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View Full Version : Warfields crash and possible solutions


skylancer
06-01-2010, 06:29 PM
<p>Since I'm not a dev. or a coder, and since with my uncanny prescience (sp), I, myself, predicted that WF's would be beyond slideshow/button/render lagfromhell!</p><p>OMG!!! how did i predict this you ask? Was anyone from SOE in KP during the zergfest, ever?</p><p>I must admit i didnt predict the severity of the lag, crashes, bugs, tokens not, totally worthless non-zergfest, skilless, wander around for 10 minutes waiting for stuff to render, push a button and wait 10 seconds for it to maybe go off absolutely predictable by SOE failure WF's have been.</p><p>For the love o pete, SOE KNEW it would be like this, ONLY fix is instance by tier automatically like all the [Removed for Content] TSO's etc. code is in, just implement it for WF's, and make ant/cl WF's seperate instances without NPC'S or zones or mobs. just use the map.</p><p>Or btr yet , just make it T9 instances, unlimited lvl range pvp get the noobs out. Make all the new naggy peeps lvl for real gear like we all did.</p>

Obadiah
06-01-2010, 06:36 PM
<p>You got the spelling right AS WELL AS the prediction. WTG. <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p>I don't think that's the ONLY fix. Instancing it brings with it it's own inherent issues; all the Freeps go to one, all the Qs go to the other. Spies keep both sides informed of the population. It's just bad all around.</p><p>If it does get instanced, neither side should get credit unless there is a minimum average population of BOTH sides in said instance, or a ratio of the two sides. Either one seems to be a PITA to track. If anything IMO it should be kept to one instance, but the population should be capped.</p><p>As Nurse Diesel so eloquently put it, "Those who are tardy do not get fruit cup."</p>

Dunce123
06-01-2010, 08:46 PM
<p>All WF is, is a BG on the pvp server. Make it its own BG for PVP servers only. Use the AT/CL maps, keep faction to there own team. Atlest this way you can limit the size to 24 per team and have new BG open up when there are more people.</p><p>Then just have it give pvp token insted of BG tokens and upadate writs.</p><p>Shouldnt be that hard</p>

Proud_Silence
06-01-2010, 09:26 PM
<p><cite>Dunce123 wrote:</cite></p><blockquote><p>All WF is, is a BG on the pvp server. Make it its own BG for PVP servers only. Use the AT/CL maps, keep faction to there own team. Atlest this way you can limit the size to 24 per team and have new BG open up when there are more people.</p><p>Then just have it give pvp token insted of BG tokens and upadate writs.</p><p>Shouldnt be that hard</p></blockquote><p>not a bad idea at all. get rid of the grey leechers and lag, and WF will maybe finally be about tactics instead of numbers.</p>

Kiara
06-01-2010, 10:17 PM
<p>We don't need a dozen threads about the same thing. </p><p><span ><a href="list.m?topic_id=478759">Warfields (PVP Server Only)</a> </span> <span > </span></p><p>Send it all to one thread, if you please.</p>