockquote><p>These Epic x4 guards can be taken down by 6 Q's no problem - I reckon the two at the gates on the CL side could be killed solo. Either way they offer NO protection to WFP, at all.  May as well re-name WFP - South Q.</p><p>NFP is even worse - Here we have a Epic x2 lvl 55 - [Removed for Content] - yep that will keep Law and Order.</p><p>Have you noticed that <strong><span style="text-decoration: underline;">ALL</span></strong> the City PVP is in WFP - Ask yourself WHY ???? </p><p>Just sort it out and make the guards tough as hell - like a x4 should be. Either that or just make all citizens of Norrath Q.</p><p>It is a complete Joke at the moment.  Sort it out !!!</p></blockquote><p>u mad bro?</p>

Kota
06-09-2010, 11:41 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>For a while, we had all sorts of complaints on these forums about how the only pvp to be found was in BGs.  Now, we have pvp happening outside BGs, and you are complaining because the NPC guards aren't strong enough to kill the other players for you. </p><p>Seriously?</p></blockquote><p>THIS.  P.S. the guards are a factor.  in my pvp gear they hit me for 7k quite often, and in a mosh pit like that, they will be hitting me because i will be using gibe.  if you don't want to pvp in your town don't take a carnage flag.</p>

Mesiya
06-09-2010, 12:21 PM
<p>So, we Q's have to go to Freeport to even get you guys to fight most of the time, you only have to fight when you want to in there, (therefore) you almost always outnumber us, The biggest guard auto attacks for about 8-10k (on my troub in pvp gear) so its not negligable and you guys ALWAYS (particularly Dragonfist) drag them over to us and feign death or whatever. <span style="font-size: medium;">AND YOU ARE STILL MOANING ABOUT IT? </span></p><p><span style="font-size: x-small;">Heres a pro tip, leave freeport to fight then you dont have to worry about how big your advantage is.</span></p>

Rocc
06-09-2010, 12:23 PM
<p>Do you get status or chests from killing them?</p>

Darry
06-09-2010, 02:03 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><span style="font-size: medium;"><span style="text-decoration: underline;"><em><strong>  if you don't want to pvp in your town don't take a carnage flag</strong></em></span></span>.</p></blockquote><p>This.</p>

Chia_Pet
06-09-2010, 10:52 PM
<p><cite>Melodix wrote:</cite></p><blockquote><p>So, we Q's have to go to Freeport to even get you guys to fight most of the time, you only have to fight when you want to in there, (therefore) you almost always outnumber us, The biggest guard auto attacks for about 8-10k (on my troub in pvp gear) so its not negligable and you guys ALWAYS (particularly Dragonfist) drag them over to us and feign death or whatever. <span style="font-size: medium;">AND YOU ARE STILL MOANING ABOUT IT? </span></p><p><span style="font-size: x-small;">Heres a pro tip, leave freeport to fight then you dont have to worry about how big your advantage is.</span></p></blockquote><p>Dont forget about the part where they continuously Zerg us after they are dead...</p><p>must be nice to revive so close then run right back into it, with x4 epics, 95^^^ heroics beating on us while you whine about it.</p>

Proud_Silence
06-09-2010, 11:27 PM
<p>all you Q's are such tough guys aren't you. You believe FP isn't out in CL or ant pvp'ing because we're scared of Q's, laughable.</p><p>The fact is you're a bunch of Zergs. you swarm CL and Antonica with your huge numbers, even with  2 - 4 grps of FP's at the city tower you just bring  70 people. It's got nothing to do with either side being cowards or heroes, it's just plain numbers.</p><p>If you haven't played on Fp side you simply don't know what you're talking about.</p><p>Keep disillusionating yourself by thinking you're so strong and intimidating that Freeps tremble in fear. And enjoy your free WF tokens, they are totally the reward for your massive effort.</p>

Chia_Pet
06-09-2010, 11:36 PM
<p><cite>Proud_Silence wrote:</cite></p><blockquote><p>all you Q's are such tough guys aren't you. You believe FP isn't out in CL or ant pvp'ing because we're scared of Q's, laughable.</p><p>The fact is you're a bunch of Zergs. you swarm CL and Antonica with your huge numbers, even with  2 - 4 grps of FP's at the city tower you just bring  70 people. It's got nothing to do with either side being cowards or heroes, it's just plain numbers.</p><p>If you haven't played on Fp side you simply don't know what you're talking about.</p><p>Keep disillusionating yourself by thinking you're so strong and intimidating that Freeps tremble in fear. And enjoy your free WF tokens, they are totally the reward for your massive effort.</p></blockquote><p>BULL, this thread is proof actually.</p><p>And I dont know if you remeber a time not so long ago when the freeps had complete control of KP and outnumbered the Qs just like today.</p><p>Problem is, A you guys dont even venture to antonica.</p><p>B,half your cheap numbers came Q after the expansion</p><p>C, regardless of what you think, we are actually outnumbered when we come into freeport and yet you are still here complaining about the guards, all the while having the choice to fight or not, and all the while actually going out of your way to pull Guards into our smaller numbers as you rez zerg us after you die.</p><p>Obviously you guys have it tough out in Commonlands being outnumbered, and for that NOBODY IN THIS THREAD HAS BLAMED YOU.</p><p>however this thread is entirely about your actions in freeport and complaints that your guards arent strong enough to kill the Qs for you.</p>

Chia_Pet
06-09-2010, 11:40 PM
<p>I just got don about an hour ago fighting Gaspipe, a healer of some sort.</p><p>he ran as soon as he was about to lose, ran to the 2 95^^^ guards then engaged me AT the door. no number in my favor, no lag to speak of, then while i was fighting him and the 2 ^^^ guards, he called more people to him, requiring over 6 freeps to kill me with greys etc there to boot.</p><p>dont tell me about how you guys are tough and were making this up.</p><p>I rarely ever see a freep that will fight an even fight.</p>

Gaffitis
06-10-2010, 11:24 AM
<p>We don't need guards in WFP. Don't get carnage flagged and watch the rest of us do our best. I know a LARGE amount of our skill players went Q but we are fighting with what we have when we have it... WF are tough, the numbers are def stacked against us, and I found it pretty much impossible to fight during one, and chalk it up as a free 5 tokens.</p><p>It's hard to see how Freeps act/react during pvp but I am sure it is similar to if not the same as the Q's do. I personalyl appreciate the Q's that make the WFP pvp happen! It's fun, I feel like I am fighting against and with some of the best on the server, eventhough at times it feels like a mini KP.</p><p>Long story short, get rid of the WFP guards or not, they are more or less not a factor. Fix the WF lag and zone flooding (somehow-but not like BGs), and see you Q's out there!</p>

Darry
06-10-2010, 11:31 AM
<p>Gotta agree with Bolo, if you don't want to die in WFP don't get yourself carnage flagged.</p><p>Was in there this morning with a group of 4 with no healer and had x4, x3 and the x2 guard on us at the same time and roughly an x2 of Freeport still couldn't take us down. The issue you are having is people don't want to actively engage in PvP if they're not sure they have a greater chance of winning ( was plenty of people running around not engaging ).</p><p>Make city PvP give more rewards and maybe Freeport will participate more.</p>

Jab
06-10-2010, 11:35 AM
<p><cite>Chia_Pet wrote:</cite></p><blockquote><p>I just got don about an hour ago fighting Gaspipe, a healer of some sort.</p><p>he ran as soon as he was about to lose, ran to the 2 95^^^ guards then engaged me AT the door. no number in my favor, no lag to speak of, then while i was fighting him and the 2 ^^^ guards, he called more people to him, requiring over 6 freeps to kill me with greys etc there to boot.</p><p>dont tell me about how you guys are tough and were making this up.</p><p><span style="color: #3366ff;">I rarely ever see a freep that will fight an even fight.</span></p></blockquote><p>Hehe..Try playing a less powerhouse of a class m8 if u want fair fights..</p><p>Just a hint..</p><p>Hahahah gotta love when crusaders dont understand why ppl arent interested in fighting em.</p><p>Incase u missed the memo..CRUSADERS ARE IN A LEAGUE OF THEIR OWN against the majority of classes..</p><p>So if u want fights may i suggest u roll something else m8..</p><p>Just a friendly advice.</p><p>Cheers</p><p>P.s</p><p>I just rolled a lowbie sk,i am 34 atm and LOL what a class..Gotta hand it to sony for making all classes worth playing..Man i feel like a fool for ever roling anything else then crusaders.</p>

Taldier
06-10-2010, 12:23 PM
<p><cite>Chia_Pet wrote:</cite></p><blockquote><p>I just got don about an hour ago fighting Gaspipe, a healer of some sort.</p><p>he ran as soon as he was about to lose, ran to the 2 95^^^ guards then engaged me AT the door. no number in my favor, no lag to speak of, then while i was fighting him and the 2 ^^^ guards, he called more people to him, requiring over 6 freeps to kill me with greys etc there to boot.</p><p>dont tell me about how you guys are tough and were making this up.</p><p>I rarely ever see a freep that will fight an even fight.</p></blockquote><p>This is funny coming from the side that almost always outnumbers their opponents atleast 2:1 if not 5:1 or 10:1.  Obviously we cant blame each of the individual players in the horde for that, but its just a statement of fact.</p><p>Every time I fight a healer or tank they shout it out and call in their x2+ of friends once I start running them out of power.  Even in 2v1 or 3v1 fights in the middle of nowhere I end up with a massive swarm of q's bearing down on me...hmm wonder how they found me.</p><p>Yeah theres a small number of solid players on both sides, but if youre looking for largest collection of zerging skilless noobs to rage at that would be your own faction members.</p><p>It is far less likely to find a q that will fight an even fight.  Because even if you managed to find one, youre likely to get jumped by a marauding horde of 10-30 q's anyway in a zone with only 5 freeps.</p>

Gungo
06-10-2010, 12:47 PM
<p><cite>MurFalad wrote:</cite></p><blockquote><p><cite>TheVekk wrote:</cite></p><blockquote><p>TBH the I solo the epic gaurds in qeynos and freep on my warden eaisly....</p></blockquote><p>That shows the con system is pretty broken then as its clearly not working.</p><p>The con system is supposed to tell us roughly what is possible, if one person can kill a 24 man epic at the correct level then either</p><ul><li>You are too powerful for the level (not singling you out, but more a case of all the players <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> )</li><li>The guards are too weak for the level</li><li>Or the guards are mislabelled</li></ul><p>With the state of the stats and gear at the top end I suspect the first one.</p></blockquote><p>It also is a way for them to place the guards under a different ruleset. Immunities to many control effects, locked encounters, and larger hitpoint pools. </p><p>There are several areas in game were an epic x2 is meant to be kileld by a single group. It is not a mislabel.</p><p>Furthermore  while i think the guards should hit a it harder so that one person cant solo them. I do not think they should make the guards so invincible that they kill city pvp. In fact i think city pvp should be improved upon. </p>

Chia_Pet
06-10-2010, 01:01 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Chia_Pet wrote:</cite></p><blockquote><p>I just got don about an hour ago fighting Gaspipe, a healer of some sort.</p><p>he ran as soon as he was about to lose, ran to the 2 95^^^ guards then engaged me AT the door. no number in my favor, no lag to speak of, then while i was fighting him and the 2 ^^^ guards, he called more people to him, requiring over 6 freeps to kill me with greys etc there to boot.</p><p>dont tell me about how you guys are tough and were making this up.</p><p>I rarely ever see a freep that will fight an even fight.</p></blockquote><p>This is funny coming from the side that almost always outnumbers their opponents atleast 2:1 if not 5:1 or 10:1.  Obviously we cant blame each of the individual players in the horde for that, but its just a statement of fact.</p><p>Every time I fight a healer or tank they shout it out and call in their x2+ of friends once I start running them out of power.  Even in 2v1 or 3v1 fights in the middle of nowhere I end up with a massive swarm of q's bearing down on me...hmm wonder how they found me.</p><p>Yeah theres a small number of solid players on both sides, but if youre looking for largest collection of zerging skilless noobs to rage at that would be your own faction members.</p><p>It is far less likely to find a q that will fight an even fight.  Because even if you managed to find one, youre likely to get jumped by a marauding horde of 10-30 q's anyway in a zone with only 5 freeps.</p></blockquote><p>The please explain west freeport, because almost all fights ive been in, there has been nothing but an overwhelming number of freeps.</p><p>Again out in the open im not blaming you guys, been there, done that, at TG.</p><p>but its you FREEPS complaining in this thread about the guards not killing Qs more effeciently.</p>

Proud_Silence
06-10-2010, 01:06 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Gotta agree with Bolo, if you don't want to die in WFP don't get yourself carnage flagged.</p><p>Was in there this morning with a group of 4 with no healer and had x4, x3 and the x2 guard on us at the same time and roughly an x2 of Freeport still couldn't take us down. The issue you are having is people don't want to actively engage in PvP if they're not sure they have a greater chance of winning ( was plenty of people running around not engaging ).</p><p>Make city PvP give more rewards and maybe Freeport will participate more.</p></blockquote><p> And you actually engage into pvp when you know for sure you will die ? Oh wait, didn't see you're in Purity. Thought for a sec that you're not full of sh*t. Don't recall ever seeing a purity member engaging in pvp without having his 5 buttbuddies show up 5 sec later, or sprinting away towards his buttbuddies when loss is iminent.</p><p>staying alive against 3 guard encounters + a x 2 of freeps ( altho you're most likely exagerating to appear more of a tough guy) doesn't prove anything except how ridiculously OP paladins are.</p><p>The only chance to smack a paladin down fast is to coordinate attacks and burn em down in 3 seconds before he is able to use any of the countless tools to stay alive. Unfortunately as soon as more then 20 players start fighting amongst eachother, lag issues make it impossible to land any useful series of attacks.</p><p>You are not skilled, you're class is over powered and unbalanced in pvp. </p><p>And anyway, Mrsmall just asks what the point of the guards is, since they obviously are overcons, having HP and dmg output of a heroic while being flagged epic. A valid question. All you do is twist around the words, saying we need the guards to kill you for us - at the same time you're saying you don't even need a healer to stay alive against 12 freeps + 3 different encounters of guards.</p>

Taldier
06-10-2010, 01:14 PM
<p><cite>Chia_Pet wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Chia_Pet wrote:</cite></p><blockquote><p>I just got don about an hour ago fighting Gaspipe, a healer of some sort.</p><p>he ran as soon as he was about to lose, ran to the 2 95^^^ guards then engaged me AT the door. no number in my favor, no lag to speak of, then while i was fighting him and the 2 ^^^ guards, he called more people to him, requiring over 6 freeps to kill me with greys etc there to boot.</p><p>dont tell me about how you guys are tough and were making this up.</p><p>I rarely ever see a freep that will fight an even fight.</p></blockquote><p>This is funny coming from the side that almost always outnumbers their opponents atleast 2:1 if not 5:1 or 10:1.  Obviously we cant blame each of the individual players in the horde for that, but its just a statement of fact.</p><p>Every time I fight a healer or tank they shout it out and call in their x2+ of friends once I start running them out of power.  Even in 2v1 or 3v1 fights in the middle of nowhere I end up with a massive swarm of q's bearing down on me...hmm wonder how they found me.</p><p>Yeah theres a small number of solid players on both sides, but if youre looking for largest collection of zerging skilless noobs to rage at that would be your own faction members.</p><p>It is far less likely to find a q that will fight an even fight.  Because even if you managed to find one, youre likely to get jumped by a marauding horde of 10-30 q's anyway in a zone with only 5 freeps.</p></blockquote><p>The please explain west freeport, because almost all fights ive been in, there has been nothing but an overwhelming number of freeps.</p><p>Again out in the open im not blaming you guys, been there, done that, at TG.</p><p>but its you FREEPS complaining in this thread about the guards not killing Qs more effeciently.</p></blockquote><p>No, at a glance it looks like there are more freeps in this thread saying they dont need to be stronger than saying that they do.</p><p>The "overwhelming" number of freeps in wfp is almost never more than 2:1 even in our own city.  Whereas Cl and ant regularly feature 5:1 or greater odds in qeynos' favor.</p><p>I find it funny that q's cry foul any time they are slaughtered by even a couple extra freeps, yet regularly cheer each other, corpse hump, and spam emotes after taking losses before their 10+ players can take down 2 or 3 freeps.</p>

Darry
06-12-2010, 05:47 AM
<p><cite>Proud_Silence wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Gotta agree with Bolo, if you don't want to die in WFP don't get yourself carnage flagged.</p><p>Was in there this morning with a group of 4 with no healer and had x4, x3 and the x2 guard on us at the same time and roughly an x2 of Freeport still couldn't take us down. The issue you are having is people don't want to actively engage in PvP if they're not sure they have a greater chance of winning ( was plenty of people running around not engaging ).</p><p>Make city PvP give more rewards and maybe Freeport will participate more.</p></blockquote><p> And you actually engage into pvp when you know for sure you will die ? Oh wait, didn't see you're in Purity. Thought for a sec that you're not full of sh*t. Don't recall ever seeing a purity member engaging in pvp without having his 5 buttbuddies show up 5 sec later, or sprinting away towards his buttbuddies when loss is iminent.</p><p>staying alive against 3 guard encounters + a x 2 of freeps ( altho you're most likely exagerating to appear more of a tough guy) doesn't prove anything except how ridiculously OP paladins are.</p><p>The only chance to smack a paladin down fast is to coordinate attacks and burn em down in 3 seconds before he is able to use any of the countless tools to stay alive. Unfortunately as soon as more then 20 players start fighting amongst eachother, lag issues make it impossible to land any useful series of attacks.</p><p>You are not skilled, you're class is over powered and unbalanced in pvp. </p><p>And anyway, Mrsmall just asks what the point of the guards is, since they obviously are overcons, having HP and dmg output of a heroic while being flagged epic. A valid question. All you do is twist around the words, saying we need the guards to kill you for us - at the same time you're saying you don't even need a healer to stay alive against 12 freeps + 3 different encounters of guards.</p></blockquote><p>Why are you so angry I must ask. We did eventully die when a few decent PvPers showed up.</p><p>The guards are definetey overconned but everytime I run into WFP solo or grouped someone always drags the x4 guard up to try to get it to attack me.</p><p>It may be a generalisation but Freeport seems less willing to PvP than Qeynos and numbers do play a part in this but I honestly think it's just through lack of trying, get dominated at WF's and they just don't bother.</p>

Toxek
06-12-2010, 06:08 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Give the guards a loot table or remove them if they are so useless.</p></blockquote><p>The guards are there to defend the city against the opposing faction. They don't need a loot table as they're not there to be farmed for loot they are purely there to guard (as Vekk said). The complaint is that their defensive abilities are a joke and as such do nothing in the defence of the city.</p><p>All thats being asked is that they get beefed up to epic capabilities rather than left as a heoric encounter with anepic tag.</p></blockquote><p>the other day the epic guards dropped a master... yeah it was in the 70's but still it dropped.</p><p>as for the guards, quit crying. they give us something to hit when your hiding in your city. if you dont hit us we cant touch you.</p>

ailen
06-12-2010, 02:36 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Proud_Silence wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Gotta agree with Bolo, if you don't want to die in WFP don't get yourself carnage flagged.</p><p>Was in there this morning with a group of 4 with no healer and had x4, x3 and the x2 guard on us at the same time and roughly an x2 of Freeport still couldn't take us down. The issue you are having is people don't want to actively engage in PvP if they're not sure they have a greater chance of winning ( was plenty of people running around not engaging ).</p><p>Make city PvP give more rewards and maybe Freeport will participate more.</p></blockquote><p> And you actually engage into pvp when you know for sure you will die ? Oh wait, didn't see you're in Purity. Thought for a sec that you're not full of sh*t. Don't recall ever seeing a purity member engaging in pvp without having his 5 buttbuddies show up 5 sec later, or sprinting away towards his buttbuddies when loss is iminent.</p><p>staying alive against 3 guard encounters + a x 2 of freeps ( altho you're most likely exagerating to appear more of a tough guy) doesn't prove anything except how ridiculously OP paladins are.</p><p>The only chance to smack a paladin down fast is to coordinate attacks and burn em down in 3 seconds before he is able to use any of the countless tools to stay alive. Unfortunately as soon as more then 20 players start fighting amongst eachother, lag issues make it impossible to land any useful series of attacks.</p><p>You are not skilled, you're class is over powered and unbalanced in pvp. </p><p>And anyway, Mrsmall just asks what the point of the guards is, since they obviously are overcons, having HP and dmg output of a heroic while being flagged epic. A valid question. All you do is twist around the words, saying we need the guards to kill you for us - at the same time you're saying you don't even need a healer to stay alive against 12 freeps + 3 different encounters of guards.</p></blockquote><p>Why are you so angry I must ask. We did eventully die when a few decent PvPers showed up.</p><p>The guards are definetey overconned but everytime I run into WFP solo or grouped someone always drags the x4 guard up to try to get it to attack me.</p><p>It may be a generalisation but Freeport seems less willing to PvP than Qeynos and numbers do play a part in this but I honestly think it's just through lack of trying, get dominated at WF's and they just don't bother.</p></blockquote><p>No Daryll, we're just that outnumbered.  It takes so long to kill anyone now, its not a problem for a group to last long enough for basically their entire faction to show up. </p><p>Its not just that dying is slightly embarassing considering we're outnumbered in every single way possible.  Its the fact that by me dying I am feeding the stronger faction even more tokens which in turn makes them even stronger.</p><p>I just can't imagine with the current system in place if there weren't an alternative way go gear up "battlegrounds" how lopsided it would be..</p><p>When did it become acceptable for everyone to be like Katsuo Kamakaze and just die over and over??  I asked him once how he could endure dying so much... his response?  "gotta get them tokens"</p><p>What a sad state this game is in at the moment.. sad indeed.</p>

Schizophrenik
06-12-2010, 08:46 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Chia_Pet wrote:</cite></p><blockquote><p>I just got don about an hour ago fighting Gaspipe, a healer of some sort.</p><p>he ran as soon as he was about to lose, ran to the 2 95^^^ guards then engaged me AT the door. no number in my favor, no lag to speak of, then while i was fighting him and the 2 ^^^ guards, he called more people to him, requiring over 6 freeps to kill me with greys etc there to boot.</p><p>dont tell me about how you guys are tough and were making this up.</p><p>I rarely ever see a freep that will fight an even fight.</p></blockquote><p>This is funny coming from the side that almost always outnumbers their opponents atleast 2:1 if not 5:1 or 10:1.  Obviously we cant blame each of the individual players in the horde for that, but its just a statement of fact.</p><p>Every time I fight a healer or tank they shout it out and call in their x2+ of friends once I start running them out of power.  Even in 2v1 or 3v1 fights in the middle of nowhere I end up with a massive swarm of q's bearing down on me...hmm wonder how they found me.</p><p>Yeah theres a small number of solid players on both sides, but if youre looking for largest collection of zerging skilless noobs to rage at that would be your own faction members.</p><p><strong><span style="text-decoration: underline;"><span style="color: #ff0000; font-size: small;">It is far less likely to find a q that will fight an even fight.  Because even if you managed to find one, youre likely to get jumped by a marauding horde of 10-30 q's anyway in a zone with only 5 freeps.</span></span></strong></p></blockquote><p>Oh and Freeps dont do that???? LoL.. while questing yesterday.. had several 1vs1 fights... pretty good fights too, but once they figured out they couldnt kill me they called in the troops. I find more Freeps unwilling to fight a solo fight than Q's and I have been both factions.</p>

Kota
06-12-2010, 10:35 PM
that's open world pvp tbh. q or fp, all the same. if you can't beat them, gank them. if you can't gank them, get more ppl. it's a vicious cycle with a healthy helping of leeching thrown in. it's not nor has it ever been exclusive to fp or q.

Eboncross
06-13-2010, 12:30 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Chia_Pet wrote:</cite></p><blockquote><p>I just got don about an hour ago fighting Gaspipe, a healer of some sort.</p><p>he ran as soon as he was about to lose, ran to the 2 95^^^ guards then engaged me AT the door. no number in my favor, no lag to speak of, then while i was fighting him and the 2 ^^^ guards, he called more people to him, requiring over 6 freeps to kill me with greys etc there to boot.</p><p>dont tell me about how you guys are tough and were making this up.</p><p>I rarely ever see a freep that will fight an even fight.</p></blockquote><p>This is funny coming from the side that almost always outnumbers their opponents atleast 2:1 if not 5:1 or 10:1.  Obviously we cant blame each of the individual players in the horde for that, but its just a statement of fact.</p><p>Every time I fight a healer or tank they shout it out and call in their x2+ of friends once I start running them out of power.  Even in 2v1 or 3v1 fights in the middle of nowhere I end up with a massive swarm of q's bearing down on me...hmm wonder how they found me.</p><p>Yeah theres a small number of solid players on both sides, but if youre looking for largest collection of zerging skilless noobs to rage at that would be your own faction members.</p><p>It is far less likely to find a q that will fight an even fight.  Because even if you managed to find one, youre likely to get jumped by a marauding horde of 10-30 q's anyway in a zone with only 5 freeps.</p></blockquote><p>This post cracks me up.</p><p>For one thing we have to fight at your revive area because you guys wont go anywhere else (with the exception of some). Thats is all good actually. I just get tired of wasting my time on killing the same guys over and over again in a big fight. I think today I killed the same guy like 8 times because he would revive zerg and taunt me. I guess he liked dying I dont know.</p><p>As for what the original post was talking about inside freeport "the guards" I believe, I think I have seen my guild fight 6 to 1 odds each time eventually. It usually starts out small but grows very fast. Again all good, we like it.</p><p>Anyway I truely have liked the pvp inside and outside even with the zerg. Im just glad there is pvp. We dont usually call people in (outside our guild) ourselves they just show up because they know where you guys all hang out. When I come in to look around we always look at your gate area inside and out because we know thats where you all will be. Maybe its the same for freeport as well I dont know.</p>

Sprin
06-13-2010, 06:55 AM
<p>There's only one 95 Epic x4 guard in Kelethin, and he's on the very top behind a bunch of buildings where nobody goes... oh and I can solo him ... </p><p>And there is an epic guard at just about every 10 feet in Nerriak...</p><p>And an Epic and multiple heroics at every door in every town in Feeport and only 1 junker Epic in QH on a building, and only 2 roaming in NQ, also soloable....</p><p>But i guess you forgot to mention those imbalances in your QQ'ng... your welcome...</p>

Wolfsight
06-13-2010, 11:58 AM
<p>Guards - Only thing that I would change about the guard is getting locked in combat after been hit by them. Both very annoying dropping to 0% run speed and also dropping immunity if its counting down. Given the guards like to wander and stick right next to WFP gate zoning in and getting hit dropping immunity just to have a ton of freeps pounce is kinda sucky.</p><p>City PvP - Personally I don't think Freeport know how much of an advantage they have defending their own city. Complaining about numbers within city PvP for the defenders is comical. Attackers are left waiting till someone flags meaning you can get a large enough force before any fighting starts. You also get first strike meaning if you wanted to you could make a universal city PvP chat and just burn one person at a time, use temps before engaging and all the other goodies ! I solo city PvP for a challenge, have done since Darathar, first strike is very big to some classes letting them decide the terms of the fight not the attackers.</p><p>Overall Population - Yes population is lopsided to Qeynos, back on Venekor it was the other way around with a ton and a half of freeps with next to no Qs. Did it stop me PvPing ? No not at all nor did I complain about it and personally preferred it that way. Can never forget being on KP docks with a x4 raid trying to get me to fight doing a /w and seeing 1 person in zone. Had some great times playing hit and run on Vene not sure why Freeport won't do the same on Naggy *shrug*</p><p>Just my thoughts</p>

Hallowell
06-13-2010, 08:24 PM
<p><cite>Melodix wrote:</cite></p><blockquote><p>So, we Q's have to go to Freeport to even get you guys to fight most of the time, you only have to fight when you want to in there, (therefore) you almost always outnumber us, The biggest guard auto attacks for about 8-10k (on my troub in pvp gear) so its not negligable and you guys ALWAYS (particularly Dragonfist) drag them over to us and feign death or whatever. <span style="font-size: medium;">AND YOU ARE STILL MOANING ABOUT IT? </span></p><p><span style="font-size: x-small;">Heres a pro tip, leave freeport to fight then you dont have to worry about how big your advantage is.</span></p></blockquote><p>Uhm...I dont think that you should begin a discussion about who has the most advantages in the pvp atm, mate... Q's outnumbers FP's by 10:1 - and you call it a "pro" tip? I think it would be more "pro" to look at the case from a FP point of view <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Or..better yet - roll a Q / betray..then lets see if you complain - but I guess you wont betray or roll - easymode tokens ftw <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Hallowell
06-13-2010, 08:29 PM
<p><cite>Chia_Pet wrote:</cite></p><blockquote><p>I just got don about an hour ago fighting Gaspipe, a healer of some sort.</p><p>he ran as soon as he was about to lose, ran to the 2 95^^^ guards then engaged me AT the door. no number in my favor, no lag to speak of, then while i was fighting him and the 2 ^^^ guards, he called more people to him, requiring over 6 freeps to kill me with greys etc there to boot.</p><p>dont tell me about how you guys are tough and were making this up.</p><p>I rarely ever see a freep that will fight an even fight.</p></blockquote><p>And vice versa..never seen a Q actually stay and fight, even when they are about to loose. Every, and I mean EVERY freakin Q I've fought, who was about to loose, has tried to leg it..</p><p>About gaspipe - yeah some of the freeps arent angels either. But both sides has these types <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Hallowell
06-13-2010, 08:33 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Gotta agree with Bolo, if you don't want to die in WFP don't get yourself carnage flagged.</p><p>Was in there this morning with a group of 4 with no healer and had x4, x3 and the x2 guard on us at the same time and roughly an x2 of Freeport still couldn't take us down. The issue you are having is people don't want to actively engage in PvP if they're not sure they have a greater chance of winning ( was plenty of people running around not engaging ).</p><p>Make city PvP give more rewards and maybe Freeport will participate more.</p></blockquote><p>Actually the problem is, that the majority of the freeps are somewhat afraid of grouping up... which ¤%#&#& me off tbh <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> you can stand around for ages, asking for grp. Nothing...then with 7+ freeps in zone, run around and click all of them, just to see none of them are teamed up. And yet they think they can win against an organized Q grp.. sigh..</p>