PDA

View Full Version : Gears - Exploit


Darcy
03-03-2010, 09:40 PM
<p>I noticed last night several players using an exploit that enabled them to control the rune whilst up on their spawn point which gave the opposing team no chance to get it back.  Quite frustrating <img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" /></p><p>Be great to have a change made to fix this one before it becomes widespread (if it hasnt already).</p>

Sprin
03-03-2010, 10:32 PM
<p>yeah, had a teamate drug up there last nightm, got killed and they just swap the relic out between each other and there isnt one thing the other team can do about it.  a fix to this would be nice</p>

Jonaroth
03-03-2010, 10:49 PM
<p>how do you drag a team member? I thought only brawlers could drag an enemy?</p><p>Sounds more like cheating if you ask me</p>

Notsovilepriest
03-03-2010, 11:04 PM
<p><cite>Jonaroth wrote:</cite></p><blockquote><p>how do you drag a team member? I thought only brawlers could drag an enemy?</p><p>Sounds more like cheating if you ask me</p></blockquote><p>CotH, but simple solution...Don't take the relic to their spawn...</p>

Sprin
03-03-2010, 11:05 PM
<p><cite>Jonaroth wrote:</cite></p><blockquote><p>how do you drag a team member? I thought only brawlers could drag an enemy?</p><p>Sounds more like cheating if you ask me</p></blockquote><p>well exactly that, lol they had a bruiser</p><p>and rangers have hook arrow</p><p>And my teammate was drug up there by the enemy, not by a teamate</p>

eastbayrae
03-04-2010, 12:35 AM
<p>Drag AA is fun times for me on my Bruiser.  Target healer and drag them off the tower to their death in SD.</p>

Ahlana
03-04-2010, 01:06 AM
<p>Just make Drag and Hook Shot not work in Gears.. problem solved.</p>

Sprin
03-04-2010, 01:42 AM
<p><cite>Ahlana wrote:</cite></p><blockquote><p>Just make Drag and Hook Shot not work in Gears.. problem solved.</p></blockquote><p>just fix the exploit, problem solved... you dont need to nerf everything that comes along because one person is exploiting the layout of the map.</p><p>Simple solution, kick anyone with the rune out of the starting areas... sort of if you try to zone out of a zone while engaged in PVP combat, it just kicks you back 20 yards...easy</p>

Foolsfolly
03-04-2010, 03:10 AM
<p>I had a teammate who was consistantly hiding himself inside one of the boxes on the floor, so nobody could get line of sight on him. Didn't work out that well since healers couldn't see him either, but still seems like an exploit that should be fixed.</p>

03-04-2010, 11:20 AM
<p>One way forcefield in front of the spawn point.  Problem solved,  this will also prevent spawn killing.</p>

Shankapotomus
03-04-2010, 12:33 PM
<p><cite>Foolsfolly wrote:</cite></p><blockquote><p>I had a teammate who was consistantly hiding himself inside one of the boxes on the floor, so nobody could get line of sight on him.</p></blockquote><p>Doesn't matter considering you have a map that shows where the relic is and who the holder is ( the boxes are put there for that exact purpose, not an exploit)</p><p>But they should just make the relic restart at spawn point if someone who has the relic gets up on a revive point some how.</p>

Grignard
03-04-2010, 12:57 PM
<p>Where do you draw the line between cheating and using a clever tactic?</p>

Shankapotomus
03-04-2010, 01:00 PM
<p>Where the other team no longer has the opportunity to recapture the relic....</p>

Taldier
03-04-2010, 01:20 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Simple solution, kick anyone with the rune out of the starting areas... sort of if you try to zone out of a zone while engaged in PVP combat, it just kicks you back 20 yards...easy</p></blockquote><p>Best solution here, big knockback effect or just a teleport on anyone holding a relic within a spawn point.</p>

Grignard
03-04-2010, 02:37 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Where the other team no longer has the opportunity to recapture the relic....</p></blockquote><p>Don't get me wrong, it is kind of irritating and it needs to be fixed, but can you blame people for taking advantage of something allowed by the ruleset?</p><p>The object is to take the relic and keep it away from the other team, after all.</p>

Oatheac
03-04-2010, 02:51 PM
<p><cite>Grignard wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Where the other team no longer has the opportunity to recapture the relic....</p></blockquote><p>Don't get me wrong, it is kind of irritating and it needs to be fixed, but can you blame people for taking advantage of something allowed by the ruleset?</p><p>The object is to take the relic and keep it away from the other team, after all.</p></blockquote><p>Just because it's there doesn't mean it's intended.</p>

Quicksilver74
03-04-2010, 02:56 PM
<p>Just need another bruiser to teleport up there, and drag the relic holder down. </p>

Badmotorfinger
03-04-2010, 02:56 PM
<p><cite>Grignard wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Where the other team no longer has the opportunity to recapture the relic....</p></blockquote><p>Don't get me wrong, it is kind of irritating and it needs to be fixed, but can you blame people for taking advantage of something allowed by the ruleset?</p><p>The object is to take the relic and keep it away from the other team, after all.</p></blockquote><p>Yes, the same way AFKers were blamed for exploiting free tokens.  It was in the 'ruleset' to allow it, but it was far from intentional and was an obvious exploit they took care of right away.  This is the same deal.  People found an exploit.  Just because you can do it, doesn't make it right to go through with it until the fix it.  That just makes you shady.</p>

Notsovilepriest
03-04-2010, 03:20 PM
Don't take the relic near their spawn...

Oatheac
03-04-2010, 03:21 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>Don't take the relic near their spawn...</blockquote><p>Don't rule out them respawning after you killing them near their spawn.</p>

Notsovilepriest
03-04-2010, 03:24 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote>Don't take the relic near their spawn...</blockquote><p>Don't rule out them respawning after you killing them near their spawn.</p></blockquote><p>Rule #3 of PvP:</p><p>Don't stand anywhere near their bind point, Unless you have the brute force to deal with it. If an oportunity to zerg or take advantage of this tactical mishap by the opponent, Most will do just that.</p>

Badmotorfinger
03-04-2010, 03:32 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>Don't take the relic near their spawn...</blockquote><p>That doesn't matter.  All you need to do is have you're own team take it there and intentionlly lose it to another player to pick up.</p><p>Also, there's those boots that make you continually jump high in the air over and over will probably also take you up there....  I forget what they're called.</p><p>Conjurors also have a new spell where they can swap positions with thier pet at lvl 90.  All you'd need to do is anchor your pet up there until you get the relic and swap yourself up there.  I'm not 90 yet, but I'm sure it can be done.</p><p>there's plenty of ways to get up there, but it's limited enough, that a queued 6x6 battle can create advantages that are too great.</p>