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Thinwizzy
06-04-2010, 05:53 PM
<p>The Berserker endline ability Battle Frenzy was recently adjusted to limit the number of triggers while in PvP combat.  When this adjustment went live, it also now limits the amount of triggers in PvE content to 15 opposed to lasting the full 30 second duration.  Any chance there is a fix coming for this?</p>

Wytie
06-04-2010, 05:54 PM
<p>oh man I can just feel the bluebie rage now....</p><p>about being upset that are pvp stuff is effecting them, because in this case... it is lol</p>

Thinwizzy
06-04-2010, 06:09 PM
<p>I am not entirely sure that it is bugged like this on blue servers.</p>

Wytie
06-04-2010, 06:12 PM
<p>good point.</p><p>Because if it had, you know this would have came out instantly from bluebie rage along with a super hot fix and be patched and done in 10min. lol</p>

Sprin
06-05-2010, 06:37 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>good point.</p><p>Because if it had, you know this would have came out instantly from bluebie rage along with a super hot fix and be patched and done in 10min. lol</p></blockquote><p>LOL that bluebie nerd rage is just so violent sometimes... makes me /giggle-like-a-school-girl when i see it</p>

Thinwizzy
06-09-2010, 02:13 PM
<p>Any news on a fix yet?</p>

Proud_Silence
06-09-2010, 11:31 PM
<p>if it's just pvp servers being affected i wouldn't expect a fix before next GU....</p>

Obadiah
06-09-2010, 11:32 PM
<p>It's definitely working as it should on the PVE servers. So .... sorry. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>

Edgard
06-09-2010, 11:39 PM
<p>15 triggers in pve? are you kidding me?</p><p>Soe needs to get their stuff straight.</p>

Thinwizzy
07-05-2010, 09:58 PM
<p>This is still broken.</p>

Skudwhistle
07-06-2010, 04:46 AM
Its been the same way for Legionnaire's Conviction since they changed it.

Cloakentuna
07-06-2010, 03:51 PM
<p><cite>Skudwhistle wrote:</cite></p><blockquote>Its been the same way for Legionnaire's Conviction since they changed it.</blockquote><p>And Stonewill procs as well.</p>

EndevorX
07-12-2010, 01:06 PM
<p><span style="color: #ff6600;">Yeah.</span></p>

Auxillery
07-13-2010, 10:39 PM
<p><span style="color: #0000ff;">Boy do I feel bad for you guys <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></span></p>

BlueEternal
07-14-2010, 07:00 PM
<p>A month and a half and counting..</p>

Ralpmet
07-14-2010, 07:02 PM
<p>It'll be fixed in 2 gu's. Not the one coming up, there's no time to put a fix in that one. But the one after that for sure.</p>

BlueEternal
07-14-2010, 07:15 PM
<p>Pretty sad it can't even be hotfixed. The city call spells are having the same issue, they rely on their pvp tab and thus we get a 60 min recast and a greater than 10 second cast time on pvp servers only. I got a response to a thread I made about those and they said it would be in the next GU, I mean..really? Such a simple fix.</p>

Proud_Silence
07-15-2010, 11:38 AM
<p>I was actually wondering what's going on with my City call and Call of Ro, i was looking forward to being able to ghetto-evac like every min with all the calls being shortened (according to patch notes at least..)</p><p>After casting it first time i got this good old feeling coming up my neck, you know, this...feeling of careing from sony towards pvp servers...</p><p>And when we complain, we get shut down or plain ignored. It's the fact that when something isn't working on PVE servers it gets fixed ASAP, which pisses me off beyong imagination. If stuff would take as long to get fixed on all servers, i'd just say ok, sh*t happens, obviously they don't have the ressources to adress it now. But no, we're just second class customers. In fact, i wonder what the official stance on PVP servers is, maybe it's a long term goal to get everyone on pvp servers to quit the game or move to pve servers ?</p><p>Anyhow, back to main thread; Battle frenzy not working as intended on PVE content is a major flaw for every single berserker, reaching the extent that a person will not be considered for the Main tank job simply because this very useful tool is not working.</p><p>I'd even go so far as saying its ok to make the PVE effect work in pvp until a proper solution has been found, if that would make it easier hotfix it for now. i see berserkers taking on 1 or 2 groups for well over a min all by themselves, i don't see battle frenzy drastically increasing the problem of taking out zerkers.</p>

BlueEternal
07-19-2010, 08:29 PM
<p>Hi! Hail! Hello! Greetings! Umm..we seem to have a problem here. Stonewill, Legionnaire's conviction, and Battle Frenzy. <span style="text-decoration: underline;"><em><strong><span style="font-size: x-large; color: #ff0000;">STILL BROKEN</span></strong></em></span></p>

Notsovilepriest
07-19-2010, 08:38 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><span style="color: #0000ff;">Boy do I feel bad for you guys <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></span></p></blockquote><p>You realize they are talking about for PvE on a PvP server, Even in instances and such BF is only getting 15 triggers even though it's supposed to get the duration.</p>

TheUnsungBand
07-31-2010, 09:24 AM
<p>Battle Frenzy is still broke on pvp servers, and I cant find any response where they are saying it will be fixed...  I don't see any acknowledgment by devs that they are aware of the problem...  It only gives 15 triggers while doing pve content on a pvp server...   This includes all instances, raid zones, heroic zones, etc...  This is only suppose to give 15 triggers in pvp, not during the pve content...  On test server my zerker works perfect...  On vox the Stone Will pieces are broke, and battle frenzy is broke...  How hard can it be to fix...  This is an end aa line for zerkers, the biggest thing we get, please FIX it...</p>

TheUnsungBand
07-31-2010, 09:31 AM
<p>Look, can we please get this battle frenzy fixed for pvp servers...   On pvp servers we are only getting 15 triggers during pve content...  Stone will procs are broke and battle frenzy...   I am sure this cant be that hard to fix...  15 triggers in pve lasts about 2 secs and is completely worthless...   I know it works correctly on pve servers and my zerker works perfect on test server, just doesnt work on vox...  It has been broke a very long time now and we are really feeling overlooked and kicked off to the side...  There are still people on your pvp servers, we are paying customers...  Why do our problems almost never get addressed...  Please fix this problem...</p>

Thinwizzy
08-02-2010, 05:14 PM
<p>bump.</p>

Thinwizzy
08-06-2010, 11:28 AM
<p>Hello, all this stuff is still broken.  Any official word on anything related to it?</p>

Cloakentuna
08-06-2010, 02:14 PM
<p>I believe the word you're looking for is "soon."</p>

BlueEternal
08-06-2010, 04:43 PM
<p>It'll be fixed right around the time they nerf it, as expected.</p>

Thinwizzy
08-10-2010, 12:55 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Hi! Hail! Hello! Greetings! Umm..we seem to have a problem here. Stonewill, Legionnaire's conviction, and Battle Frenzy. <span style="text-decoration: underline;"><em><strong><span style="font-size: x-large; color: #ff0000;">STILL BROKEN</span></strong></em></span></p></blockquote>

Hau
08-13-2010, 01:00 PM
<p>Has there been any word on this at all?</p><p>I really hope this is fixed with the next GU since pvp server fighters are basically being nerfed twice in the PVE side of the game with the stonewill procs not working correctly AND their heals not critting.</p><p>As for LC, well, this spell not working to it's full potential means it's basically worthless as a dps spell, I mean half of 20% damage taken from a raid mob is nothing compared to 2-3 times of 40% inc damage.</p><p>I don't have a zerker but I understand that it's very frustrating to have an AA choice, especially an end game one, not work properly.</p><p>Please please please fix this, it severely affects our gameplay and desireability of gear we see with SW procs on our servers.</p>

Thinwizzy
08-13-2010, 01:02 PM
<p>No, it has not been fixed yet.  SOE has not even bothered to let us know if they are even aware of this issue.  This is being completely ignored.  It is incredibly frustrating.</p>

Sprin
08-13-2010, 04:19 PM
<p>maybe they realized how OP it was in PVE too... and changed it that way on purpose?  TBH if you want this fixed, you need to make a toon on a blue server and then complain on THAT toon on the General Forums... nobody that has anything to do with the game reads PVP forums... thought you knew that by now?</p>

Thinwizzy
08-13-2010, 05:06 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>maybe they realized how OP it was in PVE too... and changed it that way on purpose?  TBH if you want this fixed, you need to make a toon on a blue server and then complain on THAT toon on the General Forums... nobody that has anything to do with the game reads PVP forums... thought you knew that by now?</p></blockquote><p>You really do enjoy posting unintelligent nonsense, don't you?  Since you obviously fail at reading comprehension, I will try to keep this simple for you: These items and abilites are only broken on PvP servers.  Also, since you are so concerned, there is also a post in the general section; but I bet you already knew that since you are right on top of things.</p>

PeaSy1
08-17-2010, 01:51 PM
bump

Rudrick
08-17-2010, 06:14 PM
<p>ya it was OP in pvp but still we dont come anywhere close to how op crusaders are. even with the fighter heal nerf they will continue to be the fighter class with the most survivability and another thing, its kinda funny how many non zerkers / others players who dont even play a fighter class post in threads like these, just because you read about somthing dosnt mean you fully understand it</p>

Thinwizzy
08-17-2010, 06:45 PM
<p>This thread has nothing to do with any class or ability being OP or not.  This is about abilities and items that are broke on PvP servers only when engaged in PvE combat only.</p>

Blambil
08-18-2010, 01:24 PM
<p>bump... please fix in pvE</p>

Cloakentuna
08-18-2010, 02:04 PM
<p>So did today's patch fix all this stuff?</p>

Wytie
08-18-2010, 02:34 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>So did today's patch fix all this stuff?</p></blockquote><p>LOL no.</p><p>But Im sure it prob broke something else for us that we will have to beg to get fixed by next xpac....</p>

BlueEternal
08-19-2010, 11:07 AM
<p>Still broken</p>

BlueEternal
08-20-2010, 09:36 AM
<p>Still broken</p>

Thinwizzy
08-20-2010, 11:20 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Still broken</p></blockquote>

TheUnsungBand
08-20-2010, 12:58 PM
<p>still broke on pvp servers, only 15 triggers in pve content...  please fix....  absolute rubbish that it is not fixed yet</p>

Thinwizzy
08-24-2010, 01:58 PM
<p>hello.</p>