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View Full Version : Anyone else NOT getting AA xp when they should be?


DarumaRanger
06-06-2010, 08:03 PM
<p>Hail and well met, all,</p><p>This is beginning to drive me crazy... really tick me off.</p><p>I have my AA slider set to 100%.</p><p>I get a message when I kill a mob that states I've converted adventuring xp to AA xp, (or something to that effect).</p><p>Yet my AA XP bar did not show any increase.</p><p>My "record" so far is 4 kills with no increase <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Then I'll go a kill or several kills with increases, then go one or several kills without an increase.</p><p>Is this happening to anyone else? </p><p>It happens on both my Lv 10, (level locked), Templar, who has 11 AA, and my Lv 12, (level locked), Warden who has 11 AA as well.</p><p>If I had to guess I'd say between the two of them I've probably logged close to 100 kills overall with no AA xp gain despite the fact that I get the message saying I've converted adventuring xp to AA xp.</p><p>Any thoughts on why this is happening?</p><p>Just a bug?</p><p>Anyway, just wondering if this is happening to anyone else.  It's really [Removed for Content] frustrating when you're at 99% AA xp, knowing one more kill will ding you an AA, only to have to wait until your 4th kill for it to ding <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>That's what just happened and prompted me to finally ask about this on the forums.</p>

Odys
06-06-2010, 09:21 PM
<p>Someone already mentionned the apparent problem, it' s indeed a classical " rounding issue". Xp to A conversion is indeed very slow and happen by chunk. As example you may get 0% 0% 0% 0.1% and so on which mean that indeed each mob is contriuting for 0,025%.</p>

Thunndar316
06-06-2010, 11:17 PM
<p>They need to increase the lackluster amount of AA xp you get from killing mobs.  Period.</p>

bks6721
06-06-2010, 11:43 PM
<p>getting combat exp converted to AA doesn't equal a full !% AA exp.   Don't know the really numbers but each kill may be giving .376 of an AA for example so you bar won't move each kill.</p><p>One full combat exp point is less than a full aa exp point and the higher level you get the more the spread.</p>

Alvane
06-07-2010, 12:49 PM
<p>Think of it as filling up an empty glass. Each time you kill a mob such as a gnoll you will get AA conversion from XP - but the bar doesn't move. Once that  glass is filled - the bar is moved.</p><p>Try this as an experiment. Make sure you get your next AA - so you know your "glass" is totally empty. Now, count the number of mobs you kill with your AA slider at 100% until you see your bar move. That gives you how many you have to kill at level in that tier to move the bar.</p><p>BTW, I'm sure you know this, but you'll always get more AA from quest turn ins than just through XP conversion on killing an invidividual mob.</p><p>I have a level 20 character who now has 48AAs. At level 10 she massed 15AAs, then at level 15 she went on up to 38.</p><p>BTW, it works the same if you are killing the same gnolls at the same level in the same zone only have your XP/AA slider at 0 - thus denoting all your kills go to adventure. Once again, you have that empty glass you need to fill before you get a full adventure level.</p><p>good adventures to you.</p>

Rijacki
06-07-2010, 01:19 PM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>They need to increase the lackluster amount of AA xp you get from killing mobs.  Period.</p></blockquote><p>Kill XP in general is low, especially in overland zones. If you get a low XP reward, the AA conversion is even lower since the conversion is a low percentage of the actual XP (not 1 for 1, no matter the position of the slider).</p><p>I'm positive the kill XP is low because they didn't want the leveling curve to be be too high with the combination of kill + quest turn in. But, that makes leveling via grinding not viable as a playstyle (and, while it's not <em>my </em>preferred playstyle, I think it should be) leading to the rampant complaints about solo-questing being required.</p>

CoLD MeTaL
06-07-2010, 01:35 PM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>They need to increase the lackluster amount of AA xp you get from killing mobs.  Period.</p></blockquote><p>They won't do this because they want you to RaF so that they can make more $$$$.   I don't mind them making money, mind you.  But obviously keeping things down 'just to make a buck' is ridiculous.  When level 89 quests are worth 0.2% or 0.1% on turn in, you can tell they are keeping thins artificially low.  Chronomentoring and turning in lowbie quests and getting less than 0.1% is one of those that is just over the top obvious that they are trying to string people along and get more RaF for grinding.</p>

Rijacki
06-07-2010, 01:52 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Thunndar316 wrote:</cite></p><blockquote><p>They need to increase the lackluster amount of AA xp you get from killing mobs.  Period.</p></blockquote><p>They won't do this because they want you to RaF so that they can make more $$$$.   I don't mind them making money, mind you.  But obviously keeping things down 'just to make a buck' is ridiculous.  When level 89 quests are worth 0.2% or 0.1% on turn in, you can tell they are keeping thins artificially low.  Chronomentoring and turning in lowbie quests and getting less than 0.1% is one of those that is just over the top obvious that they are trying to string people along and get more RaF for grinding.</p></blockquote><p>Have you ever considered the actual purpose of RaF is exactly what it is stated to be.. Refer a Friend to EQ2?</p><p>The fact <strong>some</strong> players make use of it to enhance the leveling of their own characters is a side benefit. There is ZERO requirement to get a RaF account. There wasn't a requirement for it when it was first introduced and there isn't even a requirement for it now. Nor is buying any Station Cash item. Those who want a faster route MAY choose to pay more $$ but there isn't any requirement or encouragement or conspiracy to keep anything artificially low to induce you to pay real money for ANYTHING.</p><p>It is 100% possible to get to max in level and AA without spending one extra dime above your subscription fee and buying the expansion. If you were capped without paying for RAF or Station Cash items then, and only then, would your allegation have any merit at all.</p><p>As a side note, my adventure main is not capped on AA, but I'm also not donig every possible thing to raise her AA as fast as I possibly can. IF I wanted her AA at max fast, I am 100% positive I could get it there without paying even 1 dime extra for leveling aides. I could even eshew all quests which existed prior to RoK (my coercer was created shortly before RoK launched and hasn't done a lot of the -original- old world quests) and get there. But, I like getting the "level up" dings while doing stuff and am always sad when they're all done (been at cap/cap/cap on her 3 times now, and on other characters in the past).</p>

MaCloud1032
06-07-2010, 03:29 PM
No I think I know what he's talking about. Yesterday I made a conji. Got to lv 10 set my slider to 100% and I still recived combat XP not AA xp level xp. I asked in channel chat and they said its bugged untill you reach lv 30. But on my 27swash I can totaly convert the xp

CoLD MeTaL
06-07-2010, 05:13 PM
<p><cite>Rijacki wrote:</cite></p><blockquote>It is 100% possible to get to max in level and AA without spending one extra dime above your subscription fee and buying the expansion. If you were capped without paying for RAF or Station Cash items then, and only then, would your allegation have any merit at all.<p>As a side note, my adventure main is not capped on AA, but I'm also not donig every possible thing to raise her AA as fast as I possibly can. IF I wanted her AA at max fast, I am 100% positive I could get it there without paying even 1 dime extra for leveling aides. I could even eshew all quests which existed prior to RoK (my coercer was created shortly before RoK launched and hasn't done a lot of the -original- old world quests) and get there. But, I like getting the "level up" dings while doing stuff and am always sad when they're all done (been at cap/cap/cap on her 3 times now, and on other characters in the past).</p></blockquote><p>Of course it's possible, but it is much quicker to gain AA with RaF, etc.  You will grind a lot though.</p><p>I have no doubt you could get to max AA in some arbitrary time frame (much longer than I want to wait) IF you have ready access to a group and a raid force.  Without a raid force you will grind a lot.  Without a steady group that wants to go back and do grey content with you, you will grind far more.  I am working on my mains Epic weapon and no one wants to go do that old content, camp named, spend time in old zones.  The kind people in my guild will help me with a few named here or there, but I doubt I will get it before I hit 90.  I am currently level locked at 89 for vitality to AA and mentoring a RaF to go back and do 'every zone', we are at SoS having done every non-raid zone and i finally got to 190AA.  That's weeks of work and it is boring to do it again.</p><p>Taking a level 70 quest that you have to camp for an hour and half to get the named to spawn is far less efficient than mass pulling in SoS, for instance.  Especially when that level 70 quest will be less than 2% AA.  The camping will get you there but it is FAR slower. </p><p>People are raiding now, and they want max AA people now, they are not interested in what you 'can' become in 6 months.</p><p>Of course you DON'T HAVE TO RaF etc, but it is far more efficient to do it. </p><p>The AA curve needs to be adjusted.</p>

Finora
06-07-2010, 07:40 PM
<p>Perhaps it is only affecting newly created characters?</p><p>Because I know both on live and test I have several pre-30 characters with the aa slider set to 90-100% and they are getting aa no issue.</p>

Hanokh2010
06-07-2010, 07:54 PM
<p>I was in New Halas killing orcs while level locked at 10 with 100 to AA.  They were white double down pairs or white single downs.  I would get zero AA for 3 kills in a row and then on the 4th kill, I would get a huge jump. </p>

BetaFlame
06-07-2010, 08:33 PM
<p>I said something about this days ago <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>I think there is a lag between the server and your character, because I was plowing through Shadowmen yesterday, and wasn't seeing my bar move for 5-6 kills, then suddenly I'd go up a little over half of my blue bar.</p>

CoLD MeTaL
06-08-2010, 10:25 AM
<p>Generally i kill 3 to 4 solo no arrow up mobs to see 0.1% AA since in Profit the XP is digital and not the analog bar.  That is all the OP was seeing is that it takes 3-4 or more kills to have the 'analog bar' grow 1 pixel.</p>

MaCloud1032
06-08-2010, 10:54 AM
Still don't explain why when I have my slider at 100% to AA I still recive level XP. I would have no problem if it put it twards tradeskill though >_<

CoLD MeTaL
06-08-2010, 11:05 AM
<p><cite>[email protected] wrote:</cite></p><blockquote>Still don't explain why when I have my slider at 100% to AA I still recive level XP. I would have no problem if it put it twards tradeskill though >_<</blockquote><p>Your on a PvP server?  (you can't level lock til 30, if that change went live)</p>

Stvengeance
06-08-2010, 12:34 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>Still don't explain why when I have my slider at 100% to AA I still recive level XP. I would have no problem if it put it twards tradeskill though >_<</blockquote><p>Your on a PvP server?  (you can't level lock til 30, if that change went live)</p></blockquote><p>Mobs level 9 and lower dont give aa at all....maybe thats your problem.</p>

MaCloud1032
06-08-2010, 03:08 PM
No with the last update we are suposto be able to totaly lock for AA. (So they say) and the mobs are over lv 10. I noticed when I log out it resets my slider to 40%

Obadiah
06-08-2010, 03:13 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>No with the last update we are suposto be able to totaly lock for AA. (So they say) and the mobs are over lv 10. I noticed when I log out it resets my slider to 40%</blockquote><p><em><span >Starting at level 30 players can go to 100% AAXP on a PVP server and have no limits on how many AA points they can spend (it used to be 1.5 * level).</span></em></p>

CoLD MeTaL
06-08-2010, 03:27 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>No with the last update we are suposto be able to totaly lock for AA. (So they say) and the mobs are over lv 10. I noticed when I log out it resets my slider to 40%</blockquote><p>You misread the dev, he said u cannot lvel lock under 30 with slider. </p>