View Full Version : Raid Mobs - Potency Issues.

05-28-2010, 12:43 AM
<p>ok, we know waansu is 10 times harder now, then he was a week ago. we got the feedback that crit mit isnt broke, and when the potency thing was changed, raid mobs went to god mode.</p><p>well, today, came across another god mode kill.</p><p>maalus hard mode. been a first pull on him for the last 2 months, and no issues ever. but now, it took a full 8 healers and 3 pulls to get him dead. it hits like truck now, and requires alot more healers then before.</p>

05-28-2010, 11:20 AM
<p>I thought you people wanted harder?</p>

05-28-2010, 12:17 PM
<p>Dang - first it's TOO HARD... Nerf it ..... then it's TOOO EASY..... then it's TOOO HARD.... sheez - make up your minds!</p>

05-28-2010, 12:44 PM
<p>Waansu, Arkanthis, Rhoen Theer's Balance are the only ones I've seen so far that are affected and Waansu is still killable, Arkanthis has other issues but its still killable and Theer is probably killable if you get lucky with it but we just skip balance until they fix the issues.</p>

05-28-2010, 01:40 PM
<p>Tox hard mode is defiantly hitting harder. Winds hitting for 45k on tanks with 23k resists.</p>

05-28-2010, 04:14 PM
<p>if a mob is created difficult, then thats fine, its as it should be.</p><p>if somethings been killed a thousand times, and one day is 10 times harder, then no, thats not ok. working on something difficult for the sake of getting it down, is worth doing, relearning a old encounter cause its bugged, isnt.</p><p>if you feel like complaining more, go find a mirror and tell someone that cares.</p>