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View Full Version : It's a flop.


Keys54
03-06-2010, 10:11 AM
<p>Damage is out of control, servers are completely unable to handle the load, and bugs upon bugs.  It was obvious the current team was not good enough to pull this off and time should have never been wasted trying.  Next time you get a big idea, make sure you're able to deliver on it instead of putting it in as a half-functional joke.</p>

Fluffyhairball
03-06-2010, 10:31 AM
This one just calls out for "someone got owned in pvp"

lollipop
03-06-2010, 10:49 AM
<p>Anytime you do something of the size there will be issues. Relaxe they are getting them fixed. Rothgar has been working almost around the clock.</p><p>I am thankful they "wasted" thier time trying. Even with all the bugs and messed up resists THANK YOU. BTW I had my toon poof on me.......so its effected me alot and I am still thankful.</p><p>Keep up the great work!</p>

bryldan
03-06-2010, 10:56 AM
<p>Major flop imho</p><p>Horribly unbalanced classes for pvp in this game.</p><p>The gear that you can buy from doing pvp should not be usable in pve PERIOD some of it is better than even raid gear which imho is a EPIC fail.</p><p>BUGS BUGS BUGS BUGS. I cannot even count the amount of bugs from this. It is one thing to have a few bugs but the kind of bugs that are being experianced and the detrimental effects of the bugs is what makes it such a epic fail.</p>

Ahlana
03-06-2010, 11:58 AM
<p>These have been the exact opposite of a flop to me, and judging by all the different people I see in there (actively participating even), seems like the same is true for many.</p><p>The majority are enjoying them (bugs aside) and even the ones that have been bugged, after being fixed go back to them. It is a nice change of pace and I am enjoying it.</p><p>I loved Warhammer though and their BGs and said the one thing Warhammer lacked that made it unplayable was a strong PVE side to go along with it... and EQ2 has that.. I think atm I enjoy EQ2 more now than I ever have and I thank the devs for that and know they will Iron out the kinks.</p><p>EDIT: And I can even "count" the bugs if their are too many for you</p><p>1) AA Loss and Level xp loss upon leaving BG (fixed)2) Research Assistant reset (fixed but people need to petition to get their proper time)3) People losing Equipment (possibly fixed, no issues since the "fix" but some are still waiting on gear)4) Match maker sucking (ie one team gets two healers and the other gets none, even in PUGs)</p><p>That is pretty much it, the other gripes are about precieved (and non-precieved) imbalances. Resist changes that affect PVP and a couple of bugs with Sorc AAs (being fixed soon) and Wards on certain gear proccing for more than they should do to stat changes and the way they work (which would be a bug with PVE not BGs in general).</p><p>So really not alot wrong with BGs bug wise and the few bugs their are/were are fixed or nearly fixed.</p>

Tehom
03-06-2010, 01:59 PM
<p>I've been delighted by battlegrounds, and everyone we've taken along on teams has had positive experiences too. We've had technical problems with getting stuck and so on, but once they get the stability handled I think battlegrounds will be a great diversion for a long time.</p>

Grumble69
03-06-2010, 02:17 PM
<p>For me, a new door has opened in "learning about your class".  Some abilities that I had long removed off my hotbar are coming back out.</p><p>It's also opened the door of "learning about other classes".  There are some things I'm still trying to figure.  3 of us were absolutely wailing on a solo red warden (might have been a fury) last night and we just could not bring him down.  After about 15 sec, I disengaged because I saw reinforcements coming up.  Normally my brig can take out a warden solo pretty quick.  ...not sure what that was about.  ...but I hope to learn from it.</p><p>It's anything but a flop imo.</p>

rebyenliv
03-06-2010, 02:20 PM
<p><cite>Grumble69 wrote:</cite></p><blockquote><p>For me, a new door has opened in "learning about your class".  Some abilities that I had long removed off my hotbar are coming back out.</p><p>It's also opened the door of "learning about other classes".  There are some things I'm still trying to figure.  3 of us were absolutely wailing on a solo red warden (might have been a fury) last night and we just could not bring him down.  After about 15 sec, I disengaged because I saw reinforcements coming up.  Normally my brig can take out a warden solo pretty quick.  ...not sure what that was about.  ...but I hope to learn from it.</p><p>It's anything but a flop imo.</p></blockquote><p>I agree. It's been awhile since I've had my fear and root on my bar lol but I've pulled them out of retirement.</p>

Armironhead
03-06-2010, 02:32 PM
<p><cite>Ahlana wrote:</cite></p><blockquote><p>These have been the exact opposite of a flop to me, and judging by all the different people I see in there (actively participating even), seems like the same is true for many.</p><p>The majority are enjoying them (bugs aside) and even the ones that have been bugged, after being fixed go back to them. It is a nice change of pace and I am enjoying it.</p><p>I loved Warhammer though and their BGs and said the one thing Warhammer lacked that made it unplayable was a strong PVE side to go along with it... and EQ2 has that.. I think atm I enjoy EQ2 more now than I ever have and I thank the devs for that and know they will Iron out the kinks.</p><p>EDIT: And I can even "count" the bugs if their are too many for you</p><p>1) AA Loss and Level xp loss upon leaving BG (fixed)2) Research Assistant reset (fixed but people need to petition to get their proper time)3) People losing Equipment (possibly fixed, no issues since the "fix" but some are still waiting on gear)4) Match maker sucking (ie one team gets two healers and the other gets none, even in PUGs)</p><p>That is pretty much it, the other gripes are about precieved (and non-precieved) imbalances. Resist changes that affect PVP and a couple of bugs with Sorc AAs (being fixed soon) and Wards on certain gear proccing for more than they should do to stat changes and the way they work (which would be a bug with PVE not BGs in general).</p><p>So really not alot wrong with BGs bug wise and the few bugs their are/were are fixed or nearly fixed.</p></blockquote><p>I think its an overstatement to say the majority are enjoying it.  I for one dont know anyone who truly likes them.  Rather its been more a question of the gear being easy to obtain and thus the bgs are the path of least resistance to gear.  After all, what other zone allows you earn gear while your making a sandwich? (afk voting doesnt work execpt maybe in gears).  After all, the gear outside the bgs has been rather lack luster.  Its going to be interesting to see how much action the bgs will have when the the folk are geared up.  Also, the bgs are new and shiny, but the luster is wearing off already -- there is no challenge to them, and its the same thing over and over.  Over all, the poor launch, repeative game play, numerous bugs, and inherent imbalances have worked to narrow player interest from what it could have been and will likely shorten the overall shelf life of the bgs, unless soe gets its act together.  But thus far all we have seen is soe put out the little fires here and there, while avoiding many of the big issues such as the imbalanced matchmaker, so while its too early to call it a complete failure, they seem bound for failure.</p>

Winter12345
03-06-2010, 02:43 PM
<p><cite>Grumble69 wrote:</cite></p><blockquote><p>For me, a new door has opened in "learning about your class".  Some abilities that I had long removed off my hotbar are coming back out.</p><p>It's also opened the door of "learning about other classes".  There are some things I'm still trying to figure.  3 of us were absolutely wailing on a solo red warden (might have been a fury) last night and we just could not bring him down.  After about 15 sec, I disengaged because I saw reinforcements coming up.  Normally my brig can take out a warden solo pretty quick.  ...not sure what that was about.  ...but I hope to learn from it.</p><p>It's anything but a flop imo.</p></blockquote><p>+1 <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

Ahlana
03-06-2010, 02:46 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>-snip-</cite></p></blockquote><p>With exception to a very few vocal people in the channels on my server... the majority of people I know absolutely love them and not just for gear upgrades. /shrug I will be joining them long after I am geared up and many people I know will be also.</p><p>I believe AFKers would be much worse (which really I see very few of overall) if it was just for the gear. Time will tell, if they are still roaring in a few months (when most will have all they need/want) then I think we can make a decision at that time /shrug.</p><p>I would call the overall SF expansion more of a flop than the BGs.. I mean what hardcore person is seriously not "done" with the expansion already? You don't even need to "rush" in order to be done at this point, it was silly small.</p>

BMouse
03-06-2010, 03:20 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>This one just calls out for "someone got owned in pvp"</blockquote><p>haha thats what I heard as well<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Lol when I get owned in BG's (Which believe me is a lot!) I started saying in Voice "Where's my mumma, I got owned" :p</p>

BMouse
03-06-2010, 03:23 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Grumble69 wrote:</cite></p><blockquote><p>For me, a new door has opened in "learning about your class".  Some abilities that I had long removed off my hotbar are coming back out.</p><p>It's also opened the door of "learning about other classes".  There are some things I'm still trying to figure.  3 of us were absolutely wailing on a solo red warden (might have been a fury) last night and we just could not bring him down.  After about 15 sec, I disengaged because I saw reinforcements coming up.  Normally my brig can take out a warden solo pretty quick.  ...not sure what that was about.  ...but I hope to learn from it.</p><p>It's anything but a flop imo.</p></blockquote><p>+1 <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>+1. m8 I was having this discussion awhile back with some Peeps in the PvP Forums. For me PvP has always been about learning my Class better, and knowing what Classess, I can, and cannot take down easily. And of course what I can do to improve my classes that I PvP with, and my play style etc etc</p>

Gaige
03-06-2010, 03:30 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><span style="font-size: 10.8px;">I think its an overstatement to say the majority are enjoying it.  I for one dont know anyone who truly likes them.  Rather its been more a question of the gear being easy to obtain and thus the bgs are the path of least resistance to gear.  After all, what other zone allows you earn gear while your making a sandwich? (afk voting doesnt work execpt maybe in gears).  After all, the gear outside the bgs has been rather lack luster.  Its going to be interesting to see how much action the bgs will have when the the folk are geared up.  Also, the bgs are new and shiny, but the luster is wearing off already -- there is no challenge to them, and its the same thing over and over.  Over all, the poor launch, repeative game play, numerous bugs, and inherent imbalances have worked to narrow player interest from what it could have been and will likely shorten the overall shelf life of the bgs, unless soe gets its act together.  But thus far all we have seen is soe put out the little fires here and there, while avoiding many of the big issues such as the imbalanced matchmaker, so while its too early to call it a complete failure, they seem bound for failure.</span></p></blockquote><p>QFE. </p><p>Its new + its the easiest way to get fabled gear = people are doing them currently.</p><p>Once people get the gear and the mount and whatever else they want and realize BGs are an unbalanced version of Counter-Strike, they'll go back to hopping around the guild hall and the huge amount of time that went into BGs and the content that they removed so they could do BGs will have been wasted.</p><p>IF the gear wasn't usable in PvE that right there would pretty much kill BGs in a second.</p>

Ahlana
03-06-2010, 03:35 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><span style="font-size: 10.8px;">I think its an overstatement to say the majority are enjoying it.  I for one dont know anyone who truly likes them.  Rather its been more a question of the gear being easy to obtain and thus the bgs are the path of least resistance to gear.  After all, what other zone allows you earn gear while your making a sandwich? (afk voting doesnt work execpt maybe in gears).  After all, the gear outside the bgs has been rather lack luster.  Its going to be interesting to see how much action the bgs will have when the the folk are geared up.  Also, the bgs are new and shiny, but the luster is wearing off already -- there is no challenge to them, and its the same thing over and over.  Over all, the poor launch, repeative game play, numerous bugs, and inherent imbalances have worked to narrow player interest from what it could have been and will likely shorten the overall shelf life of the bgs, unless soe gets its act together.  But thus far all we have seen is soe put out the little fires here and there, while avoiding many of the big issues such as the imbalanced matchmaker, so while its too early to call it a complete failure, they seem bound for failure.</span></p></blockquote><p>QFE. </p><p>Its new + its the easiest way to get fabled gear = people are doing them currently.</p><p>Once people get the gear and the mount and whatever else they want and realize BGs are an unbalanced version of Counter-Strike, they'll go back to hopping around the guild hall and the huge amount of time that went into BGs and the content that they removed so they could do BGs will have been wasted.</p><p>IF the gear wasn't usable in PvE that right there would pretty much kill BGs in a second.</p></blockquote><p>Time will tell.. til then it is just opinion and nothing else.</p>

kcirrot
03-06-2010, 04:07 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Grumble69 wrote:</cite></p><blockquote><p>For me, a new door has opened in "learning about your class".  Some abilities that I had long removed off my hotbar are coming back out.</p><p>It's also opened the door of "learning about other classes".  There are some things I'm still trying to figure.  3 of us were absolutely wailing on a solo red warden (might have been a fury) last night and we just could not bring him down.  After about 15 sec, I disengaged because I saw reinforcements coming up.  Normally my brig can take out a warden solo pretty quick.  ...not sure what that was about.  ...but I hope to learn from it.</p><p>It's anything but a flop imo.</p></blockquote><p>+1 <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>+2</p><p>Battlegrounds have been awesome to me.  I lose far more than I win, but it's fun and I'm learning! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

hellfire
03-06-2010, 05:41 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>This one just calls out for "someone got owned in pvp"</blockquote><p>QFE</p>

Crismorn
03-06-2010, 08:03 PM
<p><cite>rebyenlives wrote:</cite></p><blockquote><p><cite>Grumble69 wrote:</cite></p><blockquote><p>For me, a new door has opened in "learning about your class".  Some abilities that I had long removed off my hotbar are coming back out.</p><p>It's also opened the door of "learning about other classes".  There are some things I'm still trying to figure.  3 of us were absolutely wailing on a solo red warden (might have been a fury) last night and we just could not bring him down.  After about 15 sec, I disengaged because I saw reinforcements coming up.  Normally my brig can take out a warden solo pretty quick.  ...not sure what that was about.  ...but I hope to learn from it.</p><p>It's anything but a flop imo.</p></blockquote><p>I agree. It's been awhile since I've had my fear and root on my bar lol but I've pulled them out of retirement.</p></blockquote><p>/agree</p><p>I resub'd to eq2 for BG's Im only level 80 and have not bought the xpac as of yet, but these battlegrounds are the most fun I've had in eq2 since forever.</p><p>I re-did my aa's and actually put pts into the fear/mez spell and its just soo much fun its unbelieveable</p><p>ALSO: To those ragging on dmg you need to realize that if they lower that dmg I will be damned near invincible, currently 2-3 people can be beating on me and the only time I'll die is if more than 3 people are on me or if I run out of mana.</p><p>Edit:  I also have 0 toughness and am wearing all the gear I was wearing 4 months ago during TSO</p>

Armawk
03-06-2010, 08:25 PM
<p>There have been some bad bugs. hell some AWFUL bugs and internally someone will be getting a kick up the behind over the worst of them.</p><p>There are some balance and mechanical issues.</p><p>However, regardless of that they are in fact so far a huge success, enormous fun to play and in fact provide exactly what many wanted.. some PvP when you want it, playable, structured but still hard.. whats to NOT like.</p><p>And for the PvP server crowd it provides some fantastic advertising.. I bet lots of people who take to battlegrounds will eventually roll one on nagafen.</p>

Goolug
03-06-2010, 08:37 PM
<p>YOU ARE  A FLOP!</p><p>seriously, I think the battlegrounds are a blast.  I do see them becomming less populated eventually, UNLESS they add to them and keep them fresh.  for me its great, I get the chance to PVP when I like and not have to worry about the world of PVP that I eventually got sick of on nagafen.  yes, there are bugs but they are being GREAT about getting them fixed.  and to be honest with you, Id rather play it like it is now vs. waiting another month for them to fix these small problems. </p>

Leemeg
03-06-2010, 08:57 PM
<p>Its not a flop. Its a nice addition to a good game. It really opens up the options for us players.</p><p>Granted there is some bugs, and the damage seems a bit off. But, overall its fun.Edit: Although there is some negative opinion about pvp on the blue servers, but that's kinda understandable, since most of the players that are just into PvE. But, for me its nice to be able to play some PvP again, without dusting off my old level 70 warden on naggy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Crismorn
03-06-2010, 09:05 PM
<p>I think the longest I've waited for a BG was 2 minutes and I've played about 50 now.</p>

Armironhead
03-07-2010, 12:09 AM
<p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>-snip-</cite></p></blockquote><p>With exception to a very few vocal people in the channels on my server... the majority of people I know absolutely love them and not just for gear upgrades. /shrug I will be joining them long after I am geared up and many people I know will be also.</p><p>I believe AFKers would be much worse (which really I see very few of overall) if it was just for the gear. Time will tell, if they are still roaring in a few months (when most will have all they need/want) then I think we can make a decision at that time /shrug.</p><p>I would call the overall SF expansion more of a flop than the BGs.. I mean what hardcore person is seriously not "done" with the expansion already? You don't even need to "rush" in order to be done at this point, it was silly small.</p></blockquote><p>true about sf - the overland zones are one time use, throw away zones with all the quests now done for most folk.  As for the instances, jeez in past ex-packs it used to take effort to go through them - there was a progression to it.  Now they just seem easy and blah.</p><p>As for the bgs, its just that I remember what pvp used to be like - even in its gimped form in the last expac (where open world was at its low point until this expac) it was more interesting/challenging then the one shot nonsense found in the bgs.</p>

mhordrid
03-07-2010, 12:55 AM
<p>First of all, BG's sucks! I think that it was a very bad idea to put fabled gear as buyable reward after doing  some bgs.</p><p>Is that mean bg's will be a mandatory step to do in order to progress to raids instances in T9?</p><p>Why did you do them Multiservers??   They are always bugged because of that!!!</p><p>I like EQ2, but these BG's will kill this game.....I just come to log out after 2 hours of boring crafting!</p><p>Why??? Because almost of my guildies...yes them who usually groups in instances ....they were in BG!!!</p><p>No more groups in the guild tonight...only some on/off log because poeples going  into BG!!!</p><p>I hate BGs with passion as I hate pvp with more than just passion!!!! I tried some different games aside and I liked EQ2, because pvping wasn't a requirment to progress!!!</p><p>Offfff Course you will say:</p><p>It's not mandatory!!!But come to read channel chat for raids/groups call in few weeks/months is that you will see:</p><p>Group or raid lfm...must be pvp gear/myth !!!</p><p>I know that I can't change anything........but It's my opinion....eq2 is an adv game, a quest game, questing/crafting/grouping/raiding!!! Not BG!!!!! BG would be nice on each servers....with FLUFFS rewards like house items, appearance gear etc....</p><p>BG hasn't to be a requirment in order to progress!!!</p><p>Thanks for listening!</p>

Bammagus
03-07-2010, 03:56 AM
<p>Despite the equipment eating bug which struck rather close to home for me (ate my wife's raiding character) and the fact that it took a bit over 36 frustrating hours to get a response and resolution, I still think that BG's are a lot of fun for those who want to "dabble" in PVP without making the jump to a PVPVE environment.  </p><p>The previous poster clearly doesn't like the BG and that's their choice.  For those who DO like them, queueing delays have been rampant, with the queues completely down from time to time.  To me, this simply means Sony was ill prepared for the volume of players who really wanted to give this a try.  </p><p>The biggest single complaint, however, is valid, despite what our red-server folks may believe.  I joined BG's on launch day, and tried each of the match types a few times.</p><p>Smuggler's was insane.  The lag was UGLY, and yet this was by far the most fun as people from at least 8 different servers were trying to figure out how to get everyone on the same page.  It was like herding cats, it was hysterical, and it was insane fun.</p><p>Ganak wasn't bad, although the wide open middle in a CTF where you've basically got a straight shot run back and forth was disappointing.  </p><p>Gears was kinda bleh.  Grab the gizmo, watch as it eats the holder, pile up and either blow up the other team or get blown up, depended on which side's warlock got their spell off first.</p><p>On about the 3rd go round, I ran into my first all-Naggy group from Onyx.  PVP and Avatar geared.  More than simply being the group makeup, which obviously was foreign to most PVE players, the simple fact that due to PVP gear toughness it was entirely impossible for us to land a hit AT ALL made the matches completely one-sided.  Reviewing the damage numbers at the end revealed the truly stark difference their gear alone made.  Our side was pretty well geared - we were all in T8 raid gear, full sets, and we got absolutely plowed over, while at the same time couldn't land a single hit to speak of.  And we aren't alone in that experience - many reported the same thing.  So the ranting started.</p><p>Since then, there have been over a hundred threads created in various forums here, and even more on flames.  These are all rant threads.  Many people are crying for a nerf to the PVP folks.  Others want Sony to limit the PVP server folks to their own BG.</p><p>I think there's a more elegant solution that might actually satisfy both the PVP and the PVE players as well as provide for better matchmaking:  Gear scoring.</p><p>Create a simple score for gear based on things like mitigation, defense, and toughness.  Anything that makes you harder to HIT is part of the defensive score.  Create a second score for all of the offensive attributes, procs, etc.  Add the two together for the player's total gear score.  Now, take the entirety of the team (preformed or otherwise) and average all of their scores together.  The matchmaker must then search through the available teams or combinations of individuals for a score that is + or - 5% or 10% (at most) of the one it has looking for a match.  Once that condition is met, those two teams are sent to the battlegrounds.  </p><p>The result?  A more evenly matched event from a gear perspective which means the outcome is going to rely very heavily on the ability of the players, and not nearly as heavily on gear or dumb luck.  You could even carry it a step further and make THIS type of matchmaking an option they have to choose, acknowledging that this type of match takes longer to set up and their wait times will be longer.  This way players can either wait for a balanced match-up, or go for broke and jump into whatever they can get.</p><p>Even with similar gear there will still be some disparity between the PVP players and PVE players.  The PVP folks are used to carrying potions to prevent effects, all of the relics and what-not to nullify status effects, and they have gear with clicky effects to break free as well.  PVE players aren't used to this preparation yet, but it won't take them long once they learn the stuff is out there.  Pretty soon you'll see some rivalries developing, maybe even some regular matchups.  And the BG will become the entertaining diversion it was intended, rather than the favorite whipping boy of the masses.</p><p>And for the record, I'm one of the bluebies who has even recently started a toon on Naggy just to see how the other side works.  Killed a few, been killed a few, definitely a different environment.</p>

Kyaaadaa
03-07-2010, 04:29 AM
<p>Definitely take to heart what Bammagus put down about pots and clickies. If you don't carry an assortment of preventions/cures, you will get owned. If you do not build your resistances up for what people use vs what the PvE enviroment uses, you will get owned. If you don't have a well rounded group to set heals, wards, dps, and crowd control, you will get owned.</p><p>On the topic of gear assortment, however... if you don't have what the opposition has, go get it. War isn't fair, never was, never will be. You have a prehistoric spear while your opponent has war machines. You have a group of 5 strong, there are 6 full groups hunting your head. You're a squishy in cloth, he's a tank in plate. A lesson I've learned but still positively rail against is that the game is not meant to be balanced in terms of class vs class or group vs group. Get over it, move on, find ways around it, or quit. The scene will only be perfectly matched when every class can all heal, tank, dps, and crowd control at the same level as every other class without gear being a factor. But who wants that?</p>

rebyenliv
03-07-2010, 04:44 AM
<p><cite>mhordrid wrote:</cite></p><blockquote><p>It's not mandatory!!!But come to read channel chat for raids/groups call in few weeks/months is that you will see:</p><p>Group or raid lfm...must be pvp gear/myth !!!</p></blockquote><p>No because you need crit mit for pve. Pvp armor has toughness. So your vision is incorrect.  Maybe you should give them a go with your friends. Why do they need to do everything you want to do, shouldn't you be doing what they want and help them. Or maybe it's a hint you're crafting and not grouping with them.</p>

bryldan
03-07-2010, 10:54 AM
<p><cite>rebyenlives wrote:</cite></p><blockquote><p><cite>mhordrid wrote:</cite></p><blockquote><p>It's not mandatory!!!But come to read channel chat for raids/groups call in few weeks/months is that you will see:</p><p>Group or raid lfm...must be pvp gear/myth !!!</p></blockquote><p>No because you need crit mit for pve. Pvp armor has toughness. So your vision is incorrect.  Maybe you should give them a go with your friends. Why do they need to do everything you want to do, shouldn't you be doing what they want and help them. Or maybe it's a hint you're crafting and not grouping with them.</p></blockquote><p>Ya the ARMOR but the jewlery well that is another story all together........... Manditory? Possibly since it is better than any of the instance gear i have seen so far and easier to get.</p>

Leemeg
03-07-2010, 11:21 AM
<p><cite>bryldan wrote:</cite></p><blockquote><p><cite>rebyenlives wrote:</cite></p><blockquote><p><cite>mhordrid wrote:</cite></p><blockquote><p>It's not mandatory!!!But come to read channel chat for raids/groups call in few weeks/months is that you will see:</p><p>Group or raid lfm...must be pvp gear/myth !!!</p></blockquote><p>No because you need crit mit for pve. Pvp armor has toughness. So your vision is incorrect.  Maybe you should give them a go with your friends. Why do they need to do everything you want to do, shouldn't you be doing what they want and help them. Or maybe it's a hint you're crafting and not grouping with them.</p></blockquote><p>Ya the ARMOR but the jewlery well that is another story all together........... Manditory? Possibly since it is better than any of the instance gear i have seen so far and easier to get.</p></blockquote><p>Have you seen the thing with small letters on those items? "<em>Have to be enganged in PvP combat</em>". So, the items will be wearable for PvE, but only the fixed stat will work, and as Reby said, crit. mit. is changed, and other stats is also different. Made in a way that makes the stats better for PvP play, and not necessary as good in PvE. So, if you choose the PvP gear in PvE you got no procs, you got stats you don't use, etc..</p>

Cabel
03-07-2010, 11:49 AM
<p><cite>bryldan wrote:</cite></p><blockquote><p>Major flop imho</p><p>Horribly unbalanced classes for pvp in this game.</p><p>The gear that you can buy from doing pvp should not be usable in pve PERIOD some of it is better than even raid gear which imho is a EPIC fail.</p><p>BUGS BUGS BUGS BUGS. I cannot even count the amount of bugs from this. It is one thing to have a few bugs but the kind of bugs that are being experianced and the detrimental effects of the bugs is what makes it such a epic fail.</p></blockquote><p>Level 80 raid gear, maybe, level 90 raid gear... not even close.</p>

Bammagus
03-07-2010, 06:32 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>On the topic of gear assortment, however... if you don't have what the opposition has, go get it. War isn't fair, never was, never will be. You have a prehistoric spear while your opponent has war machines. You have a group of 5 strong, there are 6 full groups hunting your head. You're a squishy in cloth, he's a tank in plate. A lesson I've learned but still positively rail against is that the game is not meant to be balanced in terms of class vs class or group vs group. Get over it, move on, find ways around it, or quit. The scene will only be perfectly matched when every class can all heal, tank, dps, and crowd control at the same level as every other class without gear being a factor. But who wants that?</p></blockquote><p>And herein lies the crux of the problem.  Yes, the PVE players are, by comparison, carrying spears and wooden shields, while the PVP geared players are running around in an M1A1.  Is it any wonder the majority of the PVP groups completely steamroll the PVE groups?  Not really.  Are the PVE folks who are serious about BG working on getting the gear?  Absolutely.</p><p>Keep in mind though that until a day or two ago, the level 90 MC armor wasn't even available - nobody had faction to make the stuff yet.  I have a full set of the level 80 BG gear, MC'd, and still got completely one-shotted (as a healer I kinda run around with a big bullseye painted on me).  The problem and source of many of the complaints you're getting can be alleviated through a simple piece of coding that provides  an educated choice - do you want to wait for a more balanced match-up, or do ya feel lucky, punk?  Well, do ya?</p><p>I agree wholeheartedly with the "go get the gear" statement.  But for the sake of longevity, I do believe a pairing adjustment allows those who don't yet have the gear because it's available only in *1* environment the ability to go get it, while at the same time allowing them good solid matchups, and lets them learn the nuances of PVP engagements.  Let's face it - mobs don't fight the way players do.  Some players have their House of the Rising Sun bandanas firmly secured to their heads, and charge in to blindly die.  Some players try to plink away from as far away as their stuff will reach.  Others will do the bait-and-smash - they'll send the lowest member of the group out to grab the attention of someone, and once the opfor engages, the rest of the group descends en masse.  The difference?  These are all techniques and have NOTHING to do with the GEAR until you hit the upper levels.  See for yourself - go hang out in Gorowyn.  You'll soon see the shouts of "Q lvl 22 (insert class) @ Mok, full MC".  Then just hang out near the bird, you'll probably see 5 or 6 guys who are within pvp range come flying over from Mok - and most of them are probably in treasured gear still.  These guys are all in the PVP environment however, and they can go run writs, or do quests, etc to pick up the gear they need to survive in PVP.  By contrast, the PVE environment doesn't have the same ACCESS to the gear or methods to obtain it.  For PVE writs give a little cash, a little status, and a token to buy worthless decorating items once a month at the city festivals.  </p><p>And while you're quite correct - war isn't fair - you also aren't taking into account that this is supposed to be fun.  It might be fun for the 6 guys from Naggy who are totally decked out and taking all comers apart.  It might be fun to see how fast they can hit 700 and whether they can keep the bluebies limited to a single digit score or even completely shut them out.  For the side getting decimated without being able to do any damage at all, even lucky hits, the fun isn't there.  And if the folks from Naggy are truly interested in this being FUN, and interested in getting new and bigger challenges, instead of just being able to scoot in, one-shot a bunch of PVE guys, and laugh to themselves about how big their epeens are, then I'd think adjusting the matchmaker to provide a potentially balanced match would be something they'd welcome.</p>