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View Full Version : Warfield - suggestions!


Alazarz
06-01-2010, 11:37 AM
<p>Warfield is a great concept. It is obviously really rough around the edges and some things need to be fixed and  / or changed. Here i have started a list of my own personal suggestions.</p><p>1 The lag needs to fixed. I would propose utilizing all zones in eq2 to spread out the pvp. Certain zones should only be for certain tiers. An example would be to only allow T9 players to participate in the CL / ANT warfields. Any other tier besides T9 in that zone would recieve no tokens PERIOD while the warfield is going on, even from writs. This would eleminate the leechers. If you were T5 lets say you would fight over Lavastorm & Everfrost and that would be the only place you could earn tokens in any form while the warfield is active. You could still pvp where ever and recieve tokens via writs whilst warfield isnt active for the 2 hr cool down in between warfields.</p><p>2 Here's 2 of my proposed options for the towers. A. Make a 75 - 100m capture area. Kind of like in battlegrounds smugglers den. It would be "wild" smugglers den. Set the warfield to be timed. Give us like 1 hour to fight over the 3 or 4 towers and the team with the most points wins. Eliminate the ability to score points by killing ofcourse. Points would be earned strictly off of who controls the tower(s). Also every tower woud give a small buff to the players who are within a certain distance of said tower. tbh idk what the buff should be / do, but it should benefit the defending players of that tower in some way. Not saying make it stupid OP or something...</p><p>My second idea for the towers is make each tower itself attackable.. make the tower epic and have alot of HP. Take awhile to kill it. This idea could be fun. Give a time limit and if the towers arent destroyed by the end, the defending team wins.</p><p>3 Fix the token issue where some recieve none and others recieve 15.</p><p>these are my suggestions. Please I would like to here others thoughts on warfields.</p><p>Regards,</p><p>Xav</p>

Edavi
06-01-2010, 11:40 AM
<p>Am I allowed to suggest openning up their wallets and installing top of the line servers and Databases? ( So that they can stop saying "Its a database Issue" about everything issue that comes up)</p><p>Spend some money- Stop the bleeding</p>

Alazarz
06-01-2010, 11:54 AM
<p><cite>Edavi wrote:</cite></p><blockquote><p>Am I allowed to suggest openning up their wallets and installing top of the line servers and Databases? ( So that they can stop saying "Its a database Issue" about everything issue that comes up)</p><p>Spend some money- Stop the bleeding</p></blockquote><p>Well ofcourse a new server would be nice. But idk the SOE budget so i cant really say "hey go buy a new server for us naggy players" .. mabey not as simple as that.. idk.. but i do know they could just adjust things around with what they have already got to help the gameplay out.</p>

Jingel
06-01-2010, 06:23 PM
<p>if they didnt fix the server many ppl leave the game, more than now........... SOE <img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" /></p>

Dunce123
06-01-2010, 06:30 PM
This needs to be fixed. Trying to quest why a warfield is going on is almost imposible. Not even becuase of the incressed pvp, but i am crashing every 10-15 min.

Kiara
06-01-2010, 10:20 PM
<p>We don't need a dozen threads about the same thing. </p><p><span ><a href="list.m?topic_id=478759">Warfields (PVP Server Only)</a> </span> <span > </span></p><p>Send it all to one thread, if you please.</p>