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View Full Version : "Idiot Lights" and /Anon....


Nefariaa
03-05-2010, 07:10 PM
<p>I will beg, and I will bribe, if necessary. The icons beside a players head announcing their class are absolutely ridiculous in BG's. It is a giant neon billboard by my head saying "Hello, I am this group's only healer! Please feel free to kill me first and as often as you possibly can, kk thanks!"</p><p>These "idiot lights" don't appear on pvp servers to let people know who is what class. Pvpers have to develop the skills to observe the players and eventually know what kind of class they are just by what buffs they are running. Why should BG's have them?</p>

Thinwizzy
03-05-2010, 07:18 PM
<p>I would like to see /anon working as well.</p>

hellfire
03-05-2010, 07:54 PM
<p>/shrug you can just hit alt s to see who is in the match and what their class is.</p>

Vyava
03-05-2010, 08:32 PM
<p>The opposing teams should be 100% anon to each other.</p><p>Knowledge of the game and paying attention should be the only way to decipher who is what class while in a BG. Be it obvious armor choices or watching the combat log it should the player who figures out who is what class. </p>

rebyenliv
03-06-2010, 05:13 AM
<p><cite>Vyava wrote:</cite></p><blockquote><p>The opposing teams should be 100% anon to each other.</p><p>Knowledge of the game and paying attention should be the only way to decipher who is what class while in a BG. Be it obvious armor choices or watching the combat log it should the player who figures out who is what class. </p></blockquote><p>^^ this</p>

MurFalad
03-06-2010, 06:36 AM
<p><cite>Vyava wrote:</cite></p><blockquote><p>The opposing teams should be 100% anon to each other.</p><p>Knowledge of the game and paying attention should be the only way to decipher who is what class while in a BG. Be it obvious armor choices or watching the combat log it should the player who figures out who is what class. </p></blockquote><p>In the ideal game yes, in the actual game I'm playing now on a 22" monitor I cannot see clearly what class is casting which ability because spell effects engulf my view often, and obscure other characters.</p><p>Gear too is meaningless since people can wear appearance armour to pretend to look like a tank, so until someone does something you cannot tell who they are at all.</p><p>And combat log, lol.  I tried to look at the standard unmodified combat log in game to see who hit me after I died, all I got in the 6v6 BG was a fast spam of irrelevant data.  Without add-ons the combat log is more or less useless, I assume you are using an add-on then?  </p><p>I respawned long before I could even find out who was hitting me in the BG, if I spent enough time to find everything that was hitting me (unlikely since its moving too fast), then I'd miss half the match.  I was cheesed off too since when I returned from the BG I couldn't even analyse it there since all the data was wiped <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Leemeg
03-06-2010, 07:29 AM
<p><cite>MurFalad wrote:</cite></p><blockquote><p><cite>Vyava wrote:</cite></p><blockquote><p>The opposing teams should be 100% anon to each other.</p><p>Knowledge of the game and paying attention should be the only way to decipher who is what class while in a BG. Be it obvious armor choices or watching the combat log it should the player who figures out who is what class. </p></blockquote><p>In the ideal game yes, in the actual game I'm playing now on a 22" monitor I cannot see clearly what class is casting which ability because spell effects engulf my view often, and obscure other characters.</p><p>Gear too is meaningless since people can wear appearance armour to pretend to look like a tank, so until someone does something you cannot tell who they are at all.</p><p>And combat log, lol.  I tried to look at the standard unmodified combat log in game to see who hit me after I died, all I got in the 6v6 BG was a fast spam of irrelevant data.  Without add-ons the combat log is more or less useless, I assume you are using an add-on then?  </p><p>I respawned long before I could even find out who was hitting me in the BG, if I spent enough time to find everything that was hitting me (unlikely since its moving too fast), then I'd miss half the match.  I was cheesed off too since when I returned from the BG I couldn't even analyse it there since all the data was wiped <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>use the software ACT, wouldn't really call it an add-on, since it doesn't integrates itself with the UI. It's a seperate software running in the back parsing the log file into more human reading way.I agrees with that everyone should be anon automatically on the enemy side. Learn their role in the fight by other means that those "billboards" <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. Buffs, fighting locations, animations, looks, etc.. There is many ways to spot who is the healer, dps and/or tank.</p>

Vyava
03-06-2010, 05:13 PM
<p><cite>MurFalad wrote:</cite></p><blockquote><p>And combat log, lol.  I tried to look at the standard unmodified combat log in game to see who hit me after I died, all I got in the 6v6 BG was a fast spam of irrelevant data.  Without add-ons the combat log is more or less useless, I assume you are using an add-on then?  </p><p>I respawned long before I could even find out who was hitting me in the BG, if I spent enough time to find everything that was hitting me (unlikely since its moving too fast), then I'd miss half the match.  I was cheesed off too since when I returned from the BG I couldn't even analyse it there since all the data was wiped <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Time to start filtering your combat log to relevant data. If you really want a parse there is the scoreboard.</p><p>The only add-on I use it Eq2maps, the rest is all the integrated UI adjusted within the game.</p>

Taldier
03-06-2010, 05:22 PM
<p><cite>MurFalad wrote:</cite></p><blockquote><p>In the ideal game yes, in the actual game I'm playing now on a 22" monitor I cannot see clearly what class is casting which ability because spell effects engulf my view often, and obscure other characters.</p><p>Gear too is meaningless since people can wear appearance armour to pretend to look like a tank, so until someone does something you cannot tell who they are at all.</p></blockquote><p>I dont know how people can play without splitting their combat log into multiple windows.  My main combat window shows damage I do, damage people do to me, and nothing else.</p><p>And you dont need to  see their casting effects, just watch the other players buff windows.</p>

Rattfa
03-06-2010, 05:36 PM
<p>All you need to do is look at someone's buffs and you know exactly what class they are.</p>

Am
03-06-2010, 09:33 PM
/agree with squeeeek Due to the fact that no PvE player would ever practice this, I see this as evening the playing field so PvP players cannot utilize advanced tactics against them.

Nefariaa
03-07-2010, 12:39 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>All you need to do is look at someone's buffs and you know exactly what class they are.</p></blockquote><p>This is precisely my point. It is a learned skill of pvp and utterly ridiculous to have the billboards announcing the fact to everyone in the zone what class a player is.</p>

Armawk
03-07-2010, 02:38 AM
<p>Are you suggesting that players with no PvP experience are having such an easy time vs PvPers in battlegrounds that this thing that helps them needs to be removed?</p><p>I mean for a PvPer or elite player like yourself the icon is just irrelevant.. to a noob its a godsend. I would say being a good PvPer conveys plenty of advantage already without needing to make noobs even more confused and vulnerable.</p><p>Seriously.. is ganking new players not easy enough already??</p>

gdawg311
03-07-2010, 05:16 AM
<p><cite>shaunfletcher wrote:</cite></p><blockquote><p>Are you suggesting that players with no PvP experience are having such an easy time vs PvPers in battlegrounds that this thing that helps them needs to be removed?</p><p>I mean for a PvPer or elite player like yourself the icon is just irrelevant.. to a noob its a godsend. I would say being a good PvPer conveys plenty of advantage already without needing to make noobs even more confused and vulnerable.</p><p>Seriously.. is ganking new players not easy enough already??</p></blockquote><p>are you suggesting that after playing the game for how long and being level 90 and possibly raiding etc. that you are unable to tell what class a person is by looking at the buffs? lol...  do you play with your monitor off?</p>

Armawk
03-07-2010, 05:22 AM
<p><cite>gdawg311 wrote:</cite></p><blockquote><p>are you suggesting that after playing the game for how long and being level 90 and possibly raiding etc. that you are unable to tell what class a person is by looking at the buffs? lol...  do you play with your monitor off?</p></blockquote><p>I played on Venekor for 2 years. I think I can cope. Im talking about actual newbies. People who are level 80+ but pretty much out of their depth in PvP.. I think they are out of their depth enough already and cannot see why anyone else would have a problem with the icons.</p>

Naggasaki
03-07-2010, 05:38 AM
<p>I don't have a problem with the icons per'se, but I do feel that it is making it entirely too easy. Lets just easy mode everything. Our next patch update will be that nagafen no longer has over world PvP and is being merged with Antonia Bayle. It's just another example of the 'dumbing down' that has been happening for a long time now.</p>

Kyaaadaa
03-07-2010, 06:43 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I don't have a problem with the icons per'se, but I do feel that it is making it entirely too easy. Lets just easy mode everything. Our next patch update will be that nagafen no longer has over world PvP and is being merged with Antonia Bayle. It's just another example of the 'dumbing down' that has been happening for a long time now.</p></blockquote><p>No more active PvP? but... but... but... *insert Q.Q here*</p>

Vyava
03-07-2010, 01:51 PM
<p><cite>shaunfletcher wrote:</cite></p><blockquote><p>Are you suggesting that players with no PvP experience are having such an easy time vs PvPers in battlegrounds that this thing that helps them needs to be removed?</p><p>I mean for a PvPer or elite player like yourself the icon is just irrelevant.. to a noob its a godsend. I would say being a good PvPer conveys plenty of advantage already without needing to make noobs even more confused and vulnerable.</p><p>Seriously.. is ganking new players not easy enough already??</p></blockquote><p>It isn't making it easier for players with non-PVP experience, but it is making it far easier for them to lose to those with experience.</p><p>Experienced PVP players will kill the healer first, now the healer cannot hide and has a big "kill me" sign above their heads. There is no ability to hide within the group and use tactics to avoid being targeted, it is simple kill the person with the green tag. An experienced PVP player will likely be able to spot the healer, but it isn't guaranteed and there are ways to avoid being spotted, but not with the current kill me signs.</p><p>It is also leading to people AFKing and giving up much more often. I have had more than a handful of games where people give up before the match begins because there is two mages in the group. They never lift a finger, just run around enough to not be afk kicked and demoralize the people who's time they are wasting.</p><p>The archetype signs are training wheels only hurting the less experienced players and making it more difficult on themselves. They just don't realize it yet.</p>

Armawk
03-07-2010, 04:14 PM
<p><cite>Vyava wrote:</cite></p><blockquote><p>It isn't making it easier for players with non-PVP experience, but it is making it far easier for them to lose to those with experience.</p><p>Experienced PVP players will kill the healer first, now the healer cannot hide and has a big "kill me" sign above their heads. There is no ability to hide within the group and use tactics to avoid being targeted, it is simple kill the person with the green tag. An experienced PVP player will likely be able to spot the healer, but it isn't guaranteed and there are ways to avoid being spotted, but not with the current kill me signs.</p><p>It is also leading to people AFKing and giving up much more often. I have had more than a handful of games where people give up before the match begins because there is two mages in the group. They never lift a finger, just run around enough to not be afk kicked and demoralize the people who's time they are wasting.</p><p>The archetype signs are training wheels only hurting the less experienced players and making it more difficult on themselves. They just don't realize it yet.</p></blockquote><p>Not buying it. Naggy players have been going on for years about how easy it is for them to tell who you are.. now you are saying it was hard after all and its mainly PvPers using these training wheels?</p><p>What these symbols do is allow noobs to know who the tank in their group is etc without getting confused by appearance gear and a screen full of particles.</p>

Vyava
03-07-2010, 05:30 PM
<p><cite>shaunfletcher wrote:</cite></p><blockquote><p><cite>Vyava wrote:</cite></p><p>Not buying it. Naggy players have been going on for years about how easy it is for them to tell who you are.. now you are saying it was hard after all and its mainly PvPers using these training wheels?</p><p>What these symbols do is allow noobs to know who the tank in their group is etc without getting confused by appearance gear and a screen full of particles.</p></blockquote><p>Never played on an EQ2 PVP server, but identifying someone by buffs takes skill and practice. Identifying someone by a sign takes no effort.</p><p>I don't care about signs on a persons own team and those do in fact help people due to the random nature of who you group with. However, showing the signs for the other team is mearly speeding up your own defeat.</p><p>You do realize you can see the symbols of the opposite team don't you?</p>