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Kaita
05-25-2010, 04:21 PM
<p>Serious did soe think the servers could handle 100+ people from both sides in 1 zone? We are getting 5-10 second spell lag, its taking 2-3 min for the towers to render.</p><p>Make both Ant, and CL Warfields active at the same time, so atleast some of the playerbase could be spread across 2 zones.</p>

sennsa
05-25-2010, 04:32 PM
<p>took me about 5 minutes to load the 100 people around me.. then I was killed before I even saw the tower!</p><p>but yea this is unplayable for me</p>

Neskonlith
05-25-2010, 04:32 PM
<p><span style="color: #ff0000;">One of my earlier posts on Warfiedls was asking SOE about their server performance in preparation for Warfields...</span></p><p><span style="color: #ff0000;">Warfields are "Warfails" with the poor server performance.</span></p><p><span style="color: #ff0000;">5-10s CA/spell lag + 6 deaths + no towers rendering = No updates and no Tokens.  </span></p><p><span style="color: #ff0000;">How sad.</span></p><p><span style="color: #ff0000;">Open-pvp is going to fail, BeeGees ftw.</span></p>

Teufell
05-25-2010, 04:40 PM
<p>Was saddened to see that the lag and rendering was indeed awful in cl during warfields</p><p>Did not get any tokens for participating</p><p>Am glad to see some open pvp again even tho it really was a zergfest</p><p>Soe could you please look into the lag/rendering issue asap? would very much appreciate it</p>

Edavi
05-25-2010, 04:47 PM
<p>I had no idea that it was going to be like this.. I thought it was a constant thing happening in both zones... not a server wide message telling everyone which zone to go lag out!!!!!</p><p>Its a rotating KP zerg, Who is the genious that thought there wouldnt be insane lag!? How on earth do you people still have jobs?! I could have told you this was going to happen, and I dont do this for a living!</p>

alabama
05-25-2010, 05:07 PM
<p>whats sad is alot of us posted about these problems 2 expansions ago.</p><p>and do they fix the server problems? nope, they add new features that thier servers couldnt handle a year ago in hopes that all the hype will add a bunch of new subs so they can pump out more features that the servers cant handle. see the pattern here?</p><p>im not suprised at all.</p><p><strong><em><span style="color: #ff0000;">FIX YOUR SERVERS SO THEY CAN HANDLE THE LOADS OF PEOPLE THAT PLAY ON THEM</span></em></strong>....and then you can add new features.</p>

Olihin
05-25-2010, 05:41 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Serious did soe think the servers could handle 100+ people from both sides in 1 zone? We are getting 5-10 second spell lag, its taking 2-3 min for the towers to render.</p><p><span style="color: #ff0000;">Make both Ant, and CL Warfields active at the same time, so atleast some of the playerbase could be spread across 2 zones.</span></p></blockquote><p>I have considered this to be one solution.  We will see what more can be done before this is done. </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p>

alabama
05-25-2010, 06:04 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Serious did soe think the servers could handle 100+ people from both sides in 1 zone? We are getting 5-10 second spell lag, its taking 2-3 min for the towers to render.</p><p><span style="color: #ff0000;">Make both Ant, and CL Warfields active at the same time, so atleast some of the playerbase could be spread across 2 zones.</span></p></blockquote><p>I have considered this to be one solution.  We will see what more can be done before this is done. </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>This statement kind of boggles me. You were around during the kp fights that lagged everyone out the whole time, so to impliment new scenarios that are in essence the exact same type of gather everyone around one area and have open pvp without <em><strong>FIRST</strong></em> figuring out a way to make the servers preform better is completely azzbackwards. Come on man. Everyone knew the servers couldnt handle it and we are not devs.</p><p><em><span style="color: #c0c0c0;">There is a beautiful woman accross the street from me that keeps teasing me with delicious sandwiches. I keep trying to cross the road so i can try those delicious sandwiches but everytime i try, BAM get hit by a car. So i thought maybe i should try and dodge the cars or tell that lady to cross over to my side...but then i thought naaaaa i just need to change my bathing suit. Thuurrr problmmm fixxt huhh....BAM...stoopid carr</span></em></p>

Diaboloco
05-25-2010, 06:04 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Serious did soe think the servers could handle 100+ people from both sides in 1 zone? We are getting 5-10 second spell lag, its taking 2-3 min for the towers to render.</p><p>Make both Ant, and CL Warfields active at the same time, so atleast some of the playerbase could be spread across 2 zones.</p></blockquote><p>Is it because they are in the same zone, or because the pc avatars are all in such close proximity and all need to be rendered?  Could there be multiple zone in points, one for each tower, when the event is in progress?  Or is it truly a zone load thing?  I haven't been in yet so I have more questions than anything.  Are the towers all in close proximity or is it just the fact that you are all zoning in to the same location?</p>

Harbringer Doom
05-25-2010, 06:22 PM
<p>Its hard to believe that things are released worse and worse then before.</p><p>How could anyone that has even heard the WORD "Everquest" not KNOW that this lag-fest was going to happen by releasing a concept such as this without server improvements.</p><p>Seriously, I need to know.  Did anyone among TPTB think that Warfields were going to be smooth?  Or fun?  OR EVEN PLAYABLE?</p><p>The level of incompetance is unfathomable.</p>

Edavi
05-25-2010, 06:27 PM
<p>Just did my first Warfield... Whata joke, I remeber the lag from KP, and this is JUST like that.  I cannot believe someone got paid to implement this into this game.</p><p>Your servers are TERRIBLE! They lag when people go into raid INSTANCES what in gods name were you thinking trying to herd everyone into CL and Antonica?</p><p>I want to know the thought process.</p><p>In all honesty, you guys should be embarrased.  How many millions of dollars in revenue do you get in a month? Do they just not make servers that can handle large fights?  Be honest, did you REALLY not think there was going to be this insane lag?</p><p>Id like to think that its something willg et better, because everyone is just enjoying the novelty.. and then I remember KP... and how it didnt get better til the level cap went up.</p><p>Ive never seen anything done with more of a half azz effort than this, the Towers dont render, and even when they do, your camera is outside of them while you're inside unless you zoom way in.  The people dont render, the guardians dont render, you have no shame, I personally wouldn't have put my name on that finished project, i have more pride than that.</p>

Roald
05-25-2010, 06:33 PM
<p>So much lag, what a complete joke.</p>

Beagest
05-25-2010, 06:43 PM
<p>Unplayable.</p>

Olihin
05-25-2010, 06:48 PM
<p>In regards to the Warfields, they are doing exactly what I want them to do.   My focus is to make sure the event is working and yes the latency is a problem.</p><p>I did make as many changes possible to reduce the issue with latency.  I did have the event available on TEST-Copy but not till I could get it to live was I going to see exactly how much, if anything, my changes made to reduce latency.  I will continue to monitor the situation and will be in game to talk to you as well.  </p><p>I thank all of you that are giving me feedback. </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p>

Harbringer Doom
05-25-2010, 07:00 PM
<p>Since your focus is to see if the event is working, know this: It is not "working"; not by any reasonable definition of the word.  Horrific spell lag and redering issues make the event unplayable for all but those that only care for standing around for tokens.</p><p>Kudos, though, on getting in the requisite subtle Red Name shot at the playerbase for not going over to test en masse to test the lag that EVERYONE ELSE could have predicted was going to occur.</p><p>I dont know why I expect anything less than this anymore.  Why bother getting excited for an update when they are continually disappointing.</p>

Harbringer Doom
05-25-2010, 07:02 PM
<p>Oh, and starting your post with "They are doing exactly what I want them to do" is pretty much spitting in the face of the player base who hoped to be able to use this feature when it was released; not when you get around to making it playable.</p>

Edavi
05-25-2010, 07:02 PM
<p>Wow... This is worse than I thought...</p><p>You guys ACTUALLY thought this wasnt going to be laggy like this...  Im concerned...</p><p>I duno what kinda benifits packages SOE has, but... is there a funding program for going back to school to get your masters?</p>

Rothgar
05-25-2010, 07:44 PM
<p>If it's not too much to ask, let's try to carry on a respectful conversation so we can work towards solving the problems.  We understand you aren't happy with the lag caused by these events.</p><p>We are doing some server profiling today during the lag so we can determine what can be done to help alleviate it.  We have some ideas for optimizations but need to see more data when the lag is occuring.  It appears to be more related to the number of players in the zone rather than the events themselves.  So the upside is that it's easier for us to capture some data since these events occur at specific times. </p><p>When we can identify the problems and fix them, you'll have a better overall experience in the game.</p>

Harbringer Doom
05-25-2010, 08:04 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p><strong>If it's not too much to ask,</strong> let's try to carry on a respectful conversation so we can work towards solving the problems.  We understand you aren't happy with the lag caused by these events</p></blockquote><p>At some point, yes, it literally becomes too much to ask.</p>

gdawg311
05-25-2010, 08:12 PM
<p>commonlands keeps crashing, the game is literally unplayable at the moment, oh well, at least i can still farm tokens for my main on my lvl 10 locked alt!</p>

Obadiah
05-25-2010, 08:14 PM
<p>I just got kicked out of CL too and can't get back in, but come on. Don't be so sensitive. There was no subtle jab at players for not testing at all. It's simply not feasible to get the number of people on Test that you're going to see on Live. He knows that and that's what he's saying. </p><p>If anything I take it as a good sign that there were over 100 players just on the Evil side in the zone, which just doesn't happen very often let's face it.</p><p>It stinks, but they're aware of it and insulting them isn't going to get us anywhere.</p>

Cloakentuna
05-25-2010, 08:14 PM
<p>Seriously, how did you not see this happening?  CL zones are now crashed.</p><p>Seems like we go through this every expansion with PvP.  Get rid of the Warfields until you're ready to throw down the cash/time for better servers.  You want to know how to fix it?  Ask the Russians.  They get 0 lag at all when they're killing contested with 80+ people not in their raid standing in the same area.</p>

Bjerde
05-25-2010, 08:16 PM
<p>Warfields are fun so far and hopefully the lag issue is addressed quickly. People wanted World PvP and there is so many people out there that it is really laggy, this morning wasn't so bad but now it is so bad it made me crash to desktop, twice. </p><p>Having both zones (CL / ANT) go live may help, and it is better strategy-wise too. About half the people will need to go to opposing faction to attack, while other half defends.</p><p>Not everyone who participated got tokens, even when they attacked (got writ updates) and were near towers. It would be good if we knew what the factors are in getting tokens at the end of a Warfield. It seemed like some who were there the whole time just didn't receive them.</p><p>edit - there really should be some sort of way to tell if the zone is live, like on the Map or something. People zone in and have no idea. Right now we don't know if the crash bugged it or not, but don't see any towers.</p>

AnnalisaIcewind
05-25-2010, 08:22 PM
<p>Since everyone has mentioned lag, I'll mention something else broken in Wargrounds. People who are participating in the seige and defense aren't getting tokens. The Warfield ends, and we end up emptyhanded, even though we've been at the towers, attacking the opposite faction and staying very active.</p>

Hallowell
05-25-2010, 08:32 PM
Perhaps getting some new servers would be a start? 15 sec button lag at the very best is not an option IMO. Just got steamrolled by two grey's, simply to that fact. Quite annoying and for the first time, even thinking of looking into another game =/

Edavi
05-25-2010, 08:36 PM
<p>The problem is they learned NOTHING from KP.</p><p>Rothgar, come on man... We all KNOW that the problem is theres too many people in the zone.  The solution is either to have everyone take turns trying out the new content.. or do something on the server level to make it work!</p><p>its not like the KP lag was 5 years ago, that was a matter of Months ago! You know what it means when you do the same thing multiple times and expect the a different result right?</p><p>And yes, there was a sublte little "well its the players fault" in there, and thats insane!  We didnt need to get 200 people over on the test server at the same time to tell you that there was going to be unplayable lag!  How did I know that was going to happen and none of you saw that coming!?</p><p>As far as asking for some respect... Look, I know that you are all just people like me and everyone else around me.  But Ive never seen someone's job take medicredy so lightly.  This was a half azz effort, I realize that your job really isnt that serious, youre not putting out fires or performing open heart surgery, but to put things in perspective id file a lawsuit if my surgeon screwed up this bad this often... or my family would cuz ida been dead 20 GU's ago.  It was a nice concept, and on paper, warfields sound like a blast!  But in reality, every issue that everyone forsaw went unmitigated and when I click on a spell in CL, I sit there.. and wait...</p><p>And now CL has crashed (Much like KP)  I am frustrated, and I think it is justified.  It is not like this has happened a few times, it just seems like let down after let down, and im the jackazz because im paying you for it.</p><p>Imagine how fun Warfields would be! If the server could support 200 ppl in a zone, how fun it would be to have so many huge skirmishes happening all across the map!  Then you could open them up to be in other zones like Zek and EL! Baron Sky and Feerott! Guilds fighting along side eachother for not only tokens, but maybe some city wide buffs or something fun I dont know!!!</p><p>But its a pipe dream, we didnt see upgraded servers in KP, and I dont see them coming anytime before eq3. So... I guess were stuck with Warfields at 3am.</p>

Gaige
05-25-2010, 08:39 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>If it's not too much to ask, let's try to carry on a respectful conversation so we can work towards solving the problems.  We understand you aren't happy with the lag caused by these events.</p><p>We are doing some server profiling today during the lag so we can determine what can be done to help alleviate it.  We have some ideas for optimizations but need to see more data when the lag is occuring.  It appears to be more related to the number of players in the zone rather than the events themselves.  So the upside is that it's easier for us to capture some data since these events occur at specific times. </p><p>When we can identify the problems and fix them, you'll have a better overall experience in the game.</p></blockquote><p>Do whatever the Russian server hosts are doing.  They're able to kill HM Klaak while a raid of players fights an attacking raid of players.  So at least 80+ people in zone with no noticeable spell or server lag.</p><p>That is the kind of performance we need to be seeing.  Performance that allows us to actually play the game we're paying for, instead of the 30+ min Klaak kills we routinely suffer through because of 5 to 10 second spell lag.</p>

Teufell
05-25-2010, 08:47 PM
<p><cite>Edavi wrote:</cite></p><blockquote><p>The problem is they learned NOTHING from KP.</p><p>Rothgar, come on man... We all KNOW that the problem is theres too many people in the zone.  The solution is either to have everyone take turns trying out the new content.. or do something on the server level to make it work!</p><p>its not like the KP lag was 5 years ago, that was a matter of Months ago! You know what it means when you do the same thing multiple times and expect the a different result right?</p><p>And yes, there was a sublte little "well its the players fault" in there, and thats insane!  We didnt need to get 200 people over on the test server at the same time to tell you that there was going to be unplayable lag!  How did I know that was going to happen and none of you saw that coming!?</p><p>As far as asking for some respect... Look, I know that you are all just people like me and everyone else around me.  But Ive never seen someone's job take medicredy so lightly.  This was a half azz effort, I realize that your job really isnt that serious, youre not putting out fires or performing open heart surgery, but to put things in perspective id file a lawsuit if my surgeon screwed up this bad this often... or my family would cuz ida been dead 20 GU's ago.  It was a nice concept, and on paper, warfields sound like a blast!  But in reality, every issue that everyone forsaw went unmitigated and when I click on a spell in CL, I sit there.. and wait...</p><p>And now CL has crashed (Much like KP)  I am frustrated, and I think it is justified.  It is not like this has happened a few times, it just seems like let down after let down, and im the jackazz because im paying you for it.</p><p>Imagine how fun Warfields would be! If the server could support 200 ppl in a zone, how fun it would be to have so many huge skirmishes happening all across the map!  Then you could open them up to be in other zones like Zek and EL! Baron Sky and Feerott! Guilds fighting along side eachother for not only tokens, but maybe some city wide buffs or something fun I dont know!!!</p><p>But its a pipe dream, we didnt see upgraded servers in KP, and I dont see them coming anytime before eq3. So... I guess were stuck with Warfields at 3am.</p></blockquote><p>+1 You summoned it up nicely imo</p><p>the lag/rendering issue isnt new at all..</p><p>Speaking for myself I would rather have wf not happening before servers can handle it than this.. Take it down, do what you need to do with the data you've collected and put it up when it is sure to work <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Pretty please <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />)</p>

Hallowell
05-25-2010, 08:48 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>If it's not too much to ask, let's try to carry on a respectful conversation so we can work towards solving the problems.  We understand you aren't happy with the lag caused by these events.</p><p>We are doing some server profiling today during the lag so we can determine what can be done to help alleviate it.  We have some ideas for optimizations but need to see more data when the lag is occuring.  It appears to be more related to the number of players in the zone rather than the events themselves.  So the upside is that it's easier for us to capture some data since these events occur at specific times. </p><p>When we can identify the problems and fix them, you'll have a better overall experience in the game.</p></blockquote><p>Do whatever the Russian server hosts are doing.  They're able to kill HM Klaak while a raid of players fights an attacking raid of players.  So at least 80+ people in zone with no noticeable spell or server lag.</p><p>That is the kind of performance we need to be seeing.  Performance that allows us to actually play the game we're paying for, instead of the 30+ min Klaak kills we routinely suffer through because of 5 to 10 second spell lag.</p></blockquote><p>The russians probably have up-to-date equipment regarding servers <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p>

Obadiah
05-25-2010, 08:54 PM
<p><cite>AnnalisaIcewind wrote:</cite></p><blockquote><p>Since everyone has mentioned lag, I'll mention something else broken in Wargrounds. People who are participating in the seige and defense aren't getting tokens. The Warfield ends, and we end up emptyhanded, even though we've been at the towers, attacking the opposite faction and staying very active.</p></blockquote><p>QFT</p>

Gungo
05-25-2010, 09:06 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>If it's not too much to ask, let's try to carry on a respectful conversation so we can work towards solving the problems.  We understand you aren't happy with the lag caused by these events.</p><p>We are doing some server profiling today during the lag so we can determine what can be done to help alleviate it.  We have some ideas for optimizations but need to see more data when the lag is occuring.  It appears to be more related to the number of players in the zone rather than the events themselves.  So the upside is that it's easier for us to capture some data since these events occur at specific times. </p><p>When we can identify the problems and fix them, you'll have a better overall experience in the game.</p></blockquote><p>Do whatever the Russian server hosts are doing.  They're able to kill HM Klaak while a raid of players fights an attacking raid of players.  So at least 80+ people in zone with no noticeable spell or server lag.</p><p>That is the kind of performance we need to be seeing.  Performance that allows us to actually play the game we're paying for, instead of the 30+ min Klaak kills we routinely suffer through because of 5 to 10 second spell lag.</p></blockquote><p>The russians probably have up-to-date equipment regarding servers <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p></blockquote><p>I wonder if it has to do with the way the server clusters are built here.</p><p>+1 for hiring a competent network engineer.Sadly once upon a time Sony had a good reputation for server stability in mmo's. That day is long since gone.</p>

Neskonlith
05-25-2010, 09:16 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>If it's not too much to ask, let's try to carry on a respectful conversation so we can work towards solving the problems.  We understand you aren't happy with the lag caused by these events.</p><p>We are doing some server profiling today during the lag so we can determine what can be done to help alleviate it.  We have some ideas for optimizations but need to see more data when the lag is occuring.  It appears to be more related to the number of players in the zone rather than the events themselves.  <span style="color: #ff00ff;">So the upside is that it's easier for us to capture some data since these events occur at specific times. </span></p><p><span style="color: #ff00ff;">When we can identify the problems and fix them</span>, you'll have a better overall experience in the game. </p></blockquote><p><span style="color: #ff0000;">When Freeport TG @ KP contests were going on in TSO, SOE had more than a few weeks to collect data and examine the root causes for massive pvp-crowd lag - I even recall a Dev mentioning that KP wasn't designed to hold so many players in one of the many lag-related complaint threads.</span></p><p><span style="color: #ff0000;">When WF were announced, one of the first questions we asked was if SOE had prepared the WF zone servers to avoid the previous TSO KP issues.  </span><span style="color: #ff0000;">At the time, SOE did not address this concern - and now we have what we ran into today: worse than KP lag, zone kicking players to log-in (twice one session), no updates for writs, no Tokens for everyone participating.  </span></p><p><span style="color: #ff0000;">Heck, even a simple heads-up would have gone a huge way to allow us a chance to brace ourselves for a rocky WF introduction: <em>"Hey everyone, sorry for the trouble, but we'll need to run laggy for a couple days to properly optimize the WF zones with a couple hundred players fighting - just a warning so you know what to expect since we couldn't do this on Test".</em></span></p><p><span style="color: #ff0000;">It's not a nice surprise when we have to discover old-news issues still dogging on us by going in without the courtesy of a heads-up.</span></p>

Harbringer Doom
05-25-2010, 09:29 PM
<p><cite>Edavi wrote:</cite></p><blockquote><p> You know what it means when you do the same thing multiple times and expect the a different result right?</p></blockquote><p>It means you're an Everquest 2 player expecting a working Live Update, right?</p><p>That's right, right?</p>

wayfaerer
05-25-2010, 09:32 PM
<p>I wish you people would be nicer instead of this hysterical ranting I'm seeing.</p><p>The warfields are a good idea, and if lag can be solved some how (server upgrades/splitting players across zones/instances/whatever other solution they come up with) then it will probably be a really good addition to the game. We have been clamoring for world PvP and this is a good possible solution right here.</p><p>For years we've (PvPers) have been neglected in this game and now we have our own dev working to make the game better for us and this is how you behave? Shameful.</p><p>It's not like this has ruined the game at all. If you don't enjoy it so much then just don't go to Antonica/CL and you can pretend the warfields haven't even been introduced at all. Unless you're level 12 you probably never go to those zones anyway.</p><p>Olihin I appreciate the work you're doing here! Lets get it fixed!</p>

hayaikaze
05-25-2010, 10:22 PM
<p><span style="font-size: x-small;"><strong>This is the real deal:</strong></span></p><p>Dont blame the PVP dev, he is working with the server hardware SOE has provided. Warfields are just a focused extension of the lag we have been tasting all over the game. At night, the game can be unplayable. Optimization, will only help a marginal amount.</p><p>SOE, must upgrade the server hardware to something much more robust. As in a new gen (i7) CPU based server. SOE claims they upgraded AB and Nagafen to a better 64 bit server 2 years ago. Whatever they used, was totally insufficient. The job needs to be redone now.</p><p><strong><span style="color: #ff0000; font-size: x-small;">From a business perspective, does EQ2 and Nagafen revenue more specifically, not justify an upgrade for the most populated servers?? Seems like a child could figure out that you are being <span style="font-size: small;">penny wise and pound foolish</span>!! A new cutting edge server is a pittance compared to the revenue the game pulls in!</span></strong></p><p><strong><span style="color: #ffffff; font-size: x-small;">I hope the devs take this post to the folks in charge so they can act.</span></strong></p>

gdawg311
05-25-2010, 10:27 PM
<p>if they instance warfields, it just becomes another bg and i am not interested in that.  jsut get some new servers already instead of trying to band aid the problem</p>

gdawg311
05-25-2010, 10:36 PM
<p>also im wondering, how do u get the reward? i just participated in an entire warfield in antonica, was there before it started until after it ended, and i got nothing. seems that some people are getting tokens and some arent?</p>

Oobo
05-25-2010, 10:41 PM
<p>ok LAG i can understand and tolerate till u guys get enough Data to fix...BUT come on 30mins in ANt at the NQ tower and didnt get a SINGLE bonus Token for winning?  i mean come on thats messed up</p>

Pheromone
05-25-2010, 10:48 PM
<p>I know nothing will be done about my loss of tokens, but for future reference something needs to be done to ensure the players who take part receive reward.</p><p>I was in the game the entire match, until the last minute when my game CRASHED!!!! I logged back in as soon as I could, and the match was over and all tokens had been handed out to the respective winning/losing team.</p><p>I received NOTHING.</p><p>Please look into a way to ensure people receive tokens for their part in the match.</p><p>Thanks</p>

Gretcheen
05-25-2010, 11:32 PM
<p>Went to Antonica with my Lvl 13, to quest & harvest; Now, Pvp range is <span style="color: #ff0000;">10 LEVELS !!! </span>So many players there for the lag-fest, I couldn't even move---forget it ! It's a joke to even try to go there, anymore...bah- humbug for this crap update.</p>

TniEradani
05-26-2010, 12:20 AM
<p>the issue about not getting tokens isn't new! it had been reported by people that were on testcopy.</p>

Sprin
05-26-2010, 12:22 AM
<p>LOL, well SOE is fail, they make test server 1 day out of months of "testing" and then they release fail products like warfields...</p><p>the zones cant handle the load.... lol fail SOE fail...</p>

gdawg311
05-26-2010, 12:24 AM
<p>time to buy some new servers soe!</p>

Desna
05-26-2010, 01:42 AM
<p>For the record...I feel compassion for the devs, because they very rarely get a "thank you" or pat on the back for a job well done, yet people will crucify them at the first chance. Laggy or not, this was a very nice update. The raidzones are up and running, the BGs have barely had issues even with the added loads, the new transport maps are working great and the servers haven't crashed with all the extra load. The most hiccup we have is a lot of lag (which isn't new to us all) and the occasional kick to char select in Ant/CL, which most could log right back in after 2-3 minutes. People, it could be a LOT worse.</p><p>The KP zone is a lot different from the CL zone.  For one, it was clogged with questers, many more so than CL, as well as the zerg. The zone was also much heavier in graphical content than the generally barren commonlands or antonica. You also have the additional bodies of people exchanging their tokens in CL and Ant as well, who happened to be in the same area as the rest of the zerg. Not to mention this was the first day of a huge and widely anticipated update...and anyone who remembers the Lavastorm revamp knows just how many people a big update can pull to one area. CL or Ant will not be this laggy in a few days/week or so, when people have returned to their normal whatever it is they do. </p><p>If you wanted to know how laggy this would have been---well, chances are barely any of you played on Test. They aren't going to know exactly how bad the lag is without replicating that kind of load...the devs at SoE could have logged on every computer in their headquarters onto Test CL and still would not have emulated that kind of serverload. Honestly, considering that there's barely anything in CL or Ant, I didn't expect as much lag as there was (was it just me or is CL laggier than ant?)...but the point is that the people at SoE aren't doing this on purpose, have stated they tried to head a good chunk of this off before launch, and don't have a secret magic switch they can flip to make all the lag go poof.</p>

thephantomposter
05-26-2010, 01:46 AM
<p>From what I briefly experienced, I loved it! Except for the lag. Wow, that lag was sooo bad. If the lag is fixed, this would be an awsome experience. I got booted to character select screen and then it took forever to load.</p>

threat111
05-26-2010, 02:08 AM
<p>Lagfields indeed..  This is the same problem we have had on this server for as long as any one can remember.  The zones cant handle any amount of pvp.  If you get 25-30 people fighting each other the server performance goes from its normal 6/10 to a 3/10.  you get 40-50 people fighting it goes to 1/10 and if you get 100 people in the zone it crashes...  This is nothing new.  its been going on for YEARS.</p><p>Well you accomplished one goal.  Getting people out into real world pvp.  Now get off your [Removed for Content] use the data we are generating and figure out what its going to take to give the player base the server performance it deserves.</p>

Sapphy
05-26-2010, 04:07 AM
<p>I don't know how it is on Nagafen but I think warfields has been a pretty neat update for Vox <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />   I mean there is still a significant difference between the amount of good aligned players to bad aligned players here that makes the matches rather one sided.. but its really nice to see pvp activity happening again, and I think warfields was a great way to organize and bring out people, and give players a  place that they know they can go to if they want pvp now instead of pvp being scattered around.</p><p>Edit: One thing I foresee being a problem though is that when the offensive team attacks a guardian statue the person attacking still has the ability to lock the encounter to himself.  Which could be bad if abused by an opponent with an opposite aligned toon...</p>

PeaSy1
05-26-2010, 06:03 AM
Im gonna go ahead and say that i actually love the idea of these warfields cause it has brought back open world pvp which has been transparent since battlegrounds were implemented....but...the lag is a huge issue. I will also add to the mechanics of the event the guardians can be encounter locked which i dont think was intended to be capable.

Muraazi
05-26-2010, 06:07 AM
<p>Why cant you add a lower population count to the zones? So it opens a new instance earlier? It seems to me that the mechanic is already in place to fix this lag.</p>

Naggasaki
05-26-2010, 06:45 AM
<p>I must admit that, aside from the lag, it would appear that the devs finally got close to getting it right for bringing people out of their hovels. I floated around from tower to tower and was able to find a fight at all but the Oracle tower.</p><p>YAAAY TARGETS!</p><p>If we could just get the lag straightened out, I'd be more pleased with this update.</p><p>Short story....Good job-ish.</p>

Misterbucket
05-26-2010, 08:04 AM
<p>I agree I love the idea of this and hope that the lag issue can be dealt with.  I also disagree that this should be instanced or have X number of players be able to participate.  The whole purpose of this is open world pvp and I just hope a solution to the lag can be found.</p><p>I think there are many great possibilties for the future of pvp if this is fixed and can be built upon even more.</p>

Hallowell
05-26-2010, 08:48 AM
Oi! I just ran around and defended CL for 30 min, killing some players around the tower..where is mah tokens?!

mrsma
05-26-2010, 09:36 AM
<p>Some more points of interest for you  :-</p><p>The concept is very good and MOST of us in Naggy want this to work. For the first time in AGES there was LOADS of open-world PVP happening (albeit in a couple of locations) Grats to the PVP Devs - you HAVE  made a difference to Naggy - for the better !!! Now . . . . . . . . . . . . .  . . . .</p><p>Move the Priest of Discord in CL / WFP ti immunity zone please - Offering free PVP updates whilst trading in tokens = FAIL</p><p>The Guards at WFP gates may as well be lvl 10 for all the good they do</p><p>Never got to see any towers spawn - zone crashed then lag was horrendous</p><p>Make the PVP merchants group ALL items according to Class and or level - itemisation listing is a mess atm</p><p>Have another set of merchants in WFP. No need to have them just in one place. Causes lag and too many people.</p><p>The location of the Priest of Discord in TD is a waste of time</p><p>I was running my graphics setting at raid lvl ( ie stick man graphics) and the lag made it unplayable. LOL at Shader 3 full graphics !! Not a cat in hells chance.</p><p>The lvl 90 PVP skull charms (forget the names)  need to be a different colours when dragged to hot bar they look too similar</p><p>Everyone kept asking in chat channels when & where the next Warfields started - Need a countdown window or server message</p><p>What about if you click "LFG" then you are automatically put in a group in the same zone ?!?!  this would make group fast , easy and helpful for Warfields. Lots of people where shouting "LVL XY LFG - Please send invite etc etc "</p><p>Thats about it atm. SOE. PLEASE spend some cash and upgrade the servers. Nothing has change AT ALL since the KP zerg lag. "Looking into it" means not spending money = FAIL.  Unless your paying customers are a NASA scientists that have built their own quad-core water cooled nitrous munching PC's you cant play this game atm running at crap graphics let alone full or even half !!!</p><p>Cheers - Mrsmall</p>

Wytie
05-26-2010, 10:54 AM
<p>I had a blast yesterday, sure it was laggy but not near as bad as KP use to be, considering the amount of people in the zones.</p><p>One thing that really sucks is when the zone crashes you lose the event and have to wait 2h for another one to pop and maybe crash also.</p>

baldwinboy3
05-26-2010, 10:59 AM
<p>Could there be more than oen instance of CL/ANT during warfields only? Say when it starts live and you zone to cl/ant if lvl 59 and won  you go to the lower lvl ones, if your 60 and up you go to the higher lvl ones? just a thought and maybe a poor one.</p><p>thanks,</p>

macsux
05-26-2010, 11:33 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Serious did soe think the servers could handle 100+ people from both sides in 1 zone? We are getting 5-10 second spell lag, its taking 2-3 min for the towers to render.</p><p><span style="color: #ff0000;">Make both Ant, and CL Warfields active at the same time, so atleast some of the playerbase could be spread across 2 zones.</span></p></blockquote><p>I have considered this to be one solution.  We will see what more can be done before this is done. </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>Or or... Consider the unthinkable... Purchase new hardware for pvp server, since it affects us most....</p>

Hallowell
05-26-2010, 11:37 AM
Ive been running around in ant for 15 minutes now, trying to find the towers near grif stations...please for the ffffffssss fix the rendering issues!

AziBam
05-26-2010, 12:23 PM
<p><cite>mrsmall wrote:</cite></p><blockquote><p>Everyone kept asking in chat channels when & where the next Warfields started - Need a countdown window or server message</p></blockquote><p>LOL.  Oops. I assumed that there were server messages and was thinking it was odd when I didn't see anything.  I even left a toon afk in my house when I had to leave for several hours last night just so I could scroll back through text and see what the messages looked like.  You know, the ones that never happened  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>/whoknew?</p><p>So, at this time, there isn't any really viable way to know where/when the next warfield is going on?</p>

Blambil
05-26-2010, 12:40 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>In regards to the Warfields, they are doing exactly what I want them to do.   My focus is to make sure the event is working and yes the latency is a problem.</p><p>I did make as many changes possible to reduce the issue with latency.  I did have the event available on TEST-Copy but not till I could get it to live was I going to see exactly how much, if anything, my changes made to reduce latency.  I will continue to monitor the situation and will be in game to talk to you as well.  </p><p>I thank all of you that are giving me feedback. </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>unplayable last night, in spite of 3 hours of trying.. CL kept crashing, taking the potential reward away...</p><p>3h = 0 tokens.. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Neskonlith
05-26-2010, 12:43 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>mrsmall wrote:</cite></p><blockquote><p>Everyone kept asking in chat channels when & where the next Warfields started - Need a countdown window or server message</p></blockquote><p>LOL.  Oops. I assumed that there were server messages and was thinking it was odd when I didn't see anything.  I even left a toon afk in my house when I had to leave for several hours last night just so I could scroll back through text and see what the messages looked like.  You know, the ones that never happened  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>/whoknew?</p><p>So, at this time, there isn't any really viable way to know where/when the next warfield is going on?</p></blockquote><p>SOE should use this:</p><p><img src="http://i207.photobucket.com/albums/bb310/Bitter_Coffee/screenies/WFCL.jpg" /></p><p><img src="http://i207.photobucket.com/albums/bb310/Bitter_Coffee/screenies/WFAnt.jpg" /></p>

alabama
05-26-2010, 01:00 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I wish you people would be nicer instead of this hysterical ranting I'm seeing.</p><p>The warfields are a good idea, and if lag can be solved some how (server upgrades/splitting players across zones/instances/whatever other solution they come up with) then it will probably be a really good addition to the game. We have been clamoring for world PvP and this is a good possible solution right here.</p><p><strong><span style="font-size: medium;">For years we've (PvPers) have been neglected in this game and now we have our own dev working to make the game better for us and this is how you behave? Shameful.</span></strong></p><p>It's not like this has ruined the game at all. If you don't enjoy it so much then just don't go to Antonica/CL and you can pretend the warfields haven't even been introduced at all. Unless you're level 12 you probably never go to those zones anyway.</p><p>Olihin I appreciate the work you're doing here! Lets get it fixed!</p></blockquote><p>Your kidding me right? I pay this company money to play a working game. If this just happened out of the blue i would agree with you that everyone needs to calm down but this problem has been going on for years. So anything besides a real fix is a laughable halfazz effort and we as paying customers have every right to be angry.</p><p>You say this like you didnt see the KP lag....or the LS lag....or the BS lag....should i keep going? Do you even pvp on nagafen?</p>

Bjerde
05-26-2010, 01:16 PM
<p>Just finished a Warfield and it looks like Ant was up first, then CL spawned too. They going to both spawn at the same time now?</p>

Harbringer Doom
05-26-2010, 02:00 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Just finished a Warfield and it looks like Ant was up first, then CL spawned too. They going to both spawn at the same time now?</p></blockquote><p>I'd be willing to bet no one knows the answer to that question.  </p><p>And if they do, they certainly won't tell the player base any time within reason.</p>

noobsauce01
05-26-2010, 02:10 PM
<p>I played inthe CL for about 2 hours last night, 10PM to midnight EST and during that whole time I lagged about 4-5 times for about 5 seconds, annoying but definately playable. So not everyone is having these issues.</p><p>Second, just because you pay for a service, doesn't mean you get the right to be a SOB to those who manage/maintain your service, even if the service is having issues. You can voice your discontent or you can quit. Being an azzhole isn't really an option for anyone with anything beyond a 4th grade mentality.</p><p>Not sure which is worse, the lack of foresight by SOE or the lack of forsight by the player base. Did you really not expect lag issues at the inception of a GU. Add that to the fact that PvPers have been starving for something other than BGs and they got it. They flocked in masses to the same spot in the game and *suprise*..LAG</p>

Wytie
05-26-2010, 02:36 PM
<p><cite>noobsauce01 wrote:</cite></p><blockquote><p>I played inthe CL for about 2 hours last night, 10PM to midnight EST and during that whole time I lagged about 4-5 times for about 5 seconds, annoying but definately playable. So not everyone is having these issues.</p><p>Second, just because you pay for a service, doesn't mean you get the right to be a SOB to those who manage/maintain your service, even if the service is having issues. You can voice your discontent or you can quit. Being an azzhole isn't really an option for anyone with anything beyond a 4th grade mentality.</p><p>Not sure which is worse, the lack of foresight by SOE or the lack of forsight by the player base. Did you really not expect lag issues at the inception of a GU. Add that to the fact that PvPers have been starving for something other than BGs and they got it. They flocked in masses to the same spot in the game and *suprise*..LAG</p></blockquote><p>I agree.</p><p>Except I did lag quite a bit but it wasnt alot of spikes mostly constant lag but was playable after adjusting most of the time.</p>

Cloakentuna
05-26-2010, 02:48 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>Im gonna go ahead and say that i actually love the idea of these warfields cause it has brought back open world pvp which has been transparent since battlegrounds were implemented....but...the lag is a huge issue. I will also add to the mechanics of the event the guardians can be encounter locked which i dont think was intended to be capable.</blockquote><p>I brought this up to Olihin in a PM after the first CL event yesterday when one of the Q groups had the last tower guard locked.  He told me it would be "dealt with on an individual basis."  So basically, someone will do it, get reported, get a slap on the wrist and sent on their way.  Then another person will do it, same thing.  Eventually everybody will be doing it and they'll have to change the mechanic but it will be delayed for a patch/hotfix meanwhile there is mass complaining and thread making, all because a simple change wasn't made early on.</p><p>After big patches is prime time for hotfixes, just throw something into the next hotfix that makes it so you can't lock the tower guard encounters.</p>

Aleste
05-26-2010, 02:50 PM
<p>The largest issue im having is the tokens.  It seems random if you will get tokens or not. Ive done 7 so far and got tokens for three of them. Finished many writs but still lol.</p>

Wytie
05-26-2010, 03:02 PM
<p><cite>Aleste wrote:</cite></p><blockquote><p>The largest issue im having is the tokens.  It seems random if you will get tokens or not. Ive done 7 so far and got tokens for three of them. Finished many writs but still lol.</p></blockquote><p>Yea its almost a 50/50 success rate even after killing people and being near the towers.</p><p>I have got tokens for not killing anyone and being around and I have not gotten tokens for killing a few people and being around.</p>

Uthel
05-26-2010, 03:08 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>In regards to the Warfields, they are doing exactly what I want them to do.   My focus is to make sure the event is working and yes the latency is a problem.</p><p>I did make as many changes possible to reduce the issue with latency.  I did have the event available on TEST-Copy but not till I could get it to live was I going to see exactly how much, if anything, my changes made to reduce latency.  I will continue to monitor the situation and will be in game to talk to you as well.  </p><p>I thank all of you that are giving me feedback. </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>Check your PMs, I sent details about a brutal warfields exploit.</p>

alabama
05-26-2010, 03:31 PM
<p><cite>noobsauce01 wrote:</cite></p><blockquote><p>Not sure which is worse, the lack of foresight by SOE or the lack of forsight by the player base. Did you really not expect lag issues at the inception of a GU. Add that to the fact that PvPers have been starving for something other than BGs and they got it. They flocked in masses to the same spot in the game and *suprise*..LAG</p></blockquote><p>Im not sure i understand what you mean here. Are you saying the player base did not expect to have lag issues when they moved the kp zerg into cl/ant? Because i 100% expected the lag to be just as bad and probably worse due to the servers issues not being fixed and the exact reason you wrote there (pvpers have been starving for something other then bg;s and they got it). Of course there was gonna be a sh*tton of people out there checking it out. To think otherwise is just plain foolish. For the "soe team" to think anything other then this will probably be unplayable lag since we have not upgraded our servers is...alot more then foolish.</p><p>Yeah i understand its a business and the dev team probably has little control over actually forking over the money to upgrade the servers but what is the point to adding more and more new stuff when the servers cant handle what the game already has? I would be [Removed for Content] if i was a dev catching all this flack because the powers that be wont fork over the money to improve the product they are selling to us and in return throwing the devs under the bus basically because every cool idea they come up with gets raaaaage responces because we cant even try them out due to the server being a piece of crap. If thats the way things are going down why be a dev? Your company wont give you the resources to do your job and all the cool ideas you come up with are shot down not due to them being bad ideas but because your playing baseball with no ball.</p><p>Fixing the servers lets your customers play the game the way it was intended, it lets the devs creations get more accurate testing since we can focus on the new features and not the server problems that should of been upgraded years ago.</p><p>Pretending you didnt know the lag was "still" gonna be a problem at this point is the same as making your customers pay you 15 bucks to put gas in your car so you can drive over to thier house and slap them in the face with a fish and saying sorry im not sure if this is gonna sting or not but lemme try it a few more times, btw can you give me another 15 bucks so i can drive over here tomorrow and slap your face again.</p><p>Obviously alot of us like this game even though its priorities are all screwed up. But that only lasts so long before people get tired of being taken advantage of. The fact that there is no other good game out atm is probably eq2 only saving grace.</p>

Skybien
05-26-2010, 05:03 PM
<p>I'm not sure if these suggestions have been said cause im not going to read every post but here's a few ideas that might make Warfields playable.</p><p>-Create a new zone/Instance to go into warfields similar to commanlands and Antonica depending on which the defending team is.</p><p>the reason i am saying this is because it could possibly get people tokens that havnt recived them (liek my self) ive been doing them since they came out and have no recived a single token from these.</p><p>-Limit the number of players in the instances on both sides that can be in the event. Say 50 per side. The players that were not able to get into the Warfields during a "grace" period or players that surpass the 50 limit on both sides will be "Observers" and can not engage in the players that are active in the warfields.</p><p>This could reduce the lag and make it "fair" on both sides number wise..as i have seen it is pretty one sided the faction with the most people guarding the towers/killing the guardians will win everytime. (as seen thus far in warfields)</p><p>-Spread out the towers to reduce "rez zerging" or change revive points</p><p>As for this i dont really care for as people will do it anyways, but it could help reduce the lag from people running ot the towers to either guard or kill.</p><p>These are just my ideas from what ive seen. trying to be unbiased and keep in mind i havnt read every post in this section so i dont know if these have been brought up.. Thanks</p>

Blambil
05-26-2010, 05:56 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>We are doing some server profiling today during the lag so we can determine what can be done to help alleviate it.  We have some ideas for optimizations but need to see more data when the lag is occuring.  It appears to be more related to the number of players in the zone rather than the events themselves.  So the upside is that it's easier for us to capture some data since these events occur at specific times. </p></blockquote><p>That's great news! You've been dealing with server scaling for  years, so this should be an easy issue to resolve. I would assume you have a good idea, for a given server hosting a zone, how many players can be hosted, correct?</p><p>In your current setup, is it even possible to have 200 players in a zone without killing the server it's hosted on? How many fully loaded Commonlands can you support?</p>

Thinwizzy
05-26-2010, 07:12 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Serious did soe think the servers could handle 100+ people from both sides in 1 zone? We are getting 5-10 second spell lag, its taking 2-3 min for the towers to render.</p><p><span style="color: #ff0000;">Make both Ant, and CL Warfields active at the same time, so atleast some of the playerbase could be spread across 2 zones.</span></p></blockquote><p>I have considered this to be one solution.  We will see what more can be done before this is done. </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>While I agree that this may help the lag issue, I think it would severely hurt any pvp in the warfields.</p><p>I think people would simply just head to their home field to defend since they could just stand in towers while no one attacks.</p><p>If the duel fields are put into play, maybe offer double reward if the same faction wins them both at the same time, while granting no rewards for losing both at the same time?  This would actually encourage people splitting up and attacking/defending rather than just trying to get easy tokens.</p>

Roald
05-26-2010, 09:14 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>If it's not too much to ask, let's try to carry on a respectful conversation so we can work towards solving the problems.  We understand you aren't happy with the lag caused by these events.</p><p>We are doing some server profiling today during the lag so we can determine what can be done to help alleviate it.  We have some ideas for optimizations but need to see more data when the lag is occuring.  It appears to be more related to the number of players in the zone rather than the events themselves.  So the upside is that it's easier for us to capture some data since these events occur at specific times. </p><p>When we can identify the problems and fix them, you'll have a better overall experience in the game.</p></blockquote><p>Identify the problems? 'Server profiling'?. You now know the lag is related to the number of player in zone? lol.  Come on Rothgar, I normally respect the things you do, and the effort you put in to improving the game. And that's more than I can say for some of the other red names.</p><p>The problem we face is very simple. Your servers cannot handle this game properly. Its been this way for years. There are no little fixes you can put in to make the lag acceptable. Warfields will continue to fail lag-wise until either it dies down to 10 people versus 10, or until you get servers that can actually handle the game you've put so much time into designing. Maybe ask Akella how they manage it?</p>

Schizophrenik
05-27-2010, 01:30 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Serious did soe think the servers could handle 100+ people from both sides in 1 zone? We are getting 5-10 second spell lag, its taking 2-3 min for the towers to render.</p><p><span style="color: #ff0000;">Make both Ant, and CL Warfields active at the same time, so atleast some of the playerbase could be spread across 2 zones.</span></p></blockquote><p>I have considered this to be one solution.  We will see what more can be done before this is done. </p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>Edit---- see next post</p>

Schizophrenik
05-27-2010, 01:36 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Serious did soe think the servers could handle 100+ people from both sides in 1 zone? We are getting 5-10 second spell lag, its taking 2-3 min for the towers to render.</p><p><span style="color: #ff0000;">Make both Ant, and CL Warfields active at the same time, so atleast some of the playerbase could be spread across 2 zones.</span></p></blockquote><p>I have considered this to be one solution.  We will see what more can be done before this is done. </p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>I hate to say it.. but this is a terrible idea... all your going to get is freeps stay in cl and q's stay in ant. Everyone gets 15 tokens and it becomes another epic fail.</p><p>The original idea is perfect, they just need to fix the lag issues.</p><p>But I am sure this is going to be messed with so I am going to throw in my 2cents....</p><p>Make warfields active every hour in both zones,but, for different tiers. Example... Hour 1) Ant= 30's-40's; Cl 50's-60's  Hour 2) Ant= 70's-80's ; Cl = 90's..... Then just rotat.... you will keep the 2hr cycle and lower the lag in the zones to a reasonable level.</p>

mrsma
05-27-2010, 05:49 AM
<p>Update - Day 2 of Lagfields. . . . . . . . .</p><p>4 hours of open-world PVP last night. My group of six running around Ant & CL. Lots of writs completed. Good times are back. . . .  HOWEVER. . . ..</p><p>When we were in ANT / CL and Warfields started as soon as we were close to a tower - LAG . . . . .</p><p>When we arrived at a tower we saw out LVL 90 guardian standing alone with no tower. The lag was ridiculous. Then we saw Q's suddenly pop up - 10 seconds later. Still no tower. My group and another then proceeded to have a fight with lots of Q's with spell casting lag running at about 7 seconds. Awesome. Still no tower. Which also added a new game component "cant see target" was great fun when trying to heal a team member who was outside the invisible tower. Game ended. No tokens. Still no tower.</p><p>So, ALL of us had the lag. All of us agreed that the idea is great BUT unless something RADICAL happens Warfields is unplayable due to MASSIVE lag.</p><p>The Towers. . . .  There needs to be a way of finding out quickly ow and where to fly too. When Warfields starts and you click the Griffin Towers it would be helpfully id the 4 different towers would be visible. People were just /shout where do we need to go?.  Communication is key and unless there is an outspoken player /shout directions or strategy's all that ends up happening is lots of players flying / running around to different towers that have been destroyed / unmanned or under attack............    A map like the one in Smugglers would be helpful for example.</p><p>Please make the PVP writs more than 10. 25 or 50 would be nice.</p><p>Had a blast night night in open-world PVP. Our group agreed that this update is very good. People have come out of their Guild Halls. The streets of Norrath are busy with life again.</p>

baldwinboy3
05-27-2010, 09:10 AM
<p>When something new like this comes out on eq2 i have learn though expereince to stay away for at least a week because it does not work right and is so frustrating. I did one and lag lag lag. I just simply log on and farm for the next week or so till soe fixes it.</p>

MaCloud1032
05-27-2010, 11:08 AM
Well lastnight I did my first and probly last warfield. I love that unless you have the highest highend pc you can't get in on the gravey tokens. Nice to know I have a rig that can do everything in eq but open world pvp. BG's run perfect. SOE you realy need a clue. You had 2 expansions of the KP zerg and had complaint aftert complaint. I don't know about you but at my place of employment would of fired your butts for leaving this stuff broken for so long. KP lagged less then this crap you put in.

Harbringer Doom
05-27-2010, 02:33 PM
<p>Its hysterical that the Warfields remain "up and running" when they are so completely unplayable.</p><p>Have some dignity.  Take that failure of an idea out of the zones until its actually playable.</p>

Volimor
05-27-2010, 04:23 PM
<p>I've tried to play warfields honestly for me its almost unplayable....key word is almost.  My writs are getting updated don't know how since I can't see a [Removed for Content] person due to not rendering with what seems 60+ ppl congragted in one spot. </p><p>With that being said... the solution to this is pretty simple.</p><p>Like you have done with battle fields, make it a lvl range. The bottom line is both zones can not handle the overwhelming population. Additionally with warfields we have many players returning to lvl locking which means we will have various lvls pvping in the same spot making rendering an issuse.  That being said why not have mutiple zones based on lvl.  So if you took my idea it would be like this:  lvl 10-30 zone 1, lvl 31-50, zone 2, lvl 51-70 zone 3, and lvl 71+ zone 4.  By doing this is should minamize the lag, while also giving everyone at the appropraite lvls the satisfaction of open world pvp.</p><p>There will still be lag, but should knock it down a little bit if we seperate things.</p>

Ceolus
05-27-2010, 06:24 PM
<p>nvm</p>

Ceolus
05-27-2010, 06:31 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>Make warfields active every hour in both zones,but, for different tiers. Example... Hour 1) Ant= 30's-40's; Cl 50's-60's  Hour 2) Ant= 70's-80's ; Cl = 90's..... Then just rotat.... you will keep the 2hr cycle and lower the lag in the zones to a reasonable level.</p></blockquote><p>QFE</p><p>Make constructive posts guys. Complaining without putting forth an idea for a solution is what /feedback is for. We're lucky that Olihin is trying to bring back open-world PvP, so stop bashing his head in and try and help come up with workable ideas.</p>

Neskonlith
05-27-2010, 06:35 PM
<p><span style="color: #ff0000;">Open pvp is wild, uncapped, hugely random: player zone caps = instancing = BeeGees.</span></p><p><span style="color: #ff0000;">If open-pvp is impossible, kill it and expand BeeGees so players can fight in instances with player caps with no lag.</span></p>

Harbringer Doom
05-27-2010, 07:24 PM
<p><cite>Ceolus wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>Make warfields active every hour in both zones,but, for different tiers. Example... Hour 1) Ant= 30's-40's; Cl 50's-60's  Hour 2) Ant= 70's-80's ; Cl = 90's..... Then just rotat.... you will keep the 2hr cycle and lower the lag in the zones to a reasonable level.</p></blockquote><p>QFE</p><p>Make constructive posts guys. Complaining without putting forth an idea for a solution is what /feedback is for. We're lucky that Olihin is trying to bring back open-world PvP, so stop bashing his head in and try and help come up with workable ideas.</p></blockquote><p>I envy your fresh-faced optomism.</p><p>Unfortunately TPTB are so ridiculously (and repeatedly) short-sighted that my patience has expired.</p><p>So, no.  I'll post what I want.</p>

Edavi
05-27-2010, 07:52 PM
<p><cite>Ceolus wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>Make warfields active every hour in both zones,but, for different tiers. Example... Hour 1) Ant= 30's-40's; Cl 50's-60's  Hour 2) Ant= 70's-80's ; Cl = 90's..... Then just rotat.... you will keep the 2hr cycle and lower the lag in the zones to a reasonable level.</p></blockquote><p>QFE</p><p>Make constructive posts guys. Complaining without putting forth an idea for a solution is what /feedback is for. We're lucky that Olihin is trying to bring back open-world PvP, so stop bashing his head in and try and help come up with workable ideas.</p></blockquote><p>Everyone IS putting forth a solution.. the solution is to get better servers.</p><p>They wont do it, thus.. complaining.  Im not going to give him any credit for "Trying to bring back open world PVP" He is the reason its gone in the first place!</p><p>That is like when your friend pushes you then grabs your shirt to keep you from falling then wants credit for saving your life.</p>

alabama
05-27-2010, 07:56 PM
<p><cite>Ceolus wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>Make warfields active every hour in both zones,but, for different tiers. Example... Hour 1) Ant= 30's-40's; Cl 50's-60's  Hour 2) Ant= 70's-80's ; Cl = 90's..... Then just rotat.... you will keep the 2hr cycle and lower the lag in the zones to a reasonable level.</p></blockquote><p>QFE</p><p>Make constructive posts guys. Complaining without putting forth an idea for a solution is what /feedback is for. We're lucky that Olihin is trying to bring back open-world PvP, so stop bashing his head in and try and help come up with workable ideas.</p></blockquote><p>I understand where your coming from but really man, at what point do you draw the line and say it is not up to <em>us</em> as paying customers to tell the developers of the game we pay for how to do thier job? Rhetorical question take a lap.</p>

alabama
05-27-2010, 07:58 PM
<p><cite>Edavi wrote:</cite></p><blockquote><p><cite></cite></p><p>That is like when your friend pushes you then grabs your shirt to keep you from falling then wants credit for saving your life.</p></blockquote><p>hahaha. <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>

Roald
05-27-2010, 08:17 PM
<p>Naggy crashed!</p>

Crismorn
05-27-2010, 08:17 PM
<p><cite>Edavi wrote:</cite></p><blockquote><p><cite>Ceolus wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>Make warfields active every hour in both zones,but, for different tiers. Example... Hour 1) Ant= 30's-40's; Cl 50's-60's  Hour 2) Ant= 70's-80's ; Cl = 90's..... Then just rotat.... you will keep the 2hr cycle and lower the lag in the zones to a reasonable level.</p></blockquote><p>QFE</p><p>Make constructive posts guys. Complaining without putting forth an idea for a solution is what /feedback is for. We're lucky that Olihin is trying to bring back open-world PvP, so stop bashing his head in and try and help come up with workable ideas.</p></blockquote><p>Everyone IS putting forth a solution.. the solution is to get better servers.</p><p>They wont do it, thus.. complaining.  Im not going to give him any credit for "Trying to bring back open world PVP" <strong>He is the reason its gone in the first place!</strong></p><p>That is like when your friend pushes you then grabs your shirt to keep you from falling then wants credit for saving your life.</p></blockquote><p>It's funny how you complain so passionately yet have no idea what you are talking about.</p>

Edavi
05-27-2010, 08:34 PM
<p><cite>Crismorn wrote:</cite></p><blockquote><p>It's funny how you complain so passionately yet have no idea what you are talking about.</p></blockquote><p>You know, I will be the first to admit that I do not KNOW all there is to know about server clusters and quality and their effect on the game, and really my suggestions are only speculations...</p><p>What I DO KNOW is that I saw this lag disaster mess coming, and aparently the people who DO know about all this technical stuff did NOT see it coming.</p><p>So, if I do not know what im talking about... Please enlighten me.. would upgraded servers not fix the lag caused by having too many people fighting in a zone?  Do you, my all knowing friend have any idea what WOULD remedy the lag?</p>

Neskonlith
05-27-2010, 08:39 PM
<p><span style="color: #ff0000;">Defending the tower is not as easy as it sounds... here's a few screenies from just before the zone crashed and hosed us all out of tokens:</span></p><p><img src="http://i207.photobucket.com/albums/bb310/Bitter_Coffee/screenies/EQ2_001017Medium.jpg" /></p><p><img src="http://i207.photobucket.com/albums/bb310/Bitter_Coffee/screenies/EQ2_001018Medium.jpg" /></p><p><img src="http://i207.photobucket.com/albums/bb310/Bitter_Coffee/screenies/EQ2_001024Medium.jpg" /></p><p><img src="http://i207.photobucket.com/albums/bb310/Bitter_Coffee/screenies/EQ2_001026Medium.jpg" /></p>

Harbringer Doom
05-28-2010, 11:48 AM
<p><cite>Crismorn wrote:</cite></p><blockquote><p>It's funny how you complain so passionately yet have no idea what you are talking about.</p></blockquote><p>That post seems like a naked complaint, without a suggestion for how Edavi could improve.</p><p>Hypocrite.</p>

Diaboloco
05-28-2010, 02:27 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I've tried to play warfields honestly for me its almost unplayable....key word is almost.  My writs are getting updated don't know how since I can't see a [Removed for Content] person due to not rendering with what seems 60+ ppl congragted in one spot. </p><p>With that being said... the solution to this is pretty simple.</p><p>Like you have done with battle fields, make it a lvl range. The bottom line is both zones can not handle the overwhelming population. Additionally with warfields we have many players returning to lvl locking which means we will have various lvls pvping in the same spot making rendering an issuse.  That being said why not have mutiple zones based on lvl.  So if you took my idea it would be like this:  lvl 10-30 zone 1, lvl 31-50, zone 2, lvl 51-70 zone 3, and lvl 71+ zone 4.  By doing this is should minamize the lag, while also giving everyone at the appropraite lvls the satisfaction of open world pvp.</p><p>There will still be lag, but should knock it down a little bit if we seperate things.</p></blockquote><p>This seems like the best approach, and they should be run simultaneously.  All 4 zones active around cl, then 2 hours later all 4 zones around antonica should be active.  There are too many people with too many alts that if you run them at different times people will be alt jumping, and you will still have too many in a given zone, except now they would all be 31-50 for instance instead of 10-90 in level.  If code changes can't do it you need to separate the population. Not sure how this would play out with tokens.  Could be done so that if you defeat your tower you get them. or somehow tie it in so that all 4 must be defeated to get them, although lower levels could come and try and help out higher levels after they destroy their tower bringing the lag with them.</p>

Jingel
05-29-2010, 10:52 AM
<p>yesterday i saw the pic from Cl WF and yesterday i made a vid from our Ant WF.......</p><p>i hope any Dev see it because i think they didnt know what happend if we have more than 50 ppl in 1 zone.........</p><p><a href="http://www.youtube.com/watch?v=fYFyVqmhaUk" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=fYFyVqmhaUk</a></p><p>fix the server pls........</p><p>ps. i used fetish and im running on extreme performance for the WFs</p>

Ceolus
05-29-2010, 08:06 PM
<p><cite>Olihin wrote:</cite><span></span></p><blockquote><p>(PvP) Warfields</p><ul><li>Antonica and Commonlands have had their population count reduced and a new instance will spawn once the number is reached. </li><li>The new instance will also start the timer for a Warfield in that zone.  </li><li>A new spell effect will now let you know if you will be rewarded for participation in the Warfields. </li><li>You gain the effect by reporting to one of the towers during the event.</li><li>The effect will cease being distributed 2 minutes prior the event timer ends.  </li><li>Additional detriments have been added to the Tower Guardian defense shields that affect those under level 9.</li><li>Towers will now display correctly in each zone regardless of distance and setting.</li></ul><p>I thank you all for your patience and understanding!</p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote>

MalicorDraven
05-30-2010, 05:43 PM
<p>Here is a better way to handle Warfields, ( i greatly dislike the idea of instance-ing of ant and cl), instead of creating lagcenters, which is what the towers are.  How about 12 totems, guardians, objects call them whatever you like scattered about ant in 18 or more possible locations (a bit of randomness). Destroy a supermajority (9) you win. To get flagged you must visit a minority (3-5 random maybe). </p><p>I think this concept spreads the population out around the zone, which might help with the lag issues where you pile herds of peeps at current tower locations just to sit and collect tokens.</p><p>You could also mix it up ( ie. the type of battleground mission you get, one time it might be to destroy, another it might be to save refugees (Q's) or rescue spies (Freeps), and another it might be to hold specific map positions with your forces (all at the same time) for a specific amount of time.</p><p>I dunno, Im just sayin.....</p>

Stuckx
05-31-2010, 12:35 AM
<p>Seriously..something needs to be done about this crap. Lag aside,the fact that Q's outnumber freeps 5:1 makes it unplayable for freeport. Might as well just sit at the revive and hope that you get your tokens for losing.</p><p>Include the lag and Qeynos has a new strategy..if they can't zerg us to death with mass numbers,then at the very least they can make us all crash by throwing 100-200 people in a small area.</p>

Orthureon
05-31-2010, 12:40 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>In regards to the Warfields, they are doing exactly what I want them to do.   My focus is to make sure the event is working and yes the latency is a problem.</p><p>I did make as many changes possible to reduce the issue with latency.  I did have the event available on TEST-Copy but not till I could get it to live was I going to see exactly how much, if anything, my changes made to reduce latency.  I will continue to monitor the situation and will be in game to talk to you as well.  </p><p>I thank all of you that are giving me feedback. </p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>Why were the warfields not semi-divided amongst different zones? Example below...</p><ul><li>Level 10-45 in Antonica and Commonlands</li><li>Level 46-70 in Sinking Sands or another appropriate zone</li><li>Level 71-90 in Kylong Plains</li></ul><p>That is just a rough idea, but it would certainly remove the lag. The lore could state that a war has started, and both sides are vying to take these places as strategic points in the ongoing war.</p>

Jingel
05-31-2010, 05:42 PM
<p>Today is another sad Day.............3 or 4 times crashed the server <img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" /></p>

Jingel
05-31-2010, 09:49 PM
<p>Server is down again and again we win the match and lose the tokens............we lost 60 or 75 tokens today.</p><p>i hope we crash the server complete on this way soe need to buy new servers...........<img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" /></p><p>many ppl quit this days and i know why........</p><p>FIX THE SERVERS</p>

Shangu
06-01-2010, 02:01 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>If it's not too much to ask, let's try to carry on a respectful conversation so we can work towards solving the problems.  We understand you aren't happy with the lag caused by these events.</p><p>We are doing some server profiling today during the lag so we can determine what can be done to help alleviate it.  We have some ideas for optimizations but need to see more data when the lag is occuring.  It appears to be more related to the number of players in the zone rather than the events themselves.  So the upside is that it's easier for us to capture some data since these events occur at specific times. </p><p>When we can identify the problems and fix them, you'll have a better overall experience in the game.</p></blockquote><p>I was totally floored by this post.  i must have laughed for hours thinking about it.  he said...and i quote <span style="color: #ff0000;">"It</span> <em><span style="color: #ff0000;">appears to be more related to the number of players in the zone rather than the events </span><span style="color: #ff0000;">themselves</span></em><span style="color: #ff0000;">."</span></p><p>amazing.  no wonder they listen to the whiners...they actually have no clue. </p>

Morogoth Drakul
06-19-2010, 10:27 PM
<p>great news for naggy players...not so much lag most of the time on warfields now. why? they made winning suck so much that ppl are starting to avoid warfields and go about normal stuff.</p><p>scenario:</p><p>1: so what seems to be causing all the lag that players are unhappy about is the number of them in the same zone.</p><p>2: i know! lets decrease the players in that zone!</p><p>1: how would we be able to that?</p><p>2: simple! just make winning the same as losing. then people will not flood the zone.</p><p>1: Brilliant!</p><p>2: i know.</p>