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View Full Version : Death March Red adorn


Roukuko
03-04-2010, 07:43 PM
<p>needs to be removed from pvp</p>

Orthureon
03-04-2010, 09:26 PM
<p>Why?</p>

jam3
03-04-2010, 09:34 PM
<p>it adds a stoneskin proc to the "on the march" component of the spell, which I believe means once something or someone dies it procs for 10-15seconds of stoneskin ?</p>

Roukuko
03-06-2010, 02:59 AM
<p>bump... most people dont have it yet but people will see how stupid this adorn is when every sk starts using it.</p>

toopoc
03-06-2010, 05:54 AM
<p>bump, need to add a disables when engaged in pvp on it.. as for all red adornments.. devs have singled out pvp gear, why dont they single out pve gear..</p>

Corydonn
03-09-2010, 05:07 PM
<p>This item really needs looked at, No other class has the capability of giving at minimum a zonewide group invulnerablity of 15 seconds and a maximum of a minute of invulnerability.</p>

Taldier
03-09-2010, 05:26 PM
<p>At least this gives the pve'ers some idea of the complete bs we've been dealing with since pvp launch of pve items being added with no regard whatsoever to pvp balance.</p>

Wytie
03-09-2010, 05:35 PM
<p>I dont have access to it, so it should be placed on the BG merchant so we all can have it for everyclass.............</p>

Darkonx
03-09-2010, 05:43 PM
<p><cite>Corydonn wrote:</cite></p><blockquote><p>This item really needs looked at, No other class has the capability of giving at minimum a zonewide group invulnerablity of 15 seconds and a maximum of a minute of invulnerability.</p></blockquote><p>It's 10s, not 15, and the range is also limited, they need to be near the SK, and it only works on low amounts of damage <15% of max health. It is also removable by dispel.</p>

Avirodar
03-09-2010, 05:49 PM
<p>To the OP : I am curious....You are posting in the BattleGrounds section, about wanting an effect removed from PVP?  Are you wanting it removed from BG, PVP, or both?   The reason I ask is, a lot of players from PVP servers do not regard BG as PVP, some even mock its existance.From where I sit, the power of the stoneskin proc available primarily to PVE-server SK's, is a small step toward SOE compensating PVE players for the spoon fed head start (toughness armor), and PVP-only items of borderline overpowered status (banshee hoop), that is generously bestowed upon PVP players. I wager this paragraph makes some PVP-server players gnash their teeth in rage.With playing the devils advocate being done, I can say I understand perfectly where you are coming from. It is a powerful ability for both BG and PVP use. Ironically, it is a raid adornment that sucks for raiding, because nothing of any consequence will hit low enough for the trigger condition of the stoneskin to matter.Due to the nature and purpose of red adornments, I can only support the death march adornment being changed to something that is useful on a raid, not in PVP or BG situations.</p>

Taldier
03-09-2010, 06:07 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>From where I sit, the power of the stoneskin proc available primarily to PVE-server SK's, is a small step toward SOE compensating PVE players for the spoon fed head start (toughness armor), and PVP-only items of borderline overpowered status (banshee hoop), that is generously bestowed upon PVP players. I wager this paragraph makes some PVP-server players gnash their teeth in rage.</p></blockquote><p>I think its funny that someone can complain about toughness when pve servers get the exact same toughness gear we do from bg's, please lvl to 90.</p><p>I also think its funny that they complain about "access to op pvp gear" when they are actually talking about only one item which nearly every single pvper to post on the bg forums has stated should be nerfed.</p><p>In addition, it is particularly laughable that someone needs to attach every single thread to his inability to get a banshee hoop.</p>

Wytie
03-09-2010, 06:28 PM
<p>This item should be left as is.</p><p>Removing items that people spent time and plat to get, should always be a last resort.</p>

Blambil
03-09-2010, 07:45 PM
<p><cite>Darkonx wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p>This item really needs looked at, No other class has the capability of giving at minimum a zonewide group invulnerablity of 15 seconds and a maximum of a minute of invulnerability.</p></blockquote><p>It's 10s, not 15, and the range is also limited, they need to be near the SK, and it only works on low amounts of damage <15% of max health. It is also removable by dispel.</p></blockquote><p>Most 90 SK's worth their gear (esp the kind buying Red Adornments) have >25k HP self-buffed.... even at 25k HP, 15% = 3750 dmg.. Throw in resists/etc, and you are completely invulnerable to all but the largest hits..</p>

Darkonx
03-09-2010, 08:20 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Darkonx wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p>This item really needs looked at, No other class has the capability of giving at minimum a zonewide group invulnerablity of 15 seconds and a maximum of a minute of invulnerability.</p></blockquote><p>It's 10s, not 15, and the range is also limited, they need to be near the SK, and it only works on low amounts of damage <15% of max health. It is also removable by dispel.</p></blockquote><p>Most 90 SK's worth their gear (esp the kind buying Red Adornments) have >25k HP self-buffed.... even at 25k HP, 15% = 3750 dmg.. Throw in resists/etc, and you are completely invulnerable to all but the largest hits..</p></blockquote><p>Divine aura is 15 seconds of immunity (150% of this duration) to all hits < 50% hp - So hits of 12,500 or less. A wizard can still easily two shot you through the buff, because it really has no effect on them.</p><p>Edit: I seriously doubt an SK has anywhere NEAR 25k self buffed. Probably closer to 18-20k</p>

Roukuko
03-09-2010, 08:21 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>To the OP : I am curious....You are posting in the BattleGrounds section, about wanting an effect removed from PVP?  Are you wanting it removed from BG, PVP, or both?   The reason I ask is, a lot of players from PVP servers do not regard BG as PVP, some even mock its existance.From where I sit, the power of the stoneskin proc available primarily to PVE-server SK's, is a small step toward SOE compensating PVE players for the spoon fed head start (toughness armor), and PVP-only items of borderline overpowered status (banshee hoop), that is generously bestowed upon PVP players. I wager this paragraph makes some PVP-server players gnash their teeth in rage.With playing the devils advocate being done, I can say I understand perfectly where you are coming from. It is a powerful ability for both BG and PVP use. Ironically, it is a raid adornment that sucks for raiding, because nothing of any consequence will hit low enough for the trigger condition of the stoneskin to matter.Due to the nature and purpose of red adornments, I can only support the death march adornment being changed to something that is useful on a raid, not in PVP or BG situations.</p></blockquote><p>I get what your saying but I fully understand how broken it is being a sk with access to it this adorn needs to be removed from pvp and bgs period.</p>

Taldier
03-09-2010, 08:24 PM
<p><cite>Darkonx wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Darkonx wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p>This item really needs looked at, No other class has the capability of giving at minimum a zonewide group invulnerablity of 15 seconds and a maximum of a minute of invulnerability.</p></blockquote><p>It's 10s, not 15, and the range is also limited, they need to be near the SK, and it only works on low amounts of damage <15% of max health. It is also removable by dispel.</p></blockquote><p>Most 90 SK's worth their gear (esp the kind buying Red Adornments) have >25k HP self-buffed.... even at 25k HP, 15% = 3750 dmg.. Throw in resists/etc, and you are completely invulnerable to all but the largest hits..</p></blockquote><p>Divine aura is 15 seconds of immunity (150% of this duration) to all hits < 50% hp - So hits of 12,500 or less. A wizard can still easily two shot you through the buff, because it really has no effect on them.</p></blockquote><p>Being killable by a class that is oneshotting people because spell resists currently have no effect isnt exactly an argument for balance...</p>

Darkonx
03-09-2010, 08:33 PM
<p>This is much much easier to counter than a berserker with their endline, or a cleric with their endline bandaid buff up, beacuse those aren't removable via dispel.</p>

Vlahkmaak
03-09-2010, 09:20 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I dont have access to it, so it should be placed on the BG merchant so we all can have it for everyclass.............</p></blockquote><p>+1: and it should proc off taunts so it is effective for guardians too.</p>

Vlahkmaak
03-09-2010, 09:23 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>To the OP : I am curious....You are posting in the BattleGrounds section, about wanting an effect removed from PVP?  Are you wanting it removed from BG, PVP, or both?   The reason I ask is, a lot of players from PVP servers do not regard BG as PVP, some even mock its existance.From where I sit, the power of the stoneskin proc available primarily to PVE-server SK's, is a small step toward SOE compensating PVE players for the spoon fed head start (toughness armor), and PVP-only items of borderline overpowered status (banshee hoop),<strong> that is generously bestowed</strong> upon PVP players. I wager this paragraph makes some PVP-server players gnash their teeth in rage.With playing the devils advocate being done, I can say I understand perfectly where you are coming from. It is a powerful ability for both BG and PVP use. Ironically, it is a raid adornment that sucks for raiding, because nothing of any consequence will hit low enough for the trigger condition of the stoneskin to matter.Due to the nature and purpose of red adornments, I can only support the death march adornment being changed to something that is useful on a raid, not in PVP or BG situations.</p></blockquote><p>Come level on a pvp server and tell me how "generous" it is after you get 90/250 and fully geared.</p>

Blambil
03-09-2010, 10:08 PM
<p><cite>Darkonx wrote:</cite></p><blockquote><p>Edit: I seriously doubt an SK has anywhere NEAR 25k self buffed. Probably closer to 18-20k</p></blockquote><p>Bumped into yet another 90 SK last night, standing at the PVP gear vendor, waiting for his queue... 26100 HP and he didn't appear to be in a group... of course he had a full set of the L90 PVP gear on...jewelery and all..</p>

Muraazi
03-09-2010, 10:58 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I dont have access to it, so it should be placed on the BG merchant so we all can have it for everyclass.............</p></blockquote><p>Priceless.</p>

Darkonx
03-09-2010, 11:15 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Darkonx wrote:</cite></p><blockquote><p>Edit: I seriously doubt an SK has anywhere NEAR 25k self buffed. Probably closer to 18-20k</p></blockquote><p>Bumped into yet another 90 SK last night, standing at the PVP gear vendor, waiting for his queue... 26100 HP and he didn't appear to be in a group... of course he had a full set of the L90 PVP gear on...jewelery and all..</p></blockquote><p>At 90 in close to the best gear available. 19k.</p>

urgthock
03-10-2010, 12:14 PM
<p>1) It can be dispelled</p><p>2) It is not an adornment you will see all that often due to difficulty in being able to attain the gear with a red adornment slot</p><p>3) Many SKs that are actually in a position to get this adornment would likely not bother wasting the adornment slot as it is really only useful in group (heroic) content and pretty much worthless in a raid setting as almost all hits do way more damage than 15% of your health</p><p>4) For those SKs that you may run into that actually do have this adornment, see point 1.</p>

Corydonn
03-10-2010, 02:29 PM
<p>Sure the addornment isn't supposedly "great" but in a group setting where the SK is likely going to have a healer for HP buffs and healing incase that "One shot" goes through and most "One Shots" happen because of procs that are now going to be useless because of this addornment that is fairly easy to obtain. I don't know hardly any guilds that haven't gotten the Red Addornment hats or even with a few raids you can upgrade your boots and leggings to have a red addornment slot.</p><p>Just make the On the March Stoneskin for the SK only, Being able to do absolutely nothing to his other group members and him for 10 seconds while they can fully pound on you is just... Ugh.</p>

EvilAstroboy
03-10-2010, 03:30 PM
<p style="text-align: justify;"><cite>Corydonn wrote:</cite></p><blockquote><p>This item really needs looked at, No other class has the capability of giving at minimum a zonewide group invulnerablity of 15 seconds and a maximum of a minute of invulnerability.</p></blockquote><p>Thats not how the adornment works. It procs a SINGLE stoneskin per group member which can only absorb damage less than 15% health. It reapplies when 'On the March' reapplies. This would only be overpowered if they were steamrolling your group anyway.</p><p>In all honesty the adornment is pretty terrible.</p>

Darkonx
03-10-2010, 04:19 PM
<p>You wont see very many Sk's with this because most will choose to put +bloodletter trigger on their first red slot, and then something like +20% reaver base on their second. It'd take quite a few red slot items to actually have an SK USE this adornment. Unless of course, they put it on their first piece, but in that case, they're usually too noob for you to have to worry about them!</p>

Corydonn
03-10-2010, 04:46 PM
<p><cite>Darkonx wrote:</cite></p><blockquote><p>You wont see very many Sk's with this because most will choose to put +bloodletter trigger on their first red slot, and then something like +20% reaver base on their second. It'd take quite a few red slot items to actually have an SK USE this adornment. Unless of course, they put it on their first piece, but in that case, they're usually too noob for you to have to worry about them!</p></blockquote><p>Actually every SK I've ever inspected in BGs have had the helmet from Palace and the Red DM addorn! And I'm fairly certain that the Stoneskin is definately not one trigger.</p>

ailen
03-10-2010, 05:09 PM
<p>The stoneskin is group wide, and will effectively make it so you can't hurt anyone.</p><p>I do not care what someone who just glanced at the adornment says, I have seen it in action.  It's overpowered beyond belief and needs to be removed from BG and PVP rulesets.. which by the way should be identical.</p>

Silzin
03-10-2010, 05:16 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Bumped into yet another 90 SK last night, standing at the PVP gear vendor, waiting for his queue... 26100 HP and he didn't appear to be in a group... of course he had a full set of the L90 PVP gear on...jewelery and all..</p></blockquote><p>Can some 1 tell me where the PVP gear vender is on nonPVP servers plz and thanks.</p>

Horizons
03-10-2010, 05:55 PM
<p><cite>Silzin wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Bumped into yet another 90 SK last night, standing at the PVP gear vendor, waiting for his queue... 26100 HP and he didn't appear to be in a group... of course he had a full set of the L90 PVP gear on...jewelery and all..</p></blockquote><p>Can some 1 tell me where the PVP gear vender is on nonPVP servers plz and thanks.</p></blockquote><p>.........................</p><p>have you thought of asking in channels ?</p>

Notsovilepriest
03-10-2010, 06:08 PM
<p><cite>Silzin wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Bumped into yet another 90 SK last night, standing at the PVP gear vendor, waiting for his queue... 26100 HP and he didn't appear to be in a group... of course he had a full set of the L90 PVP gear on...jewelery and all..</p></blockquote><p>Can some 1 tell me where the PVP gear vender is on nonPVP servers plz and thanks.</p></blockquote><p>It's called, The BG vendor, PvP and BG gear is the exact same minus ~5 items</p>

Baztien
03-10-2010, 09:03 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Darkonx wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Darkonx wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p>This item really needs looked at, No other class has the capability of giving at minimum a zonewide group invulnerablity of 15 seconds and a maximum of a minute of invulnerability.</p></blockquote><p>It's 10s, not 15, and the range is also limited, they need to be near the SK, and it only works on low amounts of damage <15% of max health. It is also removable by dispel.</p></blockquote><p>Most 90 SK's worth their gear (esp the kind buying Red Adornments) have >25k HP self-buffed.... even at 25k HP, 15% = 3750 dmg.. Throw in resists/etc, and you are completely invulnerable to all but the largest hits..</p></blockquote><p>Divine aura is 15 seconds of immunity (150% of this duration) to all hits < 50% hp - So hits of 12,500 or less. A wizard can still easily two shot you through the buff, because it really has no effect on them.</p></blockquote><p>Being killable by a class that is oneshotting people because spell resists currently have no effect isnt exactly an argument for balance...</p></blockquote><p>I'm on the delivering end of the one-shots and have a few things to inform you about:</p><p>1. Not every Ice Comet is a killing blow. Resists DO IN FACT WORK. People with better gear (resist, toughness) are able to survive a volley of my spells. I often see straight up resists, 3k hits and up through low 20k hits on people who have garbage for equipment.</p><p>2. Other tanks have marvelous abilities that require dispelling in order to kill them ie. the berserker being swarmed by scouts, the paladin that doesnt seem to get below 50%..</p><p>3. Namely, I'm sick of seeing people QQ about it because they got ripped by a sorc. That's what we're supposed to do. And if you, as a brawler, can't figure out how to interrupt us, then youre opinion is evermore invalid. Anybody who knows how to pvp, even if their knowledge began at the start of battlegrounds, if they've put their chops in, they know how to kill some of the best of any class, heads up. I have. Have you?</p>

Kkolbe
03-10-2010, 09:38 PM
<p><cite>Baztien wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Darkonx wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Darkonx wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p>This item really needs looked at, No other class has the capability of giving at minimum a zonewide group invulnerablity of 15 seconds and a maximum of a minute of invulnerability.</p></blockquote><p>It's 10s, not 15, and the range is also limited, they need to be near the SK, and it only works on low amounts of damage <15% of max health. It is also removable by dispel.</p></blockquote><p>Most 90 SK's worth their gear (esp the kind buying Red Adornments) have >25k HP self-buffed.... even at 25k HP, 15% = 3750 dmg.. Throw in resists/etc, and you are completely invulnerable to all but the largest hits..</p></blockquote><p>Divine aura is 15 seconds of immunity (150% of this duration) to all hits < 50% hp - So hits of 12,500 or less. A wizard can still easily two shot you through the buff, because it really has no effect on them.</p></blockquote><p>Being killable by a class that is oneshotting people because spell resists currently have no effect isnt exactly an argument for balance...</p></blockquote><p>I'm on the delivering end of the one-shots and have a few things to inform you about:</p><p>1. Not every Ice Comet is a killing blow. Resists DO IN FACT WORK. People with better gear (resist, toughness) are able to survive a volley of my spells. I often see straight up resists, 3k hits and up through low 20k hits on people who have garbage for equipment.</p><p>2. Other tanks have marvelous abilities that require dispelling in order to kill them ie. the berserker being swarmed by scouts, the paladin that doesnt seem to get below 50%..</p><p>3. Namely, I'm sick of seeing people QQ about it because they got ripped by a sorc. That's what we're supposed to do. And if you, as a brawler, can't figure out how to interrupt us, then youre opinion is evermore invalid. Anybody who knows how to pvp, even if their knowledge began at the start of battlegrounds, if they've put their chops in, they know how to kill some of the best of any class, heads up. I have. Have you?</p></blockquote><p>I CALL BS. NERFTRAIN IS COMING FOR YOU! CHOOO CHOOO!!!!</p>

Baztien
03-10-2010, 09:42 PM
<p>LOL, ok. Whatever.</p>

Corydonn
03-10-2010, 10:00 PM
<p><cite>Baztien wrote:</cite></p><blockquote><p>3. Namely, I'm sick of seeing people QQ about it because they got ripped by a sorc. That's what we're supposed to do. And if you, as a brawler, can't figure out how to interrupt us, then youre opinion is evermore invalid. Anybody who knows how to pvp, even if their knowledge began at the start of battlegrounds, if they've put their chops in, they know how to kill some of the best of any class, heads up. I have. Have you?</p></blockquote><p>Hm I don't recall complaining about the one shots as a brawler, Wizards and Warlocks are very balanced in BGs as they die just as quick as most other classes and can be prevented to cast with the right CAs. All my posts point out is that Death March and already powerful ability by giving the group immunity to control effects is being bolstered out of control with a group 10s immunity to all form of damages proc. (Except Miracle Wizard and Warlock shots that are most likely going to be healed up through by the time a 2nd cast gets in)</p>

Taldier
03-10-2010, 10:27 PM
<p><cite>Baztien wrote:</cite></p><blockquote><p>I'm on the delivering end of the one-shots and have a few things to inform you about:</p><p>1. Not every Ice Comet is a killing blow. Resists DO IN FACT WORK. People with better gear (resist, toughness) are able to survive a volley of my spells. I often see straight up resists, 3k hits and up through low 20k hits on people who have garbage for equipment.</p><p>2. Other tanks have marvelous abilities that require dispelling in order to kill them ie. the berserker being swarmed by scouts, the paladin that doesnt seem to get below 50%..</p><p>3. Namely, I'm sick of seeing people QQ about it because they got ripped by a sorc. That's what we're supposed to do. And if you, as a brawler, can't figure out how to interrupt us, then youre opinion is evermore invalid. Anybody who knows how to pvp, even if their knowledge began at the start of battlegrounds, if they've put their chops in, they know how to kill some of the best of any class, heads up. I have. Have you?</p></blockquote><p>Interrupting spell casts doesnt do much good when any sorc actually worth mentioning is completely immune to melee damage.  Do sorcs die?  Yes of course, just like every other class, 90% of them dont know how to play.  The ones who actually do however will stand right next to a melee for as long as they want getting interrupted a dozen times, two dozen times, it doesnt really matter, because they wont take any damage.</p><p>The only point in interrupting them is to delay until your own mages come and kill them for you.</p><p>Tanks arent taking damage to melee because, guess what, their mitigation is messed up too.  They just cant shoot off 10k nukes while not taking damage.</p><p>You'll note that this thread isnt even about wizards.  Go post your "please soe dont fix all the damage mechanics you broke with the xpac" drivel elsewhere.</p>

Baztien
03-10-2010, 10:45 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Baztien wrote:</cite></p><blockquote><p>I'm on the delivering end of the one-shots and have a few things to inform you about:</p><p>1. Not every Ice Comet is a killing blow. Resists DO IN FACT WORK. People with better gear (resist, toughness) are able to survive a volley of my spells. I often see straight up resists, 3k hits and up through low 20k hits on people who have garbage for equipment.</p><p>2. Other tanks have marvelous abilities that require dispelling in order to kill them ie. the berserker being swarmed by scouts, the paladin that doesnt seem to get below 50%..</p><p>3. Namely, I'm sick of seeing people QQ about it because they got ripped by a sorc. That's what we're supposed to do. And if you, as a brawler, can't figure out how to interrupt us, then youre opinion is evermore invalid. Anybody who knows how to pvp, even if their knowledge began at the start of battlegrounds, if they've put their chops in, they know how to kill some of the best of any class, heads up. I have. Have you?</p></blockquote><p>Interrupting spell casts doesnt do much good when any sorc actually worth mentioning is completely immune to melee damage.  Do sorcs die?  Yes of course, just like every other class, 90% of them dont know how to play.  The ones who actually do however will stand right next to a melee for as long as they want getting interrupted a dozen times, two dozen times, it doesnt really matter, because they wont take any damage.</p><p>The only point in interrupting them is to delay until your own mages come and kill them for you.</p><p>Tanks arent taking damage to melee because, guess what, their mitigation is messed up too.  They just cant shoot off 10k nukes while not taking damage.</p><p>You'll note that this thread isnt even about wizards.  Go post your "please soe dont fix all the damage mechanics you broke with the xpac" drivel elsewhere.</p></blockquote><p>We're not immune, your output must be abyssmal.</p><p>Again.</p><p>No, the tanks I mentioned are using abilities to either stoneskin or heal more than input. No sorc can do either.</p><p>This thread isnt about wizards, but you brought them up and I smacked you down for it. gg.</p>

Baztien
03-10-2010, 10:46 PM
<p>For the record: Wizards were the initial example, all mages can dispel magic.</p>

Notsovilepriest
03-10-2010, 10:54 PM
<p><cite>Baztien wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Baztien wrote:</cite></p><blockquote><p>I'm on the delivering end of the one-shots and have a few things to inform you about:</p><p>1. Not every Ice Comet is a killing blow. Resists DO IN FACT WORK. People with better gear (resist, toughness) are able to survive a volley of my spells. I often see straight up resists, 3k hits and up through low 20k hits on people who have garbage for equipment.</p><p>2. Other tanks have marvelous abilities that require dispelling in order to kill them ie. the berserker being swarmed by scouts, the paladin that doesnt seem to get below 50%..</p><p>3. Namely, I'm sick of seeing people QQ about it because they got ripped by a sorc. That's what we're supposed to do. And if you, as a brawler, can't figure out how to interrupt us, then youre opinion is evermore invalid. Anybody who knows how to pvp, even if their knowledge began at the start of battlegrounds, if they've put their chops in, they know how to kill some of the best of any class, heads up. I have. Have you?</p></blockquote><p>Interrupting spell casts doesnt do much good when any sorc actually worth mentioning is completely immune to melee damage.  Do sorcs die?  Yes of course, just like every other class, 90% of them dont know how to play.  The ones who actually do however will stand right next to a melee for as long as they want getting interrupted a dozen times, two dozen times, it doesnt really matter, because they wont take any damage.</p><p>The only point in interrupting them is to delay until your own mages come and kill them for you.</p><p>Tanks arent taking damage to melee because, guess what, their mitigation is messed up too.  They just cant shoot off 10k nukes while not taking damage.</p><p>You'll note that this thread isnt even about wizards.  Go post your "please soe dont fix all the damage mechanics you broke with the xpac" drivel elsewhere.</p></blockquote><p>We're not immune, your output must be abyssmal.</p><p>Again.</p><p>No, the tanks I mentioned are using abilities to either stoneskin or heal more than input. No sorc can do either.</p><p>This thread isnt about wizards, but you brought them up and I smacked you down for it. gg.</p></blockquote><p>Or, You're spec'ed /wearing the wrong stuff</p>

Taldier
03-10-2010, 10:58 PM
<p><cite>Baztien wrote:</cite></p><blockquote><p>We're not immune, your output must be abyssmal.</p><p>Again.</p><p>No, the tanks I mentioned are using abilities to either stoneskin or heal more than input. No sorc can do either.</p><p>This thread isnt about wizards, but you brought them up and I smacked you down for it. gg.</p></blockquote><p>Just because you cant do it doesnt mean the good pvp sorcs cant.  WTB more pve raid sorcs who think they know what they are talking about just because they can top parses on pve mobs.  This forum isnt totally buried in them yet.</p>

Lodor
03-10-2010, 11:02 PM
<p><cite>Darkonx wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Darkonx wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p>This item really needs looked at, No other class has the capability of giving at minimum a zonewide group invulnerablity of 15 seconds and a maximum of a minute of invulnerability.</p></blockquote><p>It's 10s, not 15, and the range is also limited, they need to be near the SK, and it only works on low amounts of damage <15% of max health. It is also removable by dispel.</p></blockquote><p>Most 90 SK's worth their gear (esp the kind buying Red Adornments) have >25k HP self-buffed.... even at 25k HP, 15% = 3750 dmg.. Throw in resists/etc, and you are completely invulnerable to all but the largest hits..</p></blockquote><p>Divine aura is 15 seconds of immunity (150% of this duration) to all hits < 50% hp - So hits of 12,500 or less. A wizard can still easily two shot you through the buff, because it really has no effect on them.</p><p>Edit: I seriously doubt an SK has anywhere NEAR 25k self buffed. Probably closer to 18-20k</p></blockquote><p>I inspected cesium while they were ungrouped and they had just under 26k life as a 90 sk in a mix of raid and sf pvp gear.</p><p>Scouts raid/pvp geared with sf stuff have 18-20k life at 90 now even.</p>

Baztien
03-10-2010, 11:05 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Baztien wrote:</cite></p><blockquote><p>We're not immune, your output must be abyssmal.</p><p>Again.</p><p>No, the tanks I mentioned are using abilities to either stoneskin or heal more than input. No sorc can do either.</p><p>This thread isnt about wizards, but you brought them up and I smacked you down for it. gg.</p></blockquote><p>Just because you cant do it doesnt mean the good pvp sorcs cant.  WTB more pve raid sorcs who think they know what they are talking about just because they can top parses on pve mobs.  This forum isnt totally buried in them yet.</p></blockquote><p>Careful, your jealousy is showing.</p><p>And.. I'm not sorry that I'm better at PVP than you, coming from a blue server.</p>

Taldier
03-10-2010, 11:14 PM
<p><cite>Baztien wrote:</cite></p><blockquote><p>Careful, your jealousy is showing.</p><p>And.. I'm not sorry that I'm better at PVP than you, coming from a blue server.</p></blockquote><p>Pretty sure you arent...seeing as you play a sorc and apparently dont know how to battlemage spec properly.</p>

Baztien
03-10-2010, 11:17 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Baztien wrote:</cite></p><blockquote><p>Careful, your jealousy is showing.</p><p>And.. I'm not sorry that I'm better at PVP than you, coming from a blue server.</p></blockquote><p>Pretty sure you arent...seeing as you play a sorc and apparently dont know how to battlemage spec properly.</p></blockquote><p>Wrong again. I'm done exposing your failures.</p>

Notsovilepriest
03-10-2010, 11:19 PM
<p><cite>Baztien wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Baztien wrote:</cite></p><blockquote><p>Careful, your jealousy is showing.</p><p>And.. I'm not sorry that I'm better at PVP than you, coming from a blue server.</p></blockquote><p>Pretty sure you arent...seeing as you play a sorc and apparently dont know how to battlemage spec properly.</p></blockquote><p>Wrong again. I'm done exposing your failures.</p></blockquote><p>Hey, Have you ever thought about using MC Tablets in PvP, Do you have Max AA into all of your Magi Shielding, Have you looked into getting other ward procs on cast, I bet not, I'm betting you are the one that is failing and dying so fast because of it, To melee's only since casters easily kill other casters</p>

Baztien
03-10-2010, 11:27 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Baztien wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Baztien wrote:</cite></p><blockquote><p>Careful, your jealousy is showing.</p><p>And.. I'm not sorry that I'm better at PVP than you, coming from a blue server.</p></blockquote><p>Pretty sure you arent...seeing as you play a sorc and apparently dont know how to battlemage spec properly.</p></blockquote><p>Wrong again. I'm done exposing your failures.</p></blockquote><p>Hey, Have you ever thought about using MC Tablets in PvP, Do you have Max AA into all of your Magi Shielding, Have you looked into getting other ward procs on cast, I bet not, I'm betting you are the one that is failing and dying so fast because of it, To melee's only since casters easily kill other casters</p></blockquote><p>I overlook them in favor of more damage.</p><p>Yes, magi shielding.</p><p>I'll reiterate this for guy-who-jumps-in-late; I'm not invincible, I do melt face because that's my preference. I may not be as survivable as some mages running around but then I dont know many others that can perform as well in BG without having 5 people attached to them (which I prefer, but isnt always the case when pug'ing)</p>

Notsovilepriest
03-10-2010, 11:34 PM
<p><cite>Baztien wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Baztien wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Baztien wrote:</cite></p><blockquote><p>Careful, your jealousy is showing.</p><p>And.. I'm not sorry that I'm better at PVP than you, coming from a blue server.</p></blockquote><p>Pretty sure you arent...seeing as you play a sorc and apparently dont know how to battlemage spec properly.</p></blockquote><p>Wrong again. I'm done exposing your failures.</p></blockquote><p>Hey, Have you ever thought about using MC Tablets in PvP, Do you have Max AA into all of your Magi Shielding, Have you looked into getting other ward procs on cast, I bet not, I'm betting you are the one that is failing and dying so fast because of it, To melee's only since casters easily kill other casters</p></blockquote><p>I overlook them in favor of more damage.</p><p>Yes, magi shielding.</p><p>I'll reiterate this for guy-who-jumps-in-late; I'm not invincible, I do melt face because that's my preference. I may not be as survivable as some mages running around but then I dont know many others that can perform as well in BG without having 5 people attached to them (which I prefer, but isnt always the case when pug'ing)</p></blockquote><p>I heard you output great PvP DPS when you're dead.</p>

Baztien
03-11-2010, 12:14 AM
<p>You'd have to ask Akkuma about that...</p><p><a href="http://tinypic.com/view.php?pic=xb0r4g&s=5" target="_blank" rel="nofollow">http://tinypic.com/view.php?pic=xb0r4g&s=5</a></p>

Notsovilepriest
03-11-2010, 12:50 AM
<p><cite>Baztien wrote:</cite></p><blockquote><p>You'd have to ask Akkuma about that...</p><p><a rel="nofollow" href="http://tinypic.com/view.php?pic=xb0r4g&s=5" target="_blank">http://tinypic.com/view.php?pic=xb0r4g&s=5</a></p></blockquote><p>The x4 pug is no good measure of anything, if your group isn't with you or anything can dictate the parse. On top of the fact you're saying to talk to Akkuma who is a friends and family (No raid gear really) and just switched from illy.</p><p>Also, a wiz comparing to a coercer for DPS is lulz</p>

Roukuko
03-11-2010, 03:12 AM
<p><a href="http://i39.tinypic.com/21d39er.png">http://i39.tinypic.com/21d39er.png</a></p><p>ssofa tell zofe to stop getting doubled by a sk.......</p><p>anyways on a real note can we get any kinda dev feedback on this adorn.</p>

Corydonn
03-16-2010, 04:05 PM
<p>This really needs changed to not work in BGs.</p>

Alazarz
03-18-2010, 10:34 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I dont have access to it, so it should be placed on the BG merchant so we all can have it for everyclass.............</p></blockquote><p>[Removed for Content] , me too.. iam not in a raiding guild this xpac.. remove using this adorn from the Bgs.. if i cant have it on my sk i dont want noone else to have this ability.. iama  crying whining female dog made..</p>

urgthock
03-18-2010, 05:28 PM
<p><cite>Baztien wrote:</cite></p><blockquote><p><strong>We're not immune</strong>, your output must be abyssmal.</p><p>Again.</p><p>No, the tanks I mentioned are using abilities to either stoneskin or heal more than input. No sorc can do either.</p></blockquote><p>Actually, you pretty much are in PVP fighting. There are quite a few dev comments about it relating to broken AA abilities. Resists are broken currently as are certain mitigation mechanics. Do a little research here on the forums and look for comments by Rothgar.</p>

Baztien
03-18-2010, 07:16 PM
<p><cite>urgthock wrote:</cite></p><blockquote><p><cite>Baztien wrote:</cite></p><blockquote><p><strong>We're not immune</strong>, your output must be abyssmal.</p><p>Again.</p><p>No, the tanks I mentioned are using abilities to either stoneskin or heal more than input. No sorc can do either.</p></blockquote><p>Actually, you pretty much are in PVP fighting. There are quite a few dev comments about it relating to broken AA abilities. Resists are broken currently as are certain mitigation mechanics. Do a little research here on the forums and look for comments by Rothgar.</p></blockquote><p>Actually, neither Timetravelling or Rothgar have said anything about defensive AA's in the last month, at least. Since I posted that bit, TT posted about how exactly resists arent working. You might want also consider that Rothgar touches less on mechanics than TT.</p>

Kota
03-19-2010, 03:38 AM
i think it's funny that soe has left sk's op. this is an awesome window too. if i had a raid sk i would totally get that adorn and go take on x2's solo. how many classes can actually hit an sk for more than 15% of their total hp consistently ? and in regards to the zerk enline, battle frenzy, albeit awesome, doesn't seem to do anything at all for non melee, despite the description. adrenaline is awesome too, but it's 50% of....some...stuff. not all.

steelbadger
03-19-2010, 04:59 AM
<p><cite>[email protected] wrote:</cite></p><blockquote>i think it's funny that soe has left sk's op. this is an awesome window too. if i had a raid sk i would totally get that adorn and go take on x2's solo. how many classes can actually hit an sk for more than 15% of their total hp consistently ? and in regards to the zerk enline, battle frenzy, albeit awesome, doesn't seem to do anything at all for non melee, despite the description. adrenaline is awesome too, but it's 50% of....some...stuff. not all.</blockquote><p>Well, Warlocks and Wizards can...</p><p>Oh, wait, they're being nerfed and probably wont be able to in future.  Nvm then, looks like no-one will be able to.  <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

Kota
04-19-2010, 07:44 PM
this adorn is still working in pvp/bg ? really? really ? really ? really ? really ?

Shorcon
04-20-2010, 05:15 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Silzin wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Bumped into yet another 90 SK last night, standing at the PVP gear vendor, waiting for his queue... 26100 HP and he didn't appear to be in a group... of course he had a full set of the L90 PVP gear on...jewelery and all..</p></blockquote><p>Can some 1 tell me where the PVP gear vender is on nonPVP servers plz and thanks.</p></blockquote><p>.........................</p><p>have you thought of asking in channels ?</p></blockquote><p>My stomach hurts. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

ailen
04-20-2010, 11:33 AM
<p>As of this morning in the patch notes, the adornment is a 10% damage reduction in PVE, and a 5% damage reduction in PVP.</p><p>This is a HUGE nerf and much needed.  There's many many other adjustments that need to be made to that class but this effectively renders that adornment a "nice to have" instead of a ABSOLUTELY OVER THE TOP OVERPOWERED adornment.</p><p>Enjoy!</p>

Orthureon
04-21-2010, 11:18 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>As of this morning in the patch notes, the adornment is a 10% damage reduction in PVE, and a 5% damage reduction in PVP.</p><p>This is a HUGE nerf and much needed.  There's many many other adjustments that need to be made to that class but this effectively renders that adornment a "nice to have" instead of a ABSOLUTELY OVER THE TOP OVERPOWERED adornment.</p><p>Enjoy!</p></blockquote><p>I agree, good thing it got nerfed and hopefully Crusaders will be toned down soon. Though I ask with all due respect; will you plea for balance when Zerkers take the place of "Crusaders/FOTM"?</p>

Rahatmattata
04-22-2010, 02:50 AM
<p><cite>Orthureon wrote:</cite></p><blockquote><p>Though I ask with all due respect; will you plea for balance when Zerkers take the place of "Crusaders/FOTM"?</p></blockquote><p>Fk no!</p>

ailen
04-22-2010, 10:45 AM
<p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>As of this morning in the patch notes, the adornment is a 10% damage reduction in PVE, and a 5% damage reduction in PVP.</p><p>This is a HUGE nerf and much needed.  There's many many other adjustments that need to be made to that class but this effectively renders that adornment a "nice to have" instead of a ABSOLUTELY OVER THE TOP OVERPOWERED adornment.</p><p>Enjoy!</p></blockquote><p>I agree, good thing it got nerfed and hopefully Crusaders will be toned down soon. Though I ask with all due respect; will you plea for balance when Zerkers take the place of "Crusaders/FOTM"?</p></blockquote><p>Its comedy to consider a berserker in even the same realm of reality of a shadowknight.  In regards to the adornment in question, in group v group PVP no single other item in the game was as overpowered as that adornment.  It could literally stop all incoming damage on a group.</p><p>Since you brought it up, what about the Berserker is comparable to a shadowknight?</p><p>No divine aura - checkNo crusader aura - checkNo harm touch - checkNo lifetaps - checkNo range abilities (outside bow attacks) checkNo snare - checkNo spell damage - checkNo evac - checkNo FD - checkNo Deathmarch (group immune to most cc)- check</p><p>Lets just look at what makes the berserker OP atm</p><p>1 stinking AA heal that allows them to be alive for 30 seconds against a motely of idiots that don't know how to dispell nor do they know how to back away from the class that can't stop them from backing away.</p><p>If though at some point they become so grossly overpowered that everyone plays it,  I'll put mine on a shelf just like I put my Shadowknight.  Little known fact, my crusader (Ailan) who was once called Gass was one of the first level 70 crusaders on this server.  If I had the mentality to play the EASY classes wouldn't it be a valid argument to say "I deserve" to play it now that its OP and just whip everyone with that excuse?</p><p>Shadowknights and Paladins for the most part are just broken in this game.  They're tanks with utility, group buffs, anti CC, spell damage, range damage, autoattacks for thousands, self heals .. the list goes on and on.  Nearly every other class in this game has had to give something up in return for those abilities ... Yet here were are, 2 years later and they're still broken OP.  They could beat crusaders with a nerf bat all day long and still not put them where they should be.</p>

Orthureon
04-22-2010, 02:30 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>As of this morning in the patch notes, the adornment is a 10% damage reduction in PVE, and a 5% damage reduction in PVP.</p><p>This is a HUGE nerf and much needed.  There's many many other adjustments that need to be made to that class but this effectively renders that adornment a "nice to have" instead of a ABSOLUTELY OVER THE TOP OVERPOWERED adornment.</p><p>Enjoy!</p></blockquote><p>I agree, good thing it got nerfed and hopefully Crusaders will be toned down soon. Though I ask with all due respect; will you plea for balance when Zerkers take the place of "Crusaders/FOTM"?</p></blockquote><p>Its comedy to consider a berserker in even the same realm of reality of a shadowknight.  In regards to the adornment in question, in group v group PVP no single other item in the game was as overpowered as that adornment.  It could literally stop all incoming damage on a group.</p><p>Since you brought it up, what about the Berserker is comparable to a shadowknight?</p><p>No divine aura - checkNo crusader aura - checkNo harm touch - checkNo lifetaps - checkNo range abilities (outside bow attacks) checkNo snare - checkNo spell damage - checkNo evac - checkNo FD - checkNo Deathmarch (group immune to most cc)- check</p><p>Lets just look at what makes the berserker OP atm</p><p>1 stinking AA heal that allows them to be alive for 30 seconds against a motely of idiots that don't know how to dispell nor do they know how to back away from the class that can't stop them from backing away.</p><p>If though at some point they become so grossly overpowered that everyone plays it,  I'll put mine on a shelf just like I put my Shadowknight.  Little known fact, my crusader (Ailan) who was once called Gass was one of the first level 70 crusaders on this server.  If I had the mentality to play the EASY classes wouldn't it be a valid argument to say "I deserve" to play it now that its OP and just whip everyone with that excuse?</p><p>Shadowknights and Paladins for the most part are just broken in this game.  They're tanks with utility, group buffs, anti CC, spell damage, range damage, autoattacks for thousands, self heals .. the list goes on and on.  Nearly every other class in this game has had to give something up in return for those abilities ... Yet here were are, 2 years later and they're still broken OP.  They could beat crusaders with a nerf bat all day long and still not put them where they should be.</p></blockquote><p>You sir got extremely agitated, calm down before you need to take blood pressure meds! Yes, Berserkers are overpowered, many people know it; Crusaders are OP and everyone knows it, I hope both classes get nerfed.</p>

Shorcon
04-22-2010, 04:24 PM
<p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>As of this morning in the patch notes, the adornment is a 10% damage reduction in PVE, and a 5% damage reduction in PVP.</p><p>This is a HUGE nerf and much needed.  There's many many other adjustments that need to be made to that class but this effectively renders that adornment a "nice to have" instead of a ABSOLUTELY OVER THE TOP OVERPOWERED adornment.</p><p>Enjoy!</p></blockquote><p>I agree, good thing it got nerfed and hopefully Crusaders will be toned down soon. Though I ask with all due respect; will you plea for balance when Zerkers take the place of "Crusaders/FOTM"?</p></blockquote><p>Its comedy to consider a berserker in even the same realm of reality of a shadowknight.  In regards to the adornment in question, in group v group PVP no single other item in the game was as overpowered as that adornment.  It could literally stop all incoming damage on a group.</p><p>Since you brought it up, what about the Berserker is comparable to a shadowknight?</p><p>No divine aura - checkNo crusader aura - checkNo harm touch - checkNo lifetaps - checkNo range abilities (outside bow attacks) checkNo snare - checkNo spell damage - checkNo evac - checkNo FD - checkNo Deathmarch (group immune to most cc)- check</p><p>Lets just look at what makes the berserker OP atm</p><p>1 stinking AA heal that allows them to be alive for 30 seconds against a motely of idiots that don't know how to dispell nor do they know how to back away from the class that can't stop them from backing away.</p><p>If though at some point they become so grossly overpowered that everyone plays it,  I'll put mine on a shelf just like I put my Shadowknight.  Little known fact, my crusader (Ailan) who was once called Gass was one of the first level 70 crusaders on this server.  If I had the mentality to play the EASY classes wouldn't it be a valid argument to say "I deserve" to play it now that its OP and just whip everyone with that excuse?</p><p>Shadowknights and Paladins for the most part are just broken in this game.  They're tanks with utility, group buffs, anti CC, spell damage, range damage, autoattacks for thousands, self heals .. the list goes on and on.  Nearly every other class in this game has had to give something up in return for those abilities ... Yet here were are, 2 years later and they're still broken OP.  They could beat crusaders with a nerf bat all day long and still not put them where they should be.</p></blockquote><p>You sir got extremely agitated, calm down before you need to take blood pressure meds! Yes, Berserkers are overpowered, many people know it; Crusaders are OP and everyone knows it, I hope both classes get nerfed.</p></blockquote><p>Zerkers are in no way OP. All other tank classes exept guardian are OP. We, the gaurdian and zerker are the only pure tanks. Soe changed everything with the whine and moan of crusaders with the addition of heavy handed cast and proc heals and the ability to tower sheild. What happened here? Why was there no fight put up to keep the crusader were it belongs. They are hybrid. No arguement can overcome that statement. Dont believe me? Make a new char and read the descriptions. The dps class tanks can out survive the zerk gaurd any given day. Were is the balance in that? Zerks are good to go. Gaurds need tons of love. Crusaders, Brawlers need heavy handed nerf. You all have easy buttons from satan. You are hybrid/dps. We are the pure tanks and it's time to take the front line once again. SK mt? IMO thats crap. I have leveled 3 guardians to cap and the grind wasnt easy mode. Both crusaders and brawlers get the best of all 3 worlds. Heals, DPS, and survival. BS.</p>

Notsovilepriest
04-22-2010, 04:44 PM
<p><cite>Shorcon wrote:</cite></p><blockquote><p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>As of this morning in the patch notes, the adornment is a 10% damage reduction in PVE, and a 5% damage reduction in PVP.</p><p>This is a HUGE nerf and much needed.  There's many many other adjustments that need to be made to that class but this effectively renders that adornment a "nice to have" instead of a ABSOLUTELY OVER THE TOP OVERPOWERED adornment.</p><p>Enjoy!</p></blockquote><p>I agree, good thing it got nerfed and hopefully Crusaders will be toned down soon. Though I ask with all due respect; will you plea for balance when Zerkers take the place of "Crusaders/FOTM"?</p></blockquote><p>Its comedy to consider a berserker in even the same realm of reality of a shadowknight.  In regards to the adornment in question, in group v group PVP no single other item in the game was as overpowered as that adornment.  It could literally stop all incoming damage on a group.</p><p>Since you brought it up, what about the Berserker is comparable to a shadowknight?</p><p>No divine aura - checkNo crusader aura - checkNo harm touch - checkNo lifetaps - checkNo range abilities (outside bow attacks) checkNo snare - checkNo spell damage - checkNo evac - checkNo FD - checkNo Deathmarch (group immune to most cc)- check</p><p>Lets just look at what makes the berserker OP atm</p><p>1 stinking AA heal that allows them to be alive for 30 seconds against a motely of idiots that don't know how to dispell nor do they know how to back away from the class that can't stop them from backing away.</p><p>If though at some point they become so grossly overpowered that everyone plays it,  I'll put mine on a shelf just like I put my Shadowknight.  Little known fact, my crusader (Ailan) who was once called Gass was one of the first level 70 crusaders on this server.  If I had the mentality to play the EASY classes wouldn't it be a valid argument to say "I deserve" to play it now that its OP and just whip everyone with that excuse?</p><p>Shadowknights and Paladins for the most part are just broken in this game.  They're tanks with utility, group buffs, anti CC, spell damage, range damage, autoattacks for thousands, self heals .. the list goes on and on.  Nearly every other class in this game has had to give something up in return for those abilities ... Yet here were are, 2 years later and they're still broken OP.  They could beat crusaders with a nerf bat all day long and still not put them where they should be.</p></blockquote><p>You sir got extremely agitated, calm down before you need to take blood pressure meds! Yes, Berserkers are overpowered, many people know it; Crusaders are OP and everyone knows it, I hope both classes get nerfed.</p></blockquote><p>Zerkers are in no way OP. All other tank classes exept guardian are OP. We, the gaurdian and zerker are the only pure tanks. Soe changed everything with the whine and moan of crusaders with the addition of heavy handed cast and proc heals and the ability to tower sheild. What happened here? Why was there no fight put up to keep the crusader were it belongs. They are hybrid. No arguement can overcome that statement. Dont believe me? Make a new char and read the descriptions. The dps class tanks can out survive the zerk gaurd any given day. Were is the balance in that? Zerks are good to go. Gaurds need tons of love. Crusaders, Brawlers need heavy handed nerf. You all have easy buttons from satan. You are hybrid/dps. We are the pure tanks and it's time to take the front line once again. SK mt? IMO thats crap. I have leveled 3 guardians to cap and the grind wasnt easy mode. Both crusaders and brawlers get the best of all 3 worlds. Heals, DPS, and survival. BS.</p></blockquote><p>This has to be a joke</p>

Darkonx
04-22-2010, 04:49 PM
<p><cite>Shorcon wrote:</cite></p><blockquote><p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>As of this morning in the patch notes, the adornment is a 10% damage reduction in PVE, and a 5% damage reduction in PVP.</p><p>This is a HUGE nerf and much needed.  There's many many other adjustments that need to be made to that class but this effectively renders that adornment a "nice to have" instead of a ABSOLUTELY OVER THE TOP OVERPOWERED adornment.</p><p>Enjoy!</p></blockquote><p>I agree, good thing it got nerfed and hopefully Crusaders will be toned down soon. Though I ask with all due respect; will you plea for balance when Zerkers take the place of "Crusaders/FOTM"?</p></blockquote><p>Its comedy to consider a berserker in even the same realm of reality of a shadowknight.  In regards to the adornment in question, in group v group PVP no single other item in the game was as overpowered as that adornment.  It could literally stop all incoming damage on a group.</p><p>Since you brought it up, what about the Berserker is comparable to a shadowknight?</p><p>No divine aura - checkNo crusader aura - checkNo harm touch - checkNo lifetaps - checkNo range abilities (outside bow attacks) checkNo snare - checkNo spell damage - checkNo evac - checkNo FD - checkNo Deathmarch (group immune to most cc)- check</p><p>Lets just look at what makes the berserker OP atm</p><p>1 stinking AA heal that allows them to be alive for 30 seconds against a motely of idiots that don't know how to dispell nor do they know how to back away from the class that can't stop them from backing away.</p><p>If though at some point they become so grossly overpowered that everyone plays it,  I'll put mine on a shelf just like I put my Shadowknight.  Little known fact, my crusader (Ailan) who was once called Gass was one of the first level 70 crusaders on this server.  If I had the mentality to play the EASY classes wouldn't it be a valid argument to say "I deserve" to play it now that its OP and just whip everyone with that excuse?</p><p>Shadowknights and Paladins for the most part are just broken in this game.  They're tanks with utility, group buffs, anti CC, spell damage, range damage, autoattacks for thousands, self heals .. the list goes on and on.  Nearly every other class in this game has had to give something up in return for those abilities ... Yet here were are, 2 years later and they're still broken OP.  They could beat crusaders with a nerf bat all day long and still not put them where they should be.</p></blockquote><p>You sir got extremely agitated, calm down before you need to take blood pressure meds! Yes, Berserkers are overpowered, many people know it; Crusaders are OP and everyone knows it, I hope both classes get nerfed.</p></blockquote><p>Zerkers are in no way OP. All other tank classes exept guardian are OP. We, the gaurdian and zerker are the only pure tanks. Soe changed everything with the whine and moan of crusaders with the addition of heavy handed cast and proc heals and the ability to tower sheild. What happened here? Why was there no fight put up to keep the crusader were it belongs. They are hybrid. No arguement can overcome that statement. Dont believe me? Make a new char and read the descriptions. The dps class tanks can out survive the zerk gaurd any given day. Were is the balance in that? Zerks are good to go. Gaurds need tons of love. Crusaders, Brawlers need heavy handed nerf.<strong><em><span style="text-decoration: underline;"><span style="font-size: large;"> You all have easy buttons from satan.</span></span></em></strong> You are hybrid/dps. We are the pure tanks and it's time to take the front line once again. SK mt? IMO thats crap. I have leveled 3 guardians to cap and the grind wasnt easy mode. Both crusaders and brawlers get the best of all 3 worlds. Heals, DPS, and survival. BS.</p></blockquote><p>Really..? Isn't this going just a bit far..?</p>

AziBam
04-22-2010, 05:06 PM
<p><cite>Darkonx wrote:</cite></p><blockquote><p><cite>Shorcon wrote:</cite></p><blockquote><p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>As of this morning in the patch notes, the adornment is a 10% damage reduction in PVE, and a 5% damage reduction in PVP.</p><p>This is a HUGE nerf and much needed.  There's many many other adjustments that need to be made to that class but this effectively renders that adornment a "nice to have" instead of a ABSOLUTELY OVER THE TOP OVERPOWERED adornment.</p><p>Enjoy!</p></blockquote><p>I agree, good thing it got nerfed and hopefully Crusaders will be toned down soon. Though I ask with all due respect; will you plea for balance when Zerkers take the place of "Crusaders/FOTM"?</p></blockquote><p>Its comedy to consider a berserker in even the same realm of reality of a shadowknight.  In regards to the adornment in question, in group v group PVP no single other item in the game was as overpowered as that adornment.  It could literally stop all incoming damage on a group.</p><p>Since you brought it up, what about the Berserker is comparable to a shadowknight?</p><p>No divine aura - checkNo crusader aura - checkNo harm touch - checkNo lifetaps - checkNo range abilities (outside bow attacks) checkNo snare - checkNo spell damage - checkNo evac - checkNo FD - checkNo Deathmarch (group immune to most cc)- check</p><p>Lets just look at what makes the berserker OP atm</p><p>1 stinking AA heal that allows them to be alive for 30 seconds against a motely of idiots that don't know how to dispell nor do they know how to back away from the class that can't stop them from backing away.</p><p>If though at some point they become so grossly overpowered that everyone plays it,  I'll put mine on a shelf just like I put my Shadowknight.  Little known fact, my crusader (Ailan) who was once called Gass was one of the first level 70 crusaders on this server.  If I had the mentality to play the EASY classes wouldn't it be a valid argument to say "I deserve" to play it now that its OP and just whip everyone with that excuse?</p><p>Shadowknights and Paladins for the most part are just broken in this game.  They're tanks with utility, group buffs, anti CC, spell damage, range damage, autoattacks for thousands, self heals .. the list goes on and on.  Nearly every other class in this game has had to give something up in return for those abilities ... Yet here were are, 2 years later and they're still broken OP.  They could beat crusaders with a nerf bat all day long and still not put them where they should be.</p></blockquote><p>You sir got extremely agitated, calm down before you need to take blood pressure meds! Yes, Berserkers are overpowered, many people know it; Crusaders are OP and everyone knows it, I hope both classes get nerfed.</p></blockquote><p>Zerkers are in no way OP. All other tank classes exept guardian are OP. We, the gaurdian and zerker are the only pure tanks. Soe changed everything with the whine and moan of crusaders with the addition of heavy handed cast and proc heals and the ability to tower sheild. What happened here? Why was there no fight put up to keep the crusader were it belongs. They are hybrid. No arguement can overcome that statement. Dont believe me? Make a new char and read the descriptions. The dps class tanks can out survive the zerk gaurd any given day. Were is the balance in that? Zerks are good to go. Gaurds need tons of love. Crusaders, Brawlers need heavy handed nerf.<strong><em><span style="text-decoration: underline;"><span style="font-size: large;"> You all have easy buttons from satan.</span></span></em></strong> You are hybrid/dps. We are the pure tanks and it's time to take the front line once again. SK mt? IMO thats crap. I have leveled 3 guardians to cap and the grind wasnt easy mode. Both crusaders and brawlers get the best of all 3 worlds. Heals, DPS, and survival. BS.</p></blockquote><p>Really..? Isn't this going just a bit far..?</p></blockquote><p>No, no.  It's necessary for the good lulz.</p>

Crismorn
04-22-2010, 05:11 PM
<p>I would choose a good zerker over any other fighter for my tank.</p><p>They have amazing tools, agro grabs, dmg and they are capable of keeping entire groups off of their group for extended periods of time.</p><p>Oh yeah, they also have that rediculous % based heal that crits</p>

Rageincarnate
04-22-2010, 05:16 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Darkonx wrote:</cite></p><blockquote><p><cite>Shorcon wrote:</cite></p><blockquote><p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>As of this morning in the patch notes, the adornment is a 10% damage reduction in PVE, and a 5% damage reduction in PVP.</p><p>This is a HUGE nerf and much needed.  There's many many other adjustments that need to be made to that class but this effectively renders that adornment a "nice to have" instead of a ABSOLUTELY OVER THE TOP OVERPOWERED adornment.</p><p>Enjoy!</p></blockquote><p>I agree, good thing it got nerfed and hopefully Crusaders will be toned down soon. Though I ask with all due respect; will you plea for balance when Zerkers take the place of "Crusaders/FOTM"?</p></blockquote><p>Its comedy to consider a berserker in even the same realm of reality of a shadowknight.  In regards to the adornment in question, in group v group PVP no single other item in the game was as overpowered as that adornment.  It could literally stop all incoming damage on a group.</p><p>Since you brought it up, what about the Berserker is comparable to a shadowknight?</p><p>No divine aura - checkNo crusader aura - checkNo harm touch - checkNo lifetaps - checkNo range abilities (outside bow attacks) checkNo snare - checkNo spell damage - checkNo evac - checkNo FD - checkNo Deathmarch (group immune to most cc)- check</p><p>Lets just look at what makes the berserker OP atm</p><p>1 stinking AA heal that allows them to be alive for 30 seconds against a motely of idiots that don't know how to dispell nor do they know how to back away from the class that can't stop them from backing away.</p><p>If though at some point they become so grossly overpowered that everyone plays it,  I'll put mine on a shelf just like I put my Shadowknight.  Little known fact, my crusader (Ailan) who was once called Gass was one of the first level 70 crusaders on this server.  If I had the mentality to play the EASY classes wouldn't it be a valid argument to say "I deserve" to play it now that its OP and just whip everyone with that excuse?</p><p>Shadowknights and Paladins for the most part are just broken in this game.  They're tanks with utility, group buffs, anti CC, spell damage, range damage, autoattacks for thousands, self heals .. the list goes on and on.  Nearly every other class in this game has had to give something up in return for those abilities ... Yet here were are, 2 years later and they're still broken OP.  They could beat crusaders with a nerf bat all day long and still not put them where they should be.</p></blockquote><p>You sir got extremely agitated, calm down before you need to take blood pressure meds! Yes, Berserkers are overpowered, many people know it; Crusaders are OP and everyone knows it, I hope both classes get nerfed.</p></blockquote><p>Zerkers are in no way OP. All other tank classes exept guardian are OP. We, the gaurdian and zerker are the only pure tanks. Soe changed everything with the whine and moan of crusaders with the addition of heavy handed cast and proc heals and the ability to tower sheild. What happened here? Why was there no fight put up to keep the crusader were it belongs. They are hybrid. No arguement can overcome that statement. Dont believe me? Make a new char and read the descriptions. The dps class tanks can out survive the zerk gaurd any given day. Were is the balance in that? Zerks are good to go. Gaurds need tons of love. Crusaders, Brawlers need heavy handed nerf.<strong><em><span style="text-decoration: underline;"><span style="font-size: large;"> You all have easy buttons from satan.</span></span></em></strong> You are hybrid/dps. We are the pure tanks and it's time to take the front line once again. SK mt? IMO thats crap. I have leveled 3 guardians to cap and the grind wasnt easy mode. Both crusaders and brawlers get the best of all 3 worlds. Heals, DPS, and survival. BS.</p></blockquote><p>Really..? Isn't this going just a bit far..?</p></blockquote><p>No, no.  It's necessary for the good lulz.</p></blockquote><p>your not fooling anyone.. i for one am putting my sk on the side... and my guild has 8(soon to be 9) .. you count em .... 8 zerkers alts all trying to get geared.. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />   sk's ?? 2.. hmmmmm.. someones full of it..</p>

ailen
04-22-2010, 05:35 PM
<p>I never said the Berserker wasn't a powerful pvp class, its just nothing anywhere near what crusaders are.</p><p>Both crusaders can do what a berserker can, except better.  Why would anyone reroll?  Oh, I get it... they're tired of being bagged on for being fotm.</p>

Notsovilepriest
04-22-2010, 05:39 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I never said the Berserker wasn't a powerful pvp class, its just nothing anywhere near what crusaders are.</p><p>Both crusaders can do what a berserker can, except better.  Why would anyone reroll?  Oh, I get it... they're tired of being bagged on for being fotm.</p></blockquote><p>Sk's/Pallys get 30second 50% Damage Reduction? Sk's/Pally's can duel wield DPS with AE Procs? SK's/Pallys have 2 death saves? SK's/Pallys have an encounter taunt when they hit people? SK's/Pallys have a temp buff that heals % based and crits and lasts 30 seconds?</p><p>News to me</p>

Gungo
04-22-2010, 05:42 PM
<p>You do realize bezerkers parse higher on the heal parse then any other fighter.And while the following issue effects EVERY fighterthis is particularly a problem of broken mechanics effecting bezerkers. Honestly SoE needs to fix % based abilites from criting.This is and will only become more massively imbalanced in the future. The fact my 50% self heal crits for over 100% heal. That every death save is now a complete heal including both zerker death saves. The bezerkers endline spell crits for 8-12% heal per hit.That reaver is critting for 4-6% is hugely imbalanced. Right now with stat consolidation and uncapped critbonus we have high geared players with 100% crit and 2.0-3.0 crit bonus. Thus making abilites that already had a built in progression mechanic overpowered. Even if you find current levels acceptable. What will happen when these players have 4.0-5.0+ crit bonus. Bezerkers procing heals for 20% of thier health on every hit. Shadowknights procing 15% heals on every hit. Eventually this mechanic has to be nerfed.Broken mechanics like this need to be fixed before any further class balance on crusaders and zerkers is made. Bottom line is % based abilites (heal or damage) should never crit, and should never be increased by base modifers or potency.</p>

Darkonx
04-22-2010, 06:06 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>You do realize bezerkers parse higher on the heal parse then any other fighter.And while the following issue effects EVERY fighterthis is particularly a problem of broken mechanics effecting bezerkers. Honestly SoE needs to fix % based abilites from criting.This is and will only become more massively imbalanced in the future. The fact my 50% self heal crits for over 100% heal. That every death save is now a complete heal including both zerker death saves. The bezerkers endline spell crits for 8-12% heal per hit.That reaver is critting for 4-6% is hugely imbalanced. Right now with stat consolidation and uncapped critbonus we have high geared players with 100% crit and 2.0-3.0 crit bonus. Thus making abilites that already had a built in progression mechanic overpowered. Even if you find current levels acceptable. What will happen when these players have 4.0-5.0+ crit bonus. Bezerkers procing heals for 20% of thier health on every hit. Shadowknights procing 15% heals on every hit. Eventually this mechanic has to be nerfed.Broken mechanics like this need to be fixed before any further class balance on crusaders and zerkers is made. Bottom line is % based abilites (heal or damage) should never crit, and should never be increased by base modifers or potency.</p></blockquote><p>Reaver doesn't crit, it is therefore not modified by crit bonus.</p>

ailen
04-22-2010, 06:11 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I never said the Berserker wasn't a powerful pvp class, its just nothing anywhere near what crusaders are.</p><p>Both crusaders can do what a berserker can, except better.  Why would anyone reroll?  Oh, I get it... they're tired of being bagged on for being fotm.</p></blockquote><p>Sk's/Pallys get 30second 50% Damage Reduction? Sk's/Pally's can duel wield DPS with AE Procs? SK's/Pallys have 2 death saves? SK's/Pallys have an encounter taunt when they hit people? SK's/Pallys have a temp buff that heals % based and crits and lasts 30 seconds?</p><p>News to me</p></blockquote><p>Nah, SKs and pallys get a 10 second no damage taken as long as the hit was below 50% of their  hp pool  which right now that's INSANE dmg "NOT TAKEN"</p><p>SKs and pallys get AOE spell damage...</p><p>SKs can have THREE deathsaves which proc for ALL their health, Paladins get 2.  1 small one and with lay on hands basically 2.</p><p>SKs have a taunt on their lifetaps (all of them).. INCLUDING their blue aoe lifetap... paladins get holy ground sigil of heroism coupled with consecration its' just stupid the aggro they can get, throw amends on someone in your group.. LOL...</p><p>THAT IS ALL NEWS TO YOU.???</p><p>about the only thing that sets the berserker apart is our stifle.  which by the way is a melee attack which is usually parried or blocked or potted off/cured anyways.</p><p>care to try again? </p><p>I can do this all day.</p>

ailen
04-22-2010, 06:16 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>You do realize bezerkers parse higher on the heal parse then any other fighter.</p></blockquote><p>This is a symptom of the AA heal itself.  for 30 seconds some random set of idiots are beating on a berserker allowing him to heal like that.  the heal itself is in no way controllable.  BACK AWAY AND HIT HIM HARD and watch him die.</p><p>or... smack him with crappy combat arts and dots and watch him heal up.</p><p>your choice I guess.</p><p>As I said before I will not refute that the berserker is a powerful class, it is counterable in MANY ways if people would just take the time to do it.  its a melee class.  it can't break cc on demand like a crusader.  its only range is in the form of bow autoattacks... can't track or evac, can't fd... we get 2 knockdowns and 1 stifle... we can't snare.</p><p>what's the problem?</p>

Notsovilepriest
04-22-2010, 06:22 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I never said the Berserker wasn't a powerful pvp class, its just nothing anywhere near what crusaders are.</p><p>Both crusaders can do what a berserker can, except better.  Why would anyone reroll?  Oh, I get it... they're tired of being bagged on for being fotm.</p></blockquote><p>Sk's/Pallys get 30second 50% Damage Reduction? Sk's/Pally's can duel wield DPS with AE Procs? SK's/Pallys have 2 death saves? SK's/Pallys have an encounter taunt when they hit people? SK's/Pallys have a temp buff that heals % based and crits and lasts 30 seconds?</p><p>News to me</p></blockquote><p>Nah, SKs and pallys get a 10 second no damage taken as long as the hit was below 50% of their  hp pool  which right now that's INSANE dmg "NOT TAKEN" <span style="color: #ff0000;">I'm willing to bet they would rather have Adrenaline than DA, I know I would, and I have never seen Adrenaline stripped like DA.</span></p><p>SKs and pallys get AOE spell damage... <span style="color: #ff0000;">100% AE auto attack</span></p><p>SKs can have THREE deathsaves which proc for ALL their health, Paladins get 2.  1 small one and with lay on hands basically 2. <span style="color: #ff0000;">Sk's have 3 Triggers, If they are wearing certain gear which the effect is not on the BG/PvP gear. LoH is not a death save.</span></p><p>SKs have a taunt on their lifetaps (all of them).. INCLUDING their blue aoe lifetap... paladins get holy ground sigil of heroism coupled with consecration its' just stupid the aggro they can get, throw amends on someone in your group.. LOL... <span style="color: #ff0000;">Wow, They get temp buffs/procs to do what a Zerker can all the time with a perma buff?</span></p><p>THAT IS ALL NEWS TO YOU.???</p><p>about the only thing that sets the berserker apart is our stifle.  which by the way is a melee attack which is usually parried or blocked or potted off/cured anyways.</p><p>care to try again? </p><p>I can do this all day.</p></blockquote>

Blaidd
04-22-2010, 08:09 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I never said the Berserker wasn't a powerful pvp class, its just nothing anywhere near what crusaders are.</p><p>Both crusaders can do what a berserker can, except better.  Why would anyone reroll?  Oh, I get it... they're tired of being bagged on for being fotm.</p></blockquote><p>Sk's/Pallys get 30second 50% Damage Reduction? Sk's/Pally's can duel wield DPS with AE Procs? SK's/Pallys have 2 death saves? SK's/Pallys have an encounter taunt when they hit people? SK's/Pallys have a temp buff that heals % based and crits and lasts 30 seconds?</p><p>News to me</p></blockquote><p>Nah, SKs and pallys get a 10 second no damage taken as long as the hit was below 50% of their  hp pool  which right now that's INSANE dmg "NOT TAKEN"</p><p>SKs and pallys get AOE spell damage...</p><p>SKs can have THREE deathsaves which proc for ALL their health, Paladins get 2.  1 small one and with lay on hands basically 2.</p><p>SKs have a taunt on their lifetaps (all of them).. INCLUDING their blue aoe lifetap... paladins get holy ground sigil of heroism coupled with consecration its' just stupid the aggro they can get, throw amends on someone in your group.. LOL...</p><p>THAT IS ALL NEWS TO YOU.???</p><p>about the only thing that sets the berserker apart is our stifle.  which by the way is a melee attack which is usually parried or blocked or potted off/cured anyways.</p><p>care to try again? </p><p>I can do this all day.</p></blockquote><p>Got to love the people that quote other class abilities and get them totally wrong <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I cant comment on Pally just SK</p><p>As posted its 1 deathsave that can have more than 1 trigger due to red adorns so they lose the pvp armour abilities for it.</p><p>Lifetaps dont have taunt elements (none of them).</p><p>Zerkers I have been hitting constantly a whole Gears match and he didnt drop once, Dispels dont effect his healing ability (which does remove Pally and Sk abilities that make them formidable)</p><p>Out of all the tanks I have faced in the BG on my chars zerkers are the hardest to kill by far.</p>

Notsovilepriest
04-22-2010, 08:10 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Lifetaps dont have taunt elements (none of them).</p></blockquote><p>They do while the myth effect "Seething Hatred" is up</p><p><img src="http://img227.imageshack.us/img227/7403/eq2000038.jpg" width="305" height="678" /></p>

Blaidd
04-22-2010, 09:13 PM
<p>And that is not the lifetap doing the taunting that is an effect from the sword so my statement stands. Lifetaps dont in themselves have taunt elements.</p><p>Feel free to examine every lifetap an SK gets and show me the effect it taunts.</p>

Notsovilepriest
04-22-2010, 09:15 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>And that is not the lifetap doing the taunting that is an effect from the sword so my statement stands. Lifetaps dont in themselves have taunt elements.</p><p>Feel free to examine every lifetap an SK gets and show me the effect it taunts.</p></blockquote><p>I'm willing to bet the proc is up at least 80% of the time the proc is up, I'm willing to bet almost every lifetap is a taunt, maybe not directly, but indirectly through the proc</p>

ailen
04-22-2010, 09:36 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>And that is not the lifetap doing the taunting that is an effect from the sword so my statement stands. Lifetaps dont in themselves have taunt elements.</p><p>Feel free to examine every lifetap an SK gets and show me the effect it taunts.</p></blockquote><p>And the same goes for the berserker.  The "mythical spell or clicky on the weapon itself" generates the taunt effect on the "every attack statement"</p><p>I do know what I'm talking about...</p><p>I should probably tell you I have a 90 crusader too.  Was a shadowknight first, and now its a paladin.  Either way its grotesquely overpowered. </p>

Gungo
04-22-2010, 10:15 PM
<p><cite>Darkonx wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>You do realize bezerkers parse higher on the heal parse then any other fighter.And while the following issue effects EVERY fighterthis is particularly a problem of broken mechanics effecting bezerkers. Honestly SoE needs to fix % based abilites from criting.This is and will only become more massively imbalanced in the future. The fact my 50% self heal crits for over 100% heal. That every death save is now a complete heal including both zerker death saves. The bezerkers endline spell crits for 8-12% heal per hit.That reaver is critting for 4-6% is hugely imbalanced. Right now with stat consolidation and uncapped critbonus we have high geared players with 100% crit and 2.0-3.0 crit bonus. Thus making abilites that already had a built in progression mechanic overpowered. Even if you find current levels acceptable. What will happen when these players have 4.0-5.0+ crit bonus. Bezerkers procing heals for 20% of thier health on every hit. Shadowknights procing 15% heals on every hit. Eventually this mechanic has to be nerfed.Broken mechanics like this need to be fixed before any further class balance on crusaders and zerkers is made. Bottom line is % based abilites (heal or damage) should never crit, and should never be increased by base modifers or potency.</p></blockquote><p>Reaver doesn't crit, it is therefore not modified by crit bonus.</p></blockquote><p>Well according to my beta buffed shadowknight on testcopy reaver IS effected by potency like many other % based abilites. That also is hugely imbalanced when a 100% potency makes a 2.5% reaver proc into a 5% reaver proc.</p>

Seolta
04-23-2010, 03:08 PM
<p>Stop a Crusader from clicking and he dies. Simple.</p><p>Try that on a zerker, or a brawler for that matter....</p><p>You ppl need to realize that every class has strengths and weaknesses, and it's more about how you play than what clicky effect your epic has etc.</p><p>The 4 archetypes will never be 100% equal in every way in PVP much less the 24 classes so less QQ.</p>

Orthureon
04-23-2010, 08:08 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>You do realize bezerkers parse higher on the heal parse then any other fighter.</p></blockquote><p>BACK AWAY AND HIT HIM HARD and watch him die.</p><p>or... smack him with crappy combat arts and dots and watch him heal up.</p><p>your choice I guess.</p></blockquote><p>Maliak I really do like you man, however were you away from the game when spell damage was nerfed? If a caster kills a zerker atm the zerker must really suck. On the flip side, what class that does melee damage can realistically hit a Zerker for more than 4% (it is 4% right?) of their HP per hit? So do these classes that mainly have melee abilities try to kite you? Do they stand there and take a beating from a class that can pump out a lot of dps? Or do they stand there and heal? Which incidently would only include healers and crusaders, perhaps brawlers but they have a limited amount of long reuse heals.</p><p>Better yet, I will simply ask:</p><ul><li>What melee class can kill you? (besides crusaders, but they are hybrids anyways)</li><li>What is the average duration of a fight vs a crusader?</li><li>What caster class can kill you?</li><li>Can a healer kill you if you decide to try and run away?</li><li>Hell, can ANY class kill you if you decide to flee?</li></ul>

Orthureon
04-23-2010, 08:10 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Darkonx wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>You do realize bezerkers parse higher on the heal parse then any other fighter.And while the following issue effects EVERY fighterthis is particularly a problem of broken mechanics effecting bezerkers. Honestly SoE needs to fix % based abilites from criting.This is and will only become more massively imbalanced in the future. The fact my 50% self heal crits for over 100% heal. That every death save is now a complete heal including both zerker death saves. The bezerkers endline spell crits for 8-12% heal per hit.That reaver is critting for 4-6% is hugely imbalanced. Right now with stat consolidation and uncapped critbonus we have high geared players with 100% crit and 2.0-3.0 crit bonus. Thus making abilites that already had a built in progression mechanic overpowered. Even if you find current levels acceptable. What will happen when these players have 4.0-5.0+ crit bonus. Bezerkers procing heals for 20% of thier health on every hit. Shadowknights procing 15% heals on every hit. Eventually this mechanic has to be nerfed.Broken mechanics like this need to be fixed before any further class balance on crusaders and zerkers is made. Bottom line is % based abilites (heal or damage) should never crit, and should never be increased by base modifers or potency.</p></blockquote><p>Reaver doesn't crit, it is therefore not modified by crit bonus.</p></blockquote><p>Well according to my beta buffed shadowknight on testcopy reaver IS effected by potency like many other % based abilites. That also is hugely imbalanced when a 100% potency makes a 2.5% reaver proc into a 5% reaver proc.</p></blockquote><p>From my extensive tests, Reaver for a fact DOES NOT crit and as far as I could tell caps at 4% per spell cast in PVE and 2.6% in PVP.</p>

ailen
04-24-2010, 03:26 PM
<p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>You do realize bezerkers parse higher on the heal parse then any other fighter.</p></blockquote><p>BACK AWAY AND HIT HIM HARD and watch him die.</p><p>or... smack him with crappy combat arts and dots and watch him heal up.</p><p>your choice I guess.</p></blockquote><p>Maliak I really do like you man, however were you away from the game when spell damage was nerfed? If a caster kills a zerker atm the zerker must really suck. On the flip side, what class that does melee damage can realistically hit a Zerker for more than 4% (it is 4% right?) of their HP per hit? So do these classes that mainly have melee abilities try to kite you? Do they stand there and take a beating from a class that can pump out a lot of dps? Or do they stand there and heal? Which incidently would only include healers and crusaders, perhaps brawlers but they have a limited amount of long reuse heals.</p><p>Better yet, I will simply ask:</p><ul><li>What melee class can kill you? (besides crusaders, but they are hybrids anyways)</li><li>What is the average duration of a fight vs a crusader?</li><li>What caster class can kill you?</li><li>Can a healer kill you if you decide to try and run away?</li><li>Hell, can ANY class kill you if you decide to flee?</li></ul></blockquote><p>I'm sort of away now... I can log in, but laptop+hotel = not really good for pvp</p><p>People are talking CRAZY about the Berserker now .. like its some kind of way out of whack creation of SOE and now everyone is rolling them for FOTM.</p><p>All they have to do to fix his class is this.....</p><p>Self heals should never crit... not ever.    Fix that and you'ld probably fix the problem with the zerker heal.  Mages?  that's their problem.  They are GLOBALLY broken... not just broken vs Berserker...</p><p>Listen, I'm not arguing the class isn't broken right now, I'm just stupified that there are actually CRUSADERS complaining about the Berserker.  I mean YOU'RE KIDDING RIGHT?  No, really, PEOPLE HAVE TO BE INSANE.</p>

Kota
04-24-2010, 07:07 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>You do realize bezerkers parse higher on the heal parse then any other fighter.</p></blockquote><p>BACK AWAY AND HIT HIM HARD and watch him die.</p><p>or... smack him with crappy combat arts and dots and watch him heal up.</p><p>your choice I guess.</p></blockquote><p>Maliak I really do like you man, however were you away from the game when spell damage was nerfed? If a caster kills a zerker atm the zerker must really suck. On the flip side, what class that does melee damage can realistically hit a Zerker for more than 4% (it is 4% right?) of their HP per hit? So do these classes that mainly have melee abilities try to kite you? Do they stand there and take a beating from a class that can pump out a lot of dps? Or do they stand there and heal? Which incidently would only include healers and crusaders, perhaps brawlers but they have a limited amount of long reuse heals.</p><p>Better yet, I will simply ask:</p><ul><li>What melee class can kill you? (besides crusaders, but they are hybrids anyways)</li><li>What is the average duration of a fight vs a crusader?</li><li>What caster class can kill you?</li><li>Can a healer kill you if you decide to try and run away?</li><li>Hell, can ANY class kill you if you decide to flee?</li></ul></blockquote><p>I'm sort of away now... I can log in, but laptop+hotel = not really good for pvp</p><p>People are talking CRAZY about the Berserker now .. like its some kind of way out of whack creation of SOE and now everyone is rolling them for FOTM.</p><p>All they have to do to fix his class is this.....</p><p>Self heals should never crit... not ever.    Fix that and you'ld probably fix the problem with the zerker heal.</p></blockquote><p>disagree. that's crazy talk.  i'll accept (willingly) a nerf to the battle frenzy but to say self heals should never crit is just nuts.  imo</p>

Shorcon
04-24-2010, 07:12 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>And that is not the lifetap doing the taunting that is an effect from the sword so my statement stands. Lifetaps dont in themselves have taunt elements.</p><p>Feel free to examine every lifetap an SK gets and show me the effect it taunts.</p></blockquote><p>I really wish people would stop doing this...... Myth is common place and is a clicky when quested. I.E. When you finish your clicky quest yes all lifetaps proc taunt. PERIOD. Until then the myth does just fine to make lifetap proc taunt.</p>

Darkonx
04-24-2010, 07:13 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I never said the Berserker wasn't a powerful pvp class, its just nothing anywhere near what crusaders are.</p><p>Both crusaders can do what a berserker can, except better.  Why would anyone reroll?  Oh, I get it... they're tired of being bagged on for being fotm.</p></blockquote><p>Sk's/Pallys get 30second 50% Damage Reduction? Sk's/Pally's can duel wield DPS with AE Procs? SK's/Pallys have 2 death saves? SK's/Pallys have an encounter taunt when they hit people? SK's/Pallys have a temp buff that heals % based and crits and lasts 30 seconds?</p><p>News to me</p></blockquote><p>Nah, SKs and pallys get a 10 second no damage taken as long as the hit was below 50% of their  hp pool  which right now that's INSANE dmg "NOT TAKEN" <span style="color: #ff0000;">(Divine Aura is not a good spec due to the fact that it is instantly dispelled, so no, most of us don't have this)</span></p><p>SKs and pallys get AOE spell damage...<span style="color: #ff0000;"> (And other classes get AOE damage as well..)</span></p><p>SKs can have THREE deathsaves which proc for ALL their health, Paladins get 2.  1 small one and with lay on hands basically 2.<span style="color: #ff0000;"> (We can have TWO deathsaves, that heal us for full life, and TAKES said life from our group, IF more than two group members are near us. It is also dispelable. It's terrible.)</span></p><p><span style="font-size: medium;"><span style="color: #ff0000;">SKs have a taunt on their lifetaps (all of them).. INCLUDING their blue aoe lifetap...</span> </span>paladins get holy ground sigil of heroism coupled with consecration its' just stupid the aggro they can get, throw amends on someone in your group.. LOL... (<span style="color: #ff0000;">I wish we did, but we don't. It does NOT work in PVP, the mythical into mythical conversion doesn't have the additional taunt portion. Posted this in another thread already -></span><a href="http://i42.tinypic.com/24pm7f5.jpg">http://i42.tinypic.com/24pm7f5.jpg</a></p><p>THAT IS ALL NEWS TO YOU.???</p><p>about the only thing that sets the berserker apart is our stifle.  which by the way is a melee attack which is usually parried or blocked or potted off/cured anyways.</p><p>care to try again? </p><p>I can do this all day.</p></blockquote><p>You can't do this all day, because the majority of what you're saying is wrong.</p>

Darkonx
04-24-2010, 07:13 PM
<p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Darkonx wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>You do realize bezerkers parse higher on the heal parse then any other fighter.And while the following issue effects EVERY fighterthis is particularly a problem of broken mechanics effecting bezerkers. Honestly SoE needs to fix % based abilites from criting.This is and will only become more massively imbalanced in the future. The fact my 50% self heal crits for over 100% heal. That every death save is now a complete heal including both zerker death saves. The bezerkers endline spell crits for 8-12% heal per hit.That reaver is critting for 4-6% is hugely imbalanced. Right now with stat consolidation and uncapped critbonus we have high geared players with 100% crit and 2.0-3.0 crit bonus. Thus making abilites that already had a built in progression mechanic overpowered. Even if you find current levels acceptable. What will happen when these players have 4.0-5.0+ crit bonus. Bezerkers procing heals for 20% of thier health on every hit. Shadowknights procing 15% heals on every hit. Eventually this mechanic has to be nerfed.Broken mechanics like this need to be fixed before any further class balance on crusaders and zerkers is made. Bottom line is % based abilites (heal or damage) should never crit, and should never be increased by base modifers or potency.</p></blockquote><p>Reaver doesn't crit, it is therefore not modified by crit bonus.</p></blockquote><p>Well according to my beta buffed shadowknight on testcopy reaver IS effected by potency like many other % based abilites. That also is hugely imbalanced when a 100% potency makes a 2.5% reaver proc into a 5% reaver proc.</p></blockquote><p>From my extensive tests, Reaver for a fact DOES NOT crit and as far as I could tell caps at 4% per spell cast in PVE and 2.6% in PVP.</p></blockquote><p>Correct. It caps at 2.6% in PVP.</p>

Darkonx
04-24-2010, 07:26 PM
<p><cite>Shorcon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>And that is not the lifetap doing the taunting that is an effect from the sword so my statement stands. Lifetaps dont in themselves have taunt elements.</p><p>Feel free to examine every lifetap an SK gets and show me the effect it taunts.</p></blockquote><p>I really wish people would stop doing this...... Myth is common place and is a clicky when quested. I.E. When you finish your clicky quest yes all lifetaps proc taunt. PERIOD. Until then the myth does just fine to make lifetap proc taunt.</p></blockquote><p>Yet again -> <a href="http://i42.tinypic.com/24pm7f5.jpg">http://i42.tinypic.com/24pm7f5.jpg</a></p><p>I've replied with this link to like 8 of your posts, yet you continue to ignore it. They are not taunting.</p>

Ralpmet
04-24-2010, 08:34 PM
<p>"300% of health regained from lifetaps will be applied as hate to engaged targets."</p><p>I might of missed a ton on this post because i stopped reading it awhile ago, but based on that last post I don't know if this is a very coherent discussion.</p>

ailen
04-25-2010, 12:24 PM
<p><cite>[email protected] DLere wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I never said the Berserker wasn't a powerful pvp class, its just nothing anywhere near what crusaders are.</p><p>Both crusaders can do what a berserker can, except better.  Why would anyone reroll?  Oh, I get it... they're tired of being bagged on for being fotm.</p></blockquote><p>Sk's/Pallys get 30second 50% Damage Reduction? Sk's/Pally's can duel wield DPS with AE Procs? SK's/Pallys have 2 death saves? SK's/Pallys have an encounter taunt when they hit people? SK's/Pallys have a temp buff that heals % based and crits and lasts 30 seconds?</p><p>News to me</p></blockquote><p>Nah, SKs and pallys get a 10 second no damage taken as long as the hit was below 50% of their  hp pool  which right now that's INSANE dmg "NOT TAKEN" <span style="color: #ff0000;">(Divine Aura is not a good spec due to the fact that it is instantly dispelled, so no, most of us don't have this)</span></p><p>SKs and pallys get AOE spell damage...<span style="color: #ff0000;"> (And other classes get AOE damage as well..)</span></p><p>SKs can have THREE deathsaves which proc for ALL their health, Paladins get 2.  1 small one and with lay on hands basically 2.<span style="color: #ff0000;"> (We can have TWO deathsaves, that heal us for full life, and TAKES said life from our group, IF more than two group members are near us. It is also dispelable. It's terrible.)</span></p><p><span style="font-size: medium;"><span style="color: #ff0000;">SKs have a taunt on their lifetaps (all of them).. INCLUDING their blue aoe lifetap...</span> </span>paladins get holy ground sigil of heroism coupled with consecration its' just stupid the aggro they can get, throw amends on someone in your group.. LOL... (<span style="color: #ff0000;">I wish we did, but we don't. It does NOT work in PVP, the mythical into mythical conversion doesn't have the additional taunt portion. Posted this in another thread already -></span><a href="http://i42.tinypic.com/24pm7f5.jpg">http://i42.tinypic.com/24pm7f5.jpg</a></p><p>THAT IS ALL NEWS TO YOU.???</p><p>about the only thing that sets the berserker apart is our stifle.  which by the way is a melee attack which is usually parried or blocked or potted off/cured anyways.</p><p>care to try again? </p><p>I can do this all day.</p></blockquote><p>You can't do this all day, because the majority of what you're saying is wrong.</p></blockquote><p>As far as the clicky buff going to a self buff I haven't done this yet... possibly an SOE error, or perhaps by design.  I dont know.  Sucks for you if you changed it, because free taunts.  Not like 90% of the SKs out there even know what does or doesn't taunt on their hotbar, they refuse to do it in bgs anyways.</p><p>The whole point of the divine aura argument is completely stupid.  Its there, you can spec it.  You don't because it gets dspelled.  Taht's up to you.  You can also dispell the berserker buff.. JUST AS EASILY.  Send crusader in there and strip the dang thing, or better yet,  have a mage just strip it.  The deathsaves are deathsaves.  Berserker deathsave just gives some small amt of health then its a heal over time that ticks.  Entirely possible to dps through... happens all the time.  If you're not zerk it will do half the healing it could do.  If you're not zerk on one of them when it terminates you die.</p><p>Its the comparison of a lifetime.  People talking mad about the berserker like its better than a crusader, or even comparable.  Guess what, its not.  Now that the Battle Frenzy nerf is going in, which I welcome btw, people are going to be [Removed for Content].  Stonewill ward proc is also being nerfed.  Lets see how many of these new Uber FOTM class rollers want to compare the zerker to crusader after this?    Its mind boggling.</p><p>Get over it, The shadowknight and Crusader classes are a joke ... way overpowered, ridiculous.  Its comedy that the berserker got an OP buff, and it got nerfed instantly, but the crusaders are still sitting right where they were for the past 2 years.  When geared/spelled they're basically unstoppable...  REGARDLESS of skill.</p><p>MIND BOGGLING.</p>

Notsovilepriest
04-25-2010, 05:28 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] DLere wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>I never said the Berserker wasn't a powerful pvp class, its just nothing anywhere near what crusaders are.</p><p>Both crusaders can do what a berserker can, except better.  Why would anyone reroll?  Oh, I get it... they're tired of being bagged on for being fotm.</p></blockquote><p>Sk's/Pallys get 30second 50% Damage Reduction? Sk's/Pally's can duel wield DPS with AE Procs? SK's/Pallys have 2 death saves? SK's/Pallys have an encounter taunt when they hit people? SK's/Pallys have a temp buff that heals % based and crits and lasts 30 seconds?</p><p>News to me</p></blockquote><p>Nah, SKs and pallys get a 10 second no damage taken as long as the hit was below 50% of their  hp pool  which right now that's INSANE dmg "NOT TAKEN" <span style="color: #ff0000;">(Divine Aura is not a good spec due to the fact that it is instantly dispelled, so no, most of us don't have this)</span></p><p>SKs and pallys get AOE spell damage...<span style="color: #ff0000;"> (And other classes get AOE damage as well..)</span></p><p>SKs can have THREE deathsaves which proc for ALL their health, Paladins get 2.  1 small one and with lay on hands basically 2.<span style="color: #ff0000;"> (We can have TWO deathsaves, that heal us for full life, and TAKES said life from our group, IF more than two group members are near us. It is also dispelable. It's terrible.)</span></p><p><span style="font-size: medium;"><span style="color: #ff0000;">SKs have a taunt on their lifetaps (all of them).. INCLUDING their blue aoe lifetap...</span> </span>paladins get holy ground sigil of heroism coupled with consecration its' just stupid the aggro they can get, throw amends on someone in your group.. LOL... (<span style="color: #ff0000;">I wish we did, but we don't. It does NOT work in PVP, the mythical into mythical conversion doesn't have the additional taunt portion. Posted this in another thread already -></span><a href="http://i42.tinypic.com/24pm7f5.jpg">http://i42.tinypic.com/24pm7f5.jpg</a></p><p>THAT IS ALL NEWS TO YOU.???</p><p>about the only thing that sets the berserker apart is our stifle.  which by the way is a melee attack which is usually parried or blocked or potted off/cured anyways.</p><p>care to try again? </p><p>I can do this all day.</p></blockquote><p>You can't do this all day, because the majority of what you're saying is wrong.</p></blockquote><p>As far as the clicky buff going to a self buff I haven't done this yet... possibly an SOE error, or perhaps by design.  I dont know.  Sucks for you if you changed it, because free taunts.  Not like 90% of the SKs out there even know what does or doesn't taunt on their hotbar, they refuse to do it in bgs anyways.</p><p>The whole point of the divine aura argument is completely stupid.  Its there, you can spec it.  You don't because it gets dspelled.  Taht's up to you.  You can also dispell the berserker buff.. JUST AS EASILY.  Send crusader in there and strip the dang thing, or better yet,  have a mage just strip it.  The deathsaves are deathsaves.  Berserker deathsave just gives some small amt of health then its a heal over time that ticks.  Entirely possible to dps through... happens all the time.  If you're not zerk it will do half the healing it could do.  If you're not zerk on one of them when it terminates you die.</p><p>Its the comparison of a lifetime.  People talking mad about the berserker like its better than a crusader, or even comparable.  Guess what, its not.  Now that the Battle Frenzy nerf is going in, which I welcome btw, people are going to be [Removed for Content].  Stonewill ward proc is also being nerfed.  Lets see how many of these new Uber FOTM class rollers want to compare the zerker to crusader after this?    Its mind boggling.</p><p>Get over it, The shadowknight and Crusader classes are a joke ... way overpowered, ridiculous.  Its comedy that the berserker got an OP buff, and it got nerfed instantly, but the crusaders are still sitting right where they were for the past 2 years.  When geared/spelled they're basically unstoppable...  REGARDLESS of skill.</p><p>MIND BOGGLING.</p></blockquote><p>DA was applied as a Level 1 buff while Battle Frenzy I believe is applied as 81, Which makes it not as easily dispellable.</p>

Orthureon
04-25-2010, 05:38 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>As far as the clicky buff going to a self buff I haven't done this yet... possibly an SOE error, or perhaps by design.  I dont know.  Sucks for you if you changed it, because free taunts.  Not like 90% of the SKs out there even know what does or doesn't taunt on their hotbar, they refuse to do it in bgs anyways.</p><p>The whole point of the divine aura argument is completely stupid.  Its there, you can spec it.  You don't because it gets dspelled.  Taht's up to you.  You can also dispell the berserker buff.. JUST AS EASILY.  Send crusader in there and strip the dang thing, or better yet,  have a mage just strip it.  The deathsaves are deathsaves.  Berserker deathsave just gives some small amt of health then its a heal over time that ticks.  Entirely possible to dps through... happens all the time.  If you're not zerk it will do half the healing it could do.  If you're not zerk on one of them when it terminates you die.</p><p>Its the comparison of a lifetime.  People talking mad about the berserker like its better than a crusader, or even comparable.  Guess what, its not.  Now that the Battle Frenzy nerf is going in, which I welcome btw, people are going to be [Removed for Content].  Stonewill ward proc is also being nerfed.  Lets see how many of these new Uber FOTM class rollers want to compare the zerker to crusader after this?    Its mind boggling.</p><p>Get over it, The shadowknight and Crusader classes are a joke ... way overpowered, ridiculous.  Its comedy that the berserker got an OP buff, and it got nerfed instantly, but the crusaders are still sitting right where they were for the past 2 years.  When geared/spelled they're basically unstoppable...  REGARDLESS of skill.</p><p>MIND BOGGLING.</p></blockquote><p>If you feel Crusaders are so out of tune simply collect parse data and submit it to the devs. You can do this via PMs on these forums and to take it a step further make a new post about it. Without any of your own "thoughts" on the matter, simply give evidence of why they are overpowered. No one needs a narrative of why YOU think they are OP, numbers and a brief explanation of what these abilities do will suffice.</p><p>Before you even state I am trying to remain "OP", yes I agree, both Crusaders need to be nerfed... look at my sig.</p>

Alazarz
04-29-2010, 07:02 AM
<p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>As far as the clicky buff going to a self buff I haven't done this yet... possibly an SOE error, or perhaps by design.  I dont know.  Sucks for you if you changed it, because free taunts.  Not like 90% of the SKs out there even know what does or doesn't taunt on their hotbar, they refuse to do it in bgs anyways.</p><p>The whole point of the divine aura argument is completely stupid.  Its there, you can spec it.  You don't because it gets dspelled.  Taht's up to you.  You can also dispell the berserker buff.. JUST AS EASILY.  Send crusader in there and strip the dang thing, or better yet,  have a mage just strip it.  The deathsaves are deathsaves.  Berserker deathsave just gives some small amt of health then its a heal over time that ticks.  Entirely possible to dps through... happens all the time.  If you're not zerk it will do half the healing it could do.  If you're not zerk on one of them when it terminates you die.</p><p>Its the comparison of a lifetime.  People talking mad about the berserker like its better than a crusader, or even comparable.  Guess what, its not.  Now that the Battle Frenzy nerf is going in, which I welcome btw, people are going to be [Removed for Content].  Stonewill ward proc is also being nerfed.  Lets see how many of these new Uber FOTM class rollers want to compare the zerker to crusader after this?    Its mind boggling.</p><p>Get over it, The shadowknight and Crusader classes are a joke ... way overpowered, ridiculous.  Its comedy that the berserker got an OP buff, and it got nerfed instantly, but the crusaders are still sitting right where they were for the past 2 years.  When geared/spelled they're basically unstoppable...  REGARDLESS of skill.</p><p>MIND BOGGLING.</p></blockquote><p>If you feel Crusaders are so out of tune simply collect parse data and submit it to the devs. You can do this via PMs on these forums and to take it a step further make a new post about it. Without any of your own "thoughts" on the matter, simply give evidence of why they are overpowered. No one needs a narrative of why YOU think they are OP, numbers and a brief explanation of what these abilities do will suffice.</p><p>Before you even state I am trying to remain "OP", yes I agree, both Crusaders need to be nerfed... look at my sig.</p></blockquote><p>sks need rift and add a potm effect to DM</p>