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Olihin
05-17-2010, 03:43 PM
<p><span style="font-size: small; font-family: arial,helvetica,sans-serif; color: #ffffff;">PvP WARFIELDS (PVP Servers Only)Antonica and Commonlands have once again become hotbeds of conflict!    Will your lands be overrun or will your forces prevail against the siege?·  Warfields are Good vs. Evil faction based events, with participation starting at level 10.·  Discord Tokens are awarded at the end of each event, with the winning team receiving bonus tokens.  ·  The event will stagger between Antonica and 2 hours later in Commonlands and last for 30 minutes.·  The Antonica and Commonlands zones have been CHANGED to 10 level ranges from 4 to allow a wider range of skirmishes.Event Description (Offense)·  Four towers located near the three griffin towers and one near the city gate will spawn 10 minutes before the skirmish.·  At the start of the event, the towers will have 5 guardian statues that will need to be destroyed by the invaders.  The defenders are not able to interact with the Tower Guardians.·  The Tower Guardians are protected by powerful magic but are vulnerable to players depending on their level.   Each Tower Guardian has a protection spell and a color particle associated with it.      * The Purple Tower Guardian will damage anyone level 31 or higher.    * The Blue Tower Guardian will damage anyone level 51 or higher.    * The Green Tower Guardian will damage anyone level 71 or higher.    * The Red Tower Guardian is attackable by all level ranges.      * The White Tower Guardian will be immune until all other guardians at that tower are defeated.       * Destroying the White Tower Guardian destroys that tower.  ·  If all four Towers are destroyed, the invaders are victorious! If any Tower Guardian is still active by the time the 30 minutes elapse, the siege fails.  Event  Description (Defense)·  Prevent the destruction of the Tower Guardians at each of the four towers.  ·  The defenders have 10 minutes to prepare for the siege and must then defend all four towers for 30 minutes.·  If at any point during the 30 minutes all Tower Guardians are defeated, the event ends.Happy Hunting!------------------ UPDATE --------------------Greetings,I have made the following changes that will reduce some of the issues we are having at this time during the Warfield events.  The changes will not likely be affecting live until after the holiday weekend.   I just want to make you aware of what is being changed based on your feedback and please do not hesitate to provide more information should I have missed it(PvP) Warfields    * Antonica and Commonlands have had their population count reduced and a new instance will spawn once the number is reached.    * The new instance will also start the timer for a Warfield in that zone.     * A new spell effect will now let you know if you will be rewarded for participation in the Warfields.    * You gain the effect by reporting to one of the towers during the event.    * The effect will cease being distributed 2 minutes prior the event timer ends.     * Additional detriments have been added to the Tower Guardian defense shields that affect those under level 9.    * Towers will now display correctly in each zone regardless of distance and setting.I thank you all for your patience and understanding!------------------ UPDATE --------------------Additional changes to Warfields and PvP Writs(PvP) Warfields    * Tower Guardians will no longer lock to players.    * All eligible players will be rewarded equally for participation in the Warfields.     * A few changes to Most Wanted Posters have been made to remove the focus on the Warfield's reward and back to PvP fights.  (PvP) Writs    * Most Wanted Posters now have 20 Charges.    * The reuse timer for the Most Wanted Posters is now 5 Minutes.     * You may still obtain a new writ while in combat.<span style="font-size: large; color: #3366ff;">Olihin</span></span></p><p>Removing Sticky...will have new version of Warfields posted soon.</p>

Ksaun
05-17-2010, 03:50 PM
<p>Is this active and on live now?</p>

Olihin
05-17-2010, 03:54 PM
<p>Not yet, but I want to focus the feedback and ask for reviews to be posted here.  I know a few have been done but they got lost in the various other threads. </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p>

Ksaun
05-17-2010, 04:02 PM
<p><span ><span style="color: #ffffff;"> </span><p>I checked it out and from what I could tell if you are not above level 10 you don't get anything from being in the zone or at the tower.</p><p>At level 20 all you have to do is show up to defend the tower in Ant (which I never did see drawn, just the statues) and you get credit. It doesn't matter if your dead or not, when the time is up you get tokens, status, gold and you don't have to do anything to get it. I haven't checked range to see if you have to actually be near the tower to get credit.</p><p>The zone messages that come up that say you have to defend the onslaught (which I never saw another soul) should be put in the chat window or have some other indicator saying that the event is even active and how long is remaining.</p><p>As for it being in Ant or Commonlands I am still undecided what I think of it considering its a 10 level spread the 10's but will be at the mercy of level 20's.. lets be honest here, a level 10 doesn't stand a chance in hell of defending themselves to someone 10 levels over them. If it were level level 30's against 40's that would be doable because everyone has started getting enough spells that they would have options.</p><p>I would like to see it moved away from the city gates a bit further or at least away from the revive points or its going to be nothing but a zergfest. Put them out in the center of the zones and disable revive points close to them or put them in EL and Ferrott.</p><p>That's just my opinion though.</p></span></p>

Thinwizzy
05-17-2010, 04:11 PM
<p>The event will be for level 30 and up.  If the level 10s do not like fighting lvl 20s they can hang out in DLW and TD like they do now.</p>

Olihin
05-17-2010, 04:21 PM
<p><cite>Ksaun wrote:</cite></p><blockquote><p><span><span style="color: #ffffff;"> </span><p>I checked it out and from what I could tell if you are not above level 10 you don't get anything from being in the zone or at the tower.</p><p><span style="color: #ff0000;">This is intended.  Anyone under 10 is not eligible for PvP combat and thus not eligible for rewards in the Warfields.  </span></p><p>At level 20 all you have to do is show up to defend the tower in Ant (which I never did see drawn, just the statues) and you get credit. It doesn't matter if your dead or not, when the time is up you get tokens, status, gold and you don't have to do anything to get it. I haven't checked range to see if you have to actually be near the tower to get credit.</p><p><span style="color: #ff0000;">This is something that will change one we have more players in the zone.  I have made some changes that will help but overall the ability to complete your normal writs will aid in getting some participation from most of the players in the zone.   I know there will be some that will just do their best to do the least possible, but I hope this would be very minimal considering the bonus to winning and helping your side.  In the future, the changes to FAME will help encourage more participation.  </span></p><p>The zone messages that come up that say you have to defend the onslaught (which I never saw another soul) should be put in the chat window or have some other indicator saying that the event is even active and how long is remaining.</p><p><span style="color: #ff0000;">I have made changes to the initial message, so that it is a broadcast.  The subsequent messages are in 5 minute intervals and zone wide.   The messages, along with communication with your teams should limit the confusion.</span></p><p>As for it being in Ant or Commonlands I am still undecided what I think of it considering its a 10 level spread the 10's but will be at the mercy of level 20's.. lets be honest here, a level 10 doesn't stand a chance in hell of defending themselves to someone 10 levels over them. If it were level level 30's against 40's that would be doable because everyone has started getting enough spells that they would have options.</p><p><span style="color: #ff0000;">The zones are the best for the amount of players expected when art is considered.  With 5 newbie experience zones being available and the enabling of level locking at 30.   We should have enough players able to defeat the 20s roaming around that the level 10 players should have more help then usual.</span></p><p>I would like to see it moved away from the city gates a bit further or at least away from the revive points or its going to be nothing but a zergfest. Put them out in the center of the zones and disable revive points close to them or put them in EL and Ferrott.</p><p><span style="color: #ff0000;">Both zones have a location in which one side has the upper hand.  These location are were strategy from the opposing side will come to play.  In addition, the time limitation favors the defensive teams but if players focus on one tower only, then that leaves more time for the offense to focus on just defeating one tower.  The challenge will vary pending the force that is in the area at the time. </span></p><p>That's just my opinion though.</p></span></p></blockquote><p>Information in <span style="color: #ff0000;">RED</span>.</p>

Ksaun
05-17-2010, 04:40 PM
<p>Well I guess we will see how it turns out.</p><p>I am hoping it will be as fun as Warhammers warzone areas.</p>

AziBam
05-17-2010, 04:40 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>The event will be for level 30 and up.  If the level 10s do not like fighting lvl 20s they can hang out in DLW and TD like they do now.</p></blockquote><p>Based upon the comments above from Ksaun and then the reply from Olihin I'm not sure that's correct anymore.  I certainly was under this impression though too.  Meaning that 30 was the entry level to both the warfields and the BGs.  Apparently not.</p>

Wytie
05-17-2010, 04:43 PM
<p>I just hope people wont be rewarded for sitting in immunity doing nothing and just being in the zone.</p><p>Whatever the min is, people will only do it and reap its rewards, you can also bet once fame is changed depending on how its changed it may actually promote people to hide in immunity even more.</p><p>Immunity from these zones should be 100% removed.</p>

Ksaun
05-17-2010, 04:44 PM
<p>Right now all you have to do is be lvl 10+ and show up in Ant or CL.</p><p>Not sure about BG's because that kind of play doesn't really interest me, I think you will have to be lvl 30 to get in BG.</p>

Thinwizzy
05-17-2010, 04:47 PM
<p>I just ported into CL on test for the last 6 or 7 minutes of the event and just sat next to the spire.  I did not get any reward for doing so.  I am not sure if this would change if I parked closer to the towers or not.</p>

Nark
05-17-2010, 05:02 PM
<p><span >There are some issues that I have experienced with not receiving tokens for participating.  I have only received tokens one time out of the 7-8 times I have participated in the warfields.  The one time i ded get a reward was when I stood there and did nothing.  I am a lvl 30 SK and I just watched as 6 lvl 90s killed the guardians.  I got the 5 tokens for defeat.  The other times I have attacked the guardians in Antonica for 25-30 minutes straight and got nothing.</span></p><p>I have been on Test-Copy most of the weekend and did not see any broadcasts or messages related to Warfields.  I also bounced around between CL and Ant and none of the towers were up.  Either I have the worst timing ever, or they are no longer active on Test.</p><p>I think a broadcast will help alot.  I bounce around between forum, wiki and game window alot and often miss the announcements, so it would be nice to see something in the chat window.</p>

plasmapuppy
05-17-2010, 05:03 PM
<p>People will do whatever is the laziest so it is predictable that most will sit around in defense to earn tokens for doing nothing and not participate in the offensive.  It will be incredibly boring to wait around for an attacking horde that never appears. </p><p>There should be little reward for defense.  The primary reward for defense is the pride of keeping the other alignment from earning PvP tokens. </p><p>At least on offense you can easily require people to get in at least one whack on a protector to be eligible to earn their token should the offense group achieve a victory.</p>

Ksaun
05-17-2010, 05:04 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I just ported into CL on test for the last 6 or 7 minutes of the event and just sat next to the spire.  I did not get any reward for doing so.  I am not sure if this would change if I parked closer to the towers or not.</p></blockquote><p>They might have made a change to it, I am sure there will be some adjusting to do, I checked it a little over a week ago and just stood near where the tower/tent was and got credit on a lvl 20 so not sure if there is a distance you have to be to the structure to get credit.</p><p>For the next test I dragged a guard from the gate over and let him kill me where the status would normally appear and  my corpse got credit for defending the tower even though I was killed there before the event started.</p>

Lizbein
05-17-2010, 06:06 PM
<p>Any reason you are not doing this for all servers?  I know that everyone in my "circle" was relatively stoked about this coming out, even the ones who hate BG's, however, we're on a PVE server.   While I know the definition of PVE, given that this is every 2 hrs (i think) and antonica / commonlands are no longer starting cities, I assumed it would be introduced.</p><p>Is there a possibility of getting flagged to participate on PVE?   Have a general of Qeynos / Freeport possibly that you hail to accept the challenge of defending/attacking the respective cities.  Similar to the priest of discord flags in eq1 but temporary.</p><p>If this COULD be implemented I think it would promote a bit more fun on the other 24 odd servers.  I know there are numerous friends and foes in game I would love to wack a few times followed by an Elven Teabag.</p>

Wytie
05-17-2010, 06:20 PM
<p><cite>Lizbein wrote:</cite></p><blockquote><p>Any reason you are not doing this for all servers?</p></blockquote><p>Your servers rule set doesnt allow for pvp combat, ours does and needs a huge insintive for open world pvp, because BG is killing us.</p>

Thinwizzy
05-17-2010, 06:28 PM
<p>If you want to participate, all you have to do is roll on the right server.</p>

Epiph
05-17-2010, 06:29 PM
<p>glorified KP Zergfest with objectives...Wonderful</p>

Aldhissla
05-17-2010, 06:31 PM
<p>How about something to encourage open world PvP?</p>

Thinwizzy
05-17-2010, 06:46 PM
<p>This is a step towards encouraging open world pvp.</p><p>People have been asking for something like this for quite awhile, let's not complain about getting it before it even goes live.</p><p>I think Warfields have alot of potential for some fun pvp.</p><p>That being said, there is also some potential for this to fail.  I think the biggest issue I see potentially is lag.  Will the servers be able to handle all the players this might pull to one zone? </p><p>Also, in the event of multiple instances of antonica or commonlands, will the warfields be up in all of them, or just the first instance?</p><p>Hopefully this is a success and we will see other types of events in other zones as well.</p>

Siskiyou
05-17-2010, 07:01 PM
<p>I just wish more people were around to us them.  My only experience was to stand back from the tower, poke damage that the guards (and die - those things are hard) and then collect tokens.</p><p>Do the towers all have to be defended at once?</p>

juvondy
05-17-2010, 07:17 PM
<p>will exiles be subject to the 10 level range for the warfields even though they  will not be able to get rewards? if anything this will facilitate pvp, i know many people would like to exile in order to have more targets(not necessarily for rewards), but with most of the pvp occurring in Antonica and Commonlands in the forseeable future, this would inhibit their doing so -- since most of the exiling would occurr in the t5-t7 range and they would get obliterated by a single 90 who is straying from their own tower.  also in regards to the latter half of my last sentence, is there anything to keep the different level ranges from straying to the other areas and leeching/influencing the outcome.</p>

Thinwizzy
05-17-2010, 08:15 PM
<p>Part of being in exile is the unlimited pvp range.  If you do not want to get killed by a higher level player, do not go near a higher level player.</p><p>I have no idea what you mean by level ranges straying to the other areas.  Antonica and Commonlands are now a 10 level range zone.  That is basically all there is to it.</p>

juvondy
05-17-2010, 08:23 PM
<p>indeed exiles are able to be attacked by anyone, but it becomes a pretty pointless rule when you start considering ways to enhance the pvp experience and ways to facilitate engaging battles and competition. not everyone wants to be part of the mindless zergs, i know many of the elite pvpers would exile in a heartbeat and obliterate multiple groups of people with just a core group of players because it is more fun that way. if you ostracize those select people from antonica/commonlands which will inevitably be the new EL for all those mid tiers, then you've lost the interest of many people.  i'm not saying that exiles shouldnt have an unlimited pvp range elsewhere, even though that would be a great fix to loop in people who like ffa pvp, but that if warfields are supposed to be a battle between people of the same tier then it should also apply to exiles.</p>

Thinwizzy
05-17-2010, 09:14 PM
<p>Warfields are not meant to be a battle between ppl of the same tier.  They are meant to be a battle between the good and evil factions.  I am a big fan of exile, I spent alot of time there, but exile was meant to be FFA everywhere, not just where it is convenient to you.</p>

Serraphim
05-17-2010, 09:47 PM
<p>Thin I think that all he is trying to say is that when these are live, all the open world pvp will be there.  As such, <T9 Exiles will have a hard time doing anything with 70s, 80s and 90s attacking them.  I realise that this is what exile is about, we've both been there, together.  The problem is that if all the PvP is concentrated in these Warfields then it's basically the same as trying to PvP in SS as an Exiled lvl 50. </p><p>I'm a big fan of Exile, it's where I had my favorite times playing this game and I'm not sure that what juvondy is saying is the best solution since that eliminates a lot of what being Exile entails, but I think this is going to basically eliminate anyone playing in Exile anymore, sadly.</p><p>If there is no PvP elsewhere, and everytime you engage someone there are red cons around it's not going to be something that people are going to want to do.</p>

juvondy
05-17-2010, 09:48 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Warfields are not meant to be a battle between ppl of the same tier.  They are meant to be a battle between the good and evil factions.  I am a big fan of exile, I spent alot of time there, but exile was meant to be FFA everywhere, not just where it is convenient to you.</p></blockquote><p>what it is/was meant to be is hardly relevant; SOE obviously doesn't even know what it is that they precisely want when it comes to pvp. exile wasn't even meant to be a faction, but people migrated there anyways whether it be for the availability of all the classes or for more pvp.</p><p>historically exile has been a great place for t5 pvp, if you look at disciples of darkhand with snyp etc, select few, cash money millionaires, but that was only because of the presence of EL as a major pvp zone for lower levels.  if you visit EL now it is completely barren, not a soul to be found -- this is because of Sinking Sands and the zerg mentality that it promotes.  from the way warfields are being described, they will be nothing more than a Sinking Sands with objectives and a different location; thus, effectively excluding exiles once more and the competition that can be found with 3 warring factions.</p>

Thinwizzy
05-17-2010, 10:32 PM
<p>I just partook in defending Antonica.  I was in zone before the event started and I stayed in zone for the entire event.  I spent the first 15 minutes running from tower to tower until I finally came across one freeporter.  We fought a few times, he killed me once with a duo right next to a tower, one of the times I killed him it was right next to a tower.  At the end of the 30 minutes, I got no tokens for the win of the event.</p>

eximo
05-17-2010, 11:12 PM
<p><cite>juvondy wrote:</cite></p><blockquote><p>indeed exiles are able to be attacked by anyone, but it becomes a pretty pointless rule when you start considering ways to enhance the pvp experience and ways to facilitate engaging battles and competition. not everyone wants to be part of the mindless zergs, i know many of the elite pvpers would exile in a heartbeat and obliterate multiple groups of people with just a core group of players because it is more fun that way. if you ostracize those select people from antonica/commonlands which will inevitably be the new EL for all those mid tiers, then you've lost the interest of many people.  i'm not saying that exiles shouldnt have an unlimited pvp range elsewhere, even though that would be a great fix to loop in people who like ffa pvp, but that if warfields are supposed to be a battle between people of the same tier then it should also apply to exiles.</p></blockquote><p>i support this message</p>

Hallowell
05-18-2010, 05:00 AM
<p>If I get it right - the defenders wins tokens when time runs out, even though no attackers are around?</p><p>Wouldnt it be possible to somehow make it so that the battle actually HAS to be initiated in some sort of way, before it "begins"? And not just some auto-begin-end thing.. a bit hard to explain but... like in WoW - if there arent this many players on each "team" the instance will end. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but in this situation, the battle will end and move to the other location 30 min later. This will encourage ppl to actually show up on both sides and take heed! At least I think...</p>

mrsma
05-18-2010, 11:57 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>If I get it right - the defenders wins tokens when time runs out, even though no attackers are around?</p><p>Wouldnt it be possible to somehow make it so that the battle actually HAS to be initiated in some sort of way, before it "begins"? And not just some auto-begin-end thing.. a bit hard to explain but... like in WoW - if there arent this many players on each "team" the instance will end. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> but in this situation, the battle will end and move to the other location 30 min later. This will encourage ppl to actually show up on both sides and take heed! At least I think...</p></blockquote><p>How about spawning a WARFIELD'S MERCHANT in ANT and CL. ?</p><p>To be able to take part in the Warfield's you will have to hail the merchant and obtain a "Warfield Notice of acceptance".</p><p>This would not only put a stop to AFK'ers getting "free" tokens / rewards"  but also allow there to be some kind of counting method as to the number of people "queued" up. </p><p>OR........</p><p>Why not just leave the towers up all the time ?!?!?!?!   Having two open-world PVP bases of both good and evil faction to me sounds great.  Naggy neeeeeds open-world PVP to bring it back to life.  Instanced BG style PVP with Blue-server rules are NOT what we want !!!!! </p>

Neskonlith
05-18-2010, 01:53 PM
<p><cite>mrsmall wrote:</cite></p><blockquote><p>Naggy neeeeeds open-world PVP to bring it back to life.  Instanced BG style PVP with Blue-server rules are NOT what we want !!!!! </p></blockquote><p><span style="color: #ff0000;">Naggy open-pvp is dead because there is nothing there for the majority to be excited about, only a handful of hardcore-pvp players who want stricter rules to exclude more and more with harsher punishments.</span></p><p><span style="color: #ff0000;">BeeGees are thriving because it offers something fun and rewarding for the majority casual-pvp player.</span></p><p><span style="color: #ff0000;">If you cannot get the casuals to believe in open-pvp enough to participate, you will never have the juicy targets you want in open-pvp.</span></p>

mrsma
05-18-2010, 02:58 PM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p><cite>mrsmall wrote:</cite></p><blockquote><p>Naggy neeeeeds open-world PVP to bring it back to life.  Instanced BG style PVP with Blue-server rules are NOT what we want !!!!! </p></blockquote><p><span style="color: #ff0000;">Naggy open-pvp is dead because there is nothing there for the majority to be excited about, only a handful of hardcore-pvp players who want stricter rules to exclude more and more with harsher punishments.</span></p><p><span style="color: #ff0000;">BeeGees are thriving because it offers something fun and rewarding for the majority casual-pvp player.</span></p><p><span style="color: #ff0000;">If you cannot get the casuals to believe in open-pvp enough to participate, you will never have the juicy targets you want in open-pvp.</span></p></blockquote><p>Point Taken re: Open world PVP = more rewards to get people out and about killing again.</p><p>What about linking the PVP Merchant with Warfields somehow and having rewards that in PVP you could not be without?  This gear would be PVP and not BG rule set ? that would bring out the crowds surely.</p>

Roald
05-18-2010, 03:21 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><span style="font-family: Arial; color: #ffffff; font-size: small;"><span style="font-size: 13px;"></span></span></p> <p style="margin-left: 0.5in; text-indent: -0.1in;"><span style="font-size: x-small; font-family: Symbol; color: #ffffff;"><span style="font-size: 10pt; font-family: Symbol;">·</span></span><span style="font-size: xx-small; color: #ffffff;"><span style="font-size: 7pt;">  </span></span><span style="font-size: x-small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">The Antonica and Commonlands zones have been CHANGED to 10 level ranges from 4 to allow a wider range of skirmishes.</span></span></p> <p style="margin-left: 0.5in; text-indent: -0.1in;"><span style="font-family: Arial; color: #ffffff; font-size: small;"><span style="font-size: 13px;"></span></span></p></blockquote><p>Increasing the level range from is great, but why 10 levels instead of 8? Getting killed by reds is never fun. </p><p>If you want that, go the full way and make it unlimited, if not, just make it 8.</p>

plasmapuppy
05-18-2010, 07:29 PM
<p>Have gear items cost a combination of both offensive and defensive tokens to assure people are fully participating in both aspects of the event.</p>

Buttcliffe
05-18-2010, 07:35 PM
<p>First off, I like the sound of this.</p><p>Nagafen needs something to get the blood pumping once again, we have gone too long without a decent amount of open world pvp.</p><p>Personaly I care little about the towers and killing guardians and touching my toes three times in order to win.  I just want the fun of pvp once again which has been missing from Naggy for 3 months at least.</p><p>I am hoping this is not some instanced version of the game, where pvp suddenly stops after 30 mins.  Such artificial limitations are just annoying.  Rather the event finishes, but the pvp can continue.</p><p>I also hope there is no permanent immunity for the kind of players that like to get something for nothing.  If you die and rez your immunity should imediately start ticking down.</p><p>Also, there needs to be some kind of balance mechanism in place, so that numbers do not become too unbalanced.  This is something battle grounds does well, keeps the numbers even.</p><p>Open World pvp is the winner and will ignite Naggy once again if the catalyst is there to bring people out of their BGs and instances, and guild halls, trade skills zones, houses and other instances which have been dragging people from the open world for so long.</p><p>Open World FTW.</p><p>Edit: I agree with Milambers, 8 levels is more than sufficient and will avoid completely unfair battles.</p>

skylancer
05-18-2010, 08:13 PM
<p>I think this is a really good idea to get pvp rolling again, i can foresee a few MAJOR issues which could be relatively easy fixes;</p><p>- LAG beyond slideshow: remember KP for first several weeks? Remember when anybody pulled an avatar in Ant? It will be KP exponentially magnified as at least KP was just T8. Im pretty sure it will be unplayable.</p><p>- I thought the towers would be a single tier each  tower, not all 4 tiers at each. WAY to much opportunity for toons 10 lvls higher to obliterate anybody nearby 10 lvls lower. Towers should be a sinle tier only imo, anybody not in the lvl range of appropriate tower should be aggro to guardians and be one shotted by them.</p><p>-along the lines of the LAG issue, it will need to be taken to the point where it is CL and Ant instances seperated by tier, automatically sent to appropriate one when zone into either, and just have generic tower guardians without all the additional hassle of lvl ranges hittin each toon blah blah.</p><p>Any rate, this'll for sure get pvp back in the open, where it should be. Berate the KP zergfest if you will, but i sure miss it and had inumerable epic 30 minute battles there-</p><p>Skylancer 89 ranger, created November 12th 2004 Oggok, re- manifested on Naggy '09</p><p>Swaggs 90 spaztic yet dangerous swash-</p>

Chia_Pet
05-18-2010, 09:30 PM
<p>The idea of mixed tier PvP is horrible. Defenders will win almost everytime as it will be way to hard for any side to get a large enough force to take on all towers at once, with travel times on the griffs the ability for an attacker to switch targets will be too long and thus fail most everytime.</p><p>On top of this alot of people will either be standing around watching(people 11+ lvls higher) or be overwhelmed while fighting thier own tier while lower lvls without anyone to fight will add in thier attacks.</p><p>the Idea of warfileds is ok, but the implementation is to complex.</p><p>whats needed are towers in tiered zones, ones that are, like BGs, capture and hold.</p><p>token numbers and prices need to be multiplied by an order of 10. thus a writ will grat 50 tokens, a Breast plate will cost 1500.</p><p>with the token increease it allows for fine adjustments for bonuses for holding and taking said towers. killing an enemy in the vicinity of a friendly tower will grant a 10% bonus to token count, thus granting say a 2 token reward upon a successful kill. at the same time attackers would also get a 2 token bonus for kills when trying to take a tower. this would promote mobility through zones to keep people roving around trying to take towers perhaps every 30 minutes a reward would be granted to those who have enemies on thier recent list AND are the the vicinity of a friendly tower. a warning at say 5,2,1 minutes and 30Secs would keep players posted that the reward time is upon them, making them move back and regroup at friendly towers. all who are at thier towers would be rewarded based on who owns the most towers ratio wise. lets say across the tier 9 zones side A has 12 towers and side B has 8 towers. at the 30 min mark side A would be rewarded 12 tokens( only a tad more then a single kill and Side B would get 8.</p><p>or not....</p>

Mesiya
05-19-2010, 09:21 AM
<p>I dont know if this has already been asked but will PvP wits update during these Warfield matches?</p>

Thinwizzy
05-19-2010, 09:23 AM
<p>Yes.</p>

baldwinboy3
05-19-2010, 11:19 AM
<p>Somoned posted that you can go to a zone and die to a regular guard close enough to the tower for warfields before warfields start and get credit! That is BS!</p><p>The AFKers should not be a real issue because they will make for easy targets to update our writs as we win the warfields as long as you can not get updated from a permement immunity area!</p><p>You have 30 minutes for the fight and 10 min before it starts. If you can not call out and get to ant/cl in that amount of time /quit imo. It is enough time.</p><p>Also note that Ohlihn in his reply back to a guy on the first page said WITH THE FAME CHANGE meaning possible we may get kill a player gain fame, die to a player lose fame! Thats how i took at least! I pasted Ohlin's comment below and change the color to blue to make it easy to find.</p><p>Players love fame and will want it, so they will come out to open world pvp if body drops and fame on death/kill. This should be implemented only in open worl pvp tho not bgs.</p><p>10 lvl pvp range is fine in ANT/CL it use to be 8 and I did well with it. Plus I have no reason to pvp at 10 if you can start locking at 30 I will grind xp to 30 or higher lock lvl and automentor thing and go back and do the quest for lower tiers! Most will do this. Hard core pvpers will go to 30 or more and the ones at 20 wont be out just to kill 10s. sure a few will but not much. there is like 10 lowbie zones to go to anyway with gu56. if u get pwned there go to one of the lvl 4 range lowbie zones.</p><p><span ><span style="color: #ffffff;"> </span></span></p><p><cite>Ksaun wrote:</cite></p><blockquote><p><span><span style="color: #ffffff;"> </span> </span></p><p>I checked it out and from what I could tell if you are not above level 10 you don't get anything from being in the zone or at the tower.</p><p><span style="color: #ff0000;">This is intended.  Anyone under 10 is not eligible for PvP combat and thus not eligible for rewards in the Warfields.  </span></p><p>At level 20 all you have to do is show up to defend the tower in Ant (which I never did see drawn, just the statues) and you get credit. It doesn't matter if your dead or not, when the time is up you get tokens, status, gold and you don't have to do anything to get it. I haven't checked range to see if you have to actually be near the tower to get credit.</p><p><span style="color: #ff0000;">This is something that will change one we have more players in the zone.  I have made some changes that will help but overall the ability to complete your normal writs will aid in getting some participation from most of the players in the zone.   I know there will be some that will just do their best to do the least possible, but I hope this would be very minimal considering the bonus to winning and helping your side.  <span style="color: #0000ff;">In the future, the changes to FAME will help encourage more participation.  </span></span></p><p>The zone messages that come up that say you have to defend the onslaught (which I never saw another soul) should be put in the chat window or have some other indicator saying that the event is even active and how long is remaining.</p><p><span style="color: #ff0000;">I have made changes to the initial message, so that it is a broadcast.  The subsequent messages are in 5 minute intervals and zone wide.   The messages, along with communication with your teams should limit the confusion.</span></p><p>As for it being in Ant or Commonlands I am still undecided what I think of it considering its a 10 level spread the 10's but will be at the mercy of level 20's.. lets be honest here, a level 10 doesn't stand a chance in hell of defending themselves to someone 10 levels over them. If it were level level 30's against 40's that would be doable because everyone has started getting enough spells that they would have options.</p><p><span style="color: #ff0000;">The zones are the best for the amount of players expected when art is considered.  With 5 newbie experience zones being available and the enabling of level locking at 30.   We should have enough players able to defeat the 20s roaming around that the level 10 players should have more help then usual.</span></p><p>I would like to see it moved away from the city gates a bit further or at least away from the revive points or its going to be nothing but a zergfest. Put them out in the center of the zones and disable revive points close to them or put them in EL and Ferrott.</p><p><span style="color: #ff0000;">Both zones have a location in which one side has the upper hand.  These location are were strategy from the opposing side will come to play.  In addition, the time limitation favors the defensive teams but if players focus on one tower only, then that leaves more time for the offense to focus on just defeating one tower.  The challenge will vary pending the force that is in the area at the time. </span></p><p>That's just my opinion though.</p></blockquote><p>Information in <span style="color: #ff0000;">RED</span>.</p>

alabama
05-19-2010, 11:55 AM
<p><cite>Lizbein wrote:</cite></p><blockquote><p>Any reason you are not doing this for all servers?  I know that everyone in my "circle" was relatively stoked about this coming out, even the ones who hate BG's, however, we're on a PVE server.   While I know the definition of PVE, given that this is every 2 hrs (i think) and antonica / commonlands are no longer starting cities, I assumed it would be introduced.</p><p>Is there a possibility of getting flagged to participate on PVE?   Have a general of Qeynos / Freeport possibly that you hail to accept the challenge of defending/attacking the respective cities.  Similar to the priest of discord flags in eq1 but temporary.</p><p>If this COULD be implemented I think it would promote a bit more fun on the other 24 odd servers.  I know there are numerous friends and foes in game I would love to wack a few times followed by an Elven Teabag.</p></blockquote><p>simple answer. because bg's thrashed what was left of open world pvp on our pvp servers, so these warfields are trying to drag people back out into open world to pvp. if you want to play in them, roll onto a pvp server.</p>

alabama
05-19-2010, 12:08 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>This is a step towards encouraging open world pvp.</p><p>That being said, there is also some potential for this to fail.  I think the biggest issue I see potentially is lag.  Will the servers be able to handle all the players this might pull to one zone? </p></blockquote><p>Agree with you on this.</p><p>I would hope the devs took into consideration the lag that went on with the kp zerg before they impliment a new spot for mass battles (that will absolutely have the same lag problems if they are not addressed). the idea sounds cool and i will def try them out, however if its nothing but 10 sec spell/combat art lagfest...then fail.</p><p><strong><em>Fix the game lag</em></strong>. None of the cool new features will be appreciated if noone can tell whats going on through the lag.</p>

Kovah
05-19-2010, 01:36 PM
<p><cite>baldwinboy3 wrote:</cite></p><blockquote><p>Somoned posted that you can go to a zone and die to a regular guard close enough to the tower for warfields before warfields start and get credit! That is BS!</p><p>The AFKers should not be a real issue because they will make for easy targets to update our writs as we win the warfields as long as you can not get updated from a permement immunity area!</p><p>You have 30 minutes for the fight and 10 min before it starts. If you can not call out and get to ant/cl in that amount of time /quit imo. It is enough time.</p><p>Also note that Ohlihn in his reply back to a guy on the first page said WITH THE FAME CHANGE meaning possible we may get kill a player gain fame, die to a player lose fame! Thats how i took at least! I pasted Ohlin's comment below and change the color to blue to make it easy to find.</p><p>Players love fame and will want it, so they will come out to open world pvp if body drops and fame on death/kill. This should be implemented only in open worl pvp tho not bgs.</p><p><strong><span style="color: #ff0000;">10 lvl pvp range is fine in ANT/CL it use to be 8 and I did well with it</span><span style="color: #00ff00;">. </span></strong>Plus I have no reason to pvp at 10 if you can start locking at 30 I will grind xp to 30 or higher lock lvl and automentor thing and go back and do the quest for lower tiers! Most will do this. Hard core pvpers will go to 30 or more and the ones at 20 wont be out just to kill 10s. sure a few will but not much. there is like 10 lowbie zones to go to anyway with gu56. if u get pwned there go to one of the lvl 4 range lowbie zones.</p><p><span><span style="color: #ffffff;"> </span></span></p><p><strong><em></em></strong></p></blockquote><p>You don't mind fighting reds? K. Of course you did well when it was 8, oranges were the highest you had to deal with. EDIT: However, I was just thinking, i've never been max level, and so if you are 90 I can see you guys not minding a 10 level range.. But whatever haha.</p>

mrsma
05-19-2010, 02:58 PM
<p>Seeing as LOTS of people play on Naggy and do so for fun ( not to load up a character on test copy ) would it be possible for you to run Warfield's live for 2-3 days??</p><p>This would give you HUGE feedback from the playing community and would be  a great stress test.</p>

Hallowell
05-20-2010, 03:02 AM
<p><cite>mrsmall wrote:</cite></p><blockquote><p>Seeing as LOTS of people play on Naggy and do so for fun ( not to load up a character on test copy ) would it be possible for you to run Warfield's live for 2-3 days??</p><p>This would give you HUGE feedback from the playing community and would be  a great stress test.</p></blockquote><p>Oh no... please don't, untill it has been tested firmly. Imagine all the exploiters, which we already have on naggy, who would just exploit even more. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>

mrsma
05-20-2010, 04:32 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>mrsmall wrote:</cite></p><blockquote><p>Seeing as LOTS of people play on Naggy and do so for fun ( not to load up a character on test copy ) would it be possible for you to run Warfield's live for 2-3 days??</p><p>This would give you HUGE feedback from the playing community and would be  a great stress test.</p></blockquote><p>Oh no... please don't, untill it has been tested firmly. Imagine all the exploiters, which we already have on naggy, who would just exploit even more. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Exactly - And with LOADS of people playing they would be found out - /report bug / petition / whatever and problem solved.  After each match a simple in screen question / answer could pop up.</p><p>Q.1 - Did you see anyone exploit. If so what was it? etc etc etc. no-one would get banned etc if they found an exploit. </p><p>This is the only way I can really see Warfield's getting some good feedback. Look at all the fixes BG had after going live and I guarantee that they had shed loads more people play it in test that we have had on Naggy testing Warfield's.</p><p>It's no biggy. 2-3 days of live in-game testing then comes down. information is processed and fixes made.</p>

AziBam
05-20-2010, 11:44 AM
<p><cite>mrsmall wrote:</cite></p><blockquote><p>Seeing as LOTS of people play on Naggy and do so for fun ( not to load up a character on test copy ) would it be possible for you to run Warfield's live for 2-3 days??</p><p>This would give you HUGE feedback from the playing community and would be  a great stress test.</p></blockquote><p>Well, I think you'll get your wish.  On Tuesday the 25th. You know, when it's fully live.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> I'm sure you are right though, we are going to have a period (months?) of numerous tweaks, revamps, shutdowns, etc. while the worst of the bugs are worked out.</p><p>The warfields were enough to entice myself and a number of my friends to roll toons on Nagafen from our traditional PVE server.  I was originally under the impression that the minimum level would be 30  for warfields so we have all been scrambling to level, tradeskill, earn plat, gear up, get a feel for how open-pvp works, learn where to revive after a horrible death, learn how to  not do any damage to T2 toons with the PVP ward proc jewelery, etc.  The usual. </p><p>I'm looking forward to the warfields very much.  Even knowing they will likely be buggy for a while I am glad they are almost here if things stay on schedule.</p>

Neskonlith
05-20-2010, 01:28 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Imagine all the exploiters, which we already have on naggy, who would just exploit even more. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p><span style="color: #ff0000;">This might eventually be a good thing, as it would allow SOE to delete those exploiters once again...</span></p>

baldwinboy3
05-20-2010, 03:00 PM
<p>I can't wait to participate in warfields and BG's at lower lvls. I think this is the begining of the rebirth of eq2 pvp.</p>

Olihin
05-21-2010, 07:47 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><span style="color: #ffffff;">PvP WARFIELDS (PVP Servers Only)Antonica and Commonlands have once again become hotbeds of conflict!    Will your lands be overrun or will your forces prevail against the siege?·  Warfields are Good vs. Evil faction based events, with participation starting at level 10.·  Discord Tokens are awarded at the end of each event, with the winning team receiving bonus tokens.  ·  The event will stagger between Antonica and 2 hours later in Commonlands and last for 30 minutes.·  The Antonica and Commonlands zones have been CHANGED to 10 level ranges from 4 to allow a wider range of skirmishes.Event Description (Offense)·  Four towers located near the three griffin towers and one near the city gate will spawn 10 minutes before the skirmish.·  At the start of the event, the towers will have 5 guardian statues that will need to be destroyed by the invaders.  The defenders are not able to interact with the Tower Guardians.·  The Tower Guardians are protected by powerful magic but are vulnerable to players depending on their level.   Each Tower Guardian has a protection spell and a color particle associated with it.  </span></p><ul><li><span style="color: #ffffff;">The Purple Tower Guardian will damage anyone level 31 or higher. </span></li><li><span style="color: #ffffff;">The Blue Tower Guardian will damage anyone level 51 or higher. </span></li><li><span style="color: #ffffff;">The Green Tower Guardian will damage anyone level 71 or higher. </span></li><li><span style="color: #ffffff;">The Red Tower Guardian is attackable by all level ranges.  </span></li><li><span style="color: #ffffff;">The White Tower Guardian will be immune until all other guardians at that tower are defeated.   </span></li><li><span style="color: #ffffff;">Destroying the White Tower Guardian destroys that tower.  </span></li></ul><p><span style="color: #ffffff;">·  If all four Towers are destroyed, the invaders are victorious! If any Tower Guardian is still active by the time the 30 minutes elapse, the siege fails.  Event  Description (Defense)·  Prevent the destruction of the Tower Guardians at each of the four towers.  ·  The defenders have 10 minutes to prepare for the siege and must then defend all four towers for 30 minutes.·  If at any point during the 30 minutes all Tower Guardians are defeated, the event ends.</span></p><p><span style="color: #ffffff;">Happy Hunting!</span></p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>Updated as well with a bit more explanation.</p>

baldwinboy3
05-24-2010, 09:46 AM
<p>See yall there tomorrow!</p>

Arcanias
05-24-2010, 06:55 PM
<p>Is there going to be a Warfields voicechat channel?  If not, can we get one?  Please?</p>

Roald
05-25-2010, 04:28 PM
<p>Talk about lag? Freeps not rendering for minutes, towers not rendering at all. So much fun!</p>

Neskonlith
05-25-2010, 04:42 PM
<p><span style="color: #ff0000;">45mins of</span> <lag></p><p><span style="color: #ff0000;">pvp and</span> <lag></p><p><span style="color: #ff00ff;">no updates, and no tokens.</span></p><p><lag></p><p><span style="color: #ff0000;">My spells hit players</span> <lag></p><p><span style="color: #ff0000;">and I sometimes see them</span> <lag></p><p><span style="color: #ff0000;">drop, but nothing registers</span> <lag></p><p><span style="color: #ff0000;">on my writs.</span></p><p><span style="color: #ff0000;">Please</span></p><p><lag></p><p><span style="color: #ff0000;">fix</span></p><p><lag></p><p><span style="color: #ff0000;">the</span></p><p><lag></p><p><span style="color: #ff0000;">LAG.  Thanks!</span></p>

Olihin
05-25-2010, 05:35 PM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p><span style="color: #ff0000;">45mins of</span></p><p><span style="color: #ff0000;">pvp and</span></p><p><span style="color: #ff00ff;">no updates, and no tokens.</span></p><p><span style="color: #ff0000;">My spells hit players</span></p><p><span style="color: #ff0000;">and I sometimes see them</span></p><p><span style="color: #ff0000;">drop, but nothing registers</span></p><p><span style="color: #ff0000;">on my writs.</span></p><p><span style="color: #ff0000;">Please</span></p><p><span style="color: #ff0000;">fix</span></p><p><span style="color: #ff0000;">the</span></p><p><span style="color: #ff0000;">LAG.  Thanks!</span></p></blockquote><p>We will be looking at ways to optimize the zone.   Other then that the event appears to function correctly from what I am seeing in game. </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p>

Neskonlith
05-25-2010, 05:49 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>We will be looking at ways to optimize the zone.   Other then that the event appears to function correctly from what I am seeing in game. </p></blockquote><p><span style="color: #ff0000;">We had ~95 FP and ~165 Q in our CL slideshow, it would have been fun without the lag.</span></p><p><span style="color: #ff0000;">Thanks for trying, it all looks like fun for higher end systems.  It worked pretty nifty on Test with the ~dozen we had.</span></p><p><span style="color: #ff0000;">It sounds like my system might now be too old to handle open-pvp, so I'll probably be better off staying in BeeGees where everyone renders fine and I get pvp kill credits.</span></p>

Sigtyr
05-25-2010, 06:03 PM
<p>I did participate in what what must have been the first warfield in Antonica, it was a lot of people in the zone but not too much we where 25 defending the Griff tower by Q with some FPs attacking, that was not laggy. Not all got their tokens so it must bee some thing with distance from the tower or be in the event for a certain period of time during the event. It was bad later, hope it can be fixed I think it will be fun.</p>

Neskonlith
05-25-2010, 06:30 PM
<p><span style="color: #ff0000;">I went to Ant to try one last time, and my group disbanded and left after 10mins before the event was halfway complete because the lag with just 40-ish FP in zone was too much.</span></p><p><span style="color: #ff0000;">The weird thing is, I was able to play reasonably well in the KP zerg, with more players participating and less lag on this same computer.</span></p>

Tezz
05-25-2010, 09:24 PM
<p>Hmm  tried one in afternoon today was theere the whole time with a lvl 35.. even found 3 freeps to kill in range and help what i could with higher lvls  was getting pvp updates.. but at the end when it was all over got no tokens for winning *shrug*  not sure if this a bug or what ??  some ppl got and some didnt by all the shouts..</p><p>and yes i was there before it even started and stayed till very end <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  the Lag was very bad had to drop down to Grey glob mode just to move around.. think it can be alot of fun if they fix some  lag issues and  pay when ya win LOL</p><p>Happy Hunting  !!</p>

Eboncross
05-26-2010, 02:31 PM
<p>maybe it was said already but I dont want to read 20 pages.</p><p>ADD into zone timers a count down to when the event will start and what zone its currently running if any for warfields. </p>

Neskonlith
05-26-2010, 03:11 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>maybe it was said already but I dont want to read 20 pages.</p><p>ADD into zone timers a count down to when the event will start and what zone its currently running if any for warfields. </p></blockquote><p><span style="color: #ff0000;">That would be a very handy feature, as chats were flooded with people asking if WF started, and where and what, etc.</span></p><p><span style="color: #ff0000;">From another thread, here's a great place to add in the timers:</span></p><p><img src="http://i207.photobucket.com/albums/bb310/Bitter_Coffee/screenies/WFCL.jpg" /></p><p><img src="http://i207.photobucket.com/albums/bb310/Bitter_Coffee/screenies/WFAnt.jpg" /></p>

Vegeeta
05-26-2010, 06:55 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><span style="color: #ffffff;">PvP WARFIELDS (PVP Servers Only)Antonica and Commonlands have once again become hotbeds of conflict!    Will your lands be overrun or will your forces prevail against the siege?·  Warfields are Good vs. Evil faction based events, with participation starting at level 10.·  Discord Tokens are awarded at the end of each event, with the winning team receiving bonus tokens.  ·  The event will stagger between Antonica and 2 hours later in Commonlands and last for 30 minutes.·  The Antonica and Commonlands zones have been CHANGED to 10 level ranges from 4 to allow a wider range of skirmishes.Event Description (Offense)·  Four towers located near the three griffin towers and one near the city gate will spawn 10 minutes before the skirmish.·  At the start of the event, the towers will have 5 guardian statues that will need to be destroyed by the invaders.  The defenders are not able to interact with the Tower Guardians.·  The Tower Guardians are protected by powerful magic but are vulnerable to players depending on their level.   Each Tower Guardian has a protection spell and a color particle associated with it.  </span></p><ul><li><span style="color: #ffffff;">The Purple Tower Guardian will damage anyone level 31 or higher. </span></li><li><span style="color: #ffffff;">The Blue Tower Guardian will damage anyone level 51 or higher. </span></li><li><span style="color: #ffffff;">The Green Tower Guardian will damage anyone level 71 or higher. </span></li><li><span style="color: #ffffff;">The Red Tower Guardian is attackable by all level ranges.  </span></li><li><span style="color: #ffffff;">The White Tower Guardian will be immune until all other guardians at that tower are defeated.   </span></li><li><span style="color: #ffffff;">Destroying the White Tower Guardian destroys that tower.  </span></li></ul><p><span style="color: #ffffff;">·  If all four Towers are destroyed, the invaders are victorious! If any Tower Guardian is still active by the time the 30 minutes elapse, the siege fails.  Event  Description (Defense)·  Prevent the destruction of the Tower Guardians at each of the four towers.  ·  The defenders have 10 minutes to prepare for the siege and must then defend all four towers for 30 minutes.·  If at any point during the 30 minutes all Tower Guardians are defeated, the event ends.</span></p><p><span style="color: #ffffff;">Happy Hunting!</span></p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>It's a great starter explination, but now that it's live, I'm sure you know it's very buggy?</p><p>Are there actual rules or guidelines to being awarded tokens? I have been there and just sat and did nothing and got 15 tokens and then did the same and got none.</p><p>I have been there and killed enough to complete a writ and got tokens, and then been there and killed enought to complete a writ and got nothing at the end... I'm assuming that this is just bugged atm?</p><p>If there is a ruleset though, is there a place to post that so everyone can see it without going on Forums?</p><p>Is there really a zone timer like someone put at the end of this topic?  I have not seen it yet</p><p>Anyway, its fun and catching on, but people are getting frustrated about the token reward being inconsistant, hope you guys fix it quick before people lose interest... 15 tokens still seems a bit much with the low cost of gear IMO, but oh well</p><p>Thanks for all you guys do to make such a great game for us!</p><p>Veg</p>

Schizophrenik
05-27-2010, 12:57 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Neskonlith wrote:</cite></p><blockquote><p><span style="color: #ff0000;">45mins of</span></p><p><span style="color: #ff0000;">pvp and</span></p><p><span style="color: #ff00ff;">no updates, and no tokens.</span></p><p><span style="color: #ff0000;">My spells hit players</span></p><p><span style="color: #ff0000;">and I sometimes see them</span></p><p><span style="color: #ff0000;">drop, but nothing registers</span></p><p><span style="color: #ff0000;">on my writs.</span></p><p><span style="color: #ff0000;">Please</span></p><p><span style="color: #ff0000;">fix</span></p><p><span style="color: #ff0000;">the</span></p><p><span style="color: #ff0000;">LAG.  Thanks!</span></p></blockquote><p>We will be looking at ways to optimize the zone.   Other then that the event appears to function correctly from what I am seeing in game. </p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>Your kidding right????? Please tell me you are. Im sorry but why wait and try and "optimize" the zone AFTER you release the update?????? And as for working as it should.... I have participated in 5 warfields events.. the first one I was awarded 15 tokens for running around in circles for 30 mins. The last 4 I was awarded nothing and I fought my butt off.</p><p>So I you mean that we should all stand around and look at each other would be the terms for " working properly " WoW.. just... WoW.</p>

Schizophrenik
05-27-2010, 01:12 AM
<p>I am actually quite suprised to see so few posts about the issues with warfields.... Lag is one thing.. but a lot of people are getting screwed with the tokens. Spending so much time just to be awarded nothing is getting really .. really annoying.</p>

MindFury
05-27-2010, 01:30 AM
<p>I think the idea is excellent. Great way to get some open world pvp going on all across the tiers..if it worked.</p><p>I went out every 2 hours yesterday starting at 1pm est. I stopped around 5am est. Out of those times..I received tokens 4x. 4..I completed writs, got tokens for that..we'd win...NO TOKENS. We'd head to the next one..it'd crash, glitch, no towers would pop..at the end of 30 mins, NO TOKENS. We'd zone to the next..we'd win...NO TOKENS...We'd zone to the next, pvp and kill towers for 25 mins, wow go figure, it crashed, 5 mins before timer was up....log back in. NO TOKENS. NO TOWERS. NO NADA. We'd zone to the next....wow go figure, it crashed...log back in. NO TOWERS..NO TOKENS. See the pattern here?..know how frustrating it is to spend 30 mins in a laggy as heck zone, unable to get crap to cast, just to win and get jack squat for it? VERY.</p><p>I log in today..excited to pvp and battle it out in lag central havin fun with warfields. WRONG. The first 2 rounds, the towers didn't even pop...when they finally did...I completed 2 writs, got tokens for that...but at the end of the 30 mins NO TOKENS go freaking figure.</p><p>I can not believe that in all the time this has been getting worked on, that it made it past test with these issues...they can't be something that just suddenly cropped up going live....</p><p>Again I stress this is an excellent idea, but pushing it through with these issues is a great way to frustrate ppl enough they don't even bother with it, and eventually it dies off...combine the laggy as crap zones, with no tokens and you're really pushing ppl's tolerance to the max.</p><p>I also feel it was very bad form to push something through, without stating clearly just what is required to win/get tokens. You create these warfields, push em live, and it seems no one has a clue as to what is required other than defending statues, or killing statues...very lousy communication.</p><p>Please fix these soon...I would really like to enjoy this..rather than say screw it and stick with bgs with blue's who have no clue how to pvp/win.</p>

Sigtyr
05-27-2010, 04:05 AM
<p><cite>MindFury wrote:</cite></p><blockquote><p>I can not believe that in all the time this has been getting worked on, that it made it past test with these issues...they can't be something that just suddenly cropped up going live....</p></blockquote><p>I played on test copy and did warfields but the big problem on test copy was that there simply was not enough people interested in PvP to properly test warfields. The most people at a warfield test when I was present was 8 I think, I got tokens all the times so it may have something to do with the # of players. Now how to properly test PvP stuff with a limitied playerbase is a problem worth a thread of its own.</p>

Leko
05-27-2010, 07:57 AM
<p>The idea for a zone timer that counts down to the next event is great.  If we can not get that could we get a "Spy" NPC in each of the two zones that when haild can say some thing like " My sources tell me the enemy will attack in 45 minutes"</p>

baldwinboy3
05-27-2010, 08:47 AM
<p>Leko I like that idea a lot! At the very least you should be able to do /Warfields and no matter where you are it will tell you 45 min Antonica or 45 min Commonlands.</p>

MindFury
05-27-2010, 09:52 AM
<p>So I bother to do these warfields three times today....guess what..NOT ONE FREAKIN' TOKEN. Again. Is there some super secretive way to get tokens? I mean really?...I was out..full 30 mins. I killed freeps, I helped kill "towers/guardians" I ran in and outta the darn towers repeatedly, I completed writs (got my 5 tokens for that when I did) yet when it came time for win or lose (all wins cuz the freeps were suckin' pretty bad) I received NO TOKENS. I'm growin' ever more annoyed with this. So please, do inform me of this super secretive way to obtain tokens for wins/loses as it seems to be eluding my grasp since you all claim over and over and over and over IT'S WORKING AS INTENDED. If by that you mean, you don't intend to award EVERYONE tokens on wins/loses, just SOME PEOPLE...then alrightie...guess it's a roll of the dice on who's gonna get em? This really how you planned it? Eanie Meanie Miney Moe huh..great plan. Round of duck duck goose anyone? let's see what lucky folks get tokens next round WOO WOO !! *rolls her eyes*</p>

Cloakentuna
05-27-2010, 02:24 PM
<p>Somehow we just lost in Ant but we still had 2 towers standing...</p><p>I got 5 tokens and so did 2 other people in my group, but the other 2 who had been at the event, with me the whole time, got nothing.</p><p>Way to go.  Another great idea, implemented horribly.</p>

MindFury
05-27-2010, 02:29 PM
<p>Just completed the ant warfield..in and outta the sq tower the entire time, killed a cpl freeps, finished my pvp writ, got those 5 tokens, got none for the win for warfields...SOE are u noticing what I'm saying here...over and over...it's the same thing....UR WARFIELDS ARE NOT WORKING PROPERLY FIX THEM PLZ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!</p><p>Have had enough with 30 mins in lag central to end up with jack squat.</p>

Schizophrenik
05-27-2010, 02:29 PM
<p>Ok.. update. Just did the Warfields in Ant. Like the post before we won but again I got no tokens and I even made sure that I kept running in and out of the tower. I also logged on a second account and parked a toon right inside the guardian inside the tower only bringing him out 2 times to fight. Guess what ... he got nothing.</p><p>So lesson of the day. Warfields are an EPIC FAIL!!  Being this was such a wonderful idea it actually bugs me more than just about anything SOE has ever done.</p>

asaron
05-27-2010, 05:58 PM
<p>I got a good long rope if somone knows of a tall tree to string these devs up in!</p>

Olihin
05-27-2010, 08:45 PM
<p>Greetings,</p><p>I have made the following changes that will reduce some of the issues we are having at this time during the Warfield events.  The changes will not likely be affecting live until after the holiday weekend.   I just want to make you aware of what is being changed based on your feedback and please do not hesitate to provide more information should I have missed it.</p><p>(PvP) Items</p><ul><li>The Vintage Wares, Scion of War items have been updated to be used by both Good and Evil aligned clients.  </li><li>The items shared by Battleground merchants and Open PvP merchants do not require a city alignment for use.</li><li>Players should now be able to use their Most Wanted Posters in combat once the reuse time has passed</li></ul><p>(PvP) Quests</p><ul><li>Players should now be able to complete the Learning the Path, PvP Tutorial Quest by speaking the Scion of War, Vintage Wares merchant</li><li>You may no longer complete more then one writ</li></ul><p>(Population) PvP</p><ul><li>You may now obtain PvP writs in Halas by speaking to the Writ Giver near the monk trainer in Halas.</li></ul><p>(PvP) Warfields</p><ul><li>Antonica and Commonlands have had their population count reduced and a new instance will spawn once the number is reached. </li><li>The new instance will also start the timer for a Warfield in that zone.  </li><li>A new spell effect will now let you know if you will be rewarded for participation in the Warfields. </li><li>You gain the effect by reporting to one of the towers during the event.</li><li>The effect will cease being distributed 2 minutes prior the event timer ends.  </li><li>Additional detriments have been added to the Tower Guardian defense shields that affect those under level 9.</li><li>Towers will now display correctly in each zone regardless of distance and setting.</li></ul><p>I thank you all for your patience and understanding!</p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p>

Schizophrenik
05-27-2010, 10:02 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>Greetings,</p><p>I have made the following changes that will reduce some of the issues we are having at this time during the Warfield events.  The changes will not likely be affecting live until after the holiday weekend.   I just want to make you aware of what is being changed based on your feedback and please do not hesitate to provide more information should I have missed it.</p><p>(PvP) Items</p><ul><li>The Vintage Wares, Scion of War items have been updated to be used by both Good and Evil aligned clients.  </li><li>The items shared by Battleground merchants and Open PvP merchants do not require a city alignment for use.</li><li>Players should now be able to use their Most Wanted Posters in combat once the reuse time has passed</li></ul><p>(PvP) Quests</p><ul><li>Players should now be able to complete the Learning the Path, PvP Tutorial Quest by speaking the Scion of War, Vintage Wares merchant</li><li>You may no longer complete more then one writ</li></ul><p>(Population) PvP</p><ul><li>You may now obtain PvP writs in Halas by speaking to the Writ Giver near the monk trainer in Halas.</li></ul><p>(PvP) Warfields</p><ul><li>Antonica and Commonlands have had their population count reduced and a new instance will spawn once the number is reached. </li><li>The new instance will also start the timer for a Warfield in that zone.  </li><li>A new spell effect will now let you know if you will be rewarded for participation in the Warfields. </li><li>You gain the effect by reporting to one of the towers during the event.</li><li>The effect will cease being distributed 2 minutes prior the event timer ends.  </li><li>Additional detriments have been added to the Tower Guardian defense shields that affect those under level 9.</li><li>Towers will now display correctly in each zone regardless of distance and setting.</li></ul><p>I thank you all for your patience and understanding!</p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>/sigh It is what I feared you guys would do.. but what can you expect from SOE... To all those people I spent years defending what SOE does.. I am sorry and ... I was wrong. You were right SOE can not do anything right.</p><p>I am going to call my shot right now.... one issue that comes to mind is.. group of people zone into the warfields and gets split up....  people flood one zone so they can get tokens. or .. say the limit is 100 people in zone before another is created.... ok.. say 95 q's zone into the first one and only 5 freeps.. I am sorry.. but that is not fun in any way.</p><p>Olihin.. I am sorry because I am not the type of person to call someone out unless I have to.. but this is terrible... out right terrible and is just another step in screwing up a killer idea you guys had... seriously... put some kind of effert into this..</p>

Kaita
05-27-2010, 10:27 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>Greetings,</p><p>I have made the following changes that will reduce some of the issues we are having at this time during the Warfield events.  The changes will not likely be affecting live until after the holiday weekend.   I just want to make you aware of what is being changed based on your feedback and please do not hesitate to provide more information should I have missed it.</p><p>(PvP) Items</p><ul><li>The Vintage Wares, Scion of War items have been updated to be used by both Good and Evil aligned clients.  </li><li>The items shared by Battleground merchants and Open PvP merchants do not require a city alignment for use.</li><li>Players should now be able to use their Most Wanted Posters in combat once the reuse time has passed</li></ul><p>(PvP) Quests</p><ul><li>Players should now be able to complete the Learning the Path, PvP Tutorial Quest by speaking the Scion of War, Vintage Wares merchant</li><li>You may no longer complete more then one writ</li></ul><p>(Population) PvP</p><ul><li>You may now obtain PvP writs in Halas by speaking to the Writ Giver near the monk trainer in Halas.</li></ul><p>(PvP) Warfields</p><ul><li>Antonica and Commonlands have had their population count reduced and a new instance will spawn once the number is reached. </li><li>The new instance will also start the timer for a Warfield in that zone.  </li><li>A new spell effect will now let you know if you will be rewarded for participation in the Warfields. </li><li>You gain the effect by reporting to one of the towers during the event.</li><li>The effect will cease being distributed 2 minutes prior the event timer ends.  </li><li>Additional detriments have been added to the Tower Guardian defense shields that affect those under level 9.</li><li>Towers will now display correctly in each zone regardless of distance and setting.</li></ul><p>I thank you all for your patience and understanding!</p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>/sigh It is what I feared you guys would do.. but what can you expect from SOE... To all those people I spent years defending what SOE does.. I am sorry and ... I was wrong. You were right SOE can not do anything right.</p><p>I am going to call my shot right now.... one issue that comes to mind is.. group of people zone into the warfields and gets split up....  people flood one zone so they can get tokens. or .. say the limit is 100 people in zone before another is created.... ok.. say 95 q's zone into the first one and only 5 freeps.. I am sorry.. but that is not fun in any way.</p><p>Olihin.. I am sorry because I am not the type of person to call someone out unless I have to.. but this is terrible... out right terrible and is just another step in screwing up a killer idea you guys had... seriously... put some kind of effert into this..</p></blockquote><p>There isn't going to be a Limits, its no different then kp1,2,3,4,5. If half your group is in Ant 1 and half in Ant 2, you can just click your buddies and swap zones. Also as long as both zones have a solid population both will be available from the list. Its when zones become small the option to zone goes away.</p>

Schizophrenik
05-27-2010, 10:33 PM
<p>Ok.. I am sorry but I am one of those people when something gets under my skin I have to get it all out....</p><p>Olihin, why.... why can you guys not set up warfields to be a event that is restricted by tier????? really.... its the single best answere... and give people a chance to enjoy the idea of warfields. It solves the lag issues.... creates participation in pvp.. and everyone is freaking happy.</p><p>I dont know much about programming games and such but what I do know is creating multiple zones isnt the answere. Note even close. Everyone will still end up in the same zone just like they did in KP.  KP 1.... 200 people.. KP 2...... 5 people,  KP 3 ... 1 person.</p><p>Come on SOE... you guys are on the verge of making all this right.... dont take the cheap quick fix way out of this.... do this right for once.....PLEASE...</p>

Schizophrenik
05-27-2010, 11:47 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>Greetings,</p><p>I have made the following changes that will reduce some of the issues we are having at this time during the Warfield events.  The changes will not likely be affecting live until after the holiday weekend.   I just want to make you aware of what is being changed based on your feedback and please do not hesitate to provide more information should I have missed it.</p><p>(PvP) Items</p><ul><li>The Vintage Wares, Scion of War items have been updated to be used by both Good and Evil aligned clients.  </li><li>The items shared by Battleground merchants and Open PvP merchants do not require a city alignment for use.</li><li>Players should now be able to use their Most Wanted Posters in combat once the reuse time has passed</li></ul><p>(PvP) Quests</p><ul><li>Players should now be able to complete the Learning the Path, PvP Tutorial Quest by speaking the Scion of War, Vintage Wares merchant</li><li>You may no longer complete more then one writ</li></ul><p>(Population) PvP</p><ul><li>You may now obtain PvP writs in Halas by speaking to the Writ Giver near the monk trainer in Halas.</li></ul><p>(PvP) Warfields</p><ul><li>Antonica and Commonlands have had their population count reduced and a new instance will spawn once the number is reached. </li><li>The new instance will also start the timer for a Warfield in that zone.  </li><li>A new spell effect will now let you know if you will be rewarded for participation in the Warfields. </li><li>You gain the effect by reporting to one of the towers during the event.</li><li>The effect will cease being distributed 2 minutes prior the event timer ends.  </li><li>Additional detriments have been added to the Tower Guardian defense shields that affect those under level 9.</li><li>Towers will now display correctly in each zone regardless of distance and setting.</li></ul><p>I thank you all for your patience and understanding!</p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>/sigh It is what I feared you guys would do.. but what can you expect from SOE... To all those people I spent years defending what SOE does.. I am sorry and ... I was wrong. You were right SOE can not do anything right.</p><p>I am going to call my shot right now.... one issue that comes to mind is.. group of people zone into the warfields and gets split up....  people flood one zone so they can get tokens. or .. say the limit is 100 people in zone before another is created.... ok.. say 95 q's zone into the first one and only 5 freeps.. I am sorry.. but that is not fun in any way.</p><p>Olihin.. I am sorry because I am not the type of person to call someone out unless I have to.. but this is terrible... out right terrible and is just another step in screwing up a killer idea you guys had... seriously... put some kind of effert into this..</p></blockquote><p>There isn't going to be a Limits, its no different then kp1,2,3,4,5. If half your group is in Ant 1 and half in Ant 2, you can just click your buddies and swap zones. Also as long as both zones have a solid population both will be available from the list. Its when zones become small the option to zone goes away.</p></blockquote><p>Yea I understand that you can click from one zone to the next.. its like you said.. kp 1,2,3 ect.. only this time everyone will flock to the zone with the best chance at sucess ..... IE zone with fewest freeps to contest the tower... Again its a terrible idea and will only further screw this up.  Oh and the zone doesnt go away as long as there is atleast one person in that zone so......</p>

MindFury
05-28-2010, 03:09 AM
<p>I still want to know the super secret way to get these darn tokens. So we're going to have it even more idiotic by making mulitple zones n blah blah blah ....ok great whatever....how about the reason folks are actually bothering with this. the darn tokens. Out of 5 attempts to warfield it up today. I managed to get tokens 2x. I ran in and outta the towers, I hailed the stupid guardians, I killed freeps and updated writs, I never roamed further than 10 feet radius from the stupid tower, I got tokens twice out of 5x doing the same exact thing all 5 freakin' times. Care to tell me what determines whether I get tokens or not???? rather tired of this crap. Stop wasting our [Removed for Content] time. Give us a straight forward answer on what the heck determines who's getting tokens. I've seen ppl zone in and stand there for 45 seconds and they announce they get em. I'm there the entire time, doing everything I can think of, and I get nothing, others get nothing. Either clue us in on whatever we're missing that's causing us not to get them, or fix whatever bug/glitch is causing it. Stop telling us it's working as intended. Out of about 25 warfield runs I've now gotten tokens 6x. 6 freakin' times. 30 mins of dealing with lag central, lucky to get a cpl ca's/spells/cures off, and end up with NOTHING, has gotten old now.</p>

Hallowell
05-28-2010, 06:09 AM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>Greetings,</p><p>I have made the following changes that will reduce some of the issues we are having at this time during the Warfield events.  The changes will not likely be affecting live until after the holiday weekend.   I just want to make you aware of what is being changed based on your feedback and please do not hesitate to provide more information should I have missed it.</p><p>(PvP) Items</p><ul><li>The Vintage Wares, Scion of War items have been updated to be used by both Good and Evil aligned clients.  </li><li>The items shared by Battleground merchants and Open PvP merchants do not require a city alignment for use.</li><li>Players should now be able to use their Most Wanted Posters in combat once the reuse time has passed</li></ul><p>(PvP) Quests</p><ul><li>Players should now be able to complete the Learning the Path, PvP Tutorial Quest by speaking the Scion of War, Vintage Wares merchant</li><li>You may no longer complete more then one writ</li></ul><p>(Population) PvP</p><ul><li>You may now obtain PvP writs in Halas by speaking to the Writ Giver near the monk trainer in Halas.</li></ul><p>(PvP) Warfields</p><ul><li>Antonica and Commonlands have had their population count reduced and a new instance will spawn once the number is reached. </li><li>The new instance will also start the timer for a Warfield in that zone.  </li><li>A new spell effect will now let you know if you will be rewarded for participation in the Warfields. </li><li>You gain the effect by reporting to one of the towers during the event.</li><li>The effect will cease being distributed 2 minutes prior the event timer ends.  </li><li>Additional detriments have been added to the Tower Guardian defense shields that affect those under level 9.</li><li>Towers will now display correctly in each zone regardless of distance and setting.</li></ul><p>I thank you all for your patience and understanding!</p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>/sigh It is what I feared you guys would do.. but what can you expect from SOE... To all those people I spent years defending what SOE does.. I am sorry and ... I was wrong. You were right SOE can not do anything right.</p><p>I am going to call my shot right now.... one issue that comes to mind is.. group of people zone into the warfields and gets split up....  people flood one zone so they can get tokens. or .. say the limit is 100 people in zone before another is created.... ok.. say 95 q's zone into the first one and only 5 freeps.. I am sorry.. but that is not fun in any way.</p><p>Olihin.. I am sorry because I am not the type of person to call someone out unless I have to.. but this is terrible... out right terrible and is just another step in screwing up a killer idea you guys had... seriously... put some kind of effert into this..</p></blockquote><p>There isn't going to be a Limits, its no different then kp1,2,3,4,5. If half your group is in Ant 1 and half in Ant 2, you can just click your buddies and swap zones. Also as long as both zones have a solid population both will be available from the list. Its when zones become small the option to zone goes away.</p></blockquote><p>Yea I understand that you can click from one zone to the next.. its like you said.. kp 1,2,3 ect.. only this time everyone will flock to the zone with the best chance at sucess ..... IE zone with fewest freeps to contest the tower... Again its a terrible idea and will only further screw this up.  Oh and the zone doesnt go away as long as there is atleast one person in that zone so......</p></blockquote><p>It's funny how you should mention "freeps" hehe <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> I absolutely agree: It is known by all now, that most of the freeps changed side to Q side, just in order to get more tokens faster.</p><p>You guys should make it so that when wf comes live, only this much numbers of each side can enter that specific "instance" of the zone. Like 50 Qs / 50 freeps. When this limit is reached, it opens up for another instance of that zone.</p><p>Of course, this would do alot of things towards casual questers. Another idea is to make a CL / ANT without the WF, and one WITH. Just like you click on gates and select instances, you could then select warfield or "regular" CL / ANT.</p>

Hallowell
05-28-2010, 06:18 AM
Oh btw - would it be possible to get the "announcement" when WF goes "live" in the chatboxes as well? Makes it easier for ppl who had been afk, to actually see if its live or not. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Schizophrenik
05-28-2010, 09:25 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>Greetings,</p><p>I have made the following changes that will reduce some of the issues we are having at this time during the Warfield events.  The changes will not likely be affecting live until after the holiday weekend.   I just want to make you aware of what is being changed based on your feedback and please do not hesitate to provide more information should I have missed it.</p><p>(PvP) Items</p><ul><li>The Vintage Wares, Scion of War items have been updated to be used by both Good and Evil aligned clients.  </li><li>The items shared by Battleground merchants and Open PvP merchants do not require a city alignment for use.</li><li>Players should now be able to use their Most Wanted Posters in combat once the reuse time has passed</li></ul><p>(PvP) Quests</p><ul><li>Players should now be able to complete the Learning the Path, PvP Tutorial Quest by speaking the Scion of War, Vintage Wares merchant</li><li>You may no longer complete more then one writ</li></ul><p>(Population) PvP</p><ul><li>You may now obtain PvP writs in Halas by speaking to the Writ Giver near the monk trainer in Halas.</li></ul><p>(PvP) Warfields</p><ul><li>Antonica and Commonlands have had their population count reduced and a new instance will spawn once the number is reached. </li><li>The new instance will also start the timer for a Warfield in that zone.  </li><li>A new spell effect will now let you know if you will be rewarded for participation in the Warfields. </li><li>You gain the effect by reporting to one of the towers during the event.</li><li>The effect will cease being distributed 2 minutes prior the event timer ends.  </li><li>Additional detriments have been added to the Tower Guardian defense shields that affect those under level 9.</li><li>Towers will now display correctly in each zone regardless of distance and setting.</li></ul><p>I thank you all for your patience and understanding!</p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>/sigh It is what I feared you guys would do.. but what can you expect from SOE... To all those people I spent years defending what SOE does.. I am sorry and ... I was wrong. You were right SOE can not do anything right.</p><p>I am going to call my shot right now.... one issue that comes to mind is.. group of people zone into the warfields and gets split up....  people flood one zone so they can get tokens. or .. say the limit is 100 people in zone before another is created.... ok.. say 95 q's zone into the first one and only 5 freeps.. I am sorry.. but that is not fun in any way.</p><p>Olihin.. I am sorry because I am not the type of person to call someone out unless I have to.. but this is terrible... out right terrible and is just another step in screwing up a killer idea you guys had... seriously... put some kind of effert into this..</p></blockquote><p>There isn't going to be a Limits, its no different then kp1,2,3,4,5. If half your group is in Ant 1 and half in Ant 2, you can just click your buddies and swap zones. Also as long as both zones have a solid population both will be available from the list. Its when zones become small the option to zone goes away.</p></blockquote><p>Yea I understand that you can click from one zone to the next.. its like you said.. kp 1,2,3 ect.. only this time everyone will flock to the zone with the best chance at sucess ..... IE zone with fewest freeps to contest the tower... Again its a terrible idea and will only further screw this up.  Oh and the zone doesnt go away as long as there is atleast one person in that zone so......</p></blockquote><p>It's funny how you should mention "freeps" hehe <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> I absolutely agree: It is known by all now, that most of the freeps changed side to Q side, just in order to get more tokens faster.</p><p>You guys should make it so that when wf comes live, only this much numbers of each side can enter that specific "instance" of the zone. Like 50 Qs / 50 freeps. When this limit is reached, it opens up for another instance of that zone.</p><p>Of course, this would do alot of things towards casual questers. Another idea is to make a CL / ANT without the WF, and one WITH. Just like you click on gates and select instances, you could then select warfield or "regular" CL / ANT.</p></blockquote><p>Yea part of that was my point..... everyone will end up in the same zone with exeption of a few people who just want the easy tokens by winning thier zone uncontested.</p><p>Again I am no where close to knowing what it takes to program a game, but, I feel pretty safe in saying that restricting them to tiers instead of number of people would be easier to do. If you limit the number of players per zone you might end up with one zone filled with 90s while the opposing team is all 30s.</p><p>All Sony has to do is.. run the WF every hour in each zone respectively. Limit each one to certain level ranges and rotate them. Example.....</p><p>Antonica--- 30s-40s</p><p>Commonlands--- 50s-60s</p><p>The next hour...</p><p>Antonica--- 70s-80s</p><p>Commonlands--- 90s</p><p>Then just rotate them. Again you keep your 2hour rotation time for each tier and best of all you will solve MOST of the lag issues.</p><p>The only other solution that comes to mind.. which is kind of a cool idea... would be to take the WF to more zones.</p><p>Antonica/Commonlands---90's</p><p>TS/Nek--- 30s</p><p>EL/Zek--- 40s</p><p>EF/Lava--- 50s</p><p>Kos zones--- 60s</p><p>EoF zones--- 70s</p><p>Kp--- 80s</p><p>You could them come up with some kind of reward for when a side controles all the zones at the same time. Say a special vendor will spawn and allow them to buy special PvP gear or give you the ability to buy special pvp buffs or spells that are only active when your side controles all zones.</p>

Hallowell
05-28-2010, 09:54 AM
Good idea - the only problem is, that the ratio of Q vs FP is like 10:1 or such. With more and more FP's leaving to join the Q side every day... this should be fixed somehow, before it kills what is "left" of the pvp. I know alot whos thinking of just rolling on a pve server due to his =/

Harbringer Doom
05-28-2010, 11:25 AM
<p>Limiting the population in the zone.  Of course that's your solution.</p><p>Well, I hope you reduced the population limit of CL and Ant to 10, because that seems to be the limit for lag to hit your servers.</p><p>Has the lower population limit of the zone been weighed with regard to the ability of the attacking force to actually succeed?  Or has that not even been considered with this proposed "solution"?</p><p>In other words, has it even crossed your mind whether an attacking force (of whatever size you've set the limit at, which you apparently don't want to share with us) can now even take down 5 towers, all 25 guards, in a half hour, while PvPing? </p><p>Or do you think no one will notice as long as the lag is reduced to 3 seconds?</p><p>I think its a safe bet that even the lower population limits will continue to result in horriffic lag around the towers.   You must really have your fingers crossed on this one.</p>

alabama
05-28-2010, 12:05 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>Greetings,</p><p>I have made the following changes that will reduce some of the issues we are having at this time during the Warfield events.  The changes will not likely be affecting live until after the holiday weekend.   I just want to make you aware of what is being changed based on your feedback and please do not hesitate to provide more information should I have missed it.</p><p>(PvP) Items</p><ul><li>The Vintage Wares, Scion of War items have been updated to be used by both Good and Evil aligned clients.  </li><li>The items shared by Battleground merchants and Open PvP merchants do not require a city alignment for use.</li><li>Players should now be able to use their Most Wanted Posters in combat once the reuse time has passed</li></ul><p><strong><span style="color: #ff0000;">So exiles can get pvp armor now im assuming. But why give them access to the new bg/pvp gear and not the old vintage wares lol</span></strong></p><p>(PvP) Quests</p><ul><li>Players should now be able to complete the Learning the Path, PvP Tutorial Quest by speaking the Scion of War, Vintage Wares merchant</li><li>You may no longer complete more then one writ</li></ul><p>(Population) PvP</p><ul><li>You may now obtain PvP writs in Halas by speaking to the Writ Giver near the monk trainer in Halas.</li></ul><p>(PvP) Warfields</p><ul><li>Antonica and Commonlands have had their population count reduced and a new instance will spawn once the number is reached. </li></ul><p><strong><span style="color: #ff0000;"><span style="text-decoration: underline;">So you took the worst idea floating around on these boards and used it because it was easier then actually fixing the servers.</span> We all know how much splitting up KP zerg into diff zones made the lag sooo much better...but but we moved it to commonlands and antonica so im thikin' it wont have as much lag as KP and LS, and SS and BS and Avatars and every other zone in this game that has more then 10 people pvping in it. Im not sure though lets push it to live so so we can test it...</span></strong></p><ul><li>The new instance will also start the timer for a Warfield in that zone.  </li><li>A new spell effect will now let you know if you will be rewarded for participation in the Warfields. </li><li>You gain the effect by reporting to one of the towers during the event.</li><li>The effect will cease being distributed 2 minutes prior the event timer ends.  </li><li>Additional detriments have been added to the Tower Guardian defense shields that affect those under level 9.</li><li>Towers will now display correctly in each zone regardless of distance and setting.</li></ul><p>I thank you all for your patience and understanding!</p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>Here ill help you do your job for you. If you wanna fix open world pvp <span style="font-size: xx-large;">first fix the servers</span>. Then disable all easy transportation. Then put heroic mobs back into open world zone that drop decent loot and masters so people will farm them. Then change the pvp gear so we are actually rewarded for the risk/reward of open world pvp compared to free token bg's. Problem solved.</p>

buffquinn
05-28-2010, 02:42 PM
<p><cite>MindFury wrote:</cite></p><blockquote><p>I still want to know the super secret way to get these darn tokens. So we're going to have it even more idiotic by making mulitple zones n blah blah blah ....ok great whatever....how about the reason folks are actually bothering with this. the darn tokens. Out of 5 attempts to warfield it up today. I managed to get tokens 2x. I ran in and outta the towers, I hailed the stupid guardians, I killed freeps and updated writs, I never roamed further than 10 feet radius from the stupid tower, I got tokens twice out of 5x doing the same exact thing all 5 freakin' times. Care to tell me what determines whether I get tokens or not???? rather tired of this crap. Stop wasting our [Removed for Content] time. Give us a straight forward answer on what the heck determines who's getting tokens. I've seen ppl zone in and stand there for 45 seconds and they announce they get em. I'm there the entire time, doing everything I can think of, and I get nothing, others get nothing. Either clue us in on whatever we're missing that's causing us not to get them, or fix whatever bug/glitch is causing it. Stop telling us it's working as intended. Out of about 25 warfield runs I've now gotten tokens 6x. 6 freakin' times. 30 mins of dealing with lag central, lucky to get a cpl ca's/spells/cures off, and end up with NOTHING, has gotten old now.</p></blockquote><p> Unfortunately there is a formula where you need to be standing in just the right place, at just the right time, casting the proper sequence of spells, while drinking a cold beverage and doing backflips.  In all seriousness it doesn't make any sense.  I have tried every conceivable thing from being there 10 mins before it starts to coming in at the end, to killing fps, to running around like mad, running circles around the towers, standing in the towers the whole time, etc.  I only get tokens about 20% of the time, even when I do the same exact thing I did the last time and got tokens then.  The new spell icon that is being added will at least show us if we are flagged, but I'd still like to know what needs to be done to get flagged in the first place.</p>

Schizophrenik
05-28-2010, 03:08 PM
<p><cite>buffquinn wrote:</cite></p><blockquote><p><cite>MindFury wrote:</cite></p><blockquote><p>I still want to know the super secret way to get these darn tokens. So we're going to have it even more idiotic by making mulitple zones n blah blah blah ....ok great whatever....how about the reason folks are actually bothering with this. the darn tokens. Out of 5 attempts to warfield it up today. I managed to get tokens 2x. I ran in and outta the towers, I hailed the stupid guardians, I killed freeps and updated writs, I never roamed further than 10 feet radius from the stupid tower, I got tokens twice out of 5x doing the same exact thing all 5 freakin' times. Care to tell me what determines whether I get tokens or not???? rather tired of this crap. Stop wasting our [Removed for Content] time. Give us a straight forward answer on what the heck determines who's getting tokens. I've seen ppl zone in and stand there for 45 seconds and they announce they get em. I'm there the entire time, doing everything I can think of, and I get nothing, others get nothing. Either clue us in on whatever we're missing that's causing us not to get them, or fix whatever bug/glitch is causing it. Stop telling us it's working as intended. Out of about 25 warfield runs I've now gotten tokens 6x. 6 freakin' times. 30 mins of dealing with lag central, lucky to get a cpl ca's/spells/cures off, and end up with NOTHING, has gotten old now.</p></blockquote><p> Unfortunately there is a formula where you need to be standing in just the right place, at just the right time, casting the proper sequence of spells, while drinking a cold beverage and doing backflips.  In all seriousness it doesn't make any sense.  I have tried every conceivable thing from being there 10 mins before it starts to coming in at the end, to killing fps, to running around like mad, running circles around the towers, standing in the towers the whole time, etc.  I only get tokens about 20% of the time, even when I do the same exact thing I did the last time and got tokens then.  The new spell icon that is being added will at least show us if we are flagged, but I'd still like to know what needs to be done to get flagged in the first place.</p></blockquote><p>I have been running 2 accounts during wf's trying different things every time. So far I have it narrowed down to a couple of things that merrit further testing. I still think its the lag... when the rewards are given out if your lagging at that moment you dont get your reward.</p><p>1) Your have to report in at more than one tower.</p><p>2) Hail guardians at more than one tower.</p><p>Earlier today I reported in at multiple towers with each toon. Each time I hailed each guardian. I then sat one toon at one tower and kept the other toon at another. Both recieved rewards. (Note there was almost no lag this morning).</p><p>This after noon I did the same thing as above with one toon and parked another toon at the same tower only hailing the guardians. The toon that recieved the reward was the toon that reported in at multiple towers. The parked toon recieved nothing. (Note there was lag present, but, wasnt that bad).</p><p>Later this evening I am going to try the same as what I did early this morning and see if it works again.</p>

buffquinn
05-28-2010, 06:34 PM
<p>I just finished a Warfield on Vox where we were defending Antonica.  We won and only two people out of the 100+ in the zone said they got tokens for the win.  That is with people running around every where, hailing statues, in and out of towers, killing freeeps, biting the heads off chickens, you name it people were doing it, and almost no one got tokens.  Something is seriously messed up with the flagging.  Running offense in CL I get tokens everytime, I guess because I can attack the statues which is an automatic flag, but almost never get any from defending Ant.</p>

Farr
05-28-2010, 06:53 PM
<p>I want my [Removed for Content] tokens.  You owe me 90!</p><p>edit:  105</p>

Schizophrenik
05-29-2010, 02:14 AM
<p>Well I give up... I dont know what to do... came home from work and had time for one WF... logged both toons on... did exactly what I did early this morning when both toons got tokens and got nothing. Had about 10 kills was in the towers when the 5 min mark hit and several times after even kept hailing the guardians.</p><p>I thought the issue was probably the lag, well tonight killed that idea cause I was getting minimal lag.</p><p>I'm sorry but there is a major flaw in this aspect of the game and frankly I give up on just about all of it.</p><p>I took off work for 3 days following the update, hoping to get some good play time in only to be nothing but disappointed and frustrated. What makes it worse is NOTHING is being done about it. We have to wait for the supposed fix with the over population, which is a joke. If this were on pve servers this would have been addressed the next day. I am sorry but I am really getting the impression that SoE doesnt give a crap about PvP servers or the overall game for that matter. I dont blame the dev's its probably a lack of any dedication to this game from SoE its self. I am willing to bet that Ohihin has probably gone to his boss with about 10 different idea on how to fix this. Each time they probably responded with "whats going to cost the less, take the least amount of time and the fewest amount of hours put in by other employees"?</p><p>Ohihin, the last expansion and the new update had me more exited about this game than I have been in years, but, all this frustration and lack of any "real" fixes is driving me away from the game. Its not just myself that feels this way I know several others that are just as frustrated. Hell tonights WF's should be a CLEAR sign that people are about to abandon the WF's all togeather. There was MINIMAL participation on both sides. I would send tells to people to see if they were going to join and NOBODY wanted to join.. most responces were "why should I waist my time"?</p><p>Dude, I'm not bagging on you... again I am sure your working your tail off on this and I am sure there are other forces that are playing into this that we dont see, but, man you have got to rattle some cages on this and help us out here. I love this game but its becomming more and more frustrating that it is enjoyable.</p>

ysslik
05-30-2010, 12:26 PM
<p>WFs by tier every hour does seems to be the best idea.I would like to hear the reason why this or anyother ideas cant be implemented.</p>

Bjerde
05-31-2010, 01:14 AM
<p>Warfields by tier defeats the whole purpose of everyone rallying on either side to help win the battle. It is supposed to be a server event, not a tiered event. It would be much different if it were just by tier, may as well go do BGs if you want that.</p>

Sigtyr
05-31-2010, 04:48 AM
<p>I agree that tiered warfields is a bad idea as the exiting thing with the warfields is that you need to have a balanced force from 30 - 90 both to defend and to attack so a tiered warfield would be a totally different beast.</p><p>Personally I have done 5 warfields (as a Q)crashed 2 times (no tokens) and won twice (got tokens) and defended once and won (no tokens), I have got a lot of writ upgrades though.</p><p>Maybe one idea would be to put the warfields in a totally empty instanced zone (like the one outside the T3 guildhalls) with no mobs except maybe the guards if that would reduce the lag.</p><p>As for Q side being more people: Is it possilbe to have the system check the number of players on each side and just make the goal to win harder for the more powerful side or buff the defending side somehow? If huge difference in population you may have to cap the # on each side though.</p>

Naggasaki
05-31-2010, 05:22 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I agree that tiered warfields is a bad idea as the exiting thing with the warfields is that you need to have a balanced force from 30 - 90 both to defend and to attack so a tiered warfield would be a totally different beast.</p><p>Personally I have done 5 warfields (as a Q)crashed 2 times (no tokens) and won twice (got tokens) and defended once and won (no tokens), I have got a lot of writ upgrades though.</p><p><strong><span style="color: #ff0000;">Maybe one idea would be to put the warfields in a totally empty instanced zone (like the one outside the T3 guildhalls) with no mobs except maybe the guards if that would reduce the lag.</span></strong></p><p>As for Q side being more people: Is it possilbe to have the system check the number of players on each side and just make the goal to win harder for the more powerful side or buff the defending side somehow? If huge difference in population you may have to cap the # on each side though.</p></blockquote><p>Absolutely not. If this happened, we would no longer be in Open world PvP. We would be in BG's all over again. I agree that the lag needs to be addressed. But I think the very VERY first thing that should get some attention is the 'award' system for this 'event'. There has been absolutely ZERO confirmed instruction on how to ensure that you are participating in the actual event instead of just committing mass murder. </p><p>Case in point, my last warfields of the night yesterday was in CL. I zoned in immediately after the event went live. I hailed the guards, went into and out of multiple towers, killed several players at each tower and was on the move nearly the entire time. With five minutes or so left on the event my wife logged in. I invited her to group and she zoned into commonlands just as the event ended. Guess which one got tokens and which one did not? To say that I was irritated is a mild statement.</p><p>But please do NOT instance this event. Fix the reward system or, at the very LEAST, give us directions to actually be participating in the event vice just PvPing.</p>

Brigh
06-01-2010, 11:05 AM
I don't know why there isn't an NPC like during the seasonal events where there is a timer you can look at, then register (like the races in or outside the city), then you get the "flag" (quest), and when it is done you are rewarded.

Teufell
06-01-2010, 11:10 AM
<p><cite>Brigh wrote:</cite></p><blockquote>I don't know why there isn't an NPC like during the seasonal events where there is a timer you can look at, then register (like the races in or outside the city), then you get the "flag" (quest), and when it is done you are rewarded. </blockquote><p>Remember the big zergfest at kp docks because of the writgiver?</p><p>If there was to be such a npc it sure would be wise to put one in each city, to avoid that</p>

Teufell
06-01-2010, 06:22 PM
<p>well just went into wf in ant which crashed... Guess the update didnt help that much. Must say i'm getting a bit ruffled by this.. Could you PLEASE do something about this... Tbh I'm tired of wasting time in wf getting no tokens...</p><p>How about starting to give tokens out to the people that looses them until you have this under control olihin?</p>

zyllith
06-01-2010, 10:31 PM
<p>As a casual PvP'er, this expansion was exactly what I needed to move from non-participant to semi-active; a very nice job done here, Ohlihin.  You should be commended; you managed to "harness the zerg" to what to me is a very good effect.  If it got me off the fence then it probably got others off the fence also, which means you have succeeded in re-invigorating PvP.  People will flame you, people will flame me, I really hate being snaked out of tokens when the servers crash all the time, etc. etc.  but bottom line is for me this is *a* *very* *good* *thing*.</p><p>I can get tokens now even when I'm whacked in seconds, which means I'm not just a token factory and can eventually get gear which makes me viable for more than a few minutes -- that means I am encouraged to participate, not stay far away.</p><p>Good gear is affordable, which means that given enough time and patience I can again be more than a token factory -- again, I'm encouraged to participate.</p><p>I play on Vox where the crash rate is about 40% on Ant, less than 10% on CL.  Tokens returned are still very rare in Ant but I am very confident that in another two weeks, once the bugs are worked out, Nag will be just as fun to play for me as Vox is now.</p><p>Keep up this very good work, I am more than happy to get snaked out of tokens for the next two weeks and dropped every 2hr or so ...</p><p><EDITED></p><p>As a definite newcomer to this sort of thing but having participated in a number of the WF [crashes/ token snakes] here would be my suggestions:</p><p>- There is a window during which you can get snaked out of tokens; the towers come online 15 min before the event, but the flag seems to activate at that time as well.  The flag decays in 15 min and stops being granted 5 min before the end of the zone, so for defense there is a window during which you can be participating the whole time yet not get tokens: if you arrive for the zone 19 min before it ends (get the token at 19min, it expires at 4 minutes, you don't get renewed).  There also seems to be about a 1-2 minute delay between a token renewal, which is a problem on the offense: a person gets the token at CL 16 min before the towers are online, the towers come online and usually last for about 2-3 min before they are destroyed and the person is not able to renew even though they are there.  To fix both of these I would have the flag "gain" time for the toon when you're within a certain range of the tower and continue to decay as they do now.  This is like the boss fight in Nektropos Castle, where you gain health when you're next to the machine fighting the named, but don't gain health when you move away.  By allowing a toon to slowly replenish time as they are close to the tower you eliminate these windows</p><p>- The flag doesn't appear to persist when a person dies (at least not all of the times I do), so even though you're defending/ attacking if you die even once it doesn't matter.  A flag that would be persistent across death or linkdead, similar to zone lockout timers, would help with this and not penalize people who, well, get whacked while participating</p><p>- There appears to be a zerg of 90's which sweep the CL towers in a few minutes; this makes all lower toons irrelevant and ends the event in a few minutes.  One way to handle this would be to "mentor down" the damage from toons above 40th level to 40th level against the towers.  Retain the guardian level, though -- this would allow there to be risk in attacking the guardian (it can oneshot you) to inhibit the massive rush and also let the towers last longer, giving the defenders more opportunity to pick off individual toons in the mass</p><p>- I would put quite a few random, rapidly respawing mob's of various levels roaming around close to the tower, to give the toons something to worry about other than running in circles and AOE'ing everything.  This would be similar to trash mob's around a named which need to be cleared prior to (and during) attacking.  These mob's could aggro only specific levels or when attacked; one level group aggro'ing 90's, another 80's, 70's, etc. to keep the rushes off balance.  It would also prevent the "run in an AOE" sort of attacks I see happening -- it's one thing to AOE in a crowd and hope you hit something, entirely another to AOE when there are mob's there which will also be aggro'ed.  These would need to repop quite frequently, possibly in response to the number of toons in that area (10 90's will pop 5 mob's, 40 will pop 20, etc.)</p>

Sprin
06-01-2010, 10:35 PM
<p><cite>zyllith wrote:</cite></p><blockquote><p>As a casual PvP'er, this expansion was exactly what I needed to move from non-participant to semi-active; a very nice job done here, Ohlihin.  You should be commended; you managed to "harness the zerg" to what to me is a very good effect.  If it got me off the fence then it probably got others off the fence also, which means you have succeeded in re-invigorating PvP.  People will flame you, people will flame me, I really hate being snaked out of tokens when the servers crash all the time, etc. etc.  but bottom line is for me this is *a* *very* *good* *thing*.</p><p>I can get tokens now even when I'm whacked in seconds, which means I'm not just a token factory and can eventually get gear which makes me viable for more than a few minutes -- that means I am encouraged to participate, not stay far away.</p><p>Good gear is affordable, which means that given enough time and patience I can again be more than a token factory -- again, I'm encouraged to participate.</p><p>I play on Vox where the crash rate is about 40% on Ant, less than 10% on CL.  Tokens returned are still very rare in Ant but I am very confident that in another two weeks, once the bugs are worked out, Nag will be just as fun to play for me as Vox is now.</p><p>Keep up this very good work, I am more than happy to get snaked out of tokens for the next two weeks and dropped every 2hr or so ...</p></blockquote><p>If the zones could handle the load I would agree very much so.. This has livened up PVP during and in between WG sessions... the problem is that even in between WG sessions, the lag is sometimes unplayable...</p>

NightStalker1985
06-01-2010, 11:10 PM
<p><p style="font-family: verdana, arial, helvetica, sans-serif;"><span style="color: #ffff00;">Warfields was a great idea and I commend Sony in making the large step in implementing it, but few problems arose. 1) Require PvP Kills to determine the coin rewards..-- To many Q's run around the towers just trying to stay alive for their free 15tokens. Also to many 90's just sit in towers on multiple accounts just to get free tokens. Make multiple account users EARN their free 15 tokens at least instead of afk in tower.2) During war fields require in combat run speed = 0% or a flat rate-- We got to many q's circling towers for free 15 tokens instead of participating in warfields events.3) Running from combat should result in be'in evac'd out of the zone or a penalty against the rewards..-- Running from combat and still getting 15 tokens for winning, I believe if you run from fights you should get penalized in some way at least during war fields. this is a event and lets all play.4) Finally - Prevent Q/Exile GM's/Guide's to force a reload of zone / rerun patcher.-- They using this way to often in very few chances FP's might win, this is a form of cheating, and should be strict on this and not brush it off like its lagged out / restart zones. (most of the time it's not)</span></p><p style="font-family: verdana, arial, helvetica, sans-serif;"><span style="color: #ffff00;"> </span></p><p style="font-family: verdana, arial, helvetica, sans-serif;"><span style="color: #ffff00;"> </span></p><p style="font-family: verdana, arial, helvetica, sans-serif;"><span style="color: #ffff00;"> </span></p><p style="font-family: verdana, arial, helvetica, sans-serif;"><span style="color: #ffff00;">~Your friendly Sniiperr, just voicing my opinions in perfecting first release of Warfields~</span></p><p><span style="color: #ffff00;"> </span></p></p>

Pheromone
06-02-2010, 12:29 AM
<blockquote><p><p style="font-family: verdana, arial, helvetica, sans-serif;"><span style="color: #ffff00;">4) Finally - Prevent Q/Exile GM's/Guide's to force a reload of zone / rerun patcher.-- They using this way to often in very few chances FP's might win, this is a form of cheating, and should be strict on this and not brush it off like its lagged out / restart zones. (most of the time it's not)</span></p></p></blockquote><p>Anybody else having trouble understanding what he's talking about here? it's not very clear.....</p>

BlueEternal
06-02-2010, 12:40 AM
<p>He thinks GM's intentionally crash the zone when their character/faction is losing.</p>

Alazarz
06-02-2010, 02:24 AM
<p>Warfield is a great concept. It is obviously really rough around the edges and some things need to be fixed and / or changed. Here i have started a list of my own personal suggestions.</p><p>1 The lag needs to fixed. I would propose utilizing all zones in eq2 to spread out the pvp. Certain zones should only be for certain tiers. An example would be to only allow T9 players to participate in the CL / ANT warfields. Any other tier besides T9 in that zone would recieve no tokens PERIOD while the warfield is going on, even from writs. This would eleminate the leechers. If you were T5 lets say you would fight over Lavastorm & Everfrost and that would be the only place you could earn tokens in any form while the warfield is active. You could still pvp where ever and recieve tokens via writs whilst warfield isnt active for the 2 hr cool down in between warfields.</p><p>2 Here's 2 of my proposed options for the towers. A. Make a 75 - 100m capture area. Kind of like in battlegrounds smugglers den. It would be "wild" smugglers den. Set the warfield to be timed. Give us like 1 hour to fight over the 3 or 4 towers and the team with the most points wins. Eliminate the ability to score points by killing ofcourse. Points would be earned strictly off of who controls the tower(s). Also every tower woud give a small buff to the players who are within a certain distance of said tower. tbh idk what the buff should be / do, but it should benefit the defending players of that tower in some way. Not saying make it stupid OP or something...</p><p>My second idea for the towers is make each tower itself attackable.. make the tower epic and have alot of HP. Take awhile to kill it. This idea could be fun. Give a time limit and if the towers arent destroyed by the end, the defending team wins.</p><p>3 Fix the token issue where some recieve none and others recieve 15.</p><p>these are my suggestions.</p><p>Regards, Xav</p>

AziBam
06-02-2010, 11:48 AM
<p><cite>Teufell wrote:</cite></p><blockquote><p>well just went into wf in ant which crashed... Guess the update didnt help that much. Must say i'm getting a bit ruffled by this.. Could you PLEASE do something about this... Tbh I'm tired of wasting time in wf getting no tokens...</p><p>How about starting to give tokens out to the people that looses them until you have this under control olihin?</p></blockquote><p>While I'm annoyed when I don't get tokens it is the lesser of the issues from my perspective. Btw, the only times I actually HAVE gotten them were when I was right inside the last tower when the match ended.  I think that's happened..erm...twice?  All the others I received none.  </p><p>Regardless, I've pretty much always been able to get at least one regular writ done and in some cases a mass of writs.</p><p>First and foremost, the lag is horrid and needs to be corrected.  Even last night in the CL when I was far away from a tower just doing some harvesting the lag was bad. </p><p>Also, constantly being badly outnumbered by Qs is getting old.  There needs to be a way to try to keep the balance at least in the ballpark of fair in a structured event like the warfields are.</p>

Omgidomms
06-02-2010, 12:22 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Also, constantly being badly outnumbered by Qs is getting old.  There needs to be a way to try to keep the balance at least in the ballpark of fair in a structured event like the warfields are.</p></blockquote><p>I think warfield was designed and playtested with a set of 50 vs. 50 players, all neatly balanced..</p><p>There was a warfield in CL just now, there was 40-50 q's vs. none at the west fp tower.. We all know from the kp zerg that numbers mean alot when the lag is horrible, why bother building on this idea? :</p><p><strong>Warfield balance solution idea</strong>Once a warfield is won, the next time it starts the losing faction has some sort of +5 buff while the winning faction got a opposite -5 buff. If the winning faction wins again the buff will be +- 10 next time, and +- 15 there after. When a losing faction wins, the buff goes down 5 points in the next match.This buff should be so it's very hard to win with the buff at max (cap's 30 or something), making it harder for one faction to keep winning all the time.</p><p>If the q's keep owning warfields with numbers, the buff should balance out the number problems.</p>

alabama
06-02-2010, 12:53 PM
<p>Went and tried another wf last night after the "fixes" were announced.</p><p>The lag is completely unplayable still for anyone without a supercomputer.</p><p>I would lag my way through the zone praying the masses would appear before i was dead. It never happened.</p><p>After about the 5th time i died before any people rendered i called back. Was absolutely zero fun for me.</p><p>Your "fix" fixed nothing.</p>

Blambil
06-02-2010, 01:12 PM
<p>got a reward last night, for the first time... that makes my count like 1 of 22..</p><p>I have a fast enough machine I'm >100 fps most everywhere in the game, and the lag is... incredible.. unplayable, awful..</p>

Wytie
06-02-2010, 03:25 PM
<p>15min buff that runs out and isnt easly replaced when you are killing what actually gives you the buff. Not a great idea.</p><p>For instance you are on offensive, you start attacking a tower guard. When you run up you get the buff, well if you kill all the guards and your buff expires you are screwd if you cant find another tower with a guards to refresh your buff before they are all destroyed.</p><p>If you help kill the tower guards you should get a 30min buff to ensure people who help kill never get screwed out of tokens they helped to win.</p><p>Make the tower give the buff and not the guards, this is why so many people are getting screwed out of tokens.</p>

baldwinboy3
06-02-2010, 05:10 PM
<p>Warfields and Open world pvp is what kept me from quiting eq2 pre gu56 and it is what is keeping me here now in hopes the lag is fixed. I tried the WF 4 times and no tokens to count. I am there at the start and end of wf and not always at tower because sometimes you are chasing down that pvp runner! i should get token from wf because i did my part.</p><p>I will continue to farm and not play eq2 so much till this is worked out.</p>

buffquinn
06-02-2010, 06:30 PM
<p>Two issues that need to be fixed in regards to Warfields.</p><p>1)  It needs to be made so players can not lock encounters with tower guardians.  Almost every Warfield I have been a part of people have locked with a guardian and made it impossible or anyone else to attack it.  They are then usually without the knowledge of how to unlock it or ambivalent as to what is going on.  Then of course there is the exploit associated with locking down towers which I think would be obvious.</p><p>2)  It is nice to have a spell effect shown for the flagging, but we need to be able to refresh it.  For example, if the siege lasts the entire 30 mins and you are flagged with between 15-17 minutes left in the match, your flag will expire before the match ends and you have no way of getting re-flagged.  Also even if it runs out with a few mins left where you could theortically get re-flagged you may be out chasing pvp and unable to return in time to get flagged again.   Personally I'm finding myself intentonally trying to avoid towers until there are less then 15 mins left in the battle so I don't have to worry about it expiring, which is not the way it should be.</p>

skylancer
06-02-2010, 06:55 PM
<p><cite>alabama wrote:</cite></p><blockquote><p>Went and tried another wf last night after the "fixes" were announced.</p><p>The lag is completely unplayable still for anyone without a supercomputer.</p><p>I would lag my way through the zone praying the masses would appear before i was dead. It never happened.</p><p>After about the 5th time i died before any people rendered i called back. Was absolutely zero fun for me.</p><p>Your "fix" fixed nothing.</p></blockquote><p>"Fix" made it much, much, much worse with everybody zoning in who is online at the5 min. marker for freebies, but usually for naught as the zone crashes 90% of the time.</p><p>Lag has nothing to do with your computer, its the server "button" lag, it was up to 22 seconds for me from hitting a CA to when it went off.</p><p>Ill avoid the sarcasm, and do appreciate trying to get pvp back open world- but cl/ant simply will not work with every tier and all the resources currently in the zone.</p><p>A guildy had a decent idea- move wf to a different zone, smaller, less stuff in it, and just have 2 towers. Same zone could be defended by q's , then freeps right after every 4 hrs or whatever.</p><p>Mara would be good fun, lotsa diff terrain and buildings to joust and move about and etc.....</p>

skylancer
06-02-2010, 07:00 PM
<p>Oh ya, whatever zone it is in needs to be either instanced by tier, or preferably unlimited like kp was. If you want to play wf's, play end game with the big boys <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. At least in KP, low lvl noob zergers participated at their peril.</p><p>WF PVP should be perilous if you arent max lvl dammit!!</p>

EndevorX
06-02-2010, 07:06 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Warfield is a great concept. It is obviously really rough around the edges and some things need to be fixed and / or changed. Here i have started a list of my own personal suggestions.</p><p>1 The lag needs to fixed. I would propose utilizing all zones in eq2 to spread out the pvp. Certain zones should only be for certain tiers. An example would be to only allow T9 players to participate in the CL / ANT warfields. Any other tier besides T9 in that zone would recieve no tokens PERIOD while the warfield is going on, even from writs. This would eleminate the leechers. If you were T5 lets say you would fight over Lavastorm & Everfrost and that would be the only place you could earn tokens in any form while the warfield is active. You could still pvp where ever and recieve tokens via writs whilst warfield isnt active for the 2 hr cool down in between warfields.</p><p>2 Here's 2 of my proposed options for the towers. A. Make a 75 - 100m capture area. Kind of like in battlegrounds smugglers den. It would be "wild" smugglers den. Set the warfield to be timed. Give us like 1 hour to fight over the 3 or 4 towers and the team with the most points wins. Eliminate the ability to score points by killing ofcourse. Points would be earned strictly off of who controls the tower(s). Also every tower woud give a small buff to the players who are within a certain distance of said tower. tbh idk what the buff should be / do, but it should benefit the defending players of that tower in some way. Not saying make it stupid OP or something...</p><p>My second idea for the towers is make each tower itself attackable.. make the tower epic and have alot of HP. Take awhile to kill it. This idea could be fun. Give a time limit and if the towers arent destroyed by the end, the defending team wins.</p><p>3 Fix the token issue where some recieve none and others recieve 15.</p><p>these are my suggestions.</p><p>Regards, Xav</p></blockquote><p><span style="color: #ff6600;">Decent brainstormage brah. ;D lol. O_o</span></p><p><span style="color: #ff6600;">And, will there ever be code implemented to ensure tokens are rewarded in the event of a crash, a la "Automatically accepted quest reward" functions?</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">Is splitting Commonlands and Antonica into multiple instances coming soon or has that been pushed back further? ;P Hehehehe.</span></p>

skylancer
06-02-2010, 07:09 PM
<p>" Make a 75 - 100m capture area. Kind of like in battlegrounds smugglers den"</p><p>Now thatsa REALLY good idea.</p>

skylancer
06-02-2010, 07:10 PM
<p><cite>skylancer wrote:</cite></p><blockquote><p>" Make a 75 - 100m capture area. Kind of like in battlegrounds smugglers den"</p><p>Now thatsa REALLY good idea.</p></blockquote><p>course it would have to be unlimited pvp for the capture idea to work.</p>

skylancer
06-02-2010, 08:41 PM
<p>I just "participated" in the 3pm pacific CL warfields, and i hereby recind any and all of my nice and/or non-sarcastic comments.</p><p>I zoned in with 15 min remaining and had 12 second chat/button lag at 62 fps, by the time it ended it was up to 3 min 47 second chat/button  lag still at 62fps, i got 4 pvp kills and NOTHING EVER RENDERED. No tokens of course (had detrimental but it took 4 minutes to pop up). then of course the zone imploded.</p><p>This is a complete failure, just drop warfields till you implement one of the MANY fixes that have been posted here by long time players.</p><p>You really shouldnt leave something up that is a big a cluster as this is. It reflects very poorly on everyone at soe associated with eq2 imo.</p>

Obadiah
06-03-2010, 12:25 AM
<p><cite>skylancer wrote:</cite></p><blockquote><p>I just "participated" in the 3pm pacific CL warfields, and i hereby recind any and all of my nice and/or non-sarcastic comments.</p><p>I zoned in with 15 min remaining and had 12 second chat/button lag at 62 fps, by the time it ended it was up to 3 min 47 second chat/button  lag still at 62fps, i got 4 pvp kills and NOTHING EVER RENDERED. No tokens of course (had detrimental but it took 4 minutes to pop up). then of course the zone imploded.</p><p>This is a complete failure, just drop warfields till you implement one of the MANY fixes that have been posted here by long time players.</p><p><strong><span style="font-size: x-large;">You really shouldnt leave something up that is a big a cluster as this is. It reflects very poorly on everyone at soe associated with eq2 imo.</span></strong></p></blockquote><p>Essentially the same deal at the 8PM Pacific Commonlands WF. All the towers rendered, so that was cool. Lots of players too. I chased players around - most Qeynos players in my level range just did laps around the towers making it impossible to catch them because they would stop moving, then reappear 25 yards away because lag happens when there are that many people in the zone and always will. I did manage to kill one player. Not sure he ever realized what was happening. </p><p>My Chaos Flag detrimental wore off ... it was too late in the event and thus did not get reapplied. One more large cup of jack squat for me. Soooo glad I decided to give them another try. <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p>

Schizophrenik
06-03-2010, 02:17 AM
<p><span style="color: #888888;">This has gone from really really bad.. .to unspeakable. Yea great .. they have a flag that shows you that your going to get reward, but it wears off after 15 mins. I have seen numerous people get screwed, who were in zone from the time the towers popped to the time the event was over, and because of the [Removed for Content] 15 min flag (which can not be refreashed untill it wears off) they get screwed out of tokens.</span></p><p><span style="color: #888888;">And yes... here we go.. the massive lag... I seriously had 2 min lag going on. This has gone way beyond stupid and frankley I say just do away with warfields. They are not going to fix this and frankley its unfair to a good majority of the pvp population. I say just bump up the reward for pvp writs, something like 10 tokens or something to get people to pvp.</span></p><p><span style="color: #888888;">Dont take this like I dont want warfields to be a sucess... just frankley.. SoE will not do what needs to be done to make them successful. </span></p>

mrsma
06-04-2010, 07:20 AM
<p>Warfields have moved location - For all LVL 90 PVP please direct yourself to WFP.</p><p>Please disable Warfields until you sort out the lag - it is a waste of time.</p><p>Took my alt <strong>3 mins</strong> to zone into WC in commonlands last night - but hey - All working as intended - NEXT !!!!!!!!!</p>

max.power
06-04-2010, 07:39 AM
<p><cite>mrsmall wrote:</cite></p><blockquote><p>Please disable Warfields until you sort out the lag - it is a waste of time.</p></blockquote><p>Yes, please do exactly this. By now you (SOE) must have enough data and the reason for the lag. If the hardware and/or software you are running can't handle that amount of people in one zone, just suspend the event. Please.</p><p>Come back with it if you have a solution - or just admit that the servers and the software can't and will never be able to handle the load.</p>

Abhijeet
06-04-2010, 10:03 AM
<p>Hey <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /> all out there checking the forum. SOE doing nothing to remove the lag from WF but its getting worst day by day. CL and now Ant getting crashed 7 out of 10 times it start. Someone need to do something otherwise its a waste of time.</p><p>Also why there is 10 min delay in PVP writs. I hope everyone will agree with me that it should to lower down. I say make it instant. It will help getting tokens easy and get nice PVP items.</p><p>Hope to see some changes made from SOE side. I think they are getting extra payout or they are not getting proper salary thats why the are not doing anything.....<img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>

zyllith
06-04-2010, 11:52 AM
<p>I know the Dev's were working hard on the Nag server crashes all last night (the WF zone would crash, "Death" would post a response, there would be a hotfix, a new WF would spawn, repeat) ... and I for one really appreciate the effort ...</p><p>And I was glad to see that this morning, on Nag, both the CL WF at 6:30a PST and the Ant WF at 6:45a PST survived!  Yep, no crashes, still a bit laggy but more the zone survived ... good job, dev's!  No more getting snaked out of tokens! And again, very good job Ohlihin for getting me off the fence into PvP-land ... I'm still a Freep token factory, but it's taking the Freep's longer to harvest now and that makes me want to stay in the game ...</p><p>Now if there is just a way to fix the guardian towers in CL always being accidentally locked by someone ...</p><p>Good job again!</p>

Harbringer Doom
06-04-2010, 02:11 PM
<p>I can't believe that you're congratulating them on being able to keep the zone from crashing.</p><p>Is this what our standards have been lowered to?</p>

zyllith
06-04-2010, 02:43 PM
<p>The standard is that the zone work properly, without crashes, with minimal lag upon loading.</p><p>The expectation is that the Dev's are hard at work doing just this.</p><p>The perception is that the Dev's are doing nothing and letting things just happen.</p><p>The reality is that the Dev's are indeed hard at work on solving the problem, that they are not just letting things happen and that they are making progess fixing the problems with the standard.</p><p>I was congratulating the Dev's at the progress that they have made so far; I know they *are* making progress because Vox now rarely crashes during WF's and the lag is definitely playable, and Nag is now down to the "expectation" of a crash rather than the "certainty" of one during WF.  I am confident that soon that "expectation" will turn into a "possibility" within a week and the Dev's can turn to the other issues that they have with the WF's, and judging by the progress over the last week think this is doable.</p><p>Cheers, here's hoping I can get some tokens this weekend!</p>

Schizophrenik
06-04-2010, 02:58 PM
<p><cite>zyllith wrote:</cite></p><blockquote><p>The standard is that the zone work properly, without crashes, with minimal lag upon loading.</p><p>The expectation is that the Dev's are hard at work doing just this.</p><p>The perception is that the Dev's are doing nothing and letting things just happen.</p><p>The reality is that the Dev's are indeed hard at work on solving the problem, that they are not just letting things happen and that they are making progess fixing the problems with the standard.</p><p>I was congratulating the Dev's at the progress that they have made so far; I know they *are* making progress because Vox now rarely crashes during WF's and the lag is definitely playable, and Nag is now down to the "expectation" of a crash rather than the "certainty" of one during WF.  I am confident that soon that "expectation" will turn into a "possibility" within a week and the Dev's can turn to the other issues that they have with the WF's, and judging by the progress over the last week think this is doable.</p><p>Cheers, here's hoping I can get some tokens this weekend!</p></blockquote><p>Ha Ha Ha Ha .... wow.... just wow. Progress they have made???? What progress, Oh I know nerfing a PvP mount!!! Yes that was top on my list of things that need to be taken care of.</p><p>They really are just letting things happen. Do you see them in this foum "discussing" these issues with us??? Hell no!! We get quick once a week posts saying we are making these changes then poof gone again for a week. The lack of lag your experiancing is probably peoples lack of interest so the zone isnt trying to support as many players.</p><p>Its time this server gets the attention of somebody higher up..... and yes my devious little mind is working overtime coming up with a plan to do just that.</p>

Muusic
06-04-2010, 07:42 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><span style="color: #ff6600;">And, will there ever be code implemented to ensure tokens are rewarded in the event of a crash, a la "Automatically accepted quest reward" functions?</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">Is splitting Commonlands and Antonica into multiple instances coming soon or has that been pushed back further? ;P Hehehehe.</span></p></blockquote><p>"In the event of a crash"?? LOL</p><p>SOE  Fix it or admit you don't have the resources or skills to make it work, but please stop wasting our time. Or will there soon be additions to SC marketplace that have a 10/10 charge "No lag" effect?</p>

Alazarz
06-05-2010, 12:15 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Warfield is a great concept. It is obviously really rough around the edges and some things need to be fixed and / or changed. Here i have started a list of my own personal suggestions.</p><p>1 The lag needs to fixed. I would propose utilizing all zones in eq2 to spread out the pvp. Certain zones should only be for certain tiers. An example would be to only allow T9 players to participate in the CL / ANT warfields. Any other tier besides T9 in that zone would recieve no tokens PERIOD while the warfield is going on, even from writs. This would eleminate the leechers. If you were T5 lets say you would fight over Lavastorm & Everfrost and that would be the only place you could earn tokens in any form while the warfield is active. You could still pvp where ever and recieve tokens via writs whilst warfield isnt active for the 2 hr cool down in between warfields.</p><p>2 Here's 2 of my proposed options for the towers. A. Make a 75 - 100m capture area. Kind of like in battlegrounds smugglers den. It would be "wild" smugglers den. Set the warfield to be timed. Give us like 1 hour to fight over the 3 or 4 towers and the team with the most points wins. Eliminate the ability to score points by killing ofcourse. Points would be earned strictly off of who controls the tower(s). Also every tower woud give a small buff to the players who are within a certain distance of said tower. tbh idk what the buff should be / do, but it should benefit the defending players of that tower in some way. Not saying make it stupid OP or something...</p><p>My second idea for the towers is make each tower itself attackable.. make the tower epic and have alot of HP. Take awhile to kill it. This idea could be fun. Give a time limit and if the towers arent destroyed by the end, the defending team wins.</p><p>3 Fix the token issue where some recieve none and others recieve 15.</p><p>these are my suggestions.</p><p>Regards, Xav</p></blockquote><p>bump*                                             </p><p> The concept of spreading the WF through out the diffrent zones for certain tiers would help the lag big time.. will it ever happen? probably not.. but it would be a great start to helping the WF lag issue..</p>

AziBam
06-06-2010, 03:11 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p>Greetings,</p><p>I have made the following changes that will reduce some of the issues we are having at this time during the Warfield events.  The changes will not likely be affecting live until after the holiday weekend.   I just want to make you aware of what is being changed based on your feedback and please do not hesitate to provide more information should I have missed it.</p><p>(PvP) Items</p><ul><li>The Vintage Wares, Scion of War items have been updated to be used by both Good and Evil aligned clients.  </li><li>The items shared by Battleground merchants and Open PvP merchants do not require a city alignment for use.</li><li>Players should now be able to use their Most Wanted Posters in combat once the reuse time has passed</li></ul><p>(PvP) Quests</p><ul><li>Players should now be able to complete the Learning the Path, PvP Tutorial Quest by speaking the Scion of War, Vintage Wares merchant</li><li>You may no longer complete more then one writ</li></ul><p>(Population) PvP</p><ul><li>You may now obtain PvP writs in Halas by speaking to the Writ Giver near the monk trainer in Halas.</li></ul><p>(PvP) Warfields</p><ul><li>Antonica and Commonlands have had their population count reduced and a new instance will spawn once the number is reached. </li><li><span style="font-size: small;"><strong>The new instance will also start the timer for a Warfield in that zone.  </strong></span></li><li>A new spell effect will now let you know if you will be rewarded for participation in the Warfields. </li><li>You gain the effect by reporting to one of the towers during the event.</li><li>The effect will cease being distributed 2 minutes prior the event timer ends.  </li><li>Additional detriments have been added to the Tower Guardian defense shields that affect those under level 9.</li><li>Towers will now display correctly in each zone regardless of distance and setting.</li></ul><p>I thank you all for your patience and understanding!</p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>I'm hoping you can clarify the bolded part above.  The multiple instances are forming but only one of them seems to have a WF at a time.  So, if you don't happen to be one of the lucky ones in the right instance, you are out of luck.  This particularly impacts solo players since they don't have the option of zoning over to a companion who is located in the correct version. </p><p>Maybe I'm reading your above comment other than you intended.  I assumed that no matter how many instances of CL or Ant came up, each version would have a WF going to accomodate those that want to participate.</p>

Schizophrenik
06-06-2010, 04:13 AM
<p>Well great job Olihin and SoE, you have taken a seriously killer idea and managed to make it a compleat cluster F#$k!!!!</p><p>Where shall I start... Ok.. new zones opening up when one is full. Terrible idea, another zone opens and no WF's. The one instance that has WF's has NO freeps so everyone is standing around with thier thumbs up thier rear ends. Oh wait Olihin it gets even better!!!!!! You have now managed to find a way for morons to charge, to get you into the zone with active warfield!!!!! Yep thats right oh great PvP dev. They are now charging 10p to get you zoned into the active WF's instance. WoW!!!!!</p><p>If another WF goes active in another zone.. guess what !!!! You guessed it... they all zone over to that one and once again start charging for access.</p><p>In the last 5 years playing this game ...... I have NEVER.. gotten so exited as I did over BG's and even more so over Warfields...... on the flip side of that coin... I have NEVER been so repulsed with this game and what it has turned into.</p><p>CONGRATS!!!!! PAT YOURSELVES ON THE BACK!!! YOU HAVE DONE A REAL BANG UP JOB ON THIS ONE!!!!!!!!</p><p>Oh and before you guys go telling me or any of us that we are being rude or disprespectful... STOP!! I and I know many upon many others that are MAD as HELL. We pay a decent amount to play this game and some of us pay for more than one account. When you posted these changes several people, myself included, told you over and over again how this was going to blow up in your face and we just got ignored.</p><p>Oh well not like you guys ever read this stuff anyways...........</p>

MindFury
06-06-2010, 04:32 AM
<p>Wow...just, wow...I mean really...did you guys even think about this before doing it??Did you even consider the player base at all? You're no strangers to the player base here, and how they can be...greedy lil twits who exploit anything they can so long as it benefits them...and [Removed for Content] do you do, you hand them the perfect freakin' thing to exploit on a gold lined platter.I'm so disgusted with this it's not even funny. I've played this game almost 6 yrs...and this is about the worst thing I've seen yet. It's like yall have just given up on this game and said screw you to your PAYING player base. Who the hell cares what we think huh, just slap a fix in there and say there have at it..do warfields if you can get in, if not oh well..not our issue..I participated in over 40 warfields before you brainiacs decide to toss in a flag to allow us to see when we were flagged...it took THAT to let us know what was needed...yall were so [Removed for Content] tight lipped over what was needed that many of us wanted to scream...I personally lost out on at least 450 tokens because you ppl couldn't be bothered to tell us right off the [Removed for Content] get go that if we got close to a tower we got flagged for 15 mins and couldn't reflag again till it was off, and then couldn't get flagged for the remaining 2 mins if we lost flag in that time....why? why? too hard to fill us in? too hard to type that up? took too much time outta ur busy schedule?Now you're handing ppl the ability to charge us to get in to an active warfield..lovely. thank you. warfields pop, zone gets filled instantly, those not lucky to be the first in, don't get to join unless they're willing to pay some greedy lil [email protected]*k...so yea...thanx...greatly appreciate how you look out for us. You take a truely fantastic idea...loads of fun, and completely screw it up from the get go...by the time you manage to get off ur rumps and get it sorted out so 80% of us aren't getting screwed, we'll have gotten fed up...minus of course those who park their alts in the zones prior and have automatic invites once warfields pop...great. fantastic. gotta freakin' love it.How about you just pop 5-10 ant/cl at one time (or however many to take in to consideration ALL players). Towers up in all 5-10 at once. Limit the player base to an appropriate level per zone to reduce lag. And put em all on the same [Removed for Content] timer. Every 2 hours. If you can't get in to ant/cl 1. try 2. if not 1 or 2 try 3..etc...with 5-10 or however many needed, up at once, no one's getting the shaft. And no one's having to pay any greedy lil b*%#hes gold/plat to join. Or does that make too much sense?</p><p>*edit*...upon completing and gaining tokens in ant 1, or whichever ant you just got your 15 tokens in, you may not do another ant warfield until the next ant warfield pops, obviously same applies to cl...this limits ppl going to cl1, getting 15 tokens, then zoomin in to cl2 to get 15 there, then to cl3, for 15 there, then have a friend invite for ant 1 and ant 2 etc.</p>

skylancer
06-06-2010, 07:11 PM
<p>Only 100 at a time. Brilliant.</p><p>GIVE UP ANT/CL FOR WF'S.</p><p>WF'S MUST BE BY TIER ON ITS OWN MAP!!!!!!!!!!!!</p><p>Just use the x4 bg map, instancee it by tier, leav it up alla time so we have a guaranteed place to pvp whenever. Every 2 hrs. freeps defend the 4 towers, then q's. Simple.</p><p>And ffs bring back unlimited pvp zones. greys EVERYWHERE leaching is complete crap.</p>

mrsma
06-07-2010, 09:26 AM
<p>Fact. . . . .</p><p>Lag is NOT getting better.</p><p>Qs are a lot more Organised than freeps.</p><p>Qs out number Freeps - by a lot.</p><p>Qs fill up a CL or ANT warfield and Freeps / no-one else can get in - ( or they can if they pay) = Fail</p><p>Qs now have WFP as their main hunting ground - Freeps are no-longer "safe" in their home city = Major Fail</p><p>Qs come to the gates and make the guard/s chase them - guess what - gates now not safe and you get killed</p><p>Priest of Discord STILL located out of immunity in Commonlands / WFP Gates = fail</p><p>Zoning into other instances in CL whilst WF is on ( WC / FG / DLW) = Fail</p><p>Greys leaching off everyone = Fail</p><p>No-one can argue that with the last patch you have succeeded very will in bringing out people from the guild halls / BG's and out into the open world for some good old fashioned PVP HOWEVER the new zones 1,2,3 etc goes someway but falls WAY short of a fix as you can see from couple of the post above.</p><p>The hotfixes that are being implemented are not helping. Please open up more dialog with the PVP server when it comes to these hotfixes. What you can and can't do. What will work and what wont.</p><p>I know that the Dev's have characters and play the game so what we are saying you must see and actually experience? right?</p><p>If not then PLEASE - make a lvl 90 toon and play WF as a freep. You will have a ball :o/ - Oh, and make sure you play it off a "normal" speced PC to really experience the full lag ;o)  You now, a normal PC  - 8GB memory and a water cooled quad Pentium pro with 2 x Nvidea graphic cards bolted together. . . . .</p>

Teufell
06-07-2010, 12:57 PM
<p>Well looking at the bright side change made lag go away as far as I have experienced.</p><p>Not so bright is the problem that only so many people can get to where the tokens are unless you find a friendly soul to invite you there.</p><p>Also, there not that much wf about it since there's rarely anyone to fight in the wf zone.</p><p>And I'm aggreeing with mrsmall on the q to freep ratio, that is very unfortunate.</p><p>A dialogue about this would indeed be very nice, one get the feeling to be speaking to a closed door, so to speak...</p>

Schizophrenik
06-07-2010, 01:29 PM
<p>Yes some dev. dialogue would be very good right about now.</p><p>Problem is, I am starting to get the idea that WF's was nothing but a quickly thrown togeather deal to try and get those of us on a PvP server out of BG's so the bluebies will stop crying about us having an unfair advantage at every turn.</p>

Daalilama
06-07-2010, 03:19 PM
<p>Let's review the issues shall we..</p><p>First up, since WF came out the lag and buggyness of it have caused I'm not sure how many bug reports or cries for help...to resolve this you gve us the Chaos flag buff which helped with the repeated problem of people winning WF and not geting any tokens, however it opened up a side issue of being able to refresh it before it goes down and WF ends...should just be a flat 25-30 min buff the 15 mins was poorly thought out especially if the guardians grant the refresh and their dead...this needs a fix</p><p>Second, and this goes to everyone out there DEVs and the community...the lag situation is attrocious...after complaints again the solution in part was to make multiple instances of both CL and Ant open up if there was an excess in Ant and CL 1...not a complete fix but a start however the problem was noticable from the start that while WF may be up in say CL2, it is not in CL1,CL3 etc., which in turn has caused most of the same people commenting on the unresolved problems (including me) to try and "force" themselves into whichever instance of ANT or CL has WF up at the time, thus that particular instance is pushed past its minimal capacity to handle the load.  A straight up simple solution is that whenever WF is up, whichever zone be it CL or Ant, it is up at the same time in each multiple instance of that zone why it is not is lost to me giving the experience of the past pvp hotspots (zerg fests) like ROK's dregs landing or TSO's TG...think these two simple solutions should resolve most of the issues and allivating the server lag to a great extent...</p>

Obadiah
06-07-2010, 03:41 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Let's review the issues shall we..</p><p>First up, since WF came out the lag and buggyness of it have caused I'm not sure how many bug reports or cries for help...to resolve this you gve us the Chaos flag buff which helped with the repeated problem of people winning WF and not geting any tokens, however it opened up a side issue of being able to refresh it before it goes down and WF ends...should just be a flat 25-30 min buff the 15 mins was poorly thought out especially if the guardians grant the refresh and their dead...this needs a fix</p><p>Second, and this goes to everyone out there DEVs and the community...the lag situation is attrocious...after complaints again the solution in part was to make multiple instances of both CL and Ant open up if there was an excess in Ant and CL 1...not a complete fix but a start however the problem was noticable from the start that while WF may be up in say CL2, it is not in CL1,CL3 etc., which in turn has caused most of the same people commenting on the unresolved problems (including me) to try and "force" themselves into whichever instance of ANT or CL has WF up at the time, thus that particular instance is pushed past its minimal capacity to handle the load.  A straight up simple solution is that whenever WF is up, whichever zone be it CL or Ant, it is up at the same time in each multiple instance of that zone why it is not is lost to me giving the experience of the past pvp hotspots (zerg fests) like ROK's dregs landing or TSO's TG...think these two simple solutions should resolve most of the issues and allivating the server lag to a great extent...</p></blockquote><p>The buff needs to be fixed. Definitely. I'm not going back again til that much at least is taken care of.</p><p>But if you turned all instances of CL/Ant on at the same time, all the Freeps would flock to one instance and all the Qs to another. 100 Freeps get 15 tokens, 100 Qs get 15 tokens. Granted it wouldn't ever pan out <em><strong>quite</strong></em> that extreme, but in a nutshell that would be the effect. Those poor scrubs that went to the "wrong" instance for their side would be hosed. </p>

Olihin
06-07-2010, 04:27 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: arial,helvetica,sans-serif; color: #ffffff;">----------------- UPDATE --------------------Additional changes to Warfields and PvP Writs(PvP) Warfields    * Tower Guardians will no longer lock to players.    * All eligible players will be rewarded equally for participation in the Warfields.     * A few changes to Most Wanted Posters have been made to remove the focus on the Warfield's reward and back to PvP fights.  (PvP) Writs    * Most Wanted Posters now have 20 Charges.    * The reuse timer for the Most Wanted Posters is now 5 Minutes.     * You may still obtain a new writ while in combat.<span style="font-size: large; color: #3366ff;">Olihin</span></span></p></blockquote><p>I have updated the OP with the changes made that will be availabe on live in the next few days.  Additional changes to correct bugs messaged to me are also on their way.</p><p><span style="font-size: small;">I thank you all for your feedback! </span></p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p>

zyllith
06-07-2010, 04:42 PM
<p>Greatly appreciated, Olihin, you and the Dev's are working hard!  The fact that so many people are so passionate about it shows that everyone knows deep down that WF's have the potential to be a game changer (after all, how much ink is spilled about the Shard of Love ?) ...</p>

Schizophrenik
06-07-2010, 04:43 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p><span style="font-family: arial,helvetica,sans-serif; color: #ffffff; font-size: small;">----------------- UPDATE --------------------Additional changes to Warfields and PvP Writs(PvP) Warfields    * Tower Guardians will no longer lock to players.    * All eligible players will be rewarded equally for participation in the Warfields.     * A few changes to Most Wanted Posters have been made to remove the focus on the Warfield's reward and back to PvP fights.  (PvP) Writs    * Most Wanted Posters now have 20 Charges.    * The reuse timer for the Most Wanted Posters is now 5 Minutes.     * You may still obtain a new writ while in combat.<span style="color: #3366ff; font-size: large;">Olihin</span></span></p></blockquote><p>I have updated the OP with the changes made that will be availabe on live in the next few days.  Additional changes to correct bugs messaged to me are also on their way.</p><p><span style="font-size: small;">I thank you all for your feedback! </span></p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>While its not all that I hoped for..... it is atleast a start. I would want to see more details as to what exactly is going to happen.... but I do like the focus being shifted to the pvp. I like the write changes as well as the cool down timers change.</p><p>But lets not totally abandon the WF's ...... It was a fantastic idea... just needed some work.</p>

AziBam
06-07-2010, 04:50 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: arial,helvetica,sans-serif; color: #ffffff;">----------------- UPDATE --------------------Additional changes to Warfields and PvP Writs(PvP) Warfields    * Tower Guardians will no longer lock to players.    * All eligible players will be rewarded equally for participation in the Warfields.     * A few changes to Most Wanted Posters have been made to remove the focus on the Warfield's reward and back to PvP fights.  (PvP) Writs    * Most Wanted Posters now have 20 Charges.    * The reuse timer for the Most Wanted Posters is now 5 Minutes.     * You may still obtain a new writ while in combat.<span style="font-size: large; color: #3366ff;">Olihin</span></span></p></blockquote><p>I have updated the OP with the changes made that will be availabe on live in the next few days.  Additional changes to correct bugs messaged to me are also on their way.</p><p><span style="font-size: small;">I thank you all for your feedback! </span></p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>/waves hand  This isn't the update we were looking for</p><p><img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Joking aside, I'd really love to hear about WFs in all the CL/ANT instances to avoid regularly being locked out. Perhaps an update on the chaos flag bugs too?  I know, I know, give an inch and I'll take a mile.  Thanks for the very regular feedback.</p>

Obadiah
06-07-2010, 04:56 PM
<p><span style="color: #ffffff;"><em><span><span style="font-size: small; font-family: arial,helvetica,sans-serif;"> <span>* All eligible players will be rewarded equally for participation in the Warfields. </span></span></span></em></span></p><p>But in theory that wasn't this the case before. What exactly does this mean has been changed? Something about the Chaos Flag so that players should more consistently receive the reward? Players on both sides get the same # of tokens (surely not)? Something wholly different?</p>

Teufell
06-07-2010, 04:57 PM
<p>Cant say all is sorted but that seems to be some good changes Ohlihin</p><p>Cheers</p>

EQ2Player
06-07-2010, 05:02 PM
<p>Of my last 8 Warfield events -- No Tokens. The Warfield happened in a different instance while everyone sat there at the door spamming to try and get into the "right one"</p><p>I finally got into Commonalands 1 today thinking OK finally I get to participate. 10 minutes into the thing, no towers and folks shout that it is in CL2 -- Which is full.</p><p>So turn the [Removed for Content] crap off till everyone can get an oportunity to participate or fix it so every instance gets towers/rewards. What a fiasco</p>

zyllith
06-07-2010, 05:18 PM
<p>Umm, or just camp CL 1 or Ant 1, whichever you prefer.  It is guaranteed to have an event every 4 hrs, so you are guaranteed to be able to participate every 4 hrs ... it may be an inconvenient time at the 4 hr mark or may be boring the other 3h 55m in the zone, but you will be guaranteed not be be locked out at the 4 hr mark ...</p><p>When you're raiding a named that doesn't spawn every 5 min that's the same thing you do -- sit down and wait for however long it takes for the named to pop.  If you don't want to wait then you give up your chance of spawing the named, simple as that.  Here you're just waiting for the WF to pop instead of a named ...</p>

Obadiah
06-07-2010, 05:25 PM
<p><cite>EQ2Player wrote:</cite></p><blockquote><p>Of my last 8 Warfield events -- No Tokens. The Warfield happened in a different instance while <strong>everyone sat there at the door spamming to try and get into the "right one"</strong></p><p><strong>I finally got into Commonalands 1 today thinking OK finally I get to participate. 10 minutes into the thing, no towers and folks shout that it is in CL2 -- Which is full.</strong></p><p>So turn the [Removed for Content] crap off till everyone can get an oportunity to participate or fix it so every instance gets towers/rewards. What a fiasco</p></blockquote><p>It'd the same thing if you turned it on in every instance simultaneously. All the Freeps would clamor to go to 1, the Qs could split up between 2 & 3. Only difference would be that both sides would win the event every time. Maybe that's what he means by <em>"All eligible players will be rewarded equally for participation"  </em>Everybody wins. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>

Putyo
06-07-2010, 05:28 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: arial,helvetica,sans-serif; color: #000000;">----------------- UPDATE --------------------Additional changes to Warfields and PvP Writs(PvP) Warfields    * Tower Guardians will no longer lock to players.<span style="color: #ffffff;">    <em><span style="text-decoration: underline;"><strong>* All eligible players will be rewarded equally for participation in the Warfields. </strong></span></em></span>    * A few changes to Most Wanted Posters have been made to remove the focus on the Warfield's reward and back to PvP fights.  (PvP) Writs    * Most Wanted Posters now have 20 Charges.    * The reuse timer for the Most Wanted Posters is now 5 Minutes.     * You may still obtain a new writ while in combat.<span style="font-size: large;">Olihin</span></span></p></blockquote></blockquote><p>So you get tokens for losing to?</p><p>With the terrible lag currently experiances all the time on nagafen, is there a point to do anything other then sit afk in zone and collect tokens?</p><p>Have you fixed the exploit enabling people to finish 5+ writs at a time?</p><p>do you play this game?</p>

ScubaEtte
06-07-2010, 05:37 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p><span style="font-family: arial,helvetica,sans-serif; color: #ffffff; font-size: small;">----------------- UPDATE --------------------Additional changes to Warfields and PvP Writs(PvP) Warfields    * Tower Guardians will no longer lock to players.    * All eligible players will be rewarded equally for participation in the Warfields.     * A few changes to Most Wanted Posters have been made to remove the focus on the Warfield's reward and back to PvP fights.  (PvP) Writs    * Most Wanted Posters now have 20 Charges.    * The reuse timer for the Most Wanted Posters is now 5 Minutes.     * You may still obtain a new writ while in combat.<span style="color: #3366ff; font-size: large;">Olihin</span></span></p></blockquote><p>I have updated the OP with the changes made that will be availabe on live in the next few days.  Additional changes to correct bugs messaged to me are also on their way.</p><p><span style="font-size: small;">I thank you all for your feedback! </span></p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>so are you getting rid of the way the q's are getting 30 tokens instead of the 15 on the vox server.  when the Lagfields are over they are getting double dings and recieving 30 tokens.  this is only been going on since the release of your Lagfields</p>

Nemas Ravenor
06-07-2010, 06:24 PM
<p>Oh hey... I love that posters now have 20 charges and you  can refresh them every 5 minutes.   So while you guys are at it, can you go ahead and make Discord tokens Heirloom so that I can share them with every toon I own so that they can all have free PVP gear... and then can you make them tradeable so I can give them to all of my friends and family?  And after that let's just make it so you can sell them on the broker.  Thanks to the basic laws of supply and demand they should cost about 10 Silver each and I can just buy gear for my whole guild.</p><p>Yay!  Can't wait.</p><p>Awesomeness.</p>

zyllith
06-07-2010, 06:42 PM
<p>Update from the casual PvP'er ...</p><p>OK, to review: although I'm on Nagafen I *always* avoided PvP, like the majority of casual players -- it's no fun being a token factory, and even with MC gear and Masters/ A3's I could have the strategy and tactics of SunTzu to no effect: I'm stunned, rooted and dispatched.  Much fun, and always made getting past the bands of Freeps clustered at the EL dock a gauntlet; at least I could respawn away from them.  SS was the same thing when it was a waypoint, there were always Freeps shapechanged into bears crowding the carpet, forcing Q's out of immunity and again stunned, rooted and dispatched.  This isn't PvP, it's token harvesting and as the harvestee it wasn't fun.  Under the old system my chances of getting comparable gear was nil and so I simply avoided those times and places where PvP happened -- not exactly what Olihin and the PvP dev's are looking to hear.</p><p>Now, with WF's, I'm able to build up my toons very quickly to gear that is survivable in PvP -- even better, the main people benefitting from the flood of tokens are the very people like me who *don't* have the overmatched PvP gear.  The result is that now my toons are able to not only survive the stun/ root/ nuke three button mash of the "veteran" PvP'ers but I'm actually winning some of these matches with toons that before had a lifetime of a few seconds.  I'm able to develop my skills in BG's against various classes and am actually getting a handle on playing PvP rather than being simply slaughtered.</p><p>As a result, I'm now spending a little time in EL and SS, doing a little PvP'ing in those areas -- I still get whacked pretty quickly, but the mere fact that I'm there at all should speak volumes at how these changes are affecting casual PvP'ers lime myself.  I am seeing more and more Q's in those areas also, not just the "Overseer" and "General" and "UberLevelPvPGod" but people with "Hunter" and "Slayer" and lot's without titles.</p><p>I'll say it again -- good job, Dev's!  By flooding the market with tokens you've enabled casual players to outfit ourselves with gear that makes PvP viable for us; even better, because of the population differences I'm finding those same players who took such pleasure in farming casuals are now swarmed and killed the instant they enter a WF just as I recall being swarmed by Freeps at the EL docks ... the irony is, to say the least, satisfying!</p><p>A few issues, to be expected, but again I'm very happy to be participating more and more in open-world PvP in EQ2!</p>

Blambil
06-07-2010, 09:40 PM
<p><cite>Nemas Ravenor wrote:</cite></p><blockquote><p>....So while you guys are at it, can you go ahead and make Discord tokens Heirloom so that I can share them with every toon I own so that they can all have free PVP gear.</p></blockquote><p>already done..</p>

BlueEternal
06-07-2010, 10:06 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: arial,helvetica,sans-serif; color: #ffffff;">----------------- UPDATE --------------------Additional changes to Warfields and PvP Writs(PvP) Warfields    * Tower Guardians will no longer lock to players.    * All eligible players will be rewarded equally for participation in the Warfields.     * A few changes to Most Wanted Posters have been made to remove the focus on the Warfield's reward and back to PvP fights.  (PvP) Writs    * Most Wanted Posters now have 20 Charges.    * The reuse timer for the Most Wanted Posters is now 5 Minutes.     * You may still obtain a new writ while in combat.<span style="font-size: large; color: #3366ff;">Olihin</span></span></p></blockquote><p>I have updated the OP with the changes made that will be availabe on live in the next few days.  Additional changes to correct bugs messaged to me are also on their way.</p><p><span style="font-size: small;">I thank you all for your feedback! </span></p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>They just keep making it easier and easier../facepalm. What happened to a sense of accomplishment in this game? <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

Ssue
06-08-2010, 10:12 AM
<p><cite>[email protected] wrote:</cite></p><blockquote>They just keep making it easier and easier../facepalm. What happened to a sense of accomplishment in this game? <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></blockquote><p style="margin: 0in 0in 0pt;"><span style="font-family: Verdana; color: #ffffff; font-size: 9pt;"><span style="color: #ff6600;">I guess you're the wrong side. I feel pretty good when finishing a writ and manage to avoid being killed by the hoard of Qeynosian.<span style="mso-spacerun: yes;">  </span>Oh, and this hoard includes many of my former guildees who've defected for a greater sense of accomplishment, I suppose. ::cough cough</span>::</span></p><p style="margin: 0in 0in 0pt;"> </p>

Valdar
06-08-2010, 11:43 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p><span style="font-family: arial,helvetica,sans-serif; color: #ffffff; font-size: small;">----------------- UPDATE --------------------Additional changes to Warfields and PvP Writs    * All eligible players will be rewarded equally for participation in the Warfields.    </span></p></blockquote><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>So why do we kill the towers if you get nothing for doing it.......?</p>

Neskonlith
06-08-2010, 01:30 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>They just keep making it easier and easier../facepalm. What happened to a sense of accomplishment in this game? <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></blockquote><p> <span style="font-family: Verdana; color: #ffffff; font-size: 9pt;"><span style="color: #ff6600;">I guess you're the wrong side. I feel pretty good when finishing a writ and manage to avoid being killed by the hoard of Qeynosian.<span style="mso-spacerun: yes;">  </span>Oh, and <span style="text-decoration: underline;"><span style="color: #ff00ff;">this hoard includes many of my former guildees who've defected for a greater sense of accomplishment</span></span>, I suppose. ::cough cough</span>::</span></p><p style="margin: 0in 0in 0pt;"> </p></blockquote><p><span style="color: #ff0000;">lol - as long as the Qs retain certain annoying defectors on their side afterwards, it's a huge improvement for Freeport!</span></p><p><span style="color: #ff0000;">The path to victory does appear to be pretty smooth for the growing numbers of Qs these days - currently the WF contests are often numbers-skewed in their favour such that they apparently can afford to come to the forums and moan about how easy it is for <em>them</em> with their constant flood of victory Tokens making pvp "boring".</span></p><p><img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p><p><span style="color: #ff0000;">Makes me question if the Mongol Empire back in their time also had a lot of whiners complaining to Genghis that their conquests were "too easy", and there was no longer any sense of accomplishment...</span></p>

Neskonlith
06-08-2010, 01:33 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>So why do we kill the towers if you get nothing for doing it.......?</p></blockquote><p><span style="color: #ff0000;">Plenty of players have missed out on hundreds of Tokens because of WF reward-flagging bugs, so why would this be any different?</span></p>

Putyo
06-08-2010, 02:38 PM
<p>Just when I think it is impossible to make current pvp even worse, you amaze me oilthin, hats off to you for really not knowing what you are doing.</p>

Valdar
06-08-2010, 09:08 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Just when I think it is impossible to make current pvp even worse, you amaze me oilthin, hats off to you for really not knowing what you are doing.</p></blockquote><p>Sad but true...</p>

Nemas Ravenor
06-08-2010, 10:01 PM
<p>Really, everything in this game has been too easy for the last few expansions.  When you can level from 80-90 in an afternoon and then they give away gear for just showing up I think it is time for a complete reboot.  Hell, TSO sucked but there isn't even anything like the Ethernaut quest to do in SF (although I anticipate a whole new Myth 2.0 questline to be introduced soon).</p><p>But, after just a few weeks we've experienced everything SF has to offer and now all we have to look forward to is PVPing in one zone that is lagged out, or in Battlegrounds that isn't like playing Everquest at all (it's like going to an arcade to play EQ2 Shoot em Up). </p><p>It's time to stop looking forward to going from 90-100, what we really need is Everquest 3.  Give us a whole new world with all brand new content and a really slow level grind from 1-50 so we can experience all of the content from scratch all over again so we can actually enjoy playing this MMO. </p><p>EQ2 is so 2000s.</p>

Edgard
06-09-2010, 02:23 AM
<p>BUY NEW HOSTING SERVERS THIS IS TERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRIBLY LAGGY </p><p>/popcorn</p>

Drec
06-09-2010, 10:03 AM
<p>So my early morning adventures on Nagafen....</p><p>Antonica warfields are about to start so as a FP I log over to my Q alt to attend. (Freeport doesn't have the numbers to actually win a WF nore do they even try.)</p><p>So on my Q alt I go to antonica and chill out on the dock playing the gibbler gamblin' game.. woot! 4 matches!..   anyhow the 10 min brodcast announces so I head on over to the tower and pick up my chaos flag.. see that all is quiet and not a FP in sight.. i head back to the dock and continue my chances with the gibbler gamblin' </p><p>The remaining time is up and POP!  15 free tokens.. yahoo!!.. ...   what...?  WF in CL2 is up?   okay off we go..  oh look it's locked.. .. hey someone give me an invite to group so i can zone into CL2....</p><p>Once in commonlands 2 i race up to the nearest tower over by the dock to pick up my chaos flag..  look around and see there is not a FP in sight to defend.. I head back to the dock to play the gibbler gamblin' game once again while I wait for the 90's in the zone to kill off the 4 towers..   and once they do.... POP! 15 more free tokens.. yahoo!!  wait...?   POP!  15 MORE free tokens??   HUH  twice?   COOL!  </p><p>45 Tokens for doing absolutly NOTHING...  and with several hundred of these tokens I've got saved up on my Q alt it'll be a nice prize that' i'll be taking back with me to the FP side once I run the betrayal.</p><p>So what's the point of warfields again?   Free tokens right?</p><p>I can appreciate the idea behind the warfields / lagfields as it has brought more PvP activity to the open world of Nagafen. However there are several flaws in it's current state as you can see in my above example of how tokens are pretty much being handed out like candy for someone that really doesn't have to do anything to actually EARN them.</p><p>Anyhow... I hope ya see the point in all this.</p>

AziBam
06-09-2010, 10:32 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>45 Tokens for doing absolutly NOTHING...  and with several hundred of these tokens I've got saved up on my Q alt it'll be a nice prize that' i'll be taking back with me to the FP side once I run the betrayal.</p></blockquote><p>Wow.  That's just wrong.  Not that you did it, that it can happen at all.  I was all excited about the chaos flag actually renewing for me after it wore off last night and I actually got 5 tokens.  WOOT.  Erm, 5 is a lot less exciting than 45. :/</p>

alabama
06-09-2010, 12:03 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>So my early morning adventures on Nagafen....</p><p>Antonica warfields are about to start so as a FP I log over to my Q alt to attend. (Freeport doesn't have the numbers to actually win a WF nore do they even try.)</p><p>So on my Q alt I go to antonica and chill out on the dock playing the gibbler gamblin' game.. woot! 4 matches!..   anyhow the 10 min brodcast announces so I head on over to the tower and pick up my chaos flag.. see that all is quiet and not a FP in sight.. i head back to the dock and continue my chances with the gibbler gamblin' </p><p>The remaining time is up and POP!  15 free tokens.. yahoo!!.. ...   what...?  WF in CL2 is up?   okay off we go..  oh look it's locked.. .. hey someone give me an invite to group so i can zone into CL2....</p><p>Once in commonlands 2 i race up to the nearest tower over by the dock to pick up my chaos flag..  look around and see there is not a FP in sight to defend.. I head back to the dock to play the gibbler gamblin' game once again while I wait for the 90's in the zone to kill off the 4 towers..   and once they do.... POP! 15 more free tokens.. yahoo!!  wait...?   POP!  15 MORE free tokens??   HUH  twice?   COOL!  </p><p>45 Tokens for doing absolutly NOTHING...  and with several hundred of these tokens I've got saved up on my Q alt it'll be a nice prize that' i'll be taking back with me to the FP side once I run the betrayal.</p><p>So what's the point of warfields again?   Free tokens right?</p><p>I can appreciate the idea behind the warfields / lagfields as it has brought more PvP activity to the open world of Nagafen. However there are several flaws in it's current state as you can see in my above example of how tokens are pretty much being handed out like candy for someone that really doesn't have to do anything to actually EARN them.</p><p>Anyhow... I hope ya see the point in all this.</p></blockquote><p>must be nice.</p><p>i played in the lagfields yesterday for about 5 hours and got zero tokens. went into cl when they announcement went off. got hit with multiple of the event flags and still got nada.</p><p>wont be going back till they sort this pile of crap out.</p>

alabama
06-09-2010, 12:11 PM
<p><cite>zyllith wrote:</cite></p><blockquote><p>Umm, or just camp CL 1 or Ant 1, whichever you prefer.  It is guaranteed to have an event every 4 hrs, so you are guaranteed to be able to participate every 4 hrs ... it may be an inconvenient time at the 4 hr mark or may be boring the other 3h 55m in the zone, but you will be guaranteed not be be locked out at the 4 hr mark ...</p><p>When you're raiding a named that doesn't spawn every 5 min that's the same thing you do -- sit down and wait for however long it takes for the named to pop.  If you don't want to wait then you give up your chance of spawing the named, simple as that.  Here you're just waiting for the WF to pop instead of a named ...</p></blockquote><p>i really wonder about some of you people.</p><p>this is your advice to him on how to participate in this [Removed for Content] poor implemented warfield?</p><p>your ignorance skill has gone up (501) congrats your now ready to be a part of the soe team <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p>

Neskonlith
06-09-2010, 02:12 PM
<p><span style="color: #ff0000;">If I wanted to play a BeeGee, I would queue up for a BeeGee.  Low pop caps on a WF instance only makes for a poor BeeGee in comparison.</span></p><p><span style="color: #ff0000;">Kill the pseudo-BeeGee-WF instances, spread the towers by zones and tiers, and get some real servers!</span></p>

Vymm
06-09-2010, 02:47 PM
<p>The easiest solution is you need to lock the zones COMPLETELY and not let anyone else in once they are full no matter what.. I have people on the Q side telling me that all the Qs do is raid up with one person in the zone already so they can all get in and just keep bringing as many as they can and then suddenly there's 100 extra people in the zone that shouldn't be there causing ridiculous lag.. Make a set limit for each faction and don't allow anyone else in the zone period this would cut down on lag and make the fights more even instead of this 10:1 ratio of Q:F at the moment.. If people complain they can't get in the zone fast enough then start opening multiple instances with WF running at same time but you need to stop letting unlimited people in each zone or the WF will never be fun. </p>

Edgard
06-09-2010, 05:37 PM
<p>This is true vymm</p>

Edavi
06-09-2010, 05:48 PM
<p>Is anyone actually having fun with this?</p><p>Even for the Q's who keep winning, its got to be frustrating with all the lag!  The warfields are just unplayable, its not fun to sit here and [Removed for Content] through this garbage... capping the zones doesnt help, and is a terrible solution.</p><p>How did no one see this coming!?</p><p>Would better servers not fix this? I dont understand...</p>

Putyo
06-09-2010, 05:55 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>So my early morning adventures on Nagafen....</p><p>Antonica warfields are about to start so as a FP I log over to my Q alt to attend. (Freeport doesn't have the numbers to actually win a WF nore do they even try.)</p><p>So on my Q alt I go to antonica and chill out on the dock playing the gibbler gamblin' game.. woot! 4 matches!..   anyhow the 10 min brodcast announces so I head on over to the tower and pick up my chaos flag.. see that all is quiet and not a FP in sight.. i head back to the dock and continue my chances with the gibbler gamblin' </p><p>The remaining time is up and POP!  15 free tokens.. yahoo!!.. ...   what...?  WF in CL2 is up?   okay off we go..  oh look it's locked.. .. hey someone give me an invite to group so i can zone into CL2....</p><p>Once in commonlands 2 i race up to the nearest tower over by the dock to pick up my chaos flag..  look around and see there is not a FP in sight to defend.. I head back to the dock to play the gibbler gamblin' game once again while I wait for the 90's in the zone to kill off the 4 towers..   and once they do.... POP! 15 more free tokens.. yahoo!!  wait...?   POP!  15 MORE free tokens??   HUH  twice?   COOL!  </p><p>45 Tokens for doing absolutly NOTHING...  and with several hundred of these tokens I've got saved up on my Q alt it'll be a nice prize that' i'll be taking back with me to the FP side once I run the betrayal.</p><p>So what's the point of warfields again?   Free tokens right?</p><p>I can appreciate the idea behind the warfields / lagfields as it has brought more PvP activity to the open world of Nagafen. However there are several flaws in it's current state as you can see in my above example of how tokens are pretty much being handed out like candy for someone that really doesn't have to do anything to actually EARN them.</p><p>Anyhow... I hope ya see the point in all this.</p></blockquote><p>Lol, thanks oilthin.</p>

Daalilama
06-09-2010, 05:56 PM
<p><cite>Edavi wrote:</cite></p><blockquote><p>Is anyone actually having fun with this?</p><p>Even for the Q's who keep winning, its got to be frustrating with all the lag!  The warfields are just unplayable, its not fun to sit here and [Removed for Content] through this garbage... capping the zones doesnt help, and is a terrible solution.</p><p>How did no one see this coming!?</p><p><strong><em>Would better servers not fix this? I dont understand...</em></strong></p></blockquote><p>Upgrading from Commodore 64 to the Amiga may be costly....just saying</p>

EQ2Player
06-10-2010, 11:15 AM
<p>The concept is sound and the progression of the PVP server to a larger goal to bring both sides together for a common fight is a great direction for this server.</p><p>Unfortunately, its implementation has only flooded the market with tokens due largely to over-rewarding the winning side which has for over two weeks been Qeynos. In addition, unscrupulous folks have used these events and an exploit to obtain multiple writs, thus rewarding ~45 tokens when only 5 should have been rewarded.</p><p>Then there are the folks that can't get into the Warfields and/or are Freeport players. These players have seen a large segment of the playerbase skyrocket in their possession of Tokens, which are HEIRLOOM, further segregating the sides with regard to over-gearing lower players which do not have to earn their tokens/rewards on that player. Due to 1) Warfield Rewards of 15 tokens per participation 2) Exploiters.</p><p>If implemented with some fairness in mind, Warfields would be very welcome. It has already brought the fight to the city walls, where it should be. That is cool. Keeping the majority players out of the event due to instance population (which is exploited with veteran call) just leaves folks bitter.</p><p>The rewards have had an impact on the server that unfortunately that have left many people out in the cold and created a further divide in fun pvp encounters due to token gear.</p><p>-- For me, the flooding of the server with tokens (primarily to Qeynos only) has tainted the server enough I have cancelled my subscription.</p>

EndevorX
06-10-2010, 11:53 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>So my early morning adventures on Nagafen....</p><p>Antonica warfields are about to start so as a FP I log over to my Q alt to attend. (Freeport doesn't have the numbers to actually win a WF nore do they even try.)</p><p>So on my Q alt I go to antonica and chill out on the dock playing the gibbler gamblin' game.. woot! 4 matches!..   anyhow the 10 min brodcast announces so I head on over to the tower and pick up my chaos flag.. see that all is quiet and not a FP in sight.. i head back to the dock and continue my chances with the gibbler gamblin' </p><p>The remaining time is up and POP!  15 free tokens.. yahoo!!.. ...   what...?  WF in CL2 is up?   okay off we go..  oh look it's locked.. .. hey someone give me an invite to group so i can zone into CL2....</p><p>Once in commonlands 2 i race up to the nearest tower over by the dock to pick up my chaos flag..  look around and see there is not a FP in sight to defend.. I head back to the dock to play the gibbler gamblin' game once again while I wait for the 90's in the zone to kill off the 4 towers..   and once they do.... POP! 15 more free tokens.. yahoo!!  wait...?   POP!  15 MORE free tokens??   HUH  twice?   COOL!  </p><p>45 Tokens for doing absolutly NOTHING...  and with several hundred of these tokens I've got saved up on my Q alt it'll be a nice prize that' i'll be taking back with me to the FP side once I run the betrayal.</p><p>So what's the point of warfields again?   Free tokens right?</p><p>I can appreciate the idea behind the warfields / lagfields as it has brought more PvP activity to the open world of Nagafen. However there are several flaws in it's current state as you can see in my above example of how tokens are pretty much being handed out like candy for someone that really doesn't have to do anything to actually EARN them.</p><p>Anyhow... I hope ya see the point in all this.</p></blockquote><p><cite>Edavi wrote:</cite></p><blockquote><p>Is anyone actually having fun with this?</p><p>Even for the Q's who keep winning, its got to be frustrating with all the lag!  The warfields are just unplayable, its not fun to sit here and [Removed for Content] through this garbage... capping the zones doesnt help, and is a terrible solution.</p><p>How did no one see this coming!?</p><p>Would better servers not fix this? I dont understand...</p></blockquote> <p><cite>Vymm wrote:</cite></p> <blockquote><p>The easiest solution is you need to lock the zones COMPLETELY and not let anyone else in once they are full no matter what.. I have people on the Q side telling me that all the Qs do is raid up with one person in the zone already so they can all get in and just keep bringing as many as they can and then suddenly there's 100 extra people in the zone that shouldn't be there causing ridiculous lag.. Make a set limit for each faction and don't allow anyone else in the zone period this would cut down on lag and make the fights more even instead of this 10:1 ratio of Q:F at the moment.. If people complain they can't get in the zone fast enough then start opening multiple instances with WF running at same time but you need to stop letting unlimited people in each zone or the WF will never be fun. </p></blockquote> <p><span style="color: #ff6600;">These things.</span></p>

Hallowell
06-10-2010, 11:57 AM
<p><cite>EQ2Player wrote:</cite></p><blockquote><p>The concept is sound and the progression of the PVP server to a larger goal to bring both sides together for a common fight is a great direction for this server.</p><p>Unfortunately, its implementation has only flooded the market with tokens due largely to over-rewarding the winning side which has for over two weeks been Qeynos. In addition, unscrupulous folks have used these events and an exploit to obtain multiple writs, thus rewarding ~45 tokens when only 5 should have been rewarded.</p><p>Then there are the folks that can't get into the Warfields and/or are Freeport players. These players have seen a large segment of the playerbase skyrocket in their possession of Tokens, which are HEIRLOOM, further segregating the sides with regard to over-gearing lower players which do not have to earn their tokens/rewards on that player. Due to 1) Warfield Rewards of 15 tokens per participation 2) Exploiters.</p><p>If implemented with some fairness in mind, Warfields would be very welcome. It has already brought the fight to the city walls, where it should be. That is cool. Keeping the majority players out of the event due to instance population (which is exploited with veteran call) just leaves folks bitter.</p><p>The rewards have had an impact on the server that unfortunately that have left many people out in the cold and created a further divide in fun pvp encounters due to token gear.</p><p>-- For me, the flooding of the server with tokens (primarily to Qeynos only) has tainted the server enough I have cancelled my subscription.</p></blockquote><p>Well - the big problem was that they made the tokens universal <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>And tbh - the only reason that Qs are winning is by the numbers (and the fact that the majority of freeps are AFRAID OF GROUPING!) - that loads of freeps has betrayed to Q side, to get to the "easy-mode".</p><p>As for the exploiting thing - I do recall someone saying that you are able to get the lower tier writs, since if you mentor in a grp, and the grp gets a pvp kill, that way you would also get something out of it. So basically it is not a flaw / exploit. Afaik it is working as intended. However, this could be fixed by letting the quest somewhat become obsolete, once the player is not mentored anymore. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

Neskonlith
06-10-2010, 02:12 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>So basically it is not a flaw / exploit. Afaik it is working as intended.</p></blockquote><p><span style="color: #ff0000;">Olihin has already stated that it is a bug, that you abuse it at your own risk, and the fix for it should be in today's patch.</span></p><p><span style="color: #ff0000;">It's your account, so do whatever gambling you want to on it, but it would be really funny to see characters get deleted once again as exploiters prove incapable of playing an honest game.</span></p>

Novusod
06-10-2010, 02:47 PM
<p>I am so glad they took away the free token and free gold gravey train. Too bad the damage has already been done with boatloads of free tokens have already been given away to horribly bad players and afk botters. There was even one guy on Vox 12-boxing for free tokens last night.</p>

Schizophrenik
06-10-2010, 02:48 PM
<p>R.I.P. Warfields...... Lets all bow our heads in a moment of silence to remember a fantastic idea that got killed off by SoE and terrible Developers.</p><p>Great job guys .... you did it.. Warfields are no longer going to be a pain in your butt. Pretty much everyone is [Removed for Content] now... why you ask????</p><p>We go out to Antonica for what we think will be some good pvp (you know give the new changes a chance kinda thing) seen one freep a lvl 40. Well as usual we all stood around with our thumbs up our you know whats figuring that 15 tokens is worth sitting around bored for 30 mins.</p><p>Well guess what..... some genius changed the reward to 5 tokens and marginal status.. not even any gold.</p><p>Seriously, if you dont want to mess with it or soe doesnt want to spend the money to fix it ... the DELET IT. Who is going to go out and mess with these things now????? 5 tokens.. REALLY???</p><p>CAN WE PLEASE GET A DEVELOPER WHO REALLY [email protected]?!?!!?!?!?!!?!?!?!?!?</p>

MMKA
06-10-2010, 03:09 PM
<p>Agreed...spending an hour waiting around for WF to come and go with a little pvp in between was worth 15 tokens. In the end, everyone gets pvp gear and pvp battles are fair and fun because everyone has decent gear.</p><p>Now, who in their right mind is going to spend an hour standing around for 5 crappy tokens only to have any possible pvp simply run away if they start to lose. At this rate it will take the average player 20 or more hours to get a single piece of gear. I can get a piece of gear after just a couple hours of BGs - and on my own schedule.</p><p>In the end, I'll probably camp an alt on the dock and wait for my 5 tokens as opposed to going out and actively pvping like I used to.</p>

Edgard
06-10-2010, 03:24 PM
<p>Everquest 2 pvp is so bad <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />. It has been since the that Lavastorm update for Munzok's.</p><p>Sony, if you guys want to save face, I think you should start by listening to your players <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>ps: buy new servers, because this is unacceptably laggy and completely tarded.</p>

sveppir
06-10-2010, 04:38 PM
<p><cite>MMKA wrote:</cite></p><blockquote><p>Agreed...spending an hour waiting around for WF to come and go with a little pvp in between was worth 15 tokens. In the end, everyone gets pvp gear and pvp battles are fair and fun because everyone has decent gear.</p><p>Now, who in their right mind is going to spend an hour standing around for 5 crappy tokens only to have any possible pvp simply run away if they start to lose. At this rate it will take the average player 20 or more hours to get a single piece of gear. I can get a piece of gear after just a couple hours of BGs - and on my own schedule.</p><p>In the end, I'll probably camp an alt on the dock and wait for my 5 tokens as opposed to going out and actively pvping like I used to.</p></blockquote><p>Awesome Post! Such a welfare crybaby. When you say that 'everyone has decent gear' you mean all the Qs who get the free tokens and gold  by the boatload right? and 'battles are fair because everyone has decent gear' means all the Qs are decked out in full PVP gear with OP disks. and FP fights for an hour for 5 tokens and has to work hard to get a full suit and gear.</p><p>So, now that FP has a chance at staying at a competitive gear  level you whine. But you want ' fair and fun' battles? </p><p>But instead you will go back to something for nothing and camp an afk on the docks... Thought you wanted fair battles...</p><p>Sheesh</p>

Dorsan
06-10-2010, 04:45 PM
Those 15 tokens for afking in ant towers and running around commonlands killing npc's that don't fight back felt like cheating anyway.

Edavi
06-10-2010, 04:48 PM
<p><cite>MMKA wrote:</cite></p><blockquote><p>Now, who in their right mind is going to spend an hour standing around for 5 crappy tokens...</p></blockquote><p>Welcome to freeport my friend.</p><p>Fail development is fail, but i guess the devs cant really do anything about the sheer numbers on the Q side :-/</p><p>Olithin even aknowlaged it when he came and talked to the freeps in 1-9 chat.  He said, "ill answer two more questions then Im going to go talk to the vast majority of the server over in Qeynos"</p>

Drec
06-10-2010, 04:50 PM
<p>5 tokens win or lose....</p><p>ROFLMAO</p><p>R.I.P warfields...  was lags of fun while it lasted.</p>

Kota
06-10-2010, 05:06 PM
yeah why go now. and if you go, why try. only thing i'm wondering, is if it will kill pvp. the only reason ppl are pvping again is the wf. now the wf are a waste of time, so i wonder if pvp will wane again. in the past, the only way they get ppl to go pvp, is to make it rain tokens. ie: the previous zergs. curious to see how this will pan out.

Wytie
06-10-2010, 05:14 PM
<p>Heres an idea, to actually promote pvp.</p><p>Why dont you make writs give double token bonuses during WF events. That way you actually promote people to fight during the event rather than collect free tokens.</p><p>This would work well inconjunction to the recent changes.</p>

Olihin
06-10-2010, 05:14 PM
<p>Greetings,</p><p>In regards to the reward tokens for participating in the Warfields...it is NOT a bug. </p><p>The focus is for PvP to take place, the changes to the Most Wanted Poster benefit those players that are seeking to fight during the event and maximize their token rewards through the completion of writs.  </p><ul><li>The amount of writs has been raised on the Most Wanted Posters.</li><li>The reuse time has been cut in half.</li><li>You can use it while in PvP Combat</li></ul><p>All changes that make the participation in the Warfields a bonus to the primary goal of being able to engage others in Open PvP.   Players now are encouraged to move around the various instances of Commonlands and Antonica in order to engage in more fights, rather then to flood the zone to get the tokens for a win you did not contribute to.   The point is that those concerned with the loss of 10 tokens are not looking at the gain of 100 tokens that can be obtained by engaging players in Open PvP should you actively seek out the fights.</p><p>This is not saying that win/loss is no longer important.  It still is and each win or loss still remains a good way for me to add more rewards in the future.   Do not be surprised should you find a reward based on your wins, it could happen!   </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p>

Putyo
06-10-2010, 05:29 PM
<p>Based on wins? I dont think freeport has won a single warfield since they went live on nagafen because qeynos outnumbers them 10:1</p><p>so terrible</p>

AziBam
06-10-2010, 05:32 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Heres an idea, to actually promote pvp.</p><p>Why dont you make writs give double token bonuses during WF events. That way you actually promote people to fight during the event rather than collect free tokens.</p><p>This would work well inconjunction to the recent changes.</p></blockquote><p>I like it!</p>

Neskonlith
06-10-2010, 05:39 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>yeah why go now. and if you go, why try. only thing i'm wondering, is if it will kill pvp.</p><p>the only reason ppl are pvping again is the wf. now the wf are a waste of time, <span style="color: #ff00ff;">so i wonder if pvp will wane again</span>.</p><p>in the past, the only way they get ppl to go pvp, is to make it rain tokens. ie: the previous zergs. curious to see how this will pan out.</p></blockquote><p><span style="color: #ff0000;">Seeing more casual Freeport players not bothering to go open-pvp anymore, for various reasons - l</span><span style="color: #ff0000;">et's gather a list why open-pvp is likely to suffer further declines:</span></p><p style="padding-left: 60px;"><span style="color: #ff0000;">- server lag- zone crashes- zone instancing- low zone population caps- no Towers in new instances- no pvp in new instances- server lag- using squatter alts to bypass zone lockout restrictions- selling access to closed pvp zone instances- writ exploiters- grey leeches- AFK token gathering by zone squatters- zone squatting alts to block equal pvp access to zones, helping to deepen uneven numbers- Freeport consistently outnumbered in every WF instance- Warfields flagging bugs forcing loss of hundreds of Tokens- server lag</span></p><p><span style="color: #ff0000;"><p>Open-pvp usually belongs to both Qeynos, and to all of the exploiters on either side who geared up far faster by abusing bugs.</p><p>There is no compelling reason for an honest, casual pvp player struggling to catch up to go open-pvp, when they already know that they will be outnumbered by fully-geared players, and the WF likely won't cough up the 5 pity Tokens if they are lucky to gain access anyways.</p><p>Casual pvp players will likely head back into the BeeGees where the bugs are far less, the cheating is more of a passive lameness, and where they still have a real opportunity to actually gear up and find fun lag-free fights.</p><p>Barring all that, we've always got pve, instances and crafting to fall back on!</p><font color="#ff0000"></font></span></p>

Yonaton
06-10-2010, 05:44 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>Greetings,</p><p>In regards to the reward tokens for participating in the Warfields...it is NOT a bug. </p><p>The focus is for PvP to take place, the changes to the Most Wanted Poster benefit those players that are seeking to fight during the event and maximize their token rewards through the completion of writs.  </p><ul><li>The amount of writs has been raised on the Most Wanted Posters.</li><li>The reuse time has been cut in half.</li><li>You can use it while in PvP Combat</li></ul><p>All changes that make the participation in the Warfields a bonus to the primary goal of being able to engage others in Open PvP.   Players now are encouraged to move around the various instances of Commonlands and Antonica in order to engage in more fights, rather then to flood the zone to get the tokens for a win you did not contribute to.   The point is that those concerned with the loss of 10 tokens are not looking at the gain of 100 tokens that can be obtained by engaging players in Open PvP should you actively seek out the fights.</p><p>This is not saying that win/loss is no longer important.  It still is and each win or loss still remains a good way for me to add more rewards in the future.   Do not be surprised should you find a reward based on your wins, it could happen!   </p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>That'd be nice man,and all. But will these "possible" rewards be just like the disk?</p><p>Cause if that's the case,why bother honestly. That was our pvp reward,and I didn't have the thing like two days before the nerf since as a bard, I never really needed it. Yet,that pvp reward was stripped.</p><p>An idea: Don't base rewards for pvp servers on PVE server ideas. When it coems to the only two pvp servers we have,it's a completely different animal. Tailor the experiences for us a little bit. I know Sony has it in them,because I remember what pvp actually used to be like.</p><p>Right now Vox is virtually dead for pvp. Even with the warfields you're lucky to see an x2 out there. And that's rare.</p><p>And one last thing,if I could slide it in here...... would it really be so bad if EQ2 had an advertising budget? I mean,if I have to see one more WoW commercial with Mr. T pitying the fool,I'm liable to go shoot my warg. If you could pass taht along brotha,I'd be grateful.</p>

Neskonlith
06-10-2010, 05:46 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Based on wins? I dont think freeport has won a single warfield since they went live on nagafen because qeynos outnumbers them 10:1</p><p>so terrible</p></blockquote><p><span style="color: #ff0000;">I recall that there was bewilderment in the chat channels last week when Freeport actually won one once in one of the many instances... one wonders how it happened!11one1!!!</span></p><p><span style="color: #ff0000;">...</span></p><p><span style="color: #ff0000;">one!</span></p>

buffquinn
06-10-2010, 05:51 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>Greetings,</p><p>In regards to the reward tokens for participating in the Warfields...it is NOT a bug. </p><p>The focus is for PvP to take place, the changes to the Most Wanted Poster benefit those players that are seeking to fight during the event and maximize their token rewards through the completion of writs.  </p><ul><li>The amount of writs has been raised on the Most Wanted Posters.</li><li>The reuse time has been cut in half.</li><li>You can use it while in PvP Combat</li></ul><p>All changes that make the participation in the Warfields a bonus to the primary goal of being able to engage others in Open PvP.   Players now are encouraged to move around the various instances of Commonlands and Antonica in order to engage in more fights, rather then to flood the zone to get the tokens for a win you did not contribute to.   The point is that those concerned with the loss of 10 tokens are not looking at the gain of 100 tokens that can be obtained by engaging players in Open PvP should you actively seek out the fights.</p><p>This is not saying that win/loss is no longer important.  It still is and each win or loss still remains a good way for me to add more rewards in the future.   Do not be surprised should you find a reward based on your wins, it could happen!   </p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>I would hope that "could happen" quickly becomes "will happen".  As it stands now there is no reason to "win" and spend the time destroying guardians.  Infact, if you are looking for pvp, killing the guardians only results in ending the siege sooner and letting the mass exodus of toons happen more quickly.  There needs to be a motivation to succeed or you might as well just remove the towers and guardians and simply broadcast a message for people to head to a certain zone to participate in pvp. </p>

Teufell
06-10-2010, 05:57 PM
<p>Thing is that wf is a good idea.. given a balanced server q vs freep it adds to the open world pvp. even with 5 tokens which practically comes for free</p><p>Its just not worth it with that little bonus if you take into account the lag, zerk or waiting around for 30 min without anything happening.</p><p>Guess its just time for me to take a little break from wf and see how it plays out</p>

Wytie
06-10-2010, 06:17 PM
<p>Yea from this point on no one is going to "waste time" killing the tower guards.</p><p>Why? Might as well wonder around looking for pvp with the WF buff and wait for the same reward you would get winning or loseing.</p><p>The only reason someone would kill the tower guards now would be to make the 5 tokens pop up faster which would just end pvp in the zone faster.</p><p>Also you need to make WF for all the instances of the same zone on the same timers.</p><p>Otherwise you have half the population constantly missing out on WF because the zone fills up so fast.</p><p><span style="text-decoration: underline;"><strong>If WF pops in Ant then its up in all the Ants same for CL, getting locked out of the active zones all the time to only an empty zone with no WF is worse than being in a full zone and it crashing imo.</strong></span></p><p>Now that the WF rewards have been nerfed no reason they cant all pop in all the instances of the same zone.</p>

Edgard
06-10-2010, 07:00 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>Greetings,</p><p>In regards to the reward tokens for participating in the Warfields...it is NOT a bug. </p><p>The focus is for PvP to take place, the changes to the Most Wanted Poster benefit those players that are seeking to fight during the event and maximize their token rewards through the completion of writs.  </p><ul><li>The amount of writs has been raised on the Most Wanted Posters.</li><li>The reuse time has been cut in half.</li><li>You can use it while in PvP Combat</li></ul><p>All changes that make the participation in the Warfields a bonus to the primary goal of being able to engage others in Open PvP.   Players now are encouraged to move around the various instances of Commonlands and Antonica in order to engage in more fights, rather then to flood the zone to get the tokens for a win you did not contribute to.   The point is that those concerned with the loss of 10 tokens are not looking at the gain of 100 tokens that can be obtained by engaging players in Open PvP should you actively seek out the fights.</p><p>This is not saying that win/loss is no longer important.  It still is and each win or loss still remains a good way for me to add more rewards in the future.   Do not be surprised should you find a reward based on your wins, it could happen!   </p><p><span style="font-size: large; color: #3366ff;">Olihin</span></p></blockquote><p>You should seriously consider Paill's idea.</p>

MMKA
06-10-2010, 07:38 PM
<p><cite>sveppir wrote:</cite></p><blockquote>Awesome Post! Such a welfare crybaby. When you say that 'everyone has decent gear' you mean all the Qs who get the free tokens and gold  by the boatload right? and 'battles are fair because everyone has decent gear' means all the Qs are decked out in full PVP gear with OP disks. and FP fights for an hour for 5 tokens and has to work hard to get a full suit and gear.<p>So, now that FP has a chance at staying at a competitive gear  level you whine. But you want ' fair and fun' battles? </p><p>But instead you will go back to something for nothing and camp an afk on the docks... Thought you wanted fair battles...</p><p>Sheesh</p></blockquote><p>Spoken like a true ganker of undergeared noobs! Freeport gets 15 tokens on their alts anyway - they simply have to transfer them over.</p><p>Leave the tokens at 15 and let both sides have them not matter who wins. That will insure that everyone (even casual players) can get decent gear and at least have a chance and winning a fight. If nothing else, give 5 for WF and raise the writ reward to 15 for each writ completed during WF. This would at least encourage people to pvp instead of running to the tower and back to the dock. Keep adding new pvp gear so people have an incentive.</p><p>By now SOE should have figured out that most people only pvp in order to get gear. Now with BG, there is no point in pvping because it takes 100 times longer to get gear through pvp. If they really want to encourage pvp, make the pvp gear better than anything else that is out there and get rid of the stupid proc limits that now make the pieces that used to be really good worthless and add some decent class specific adornments.</p>

zyllith
06-10-2010, 07:48 PM
<p>I've read some good ideas for PvP, here is my $0.02 worth ... note that a lot of other smarter people have already mentioned these, so for those it's my "agreed"</p><p>- Make a WF event for each tier zone, and populate them with a *lot* of rapidly spawning mobs hanging around the tower.  That would discourage the swarm of greys on the reds (they would be aggro'ed by the mobs) and naturally keep a WF at a given tier or above, cutting down on lag and zone population counts</p><p>- Give a reward for attack/ defense, same as earlier, but scale it based on populations -- so, if there are 5:1 freep to Q's then the reward for Freeps would be 5x the Q.  That gives an incentive for the Freeps to get organized and not simply attack the swarm</p><p>- Spawn multiple synchronized instances when the WF occurs and randomly scatter people/ groups that zone in to those instances; so when a CL event occurs CL 1 is joined by CL 2,3 and 4.  If someone is in an instance and groups in others then that <strong>entire group</strong> is then moved to a <strong>new random instance</strong>; so, a person in CL 2 invites someone, that entire group is now zoned into CL 3.  A new invite moves that entire group to CL 1, etc.  That both discourages camping on a particular instance and the "pull in the guild" swarms but also ensures that nobody is left out of a WF and also gives a good distribution across the instances as a bonus.  The largest number of instances I have seen is 4x CL's and 3x Ant's, I'd create 5x CL and 4x Ant and when the event ends cut down those instances as happens now as people leave them</p><p>- Make the tower guardians attackable by scale; so, one guardian would only take damage from levels 10-30, another from 31-59, another 60-89 and the last only by 90's.  Currently there is a mass of 90's that burn down a tower with everyone else standing off watching -- this would ensure participation by all is needed, and give the freeps a chance to counter by blocking all of a certain level</p><p>And regarding the tokens ... the biggest complaint can be summarized as "those who are not worthy now are getting PvP gear so it's harder for me to slaughter them like sheep".  I would propose that if you want to draw casual PvP'ers into the game you can't have the "slaughter them like sheep" mentality -- casual people don't go for that, you've have 3+ years to show that to you.  If you want to be the only person on the block with the uber-one-shot PvP god-gear then you're going to be fighting with the other five people on the server who share that mentality.   The explosion of tokens has allowed "those who are not worthy" to gear themselves to a point where they are venturing out, and that's why there is such an imbalance in WF's toward the Q's -- all of those new Q players who before would never go near a PvP setting are now doing just that.  I would actually encourage the rewards to go back to the 15 winner/ 5 loser just to again ensure that the casual player who only gets to do a WF once a week or so is going to get geared out and want to participate.  Those of you who labored long months in front of a screen hunting for Q's ignoring family, friends, work, school, all else in your quest for getting enough tokens to buy the thing *I* can now buy by attending two WF's I can only express my condolences ...</p><p>And again, thanks to Olihin and the Dev's, I've done more PvP'ing in the last two weeks than in the last three years and it's a lot of fun!</p>

Schizophrenik
06-11-2010, 01:19 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p>Greetings,</p><p>In regards to the reward tokens for participating in the Warfields...it is NOT a bug. </p><p>The focus is for PvP to take place, the changes to the Most Wanted Poster benefit those players that are seeking to fight during the event and maximize their token rewards through the completion of writs.  </p><ul><li>The amount of writs has been raised on the Most Wanted Posters.</li><li>The reuse time has been cut in half.</li><li>You can use it while in PvP Combat</li></ul><p>All changes that make the participation in the Warfields a bonus to the primary goal of being able to engage others in Open PvP.   Players now are encouraged to move around the various instances of Commonlands and Antonica in order to engage in more fights, rather then to flood the zone to get the tokens for a win you did not contribute to.   The point is that those concerned with the loss of 10 tokens are not looking at the gain of 100 tokens that can be obtained by engaging players in Open PvP should you actively seek out the fights.</p><p>This is not saying that win/loss is no longer important.  It still is and each win or loss still remains a good way for me to add more rewards in the future.   Do not be surprised should you find a reward based on your wins, it could happen!   </p><p><span style="color: #3366ff; font-size: large;">Olihin</span></p></blockquote><p>Its not the number of tokens that we care about... well I care about. I was all about even rewards, I have no issue with that. What I have an issue with is you have compleatly taken out any reason for Q's or Freep's to even go out and participate in them.  When I went out today I expected/hoped to see a few things.</p><p> I was hoping that the reward would have stayed the same at 15 tokens... 30ish gold.. and status. Reason being, even the freeps cant pass up on 15 free tokens and the chance to compleate 3 or 4 writs.  All these freeps are whining about population number and they can not get enough tokens to get the gear .. thus they are falling behind.. blah blah..ect .. ect..... 15 tokens plus 3-4 writs compleated would go a long way to catching up.</p><p>What did I find.. no freeps.. boring as usual and yes people were camped out on the docks waiting for thier easy tokens (I have a great idea to fix that by the way). There was NO pvp... all I want is good.. lag free... competative .. rewarding PvP. Warfields was a HUGE step in the right direction.. just needed some tweeking... now.. its just blah.</p><p>Ok enough complaining by me.. now I offer some ideas....</p><p>1) Make the warfields/pvp faction based to qeynos/freeport..... meaning make the merchants a new faction to each city... every pvp kill and every warfields participated in give faction to those brokers. Start with the minimum to be able to purchas from them .. then make different tiers, each tier the items get cheaper. To keep people pvping make the faction degrade over time.</p><p>2) Warfields need to be tier based.. if for no other reason than to lower the lag issues. Second it would encourage people to make lower tierd toons to pvp with. As I have mentioned before you can run the Warfields every hour in each zone at the same time... just make them a tier based event... all you would have to do is make it to where the guardians could not be damaged by anyone not in that tier. Rotate them and you have 2 hour gaps per tier... plus like I said would encourage people to make lowbies to pvp with also... would really get pvp hopping on this server again.</p><p>3) Flag issues .... to keep people from just sitting around doing nothing make the flag a perminate fixture. Only the end of the event .... or one of the following would make it fall off. If you are in immunity for more than 1 min the flag falls off. If you evac .. the flag falls off. If you have not reported to a tower or have been engaged in pvp combat in the last 2-3 mins the flag falls off. If you zone out... the flag falls off.</p><p>4) Make the towers spawn in random locations, this would keep people from just mobbing one location and then the next.. ect. In Ant and Cl they are big enough it would take a couple of mins to locate them... Matter a fact.. eliminate the towers, just use multiple guardians, give them a Hp boost and the idea becomes a "locate" and protect/destroy. If you want to make it really interesting, make the guardians spawn heroic mobs to protect it. They spawn over and over untill the guardian is destroyed.</p><p>5) Also introduce a "Limited time only" Items on the broker. Every month offer a new PvP item on the broker available to those with the highest faction and make them CRAZY expensive. They can be something like 2000 tokens, 2 million status, and 25p also only available in limited quantities or time .. say like 1 day or 1 week. The item would have to be very very attractive,but, this would also keep people PvP'ing once they have all the gear they want. Nothing worse than getting all these tokens and having nothing to spend them on. They can be things like gear, potions, mounts, even house items that give temp buffs or something.</p><p>6) Come up with a "Guild" reward system. Creating guild comp. would be another fantastic way to get PvP hopping again. You can make weekly/monthly even yearly rewards for the guilds who have the most pvp kills. It can be something like a PvP buff that every member in the guild gets ... and they only keep it as long as they keep thier spot as top PvP guild in each faction. Can even be simple as appearance items.. a special really kick butt looking set of appearance gear.</p><p>I am sure some of these ideas would create other issue.. but one thing is for sure .. pvp would be at a all time high.</p><p>Yes I also know that what I am suggesting would take a lot of effert and probably money on SoE's part, but, I assure you the reward and the exitement on the pvp servers would be off the charts.</p><p>You can take those.. mix them in with "special" rewards and have a kick butt system in place.</p>

Jesters
06-11-2010, 02:09 AM
<p>I really only have one question.     <strong>WHAT'S THE INCENTIVE TO KILL THE TOWERS?</strong></p><p>Why even have the towers there if all you really want us to do is pvp against each other? Take out the battlegrounds option from pvp servers and BAM people that want to pvp will go to openworld since instanced pvp would be gone.</p><p>Well if taking BG's out isnt an option then make each tower downed count as a player kill, if your a Q in commonlands and a tower is removed then you get a +1 on your writ kill count or something</p>

Edgard
06-11-2010, 03:44 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I really only have one question.     <strong>WHAT'S THE INCENTIVE TO KILL THE TOWERS?</strong></p><p>Why even have the towers there if all you really want us to do is pvp against each other? Take out the battlegrounds option from pvp servers and BAM people that want to pvp will go to openworld since instanced pvp would be gone.</p><p>Well if taking BG's out isnt an option then make each tower downed count as a player kill, if your a Q in commonlands and a tower is removed then you get a +1 on your writ kill count or something</p></blockquote><p>That is probably the stupidest idea I've read so far.</p><p>Think about it: LAG-FREE PvP or Lagtastic Lagafen</p><p>hmm ? Obviously sony will never buy new servers because they think they are "good" enough, but it's obviously not the case <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Edgard
06-11-2010, 05:36 AM
<p>Ok so, after thinking this over with some guildies, why the hell would we do warfields? they are up every what.. 1 hour ~ ish ? </p><p>Win or lose, 5 tokens.</p><p>Seriously, what would be the point? this does not promote pvp in any way. It actually lowered the amount of people that show up, fact.  Not to mention you can just afk anywhere in the zone and still get 5 tokens, win or lose. </p><p>Like Paill said, and I think it's safe to say that this is probably the best idea in this post; Make pvp writs give double tokens in warfield zones. </p><p>Honestly Olihin, you guys need to find something to fix this whole pvp mess that you guys created <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>ps: Buy new game servers so we can have a non-laggy pvp experience for once.</p><p>pps: LOL get this: Warfields has been broadcasted for Commonlands. So I head out to CL and no towers are up, so this means that the towers would be up in CL2 but.. now that no one shows up to increase the zone cap, CL2 does not appear on the port list ! Bahahahaha lolsony</p>

baldwinboy3
06-11-2010, 10:05 AM
<p>Open World pvp ws great untill the recent attempt to fix WF! Now I find one or two players in my tier of 25-45 to attackfuring the WF. Only time there is more than one target is a raid x2 of them.</p><p>the system needs to be put back the way it was with 10-15 tokens for winning wf (not sure on amount i never won as a FP) and 5 for losing. This is a good risk factor for going out and doing the wf.</p><p>I am a FP lvl 35 and locked for pvp and I dont really care to lose at WF's all the time because i am out numbered, I just have fun with the open world pvp. Please put back the tokens 15 to 5! I am just now getting all the tokens i need to have my pvp gear and now no targerts.</p>

Arcanias
06-11-2010, 01:07 PM
<p>Why not just make Warfields a timed event that counts the average pvp kvd ratio for each side, winners get 15 tokens, losers get 5.  This will reward the faction that is more efficient, regardless of the numbers.  So if Qeynos has more numbers, gets more kills, but suffers heavy losses, they could lose because their overall kvd ratio was lower than Freeports.  </p>

Neskonlith
06-11-2010, 01:07 PM
<p><span style="color: #ff0000;">The WF event could offer 500 or 5000 Tokens for winning, and still it will not help Freeport players gear up since Qeynos most often wins WF through use of innovative strategies to bypass zone pop cap lockouts.  What good is an improved winning reward for an outnumbered team that is playing against a stacked deck?  </span></p><p><span style="color: #ff0000;">Just think of how it might have worked out differently if players had placed more emphasis on enjoying open-pvp, rather than finding more ways to bypass WF restrictions to produce huge advantages that trivialize the event.</span></p><p><span style="color: #ff0000;">Add in the lag for the icing on that cake, and you'll see why open-pvp is losing its lustre.</span></p>

Trandom
06-11-2010, 02:30 PM
<p>The 5 token reward for winning or losing a WF is the worse idea so far.  Antonica WF were boring enough to get 15 tokens and hope a few freeps would actually show up to fight but now there is no reason to show up.  Until there is something in the game that rewards you for winning there is no incentive to even try anymore. </p><p>The 20 count on posters and 5 minute reuse is a good step my only concern there will not be any freeps out to kill.</p><p>I will be out trying this more this weekend to hope it works becuase I hate BG's but they are starting to look like a better idea for time spent again.</p>

Vymm
06-11-2010, 02:51 PM
<p>Hard cap the zones.. Allow 50 from each faction in or something and then lock it down. We have already seen they can run multiple WF at same time so do it. </p>

Edgard
06-11-2010, 04:45 PM
<p>what vymm said ^^^^^^^^^^^</p><p>also, make if it the zone cap is reached, even if people invite other people they can't join. And if they're going to try and zone-hop to get tokens for the other zones well, make it so they can't.</p>

Drec
06-11-2010, 05:26 PM
<p>I'm actually going to congratulate the Dev team in on the recent changes. With rewards at a mere 5 tokens win or lose.. no gold and very little status it has caused people to not want to participate and show up at the warfields.</p><p>Infact, I'm no longer using my Q' alt to farm the free tokens now..  I can actually stay on my FP toon and hang out at the tower near WFP gate and watch it burn. Why? Because the lag has actually gone down.. less Q's are showing up to lag out the zone which means I don't have to sit on the dock hoping the zone or my pc doesn't crash.</p><p>So I spend my afternoons chillin out at the towers roasting marshmellows waiting for the raid of Q's that did show up to kill off the 4 towers so i can collect my tokens and go back to whatever quest I was workin on. (Freeps still for the most part don't bother showing up)</p><p>So what has really changed?  I'm still waiting around collecting free tokens for doing nothing. I'm just stickin with my FP toon and I'm able to hang out at the tower without getting lagged out to all hell. I guess I could pvp but that doesn't really happen.. maybe the occasional grey will attack me thinking they might get a leech kill off me.</p><p>Speaking of grey leechers... why is it that they can attack a red freely.. get credit for the leech if we get killed by the opposing faction of an appropriate level but we get nothing for killing them? Now I don't care that we can't attack a grey whenver we want.. that's fine and understandable.. but if they are willing to attack us because they know they are guaranteed a reward for someone else killing us then who's to say we can't be rewarded pvp credit for "successfully defending" ourselves against that grey leecher?</p><p>*cough* get rid of fame/infamy decay and bring back the old fame system...</p><p>Anyhow I got side tracked....</p><p>Warfields.....   pity... it was a great idea and can still be saved. You up for it SoE?? Common I'm rooting for ya here. Giving ya the credit the concept deserves.</p>

Jesters
06-11-2010, 08:43 PM
<p><cite>Vymm wrote:</cite></p><blockquote><p>Hard cap the zones.. Allow 50 from each faction in or something and then lock it down. We have already seen they can run multiple WF at same time so do it. </p></blockquote><p>i would agree but what happens when you have a majority of lvl 30 players defending and majority of lvl 90 players attacking?</p>

max.power
06-12-2010, 05:56 AM
<p><cite>Vymm wrote:</cite></p><blockquote><p>Hard cap the zones.. Allow 50 from each faction in or something and then lock it down. We have already seen they can run multiple WF at same time so do it. </p></blockquote><p>So what you want is another Battleground? Objectives on a map with a set amount of players? <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>And what should happen if there are already 50+ of one faction in the zone when the event starts? Kick the last that have zoned in to character select?</p><p>Sorry Vymm, your intensions are good but limiting the number of players for an <strong>open world</strong> PvP event is not the way to go. SOE should disable Warfields until they've found a way to handle 50+ players in one zone lag free, be it a software or hardware upgrade.</p>

Toxek
06-12-2010, 06:36 AM
<p>Ok hard caps sound ok, but if you are gonna do it? then maybe look at instances. like BG but the call goes out and you hit the bell to an empty Ant or CL with nothing but the 4 towers, no npc's no nodes. just WF!Make them cap by lvl? no more greys? every 10 lvls there is an instanced WF! If your 80 then you go to the 89 and under like the BG?by having them as instanced zones instead of fully open you will cut the lag on all but the 90 zones and you might inspire people to do more than getting flagged and sitting on the docks?as a side note you could make being flagged be like being carnaged and there being no safe place to AFK for your 5 tokens?</p><p>and please make it worth our time. I mean come on 5 tokens for sitting there? not one of your better ideas guys!</p>

Kota
06-12-2010, 09:29 AM
open world pvp is, and always has been a gank/leech/zerg cycle. it's never gonna be right. ppl aren't happy unless it's raining tokens. but yeah, there is no reason to put any effort into the wf now. i've noticed less Q's showing up for them too. good news for the fps i guess.

Earthshine
06-12-2010, 10:46 AM
<p>I remember when the incentive to pvp was to simply go out and play the game. When we could level lock at any tier and farm rares and zones for better gear. The only risk/reward we had was fame loss and despite complaints about that causing people to run from pvp it actually caused more to seek it than avoid it altogether.Used to be alot of fun farming rares for spell/gear upgrades not knowing if the enemy was just around the corner. Now I just harvest stuff to sell on broker and Im not worried about going afk to grab a sammich or watch cartoons because I know when I come back in an hour I will still be right where I was alive and well. Hell, even if someone did come along and get a writ update it wouldnt matter cos Im not losing anything from it (except maybe a crappy treasured item and a few gold).Nice that they decided to bring level locking back but the damage is already done. Why go out and farm rares or zones like RoV or RE when we have free BG gear and a research assistant? People used to play the game from tier to tier to experience the game, and most of the time PvP just happened.Bringing back the level lock is SoE admitting that it was a bad decision to remove it in the first place. Now matter how you spin it, the only people crying about getting rolled in t2 were the ones who probably should not be playing on a PvP server. And Im not just talking about t2, but t3, t4 etc... I know alot of us remember farming runnyeye or solo hunting harvesters in ferrot. AND IT WAS FUN, ALL THE WAY UP TO ENDGAME. Im sorry but, BG's and Warfields should have been a blue server only option (like /duel). People used to PvP for one reason only: FUN. Whats fun about sitting in immunity botting tokens? or having so much lag that you cant even tell if you cast a spell? Before the zone cap there was even lag on Vox. Now, there isnt any lag- or people in the zone. How can you call 50 people in a zone a "WAR"? Rotating hot zones every 2 hours isn't a war, its a schedule.</p><p>It used to be a "war" in just about every tier in just about every zone at any given time. Those days are long gone.</p>

Kota
06-12-2010, 06:05 PM
pvp server needs /duel

Edgaard
06-12-2010, 07:02 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>pvp server needs /duel</blockquote><p>+1</p><p>And if a dev says "Oh well there's the arena.." Yea, no.</p>

zyllith
06-12-2010, 09:51 PM
<p>So, this is the first weekend with the token nerf ... I've been doing WF's on CL and Ant from pretty much Fri PM (when Olihin was on) until now, I'd say 8 CL's and 5 Ant's ...</p><p>Lag is no longer a problem!  That's because the WF's are quiet as a tomb.  The Q's stay home because it's not worth showing up for 5 tokens and some status, win or lose.  With no swarm of Q's there aren't the lowbie freeps working the crowd, so other than the assorted group that rolls through (and rolls my toons, sigh) the FP's are staying home as well.  There are some 90th Q's that show up to burn down the towers but I think that's mainly to pass the time -- I even saw a CL warfield complete for the FP's, that's a first!</p><p>(sigh)  Meanwhile, it's almost impossible to find a Ganak that is running, so even the BG's are less than fun ... think I'll go find something to harvest somewhere ...</p>

Kota
06-12-2010, 10:40 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>pvp server needs /duel</blockquote><p>+1</p><p>And if a dev says "Oh well there's the arena.." Yea, no.</p></blockquote><p>we need duels, and we need the arena fixed to work like pvp.  for like, group duels.  duels could even work between factions really.  i suggested this a long time ago btw.  give the /duelers a no-treasure flag or something, and if any outside pvp happens it breaks the encounter and normal rules go into effect.  let's do this.</p><p>toughguy001: " i'll pwn your fase off!"</p><p>toughguy078: "no wai i'll pwn you into the ground!"</p><p>/duel</p>

Edgaard
06-12-2010, 11:50 PM
<p><cite>zyllith wrote:</cite></p><blockquote><p>So, this is the first weekend with the token nerf ... I've been doing WF's on CL and Ant from pretty much Fri PM (when Olihin was on) until now, I'd say 8 CL's and 5 Ant's ...</p><p>Lag is no longer a problem!  That's because the WF's are quiet as a tomb.  The Q's stay home because it's not worth showing up for 5 tokens and some status, win or lose.  With no swarm of Q's there aren't the lowbie freeps working the crowd, so other than the assorted group that rolls through (and rolls my toons, sigh) the FP's are staying home as well.  There are some 90th Q's that show up to burn down the towers but I think that's mainly to pass the time -- I even saw a CL warfield complete for the FP's, that's a first!</p><p>(sigh)  Meanwhile, it's almost impossible to find a Ganak that is running, so even the BG's are less than fun ... think I'll go find something to harvest somewhere ...</p></blockquote><p>The thing is with sony is that, instead of trying to please both sides, they just poop on both sides</p>

Eboncross
06-13-2010, 01:46 AM
<p><cite>Vymm wrote:</cite></p><blockquote><p>Hard cap the zones.. Allow 50 from each faction in or something and then lock it down. We have already seen they can run multiple WF at same time so do it. </p></blockquote><p>You guys will have nothing but greys in a zone locking it down for your side. Careful of what you wish for.</p>

Earthshine
06-13-2010, 11:07 AM
<p><cite>[email protected] wrote:</cite></p><blockquote>pvp server needs /duel</blockquote><p>How exactly will /duel help PvP servers in any way? Do we really need another reason to NOT go out and actively seek PvP?The only way to save this situation imho is:1. Reintroduce fame/imfamy loss</p><p>2. Make BG gear BG ONLY and make PvP gear PvP only (or disable BG on Pvp, this really is hurting active PvP)</p><p>3. Allow (free) transfers from PvE to PvP only, not vice versa</p><p>4. Leave token writs as is (took a year to get it right, and it was something the majority supported)</p><p>5. Leave level-locking as is, and/or bump the minimum level to Pvp to lvl 20</p><p>6. SCRAP WARFIELDS - Good intention with unintended results. What we have in reality is a token bot leech fest. What fun is standing around to get rewarded for doing nothing? It was ALOT more fun hunting from zone to zone when there were other players in every tier playing the game as intended.</p><p>In order to achieve a desired expectation you need the right incentive. Free gear isn't where its at. We want the thrill of the hunt, the glory of the win, and the sting of defeat.Please bring back what made PvP an exhilarating experience. It will take time but eventually the wounds will heal.</p>

Drec
06-13-2010, 01:50 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>The only way to save this situation imho is:1. Reintroduce fame/imfamy loss</p><p><span style="color: #ffcc00;">Revert it back to the old fame/infamy system.</span></p><p>2. Make BG gear BG ONLY and make PvP gear PvP only (or disable BG on Pvp, this really is hurting active PvP)</p><p>3. Allow (free) transfers from PvE to PvP only, not vice versa</p><p><span style="color: #ffcc00;">Even if they do this.. SoE will want your money.</span></p><p>4. Leave token writs as is (took a year to get it right, and it was something the majority supported)</p><p>5. Leave level-locking as is, and/or bump the minimum level to Pvp to lvl 20</p><p>6. SCRAP WARFIELDS - Good intention with unintended results. What we have in reality is a token bot leech fest. What fun is standing around to get rewarded for doing nothing? It was ALOT more fun hunting from zone to zone when there were other players in every tier playing the game as intended.</p><p><span style="color: #ffcc00;">Warfields could still be salvaged... give it a chance</span></p><p>In order to achieve a desired expectation you need the right incentive. Free gear isn't where its at. We want the thrill of the hunt, the glory of the win, and the sting of defeat.Please bring back what made PvP an exhilarating experience. It will take time but eventually the wounds will heal.</p></blockquote><p><span style="color: #ffcc00;">Pretty much what he said. Pvp is just not the same anymore. It has gone down hill in a very bad way. The biggest turning point I think was the introduction of fame/infamy decay. I felt pressured that I had to pvp no matter what to keep a title. And with trying to maintain titles on more than one toon it proved to be extreamly time consuming and unreasonable.</span></p>

Edgaard
06-13-2010, 02:09 PM
<p>Sony messed up pvp when they did that big LU with lavastorm and stuff, what were you thinking sony <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Kota
06-13-2010, 11:24 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>pvp server needs /duel</blockquote><p>How exactly will /duel help PvP servers in any way? Do we really need another reason to NOT go out and actively seek PvP?The only way to save this situation imho is:1. Reintroduce fame/imfamy loss</p><p>2. Make BG gear BG ONLY and make PvP gear PvP only (or disable BG on Pvp, this really is hurting active PvP)</p><p>3. Allow (free) transfers from PvE to PvP only, not vice versa</p><p>4. Leave token writs as is (took a year to get it right, and it was something the majority supported)</p><p>5. Leave level-locking as is, and/or bump the minimum level to Pvp to lvl 20</p><p>6. SCRAP WARFIELDS - Good intention with unintended results. What we have in reality is a token bot leech fest. What fun is standing around to get rewarded for doing nothing? It was ALOT more fun hunting from zone to zone when there were other players in every tier playing the game as intended.</p><p>In order to achieve a desired expectation you need the right incentive. Free gear isn't where its at. We want the thrill of the hunt, the glory of the win, and the sting of defeat.Please bring back what made PvP an exhilarating experience. It will take time but eventually the wounds will heal.</p></blockquote><p>1. they got rid of fame because it was making ppl hide and evac on sight to avoid losing fame</p><p>2. bg had so very little to do with the decline of pvp.  look how pvp is dying off now that it isn't raining tokens in wf anymore.  bg isn't even a factor.  ppl were flooding zones for open pvp and bg's were still up.</p><p>3-6 meh</p><p>the problem with pvp is the players.  might as well face it.  the wf token nerf just proves it.  when it was raining tokens, ppl would be out in cl pvp'ing all the time.  now, some ppl show up to knock the towers down and then call home.</p><p>oh and btw,  /duel would just be fun.  some of us still try to get some of the F word out of eq.</p>

Cloakentuna
06-13-2010, 11:36 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Sony messed up pvp when they did that big LU with lavastorm and stuff, what were you thinking sony <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>They screwed the PvP pooch long before that.</p>

zyllith
06-13-2010, 11:55 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>1. they got rid of fame because it was making ppl hide and evac on sight to avoid losing fame</blockquote><blockquote><em>Yep, I remember that ... but on the other hand it gave people a tangible reward for engaging in PvP which is what SOE is attempting to do with WF's.  I would suggest returning fame, *but* give people the option to hide the title.  That will cut down on the "see and evac" crowd yet allow the fame-hunters to get that "general" title.  Keep the decay, keep the AFK autologout as well</em></blockquote><blockquote><p>2. bg had so very little to do with the decline of pvp.  look how pvp is dying off now that it isn't raining tokens in wf anymore.  bg isn't even a factor.  ppl were flooding zones for open pvp and bg's were still up.</p><p><em>WF needs to have a tangible reward for success or failure rather than a participation award.  The fact that there are more Q's available to do the winning is regrettable but not something that can be balanced very evenly *except* through a random-distribution like I suggested a few days ago.  But again, tangible rewards rather than attendance tokens or people just won't show up.  I've been playing WF's all weekend, day and night, and even though there are times when there are nice crowds on the whole it's off at least half from last weekend.</em></p><p>the problem with pvp is the players.  might as well face it.  the wf token nerf just proves it.  when it was raining tokens, ppl would be out in cl pvp'ing all the time.  now, some ppl show up to knock the towers down and then call home.</p><p><em>That's correct!  People fundamentally don't like to lose, and they like the idea they can use something to *not* lose.  When WF was raining tokens people would go out and gear up so that the next time maybe they would *not* lose -- and so you had a bunch of people in WF's that you just wouldn't normally see.  Perhaps it would be useful to make some of the PvP charms, potions and totems buyable with tokens -- that way a player who may have gotten whacked in a WF will have enought tokens to buy a pumice stone so that next WF they can maybe not get whacked.  Bottom line, people fundamentally like to have the illusion that with maybe a better piece of gear or a potion next time they can win the fight or they just won't participate.  Look at open world PvP prior to the token rains -- 95% of the population had MC and would get slaughtered by the 5% that had PvP gear and so the 95% avoided PvP at all costs.  It's only when the 95% had a method to get the PvP gear that they started coming out ... and with the rain ending that method is no longer there, so the 95% go back to avoiding PvP ...</em></p></blockquote>

Earthshine
06-14-2010, 01:07 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>pvp server needs /duel</blockquote><p>How exactly will /duel help PvP servers in any way? Do we really need another reason to NOT go out and actively seek PvP?The only way to save this situation imho is:1. Reintroduce fame/imfamy loss</p><p>2. Make BG gear BG ONLY and make PvP gear PvP only (or disable BG on Pvp, this really is hurting active PvP)</p><p>3. Allow (free) transfers from PvE to PvP only, not vice versa</p><p>4. Leave token writs as is (took a year to get it right, and it was something the majority supported)</p><p>5. Leave level-locking as is, and/or bump the minimum level to Pvp to lvl 20</p><p>6. SCRAP WARFIELDS - Good intention with unintended results. What we have in reality is a token bot leech fest. What fun is standing around to get rewarded for doing nothing? It was ALOT more fun hunting from zone to zone when there were other players in every tier playing the game as intended.</p><p>In order to achieve a desired expectation you need the right incentive. Free gear isn't where its at. We want the thrill of the hunt, the glory of the win, and the sting of defeat.Please bring back what made PvP an exhilarating experience. It will take time but eventually the wounds will heal.</p></blockquote><p>1. they got rid of fame because it was making ppl hide and evac on sight to avoid losing fame</p><p><span style="color: #ff0000;">The old fame/imfamy ruleset provided risk and reward. PvP has only gotten worse since its removal. And, for some reason people STILL run to avoid death, only now its to prevent a writ update or the simple fear of losing. What has changed? The only difference is the risk/reward factor.</span></p><p>2. bg had so very little to do with the decline of pvp.  look how pvp is dying off now that it isn't raining tokens in wf anymore.  bg isn't even a factor.  ppl were flooding zones for open pvp and bg's were still up.</p><p><span style="color: #ff0000;">BG's had nothing to do with the decline of PvP. But, their existence isn't exactly promoting open-world conflict. </span></p><p><span style="color: #ff0000;">PvP isnt dying off because it stopped raining tokens, it died off a long time ago when SoE decided to dictate people's playstyle by removing fame loss and level locking.</span></p><p><span style="color: #ff0000;">People werent flooding zones for PvP, they were flooding zones for FREE TOKENS!</span></p><p>3-6 meh</p><p>the problem with pvp is the players.  might as well face it.  the wf token nerf just proves it.  when it was raining tokens, ppl would be out in cl pvp'ing all the time.  now, some ppl show up to knock the towers down and then call home.</p><p><span style="color: #ff0000;">The problem with PvP isn't the players. Its SoE taking the sense of risk and danger (fame loss) away from the players and then taking the rewards (exclusive gear for PvP servers, and the recent token nerf) away to leave us with one option to engage in PvP, namely Battlegrounds.</span></p><p>oh and btw,  /duel would just be fun.  some of us still try to get some of the F word out of eq.</p><p><span style="color: #ff0000;">You can /duel in your guild hall. What would be fun is PvP the way it used to be. The only thing Warfields prove is that there are still enough players who play this game to lag out a zone. </span></p><p><span style="color: #ff0000;">The best part about open world PvP is not knowing what to expect when you leave the city walls. </span></p><p><span style="color: #ff0000;">Having a schedule that dictates my activities or participation for a reward based on time-invested is not PvP, its a job. Except, I never got paid for standing around with my thumb up my (radio edit) </span></p><p><span style="color: #ff0000;">To quote someone I know when asked to join a warfield group, "Ill pvp when I want to, not when SoE wants me to"</span></p></blockquote>

Kota
06-14-2010, 01:36 AM
i distinctly remember pvp increasing in tempo when they got rid of fame loss. first, when they made a loss/gain range. back in the very beginning when you could gain/lose from anyone, it was EvacQuest. when they made the range, it got better. less evaccing etc. ppl got even more bold when fame loss went away completely. fame is bad. really. ppl talk about risk and reward but when you look past all that crap it just makes ppl scared to leave immunity. bg's are a good thing. instead of wandering around hoping i come across a pvp fight i can Q up and get into a fight. a lot of ppl, me included want to pvp when we set out to pvp. we don't like running around for 20 minutes to get in 1 little fight. bg gives us options. it's better fighting than the /80-89 omg need heeeeelp at wfp zerg-leech farm too imo. the problem is the players. no matter how you slice it. yeah ppl showed up for 15 tokens ata time, but they still pvp'd like all day. so yeah, without the constant rain of tokens, the ppl have decided that it isn't fun or worth it to go pvp. no, you can not duel in your guild hall. in reply to your quote: yeah you can go pvp when you want to, but that doesn't mean any of your opponents are gonna pvp when you want to. i keep hearing about how great fame was, but it just wasn't. back in the day, when i got dreadnaught, i could hardly find a fight. ppl just ran from my title for fear of losing fame. eq pvp is already a track meet w/o fame loss. the big cluster funk zerg pits point out the higher titles too. the higher title ppl can typically be seen out the out-skirts of the zerg, hitting the ppl they can get fame from with range attacks, and lurking far enough back that they can get away if things go south and they might actually lose fame. i do not support this kind of chicken spit fame humping. i drafted a rank system that i think would work great and make ppl want to fight. maybe i'll go find it.

Kota
06-14-2010, 01:44 AM
how about a rank system ? 10 ranks: rank 1: only say 5 ppl per faction can have it rank 2: like 15 ppl can have it rank 3: more rank 4: more rank 5: more rank 6-10: unlimitted, these ranks are gained after getting so many kill points killing a rank 1 is worth 100 kill points. kill a rank 10 and he's worth 10 points. etc. once you aquire enough points to rise above rank 6, it becomes an ongoing race. ie: only 5 ppl rank 1. the top 5 point holders are rank 1. no point/rank/fame decay. but, if you get passed up in points, you drop a rank. too easy. rough draft complete. also, if 2 ppl kill a rank 1, they split the points. 50 pts per. if 3 ppl kill a rank 1, 33 pts per. round down to the nearest number.

Earthshine
06-14-2010, 03:15 AM
<p><cite>[email protected] wrote:</cite></p><blockquote>i distinctly remember pvp increasing in tempo when they got rid of fame loss. first, when they made a loss/gain range. back in the very beginning when you could gain/lose from anyone, it was EvacQuest. when they made the range, it got better. less evaccing etc. ppl got even more bold when fame loss went away completely. fame is bad. really. ppl talk about risk and reward but when you look past all that crap it just makes ppl scared to leave immunity. bg's are a good thing. instead of wandering around hoping i come across a pvp fight i can Q up and get into a fight. a lot of ppl, me included want to pvp when we set out to pvp. we don't like running around for 20 minutes to get in 1 little fight. bg gives us options. it's better fighting than the /80-89 omg need heeeeelp at wfp zerg-leech farm too imo. the problem is the players. no matter how you slice it. yeah ppl showed up for 15 tokens ata time, but they still pvp'd like all day. so yeah, without the constant rain of tokens, the ppl have decided that it isn't fun or worth it to go pvp. no, you can not duel in your guild hall. in reply to your quote: yeah you can go pvp when you want to, but that doesn't mean any of your opponents are gonna pvp when you want to. i keep hearing about how great fame was, but it just wasn't. back in the day, when i got dreadnaught, i could hardly find a fight. ppl just ran from my title for fear of losing fame. eq pvp is already a track meet w/o fame loss. the big cluster funk zerg pits point out the higher titles too. the higher title ppl can typically be seen out the out-skirts of the zerg, hitting the ppl they can get fame from with range attacks, and lurking far enough back that they can get away if things go south and they might actually lose fame. i do not support this kind of chicken spit fame humping. i drafted a rank system that i think would work great and make ppl want to fight. maybe i'll go find it.</blockquote><p>Back then there was an atmosphere in which pvp could happen at anytime anywhere, and whatever arguement you can make against it, there is a counter arguement for it. Fact is, there was alot more PvP then as opposed to now, and alot of people left the game once the change, combined with the removal of level locking, was implemented.</p><p>The real problem is that there is no incetive to PvP when you can queue up a BG and get the same rewards. Warfields are nothing more than an open world BG on a schedule. That is not my idea of fun PvP. There is no sense of danger or anxiety brought about by "the fog of war". It's just a mindless mosh pit of stupidity involving the killing of statues to get free tokens. Once the event is over, regardless of wether you get 5, 15, or 100 tokens, everyone leaves.</p><p>YES, YOU CAN DUEL IN THE GUILD HALL</p><p>And I would rather chase down evaccers, run from a full group to save my hunter title, and get ganked while harvesting than be hand fed tokens all day. But I guess thats just me...</p>

Kota
06-14-2010, 02:01 PM
<p>just tried to duel in guild call.  didn't work.most of the ppl that talk about how good pvp used to be, refer to the kos days. <span style="text-decoration: underline;"><em><strong> back then you KNEW where the pvp was.  you could camp spires, because you KNEW they enemy was going to kos, and the spires were the only way to get there.  or you could go to kos and island hop. </strong></em></span> which was turrible imo.  now, the world is a lot bigger, and you have any number of ways to travel around and completely bypass pvp.  ppl don't have to use guild rally banners, vet calls, ports, coh, etc, but they choose to. </p><p>the world is just too big.  we need a focal point for pvp.  ie wf's.  you don't have to go to the wf's.  you can keep on doing what you're doing and maybe run into someone to fight in the 10 seconds a day you actually spend on the groud in open world.  i mean not flying on those disks.  you can flag anywhere, and port just about anywhere.  so yeah open world pvp is gone.  may as well accept it.</p><p>bg's are perfect for those of us that don't thave the time or ambition to spend 10x the amount of time looking for a fight than you spend fighting.  besides, one of the biggest gripes back in kos was the lack of fair fights.  no 6v6's.  etc.  you can at least get an even number of ppl per team in bgs.  most of the time i mean.  you can get shafted on group makeup but that's open world pvp too.  or you can make your own groups and bypass that shaft, just like open world pvp. </p><p>i salute the devs for this latest attempt to make nagafen happy.  if you think about it from a business perspective, everything they do is to try to appease the crowd and maintain the most subs.</p><p>l'm tired of ppl running away so much to hug their titles-<em><span style="text-decoration: underline;"><strong>BAM FAME LOSS NERFED AND LATER REMOVED</strong></span></em></p><p>i'm new to the server/game, and i wanted to try pvp, but i keep getting killed by these lvl locked over-clocked over geared ppl while i try to harvest so i can get better gear.  this guy killed me 17 times and he makes stupid pet named involving the word 'noob' and corpse humps me-<span style="text-decoration: underline;"><em><strong>BAM LVL LOCKING NERFED</strong></em></span></p><p>i wanna be able to lvl lock a toon and grief some undergeared new player 17 times while he tries to harvest so i can corpse hump him and /petname Manipwnyounoobfacewhosyourdaddynoobiamnoob-<span style="text-decoration: underline;"><em><strong>BAM LVL LOCKING IS BACK</strong></em></span></p><p>ETC</p>

Earthshine
06-14-2010, 04:30 PM
<p>right click on player select duel from dropdown, works in my ghall- but anyway</p><p>I understand your point of view regarding the way things have played out- my point is that in spite of all of its flaws PvP was 100 x better then than it is now- and I can't understand how anyone who played then doesn't see that.</p><p>If open world PvP is dead then what's the point of being on a PvP server? Warfields are an attempt at reviving open world PvP but its lack-luster. It's just another BG scenario.</p><p>And yeah, there were hot spots all over Norrath, mainly at the travel hubs and zonelines- but you never knew if you were going to find one or two people questing/harvesting or a full group ready to face hump your /ragequit corpse. There was more unpredictabilty and PvP was the natural result of playing on a PvP server. Warfields only try to force the situation and do not in any way provide a <span style="color: #ff0000;">predator/prey environment</span>.</p><p>People used to get mad and call out greifers and there was usuallly a quick response especially if it was within someones fame range. Remember minding your own business trying to do a quest, then getting rolled? It was usually followed by a /1 so and so lfg PVP!</p><p>The reason things changed is because of all the QQ, and there is no room for that in PVP. And from a business perspective, they lost a significant percentage of the player base when they nerfed fame and level-locking. What you see now is an attempt at repairing what they destroyed.</p><p>BTW, im not saying that BG/WF isn't fun. I have fun playing the game from all aspects. The bottom line is that the new pseudo-pvp we have now in no way compares to the adrenaline rush that used to be EQ2 PvP.</p>

Wytie
06-14-2010, 06:28 PM
<p>I just wish the only time you had pvp immunity was in your own city, 30sec after a death/evac, and 15sec after zoning...</p><p>thats it!</p><p>need to afk and do something, then log out, tired of getting greifed, go to another zone, wanta take a break, call home.....</p>

mrsma
06-15-2010, 02:25 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I just wish the only time you had pvp immunity was in your own city, 30sec after a death/evac, and 15sec after zoning...</p><p>thats it!</p><p>need to afk and do something, then log out, tired of getting greifed, go to another zone, wanta take a break, call home.....</p></blockquote><p>YES PLEASE!!!!!!</p><p>Implement this by the next update please !!!!!!!! Once out of your Guildhall / house = open season. </p><p>Make RED servers RED !!!!!!!!!! Not Blue/Red</p><p>Just try it out PLEASE</p>

Morogoth Drakul
06-19-2010, 10:07 PM
<p>my opinon on the current state of warfields:</p><p>warfields were ok at first. it got all the ppl into an area for a cause and then caused mass pvp for the time it lasted. it was a good idea.</p><p>warfields now though suck. the last update to them pretty much killed it for alot of the ppl that showed up for them. rewarding everyone equally was the worst thing they could do for warfields. whether you win or lose you still get 5 tokens. so now there is no reason to try to win or even go all the way out to the opposing factions field. just run out to your faction field, get buff, wait 30min...win 5 tokens. thats pretty much how it is on nagafen now. no one really tries to win since the last update.</p>

Neskonlith
06-20-2010, 04:28 PM
<p><cite>Morogoth Drakul wrote:</cite></p><blockquote><p>warfields now though suck. the last update to them pretty much killed it for alot of the ppl that showed up for them. rewarding everyone equally was the worst thing they could do for warfields. whether you win or lose you still get 5 tokens. so now there is no reason to try to win or even go all the way out to the opposing factions field. just run out to your faction field, get buff, wait 30min...win 5 tokens. thats pretty much how it is on nagafen now. no one really tries to win since the last update.</p></blockquote><p><span style="color: #ff0000;">You forgot to mention that you can only get the Tokens if you are lucky enough to be in the instance with Towers, so if you are locked out you need to cheat the lockout limit if you want access to the pvp and freebie Tokens... this often means that honest players are left with nothing while the exploiters prosper.</span></p><p><span style="color: #ff0000;">WTB a pvp game with integrity.</span></p>

AziBam
06-21-2010, 11:37 AM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p><span style="color: #ff0000;">WTB a pvp game with integrity.</span></p></blockquote><p>Good luck with that.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </p><p>Joking aside, I really don't think it's an integrity issue right now.  I think it's poor design.  I understand the instanced versions attempt to reduce lag but to only have a WF start in one of the instances is a bad idea.  Those should all be synchronized. </p><p>The instance lock should also be firm and capped by alignment to keep roughly equal numbers in the full instances.  Yes, Q's would end up having some instances nearly to themselves as there aren't enough Freeps to keep up but at least the full ones would be fair based upon numbers. They also need to fix the Antonica announcement.</p>

baldwinboy3
06-21-2010, 12:57 PM
<p>PvP issues are as follow:</p><p>The Issues!</p><p>1. Fame</p><p>2. WF's</p><p>3. Big World, small amount of Subs that are not RaFs.</p><p>4. Breaking combat/avoiding pvp. </p><p>5. BG's</p><p>6. QQQQ from all that pvp.</p><p>Ideas for Fixes (i know lots of people have ideas, these are ones i have heard and liked and some are my own).</p><p>1. Fame decay should be online once per day or decay from lack of getting fame and if you are getting it you dont decay. You kill someone in pvp you get fame, you die to someone in pvp you lose fame. A hunter should get more fame from killing a master title than a master title gets from killing a hunter (yes i know this is not currently in place but should be).</p><p>2. WF's are great but two major problems. lag and token reward vs risk. WF should be win WF get 15 tokens and lose get 5 like it orginally was. If  you say Qeynos outnumbers FPs too that is just QQQQ (note i only play fp side naggy). For the lag issues make CL 1, CL 2, CL 3 and ANT 1, ANT 2, ANT 3 and have them always up. CL 1 and ANT 1 is lvl 1-29, CL 2 and ANT 2 is lvl 30-59, CL 3 and ANT 3 is lvl 60-90 and each will spawn the WF in each cl 1, 2, and 3 then 2 hours later ant 1,2, and 3. if your not that lvl you cant ever go to the other zone period. this would get people to participate for the 15 tokens chance, also helps with greys leeching, and spread over 3 zones would help with lag. How is this bad?</p><p>3. EQ2 has grown over the years and is vastly bigger than when it came out. There has been some great content but.... this spreads out pvp really far and with all the travel things you miss a lot of pvp. That is all fine and dandy. Subs are low compared to any other time in eq2 (RaF does not count because people just use it for xp bonus). Not really much of a fix that i know of for this besides market better and get more players soe.</p><p>4. Breaking combat is so stupid on a pvp server. I play and inq mostly and even when on my ranger i cant keep people locked down and from breaking combat even if they come in and attack first. they just run. I really think that IN COMBAt run speed needs to be bard only and max at 10%. If you are the attacker or the ond being attacked (and not even attacking back) you should be put into in combat run speed and the amount of time you are in it is longer. Promote pvp and make us fight or go to pve server or just get rid of eq2 pvp. Evacs wont work or zoning if you are attacked in pvp untill someone dies or you break the longer combat timer that would be implemented. if you get evac off before ever being attacaked you can zone or evac. if you want pve go to pve server.</p><p>5. BG's are great and fun. Just wish you could trade klak tokens for ganak tokens, and ganak tokens for smugglers tokens at 1 to 5 ratio or something like that. so 5 klak tokens for 1 ganak token and 5 ganka token for 1 smuggler token. I only want to play  my inq and he is not lvl 90 and i have been trying for weeks to get in smugglers den and que up for 24 hours and never get in. I can not get access to that gear because of this. Please adjust this.</p><p>6. WE (me included) need to stop complaining so much. we are qqqq a lot.</p>

Cloakentuna
06-21-2010, 08:27 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>how about a rank system ? 10 ranks: rank 1: only say 5 ppl per faction can have it rank 2: like 15 ppl can have it rank 3: more rank 4: more rank 5: more rank 6-10: unlimitted, these ranks are gained after getting so many kill points killing a rank 1 is worth 100 kill points. kill a rank 10 and he's worth 10 points. etc. once you aquire enough points to rise above rank 6, it becomes an ongoing race. ie: only 5 ppl rank 1. the top 5 point holders are rank 1. no point/rank/fame decay. but, if you get passed up in points, you drop a rank. too easy. rough draft complete. also, if 2 ppl kill a rank 1, they split the points. 50 pts per. if 3 ppl kill a rank 1, 33 pts per. round down to the nearest number. </blockquote><p>Force Ranking System <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>

PeaSy1
06-22-2010, 04:27 AM
<p><cite>mrsmall wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I just wish the only time you had pvp immunity was in your own city, 30sec after a death/evac, and 15sec after zoning...</p><p>thats it!</p><p>need to afk and do something, then log out, tired of getting greifed, go to another zone, wanta take a break, call home.....</p></blockquote><p>YES PLEASE!!!!!!</p><p>Implement this by the next update please !!!!!!!! Once out of your Guildhall / house = open season. </p><p>Make RED servers RED !!!!!!!!!! Not Blue/Red</p><p>Just try it out PLEASE</p></blockquote><p>Its more of a <span style="color: #800080;"><strong><em>purple</em></strong></span> server imo</p>

EQ2Player
06-22-2010, 04:17 PM
<p>Please consider making the WF objective a small outpost / Tower + wall  near the city gates that can be held until the next Warfield. A semi-persistent objective would help make this less trivial, and provide a team goal besides the personal gain of 5 tokens. Think a little more DAOC.</p>

Nemas Ravenor
06-22-2010, 09:52 PM
What's really dead isn't just PVP.... it is the game itself. There is no challenge to anything anymore. Instances in SF haven't ever been challenging and the gear not worth the time it takes to do them, the raid content, even on hard mode has been pretty much cleared for a while and the PVP isssues are so well documented I won't bother commenting. It is time for Sony to go scorched Earth on this game. I'm talking real Biblical wrath of God type sh*t: Abraham killing Isaac, flood the entire planet, nail a guy to a hunk of wood and kill him because it's gotten that out of hand kind of stuff. Sony: Give us EQ3 and start over from scratch because this game has outlived itself.

baldwinboy3
06-23-2010, 09:57 AM
<p>i agree with above poster</p>

Kota
06-23-2010, 02:07 PM
<a href="http://stroppsworld.com/2009/05/31/everquest-3-contrarian/" target="_blank" rel="nofollow">http://stroppsworld.com/2009/05/31/...t-3-contrarian/</a>

Prophet629
07-09-2010, 08:41 PM
<p>First, i would like to honestly commend soe for attempting to improve pvp, and i think bg, wf are the right steps..To further improve WF, I think.. and i  could easily be reiterating someone elses posts ..</p><p>Game Play - Make a queue based on tiers(everyone can still participate at one time, but this will  just make it more organized and fair). Once Q gets relatively full, then start it.  yes.. just like bg, But in open world, and separated by factions (small bonus pts to lessar populated teams).  Every wf ive seen always capped the 100 people mark.  so people are participating regardless of how bad they think it is.  which ties into reward</p><p>Reward - this is a real issue..  incentives are a crucial to making this work.  right now really no incentives to fight, rather to zone in, and sit it out to collect 5tokens win or lose.. 10v5 tokens? much better. </p><p>Objective.. the 4 tower system is bleh.  smugglers den is my fav bg, and i think it can be effective in the open world.  Another idea? a simple one? death count? faction to be killed a number of times or the most in 20minutes losses? each zone  should have faction advantages.  One more idea..i always imagined this mmo war to be more coragueous like a scene from lord of the rings or something.. why not have it like that? invade a castle to capture something? use  strategically placed walls with hit points to funnel battles and so speedy toons cant run past other toons  to capture a flag?  </p><p>history - in other words a board with stats and accomplishments...after all fame (any kind faction individual group guilsd based fame)is nice and to me provides some satisfaction. </p>